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Author Topic: PX-7R Phoenix II  (Read 613 times)

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JPArbiter

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PX-7R Phoenix II
« on: September 25, 2012, 10:48:07 AM »

PX-7R Phoenix II

Overview
The Phoenix II was an on the drawing board only battlemech designed to become a symbol of power for the post-coup Star League under House Amaris.  The objective was to completely replace, violently so, the Phoenix Hawk Battlemech with a design that was just as capable and hit harder.  The well established result of the Amaris Coup meant that the Phoenix II never got off Elysian Drawing boards until 3090.

Capabilities
The Phoenix II is everything the PHX-1 was, and more so.  Incorporating the same engine, ERPPC, and Lasers as the PHX-1b ”Royal Hawk” the Phoenix II looked to start as a knock off design. the ground up built frame and Ferro Fibrous armor provided an aesthetic to the age of war days when mechs had angular bodies while still loking much more high tech then the original PX-1.  Thanks to the use of Ferro Fibrous compounds, the Amaris mech manages to provide the pilot much more protection than the Star League standard, assuring future SLDF pilots more protection and endurance on the battlefield.
Most revolutionary was the use of a still under development missile system  This 5 tube missile launcher was supposed to be able to swap between an LRM 5 pack and an SRM 4 pack based on targeting range.  Centuries later and without the assistance of SLDF Tech Specs that the Multi Missile pack was perfected in 3063, Elysian engineers had no problem incorporating such a weapon that appeared to be the stuff of dreams in the 28th Century

Deployment
Nearly three centuries after its design, the Phoenix II walked off the assembly line for the first time, and is being deployed alongside the Badger and Wolverine II in the Elysian Defense Force, filling in where those two units can not perform as well.

Variants
the use of Snub Nosed PPCs, Plasma Rifles, and PPC Capacitors have all been mentioned to Nevermind Engineers by Mechwarriors, so far N.I. is loathe to provide factory builds of these designs, considering their product perfect and anyone who has suggestions is clearly not piloting the new mech properly.

Code: [Select]
Phoenix II PX-3R

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 8,287,620 C-Bills
Battle Value: 1,333

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
   Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
   1  ER PPC
   1  MML-7
   2  Medium Lasers
Manufacturer: Unknown
   Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             270                       7.50
   Walking MP: 6
   Running MP: 9
   Jumping MP: 6 Standard
   Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
   Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 143                  8.00
   Armor Locations: 2 CT, 3 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL
   CASE Locations: 1 LT                                                   0.50

                                                     Internal       Armor     
                                                     Structure      Factor     
                                               Head     3            9         
                                       Center Torso     14           17       
                                Center Torso (rear)                  9         
                                          L/R Torso     11           14       
                                   L/R Torso (rear)                  6         
                                            L/R Arm     7            14       
                                            L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
ER PPC                                       LA        15        3         7.00
MML-7                                        RT        4         4         4.50
@MML-7 (LRM) (17)                            LT        -         1         1.00
@MML-7 (SRM) (14)                            LT        -         1         1.00
                                           Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
6j         3       2       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Logged
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