OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: Walegrin on March 03, 2011, 01:18:07 PM
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Not the most original name I know. This was posted on the old SD board but I wanted to toss it up here for any new criticism/whatnot. I think there was a variant or two but they have been lost to the old board :(
BattleMech Technical Readout
Type/Model: Trooper - FSC
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Standard
Power Plant: 240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Large Laser
3 Machine Guns
2 LRM 10s
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Trooper - FSC
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6.00
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 Single 5 4.00
(Heat Sink Loc: 3 LT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 184 pts Standard 0 11.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 26
Center Torso (Rear): 9
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 10 18/18
L/R Leg: 14 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Laser RA 8 2 5.00
3 Machine Guns LA 0 100 4 2.00
(Ammo Locations: 1 LA)
2 LRM 10s LT 8 24 6 12.00
(Ammo Locations: 2 LT)
2 Medium Lasers CT 6 2 2.00
--------------------------------------------------------
TOTALS: 22 50 60.00
Crits & Tons Left: 28 .00
Calculated Factors:
Total Cost: 4,835,360 C-Bills
Battle Value 2: 1,238 (old BV = 955)
Cost per BV2: 3,905.78
Weapon Value: 1,068 / 1,068 (Ratio = .86 / .86)
Damage Factors: SRDmg = 16; MRDmg = 12; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MH; Point Value: 12
Specials: if
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A decent Level 1 machine. The only thing it's missing is Jump Jets.
Good work.
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Yeah, jump jets would be a good thing to shoehorn in. Offhand teh best way I can see to do it is to drop the twin LRM-10s for a single LRM-15. That gives enough tonnage for the jets.
But then again these people like their ten racks for some reason :)
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Ah, missile cluster tables. ;)
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Ah, missile cluster tables. ;)
That and that is what they have manufacturing for. Yes it wouldnt be that hard to make the other sizes but sometimes you just can't afford to take the time to stop the presses. Hell they've even got Blackjacks with LRM-10s in place of the AC-2s.
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Nice firepower even if I first thought that it might need a little more punch but after looking a little more at it, the twin LRM-10 coupled with the other weapons are more than enough.