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Author Topic: Turkina II - HERE FOR NO REASON AT ALL. HONEST.  (Read 734 times)

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marauder648

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Turkina II - HERE FOR NO REASON AT ALL. HONEST.
« on: January 05, 2018, 12:25:56 PM »

The Turkina had been a staple assault Mech of Clan Jade Falcon since it first stopped onto the battlefields in 3058.  But after the loss of contact with the Homeworlds and the Falcons establishing themselves in the Inner Sphere, the only factory capable of producing the Mech was Olivetti Works on Sudeten and it kept producing faithful replications of the same Mech that had been produced in the Homeworlds. 

By 3110 the Turkina was deemed in need of a mild upgrade and change to fix any percived flaws and to ease production.  The order was to maintain as much commonality with the original Turkina in terms of parts and equipment but to update the design for the modern battlefield.

What emerged was basically still a Turkina and almost all of the changes were cosmetic.  The big Mech now featured a fully turning waist joint assembly which was of great benifit on a fluid battlefield as the pilot would no longer have to turn the whole Mech to bring its guns to bare.  The design was also made sleeker and less bulbous and broad, reducing its overall profile despite being made taller thanks to the waist joint.  This was achieved by installing the LRM's in the upper torso instead of housing them in the horribly complex shoulder joints of the original Turkina which were a tech's nightmare due to the complicated linkages for the missiles, their exhaust vents and having the majority of the Mech's shoulder just behind the missile launchers.

Instead of traditional box launchers though the missiles were mounted at an angle along the upper hull, reducing the profile and making use of the Mech's hull volume.  Laser heatsinks were installed and the electronics fit was retrofitted with the same TTS and fire control as used in the Shrike, and this also featured the same ECM as the other Mech, protecting it from hostile sensors.


Variants

Prime - A near mirror of the classic Turkina, the main change was with the removal of the heavy and inefficient paired LB-5X autocannons and their replacement with a HAG-20 and 2 tons of ammo.  The LRM-15's were also fitted with Artemis-V to improve accuracy and another ton of ammo was added giving each LRM two tons of ammo each.  Pilots appreciated the HAG's heavier punch although the 2 tons of ammo was seen as inadequate by some.  Eighteen laser heatsinks mean the Turkina II Prime is less heat efficient than the original version but pilots have been quick to adjust to the slightly increased heat curve.

Code: [Select]
Turkina II Prime
Clan experimental
95 tons 
BV: 3,243
Cost: 25,929,150 C-bills

Movement: 3/5/3
Engine: 285 XL
Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 10
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER PPC                          LA    15
LRM 15                          LT     5
LRM 15                          RT     5
HAG/20                          RA     4

Ammo                           Loc Shots
----------------------------------------
LRM 15 (Clan) Artemis V-capable Ammo  LT     8
LRM 15 (Clan) Artemis V-capable Ammo  LT     8
LRM 15 (Clan) Artemis V-capable Ammo  RT     8
LRM 15 (Clan) Artemis V-capable Ammo  RT     8
HAG/20 Ammo                     RA     6
HAG/20 Ammo                     RT     6

Equipment                      Loc
----------------------------------
Artemis V FCS                   LT
Artemis V FCS                   RT
ECM Suite                       HD
Standard                       None


A - Unlike the original A, the Turkina II A is a general purpose combattant, able to engage targets at all ranges.  It does this with its paired Gauss rifles, each drawing from a 3 ton ammo bin for increased endurance.  For mid to short range engagements, paired ER Medium lasers, Medium pulse lasers and Streak SRM-6's finish the Mech's firepower, making it more dangerous as the range drops as well as a surprise to those who have faced the Turkina A before.

Code: [Select]
Turkina II A
Clan experimental
95 tons 
BV: 3,199
Cost: 24,150,750 C-bills

Movement: 3/5/3
Engine: 285 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 10
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     LA     1
Gauss Rifle                     RA     1
Streak SRM 6                    LT     4
Streak SRM 6                    RT     4
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Streak SRM 6 Ammo               LT    15
Streak SRM 6 Ammo               RT    15

Equipment                      Loc
----------------------------------
Standard                       None


B There was little improving on the original Turkina B's weapon fit so save some re-shuffling of the weapons, the weapons loadout for the Turkina II B remained the same, a mixture of ER and pulse lasers, linked into a targetting computer for maximum accuracy.  The hull changes also meant there was increased storage for the pilot onboard and this would allow the Mech to remain in the field longer. 

Code: [Select]
Turkina II B
Clan experimental
95 tons 
BV: 3,420
Cost: 23,769,525 C-bills

Movement: 3/5/3
Engine: 285 XL
Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 10
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  RA    12
ER Large Laser                  RA    12
Large Pulse Laser               LA    10
Large Pulse Laser               LA    10
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4
ER Medium Laser                 HD     5
ER Medium Laser                 CT     5

Equipment                      Loc
----------------------------------
Standard                       None
Targeting Computer              RA



C - An evolution of the City or close quarters fighting C the Turkina II C updates the Mech's weapons for increased versatility.  The paired Large pulse lasers are retained, but the LB-20X autocannon is in turn replaced by an RAC-5 with 3 tons of ammunition  The large number of short ranged anti-infantry weapons are also replaced with a Plasma cannon which has its own 3 ton ammo bin.  For dealing with battlearmour a pair of ER Medium lasers and medium pulse lasers can engage targets.  The electronics suite has also been expanded.  An active probe lets the Mech hunt for hidden targets whilst a new Angel ECM shields it and its Starmates from any hostile electronics and tracking.

Code: [Select]
Turkina II C
Clan experimental
95 tons 
BV: 3,243
Cost: 26,052,488 C-bills

Movement: 3/5/3
Engine: 285 XL
Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 10
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
Rotary AC/5                    RA/RT     1
Large Pulse Laser               LA    10
Large Pulse Laser               LA    10
Plasma Cannon                   LA     7
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5

Ammo                           Loc Shots
----------------------------------------
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RA    20
Rotary AC/5 Ammo                RT    20
Plasma Cannon Ammo              LA    10
Plasma Cannon Ammo              LA    10
Plasma Cannon Ammo              LA    10

Equipment                      Loc
----------------------------------
Standard                       None
Active Probe                    HD
Angel ECM Suite                 LT



D - Whilst the standard D had very heavy firepower, it was near useless once it had expended its ammunition supply and with 4 ATM's at full roar, it could go through its ammo bins at a frightening rate.  To combat this, the Turkina II D reduces two of the ATM-12's to ATM-6's.  A pair of ER Large lasers were added for additional direct firepower and endurance and increasing the Mech's firepower at long range.  Heat and ammuniton endurance remained an issue but the II D could remain in battle thanks to its lasers.

Code: [Select]
Turkina II D
Clan experimental
95 tons 
BV: 3,003
Cost: 25,657,125 C-bills

Movement: 3/5/3
Engine: 285 XL
Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 10
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
ATM 12                          LT     8
ATM 12                          RT     8
ER Large Laser                  LA    12
ER Large Laser                  RA    12
ATM 6                           RA     4
ATM 6                           LA     4

Ammo                           Loc Shots
----------------------------------------
ATM 12 Ammo                     LT     5
ATM 12 ER Ammo                  LT     5
ATM 12 HE Ammo                  RT     5
ATM 12 Ammo                     LT     5
ATM 12 ER Ammo                  RT     5
ATM 12 HE Ammo                  CT     5
ATM 6 Ammo                      RA    10
ATM 6 Ammo                      RA    10
ATM 6 Ammo                      LA    10
ATM 6 Ammo                      LA    10

Equipment                      Loc
----------------------------------
Standard                       None



More to follow.
















As always, thoughts and comments are most welcome!








« Last Edit: January 06, 2018, 04:22:29 AM by marauder648 »
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Takiro

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  • For the Last Cameron!
Re: Turkina II - HERE FOR NO REASON AT ALL. HONEST.
« Reply #1 on: January 07, 2018, 11:19:44 AM »

Oh we will be getting to the Turkina don't worry! ;)
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