Sable Raptor
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 11 821 875 C-Bills
Battle Value: 831
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h (129,6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
21.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 83 points 2,50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9,50
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 163 8,50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 15
L/R Leg 12 24
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Equipment Location Heat Critical Mass
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MASC LT - 2 2,00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
8 0 0 0 0 2 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 13 417 969
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 598
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 2 LT, 3 RT
CASE Locations: RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Small Laser CT 2 1 0,50
SRM-6 RT 4 1 1,50
SRM-6 LT 4 1 1,50
MASC LT - 2 2,00
ER PPC RA 15 2 6,00
ER PPC LA 15 2 6,00
@SRM-6 (15) RT - 1 1,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 26
8 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
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Loadout Name: A Cost: 13 862 344
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 425
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 12(24) 2,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ER Small Laser CT 2 1 0,50
LRM-10 RT 4 1 2,50
Artemis IV FCS RT - 1 1,00
LRM-10 LT 4 1 2,50
Artemis IV FCS LT - 1 1,00
MASC LT - 2 2,00
ER Large Laser RA 12 1 4,00
ER Medium Laser RA 5 1 1,00
ER Large Laser LA 12 1 4,00
ER Medium Laser LA 5 1 1,00
@LRM-10 (Artemis) (12) RT - 1 1,00
@LRM-10 (Artemis) (12) LT - 1 1,00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
8 4 4 3 0 2 2 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: B Cost: 13 090 313
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 589
Equipment Type Rating Mass
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CASE Locations: LA 0,00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Light Active Probe CT 0 1 0,50
ER Medium Laser RT 5 1 1,00
Targeting Computer RT - 3 3,00
MASC LT - 2 2,00
2 ER Medium Lasers RA 10 2 2,00
Gauss Rifle LA 1 6 12,00
@Gauss Rifle (24) LT - 3 3,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 26
8 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: C Cost: 13 465 313
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 107
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Light Active Probe CT 0 1 0,50
2 Streak SRM-6s RT 8 4 6,00
MASC LT - 2 2,00
Ultra AC/20 LA 7 8 12,00
@Streak SRM-6 (15) RT - 1 1,00
@Ultra AC/20 (10) LT - 2 2,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
8 5 5 0 0 2 0 Structure: 3
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: D Cost: 13 125 000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 059
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-10 LT 4 1 2,50
MASC LT - 2 2,00
Ultra AC/10 RA 3 4 10,00
Large Pulse Laser LA 10 2 6,00
@Ultra AC/10 (20) RT - 2 2,00
@LRM-10 (12) LT - 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
8 4 4 4 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: E Cost: 13 592 344
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 534
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Small Laser CT 2 1 0,50
2 LRM-15s RT 10 4 7,00
2 LRM-15s LT 10 4 7,00
MASC LT - 2 2,00
Medium Pulse Laser RA 4 1 2,00
Medium Pulse Laser LA 4 1 2,00
@LRM-15 (16) RT - 2 2,00
@LRM-15 (8) LT - 1 1,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 25
8 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
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Loadout Name: E Second Cost: 13 217 344
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 221
Equipment Type Rating Mass
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CASE Locations: RT, LA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Small Laser CT 2 1 0,50
2 ATM-6s RT 8 6 7,00
2 ATM-6s LT 8 6 7,00
MASC LT - 2 2,00
Medium Pulse Laser RA 4 1 2,00
Medium Pulse Laser LA 4 1 2,00
@ATM-6 (20) RT - 2 2,00
@ATM-6 (10) LA - 1 1,00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
8 6 5 2 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: F Cost: 13 077 656
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 023
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE Locations: RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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ER Small Laser CT 2 1 0,50
Arrow IV Missile RT/RA 10 8/4 12,00
Medium Pulse Laser LT 4 1 2,00
Small Pulse Laser LT 2 1 1,00
MASC LT - 2 2,00
Medium Pulse Laser LA 4 1 2,00
Small Pulse Laser LA 2 1 1,00
@Arrow IV (Homing) (15) RA - 3 3,00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
8 5 3 0 0 2 0 Structure: 3
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: G Cost: 14 236 875
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 454
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 2,00
CASE Locations: RT, LA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ECM Suite CT 0 1 1,00
Anti-Missile System RT 1 1 0,50
Active Probe RT 0 1 1,00
ATM-9 LT 6 4 5,00
MASC LT - 2 2,00
2 Medium Pulse Lasers RA 8 2 4,00
TAG RA 0 1 1,00
2 Medium Pulse Lasers LA 8 2 4,00
@Anti-Missile System (24) RT - 1 1,00
@ATM-9 (14) LA - 2 2,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 25
8/3j 5 5 1 0 2 0 Structure: 3
Special Abilities: OMNI, AMS, ECM, TAG, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: H Cost: 13 332 188
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 261
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 18(36) 8,00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Micro Pulse Laser CT 1 1 0,50
ER Large Laser RT 12 1 4,00
MASC LT - 2 2,00
Heavy Large Laser RA 18 3 4,00
Heavy Small Laser RA 3 1 0,50
Heavy Large Laser LA 18 3 4,00
Heavy Small Laser LA 3 1 0,50
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 23
8 4 3 1 0 2 2 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Overview
The Sable Raptor is the brainchild of an operation engineered by Clan Wolf and what would become its Watch. Releasing false information on the Linebacker, a new Heavy OmniMech with what seemed a good mix of speed and weapons, Clan Wolf wanted to force Clan Ice Hellion to focus on what was really an empty shell, losing focus and much energy.
However, thanks to the new optimistic spirit of the Clan Ice Hellion, the trap didn’t close itself and the final result was a ‘Mech lighter than the Linebacker and as efficient or perhaps even better thanks to it being less expensive.
Appendix
Among the fauna of the Pentagon Worlds, some species were variation of species known to the followers of the Great Father or introduced by them but some were completely alien to them, which didn’t always mean unknown to them as the laws of evolution gave some common points of comparison.
Among these species were the Sable Raptors, a variation of the Raptor dinosaur family but one that adapted to a desert and warm environment by becoming a nocturnal predator and by minimising its waste of energy by hitting from hidden places and ambushing its preys.
In spite of these less than honourable “tacticsâ€, the Sable Raptor is also a fierce fighter when its family is threatened. This can be explained as the Sable Raptor has only a few children (the maximal seen so far being 3 per couple) that they need to protect them from other predators to ensure the survival of the species.
Capacities
Since Clan Ice Hellion was trying to emulate a bogeyman OmniMech, the Linebacker, they spared no expense to give it more speed, nearly as much protection and the extra pod space. To do this, they went for a ‘Mech lighter with a weight of 50 tons instead of the foreseen 65 tons of the Clan Wolf ‘Mech.
Its top speed (thanks to a MASC system) of 130 kph, the same one as the Locust (and a third more than the Linebacker), a ‘Mech much lighter allows it to outperform almost any Heavy and Assault ‘Mechs. Thanks to the usual liberal use of advanced materials, this is achieved while still allowing a nearly full protection and a full 43% (21.5 tons) available for pod space, giving it the flexibility expected from such a design.
Configuration Prime is trying to emulate Configuration Prime of the Linebacker project, which it does thanks to its twin arm-mounted ER PPC and its 15 Double Heat Sinks. However where this design will add a LRM and a Streak system, the Scientist Caste design team decided to focus its secondary firepower on the short range with two SRM-6 and one ER Small Laser, making it a bit less flexible but much more focused and efficient at all ranges.
Configuration A is both an impressive feat and a total failure, illustrating the delicate balance needed to fight the way of Clan Ice Hellion. It is nearly the copycat of another classical Clan Wolf design, the Timber Wolf. With twin ER Large Lasers in the Arms backed up by twin ER Medium Lasers and two torso-mounted LRM-10 with Artemis IV, it packs an impressive punch that is below the one of a ‘Mech 25 tons heavier but not by much. In spite of having 12 Double Heat Sinks, Heat Management can be a problem and require a cautious combat approach, making it much less efficient than its model. This can be even more seen at closer ranges where its only weapons are two ER Medium Lasers and one ER Small one compared to the 2 ER Medium Lasers, the Medium Pulse Laser and the twin Machine Guns of the original.
Configuration B was added by Clan Goliath Scorpion but was quickly adopted by all other users of the Sable Raptor, even if it really suits the unique combat philosophy of this peculiar Clan. With only ballistic weapons linked to a Targeting Computer, this direct fire platform is perfectly suited for the precise approach displayed by most Warriors of this Clan. Even if the Gauss Rifle, an ammo-based weapon, is not the most liked weapons by Goliath Scorpions, its range, raw damage capacity and the 3 tons of ammo stored in this OmniMech makes it a good choice, especially when coupled to 3 ER Medium Lasers and a Light Active Probe to detect hidden units that could have gone unnoticed. During Operation Revival, this Configuration although efficient enough against honourable enemies would be reserved for specific Trials and operations as it lacked the flexibility against different targets needed to fight in the Inner Sphere.
Configuration C is another duelling beast that would make the days of any ‘MechWarrior on Solaris. With an UAC/20 and 2 Streak SRM-6, its raw firepower is impressive and it is able to disable any opponent with a few well placed shots. The combination of raw firepower and ground speed can be surprising even for experimented ‘MechWarriors and during Operation Revival, a few overconfident units were decimated when they thought they had the time to escape from this hunter.
Configuration D is a Jade Falcon attempt to replicate the Prime Configuration of the Summoner. With an UAC/10 in one Arm, a Large Pulse Laser in the other and a LRM-10 in the Torso, it is comparable to its model while costing less and being much more mobile. It is unknown if the traditionalist Jade Falcon Clan will make the next move and replace all or most of its Summoners with the Sable Raptors but unless they manage to acquire production rights for the new Ice Hellion OmniMech, this is unlikely.
Configuration E is like the Archer or the Bombardier. With 4 LRM-15 and 3 tons of ammo, it can pour a rain of missiles on any opponent, crippling it little by little. Should anyone try to get closer to it, it would still have to face the wrath of the missile launchers combined with two Medium Pulse Lasers and one ER Small one.
Configuration E Second is the logical upgrade of this missile boat with 4 ATM-6 replacing the 4 LRM-15. With three tons of ammo, it can either specialise in long range or short range fire support or avoid any specialisation and be tailored to meet the fighting style of the Warrior in it.
Configuration F is a strange idea for the Clans: an artillery ‘Mech. No one is sure who first designed it but its roots can probably be traced to the Thunder Hound. With 3 tons of ammo for its Arrow IV Missile, it can either move from position to position before firing or unleash the “Wrath of God†before getting back to the rear area to resupply. Opponents eager to come close to it and take advantage of the notorious lack of secondary weapons of artillery ‘Mech should be cautious as with a combination of 2 Medium Pulse Lasers, 2 Small Pulse ones and an ER Small Laser, this Configuration is able to hold the ground before turning away thanks to its speed.
Configuration G is a tribute to Anderey Kerensky, brother of the Clan Founder. This upgrade of the Exterminator is far superior to the original one with 4 Medium Pulse Lasers and an ATM-9 with two tons of ammo, allowing it to be custom tailored for any mission. To protect it from any harm, it combines the protection of an Anti-Missile System, of an ECM Suite and of an Active Probe, such a combination is quite unusual for Clan standards. What is even more unusual is the addition of a TAG, a system that is barely used by the Clans that don’t favour artillery and the extra mobility provided by 4 Jump Jets, leading to a lot of questions by members of the Warrior Caste among all Clans.
Configuration H is another heavy hitter that looks a little like a Marauder but can fight forever thanks to its all energy weapons (an idea that shows that the Clans did learn something from Operation Revival). The main firepower is provided by a Heavy Large Laser and a Heavy Medium one in each Arm while an ER Large Laser is there for dealing damages at longer ranges and a Micro Pulse Laser to take care of infantry and other smaller threats. 18 Double Heat Sinks allows this Configuration to fire its twin Heavy Large Lasers without problem but not to alpha strike, meaning that most Warriors will have to carefully select their weapons in order to maximise their damage depending on the range of their opponent.
Battle History
Sable Raptors were first used in combat against the 12th Bear Chevaliers, an unit for waiting for its opponent to act and then reacting.
The 90th Striker Irregulars had just been assigned Sable Raptors in an effort to modernize as quickly as possible the Touman (with new OmniMechs being assigned to Alpha and Beta Galaxies and their older equipment to the other ones) when the 12th Bear Chevaliers hit Foster in order to launch a Trial of Possession on Foster Mechworks Facility Beta mostly to disturb Clan Ice Hellion building.
Unable to decide what to do with their new ‘Mechs, the Warriors of Clan Ice Hellion waited while the Clan Ghost Bear did the same.
In the end, the Bear lost patience and tried to get at close range, something that thanks to their superior mobility was avoided by the 90th Striker Irregulars, which reacted by staying at long range and firing at will. The different Configurations of the Sable Raptor played along until the commanding unit of the 12th Bear Chevaliers decided to issue a challenge, which was taken by a Sable Raptor C that wasted no time and in a typical Ice Hellion fashion reached forward firing with the fury of a Ghost Bear its weapons at close range and quickly destroying the surprised Ghost Bear ‘Mech, ending the fight.
Deployment
As with the Thunder Hound, the Sable Raptors are eagerly sought after by all Clans. So far only Clan Diamond Shark and Clan Ghost Bear have managed to acquire some production rights (the Diamond Sharks through negotiations and the Ghost Bears through a Trial of Possession) and only the former is selling it to other Clans.
Due to this rareness and the will of most Clans to have some, the Sable Raptors have become targets for Trial of Possession.
Notable ‘MechWarriors
Warrior Kilian Sender is a Ristar in Clan Wolf using the speed and firepower of his Sable Raptor to either deliver Elementals on the battlefield and support them or to flank his enemies. Currently assigned to the Fourth Trinary of the 4th Striker Cluster, most are promising him a quick rise along the ranks of Clan Wolf.