"This configuration is based on the Dragon. The main gun is an Ultra AC-5 Autocannon in the right arm with two tons of ammo for 40 bursts of fire, supported by an LRM-10 launcher with Artemis IV FCS mounted in the center torso. Two tons of missile ammunition are stored in the right torso, allowing for 24 missile flights. The left torso is equipped with a rear-firing ER Small Laser, while the left arm laser has been fully upgraded to a Large Pulse Laser! Even with only the base 10 DHS, this design remains heat-neutral on a running Alpha Strike . . . firing both forward and rear mounted weaponry! Cost is 6,702,265 C-Bills with a BV of 1,690."
Loadout Name: Dragon Cost: 6,702,265
Tech Rating/Era Availability: F/X-X-E BV2: 1,690
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/5 RA 1 3 7.00
Large Pulse Laser LA 10 2 6.00
(R) ER Small Laser LT 2 1 0.50
LRM-10 CT 4 1 2.50
Artemis IV FCS CT - 1 1.00
@Ultra AC/5 (40) RA - 2 2.00
@LRM-10 (Artemis) (24) RT - 2 2.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 3 3 3 0 2 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
"Based on the Enforcer our next showing once again features five jump jets. Weaponry consists of an Ultra AC-10 Autocannon in the right arm with three tons of ammunition for 30 single bursts or 15 double taps, with an ER Large Laser in the left arm. Finally, an ER Small Laser mounted in the head rounds out the firepower of this design. 11 DHS are mounted, eliminating all heat except for that caused by jumping on a double-tap Alpha Strike. Cost is 7,034,740 C-Bills with a BV of 1,899."
Loadout Name: Enforcer Cost: 7,034,740
Tech Rating/Era Availability: F/X-X-E BV2: 1,899
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RA 3 4 10.00
ER Large Laser LA 12 1 4.00
ER Small Laser HD 2 1 0.50
@Ultra AC/10 (30) RA - 3 3.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5j 3 3 3 0 2 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
"Also featuring five jump jets, our next entry is based on the Grasshopper. The primary ranged weapon is a center torso mounted ER Large Laser, with a head mounted LRM-5 for support. While we include a ton of ammunition for 24 missile flights, there was insufficient room for Artemis IV fire control systems. Four ER Medium Lasers add to the carnage this machine can inflict at shorter ranges. And just to prevent some honorless surat from back-stabbing the Warrior: Grasshopper, we added a rear-firing ER Small Laser. Eighteen DHS prove ample to cope with the majority of the heat generated by this configuration. Cost is 7,196,618 C-Bills with a BV of 2,235."
Loadout Name: Grasshopper Cost: 7,196,618
Tech Rating/Era Availability: F/X-X-E BV2: 2,235
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
(R) ER Small Laser LT 2 1 0.50
ER Large Laser CT 12 1 4.00
LRM-5 HD 2 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
5j 5 5 2 0 2 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
"The Griffin is one of the most respected and sought after BattleMechs of the Inner Sphere. So, we had to make it better. Our Warrior: Griffin configuration includes a Clan ER PPC as the primary weapon in the right arm, with an LRM-15 launcher in the left torso outfitted with Artemis IV fire-control and fed by three tons of ammunition for 24 missile flights. Twelve DHS allows this configuration to "boom and zoom" freely, but that is not all, my friends! No. We Sharks have made this configuration ideal for the Scout leader and Scout hunter roles by incorporating an Active Probe, an ECM Suite, and a TAG system for designating artillery targets! This did push the cost up slightly to 8,108,405 C-Bills and a BV of 2,179. But that extra cost buys a tremendous amount of potential!"
Loadout Name: Griffin Cost: 8,108,405
Tech Rating/Era Availability: F/X-X-E BV2: 2,179
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
TAG LA 0 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ECM Suite CT 0 1 1.00
Active Probe HD 0 1 1.00
@LRM-15 (Artemis) (8) RT - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
5j 3 3 3 0 2 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SEAL, SOA, IF 1
"Who does not respect the Hunchback? This BattleMech has always packed a short-range punch and Clan Diamond Shark just made it better with the Warrior: Hunchback configuration! Secondary weaponry consists of three lasers--two medium and one small--just like the original. But for our configuration, these are all Clan Pulse Lasers! The only other gun is a massive Ultra AC-20 Autocannon with three full tons of ammunition! Fifteen single bursts or seven double-taps! And with 11 DHS, you have got the heat dissipation to stay in the fight until your magazines run dry. Cost is a mere 6,785,383 C-Bills with a BV of 1,849."
Loadout Name: Hunchback Cost: 6,785,383
Tech Rating/Era Availability: F/X-X-E BV2: 1,849
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Ultra AC/20 RT 7 8 12.00
Small Pulse Laser HD 2 1 1.00
@Ultra AC/20 (5) RT - 1 1.00
@Ultra AC/20 (10) LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 5 5 0 0 2 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
"Which brings us to the Marauder Configuration! Famed and respected throughout the Inner Sphere and near Periphery, the Marauder is considered by many to be a commander's BattleMech. Our Shark Scientists and Technicians have designed a configuration that brings the spirit of that BattleMech to you, the everyday MechWarrior of the Inner Sphere. Each arm features a pair of Extended Range Lasers--one Large and one Medium--just like the original design. Supporting them is an LB-5X Autocannon with two tons of ammunition for 40 bursts. Typically the configuration carries one ton each of cluster and slug. Now, you cannot have everything, so even with a dozen DHS this configuration does run hot. But so did the original design, after all! Cost is 7,058,958 C-Bills with a BV of 1,878."
Loadout Name: Marauder Cost: 7,058,958
Tech Rating/Era Availability: F/X-X-E BV2: 1,878
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LB 5-X AC RT 1 4 7.00
@LB 5-X (Cluster) (20) RT - 1 1.00
@LB 5-X (Slug) (20) RT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5 3 3 2 0 2 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA