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Author Topic: WHM-6Rt Warhammer [MW:Dominion]  (Read 349 times)

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TigerShark

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WHM-6Rt Warhammer [MW:Dominion]
« on: March 12, 2014, 02:35:48 AM »



WARHAMMER WHM-6Rt


Mass: 75 tons
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None   
Jump Capacity: 0 meters
Armor: Leviathon Plus Ferro-Fibrous
Armament:
  2 Donal PPCs
  1 Holly SRM-6
  2 Martell Medium Lasers
  2 Magna Small Lasers
  2 Sperry-Browning Machine Guns
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Diplass MechWorks
   Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI), Apollo (Diplass)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB


Overview
Jonathan Cameron's lofty goals of an invincible Hegemony came with a hefty price. The Member States, in order to approve the necessary tariffs and taxes, demanded that the HAF surrender its prized technologies to the hands of the House Lords. On paper, the Member States were promised a treasure trove of untold wonders. For the first time, a House military would have access to SLDF-grade hardware, which they devoured faster than it could be produced. What they got, however, was a carefully crafted ruse on behalf of House Cameron.

Although the House and Periphery armies made several important gains, the Hegemony profited the most from this corrupt bargain. Beginning in 2694, the SLDF slowly released the plans to several aging designs and opened trade with Terran manufacturers. The price tag on these highly-advanced machines was nearly double the rate paid by SLDF quartermasters. Even worse, many of the chassis being sold were ancient prototypes from the Reunification War; far less capable than their modern cousins.

Capabilities
The Warhammer's iconic frame was left nearly untouched since the time of the League's formation. The battle-tested array of weaponry remained the same, improved only by the addition of the Artemis-IV FCS. Armor protection was upgraded by the loss of a single heat sink and refitted with Leviathon's fibrous weave. Although it was an old composition which was prone to structural failures, the material had proven itself in live combat and was easily repaired with several strategic welds.

The biggest change came in the form of double-strength heat sinks; something the Houses were forbidden to possess before Jonathan's edict. Six prototype heat sinks, mothballed in caches since the Reunification War, were mounted onto the StarCorps chassis to increase heat dispersal. To lower production costs, the engine retained its original, low-grade tile-and-coolant system. This had the effect controlling the additional costs of long-distance transport while giving a marginal increase in efficiency.

Deployment
By the time the Houses realized they had been taken, over 6,000 of the prototype models had been sold across the Inner Sphere. In addition, several territorial manufacturers had purchased production licenses for the "upgraded" machine; licenses which were suspiciously low-cost.

Although the design's heat sinks and armor were of lesser quality compared to modern components, the design's performance was so impressive that many companies never bothered to alter the original plans. Consequently, an untold number of WHM-6Rt's were produce well into the 29th century. After the destruction of the last orbital facility capable of producing the endo steel necessary for the heat sinks' durable frame, the remaining chassis were either cannibalized for parts or repaired with low-tech alternatives.

Code: [Select]
Warhammer WHM-6Rt

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: E/C-E-D
Production Year: 2695
Cost: 6,509,583 C-Bills
Battle Value: 1,439


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             11(23)                    7.00
    Heat Sink Locations: 3 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 179                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           25       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           20       
                                             L/R Leg     15           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RA        10        3         7.00
PPC                                          LA        10        3         7.00
Machine Gun                                  RT        0         1         0.50
Small Laser                                  RT        1         1         0.50
Medium Laser                                 RT        3         1         1.00
SRM-6                                        RT        4         2         3.00
Machine Gun                                  LT        0         1         0.50
Small Laser                                  LT        1         1         0.50
    Artemis IV FCS                           RT        -         1         1.00
Medium Laser                                 LT        3         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@MG (200)                                    CT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
4          5       4       2       0      3     0   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA
« Last Edit: March 12, 2014, 02:50:54 AM by TigerShark »
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JPArbiter

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Re: WHM-6Rt Warhammer [MW:Dominion]
« Reply #1 on: March 17, 2014, 01:55:48 PM »

I am trying to digest what the difference is between this and the 6Rb.  There are fewer heat sinks, but i can not see where the spare tonnage went.
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TigerShark

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Re: WHM-6Rt Warhammer [MW:Dominion]
« Reply #2 on: March 17, 2014, 02:47:50 PM »

I am trying to digest what the difference is between this and the 6Rb.  There are fewer heat sinks, but i can not see where the spare tonnage went.

This is a "consumer" verison of the -6Rb. When the Hegemony issued the Edict of 2693, the "trickle-down" of Royal technology reached the SLDF line units and Member State armies, in succession. This unit is intended to represent one of those downgraded 'Mechs sold to the Member States.

The "missing tonnage" are Prototype double heat sinks. Single heat sinks occupy the engine, but the 6 sinks outside of the engine are upgraded to double-strength. It's not as heat-efficient as the WHM-6Rb, but has the basic capabilities.
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JPArbiter

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Re: WHM-6Rt Warhammer [MW:Dominion]
« Reply #3 on: March 18, 2014, 12:22:24 AM »

That explains it.
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TigerShark

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Re: WHM-6Rt Warhammer [MW:Dominion]
« Reply #4 on: March 18, 2014, 03:57:11 PM »

That explains it.

Out-of-universe, it's something of a balance issue. The WHM-6Rb is so vastly superior to anything else (Intro Tech) in its time that it's nearly "game-breaking" in its longevity. The -6Rt is meant as a happy medium, without the excessive heat dispersal.
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Re: WHM-6Rt Warhammer [MW:Dominion]
« Reply #5 on: March 22, 2014, 07:40:49 PM »

which was why the 6Rb was quickly becoming the standard for the Houses, and the 7A for the SLDF.  This is a nice middle step though, particularly for the immediate post Reunifacation War period.
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