The Succession Wars gave rise to an oddball version of the Warhammer Battlemech. the CCAF, masters of Defense WWarfare that they were, equipped several of their Warhammers with Flamers in place of the secondary weapons, shortening the reach of thier mechs but providing both a massive anti infantry deterrent and a heat threat to mechs in the urban combat arena. it was the reintroduction of Double Heat Sinks however that made this tactic, and thus the so called "Hot Hammer" obsolete.
some seventy years later, it was McCarron's Armored Cavalry that reintroduced the idea after a shipment of spare parts was bungled, delivering twenty plasma rifles as opposed to ERPPCs for their replacements. after stripping PPCs from Davion Warhammers, the MAC continued to fall on hard times as they had to refurbish those same Warhammers for Battle losses. what turned from stopgap measure of installing those not needed Plasma Weapons on WHM-8Ds led to the stonewalling of Davion Objective raids into the Occupied Cappelan march on three different worlds, and orders for more Ceres Crusher plasma Rifles. the HotHammer II is now being evaluated for formal production on St Ives.
Warhammer WHM-8L
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3066
Cost: 6,779,883 C-Bills
Battle Value: 1,799
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Plasma Rifles
2 ER Medium Lasers
1 SRM-6
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 2 CT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 3 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 30
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Equipment Location Heat Critical Mass
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Plasma Rifle RA 10 2 6.00
Plasma Rifle LA 10 2 6.00
ER Medium Laser RT 5 1 1.00
ER Small Laser RT 2 1 0.50
SRM-6 RT 4 2 3.00
ER Medium Laser LT 5 1 1.00
ER Small Laser LT 2 1 0.50
@Plasma Rifle (10) RA - 1 1.00
@Plasma Rifle (10) LA - 1 1.00
@Plasma Rifle (10) RT - 1 1.00
@SRM-6 (15) RT - 1 1.00
@Plasma Rifle (10) LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4 5 5 0 0 3 0 Structure: 6
Special Abilities: CASE, HT1, SRCH, ES, SEAL, SOA