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Author Topic: Working on the Rakshasa....  (Read 10127 times)

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Takiro

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Working on the Rakshasa....
« on: July 07, 2021, 12:03:03 AM »

I have given this a lot of thought today since the topic came up yesterday in Optimizing the Marauder and I will start out by quoting that discussion here.

Hypothetically, If I was to propose a variant of the 3M with a Large Laser and Medium Laser in each arm and a LRM-10 in each side torso, would that be allowed, or would I get smacked for trying to make a Timber Wolf knock off?

Hypothetically, of course.

Given the existence of the Rakshasa in canon, developing a Marauder-Cat for this 'verse is hardly implausible.

I'd agree. Everything since Focht mentions the idea in the novels the InnerSphere has been trying to copy the success of the Mad Cat.

The Rakshasa is pretty optimized and crit-packed, but there is a tiny bit of wiggle-room for optimization there.  But as-is, I think it's both superior to the Marauder, as well as a decent copy of the Timber Wolf given the use of inferior Inner Sphere technology.  I mean, it's effectively a lighter-weight, fast-moving Stalker, which describes the Timber Wolf pretty well, too.

So I was running some numbers on the Rakshasa and it is damn near impossible to change it. It is already one of the most optimized designs for what it is. Using InnerSphere tech you just can't emulate the performance of the Mad Cat any better. Is it the best use of a 75 ton chassis?? Well I'll leave that question for you guys to bat around here while we wait for more Marauders. ;)

Takiro: regarding the Rakshasa, you can trade out the LRM10+Artemis for three LRM5s.  The average number of missile hits is slightly higher form the triple LRMs, it ignores ECM, chews up AMS ammo pretty well, and allows you to violate the Ares Conventions with six missile launchers instead of just two.  You do end up with greater heat spikes, unfortunately, but tradeoffs.

A lot of discussion as you see. Trying to fit the Rakshasa in the Salient Horizon setting I was thinking of changing it up only slight design wise with the original configuration as a variant and yes fabulousorcboy one possibility is going for 6 LRM-5s instead of 2 LRM-10s each with an Artemis. Also I'd throw in the canon variant which downgrades the Large Lasers to old standards instead of Extended Range models. This gives you ideal heat balance with the big Lasers and the LRM batteries which you can fire and run with only thing is your going through ammo faster (8 rounds of ammunition). We could play with this a little more however by removing the two lower arm actuators and downgrading or eliminating the Medium Pulse. Thoughts??

Fluff wise I was going to bring in ComStar to help out as in this setting Hanse will be more chummy with Focht. Like I said as well I feel that ComStar techs have been working on replicating the Mad Cat since 3050 per the novels and Precentor Martial's original comments to Primus Waterly (who ordered the ComGuards to upgrade their equipment similarly only to be told it was impossible). Perhaps this joint effort under the new Martial Accords sees the allies led by Hanse dub it the Doppleganger as a nod to his experience which he turned against his enemy.

For further inspiration I offer the following two links;

Rakshasa – BattleTechWiki
https://www.sarna.net/wiki/Rakshasa

’Mech of the Week: MDG-** Rakshasa
https://bg.battletech.com/forums/fan-articles/mech-of-the-week-mdg-**-rakshasa/

Please discuss!
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Abele

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Re: Working on the Rakshasa....
« Reply #1 on: July 07, 2021, 01:53:29 AM »

The biggest mistake made with regards to the design of the Rakshasa was the use of the 375 XL to achieve the speed of the Timby. They should have gone one of two different routes, the 300XL with jump jets or the 300XL with TSM. Trying to make a direct copy of the Timby was a fool's errand especially when using IS Endo Steel and Ferro-Fibrous to use up all of the interior space. Either one or other, but not both. Otherwise, you get an anemic copy at best and a total failure at worst. Now for the Marauder contest I went the 300XL/Jump route and I like what I came up with. I haven't tried the the TSM option yet, but I'll give it a quick go for argument's sake.

Here's my take on a TSM model, there's no Endo or FF armor on it. The armament is basically the same with more ammo for the LRM-10 and a swap of one medium laser for a pulser. A flamer was added for AI and anit-BA work.


Code: [Select]
Rakshasa MDG-1X

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 17,322,375 C-Bills
Total Cost: 17,562,375 C-Bills
Battle Value: 1,849

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  ER Large Lasers
    2  LRM-10s w/ Artemis IV FCS
    2  Medium Pulse Lasers
    1  Medium Laser
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           32       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           21       
                                             L/R Leg     16           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Flamer                                       CT        3         1         1.00
LRM-10                                       RT        4         2         5.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-10                                       LT        4         2         5.00
    Artemis IV FCS                           LT        -         1         1.00
ER Large Laser                               RA        12        2         5.00
Medium Pulse Laser                           RA        4         1         2.00
ER Large Laser                               LA        12        2         5.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4          4       4       3       0      3     2   Structure:  3
Special Abilities: TSM, CASE, SRCH, ES, SEAL, SOA, IF 1


Here's one with 6 LRM5s and no Artemis. Also four tons of ammo rather than two (16 shots/ launcher)

Code: [Select]
Rakshasa MDG-1X

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 16,937,375 C-Bills
Total Cost: 17,057,375 C-Bills
Battle Value: 1,806

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  ER Large Lasers
    2  Medium Pulse Lasers
    1  Medium Laser
    6  LRM-5s
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           32       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           21       
                                             L/R Leg     16           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Flamer                                       CT        3         1         1.00
3 LRM-5s                                     RT        6         3         6.00
3 LRM-5s                                     LT        6         3         6.00
ER Large Laser                               RA        12        2         5.00
Medium Pulse Laser                           RA        4         1         2.00
ER Large Laser                               LA        12        2         5.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-5 (48)                                  RT        -         2         2.00
@LRM-5 (48)                                  LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4          4       4       3       0      3     1   Structure:  3
Special Abilities: TSM, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

« Last Edit: July 07, 2021, 02:06:45 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Takiro

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Re: Working on the Rakshasa....
« Reply #2 on: July 07, 2021, 05:44:11 AM »

I actually tried a 300 XL Engine with a MASC and standard armor yesterday and rapidly ran out of critical because of Double Heat Sinks. Without the free critical of the big 375 the MASC and DHS costs too much. Was shooting for 2 PPCs and 2 LRM-15s as the main weapons had the weight but not the space.
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fabulousorcboy

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Re: Working on the Rakshasa....
« Reply #3 on: July 07, 2021, 01:46:22 PM »

??  should be possible if you don’t want secondary weapons;

endo 4t, 300xl 9,5t, 5xDHS, gyro/cockpit, 14.5t armor = 39t
2xPPC and 2xLRM15 with 4t ammo =32t
MASC = 4t

49 total crits, fills all slots with no hand actuators. 

if you’re willing to eat a bit of heat, can drop a freezer and one ton of armor for a pair of medium lasers and fill all crit slots save one
« Last Edit: July 07, 2021, 01:49:24 PM by fabulousorcboy »
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Takiro

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Re: Working on the Rakshasa....
« Reply #4 on: July 07, 2021, 03:03:04 PM »

Yeah I had some secondary weapons in mind. What do you think fabulousorcboy? I thought PPCs would be better than the ER Large but it is a lot of heat. Plus no back up
« Last Edit: July 07, 2021, 03:38:57 PM by Takiro »
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fabulousorcboy

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Re: Working on the Rakshasa....
« Reply #5 on: July 07, 2021, 08:45:32 PM »

Six of one, half dozen of the other?  Especially if you try the 14-DHS, 13.5t armor variant with two backup medium lasers.

There's not a huge range difference between PPC (18) and IS-ERLL (19).  The BV goes up for the PPC variant with MASC, and the hitting power of two LRM-15s is not much different from LRM10+Artemis on average, although the LRM15 has higher potential.  So in terms of BV comparisons, the original Rakshasa is superior.

As for hitting power, PPC/LRM-15 variant has better sinking and hits harder.  So for raw damage, the PPC/LRM15 variant is superior, although it's going to struggle with very short ranges, and the MASC is always one bad roll away from crippling your mobility.  Triple-Strength Myomer gets around that problem, but when activated, the 'Mech is suffering from a to-hit penalty.

At the end of the day, in-universe I would probably go with the PPC/LRM-15 variant, because the price differential between a 300XL and a 375XL is substantial, about 3.2 million C-Bills for a 75t 'Mech, including the heavier Gyro.  The older weapons systems of the variant are easier to maintain and replace on campaigns, and an LRM15 is just more useful than an LRM10+Art in many cases.

Want me to write this up as a Marauder variant that leads to the development of the Rakshasa?  I can put it into the optimization contest.
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Takiro

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Re: Working on the Rakshasa....
« Reply #6 on: July 07, 2021, 10:26:45 PM »

If you'd like to give it a whirl, sure!

I am going to keep most of the original design except for the change to the Large Lasers and the 6 LRM-5s plus do a name change.

Trying to fit the Rakshasa in the Salient Horizon setting I was thinking of changing it up only slight design wise with the original configuration as a variant and yes fabulousorcboy one possibility is going for 6 LRM-5s instead of 2 LRM-10s each with an Artemis. Also I'd throw in the canon variant which downgrades the Large Lasers to old standards instead of Extended Range models. This gives you ideal heat balance with the big Lasers and the LRM batteries which you can fire and run with only thing is your going through ammo faster (8 rounds of ammunition). We could play with this a little more however by removing the two lower arm actuators and downgrading or eliminating the Medium Pulse. Thoughts??

Fluff wise I was going to bring in ComStar to help out as in this setting Hanse will be more chummy with Focht. Like I said as well I feel that ComStar techs have been working on replicating the Mad Cat since 3050 per the novels and Precentor Martial's original comments to Primus Waterly (who ordered the ComGuards to upgrade their equipment similarly only to be told it was impossible). Perhaps this joint effort under the new Martial Accords sees the allies led by Hanse dub it the Doppleganger as a nod to his experience which he turned against his enemy.
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Abele

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Re: Working on the Rakshasa....
« Reply #7 on: July 08, 2021, 03:55:48 AM »

Why use MASC? It's a waste of tonnage when TSM has no weight at all.
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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Takiro

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Re: Working on the Rakshasa....
« Reply #8 on: July 08, 2021, 05:41:50 AM »

While an intriguing idea it is two less crits than the Triple Strength Myomer which you also have to activate with high heat level. Plus I like the TSM on Mechs which can get physical like Hatchet wielders. This design which mimics the Mad Cat I don't envision having hand actuators so it is more of a one trick pony. Speed benefit only. Just my opinion but three reasons for it.
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fabulousorcboy

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Re: Working on the Rakshasa....
« Reply #9 on: July 08, 2021, 08:17:41 AM »

Plus, there's a to-hit penalty when the TSM is active.  So you're getting a speed boost but taking an accuracy penalty.
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Bradshaw

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Re: Working on the Rakshasa....
« Reply #10 on: July 08, 2021, 11:57:10 AM »

Always more a fan of Alt Config D. Just having all SRM 6 face forward. Much cheaper model to produce.


Rakshasa MDG-1D

Introduction Year: 3055
Cost: 9,661,750 C-bills
Battle Value: 1,877

Code: [Select]
Mass: 75 tons
Chassis: Endo Steel Biped
Power Plant: 300 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 ER PPC
     4 SRM 6
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 Fusion             19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              13 [26]                 3
Gyro                                                  3
Cockpit                                               3
Armor Factor                  192                    12

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        28   
     Center Torso (rear)               9     
     R/L Torso               16        22   
     R/L Torso (rear)                  6     
     R/L Arm                 12        19   
     R/L Leg                 16        26   

Weapons                   Location  Critical   Heat    Tonnage
ER PPC                        RA        3        15      7.0   
ER PPC                        LA        3        15      7.0   
2 SRM 6                       RT        4        4       6.0   
2 SRM 6                       LT        4        4       6.0   
SRM 6 Ammo (30)               RT        2        -       2.0   
SRM 6 Ammo (30)               LT        2        -       2.0   
CASE                          RT        1        -       0.5   
CASE                          LT        1        -       0.5   
Double Heat Sink              LT        3        -       1.0   
Triple Strength Myomer  RT/LT/RA/LA 1/1/2/2    -       0.0   

or more expensive version without TSM

Rakshasa MDG-1D2

Introduction Year: 3055
Cost: 15,648,500 C-bills
Battle Value: 1,569

Code: [Select]
Mass: 75 tons
Chassis: Endo Steel Biped
Power Plant: 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 PPC
     5 SRM 6
     1 Medium Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              14 [28]                 4
Gyro                                                  3
Cockpit                                               3
Armor Factor                  231                  14.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        36   
     Center Torso (rear)               10   
     R/L Torso               16        25   
     R/L Torso (rear)                  7     
     R/L Arm                 12        24   
     R/L Leg                 16        32   

Weapons              Location  Critical   Heat    Tonnage
PPC                      RA        3        10      7.0   
PPC                      LA        3        10      7.0   
2 SRM 6                  RT        4        4       6.0   
2 SRM 6                  LT        4        4       6.0   
SRM 6                    CT        2        4       3.0   
Medium Pulse Laser       HD        1        4       2.0   
SRM 6 Ammo (30)          RT        2        -       2.0   
SRM 6 Ammo (30)          LT        2        -       2.0   
CASE                     RT        1        -       0.5   
CASE                     LT        1        -       0.5   
Double Heat Sink         RA        3        -       1.0   
Double Heat Sink         LA        3        -       1.0   
« Last Edit: July 08, 2021, 12:04:48 PM by Bradshaw »
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Takiro

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Re: Working on the Rakshasa....
« Reply #11 on: July 08, 2021, 03:03:42 PM »

Nice Bradshaw, I was actually working on a variant very much like that which featured Large Pulse Lasers and Streak SRM-2s.
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Dragon Cat

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Re: Working on the Rakshasa....
« Reply #12 on: July 10, 2021, 06:58:33 PM »

I liked the RAC variant Canon came up with the best it just stopped trying to follow the Mad Cat
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Working on the Rakshasa....
« Reply #13 on: July 10, 2021, 10:53:55 PM »

Clan copycats are best when they take aspects of their counterparts and then go their own way.
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Takiro

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Re: Working on the Rakshasa....
« Reply #14 on: July 17, 2021, 06:18:12 PM »

Okay folks love to hear what you think of this redesign.....

DPG-3R DOPPELGANGER
 
Mass: 75 tons
Chassis: GM Marauder Special MD EndoSteel
Power Plant: GM 375 XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armor: StarGuard Ferro-Fibrous
Armament:
6 Holly LRM-5 Racks
2 ExoStar Large Lasers
3 Martell Medium Lasers
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Sync Tracker (39-42071)

Overview:
The militaries of the InnerSphere have been trying to emulate the impressive Mad Cat design since it first appeared on the Rock in 3049. Unfortunately, the stark differences between recovered Star League lostech and ultra-high tech Clan equipment made that task improbable. Thankfully the birth of the Martial Accords in 3053 ushered in a new era of cooperation for the Great Houses and ComStar. Reverse engineering was sped along by combining FedCom research done at the prestigious NAIS with captured materiel provided by the DCMS and lostech resources supplied via ComStar. First Prince Hanse Davion dubbed the project, the Doppelganger, which is a clear reference to the Capellan operation that attempted to destroy him and his realm during the 4th Succession War. The Fox clearly intends to turn this 'clone' on the Clans the same way he did to Maximillian Liao and the Capellan Confederation nearly thirty years ago.

Capabilities:
General Motors, the creators of the Marauder, developed the new Special MD EndoSteel chassis to compose the skeletal structure of this Mad Cat replicant as well as the GM 375 XL Engine. This highly advanced lostech power plant used on the Star League Flashman succeeds in saving valuable tonnage while moving the Doppelganger up to 86 kilometers per hour. Together with eleven and a half tons of StarGuard Ferro-Fibrous that provides this seventy-five-ton BattleMech with eighty-nine percent of maximum armor protection these high-tech components have nearly the exact same effect as their Clan counterparts.
The major difference comes in terms of interior bulk with the Timber Wolf consuming nearly 37 percent of available interior space for this core equipment. The Doppelganger on the other hand devours nearly 67 percent of its available interior space on the same gear. This disparity clearly shows superior nature of Clan technology in comparison to the InnerSphere and hampers what designers could do here. After some debate in order to maximize vital interior room the lower arm actuators were removed as well giving this BattleMech a distinctive barrel armed appearance.
Designers were able to give this BattleMech a semi-modularity, more akin to the Mercury than a true OmniMech, which enables rapid weapon swaps. With hardpoints for missile racks in the side torsos and energy weapons in the arms this ‘pseudo-omni’ already has many variants planned to enable different mission roles depending upon the operation.
   The base model comes equipped with six Holly LRM-5 Racks which still doesn’t match the Mad Cat Prime. By using this ‘Marik approach’ which utilizes multiple small launchers to mimic the performance of heavier large launchers it is a closer approximation. Plus, thanks to eighteen rounds of LRM ammunition the Doppelganger can hang in a fight three times as long as a Timber Wolf Prime. Two ExoStar Large Lasers were chosen for their more balanced heat to damage ratio rather than new extended range models. While this is a shortcoming for the ‘Mech in terms of range it does allow for better heat management as a running Alpha Strike with these main lasers and the LRMs will produce a heat neutral condition. The three Martell Medium Laser are therefore meant for supplemental close-range firepower when enemies enter the LRM minimum distance.
 
Deployment:
This 'Heavy Cavalry' Mech is slated for deliver to the elite units of the Federated Commonwealth shortly. The Davion Guards, the Royal Guard, the Steiner Huscarls, and Knights Exemplar will likely be the first with units on the Clan front receiving priority. Soon joining other copycat designs like the Blitzer (Dasher), the Hanma (Puma), and the M4 Mammoth (Behemoth) already in service formation of a Clan OpFor is also likely based around these designs. In order to meet the production demand two new General Motors’ factories are starting manufacturing as quickly as time permits. Their facility on Outreach which will supply House Kurita and elite FedCom mercenaries is the closest to coming on line. ComStar is already reached an agreement to reopen GM facilities around the city of Detroit on Terra to facilitate its needs.
 
Type: Doppelganger
Technology Base: Inner Sphere - Level 2
Tonnage: 75

Equipment                        Mass
Internal Structure:         EndoSteel         4
Engine:            375 XL         19.5
Walking MP:         5
Running MP:         8
Jumping MP:         0
Heat Sinks:            15 (30)            5
Gyro:                           4
Cockpit:                        3
Armor Factor:            206            11.5

Internal Structure   Armor Value
Head            3         9
Center Torso         23         31 / 10
R/L Torso         16         22 / 7
R/L Arm         12         21
R/L Leg         16         28
 
Weapons and Ammo      Location      Critical   Tonnage
3 LRM-5s         Right Torso      3      6
Ammo (LRM) 48      Right Torso      2      2
3 LRM-5s         Left Torso      3      6
Ammo (LRM) 24      Left Torso      1      1
Large Laser         Right Arm      2      5
Medium Laser         Right Arm      1      1
Large Laser         Left Arm      2      5
Medium Laser         Left Arm      1      1
Medium Laser         Center Torso      1      1

Cost = 18,108,125 C-bills

Variant A (Alpha)
LRM-10         Right Torso      2      5
Artemis IV FCS      Right Torso      1      1
Ammo (LRM) 24      Right Torso      2      2
LRM-10         Left Torso      2      5
Artemis IV FCS      Left Torso      1      1
Ammo (LRM) 12      Left Torso      1      1
ER Large Laser      Right Arm      2      5
Medium Laser         Right Arm      1      1
ER Large Laser      Left Arm      2      5
Medium Laser         Left Arm      1      1
Medium Laser         Center Torso      1      1
 
Cost = 19,000,625 C-bills

Variant B (Bravo)
3 Streak SRM-2s      Right Torso      3      4.5
Ammo (Streak SRM) 50   Right Torso      1      1
3 Streak SRM-2s      Left Torso      3      4.5
Ammo (Streak SRM) 50   Left Torso      1      1
ER PPC         Right Arm      3      7
ER PPC         Left Arm      3      7
Medium Pulse Laser               Center Torso      1      2
Medium Laser         Head         1      1

Cost = 18,647,125 C-bills

Variant C (Charlie)
SRM-6            Right Torso      2      3
Artemis IV FCS      Right Torso      1      1
Ammo (SRM) 15      Right Torso      1      1
SRM-6            Left Torso      2      3
Artemis IV FCS      Left Torso      1      1
Ammo (SRM) 15      Left Torso      1      1
Large Pulse Laser      Right Arm      2      7
Medium Pulse Laser      Right Arm      1      2
Large Pulse Laser      Left Arm      2      7
Medium Pulse Laser      Left Arm      1      2
 
Cost = 18,717,125 C-bills

   Variant D (Delta)
LRM-15         Right Torso      3      7
Ammo (LRM) 16      Right Torso      2      2
SRM-6            Left Torso      2      3
Ammo (SRM) 15      Left Torso      1      1
PPC            Right Arm      3      7
PPC            Left Arm      3      7
Medium Laser         Center Torso      1      1

Cost = 18,444,125 C-bills
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