The Whitworth was a popular Battlemech with the Rim World Republic because it was cheap to make and used abundant LRM Missile Systems. it was only ever made unpopular in the succession wars because of a belief that a Battlemechs mass determined it's role type rather then it's actual capabilities. the daughter empire of the RWR, the Elysium Republic in the Aquilian Rift, sought to leverage modern technologies to make the Whitworth a better battle platform while still retaining it's low cost.
Whitworth II WTH-2H
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3130
Cost: 3,359,883 C-Bills
Battle Value: 1,060
Chassis: Unknown Endo-Steel
Power Plant: Unknown 160 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Light PPCs
1 MML-9
1 Small Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 2 CT, 3 LT, 3 RT, 3 LA, 3 RA
Engine: Fusion Engine 160 6.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 136 8.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 8
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 20
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Equipment Location Heat Critical Mass
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Light PPC RA 5 2 3.00
Small Laser RA 1 1 0.50
Light PPC LA 5 2 3.00
MML-9 LT 5 5 6.00
Anti-Missile System HD 1 1 0.50
@MML-9 (LRM) (13) LT - 1 1.00
@MML-9 (SRM) (11) LT - 1 1.00
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 2 2 0 2 0 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1