Clan Ghost Bear
Overview: Even before the start of Operation KLONDIKE, Clan Ghost Bear's penchant for the slow and methodical was well-known. But while their Khans publicly espoused the ideals of teamwork and cooperation, time and again the Ghost Bears would cooperate with their fellow Clans only if they were in the predominant position. Their fierce independence (almost to the point of petulance) and tactical inflexibility marred the Arcadia operation from the start, leading to unnecessary losses, numerous delays, and set the stage for future events that would tarnish the Ghost Bears' reputation.
Abilities: Apply a +1 modifier when rolling to randomly determine Star weight for Clan Ghost Bear. The Ghost Bears suffer a -1 Initiative modifier when they are the attackers in a scenario. Ghost Bears may use Off-Map Movement rules.
Loyal almost to a fault to any individual she considers "family,"Â Khan Sandra Tseng will support and fight for those individuals within Clan society as well as on the field of battle -- which includes readily placing herself in the line of fire and a willingness to sacrifice herself if it means her family will be protected. On the other hand, due to the many tragedies she and her families -- both actual and adopted -- have endured over the years, she is extremely distrustful of any who do not fall into the category family. She may fight alongside them or temporarily ally with those who are not family, but she will never sacrifice (either herself or others) for them.
Once an impetuous fighter, Hans Jorgensson's youthful indiscretions gave way to patience and caution during the Terran campaign, a quality that grew within him only more following his study of the ghost bear. He also gained a fierce rage towards any enemy after the death of his son. On the battlefield, he and any force he leads is subject to a -2 Initiative modifier. (This same modifier also applies to any Skill roll made to deal socially or diplomatically with a perceived enemy.) However, on and off the battlefield, he and any that he leads into a conflict or confrontation with a true enemy (as opposed to a casual opponent) receive a +1 Skill roll modifier for any rolls made to "attack" the enemy (be it a weapon attack, or a Negotiation Skill roll in the midst of a heated debate). This modifier does not apply to any Skill rolls tangential to the confrontation (such as Climbing or Piloting Skill rolls), reflecting this single-minded devotion to defeating an enemy head-on. When in doubt, the gamemaster must decide where such modifiers apply.
Total BV: 136,027
Total Tonnage: 2,660
Command Star
Khan Sandra Tseng (0/1) - Imp IMP-1C
Star Captain Norge DelVillar (1/2) - Devastator DVS-2
Mechwarrior Emma Hambash (2/3) - King Crab KGC-000b
Mechwarrior Alex Silva (2/3) - Highlander HGN-732b
Mechwarrior Chias Vong (0/2) - Shogun SHG-2H
1st Binary
saKhan Hans Jorgensson (1/2) - Orion ON1-Vb (Jorgenssen)
Star Commander Alexandre MacKenzie (2/1) - Thug THG-11Eb
Mechwarrior Christine Bazso (2/2) - Warhammer WHM-7A
Mechwarrior Sergio Weissenborn (2/1) - Thunderbolt TDR-5Sb
Mechwarrior Ishi Noble (3/2) - Cestus CTS-6Y
Star Commander Bryan Kabrinski (0/2) - Excalibur EXC-B2b
Mechwarrior Gao Hannifan (2/2) - Ostroc OSR-2Cb
Mechwarrior Renata Sobis (1/2) - Champion CHP-1Nb
Mechwarrior Nicole Homaovi (3/3) - Shadow Hawk SHD-2Hb
Mechwarrior Kerri Babushkina (1/2) - Starslayer STY-3D
2nd Binary
Star Captain Guillaume Snuka (0/1) - Warhammer WHM-7A
Mechwarrior Xavier Allin (3/2) - Archer ARC-2Rb
Mechwarrior Aneta Wayne (0/4) - Black Knight BL-6b-KNT
Mechwarrior Victo Memba (0/4) - Thunderbolt TDR-5Sb
Mechwarrior Tayana Rand (2/1) - Crusader CRD-2R
Star Commander Aslanbek Hall (0/3) - Lancelot LNC25-01b
Mechwarrior Cao Forrester (2/3) - Exterminator EXT-4Db
Mechwarrior Eero Zeevi (2/4) - Phoenix Hawk PXH-1c
Mechwarrior Jan Oldebrecht (2/2) - Talon TLN-5W
Mechwarrior Sada Cook (3/4) - Mongoose MON-66b
3rd Binary
Star Captain Rafael Bekker (0/1) - Victor VTR-9Ab
Mechwarrior Orestes Harlow (0/2) - Thug THG-11Eb
Mechwarrior Ra Vishio (1/3) - Warhammer WHM-7A
Mechwarrior Melban Carrera (3/3) - Thunderbolt TDR-5Sb
Mechwarrior Tessa Polkamp (0/3) - Cestus CTS-6Y
Star Commander Jaroslav Gurdel (0/2) - Shootist ST-8A
Mechwarrior Ana-Lucia Hawkins (2/3) - Hoplite HOP-4Bb
Mechwarrior Mebrahtom Cote (2/3) - Hoplite HOP-4Bc
Mechwarrior Allison Ivankova (1/3) - Wyvern WVE-5Nb
Mechwarrior Yukiko Ortiz (3/2) - Whitworth WTH-1b
Aero Star
Star Commander Darren Gilmour (1/4) - Stuka STU-K5b
Pilot Else Bourjon (2/4) - Rapier RPR-100b
Pilot Robert Woods (3/3) - Gotha GTHA-500b
Pilot Sergey Lemmons (3/2) - Ironsides IRN-SD1b
Pilot Marie Devon (3/4) - Sabre SB-27b
Orion ON1-Vb (Jorgenssen)
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2820
Cost: 7,699,875 C-Bills
Battle Value: 1,916
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 3 LT, 6 LA, 5 RA
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double 10(20) 0.00
Gyro: Standard Gyro 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 231 13.00
Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
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Equipment Location Heat Critical Mass
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Small Pulse Laser HD 2 1 1.00
Gauss Rifle RT 1 7 15.00
LRM-15 LT 5 3 7.00
Artemis IV FCS LT - 1 1.00
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
@Gauss Rifle (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4 5 5 3 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SOA, IF 1
Clan Steel Viper
Overview: Favoring lightning warfare, the Steel Vipers were at once both a powerful rapier and a frustrating variable. Once committed to battle, the Vipers under Khan Kinnison focused on the destruction of their primary objective, oftentimes ignoring everything else -- from bypassing enemy strongpoints or paying no heed to flanking forces (which others would be forced to contend with) to rushing headlong into the thick of battle in dangerous terrain or weather conditions. Their lack of fear brought them outstanding success, though at a high cost -- both to them as well as their allies.
Abilities: Clan Steel Viper may Force the Initiative and use Overrun Combat. Additionally, so long as a Viper unit uses its maximum movement (either its maximum run/flank MPs, not counting any available due to MASC, or its maximum Jump MPs) and its target is in medium or short range, the Viper warrior makes ranged weapon attacks at a -1 to-hit modifier (this bonus is not available at a weapon's long range or for physical attacks). The Steel Vipers will conduct a bid prior to battle when they are alone or in conjunction with another Clan that will also bid; in this case, the Clan force receives a +1 Initiative modifier. Furthermore, so long as all Steel Viper warriors involved in the battle utilize and follow zellbrigen (see pp. 274-275, TW), they receive an additional +1 Initiative modifier.
While there are other Khans who are just as strident a follower of Nicholas Kerensky's vision, Ellie Kinnison is the most militant about it. She does not suffer those about her that do not show a deep commitment to Kerensky's ideals, and especially to her Clan. She is also something of a berserker; unafraid of the dying in battle, she willingly wades into the thick of combat. Whenever Kinnison does so, her warriors follow, keeping her secure; in any turn where Kinnison begins within 5 hexes of 2 or more enemy units, her force receives a -2 Initiative modifier, but gains a +1 to-hit modifier to all attacks.
After a long and distinguished career, Antonius Zalman's health began to fail; he thus receives a -2 to-hit modifier to all physical skills, and there is a 25% chance that he will be unavailable for an assignment (roll 2D6; if both dice are 3 or less, Zalman is unavailable). He is the oldest of the Clan warriors, with decades more experience than any others; though he focuses most of his energies upon training Clan Steel Viper, he does willingly mentor other Clans' warriors. As a result, he receives a +1 Skill roll modifier when dealing socially with any other Clansmen.
Total BV: 102,841
Total Tons: 1,845
Command Star
Khan Ellie Kinnison (0/1) - Spartan SPT-N2 (Kinnison)
Star Captain Adam Andrews (1/2) - Flashman FLS-8Kb
Mechwarrior Sheena Running-Elk (1/4) - Bombardier BMB-12Db
Mechwarrior Monica DeLuca (2/3) - Ostroc OSR-2Cb
Mechwarrior Servet Thibaudeau (2/3) - Kyudo KY2-D-02
1st Binary
saKhan Steven Breen (0/2) - Lynx LNX-9R
Star Commander Kobe Gerard (2/4) - Crab CRB-27b
Mechwarrior Noeki Bukannon (1/1) - Griffin GRF-2N
Mechwarrior Ever Patrick (2/3) - Shadow Hawk SHD-2Hb
Mechwarrior Bolat Mathews (3/3) - Starslayer STY-3D
Star Commander Kenny Moffat (0/4) - Exterminator EXT-4Db
Mechwarrior Giampiero Olezko (3/4) - Phoenix Hawk PXH-1c
Mechwarrior Olesya Black (3/4) - Vulcan VL-5Tb
Mechwarrior Miguel Ayvazian (2/2) - Javelin JVN-10Fb
Mechwarrior Yanina Varga (2/4) - Firestarter FS9-Hb
2nd Binary
Star Captain Shandra Zalman (0/3) - Wolverine II WVR-7H (Zalman)
Mechwarrior Timothy Sinclair (0/4) - Excalibur EXC-B2b
Mechwarrior Yun Roland (1/3) - Champion CHP-1Nb
Mechwarrior Wu Callaghan (0/4) - Kintaro KTO-19b
Mechwarrior Shalane Kearny (1/2) - Dervish DV-6Mb
Star Comander Anton Grimani (1/1) - Lancelot LNC25-01b
Mechwarrior Kip Nixon (2/1) - Scorpion SCP-1Nb
Mechwarrior Lauren Foster (2/2) - Sentinel STN-3Lb
Mechwarrior Alba Maria Tola (1/3) - Night Hawk NTK-2S
Mechwarrior Logi Eun-Chui (1/3) - Thorn THE-Nb
3rd Binary
Star Captain Ian Ahmed (0/2) - Assassin ASN-21b (Ahmed)
Mechwarrior Liam Hartford (2/2) - Spector SPR-5F
Mechwarrior Efe Chapman (3/3) - Spider SDR-5Vb
Mechwarrior Els Zukov (2/3) - Spider SDR-5Vb
Mechwarrior Takuya Reid (3/1) - Stinger STG-3Gb
Star Commander Christiane Mercer (1/4) - Talon TLN-5W
Mechwarrior Khasan Stoklas (3/1) - Hussar HSR-200-Db
Mechwarrior Eric Quesnel (2/3) - Hermes HER-1Sb
Mechwarrior Zou Yanev (3/2) - Mongoose MON-66b
Mechwarrior Kim Pyre (2/2) - Mercury MCY-99b
Aero Star
Star Commander Summer Tamm (1/2) - Hammerhead HMR-HDb
Pilot Elena Masters (2/2) - Samurai SL-26
Pilot Gustavo Cochraine (3/4) - Hellcat II HCT-214
Pilot Derrik Monet (2/4) - Zero ZRO-116b
Pilot Ibrahim Tsongas (3/3) - Spad SPD-503
Spartan SPT-NF (Kinnison)
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-X
Production Year: 2820
Cost: 21,656,239 C-Bills
Battle Value: 1,829
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 HD, 3 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double 16(32) 6.00
Gyro: Standard Gyro 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 240 15.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 9
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 32
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-4 CP CT 3 2 3.00
Anti-Missile System RT 1 1 0.50
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite RT 0 2 1.50
ER PPC LT 15 3 7.00
TAG LT 0 1 1.00
3 ER Medium Laser CPs RA 15 3 4.50
@Streak SRM-4 CP (25) RT - 1 1.00
@Anti-Missile System (12) RT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
5 4 4 1 0 4 0 Structure: 4
Special Abilities: AMS, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SOA
Wolverine II WVR-7H (Zalman)
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 2820
Cost: 11,072,507 C-Bills
Battle Value: 1,693
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 CT, 3 LT, 3 RT, 4 LA, 3 RA
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double 11(22) 1.00
Gyro: Standard Gyro 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 185 12.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Medium Laser RT 3 1 1.00
Beagle Active Probe RT 0 2 1.50
SRM-6 LT 4 2 3.00
Guardian ECM Suite LT 0 2 1.50
PPC RA 10 3 7.00
Snub-Nose PPC LA 10 2 6.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5j 3 3 1 0 2 1 Structure: 3
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SOA
Assassin ASN-21b (Ahmed)
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 2820
Cost: 7,783,213 C-Bills
Battle Value: 1,257
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 CT, 4 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double 10(20) 0.00
Gyro: Standard Gyro 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 136 8.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Streak SRM-2s LT 4 2 3.00
Guardian ECM Suite LT 0 2 1.50
Snub-Nose PPC RA 10 2 6.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
7j 2 2 0 0 2 0 Structure: 2
Special Abilities: ECM, CASE, SRCH, ES, SOA