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Kojak

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Eden
« on: April 05, 2014, 03:46:53 AM »

Eden

Position in System: 1 (of 2)
Time to Jump Point: 16.10 days
Number of Satellites: 2 (Adam, Eve)
Surface Gravity: 1.1 G
Atm. Pressure: Standard (Viral taint)
Equatorial Temperature: 30 °C (Temperate)
Surface Water Coverage: 40 percent
Highest Native Life: Mammals
Continents: Amur, Irkutsk, Noruff, Yakut
Population (2800): 1,500,000
Population (2821): 450,000
Orbital Facilities (2821): None

The final world of the Pentagon, Eden became the capital of the SLDF almost by accident. General Kerensky refused to establish a home for his family until settlement of the other exiles was under way and the fleet was at Eden when he finally decided to begin work on a capital for his new society. In the years that followed, Novy Moscva become the largest and most sophisticated city in the Pentagon, situated in the heart of the Noruff continent in the narrow band of vegetation that circled the world. Many settlements were in this life-band, which was the territory within 20 degrees of the equator where most of the precipitation fell. Isolated pockets of vegetation and deposits of minerals also eventually attracted settlers to the less hospitable areas of Eden, though some only seasonally. In addition to the verdant vegetation of the life-band, a wealth of fauna evolved too, most notably the Eden beaver. Life also prevailed outside the band, but took on a unique twist -- the burrock, a massive invertebrate, evolved underground and was able to burrow through most terrains. Terran species prospered on Eden too, many growing far larger and more numerous than their progenitor species. For example, the jade falcon encountered no significant predators and established a massive range, while the widowmaker spider became a major fixture in Eden's jungles, becoming fat and massive compared to its Terran kin. However, like Babylon and Arcadia, atmospheric taints -- the Curse of Eden in this case -- killed many colonists, including the General's wife. Nicholas succumbed to the pathogen but unlike his mother survived the brain fever.
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Kojak

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Re: Eden
« Reply #1 on: April 05, 2014, 03:48:12 AM »

Clan Hell's Horses

Overview: The most unusual of the Clans, the Hell's Horses deliberately downplayed the use of BattleMechs in favor of vehicles and infantry. Only the Snow Ravens had a smaller proportion of 'Mechs and Fletcher's unorthodox organization and tactics were viewed with disdain by many of his fellow Khans. However, Nicholas saw the wisdom in having a diverse range of troops and tactics and his disposal and gave his support to the Horses. Like the Widowmakers, the Horses bent Nicholas' dictate of 40 warriors per Clan almost to the breaking point -- they designated only vehicle and squad commanders to be full-fledged warriors (i.e., what would be officer and NCO ranks in an Inner Sphere military) and for the other positions to be designated "auxiliaries" allowing them to field a substantially bolstered conventional force. It was a gamble, but a calculated one that would pay off handsomely in the bitter campaign that followed.

Abilities: When building a Hell's Horses force, the Horses player may select 2 vehicles in lieu of a single 'Mech of the same weight class (e.g., if a roll says they have a medium 'Mech they may instead select 2 medium vehicles). At least 50 percent of the units in any Horses force must be vehicle units.

John Fletcher's experience and loyalty to the Kerenskys won him a place in the Clans but his "everyman" approach (and love of tinkering with machinery, be it an assault rifle or a tank's drive train) make him an atypical Clan Khan. The loyalty of his troops is absolute -- any Hell's Horses force he commands automatically passes morale checks -- and his willingness to lead from the front inspires the troops who gain a -1 to-hit modifier to all attacks whenever he is present on the battlefield. Fletcher's specialty is the "conroi" (named for a medieval cavalry squadron), where several vehicles move and fight as a single entity. When a Hell's Horses force under Fletcher's control wins initiative, a number of vehicles equal to the roll's Margin of Success (and within 3 hexes of the Khan) may move with Fletcher as single "unit" (e.g., if the Horses won initiative by 2 points, and two vehicles are within Fletcher's proximity, two vehicles may move at the same time as the Khan's unit when it moves).

Total BV: 111,889
Total Tonnage: 2,298


1st Binary
Khan John Fletcher (0/1) - Alacorn Heavy Tank Mk VI (Fletcher)
Star Commander Daniel Aliychuk (1/0) - Rhino Heavy Tank (Royal)
Point Commander Raj Kebede (1/3) - Von Luckner Heavy Tank (Royal)
Point Commander Krisztian Weissenborn (2/3) - Von Luckner Heavy Tank (Royal)
Point Commander Nazyr Neely (1/2) - Burke Heavy Tank (Royal)

Star Captain Roman Lassenerra (1/2) - Pillager PLG-3Z
Mechwarrior Shrivani Amirault (2/1) - Crockett CRK-5003-1b
Mechwarrior Yelena Thompson (2/4) - Longbow LGB-7Qb
Mechwarrior Gella DeLaurel (1/4) - Awesome AWS-8Qb
Mechwarrior Victor Brown (2/1) - Guillotine GLT-3Nb


2nd Binary
saKhan Patricia Cobb (0/3) - Goliath GOL-1Hb
Star Commander Annett Mitchell (1/1) - Hoplite HOP-4Bb
Mechwarrior Vadims Moiseyev (1/1) - Black Knight BL-6b-KNT
Mechwarrior Yoo Liang (1/2) - Shootist ST-8Ab
Mechwarrior Sachiko Rowbotham (1/2) - Thunderbolt TDR-5Sb

Star Commander Carolina O'Reilly (1/4) - Demon Heavy Tank (Royal)
Point Commander Filip Boit (2/2) - Demon Heavy Tank (Royal)
Point Commander Ingmundur Mendoza (3/2) - Demon Heavy Tank (Royal)
Point Commander Maris Priddy (2/4) - Striker Light Tank (Ammo)
Point Commander Niu Grimheald (2/3) - Striker Light Tank (Ammo)


3rd Binary
Star Captain Tatiana Ravenwater (0/2) - Phoenix Hawk PXH-1c (Ravenwater)
Mechwarrior Kim Purchase (1/4) - Javelin JVN-10Fb
Mechwarrior Miroslave Iler (2/3) - Spector SPR-5F
Mechwarrior Kang Zuijdweg (1/1) - Spector SPR-5F
Mechwarrior Stephane Camejo (2/2) - Spider SDR-5Vb

Star Commander Zhang Anu (1/3) - Zephyr Hovertank
Point Commander Oxana Robinson (2/2) - Zephyr Hovertank
Point Commander Daima Mazzoni (1/4) - Lightning Hovertank (Royal)
Point Commander Heiko Peck (1/4) - Lightning Hovertank (Royal)
Point Commander Zhou Murphy (2/2) - Lightning Hovertank (Royal)


Aero Star
Star Captain Yavor Dudzinsky (1/2) - Thunderbird TRB-36b
Pilot Kirsty Johnston (1/3) - Stuka STU-K5b
Pilot Olga Dwelley (2/2) - Ahab AHB-443b
Pilot Tommy Budolin (2/4) - Hellcat II HCT-214
Pilot Marian Rickard (2/4) - Rogue RGU-133LF


AirCav Star*
Star Commander Nicolas Seidman (1/2) - Jump Infantry Platoon (Rifle)
Point Commander Dain Cooper (2/1) - Jump Infantry Platoon (Rifle)
Point Commander Jeong Houan (1/3) - Jump Infantry Platoon (Rifle)
Point Commander Shawn Burns (1/3) - Jump Infantry Platoon (Laser)
Point Commander Michael Steding (2/3) - Jump Infantry Platoon (Laser)
*Each infantry point carried by 1 Cobra Transport VTOL (Royal)



--------------------------------------------------------
Type/Model:    Alacorn Mk VI Heavy Tank (Fletcher)
Mass:          95 tons

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0      9.50
Engine:        285 XL Fusion                 2      8.50
Shielding & Transmission Equipment:          0      4.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      4.00
Armor Factor:  208 pts Ferro-Fibrous         2     12.00

                          Internal    Armor
                          Structure   Value
   Front:                    10         50
   Left / Right Sides:       10      40/40
   Rear:                     10         28
   Turret:                   10         50

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Gauss Rifles           Turret   0   32     3     34.00
1 PPC                    Turret  10          1      7.00
1 SRM 6 w/ Artemis IV    Front    0   15     2      5.00
1 Beagle Active Probe    Body     0          1      1.50
1 Guardian ECM           Body     0          1      1.50
2 Anti-Missile Systems   Turret   0   12     3      2.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          10         16     95.00
Items & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        18,312,450 C-Bills
Battle Value:      1,408
Cost per BV:       13,006.0
Weapon Value:      1,464 / 1,433 (Ratio = 1.04 / 1.02)
Damage Factors:    SRDmg = 42;  MRDmg = 29;  LRDmg = 16
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 9
                   Damage PB/M/L: 5/5/4,  Overheat: 0
                   Class: GA;  Point Value: 14
                   Specials: ecm, prb



Phoenix Hawk PXH-1c (Ravenwater)

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 2820
Cost: 8,649,540 C-Bills
Battle Value: 1,511

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 3 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double                       12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
ER Large Laser                               RT        12        2         5.00
Medium Laser                                 RA        3         1         1.00
Snub-Nose PPC                                RA        10        2         6.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
6j         3       2       1       0      2     1   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SOA


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Kojak

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Re: Eden
« Reply #2 on: April 05, 2014, 03:49:54 AM »

Clan Jade Falcon

Overview: Among the first Clans ready for Operation KLONDIKE, the Jade Falcons prided themselves on their mix of discipline and martial skill. In many regards, they were the perfect soldiers and strove ceaselessly to win the respect and attention of the ilKhan. Their ability to plan and execute complex strategies would prove a decisive advantage in the Eden campaign, particularly in the later stages in and around Novy Moscva when the sophisticated enemy sigint proved a threat to the Clans. The Falcons' pride in their own abilities would, however, return to haunt them at the end of KLONDIKE.

Abilities: Clan Jade Falcon units gain a +1 Initiative modifier and may use Off-Map Movement.

No one in the Clans has an experience of warfare as comprehensive or bloody as that of Elizabeth Hazen. Her years fighting on Terra with the Ghosts of the Black Watch have given her unparalleled insight into irregular warfare and as a result such tactics are rarely effective against the Jade Falcons. Units in any force under Hazen's command may not be targeted by Pointblank Shots from Hidden Units (see p. 260, TW). Additionally, any attacks made by non-adjacent hidden enemies against such troops is only resolved after the Falcons' attacks are made and resolved -- the hidden unit has to survive the Falcon's fire.

Total BV: 118,412
Total Tonnage: 2,240


1st Binary
Khan Elizabeth Hazen (0/1) - Black Knight BL-6b-KNT (Hazen)
Star Captain Carl Icaza (0/1) - Thug THG-11Eb
Mechwarrior Koji Malthus (1/3) - Archer ARC-2Rb
Mechwarrior Zhang Clees (2/2) - Shootist ST-8Ab
Mechwarrior Tom Ustone (0/4) - Hoplite HOP-4Bb

Star Commander Roniel Roshak (1/2) - Exterminator EXT-4Db
Mechwarrior Svetlana Crichell (1/4) - Phoenix Hawk PXH-1c
Mechwarrior Wilson Loudon (0/4) - Vulcan VL-5Tb
Mechwarrior Kim Sustan (2/3) - Sentinel STN-3Lb
Mechwarrior Chantelle Bewley (2/2) - Night Hawk NTK-2S


2nd Binary
Star Colonel Lisa Buhallin (1/0) - Atlas II AS7-D-H2
Star Commander Samuel Helmer (2/1) - Imp IMP-1C
Mechwarrior Noah Qwabe (2/2) - Thunder Hawk TDK-7X
Mechwarrior Yunaika Buckenburger (1/2) - Annihilator ANH-1Xb
Mechwarrior Cappie Mandaka (1/3) - Stalker STK-3Fb

Star Commander Daniel Mattlov (0/2) - Goliath GOL-1Hb
Mechwarrior Adam Calbot (2/2) - Rifleman II RFL-3N2
Mechwarrior Vanja Littleton (3/3) - Thunderbolt TDR-5Sb
Mechwarrior Tom Chi Li (2/2) - Hoplite HOP-4Cb
Mechwarrior Vsevolods Ugas (2/3) - Hunchback HBK-4Gb


3rd Binary
Star Captain Aeneas Pryde (1/1) - Flashman FLS-8Kb
Mechwarrior Eric Yont (1/2) - Spartan SPT-NF   
Mechwarrior Manon Brak (2/3) - Bombardier BMB-12Db
Mechwarrior Guo Shambag (2/2) - Kyudo KY2-D-02
Mechwarrior Stacy Guili (1/3) - Crab CRB-27b

Star Commander Jill Chistu (0/3) - Hussar HSR-200-Db
Mechwarrior Zoltan Isha (1/1) - Mongoose MON-66b
Mechwarrior Wieke Eodrap (3/2) - Locust LCT-1Vb
Mechwarrior Monday Schtern (3/3) - Locust LCT-1Vb
Mechwarrior Istavan Bailey (1/2) - Locust LCT-1Vb


4th Binary
Star Captain Zivko Thastus (1/2) - Lightning LTN-G15b
Pilot Yoel Shi-Lu (3/2) - Corsair CSR-V12b
Pilot Laura Zywot (2/2) - Corsair CSR-V12b
Pilot Hanati Binetti (2/2) - Hammerhead HMR-HDb
Pilot Irina Folkner (3/3) - Hellcat II HCT-214

Star Commander Beezie Von Jankmon (1/4) - Tomahawk THK-63b
Pilot Yevgeny Nilloba (1/4) - Zero ZRO-116b
Pilot Julien Bang-Chu (2/4) - Cheetah F-11
Pilot Mathieu Jae-Hyouk (2/4) - Trident TRN-3Tb
Pilot Annemiek Viola (2/4) - Trident TRN-3Tb


Black Knight BL-6b-KNT (Hazen)

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E
Production Year: 2820
Cost: 15,512,000 C-Bills
Battle Value: 1,757

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double                       16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 231                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
PPC                                          RT        10        3         7.00
Medium Pulse Laser                           RT        4         1         2.00
PPC                                          LT        10        3         7.00
Medium Pulse Laser                           LT        4         1         2.00
PPC                                          RA        10        3         7.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4          4       4       3       0      3     2   Structure:  3
Special Abilities: ECM, ENE, SRCH, ES, SOA
Logged
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Kojak

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Re: Eden
« Reply #3 on: April 05, 2014, 03:50:37 AM »

Clan Smoke Jaguar

Overview: Like their namesake, the Jaguar touman proved itself an efficient killing machine, combining speed and aggression with an unerring sense of where and when to strike. Unlike the disciplinarian Falcons, the Smoke Jaguars were almost anarchic in their approach to war, each warrior honing their own skills as they saw fit. It is a testament to Khan Osis' charisma and insight that he could maintain order within the Clan and direct their efforts to devastating effect, making them one of the most proficient (though not respected) of the Clans.

Abilities: Smoke Jaguar warriors gain a -1 to-hit modifier on all attacks. However, they suffer a -2 Initiative modifier. They may use Overrun Combat.

A harsh life in the Pentagon before Nicholas' Second Exodus has hardened Franklin Osis and despite his intelligence and rugged charm, the attitude of the Khan and his clan is (before KLONDIKE at least) thuggish. A staunch advocate of might makes right, Osis' relations with his Clan's civilians is strained (applying a -2 roll modifier for all social interaction between the Khan and his civilians) though he respects martial strength. On the battlefield, troops commanded by Osis receive a +2 Initiative roll modifier. However, if the Jaguar force fails to win initiative, it applies the MoS of the roll as a penalty to the next turn's initiative roll (to a maximum of -6).

Total BV: 131,966
Total Tonnage: 2,520


1st Binary
Khan Franklin Osis (0/1) - King Crab KGC-000b (Osis)
Star Captain Steve Showers (1/2) - Nightstar NSR-9J
Mechwarrior Vic Nevversan (2/4) - Imp IMP-1B
Mechwarrior Andre Perez (2/4) - Longbow LGB-7Qb
Mechwarrior Matteo Weaver (1/3) - Galahad GLH-2D

Star Commander Terissa Osis (0/3) - Victor VTR-9Ab
Mechwarrior Javier Hoff (2/2) - Guillotine GLT-3Nb
Mechwarrior Victor Sykora (3/3) - Shootist ST-8Ab
Mechwarrior Ruthie Bowen (3/1) - Shootist ST-8Ab
Mechwarrior Eduardo Kirketerp (2/3) - Catapult CPLT-C1b


2nd Binary
saKhan Liam Ismiril (0/2) - Pillager PLG-3Z
Star Commander Aleksandar Wirth (0/2) - Emperor EMP-6A
Mechwarrior Ginel Montizima (2/2) - Highlander HGN-732b
Mechwarrior Anastasia Corbett (1/3) - Crockett CRK-5003-1b
Mechwarrior Michelle Moon (1/3) - Shogun SHG-2H

Star Commander Yelena Kotare (0/2) - Flashman FLS-8Kb
Mechwarrior Ben Lovonski (2/2) - Ostroc OSR-2Cb
Mechwarrior Jose Canto (3/2) - Griffin GRF-2N
Mechwarrior Takashi McCaig (3/4) - Crab CRB-27b
Mechwarrior Andre Yoshida (2/1) - Kintaro KTO-19b


3rd Binary
Star Captain Tessa Furey (1/1) - Exterminator EXT-4Db
Mechwarrior Ismail Freelander (1/2) - Scorpion SCP-1Nb
Mechwarrior Tim Corral (1/2) - Scorpion SCP-1Nb
Mechwarrior Patricia Schipper (1/3) - Phoenix Hawk PXH-1c
Mechwarrior Mbulaeni Holmet (1/2) - Sentinel STN-3Lb

Star Commander Alice Wimmer (1/2) - Assassin ASN-21b
Mechwarrior Emilie Furste (1/3) - Spector SPR-5F
Mechwarrior David Rippon (1/3) - Sling SL-1H
Mechwarrior Georgy DesCastris (0/4) - Sling SL-1H
Mechwarrior Djabir Rakhmatulina (2/4) - Sling SL-1H


4th Binary
Star Captain Emma Chrisholm (1/2) - Stuka STU-K5b
Pilot Makoto Hoyt (3/2) - Thunderbird TRB-36b
Pilot Maximillian Hyon Suk (3/3) - Ironsides IRN-SD1b
Pilot Tonique Ott (2/4) - Ironsides IRN-SD1b
Pilot Silvia Levi (2/4) - Ironsides IRN-SD1b

Star Commander Massimiliano Stiles (1/4) - Hellcat II HCT-214
Pilot Li Sharrette (2/4) - Hellcat II HCT-214
Pilot Xiong Dimitrov (2/3) - Spad SPD-503
Pilot Luke Karavaeva (3/4) - Sabre SB-27b
Pilot Marek Bes (2/3) - Trident TRN-3Tb


King Crab KGC-000b (Osis)

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E
Production Year: 2820
Cost: 23,086,000 C-Bills
Battle Value: 2,455

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double                       12(24)                    2.00
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           48       
                                 Center Torso (rear)                  13       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        3         7.00
Guardian ECM Suite                           RT        0         2         1.50
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
Gauss Rifle                                  RA        1         7        15.00
Gauss Rifle                                  LA        1         7        15.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 25
3          5       6       6       0      4     0   Structure:  4
Special Abilities: ECM, CASE, SRCH, ES, SOA, IF 1
Logged
"I wonder if in some weird Freudian way, Kojak was sucking on his own head."
- Steve Webster on Kojak's lollipop

Kojak

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Re: Eden
« Reply #4 on: April 05, 2014, 03:51:33 AM »

Clan Wolf

Overview: The Wolf Cluster never demonstrated the spit-and-polish of the Falcons or the naked aggression of the Jaguars, but they were no less efficient a war machine. They were calm, collected and relentless. They stalked their prey and attacked at the most opportune moment, demonstrating a patient efficiency that soon caught the attention of the ilKhan and his brother. Though the Kerenskys' ties to the Clan would not become official until after Operation KLONDIKE, Nicholas' marriage to the Khan's sister and Andery's decision to fight alongside the Wolves in the Eden Campaign boosted the Clan's prestige and morale immeasurably.

Abilities: Clan Wolf lacks the regimentation of some Clans and the ferocity of others but makes up for this with tactical flexibility and calm insight into their opponents' actions. Once per turn the Wolf force may call for a single dice roll by either side to be re-rolled. However, if one of their Khans or a member of the ilKhan's retinue is slain in the battle, the Wolves' re-roll ability is lost and instead they gain a +2 Initiative modifier and a -2 to-hit modifier to all attacks, while enemies gain a -1 to-hit modifier for all attacks against the frenzied Wolf warriors.

Smart and adaptable, Jerome Winson's calculated and measured response to any situation allows any force under his command to prosper. Any force he commands receives a +1 roll modifier to all non-combat Skill checks (e.g., Maintenance or Repair) and a +2 Initiative modifier in combat. Additionally, as the force most likely to be safeguarding the Kerenskys, any Wolf Clan warriors under Khan Winson's command increase by 1 any modifiers for using Shielding or Physical Defense movement modes (see pp. 19-20, TO).

Total BV: 145,643
Total Tonnage: 2,710


The ilKhan's Retinue
ilKhan Nicholas Kerensky (0/0) - Atlas II AS7-D-H (Kerensky)
Star Colonel Jennifer Winson (1/1) - Banshee BNC-3Mb
Star Colonel Andery Kerensky (0/1) - Exterminator EXT-4Db


1st Binary
Khan Jerome Winson (0/1) - Zeus ZEU-6Sb
Star Captain Jal Ward (1/1) - Thug THG-11Eb
Mechwarrior Steve Feng (1/2) - Warhammer WHM-7A
Mechwarrior Irina Tarr (1/3) - Catapult CPLT-C1b
Mechwarrior Lee Moran (2/4) - Catapult CPLT-C1b

Star Commander Jose DeVega (1/1) - Flashman FLS-8Kb
Mechwarrior Nadine Bouthiaux (2/2) - Lancelot LNC25-01b
Mechwarrior Huseyin Saline (2/2) - Ostroc OSR-2Cb
Mechwarrior Zheng Cuffe (2/4) - Bombardier BMB-12Db
Mechwarrior Elrik Sherbow (3/2) - Bombardier BMB-12Db


2nd Binary
saKhan Elise Fetladral (0/2)  - Devastator DVS-2
Star Commander Ma Carns (2/3) - Annihilator ANH-1Xb
Mechwarrior George Jennings (3/2) - Atlas II AS7-D-H
Mechwarrior Roberta Tinn (1/3) - Crockett CRK-5003-1b
Mechwarrior Michael Kisiel (2/3) - Crockett CRK-5003-1b

Star Commander Mansueto Tutuola (1/3) - Orion ON1-Vb
Mechwarrior Anja Gohcourt (1/3) - Archer ARC-2Rb
Mechwarrior Igor Levy (3/2) - Black Knight BL-6b-KNT
Mechwarrior Haile Alberty (3/3) - Cestus CTS-6Y
Mechwarrior Jai Nygren (2/3) - Hoplite HOP-4Bb


3rd Binary
Star Captain Alicia Radick (0/1) - Griffin GRF-2N
Mechwarrior Britta Shaw (0/3) - Phoenix Hawk PXH-1c
Mechwarrior Louis Dannvers (2/2) - Phoenix Hawk PXH-1c
Mechwarrior Mijain Lager (2/1) - Vulcan VL-5Tb
Mechwarrior Christopher Joo-Hyong (1/2) - Panther PNT-9Rb

Star Commander Guo Sradac (1/1) - Scorpion SCP-1Nb
Mechwarrior Elise Hoskins (1/3) - Vulcan VL-5Tb
Mechwarrior Zhang Torc (1/2) - Night Hawk NTK-2S
Mechwarrior Ariel Stims (1/3) - Mongoose MON-66b
Mechwarrior Monica Calvert (3/3) - Mercury MCY-99b


4th Binary
Star Captain Kaori Mehta (1/2) - Thunderbird TRB-36b
Pilot Chen Waters (1/3) - Stuka STU-K5b
Pilot Hollie Reisch (1/4) - Lightning LTN-G15b
Pilot Li Seles (1/4) - Lightning LTN-G15b
Pilot Georgina McKibben (1/4) - Corsair CSR-V12b

Star Commander Olesya Ch'in (1/3) - Ironsides IRN-SD1b
Pilot Kenny Hall (2/2) - Hellcat II HCT-214
Pilot Ole Robbin (3/2) - Tomahawk THK-63b
Pilot Yang Twane (1/4) - Cheetah F-11
Pilot Magdalena Taylor (2/2) - Cheetah F-11


Atlas II AS7-D-H2 (Kerensky)

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E
Production Year: 2820
Cost: 23,544,000 C-Bills
Battle Value: 2,334

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double                       14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Anti-Missile System                          CT        1         1         0.50
LRM-15                                       RT        5         3         7.00
    Artemis IV FCS                           RT        -         1         1.00
2 Medium Pulse Lasers                        LT        8         2         4.00
2 PPCs                                       RA        20        6        14.00
Gauss Rifle                                  LA        1         7        15.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@LRM-15 (Artemis) (8)                        RT        -         1         1.00
@Gauss Rifle (8)                             LT        -         1         1.00
@LRM-15 (Artemis) (8)                        LT        -         1         1.00
@Anti-Missile System (12)                    LT        -         1         1.00
@Gauss Rifle (8)                             LA        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 23
3          5       5       4       0      4     2   Structure:  4
Special Abilities: ECM, PRB, RCN, AMS, CASE, SRCH, ES, SOA, IF 1
Logged
"I wonder if in some weird Freudian way, Kojak was sucking on his own head."
- Steve Webster on Kojak's lollipop
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