Clan Hell's HorsesOverview: The most unusual of the Clans, the Hell's Horses deliberately downplayed the use of BattleMechs in favor of vehicles and infantry. Only the Snow Ravens had a smaller proportion of 'Mechs and Fletcher's unorthodox organization and tactics were viewed with disdain by many of his fellow Khans. However, Nicholas saw the wisdom in having a diverse range of troops and tactics and his disposal and gave his support to the Horses. Like the Widowmakers, the Horses bent Nicholas' dictate of 40 warriors per Clan almost to the breaking point -- they designated only vehicle and squad commanders to be full-fledged warriors (i.e., what would be officer and NCO ranks in an Inner Sphere military) and for the other positions to be designated "auxiliaries"Â allowing them to field a substantially bolstered conventional force. It was a gamble, but a calculated one that would pay off handsomely in the bitter campaign that followed.
Abilities: When building a Hell's Horses force, the Horses player may select 2 vehicles in lieu of a single 'Mech of the same weight class (e.g., if a roll says they have a medium 'Mech they may instead select 2 medium vehicles). At least 50 percent of the units in any Horses force must be vehicle units.
John Fletcher's experience and loyalty to the Kerenskys won him a place in the Clans but his "everyman" approach (and love of tinkering with machinery, be it an assault rifle or a tank's drive train) make him an atypical Clan Khan. The loyalty of his troops is absolute -- any Hell's Horses force he commands automatically passes morale checks -- and his willingness to lead from the front inspires the troops who gain a -1 to-hit modifier to all attacks whenever he is present on the battlefield. Fletcher's specialty is the "conroi"Â (named for a medieval cavalry squadron), where several vehicles move and fight as a single entity. When a Hell's Horses force under Fletcher's control wins initiative, a number of vehicles equal to the roll's Margin of Success (and within 3 hexes of the Khan) may move with Fletcher as single "unit"Â (e.g., if the Horses won initiative by 2 points, and two vehicles are within Fletcher's proximity, two vehicles may move at the same time as the Khan's unit when it moves).
Total BV: 111,889
Total Tonnage: 2,298
1st BinaryKhan John Fletcher (0/1) - Alacorn Heavy Tank Mk VI (Fletcher)
Star Commander Daniel Aliychuk (1/0) - Rhino Heavy Tank (Royal)
Point Commander Raj Kebede (1/3) - Von Luckner Heavy Tank (Royal)
Point Commander Krisztian Weissenborn (2/3) - Von Luckner Heavy Tank (Royal)
Point Commander Nazyr Neely (1/2) - Burke Heavy Tank (Royal)
Star Captain Roman Lassenerra (1/2) -
Pillager PLG-3Z
Mechwarrior Shrivani Amirault (2/1) -
Crockett CRK-5003-1b
Mechwarrior Yelena Thompson (2/4) -
Longbow LGB-7Qb
Mechwarrior Gella DeLaurel (1/4) -
Awesome AWS-8Qb
Mechwarrior Victor Brown (2/1) -
Guillotine GLT-3Nb
2nd BinarysaKhan Patricia Cobb (0/3) -
Goliath GOL-1Hb
Star Commander Annett Mitchell (1/1) -
Hoplite HOP-4Bb
Mechwarrior Vadims Moiseyev (1/1) -
Black Knight BL-6b-KNT
Mechwarrior Yoo Liang (1/2) -
Shootist ST-8Ab
Mechwarrior Sachiko Rowbotham (1/2) -
Thunderbolt TDR-5Sb
Star Commander Carolina O'Reilly (1/4) - Demon Heavy Tank (Royal)
Point Commander Filip Boit (2/2) - Demon Heavy Tank (Royal)
Point Commander Ingmundur Mendoza (3/2) - Demon Heavy Tank (Royal)
Point Commander Maris Priddy (2/4) - Striker Light Tank (Ammo)
Point Commander Niu Grimheald (2/3) - Striker Light Tank (Ammo)
3rd BinaryStar Captain Tatiana Ravenwater (0/2) -
Phoenix Hawk PXH-1c (Ravenwater)
Mechwarrior Kim Purchase (1/4) -
Javelin JVN-10Fb
Mechwarrior Miroslave Iler (2/3) -
Spector SPR-5F
Mechwarrior Kang Zuijdweg (1/1) -
Spector SPR-5F
Mechwarrior Stephane Camejo (2/2) -
Spider SDR-5Vb
Star Commander Zhang Anu (1/3) - Zephyr Hovertank
Point Commander Oxana Robinson (2/2) - Zephyr Hovertank
Point Commander Daima Mazzoni (1/4) - Lightning Hovertank (Royal)
Point Commander Heiko Peck (1/4) - Lightning Hovertank (Royal)
Point Commander Zhou Murphy (2/2) - Lightning Hovertank (Royal)
Aero StarStar Captain Yavor Dudzinsky (1/2) -
Thunderbird TRB-36b
Pilot Kirsty Johnston (1/3) -
Stuka STU-K5b
Pilot Olga Dwelley (2/2) -
Ahab AHB-443b
Pilot Tommy Budolin (2/4) -
Hellcat II HCT-214
Pilot Marian Rickard (2/4) -
Rogue RGU-133LF
AirCav Star*Star Commander Nicolas Seidman (1/2) - Jump Infantry Platoon (Rifle)
Point Commander Dain Cooper (2/1) - Jump Infantry Platoon (Rifle)
Point Commander Jeong Houan (1/3) - Jump Infantry Platoon (Rifle)
Point Commander Shawn Burns (1/3) - Jump Infantry Platoon (Laser)
Point Commander Michael Steding (2/3) - Jump Infantry Platoon (Laser)
*Each infantry point carried by 1 Cobra Transport VTOL (Royal)
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Type/Model: Alacorn Mk VI Heavy Tank (Fletcher)
Mass: 95 tons
Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 9.50
Engine: 285 XL Fusion 2 8.50
Shielding & Transmission Equipment: 0 4.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 4.00
Armor Factor: 208 pts Ferro-Fibrous 2 12.00
Internal Armor
Structure Value
Front: 10 50
Left / Right Sides: 10 40/40
Rear: 10 28
Turret: 10 50
Weapons and Equipment Loc Heat Ammo Items Mass
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2 Gauss Rifles Turret 0 32 3 34.00
1 PPC Turret 10 1 7.00
1 SRM 6 w/ Artemis IV Front 0 15 2 5.00
1 Beagle Active Probe Body 0 1 1.50
1 Guardian ECM Body 0 1 1.50
2 Anti-Missile Systems Turret 0 12 3 2.00
1 C.A.S.E. Equipment Body 1 .50
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TOTALS: 10 16 95.00
Items & Tons Left: 8 .00
Calculated Factors:
Total Cost: 18,312,450 C-Bills
Battle Value: 1,408
Cost per BV: 13,006.0
Weapon Value: 1,464 / 1,433 (Ratio = 1.04 / 1.02)
Damage Factors: SRDmg = 42; MRDmg = 29; LRDmg = 16
BattleForce2: MP: 3T, Armor/Structure: 0 / 9
Damage PB/M/L: 5/5/4, Overheat: 0
Class: GA; Point Value: 14
Specials: ecm, prb
Phoenix Hawk PXH-1c (Ravenwater)
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 2820
Cost: 8,649,540 C-Bills
Battle Value: 1,511
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 3 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard Gyro 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
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Equipment Location Heat Critical Mass
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Guardian ECM Suite CT 0 2 1.50
ER Large Laser RT 12 2 5.00
Medium Laser RA 3 1 1.00
Snub-Nose PPC RA 10 2 6.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
6j 3 2 1 0 2 1 Structure: 2
Special Abilities: ECM, ENE, SRCH, ES, SOA