Entry #22
Zenith Jump Point, Graham IV,
Terran Hegemony
08:00 7 February 2767
Graham IV was founded right from the beginning to be a major industrial centre. There are six major cities, each of which grew up around the factories of a different corporation. Two of them are major military contractors, so the planet is guarded by five massive Castles Brian, fortifications intended to keep the planet from falling entirely under foreign control, and a fairly significant number of M-5 and M-3 drones.
That hadn’t protected it against Amaris’ soldiers and I’m not proposing to let it stop me from liberating it. Of course, since I only have five brigades at my disposal… please excuse me, General McEvedy only has five brigades under his command: the three from his own 331st Division and two HAF brigades, one of tanks and the other of mechanised infantry. And that’s not a huge force to use as a planetary invasion force. Taking even one Castle Brian with a single division would be impressive under normal circumstances.
Of course, since unlike the troop transports I’ve used one of the SLDF’s recharge stations to come via Pollux they are… adequately escorted.
Pollux, it turned out, didn’t have any surviving SDS control centres. It had had plenty of Caspars though and between McTiernan and the various SLDF veterans serving on jumpships that operated from New Dallas, I’d been able to put together crews for as many as I could control.
We’re in the Graham IV system for about half a minute before my leading squadron of eight are under fire from twelve of their counterparts here, and the rest of the jump point defences are coming online.
I bring the rest of the Caspars into formation, piping targeting data from the leading squadron to their sister-ships, allowing us to fire with far greater accuracy than our range should allow.
Even so, five of the eight Caspars are burning wrecks – in one case, several chunks of wreckage – before we’ve smashed down the immediate response and there are thirty more hostile M-5s incoming and the pair of Pavise stations are launching Voidseekers and M-3 drones at an impressive rate.
I’m not too sentimental about the Caspars themselves, but the jump crews didn’t get off in time.
Thirty seconds after the other crews have taken to their shuttles, my little fleet go to double the usual sustained acceleration and start generating attack vectors upon the stations. It’s an interesting tactical challenge and in some ways like a game of chess: to win this fight, neither side has to destroy all their opponents, just the ‘king’. Without controls, the loser’s drones would be useless.
And just to balance things up, while I have twice as many drones in the fight, they have twice the command posts.
It seems entirely too fair to me, so I skew things back in the proper direction by aiming two of the intact squadrons directly at the massive space stations. Even battering them into fragments won’t stop a couple of megatons of metal from striking home unless they manage to divert those ships with massive firepower.
Massive firepower that won’t therefore be directed at me.
Yes, I’m using my fellow drones as expendable cannonfodder. No, I don’t feel particularly guilty about it.
I’m fairly sure that they’re not sapient. And if they were, they’d almost certainly want to do this, right?
They’re soldiers, made that way.
I don’t ‘keep telling myself that’ in some obsessively guilt-ridden way. It’s no more immoral than riding a horse to war, even before the day of the machinegun.
The crew of one of the space stations must want to live more than those aboard the other one, since about half of the swarm of fighters coming at me divert towards the two ramming squadrons. The others are coming straight on at me with a formidable degree of focus.
After the previous issues I’ve had with hacking active drones, I’ve refined my approach. I also keep it simple, focusing on a single M-3 – specifically one that the Voidseekers are about to pass. I do have open command controls now, after all.
The fighters are almost past the drone when I bring it under control and there’s a very narrow window before the crew aboard its parent station realise that I’ve cut them off from the self-destruct system and resort to more direct means of getting rid of it. Long enough to take out more than a dozen of the Voidseekers. Rather a shame that the stations had almost three hundred at their disposal really.
My own Voidseekers engage the rest. To even things up I’m carrying two M-10 drones – automated Titan carriers - but that still leaves me only a few over sixty. My only advantages are that the division of the strike between myself and the ramming squadrons leave my drones outnumbered only two-to-one – and none of mine are slowing themselves down with nuclear missiles.
There had been an ample stock of Air-to-Air Missiles on New Dallas and they were much more useful in this situation. For the first time in this battle, I kick in to transmit a musical accompaniment. Just in case they didn’t know who I was.
That I am Winterborn.
Despite a rather impressive opening salvo, backed up by bracketing fire from my entire fleet, my fighters aren’t quite capable of stopping every one of the enemy drones from reaching firing range. I would have killed for an anti-missile system – something to suggest if I can get a refit at any point – but all I can do is grit figurative teeth and –
AAAAAAAAAAAAAH! AAAAAAAAAAARGH!! … … . AAAAAAAAARRRRGGGGH!!!
- against my worst expectations to crash onwards out of the aftermath of three nuclear strikes. None, fortunately, had penetrated but my forward railgun turret and one of the Howdahs welded to me was gone.
So were twelve of sixteen Caspars I’d assigned to ram, with one squadron entirely wiped out. Of the other four, two peeled up and raked the station in passing while the other two plunged right in, followed by what was still thousands of tons of wreckage. The resultant explosions left fifteen half the enemy M-5s directionless, mostly the ones that had been engaging me.
With their own fighters gutted by trying to get at me, the remaining station rather quickly realised the scale of their predicament. It took only a single transmission from General McEvedy to persuade them to surrender. That gives me enough Caspars to replace my losses… if I hadn’t lost a Howdah. Ah well…
Oh yeah, one more thing about Graham IV.
It’s only one jump from Terra.
Fat man? My gauntlet just hit your face. I hope I broke your nose.