The Pirate wars
The first raid
The first warning the Arkonians had that something was amiss were the three Union-class ships burning on an unauthorised vector towards one of the main industrial centres on Dustball. Unfortunately the space control didn't sound the alarm until two hours later when the ships were only minutes from touchdown. The Pirates hit the spaceport hard and their aerospace fighters strafed the Arkonian fighter wing based on Dustball, keeping it grounded, until the pirate mechs showed up to deal with the defenders, a whole squadron of FSAAS Aerospace fighters were captured intact and two more squadrons where damaged or destroyed on the ground. The Pirates started looting any nearby production facility and storehouse, two civilian Mule-dropships were captured in the spaceport and packed with loot as well as thousands of confused Arkonian civilians that were rounded up around the spaceport, too surprised by events to even try to run when the raid hit.
The Arkonian army's attempted counter attack was a bloody and disastrous failure as the surprised and inexperienced troops were hastily thrown into action against the battle hardened veteran raiders without any plan or support. The defeat resulted in further calamity as the pirates now also salvaged several mechs and combat vehicles from the battlefield. Having packed their ships to the bulkheads with loot the pirates blasted off and detonated demolition charges in many parts of the spaceport and surrounding buildings, destroying what they couldn't steal.
On the way out of the system the pirates started vectoring towards the Citadel and the mothballed jumpship fleet stationed there but the ships of the 1st Heavy Strike Division and the fighters of the 3rd fighter wing were alerted and scrambled which forced the raiders to abandon any designs they might have had on hitting that facility as well.
The aftermath
For the Tirana pirates the Dustball raid was the most profitable raid ever. Indeed the ships intended to blast off to fetch more loot as soon as they were unloaded, along with every able bodied man that could be rounded up for a second raid. Fortunately for the Free State the sheer success of the initial strike delayed the follow-up raid by several weeks as squabbles over the division of the spoils and the targets of future raids heated up on Tirana. When the second raid was finally launched the faction favouring the ambition to hit the capitol city on Arkon IV, conquer the entire system and install the pirate band as the ruling nobility of Arkon, had won the argument over the faction which merely wanted to raid and loot the system down to bedrock.
The Arkon Free State had been plunged into a state of complete shock and political chaos by the raid, not only had the secret of the system been uncovered but the long neglected system defences had failed miserably to protect the people of Dustball. The savagery of the raiders struck terror into the hearts of the population which demanded action. In a hastily called session of parliament an emergency defence act was passed to rebuild the military and destroy the pirates, the only alternate proposal was from those that favoured bribes, that perhaps the pirates could be bought off, at least until the military was prepared to take them out permanently.
Arkonian re-armament started quickly. Several civilian dropships were taken into dock to be armed, the plants that had built small crafts for the civilian market suddenly had to dust off their old aerospace fighter designs and the navy yard at the Citadel started to reactivate the old corvettes and Scout II jumpships that had been deactivated and mothballed generations earlier. Many civilian miner and loader mechs operating on Dustball and Hellsgate were hastily armed and their pilots drafted into the military. The FSAAS raised two additional brigades of reserve troops from retired military personnel and recruits in training. Even some of the massive mining machines on Dustball and Hellsgate were armed with surplus capital missile tubes for orbital defence.
A quick survey of the system revealed that the attack had struck the mothballed Nadir recharge station before burning in system to hit Dustball. The emergence detectors on the station, which should have triggered and sent a warning to the FSAAS in-system, had malfunctioned long ago and the ransacked station was now in a decaying orbit that had to be corrected before the station fell too deep into the system to be saved. Suspecting that the pirates would probably hit the Zenith station on their next raid the FSAAS based the entire Heavy Interceptor division there along with two fighter squadrons in an ambush. Unfortunately the FSAAS miscalculated as the next raiding force arrived at an in-system pirate point.
The Second raid
The Arkon preparations for war had barely started when the Tirana pirate gang returned in force. Five weeks after the first raid four jumpships jumped in at a pirate point not far from Arkon IV. The first raiders had noted the EM radiation from the fourth planet and the illuminated cities dotting the night side during their first raid and interrogation of the people captured on Dustball had revealed the rest. Now they were going to hit the population and administration centres of the Free State hard. The force assembled was the largest single raiding force the Tirana pirates had ever mobilised, two Invader and two Merchant-class jumpships brought four Union, two Leopard, the two captured Mules and a Seeker-class dropship to the Arkon system. The pirates made a quick high-g burn for the city of Landing on Arkon IV catching the widely dispersed space combat assets of the FSAAS badly out of position.
The swift Seeker ship detached itself from the main body and went hunting for cargo dropships in transit between the Arkon worlds instead of attempting to join in making planetfall with the rest of the force, it would capture two ore carriers, kidnap almost a thousand civilian mine workers and their families and destroy a small habitat in the asteroid belt before escaping by a pre-planned rendezvous with a jumpship in the outer reaches of the Arkon system.
As the main strike force vectored for the capital on Arkon IV the eight ships spread out to land around the city in an effort to encircle it. They had tortured the information on much of the FSAAS ground forces out of their military captives. But that the city was still defended by the massive guns of the planetary defence system built by the SLDF almost four centuries earlier still remained unknown to them and none of their captives volunteered that information. The nervous green gun crews manning those ancient defences unfortunately lost their nerve and opened fire too soon. The massive particle guns lit up the first Union coming into range rather than waiting for more ships to enter the kill zone. The ship was reduced to fiery fragments that rained down on the city causing a few casualties and fires. The remaining pirate ships were too close to the planet to outright abort their landing but they were still able to avoid the kill zone as they desperately vectored away from the space defence guns to land further away from the capitol.
The pirate raiders were savage wherever they touched down in revenge for the destruction of their fellows but also a sense of fear had crept into the gang over the hidden strength shown by Arkon’s defenders. In addition to looting, raping and pillaging they also destroyed everything they couldn't take with them. This spree of wanton destruction and barbarism included the destruction of an underwater habitat which caused the drowning of over 2000 people, they finally blasted off before the Arkon garrison could engage them; taking care to stay well away from the orbital defences. The FSAAS ships and fighters pursued but were not strong enough to make a decisive attack before the pirates jumped out and escaped with more captives and loot.