Guys, double-check my units here. I am going from Sarna.net, since my books are mostly packed up in storage. Dragon Cat, in this AU, they are aiming squarely at the Federated Commonwealth . . . well, the Lyran half. Potential opposition is thus:
Armed Forces of the Federated Commonwealth (3049)
Arcturan Guards: 3 Regiments, 6 Regimental Combat Teams (8th RCT, 11th RCT, 15th, 17th RCT, 19th, 20th, 23rd RCT, 24th RCT, 25th RCT)
Avalon Hussars: 8 Regimental Combat Teams (11th RCT, 17th RCT, 20th RCT, 22nd RCT, 33rd RCT, 39th RCT, 41st RCT, 42nd RCT)
Ceti Hussars: 3 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT)
Chisholm's Raiders: 2 Regimental Combat Teams (1st RCT, 2nd RCT)
Crucis Lancers: 8 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT, 4th RCT, 5th RCT, 6th RCT, 7th, RCT, 8th RCT)
Davion Brigade of Guards: 8 Regimental Combat Teams (Assault Guards RCT, Heavy Guards RCT, Light Guards RCT, 1st RCT, 2nd RCT, 3rd RCT, 4th RCT, 5th RCT)
Deneb Light Cavalry: 6 Regimental Combat Teams (4th RCT, 5th RCT, 8th RCT, 10th RCT, 12th RCT, 15th RCT)
Donegal Guards: 4 Regiments, 9 Regimental Combat Teams (2nd RCT, 3rd, 4th RCT, 5th RCT, 6th RCT, 7th, 8th RCT, 10th RCT, 11th, 12th RCT, 13th, 14th RCT, 17th RCT)
Federated Commmonwealth Corps: 12 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT, 4th RCT, 5th RCT, 6th RCT, 7th RCT, 8th RCT, 9th RCT, 10th RCT, 11th RCT, 12th RCT)
Lyran Guards: 14 Regimental Combat Teams (1st RCT, 3rd RCT, 5th RCT, 6th RCT, 10th RCT, 11th RCT, 13th RCT, 15th RCT, 19th RCT, 24th RCT, 26th RCT, 30th RCT, 32nd RCT, 36th RCT)
Lyran Regulars: 10 Regiments (1st, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, 11th, 15th)
New Ivaarsen Chasseurs: 2 Regiments (1st, 2nd)
Robinson Rangers: 2 Regiments (1st, 2nd)
Royal Guards: 3 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT)
Skye Rangers: 2 Regiments, 2 Regimental Combat Teams (4th RCT, 10th, 17th RCT, 22nd)
Syrtis Fusiliers: 3 Regimental Combat Teams (5th RCT, 6th RCT, 8th RCT)
Tikonov Republican Guards: 3 Regiments (1st, 2nd, 4th)
Unaffiliated Regiments: 8 Regiments (1st Aragon Borderers, 1st Argyle Lancers, 1st Capellan Dragoons, 1st Federated Suns Armored Cavalry, 1st Kathil Uhlans, 1st Kesrel Grenadiers, 1st Kittery Borderers, Winfield's Brigade)
March Militias: 51 Regimental Combat Teams
Capellan March Militia (FS): 7 Regimental Combat Teams
Crucis March Militia (FS): 8 Regimental Combat Teams
Donegal March Militia (LC): 3 Regimental Combat Teams
Draconis March Miitia (FS): 10 Regimental Combat Teams
Periphery March Militia (LC): 6 Regimental Combat Teams
Sarna March Militia (LC): 7 Regimental Combat Teams
Tamar March Militia (LC): 6 Regimental Combat Teams
Tamarind March Militia (LC): 4 Regimental combat Teams
Training Cadres and Battalions: 7 Regiments, 16 Battalions
(1st Albion Cadre, 2nd Albion Cadre, 1st NAIS Cadre, 2nd NAIS cadre, 3rd NAIS Cadre, Sarna Martial Training Group, Tikonov Martial Training Group, plus 16 training battalions)
Mercenary Formations: 69 Regiments, 6 Battalions
12th Star Guards (4 Regiments), 12th Vegan Rangers (4 Regiments), Blue Star Irregulars (3 Regiments), Dioscuri (2 Regiments), Dismal Disinherited (3 Regiments), Eridani Light Horse (3 Regiments), Grave Walkers (2 Regiments), Illician Lancers (4 Regiments), Kell Hounds (2 Regiments), Knights of St. Cameron (2 Regiments), Lexington combat Group (3 Regiments), Narhal's Raiders (2 Regiments), Northwind Highlanders (4 Regiments), Screaming Eagles (2 Regiments), Fighting Uruk-hai (3 Regiments), Wolf Dragoons (5 Regiments, 2 Battalions), Gray Death Legion, Green Machine, Greenburg's Godzillas, Gregg's Long Striders, Grim Determination, Hansen's Roughriders, Harlock's Warriors, Hermann's Hermits, Hsien Hotheads, Kingston Caballeros, Laurel's Legion, Lindon's Regiment, Lone Star Regiment, Markson's Marauders, Martian Cuiassiers, Mobile Fire, New Hessen Armored Scouts, Simonson's Cutthroats, Team Banzai, Vandelay's Valkyries, Vinson's Vigilantes, Barber's Marauder IIs (1 Battalion), Clifton's Rangers (1 Battalion), Fuchida's Fusiliers (1 Battalion), Snord's Irregulars (1 Battalion)
A total of 97 Regiments, 22 Battalions, and 132 Regimental Combat Teams . . . IF no one else gets involved. Sure, not all of that is going to be in the Lyran half of the realm, but once the scope of the invasion is understood, probably 3/4s will get moblized. That is around 177 Regiments just of 'Mechs. No counting any of the armor, infantry, or artillery regiments in the RCTs (about 100). On average, those will add another 300 regiments of tanks, 500 of infantry, and 100 battalions of artillery, plus ASF assets. If no one else gets in the game, and Hanse deploys 3/4s of his forces to stop the invasion.
Facing that, the Clans have 290 front-line Clusters and 84 second-line Clusters. Now, what if the DC and FWL decide to get skin in the game? That could add another 100-120 Regiments of 'Mechs alone. Besides, while the Lyran Commonwealth is the primary target of this phase of Revival, the Clans do mean to conquer the entire Inner Sphere (and near Periphery). They don't have the forces to do that, but do they know it?
MA