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General BattleTech => Alternate Universe => Topic started by: masterarminas on November 28, 2012, 03:24:06 PM

Title: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 03:24:06 PM
Okay.  I need someone to check my math and my thinking processes here, if you folks don’t mind.  This is for a new, more hard-core Clan Invasion AU that I am working on.  But we will get to that in a moment.

Some background first. 

When the debate began on what would become the Dragoon Comprise in 3000, things proceed according to canon . . . with the following exception (a rather large exception).  In this AU, the Khan of Clan Star Adder (name needed) brings up the matter of logistics for a future invasion.  In addition to the dispatch of Wolf’s Dragoons, the Adders force a vote on establishing a forward base in the Chainelane Isles to support the Invasion, when it is launched. 

Citing the vast distance between the Homeworlds and the Inner Sphere, the Adders successfully argued that a source of supply must be close at hand; while many critics of the plan derided the Adder caution, the opportunity to seize new holdings appealed to many Crusaders, whereas several nominal Warden Clans supported the measure because they recognized the sheer difficulty of conducting the invasion at such great distances.  Supported by the Cloud Cobras, Diamond Sharks, Ghost Bears, Goliath Scorpions, Hell’s Horses, Nova Cats, and Snow Ravens, the Adder Khan was able to override the objections of Khan Kerlin Ward of Clan Wolf.

Operation Shining Dawn would consist of three components:  the conquest of the Chainelane Isles and subsequent integration into Clan society, the establishment of a Clan manufacturing complex on those worlds, and the establishment of a permanent series of way-stations and Jump-Ship stages between the Homeworlds and the Isles.

PHASE I (Occupation and Integration)

A small Clan force of older SLDF BattleMechs and Aerospace Fighters (using equipment from reserve caches) would be dispatched to seize and defend the ten inhabited systems of the Chainelane Isles.  Trials between the Clans resulted in the following enclaves being established in 3005.

Vannes:  Clan Jade Falcon
Ingvolstand:  Clan Star Adder; Clan Cloud Cobra
Idrmach:  Clan Wolf; Clan Coyote
Fredotto:  Clan Smoke Jaguar
Paran:  Clan Ghost Bear; Clan Snow Raven
Syrstart:  Clan Diamond Shark; Clan Hell's Horse
Haublan:  Clan Steel Viper; Clan Burrock
Far Reach:  Clan Nova Cat; Clan Ice Hellion
Chaine Cluster:  Clan Fire Mandrill; Clan Blood Spirit
Rondane:  Clan Goliath Scorpion

The initial invasion of the Isles was successfully accomplished in less than a week of fighting across the ten systems; then the Clans began to integrate the existing population into their Castes.  This experience soon tasked the adaptability of the Clans, leading to all of the Clans putting more and more second-line and garrison forces in place as they fought against the sullen Isleanders who resisted conversion to Clan society.  Some Clans were more successful at this, while others found themselves involved in a bloody struggle that escalated into brutality and massacres.

Still, the relatively small population of the worlds within the Isles made this matter a foregone conclusion.  Building on their experience in the Tanite Worlds, the Cobras and Burrocks quickly took the lead in establishing order . . . which many Clans then followed.  Others (notably the Jaguars) did not.  Regardless, by 3027, the subjugation of Isles was complete, save for isolated terrorist activities.  An entire generation had been born and raised to adulthood under the rule of the Clans, and little by little, the Isles were converted into strongholds of Clan Law.

However, the sheer length of time that it took for the Clans to fully establish control and integrate the Isleanders into their culture and society gave many Khans pause over a full-scale invasion of the Inner Sphere.  They worried that the far larger numbers present there might prove too much to absorb without shattering what little cohesion the Clans shared; other leaders scoffed at such concerns, noting that none of the Clans in the Isles had committed more than one or two Clusters of second-line troops and a handful of Garrison forces.  Surely, they claimed, that the full might of the Touman would be able to cow resistance far more quickly.

PHASE II (Establishment of Manufacturing and Support Complexes)

Phase II began almost immediately after the seizure of the Isles, although to differing degrees.  While the Isles had been inhabited for centuries, the native Isleanders had a very low level of technology (relatively speaking) vis-à-vis the Clans.  It took the work of decades to fully raise the technology level of the natives to a level comparable to that of the Homeworlds, but by 3027, each world of the Isles possessed the same level of technological achievement as the remainder of the Clan holdings.  The natives had barely begun to scratch exploiting the natural resources of their worlds and (in many cases) had used technology that polluted their environment.  Clan Scientists and Technicians and Merchants and Laborers spent decades correcting the course of centuries, locating mineral resources, building infrastructure, and fully integrating the population.

In this, certain Clans made far greater progress than others, as the Cobras, Sharks, Bears, Scorpions, Falcons, Cats, Ravens, Adders, and Wolves transplanted hundreds of thousands of civilians from the Homeworlds to their new holdings.  These Clans were rewarded as their new systems became profitable; the other Clans found their progress stalled as they tried to accomplish the same thing, but with a minimum of investment and a heavy reliance on the unskilled (and often illiterate) natives.

Despite those setbacks, Phase II was a success.  Every Clan managed to establish a manufacturing complex in the Isles.  The Ravens built a major shipyard (not quite as large as the Yards at Lum) orbiting Paran; while this complex was not capable of building WarShips, it was able to service them and conduct repairs.  DropShips and JumpShips could both be constructed at the facility.

Meanwhile, munitions factories, BattleMech and OmniMech production complexes, armament factories, Elemental Battle Armor production centers, Aerospace and OmniFighter manufacturing plants, small arms plants, and vehicle factories sprang up across the Isles.  Vast warehouse complexes were built and supplies were stockpiled in tremendous quantities. 

It was not forgotten that the Isles had been conquered only as a stepping stone.  To form a military depot and forward base from which the Clans would triumphantly return to the Inner Sphere.  By 3030, the Clans had begun to transfer front-line troops to the Isles, beginning a build-up that would continue until the launch of Operation Revival in 3049.

In a radical move, several Clans began construction on ground-based SDS systems on their possessions in the Isles in the late 3030s.  Although far from complete, these orbital defenses provide their enclaves with some protection from hostile attack from space.

PHASE III (Linking the Homeworlds and the Isles)

Phase III began in 3007 with the ultimate goal of connecting the two isolated sections of Clan space into one (almost) unified whole.

There were many detractors of this part of the plan.  Some very vocal critics voiced concerns that permanent way-stations and a command circuit linking the Isles and the Homeworlds would give (one day) the Inner Sphere the opportunity to quickly locate the Homeworlds and conduct military operations there.  But, the proponents used the Clan’s own arrogance against them . . . accusing those critics of being cowards who feared the Inner Sphere. Scores of Trials of Grievance were fought over the issue, and three separate Trials of Refusal; but in the end, the Council of Khans approved the allocation of resources to the project.

The system of Dagda (X coordinate -129.63; Y coordinate 1590.24) in the Pentagon was selected to be the starting point, linked to the end-point at Ingvolstand (X coordinate -153.17; Y coordinate 574.24); these two worlds formed the shortest path between the Homeworlds and the Isles, spanning slightly more than 1,016 light-years.  Christened as the Aaron DeChavillier Corridor, the project would take decades to complete.

Thirty-three stations were constructed at intervals of 27.46 light-years between Dagda and Ingvolstand.  These stations were placed in deep space, avoiding all contact with planetary systems; although this prohibited the stations from relying upon solar sails to generate power, it was done to ease the discomfort of the traditionalists over this line of breadcrumbs.  Each station was massive, roughly the same size as an Olympus-class, but relied upon their fusion generators to charge the energy storage batteries instead of solar sails.  Equipped with a HPG transmitter, these stations would serve as way-points, fueling stations, repair stations, and communication links between the Homeworlds and the Isles.

All thirty-five stages (Dagda, Stations ADCCS-01 through ADCCS-33, and Ingvolstand) were assigned four Odyssey-class JumpShips (140 in total) that provided a quick means of transport along the Corridor.  Typically, a pair of the JumpShips would start from Dagda and jump to next station in the chain.  Upon arrival, their DropShips would detach and dock with fresh JumpShips that would then jump to the next station.  With transfer times requiring approximately one-half hour, up to eight DropShips could delivered through the stages in the Corridor in approximately sixteen and one half hours.  As each Odyssey is outfitted with lithium-fusion batteries, the Corridor is able to conduct such a transit twice per week (every 3.5 days) per JumpShip pair, hauling resources, personnel, supplies, or up to a Cluster of troopers in each transit.  At maximum capacity, the Corridor is able to initiate one full-length transit of eight DropShips every 42 hours.  However, such transits are rigorously scheduled and can be altered only for the direst of circumstances.

The high-speed command circuit of the Corridor is regularly used by the Clans in transferring personnel and material between the Isles and the Homeworlds, but ships (especially WarShips) are still called upon to make the journey themselves.  To keep these vessels supplied on the long voyage (34 jumps with a minimum spacing of 3.5 days between jumps for a total transit time of 115.5 days Dagda-Ingvolstand), each station along the Corridor has vast quantities of fuel, provisions, and spare parts available.  Each station is also assigned at least one tug to tow disabled ships.

Construction of the corridor was a massive undertaking, requiring the major commitment of the Ravens (and indeed, ALL of the Clans), with the final link in the chain completed in 3044.  Since the official opening of the Corridor, the flow of resources from the Isles to the Homeworlds (and troops, war material, and supplies vice-versa) has increased dramatically.  Station and JumpShip crews of the Corridor are drawn from the castes of every Clan, with each contributing roughly 5.8% of the personnel and ships required for the Corridor to operate.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 03:47:39 PM
COMSTAR AND THE ISLES

Of course, ComStars exploration program discovered the Isles in 3017.  The JumpShip DeGama was conducting a survey of Periphery systems when it jumped into Vannes on August 17th of that year.  But strict orders from the Grand Council of Khans managed to maintain the secret nature of the Isles . . . and keep concealed the identity of their new owners. 

ComStars report indicates that upon arriving at the Zenith point of the system, they were immediately challenged by an Invader-class JumpShip loaded with two Leopard CVs and one Avenger-class Assault DropShip.  The exploration crew was threatened with hostile action, but DeGama’s commander managed to use diplomacy to avoid a conflict.  He noted that the natives of the Chainelane Isles were ‘highly territorial’ and wished to establish ‘no contact’ with anyone at this time.  As his report indicated that the ships and fighters observed possessed the same levels of technology as the Inner Sphere, he agreed that ComStar would respect their borders and territorial integrity.

Captain Alan Jeffries did note that the Isleanders which he had established contact with were ‘hostile, barbaric, and given to physical violence at the drop of a hat;’ he recommended to the First Circuit that ComStar respect their territory (of which he was given very basic charts) and avoid future contact unless the Isleanders (and in particular, the Raptors of Vannes, whom he suspected of being pirates) reached out to them. 

Had Jeffries and DeGama encountered true-born Clan Warriors, it is unlikely that he would have survived . . . and quite possible that the Inner Sphere alerted to the impending threat.  But, the Falcons were using Vannes and the Isles as a dumping ground for their free-birth Warriors, who in accordance with the directives of the Grand Council, were playing the part of bandits and rogue warriors to the hilt.

Sporadic contact would continue through the 3020s,-30s, and -40s, but in all cases, the ‘Isleanders’ reacted with hostility and ComStar withdrew, believing the Clan ruse that they were relatively primitive barbarians fighting amongst themselves (which, since the Clans of the time were fighting amongst themselves, was not a difficult concept to convey).
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 04:42:18 PM
RAMPING UP FOR INVASION

With the completion of the DeChavillier Corridor in 3044, the Clans prepared themselves to launch Operation Revival . . . the Invasion of the Inner Sphere.  Reports from the Dragoons had gradually slowed and then came to a halt in 3031, four years after the tragic death of Khan Kerlin Ward in a vehicular accident on Strana Mechty.  Still, the Clan Merchants managed to keep abreast of the general nature of life in the Inner Sphere, and the Khans were growing worried over the increased power of the Federated Commonwealth.  It was possible (if unlikely) that Hanse Davion might well be able to reform a new Star League . . . and that was unacceptable to the Crusaders.

The Great Debate raged for years, but at long last the vote to launch REVIVAL was successful in late December of 3048.  Final preparations were made and troop movements scheduled with the actual invasion to commence on August 1, 3049.

But before REVIVAL could begin, the Clans needed to decide upon a plan.  Led by an impassioned speech from Khan Margaret Collesano of Clan Goliath Scorpion, the Wardens (and more than a few Crusaders) refused to authorize the plans of Khans Showers and Crichell that would have seen just four of the seventeen invade.

“Trothkin,” she said in the well of the Hall of the Khans on Strana Mechty, “our Return is not a prize that can be held by a few, but instead it was the Promise of the Great Father and the Founders to all of us.  We Return from our long-exile as One People, as the Clans of Kerensky, and to give this honor to but a handful, while keeping the rest at home . . .; no, this is wrong, it is against the intention and the will of Nicholas Kerensky and Aleksandyr Kerensky.  We must ALL return, or none of us shall.”

By a margin of just two votes, the Grand Council decided to return in force with all seventeen Clans.

The existing plans would have to be changed.  Khan Cassius N’Buta of the Star Adders managed to convince a majority of the Khans that the current plan of attacking three states at once was reckless—although his majority was slim, he was able (with the help of Ulric Kerensky) to convince the Khans to concentrate the might of the Clans against ONE Inner Sphere target . . . the Lyran Commonwealth half of the Federated Commonwealth.

CLAN LEADERSHIP (3049)

Blood Spirit:  Khan Karina Schmidt; saKhan Daryl Keller; Loremaster Bayle Campbell
Burrock:  Unknown
Cloud Cobra:  Kahn Din Steiner; saKhan Leighton Khatib; Loremaster Elena Riaz
Coyote:  Khan Robin Steele; saKhan Pazi Techernovkov; Loremaster ?? (Sullivan Koga?)
Diamond Shark:  Khan Ian Hawker; saKhan ??; Loremaster ??
Fire Mandrill:  Unknown
Ghost Bear:  Khan Karl Bourjon; saKhan Teresa DelVillar; Loremaster ?? (Aletha Kabrinski?)
Goliath Scorpion:  Khan Margaret Collesano*; saKhan Alicia Dinour; Loremaster ??
Hell’s Horses:  Khan Malavai Fletcher; saKhan Tanya DeLaurel; Loremaster ??
Ice Hellion:  Khan Stephen Tyler; saKhan ??; Loremaster ??
Jade Falcon:  Khan Elias Crichell; saKhan Timur Malthus; Loremaster ??
Nova Cat:  Khan Severen Leroux; saKhan Lucian Carns; Loremaster Biccon Winters
Smoke Jaguar:  Khan Leo Showers; saKhan Sarah Weaver; Loremaster Edmund Hoyt
Snow Raven:  Khan Lynn McKenna; saKhan ??; Loremaster ??
Star Adder:  Khan Cassius N’Buta; saKhan Tabitha Paik; Loremaster ??
Steel Viper:  Khan Natalie Breen; saKhan ??; Loremaster ??
Wolf:  Khan Ulric Kerensky; saKhan Garth Radick

*A change I have made, since Nikolai played such a prominent role in my last work.  In this AU, Nikolai was killed in 3045.  Ren Posavatz was turned out of office and the Scorpions selected both a new Khan and SaKhan.

Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 04:55:19 PM
Clan Blood Spirit

Command (Chaine Cluster)
Blood Guard Keshik (Elite/Fanatical)

Alpha Galaxy (The Blooding; Chaine Cluster)
Red Guards (Elite/Fanatical)
7th Blood Drinker Cluster (Elite/Fanatical)
37th Red Assault Cluster (Veteran/Fanatical)
55th Red Vanguard Cluster (Elite/Fanatical)
72nd Crimson Cuirassiers (Veteran/Fanatical)
112th Scarlet Battle Cluster (Elite/Fanatical)

Beta Galaxy (The Sanguine Reavers; Chaine Cluster)
Scarlet Guards (Elite/Fanatical)
33rd Red Battle Cluster (Veteran/Fanatical)
79th Blood Hussars (Elite/Fanatical)
91st Crimson Vanguard Cluster (Veteran/Fanatical)
71st Crimson Assault Cluster (Elite/Fanatical)
271st Crimson Assault Cluster (Veteran/Fanatical)

Sigma Provisional Galaxy (Chaine Cluster)
42nd Crimson Guards (Elite/Reliable)
88th Crimson Guards (Regular/Reliable)
158th Crimson Guards (Regular/Fanatical)
258th Crimson Guards (Veteran/Reliable)

Omicron Provisional Galaxy (4 second-line Clusters; York)
Tau Provisional Galaxy (3 second-line Clusters; York)
Upsilon Provisional Galaxy (3 second-line Clusters; York)

Naval Reserve:
Black Lion-class Battle Cruiser (Rocinante-Flagship)
Aegis-class Heavy Cruiser (Exsanguine)
Lola III-class Destroyer (Fury)
York-class Destroyer (Stooping Kite)

WarShips maked with an asterisk (*) remain in the Homeworlds.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 05:02:39 PM
Clan Burrock

Command (Haublan)
Iron Spine Keshik (Elite/Fanatical)

Alpha Galaxy (The Burning Acid; Haublan)
Stoneheart Keshik (Trinary) (Elite/Fanatical)
3rd Burrock Guards (The Acid Spitters) (Veteran/Fanatical)
192nd Burrock Guards (The Hunter-Killers) (Veteran/Reliable)
15th Combat Cluster (The Sting of Fate) (Veteran/Fanatical)
66th Combat Cluster (The Swarm's Fury) (Veteran/Fanatical)
116th Striker Cluster (The Deathshriekers) (Veteran/Reliable)

Beta Galaxy (The Blood Hunters; Haublan)
Spirit Devourer Keshik (Trinary) (Veteran/Reliable)
78th Burrock Guards (The Banshee's Scream) (Veteran/Reliable)
82nd Burrock Guards (The Reaving) (Veteran/Fanatical)
14th Combat Cluster (The Fury) (Veteran/Reliable)
102nd Combat Cluster (The Defilers) (Veteran/Reliable)
128th Striker Cluster (The Blood Drinker) (Veteran/Reliable)

Gamma Galaxy (Harvesters of Sorrow; Haublan)
Burning Scythe Keshik (Trinary) (Veteran/Reliable)
7th Burrock Guards (The Faceless) (Veteran/Reliable)
23rd Combat Cluster (The Burrock Grenadiers) (Veteran/Reliable)
114th Combat Cluster (The Nightmare) (Veteran/Reliable)
204th Combat Cluster (The Nameless) (Veteran/Reliable)
75th Striker Cluster (The Forgotten) (Veteran/Reliable)

Epsilon Provisional Galaxy (Haublan)
35th Burrock Defenders (Rock Eaters) (Regular/Reliable)
44th Burrock Defenders (The Devourers) (Regular/Reliable)
93rd Burrock Defenders (Caustic Spray) (Regular/Reliable)
331st Burrock Defenders (Hive Guardians) (Regular/Reliable)

Iota Provisional Galaxy (4 Second-line Clusters; Albion)
Kappa Provisional Galaxy (4 Second-line Clusters; Priori)
Omega Provisional Galaxy (4 Second-line Clusters; Dagda)

Naval Reserve
Nightlord-class Battleship (Absolute Truth)
Sovetskii Soyuz-class Heavy Cruiser (Divine Conquest)
Aegis-class Heavy Cruiser (Ares’ Might*)
Lola III-class Destroyer (Cameron’s Flame)
York-class Destroyer (Star Fire)
Vincent-class Corvette (Vritra*)

NOTE:  I pulled a lot of the informaton here from the fan-designed Clan Burrock Sourcebook linked on this site.  I have changed some, but the basics should be credited to the person who made it.  WarShips maked with an asterisk (*) remain in the Homeworlds.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 05:09:52 PM
Clan Cloud Cobra

Command (Ingvolstand)
Cobra Pharaoh Keshik (Elite/Fanatical)
Cobra Temple Keshik (Elite/Fanatical)

Alpha Galaxy (The Keystone; Ingvolstand)
33rd Battle Cluster (Thor's Hammer) (Elite/Fanatical)
45th Cobra Grenadiers (Spitting Serpents) (Elite/Reliable)
116th Dragoon Cluster (Last Stand) (Elite/Reliable)
214th Striker Cluster (Black Sheep) (Elite/Fanatical)

Beta Galaxy (Scourge of the Pentagon; Ingvolstand)
84th Cobra Fusiliers (Wings of Pharaoh (Veteran/Reliable)
121st Cobra Fusiliers (Dragonscales) (Veteran/Reliable)
185th Striker Cluster (Heaven's Gate) (Veteran/Reliable)
222nd Striker Cluster (Iron Butterflies) (Veteran/Reliable)

Delta Galaxy (Olympus Head; Ingvolstand)
1st Cobra Fusiliers (Wild Kaards) (Veteran/Reliable)
5th Cobra Fusiliers (Arms of Ares) (Veteran/Reliable)
170th Striker Cluster (Little Green Men) (Veteran/Reliable)
268th Striker Cluster (Titanium Wind) (Veteran/Reliable)

Epsilon Reserve Galaxy (Ingvolstand)
66th Cobra Guards (The Sapphire Guard) (Regular/Reliable)
102nd Cobra Guards (The Obsidian Guard) (Regular/Reliable)
155th Cobra Guards (The Jade Guard) (Regular/Reliable)
243rd Cobra Guards (The Emerald Guard) (Regular/Fanatical)

Gamma Reserve Galaxy (4 Second-line Clusters; Homeworlds)
Zeta Reserve Galaxy (4 Second-line Clusters; Homeworlds)
Eta Reserve Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve: 
McKenna-class Battleship (Second Coming*)
Cameron-class Battle Cruiser (Incense)
Aegis-class Heavy Cruiser (Consequence*; Inquisitor)
Lola III-class Destroyer (Cataclysm)
York-class Destroyer (Brimstone; Nebulous*; The Protector)
Vincent-class Corvette (Hertzog's Staff*; Trump*)
Fredasa-class Corvette (Hell Fury; Perdition's Flame)
Potemkin-class Troop Cruiser (True Sight; Wisdom of Ages)
Carrack-class Transport (Blind Faith*)

NOTE:  I have redone the Cobra's Touman a bit.  WarShips maked with an asterisk (*) remain in the Homeworlds.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 05:28:09 PM
Clan Coyote

Alpha Galaxy (Sight of the Coyote; Idrmach)
Golden Keshik (Guardians of the Prophecy) (Veteran/Fanatical)
Silver Keshik (The Chosen) (Elite/Reliable)
Bronze Keshik (The True Vision) (Regular/Reliable)
38th Assault Cluster (The Faithful) (Veteran/Fanatical)
72nd Reserve Battle Cluster (Guardians of the Pack) (Regular/Reliable)

Beta Galaxy (Heart of the Coyote; Idrmach)
9th Strike Cluster (The Pack) (Regular/Reliable)
19th Battle Cluster (Long Fangs) (Veteran/Reliable)
34th Strike Cluster (Rabid Coyotes) (Elite/Reliable)
67th Assault Cluster (The Devastators) (Veteran/Fanatical)
44th Reserve Battle Cluster (Hard Eights) (Regular/Fanatical)

Epsilon Galaxy (The Stalking Coyotes; Idrmach)
12th Battle Cluster (Shadow Coyotes) (Regular/Fanatical)
49th Battle Cluster (Midnight Assault) (Veteran/Questionable)
50th Assault Cluster (Creeping Death) (Elite/Fanatical)
95th Strike Cluster (Black Coyotes) (Regular/Reliable)
55th Reserve Strike Cluster (Double Nickel Demons) (Veteran/Reliable)

Zeta Galaxy (Swift Coyotes; Idrmach)
8th Recon Cluster (Eyes of the Coyote) (Veteran/Questionable)
69th Strike Cluster (Lightning Coyotes) (Regular/Reliable)
80th Strike Cluster (Swift Retribution) (Veteran/Fanatical)
81st Strike Cluster (The Exterminators) (Regular/Reliable)
101st Reserve Battle Cluster (Assault from Above) (Regular/Fanatical)

Omicron Galaxy (Ancient Coyotes; Idrmach)
98th Strike Cluster (Rogue's Gallery) (Regular/Fanatical)
246th Strike Cluster (The Coyote Irregulars) (Veteran/Fanatical)
990th Composite Battle Cluster (Best of Both Worlds) (Regular/Questionable)
509th Solahma Battle Cluster (The Centurions) (Regular/Reliable)

Lambda Galaxy (4 second-line Clusters; Homeworlds)
Nu Galaxy (3 second-line Clusters; Homeworlds)
Rho Galaxy (4 second-line Clusters; Homeworlds)

Naval Reserves:
Texas-class Battleship (Ancestral Home*)
Nightlord-class Battleship (Great Coyote Spirit)
Cameron-class Battle Cruiser (Blood of the Coyote*)
Sovetskii Soyuz-class Heavy Cruiser (Howling, Steel Fang*)
Liberator-class Cruiser (Spirit in the Sky)
Lola III-class Destroyer (Honor of Ages*, Courage)
Essex-class Destroyer (Windrunner)
Potemkin-class Troop Cruiser (Midnight Star, Morning Star)
Carrack-class Transport (Solar Blaze*)
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 05:47:37 PM
Clan Diamond Shark

Alpha Galaxy (Deathstrike; Syrstart)
Diamond Skate (Elite/Fanatical)
39th Strike Cluster (The Frenzy) (Elite/Reliable)
21st Combined Assault Cluster (Nagasawa's Sharks) (Elite/Fanatical)
27th Cruiser Cluster (Flashing Ivory) (Veteran/Reliable)

Beta Galaxy (Predator; Syrstart)
Pearl Skate (Elite/Reliable)
7th Cruiser Cluster (Riptides) (Veteran/Reliable)
6th Strike Cluster (Blood Hunters) (Elite/Reliable)
42nd Combined Strike Cluster (Gnashers) (Veteran/Questionable)

Gamma Galaxy (Snapping Jaws; Syrstart)
Emerald Skate (Elite/Fanatical)
8th Assault Cluster (Rogue Hunter) (Elite/Questionable)
21st Strike Cluster (The Merfolk) (Veteran/Reliable)
28th Cruiser Cluster (Strum Wache) (Regular/Fanatical)

Zeta Galaxy (Territorial Waters; Syrstart)
Agate Skate (Elite/Fanatical)
44th Cruiser Cluster (Land Sharks) (Regular/Reliable)
51st Strike Cluster (Diamond Hide) (Green/Reliable)
83rd Combined Strike Cluster (Cutting Pace) (Veteran/Fanatical)
27th Combined Strike Cluster (Regular/Questionable)

Lambda Spina Galaxy (3 Second-line Clusters; Homeworlds)
Rho Spina Galaxy (3 Second-line Clusters; Homeworlds)
Omega Galaxy (5 Second-line Clusters; Homeworlds)
Sigma Galaxy (5 Second-lien Clusters; Homeworlds)

Naval Reserve:
Nightlord-class Battleship (Terror of the Deep)
Sovetskii Soyuz-class Heavy Cruiser (Nagasawa)
Aegis-class Heavy Cruiser (Bloodlust*)
Lola III-class Destroyer (Predator; Space Hunter*)
Essex-class Destroyer (Sharon; Tracy*)
Fredasa-class Corvette (Swift Strike)
Potemkin-class Troop Cruiser (Kraken; Poseidon*; Red Tide; Titanic; Tsunami)
Volga-class Transport (Bold Venture; Speculator*)
Carrack-class Transport (Devourer*; Bloodletter*; Star Swimmer*)

WarShips marked with an asterisk (*) remain in the Homeworlds.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 05:53:40 PM
Clan Fire Mandrill

Alpha Galaxy (Battle-Hardened; Chaine Cluster)
Alpha Command Trinary (The Dragon Mandrills) (Elite/Fanatical)
53rd Assault Cluster (Stalwarts) (Elite/Fanatical)
3rd Mandrill Battle Cluster (Banner-Bears) (Elite/Fanatical)
7th Mandrill Battle Cluster (The Fire-Eaters) (Elite/Fanatical)
14th Striker Cluster (Burning Brands) (Elite/Fanatical)

Beta Galaxy (The Gift of Foresight; Chaine Cluster)
Beta Command Trinary (Cassandra's Folly) (Elite/Fanatical)
16th Assault Cluster (Silent Sentinels) (Elite/Fanatical)
1st Mandrill Battle Cluster (The Howling) (Elite/Fanatical)
13th Mandrill Battle Cluster (The Valiant) (Elite/Fanatical)
12th Striker Cluster (The Keystone Cluster) (Elite/Fanatical)

Gamma Galaxy (Strength of Will; Chaine Cluster)
Gamma Command Trinary (The Guardians) (Veteran/Reliable)
2nd Mandrill Battle Cluster (The Lionhearts) (Veteran/Reliable)
4th Mandrill Battle Cluster (Embers of Warfare) (Veteran/Fanatical)
11th Striker Cluster (The Fire Dancers) (Veteran/Fanatical)
19th Striker Cluster (Fire-Born) (Veteran/Reliable)

Delta Galaxy (Up and Coming)
Delta Command Trinary (Vulcan's Chariot) (Veteran/Reliable)
61st Mandrill Battle Cluster (The Brimstone Cluster) (Veteran/Reliable)
71st Mandrill Battle Cluster (Dante's Torment) (Veteran/Reliable)
202nd Striker Cluster (The Furies) (Veteran/Reliable)
301st Striker Cluster (Citizens of Hades) (Veteran/Reliable)

Epsilon Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Zeta Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Eta Garrison Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve:
Sovetskii Soyuz-class Heavy Cruiser (Reaver)
Lola III-class Destroyer (Anathema*; Rage; Rancor)
Vincent-class Corvette (Firetender*)
Potemkin-class Troop Cruiser (Fire-Eater)
Carrack-class Transport (Howler*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  For this AU, I have done away with the Kindraas.  The Mandrills are not divided against themselves; it just makes everything easier.

Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 28, 2012, 05:58:55 PM
The rest of the Clans will come tomorrow.  So far, with six of the seventeen Clans, we can see that there are 87 front-line Clusters and 25 second-line/garrison Clusters being committed to the attack.  Along with 39 WarShips.  And we haven't even come to the BIG Clans yet.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Dragon Cat on November 28, 2012, 07:44:25 PM
Tag

I like the Invasion of the Isles and the build up lots of interest there.  Also if the Clans were ever discovered in that region it could be believed that was the Homeworlds

Love the Raptors of Vannes finally Jade Falcons I like!!
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Corbeau on November 29, 2012, 10:03:40 AM
Clan Snow Raven: Khan Lynn McKenna, saKhan Joseph Crow (probably), Loremaster ?? but Klaus Harper didn't take the post until 3055.

I'm really liking the looks of this. :)
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 11:52:12 AM
Clan Ghost Bear

Command (Paran)
The Ourse Keshik (Trinary) (Elite/Fanatical)

Alpha Galaxy (The Golden Bears; Paran)
The Silveroot Keshik (Trinary) (Elite/Fanatical)
1st Bear Guards (The Rage) (Elite/Fanatical)
3rd Bear Guards (The ilKhan's Shield) (Veteran/Reliable)
20th Attack Cluster (Polar Bear) (Veteran/Fanatical)
50th Striker Cluster (The Black Bears) (Elite/Fanatical)

Beta Galaxy (Night Howlers; Paran)
The Shrill Keshik (Trinary) (Veteran/Fanatical)
304th Assault Cluster (The Howling Bears) (Veteran/Fanatical)
332nd Assault Cluster (The Iowa Blacklancers) (Regular/Reliable)
14th Battle Cluster (The Maulers) (Elite/Questionable)
12th Bear Chevaliers (The Wendigos) (Veteran/Fanatical)

Delta Galaxy (The Blitzkrieg; Paran)
Jorgensson's Keshik (Trinary) (Elite/Fanatical)
73rd Battle Cluster (The Lash) (Veteran/Fanatical)
8th Bear Cuirassiers (The Blinding Drive) (Veteran/Reliable)
68th Striker Cluster (The Walking Panzers) (Veteran/Questionable)
115th Striker Cluster (The Rolling Waves) (Elite/Reliable)

Rho Galaxy (The Bear Essentials; Paran)
Kabrinski's Keshik (Trinary) (Elite/Fanatical)
18th Battle Cluster (Fire with Fire) (Veteran/Fanatical)
243rd Battle Cluster (Apollo's Chariot) (Elite/Reliable)
283rd Battle Cluster (Ursine Inferno) (Veteran/Fanatical)
279th Battle Cluster (The Burnout Brigade) (Veteran/Questionable)

Omega Galaxy (The Raging Bears; Paran)
Tseng's Keshik (Trinary) (Elite/Fanatical)
5th Bear Guards (Arctic Thunder) (Veteran/Fanatical)
10th Bear Cuirassiers (Tundra Roughriders) (Elite/Reliable)
139th Striker Cluster (The Sphere Hunters) (Veteran/Fanatical)
140th Striker Cluster (Death from Above) (Veteran/Reliable)

Theta Galaxy (Paran)
3rd Bear Regulars (Veteran/Reliable)
4th Bear Regulars (Veteran/Reliable)
5th Bear Regulars (Veteran/Reliable)
6th Bear Regulars (Veteran/Reliable)

Kappa Galaxy (Paran)
1st Bear Regulars (Elite/Fanatical)
2nd Bear Regulars (Veteran/Reliable)
7th Bear Regulars (Regular/Reliable)
8th Bear Regulars (Regular/Reliable)

Xi Galaxy (4 Second-line Clusters; Homeworlds)
Omicron Galaxy (4 Second-line Clusters; Homeworlds)
Pi Galaxy (4 Second-line Clusters; Homeworlds)
Sigma Galaxy (4 Second-line Clusters; Homeworlds)
Tau Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve:
Nightlord-class Battleship (Ursa Major*)
Cameron-class Battle Cruiser (Dieron's Run*)
Black Lion-class Battle Cruiser (Bear's Den)
Lola III-class Destroyer (Blizzard, Icepick*)
Essex-class Destroyer (White Claw*, White Fang)
York-class Destroyer (Ursa Minor)
Fredasa-class Corvette (Black Ghost)
Volga-class Transport (Ursine Boatman)
Carrack-class Transport (Den Mother, Yggsdrasil*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTES:  The Bears are a bit smaller than in canon, but they are also smart enough that they brought twice the number of PGC/Garrison/Second-line forces of previously listed Clans.  Thanks to their robust Touman, they still have 20 Clusters (all second-line) left in the Homeworlds.

Running Totals:

Front-line:  107
Second-line:  33
WarShips:  46
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 12:05:29 PM
Clan Goliath Scorpion

Alpha Galaxy (The Rock Minders; Rondane)
24th Scorpion Cuirassiers (The Khan's Own) (Elite/Fanatical)
35th Scorpion Cuirassiers (The Scorpions of the Veil) (Elite/Fanatical)
8th Scorpion Dragoons (The Whip-Tail Brigade) (Elite/Fanatical)
14th Scorpion Hussars (Swift Retribution) (Veteran/Fanatical)

Beta Galaxy (The Sand Runners; Rondane)
23rd Scorpion Cuirassiers (The Ironshell Irregulars) (Elite/Fanatical)
1st Scorpion Dragoons (Heartvenom) (Elite/Fanatical)
6th Scorpion Hussars (Desert Wind) (Veteran/Fanatical)
22nd Scorpion Hussars (Eye of the Storm) (Veteran/Fanatical)

Gamma Galaxy (The Cave Dwellers) (4 front-line Clusters; Roche)

Delta Galaxy (Nightcrawlers; Rondane)
20th Scorpion Cuirassiers (Scorpio Ascendant) (Veteran/Reliable)
38th Scorpion Cuirassiers (The Khan's Castle) (Elite/Fanatical)
9th Scorpion Dragoons (Obsidian Claws) (Veteran/Reliable)
21st Scorpion Dragoons (Black Sun) (Regular/Reliable)

Epsilon Garrison Galaxy (Rondane)
5th Scorpion Gendarmes (Forked Ambition) (Regular/Fanatical)
7th Scorpion Gendarmes (The Din of Battle) (Regular/Fanatical)
10th Scorpion Gendarmes (Poisoned Gambit) (Regular/Fanatical)

Iota Garrison Galaxy (Rondane)
13th Scorpion Gendarmes (Scorpion Strikers) (Green/Reliable)
25th Scorpion Gendarmes (Blazing Eyes) (Regular/Questionable)
27th Scorpion Gendarmes (The Burning Sting) (Green/Questionable)

Zeta Garrison Galaxy (3 Second-line Clusters; Homeworlds)
Eta Garrison Galaxy (3 Second-line Clusters; Homeworlds)
Theta Garrison Galaxy (3 Second-line Clusters; Homeworlds)

Naval Reserve:
McKenna-class Battleship (Lei Kung)
Nightlord-class Battleship (Atropos*)
Cameron-class Battle Cruiser (Hephaestus*)
Sovetskii Soyuz-class Heavy Cruiser (Serket)
Aegis-class Heavy Cruiser (Corona Austrina*, Corona Borealis)
Congress-class Frigate (Bernlad, Garlon*)
Lola III-class Destroyer (Auriga*, Sagitta)
Essex-class Destroyer (Orpheus)
Potemkin-class Troop Cruiser (Enceladus, Epimetheus, Karttikeya, Prometheus)
Volga-class Transport (Andromeda)
Carrack-class Transport (Collrane*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  Like the Cloud Cobras, I have expanded the Scorpions slightly.  They are one of the few Clans to leave ANY front-line forces in the Homeworlds (4 Clusters), but (in partial compensation), they also have brought more garrison troops than most Clans.

Running Totals:

Front-line:  119
Second-line:  39
WarShips:  57
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 12:15:53 PM
Clan Hell's Horses

Command (Syrstart)
Alpha Keshik (Elite/Fanatical)
Omega Keshik (Elite/Reliable)

Alpha Galaxy (Stampede of Steel; Syrstart)
Alpha Command Binary (Elite/Fanatical)
11th Mechanized Cavalry (Blackhorse) (Elite/Fanatical)
12th Mechanized Cavalry (Long Knives) (Elite/Fanatical)
13th Mechanized Cavalry (Thirteenth Horse) (Elite/Fanatical)
30th Mechanized Strike (Steel Hooves) (Elite/Fanatical)

Beta Galaxy (The Apocalypse; Syrstart)
Beta Command Binary (Elite/Fanatical)
6th Mechanized Assault (War) (Elite/Fanatical)
8th Mechanized Assault (Death) (Elite/Fanatical)
7th Mechanized Cavalry (Famine) (Elite/Fanatical)
3rd Mechanized Strike (Pestilence) (Elite/Fanatical)

Gamma Galaxy (The Bloodriders; Syrstart)
Gamma Command Binary (Veteran/Reliable)
201st Mechanized Assault (Bearslayers) (Veteran/Reliable)
87th Mechanized Cavalry (Vindicators) (Veteran/Reliable)
99th Mechanized Cavalry (Avengers) (Veteran/Reliable)
45th Mechanized Strike (Worldtakers) (Veteran/Reliable)

Delta Galaxy (The Storm Riders; Syrstart)
Delta Command Binary (Veteran/Reliable)
44th Mechanized Cavalry (Black Wave) (Veteran/Reliable)
71st Mechanized Cavalry (Thunderstrike) (Veteran/Reliable)
82nd Mechanized Cavalry (Firestorm) (Veteran/Reliable)
65th Mechanized Strike (Whirlwind) (Veteran/Reliable)

Zeta Garrison Galaxy (Syrstart)
2nd Horse Guards (Virginians) (Veteran/Reliable)
4th Horse Guards (First Team) (Veteran/Fanatical)
5th Horse Guards (Stonewall) (Veteran/Reliable)
27th Horse Guards (Shenandoah Volunteers) (Veteran/Reliable)

Eta Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Theta Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Iota Garrison Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve:
Cameron-class Battle Cruiser (Sleipnir)
Congress-class Frigate (Bucephalus)
Lola III-class Destroyer (Black Knight, Gold Knight, Red Knight*)
Potemkin-class Troop Cruiser (Armageddon*, Blood Horse, Steel Shield)
Volga-class Transport (Mount Olympus)
Carrack-class Transport (Golden Clydesdale*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  Slight changes in the Touman here; nothing too major.

Running Totals:

Front-line:  135
Second-line:  43
WarShips:  64
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 12:23:05 PM
Clan Ice Hellion

Alpha Galaxy (The Blinding Keshik; Far Reach)
7th Attack Cluster (Elite/Fanatical)
40th Hellion Lancers (Elite/Reliable)
77th Hellion Lancers (Veteran/Fanatical)
78th Hellion Lancers (Veteran/Fanatical)
150th Hellion Lancers (Elite/Fanatical)

Beta Galaxy (The Lithe Kill; Far Reach)
2nd Attack Cluster (Elite/Reliable)
42nd Hellion Lancers (Elite/Reliable)
54th Hellion Lancers (Elite/Reliable)
90th Hellion Lancers (Veteran/Reliable)
121st Hellion Lancers (Veteran/Reliable)

Delta Galaxy (Dauntless Hunters; Far Reach)
5th Attack Cluster (Veteran/Reliable)
33rd Hellion Lancers (Regular/Fanatical)
37th Hellion Lancers (Veteran/Reliable)
45th Hellion Lancers (Regular/Reliable)
53rd Hellion Lancers (Regular/Reliable)

Epsilon Provisional Galaxy (Far Reach)
35th Hector Cavaliers (Regular/Fanatical)
52nd Hector Cavaliers (Regular/Fanatical)
72nd Hector Cavaliers (Regular/Fanatical)
175th Hector Cavaliers (Regular/Fanatical)
176th Hector Cavaliers (Regular/Fanatical)

Zeta Provisional Galaxy (5 Second-line Clusters; Homeworlds)
Theta Galaxy Provisional Galaxy (5 Second-line Clusters; Homeworlds)

Naval Reserve:
McKenna-class Battleship (Cage's Pride)
Aegis-class Heavy Cruiser (Chaos Sailor*; Taney*)
Lola III-class Destroyer (Cold Hunter; Impaler; Radiant)
Essex-class Destroyer (Moore's Honor*)
York-class Destroyer (Pack Leader*)
Fredasa-class Corvette (Hellion's Pride; Swift Bait; Whelp)
Potemkin-class Troop Cruiser (Coterie)
Carrack-class Transport (Maker*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  Some substantial changes to make the Hellions a bit tougher.

Running Totals:

Front-line:  150
Second-line:  48
WarShips:  72
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 12:44:53 PM
Clan Jade Falcon

Command
Turkina Keshik (Elite/Fanatical)

Gamma Galaxy (Jade Falcon Galaxy; Vannes)
Gamma Galaxy Command Star (Elite/Fanatical)
Jade Falcon Guards (Elite/Fanatical)
3rd Falcon Regulars Cluster (The Jade Claymores) (Elite/Fanatical)
9th Falcon Regulars Cluster (The Falcon Lancers) (Elite/Fanatical)
12th Falcon Regulars Cluster (The Frozen Fears) (Elite/Fanatical)
89th Striker Cluster (The Justice Falcons) (Veteran/Fanatical)

Delta Galaxy (Gyrfalcon Galaxy; Vannes)
Delta Galaxy Command Star (Elite/Fanatical)
305th Assault Cluster (The Blood Vision) (Elite/Fanatical)
5th Battle Cluster (The Golden Talons) (Elite/Fanatical)
2nd Falcon Jaeger Cluster (The Frost Falcons) (Elite/Fanatical)
4th Falcon Regulars Cluster (Bloody Sunrise) (Veteran/Fanatical)
1st Striker Cluster (The Pursuing Peregrines) (Elite/Fanatical)

Vau Galaxy (Peregrine Galaxy; Vannes)
Vau Galaxy Command Star (Elite/Fanatical)
3rd Battle Cluster (The Falcon's Honor) (Elite/Fanatical)
8th Falcon Regulars Clusters (The Scarlet Scythes) (Veteran/Fanatical)
3rd Falcon Velites (The Swift Wings) (Veteran/Reliable)
94th Striker Cluster (Black Vision) (Veteran/Fanatical)
124th Striker Cluster (The Blue Demons) (Veteran/Fanatical)

Sigma Galaxy (Turkina's Eyes; Vannes)
Sigma Galaxy Command Star (Elite/Fanatical)
1st Falcon Jaegers (The Golden Wings) (Elite/Fanatical)
4th Falcon Velites (The Falcon’s Shield) (Veteran/Fanatical)
5th Falcon Regulars (Gyrfalcon's Talons) (Elite/Reliable)
7th Falcon Regulars (Hazen's Hussars) (Veteran/Reliable)
12th Striker Cluster (The Blue Demons) (Elite/Reliable)

Zeta Galaxy (Turkina's Beak; Vannes)
Zeta Galaxy Command Star (Elite/Fanatical)
74th Battle Cluster (The Raptors) (Veteran/Questionable)
1st Falcon Hussars (The Tokasha Hussars) (Elite/Fanatical)
18th Falcon Regulars (The Tercel Cluster) (Veteran/Reliable)
2nd Falcon Velites (The Falcon’s Shield) (Veteran/Fanatical)
4th Striker Cluster (The Black Falcons) (Veteran/Reliable)

Rho Garrison Galaxy (The Raptors of Vannes; Vannes)
2nd Provisional Garrison Cluster (Regular/Reliable)
3rd Provisional Garrison Cluster (Veteran/Questionable)
4th Provisional Garrison Cluster (Veteran/Reliable)
5th Provisional Garrison Cluster (Regular/Questionable)
Jade Falcon Solahma Cluster (Last Chance) (Veteran/Reliable)

Iota Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Mu Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Lambda Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Chi Garrison Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve:
Texas-class Battleship (Falcon’s Nest)
Nightlord-class Battleship (Emerald Talon)
Liberator-class Cruiser (Gauntlet)
Aegis-class Cruiser (Frost Falcon, Turkina’s Pride*)
Congress-class Frigate (Hawk Eye)
Whirlwind-class Destroyer (Emerald Tornado)
Vincent-class Corvette (Kerensky’s Hope*, Lightning Strike*)
Potemkin-class Troop Cruiser (Jade Aerie)
Volga-class Transport (Ironhold Provider)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  Once again, some major changes.  I got rid of the various Eyre Clusters and all but one Solahma Cluster.  Seriously?  The Falcons had more Solahma Clusters than Garrison units!  (Not really, but it certainly seemed like it.)  Why would they have such a massive number of Solahma personnel?  Anyway, I have also changed some designations to a more ordered structure.  The Falcon Fleet has also shrunk in the wash; canon, they just had way too many ships.

Running Totals:

Front-line:  176
Second-line:  53
WarShips:  80
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 12:51:31 PM
Clan Nova Cat

Command (Far Reach)
Nova Cat Keshik (Elite/Fanatical)

Alpha Galaxy (Victory over Delusion; Far Reach)
Vision Keshik (Trinary) (Elite/Fanatical)
1st Nova Cat Guards (Hand of Fate) (Elite/Fanatical)
Nova Cat Grenadiers (Elite/Reliable)
449th Assault Cluster (Joys and Sorrows) (Veteran/Reliable)
489th Assault Cluster (The Third Eye) (Veteran/Fanatical)

Beta Galaxy (Spiritual Vision; Far Reach)
Lachesis Keshik (Trinary) (Elite/Reliable)
Nova Cat Lancers (The Path of Right) (Elite/Reliable)
246th Battle Cluster (Truth of Ages) (Elite/Reliable)
179th Striker Cluster (Circle of Power) (Veteran/Reliable)
189th Striker Cluster (Hold to the Path) (Veteran/Reliable)

Gamma Galaxy (Farseers; Far Reach)
Shiva Keshik (Trinary) (Veteran/Reliable)
9th Nova Cat Regulars (Perilous Quest) (Regular/Reliable)
12th Nova Cat Regulars (Hammer of Right) (Regular/Reliable)
274th Battle Cluster (Vigilance of the Cat) (Veteran/Reliable)
100th Striker Cluster (Terrible Vision) (Veteran/Reliable)

Delta Galaxy (Ways of Seeing; Far Reach)
Oracle Keshik (Trinary) (Veteran/Reliable)
4th Nova Cat Guards (The Oracles) (Elite/Fanatical)
44th Nova Cat Cavaliers (The Five Actions) (Veteran/Reliable)
46th Nova Cat Cavaliers (Fateful June) (Veteran/Reliable)
119th Striker Cluster (Self Harmony) (Regular/Reliable)

Chi Garrison Galaxy (Far Reach)
10th Garrison Cluster (Regular/Reliable)
11th Garrison Cluster (Green/Reliable)
12th Garrison Cluster (Regular/Reliable)
13th Garrison Cluster (Regular/Questionable)

Rho Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Upsilon Garrison Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve
Black Lion-class Battle Cruiser (Severn Leroux)
Lola III-class Destroyer (Faithful*, Ranger)
York-class Destroyer (Anna Rosse)
Vincent-class Corvette (Righteous Return*, Spirit Sight)
Carrack-class Transport (Bright Star, Nebula*, Pathfinder)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  We only see the Nova Cat Touman AFTER it has been shattered on Tukayyid, and then again later when it has been Abjured.  This is my idea of what they might have looked like.  Fleet strength has been reduced (did the Cats really need two dozen Carracks?).

Running Totals:

Front-line:  193
Second-line:  57
WarShips:  86
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 01:00:38 PM
Clan Smoke Jaguar

Command (Fredotto)
The Jaguar's Den Keshik (Elite/Fanatical)

Alpha Galaxy (The Roaring Jaguars; Fredotto)
Alpha Command Trinary (The Shroud Keshik) (Elite/Fanatical)
336th Jaguar Combat Cluster (The Rake) (Elite/Fanatical)
6th Jaguar Dragoons (Smoke and Fire) (Elite/Fanatical)
7th Jaguar Dragoons (The Leaping Jaguar) (Elite/Fanatical)
Jaguar Grenadiers (The Immortals) (Elite/Fanatical)
5th Jaguar Cavaliers (The Victory Cluster) (Elite/Fanatical)

Beta Galaxy (The Mistweavers; Fredotto)
Beta Command Trinary (The Swath Keshik) (Elite/Fanatical)
362nd Assault Cluster (The Silver Jaguars) (Elite/Fanatical)
225th Battle Cluster (Bringers of Armageddon) (Elite/Fanatical)
267th Battle Cluster (The Devil's Mist) (Elite/Fanatical)
1st Jaguar Guards (The Whitewatch) (Elite/Fanatical)
2nd Jaguar Guards (The Striking Cats) (Elite/Fanatical)
   
Delta Galaxy (The Cloud Rangers; Fredotto)
Delta Command Trinary (The Skyriders Keshik) (Veteran/Fanatical)
1st Jaguar Cavaliers (Ghost Cats) (Veteran/Reliable)
3rd Jaguar Cavaliers (The Stormriders) (Veteran/Reliable)
4th Jaguar Dragoons (The Pouncing Jaguar) (Veteran/Reliable)
214th Jaguar Dragoons (The Stalkers) (Veteran/Reliable)
19th Striker Cluster (The Razor's Edge) (Veteran/Reliable)

Epsilon Galaxy (The Teeth of Justice; Fredotto)
Epsilon Command Trinary (Dark Prowlers Keshik) (Veteran/Fanatical)
333rd Assault Cluster (Jungle Cats) (Regular/Fanatical)
263rd Battle Cluster (Silent Death) (Veteran/Reliable)
335th Jaguar Combat Cluster (The Ghost and the Darkness) (Veteran/Questionable)
5th Jaguar Dragoons (Flashing Fangs) (Regular/Reliable)
8th Jaguar Dragoons (Hard Eights) (Regular/Questionable)

Sigma Garrison Galaxy (Fredotto)
2nd Jaguar Regulars (Veteran/Reliable)
4th Jaguar Regulars (Regular/Questionable)
10th Jaguar Regulars (Regular/Reliable)
11th Jaguar Regulars (Regular/Fanatical)
12th Jaguar Regulars (Green/Reliable)

Zeta Galaxy (5 Second-line Clusters; Homeworlds)
Tau Garrison Galaxy (5 Second-line Clusters; Homeworlds)

Naval Reserve
Texas-class Battleship (Jaguar’s Den)
Black Lion-class Battle Cruiser (Streaking Mist)
Sovetskii Soyuz-class Cruiser (Korat*)
Essex-class Destroyer (Dark Claw, Griffin*, Iowa, Queen Lynx*, Sabre Cat)
York-class Destroyer (Lioness)
Vincent-class Corvette (Azov*, Ripper*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  These Jaguars are not as large as many presume the pre-Revival Jags to be.  Why?  They didn’t need to be.  Their assault-heavy Touman and utter ferocity made up the difference in numbers.  Anyway, this is just my vision, so take it with a grain of salt.


Running Totals:

Front-line:  214
Second-line:  62
WarShips:  92
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 01:14:24 PM
Clan Snow Raven

Command (Paran)
Corvus Keshik (Elite/Fanatical)

Alpha Galaxy (Swift Wing Galaxy; Paran)
6th Raven Battle Cluster (The Meteors) (Veteran/Questionable)
2nd Raven Regulars (The Longshanks) (Elite/Fanatical)
4th Raven Regulars (The Snow Wing) (Elite/Fanatical)
5th Raven Regulars (The Frost Wing) (Veteran/Fanatical)
9th Striker Cluster (The Snow Hunters) (Elite/Reliable)

Beta Galaxy (Storm Crow Galaxy; Paran)
14th Raven Battle Cluster (The Thunder Heart Cluster) (Veteran/Questionable)
1st Raven Regulars (Bloody Talons) (Veteran/Fanatical)
9th Raven Regulars (The Wind Riders) (Elite/Fanatical)
10th Raven Regulars (The Ice Wing) (Veteran/Reliable)
97th Striker Cluster (The Soaring Ravens) (Veteran/Reliable)

Gamma Galaxy (The Hawkshead Galaxy; Paran)
20th Battle Cluster (Valkyries) (Veteran/Questionable)
6th Raven Regulars (The Dark Wing) (Veteran/Fanatical)
7th Raven Regulars (Eaters of the Dead) (Regular/Reliable)
8th Raven Regulars (Raven Fusiliers) (Veteran/Fanatical)
7th Striker Cluster (Wings of Death) (Veteran/Reliable)

Delta Garrison Galaxy (Paran)
1st Garrison Cluster (Regular/Reliable)
2nd Garrison Cluster (Regular/Reliable)
3rd Garrison Cluster (Regular/Reliable)
4th Garrison Cluster (Green/Reliable)
5th Garrison Cluster (Regular/Reliable)

Epsilon Garrison Galaxy (5 Second-line Clusters; Homeworlds)
Kappa Garrison Galaxy (5 Second-line Clusters; Homeworlds)

Naval Reserve:
McKenna-class Battleship (James McKenna*)
Texas-class Battleship (Mountbatten)
Nightlord-class Battleship (Snow Raven*)
Cameron-class Battle Cruiser (Blizzard)
Conqueror-class Battle Cruiser (Ark Royal, Conqueror*)
Sovetskii Soyuz-class Heavy Cruiser (Storm Crow, White Cloud)
Congress-class Frigate (Avalanche, Magpie*)
Lola III-class Destroyer (Bloody Talon*, Ice Storm, Spur, Vision of Terra*)
Essex-class Destroyer (Eternity)
York-class Destroyer (Corvidae*)
Whirlwind-class Destroyer (Drake, William Adams*)
Vincent-class Corvette (Huginn*, Muninn*)
Potemkin-class Troop Cruiser (Bonaventure, Eden Rose, Rook*, Snowflake, Wild Swan)
Volga-class Transport (Tenacity)
Carrack-class Transport (Nestling*, Venture Star*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  Did some major changes to the Ravens ground Touman and reduced the size of their bloody Fleet! 

Running Totals:

Front-line: 230
Second-line: 67
WarShips: 107
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 01:35:07 PM
Clan Star Adder

Command (Ingvolstand)
Adder Command Keshik (The Light of Command) (Elite/Fanatical)
Adder Quasar Keshik (Iron Will) (Elite/Fanatical)

Alpha Galaxy (Old Blood and Guts; Ingvolstand)
85th Adder Cavaliers (Gallant Steeds) (Elite/Reliable)
191st Adder Guards (Saar Cavaliers) (Elite/Fanatical)
11th Armored Cavalry Squadron (Messina Missionaries) (Veteran/Reliable)
5th Assault Cluster (Georgie's Gorillas) (Elite/Fanatical)
87th Dragoon Cluster (Ivory Six-Shooters) (Veteran/Reliable)

Gamma Galaxy (Blood Feud; Ingvolstand)
73rd Adder Cavaliers (Scourge of the Highlands) (Veteran/Fanatical)
155th Adder Guards (Magnolia Rifles) (Elite/Reliable)
9th Armored Cavalry Squadron (Spirit Crushers) (Veteran/Reliable)
2nd Assault Cluster (Eye for an Eye) (Elite/Reliable)
69th Dragoon Cluster (Fighting Gurkhas) (Veteran/Fanatical)

Delta Galaxy (Thunderstrike; Ingvolstand)
17th Adder Cavaliers (Dreamweavers) (Veteran/Fanatical)
132nd Adder Guards (Raleigh Rifles) (Veteran/Fanatical)
18th Armored Cavalry Squadron (Allah's Will) (Elite/Fanatical)
6th Assault Cluster (Vladivostok Flames) (Elite/Fanatical)
71st Dragoon Cluster (Roughriders) (Elite/Reliable)

Epsilon Galaxy (Night Terrors; Ingvolstand)
42nd Adder Cavaliers (The Answer) (Elite/Reliable)
471st Adder Guards (Serpent's Squires) (Veteran/Fanatical)
10th Armored Cavalry Squadron (Buffalo Soldiers) (Veteran/Fanatical)
13th Assault Cluster (Arcadian Devils) (Veteran/Fanatical)
193rd Dragoon Cluster (Restless Spirit) (Veteran/Fanatical)

Kappa Provisional Galaxy (Ingvolstand)
178th Adder Sentinels (Veteran/Reliable)
300th Adder Sentinels (Regular/Reliable)
417th Adder Sentinels (Veteran/Reliable)
421st Adder Sentinels (Veteran/Reliable)
935th Adder Sentinels (Regular/Reliable)

Mu Provisional Galaxy (5 Second-line Clusters; Homeworlds)
Xi Provisional Galaxy (5 Second-line Clusters; Homeworlds)

Naval Reserve:
McKenna-class Battleship (Sovereign Right*)
Black Lion-class Battle Cruiser (Admiral William S. Preston)
Liberator-class Cruiser (Constantineau*)
Sovetskii Soyuz-class Cruiser (Nygaard)
Lola III-class Destroyer (Avenger, Hagar*, Warlock, Yodan*)
Essex-class Destroyer (Eagle)
York-class Destroyer (Crusader, Sentinel*)
Vincent-class Corvette (Centaur*, Pegasus*)
Potemkin-class Troop Cruiser (Renown)
Volga-class Transport (Cho Polu, Pompeii)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  The Star Adders are smaller since they have not absorbed the Burrocks in this AU.  But they are still quite powerful with 22 front-line Clusters in four Galaxies.  I cut the size of their Fleet down to manageable levels as well. 

Running Totals:

Front-line: 252
Second-line: 72
WarShips: 116
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 01:42:51 PM
Clan Steel Viper

Command (Haublan)
Triasch Keshik (Elite/Fanatical)

Alpha Galaxy (Steel Viper Galaxy; Haublan)
400th Assault Cluster (The Diamondbacks) (Veteran/Reliable)
1st Viper Guards (The Viper's Fury) (Elite/Fanatical)
2nd Viper Guards (The Sidewinders) (Elite/Fanatical)
4th Viper Guards (The Deadly Venom) (Elite/Fanatical)

Beta Galaxy (Steel Fangs Galaxy; Haublan)
233rd Battle Cluster (The Hunting Vipers) (Veteran/Reliable)
Viper Fusiliers (Elite/Fanatical)
9th Viper Guards (The Anacondas) (Veteran/Reliable)
126th Striker Cluster (The Copperheads) (Veteran/Reliable)

Gamma Galaxy (Striking Serpents Galaxy; Haublan)
423rd Assault Cluster (Gamma's Pride) (Veteran/Reliable)
51st Battle Cluster (The Silent Strikers) (Veteran/Reliable)
94th Battle Cluster (The Cottonmouths) (Veteran/Reliable)
57th Striker Cluster (The Fangs of Death) (Elite/Reliable)

Delta Galaxy (The Fer-de-Lance Galaxy; Haublan)
93rd Assault Cluster (The Moccasins) (Veteran/Reliable)
104th Assault Cluster (The Midgard Serpent) (Veteran/Fanatical)
61st Striker Cluster (The Heirs of Cukulcan) (Veteran/Reliable)
195th Striker Cluster (The Black Mambas) (Veteran/Fanatical)

Zeta Reserve Galaxy
1st Fang (Veteran/Reliable)
5th Fang (Veteran/Questionable)
38th Fang (Veteran/Reliable)
141st Fang (Veteran/Reliable)

Rho Reserve Galaxy (4 Second-line Clusters; Homeworlds)
Omega Reserve Galaxy (4 Second-line Clusters; Homeworlds)
Psi Reserve Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve:
Nightlord-class Battleship (Dark Asp)
Cameron-class Battle Cruiser (Zalman's Endeavor)
Sovetskii Soyuz-class Heavy Cruiser (Sanra Mercer)
Aegis-class Heavy Cruiser (Steel Python*)
congress-class Frigate (Snake Leader)
Lola III-class Destroyer (Anaconda, Snake Pit*)
Essex-class Destroyer (Martial Legacy)
Whirlwind-class Destroyer (Constrictor, Snake-in-the-Grass*)
Vincent-class Corvette (Coiled Serpent*)
Fredasa-class Corvette (Pit Viper)
Potemkin-class Troop Cruiser (Ophidian, Serpentes)
Carrack-class Transport (Pride of New Kent*)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  Some minor changes and renaming of assets. 

Running Totals:

Front-line: 269
Second-line: 76
WarShips: 126
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 01:51:39 PM
Clan Wolf

Command (Idrmach)
Wolf Keshik (Elite/Fanatical)

Alpha Galaxy (The Dire Wolves; Idrmach)
Alpha Command Trinary (The Golden Keshik) (Elite/Fanatical)
328th Assault Cluster (The Lion-Hearted) (Elite/Fanatical)
279th Battle Cluster (The Golden Horde) (Elite/Fanatical)
3rd Wolf Guards Cluster (The Sentinels) (Elite/Fanatical)
4th Wolf Guards Cluster (The Cyclops Cluster) (Elite/Fanatical)

Beta Galaxy (The Arctic Wolves; Idrmach)
Beta Command Trinary (The Silver Keshik) (Elite/Fanatical)
341st Assault Cluster (The Silver Blizzard) (Elite/Fanatical)
352nd Assault Cluster (The Silver Wolves) (Elite/Fanatical)
3rd Battle Cluster (Silver Devils) (Elite/Fanatical)
9th Wolf Guards Cluster (Silver Fangs) (Elite/Fanatical)

Gamma Galaxy (The Wolf Hussars; Idrmach)
Gamma Command Trinary (The Bronze Keshik) (Veteran/Reliable)
5th Battle Cluster (Ghost Hunters) (Veteran/Reliable)
7th Battle Cluster (The Hungry Wolves) (Veteran/Reliable)
11th Battle Cluster (The Bronze Lancers) (Veteran/Reliable)
16th Battle Cluster (The Bronze Furies) (Veteran/Reliable)

Delta Galaxy (The Red Wolves; Idrmach)
Delta Command Trinary (The Red Keshik) (Veteran/Reliable)
11th Wolf Guards Cluster (The Lightning Pack) (Veteran/Reliable)
4th Striker Cluster (Red Death) (Veteran/Reliable)
37th Striker Cluster (Blood Kits) (Veteran/Reliable)
103rd Striker Cluster (Red Thunder) (Veteran/Reliable)

Epsilon Galaxy (The Green Wolves; Idrmach)
Delta Command Trinary (The Green Keshik) (Veteran/Reliable)
271st Assault Cluster (Big Bad Wolves) (Veteran/Fanatical)
13th Battle Cluster (The Stalkers) (Veteran/Fanatical)
101st Battle Cluster (Screaming Wolves) (Elite/Questionable)
42nd Striker Cluster (Snapping Jaws) (Veteran/Reliable)

Kappa Garrison Galaxy
1st Wolf Regulars (Regular/Reliable)
2nd Wolf Regulars (Green/Questionable)
5th Wolf Regulars (Regular/Questionable)
7th Wolf Regulars (Veteran/Fanatical)

Lambda Garrison Galaxy
8th Wolf Regulars (Veteran/Fanatical)
10th Wolf Regulars (Regular/Reliable)
12th Wolf Regulars (Regular/Reliable)
13th Wolf Regulars (Green/Questionable)

Sigma Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Tau Garrison Galaxy (4 Second-line Clusters; Homeworlds)
Chi Garrison Galaxy (4 Second-line Clusters; Homeworlds)

Naval Reserve:
Texas-class Battleship (Werewolf)
Cameron-class Battle Cruiser (Bloody Fang*)
Black Lion-class Battle Cruiser (Stealthy Kill, Blood Drinker*)
Sovetskii Soyuz-class Cruiser (Dire Wolf)
Congress-class Frigate (Rogue)
Lola III-class Destroyer (Implacable, Nature's Wrath*, Night Warrior)
Vincent-class Corvette (Killing Blow*, Relentless Pursuit, Trailblazer, Valiant*)
Potemkin-class Troop Cruiser (Full Moon)
Volga-class Transport (Provider)

WarShips marked with an asterisk (*) remain in the Homeworlds.

NOTE:  The Wolves got a complete makeover, but remain one of the strongest Clans in this AU.

Running Totals:

Front-line: 290
Second-line: 84
WarShips: 136
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 01:52:30 PM
And that finishes up the Clan Toumans.  Whew.

Final Totals:

Invasion Forces and Chainelane Garrisons

Front-line: 290
Second-line: 84
WarShips: 136

Homeworlds

Front-line Clusters:  4
Second-line Clusters:  202
WarShips:  83

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Dragon Cat on November 29, 2012, 02:37:29 PM
I think they would have left more frontline at home

Despite the forward bases importance and what the invasion had to come 3 Galaxies per Clan invading should be plenty with 17 of them

The Clans are all about honour 51 Galaxies would have steamrolled a canon IS in 3050
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 04:37:29 PM
Guys, double-check my units here.  I am going from Sarna.net, since my books are mostly packed up in storage.  Dragon Cat, in this AU, they are aiming squarely at the Federated Commonwealth . . . well, the Lyran half.  Potential opposition is thus:

Armed Forces of the Federated Commonwealth (3049)

Arcturan Guards:  3 Regiments, 6 Regimental Combat Teams (8th RCT, 11th RCT, 15th, 17th RCT, 19th, 20th, 23rd RCT, 24th RCT, 25th RCT)

Avalon Hussars:  8 Regimental Combat Teams (11th RCT, 17th RCT, 20th RCT, 22nd RCT, 33rd RCT, 39th RCT, 41st RCT, 42nd RCT)

Ceti Hussars:  3 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT)

Chisholm's Raiders:  2 Regimental Combat Teams (1st RCT, 2nd RCT)

Crucis Lancers:  8 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT, 4th RCT, 5th RCT, 6th RCT, 7th, RCT, 8th RCT)

Davion Brigade of Guards:  8 Regimental Combat Teams (Assault Guards RCT, Heavy Guards RCT, Light Guards RCT, 1st RCT, 2nd RCT, 3rd RCT, 4th RCT, 5th RCT)

Deneb Light Cavalry:  6 Regimental Combat Teams (4th RCT, 5th RCT, 8th RCT, 10th RCT, 12th RCT, 15th RCT)

Donegal Guards:  4 Regiments, 9 Regimental Combat Teams (2nd RCT, 3rd, 4th RCT, 5th RCT, 6th RCT, 7th, 8th RCT, 10th RCT, 11th, 12th RCT, 13th, 14th RCT, 17th RCT)

Federated Commmonwealth Corps:  12 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT, 4th RCT, 5th RCT, 6th RCT, 7th RCT, 8th RCT, 9th RCT, 10th RCT, 11th RCT, 12th RCT)

Lyran Guards:  14 Regimental Combat Teams (1st RCT, 3rd RCT, 5th RCT, 6th RCT, 10th RCT, 11th RCT, 13th RCT, 15th RCT, 19th RCT, 24th RCT, 26th RCT, 30th RCT, 32nd RCT, 36th RCT)

Lyran Regulars:  10 Regiments (1st, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, 11th, 15th)

New Ivaarsen Chasseurs:  2 Regiments (1st, 2nd)

Robinson Rangers:  2 Regiments (1st, 2nd)

Royal Guards:  3 Regimental Combat Teams (1st RCT, 2nd RCT, 3rd RCT)

Skye Rangers:  2 Regiments, 2 Regimental Combat Teams (4th RCT, 10th, 17th RCT, 22nd)

Syrtis Fusiliers:  3 Regimental Combat Teams (5th RCT, 6th RCT, 8th RCT)

Tikonov Republican Guards:  3 Regiments (1st, 2nd, 4th)

Unaffiliated Regiments:  8 Regiments (1st Aragon Borderers, 1st Argyle Lancers, 1st Capellan Dragoons, 1st Federated Suns Armored Cavalry, 1st Kathil Uhlans, 1st Kesrel Grenadiers, 1st Kittery Borderers, Winfield's Brigade)

March Militias:  51 Regimental Combat Teams

Capellan March Militia (FS):  7 Regimental Combat Teams
Crucis March Militia (FS):  8 Regimental Combat Teams
Donegal March Militia (LC):  3 Regimental Combat Teams
Draconis March Miitia (FS):  10 Regimental Combat Teams
Periphery March Militia (LC):  6 Regimental Combat Teams
Sarna March Militia (LC):  7 Regimental Combat Teams
Tamar March Militia (LC):  6 Regimental Combat Teams
Tamarind March Militia (LC):  4 Regimental combat Teams

Training Cadres and Battalions:  7 Regiments, 16 Battalions

(1st Albion Cadre, 2nd Albion Cadre, 1st NAIS Cadre, 2nd NAIS cadre, 3rd NAIS Cadre, Sarna Martial Training Group, Tikonov Martial Training Group, plus 16 training battalions)

Mercenary Formations:  69 Regiments, 6 Battalions
12th Star Guards (4 Regiments), 12th Vegan Rangers (4 Regiments), Blue Star Irregulars (3 Regiments), Dioscuri (2 Regiments), Dismal Disinherited (3 Regiments), Eridani Light Horse (3 Regiments), Grave Walkers (2 Regiments), Illician Lancers (4 Regiments), Kell Hounds (2 Regiments), Knights of St. Cameron (2 Regiments), Lexington combat Group (3 Regiments), Narhal's Raiders (2 Regiments), Northwind Highlanders (4 Regiments), Screaming Eagles (2 Regiments), Fighting Uruk-hai (3 Regiments), Wolf Dragoons (5 Regiments, 2 Battalions), Gray Death Legion, Green Machine, Greenburg's Godzillas, Gregg's Long Striders, Grim Determination, Hansen's Roughriders, Harlock's Warriors, Hermann's Hermits, Hsien Hotheads, Kingston Caballeros, Laurel's Legion, Lindon's Regiment, Lone Star Regiment, Markson's Marauders, Martian Cuiassiers, Mobile Fire, New Hessen Armored Scouts, Simonson's Cutthroats, Team Banzai, Vandelay's Valkyries, Vinson's Vigilantes, Barber's Marauder IIs (1 Battalion), Clifton's Rangers (1 Battalion), Fuchida's Fusiliers (1 Battalion), Snord's Irregulars (1 Battalion)

A total of 97 Regiments, 22 Battalions, and 132 Regimental Combat Teams . . . IF no one else gets involved.  Sure, not all of that is going to be in the Lyran half of the realm, but once the scope of the invasion is understood, probably 3/4s will get moblized.  That is around 177 Regiments just of 'Mechs.  No counting any of the armor, infantry, or artillery regiments in the RCTs (about 100).  On average, those will add another 300 regiments of tanks, 500 of infantry, and 100 battalions of artillery, plus ASF assets.  If no one else gets in the game, and Hanse deploys 3/4s of his forces to stop the invasion. 

Facing that, the Clans have 290 front-line Clusters and 84 second-line Clusters.  Now, what if the DC and FWL decide to get skin in the game?  That could add another 100-120 Regiments of 'Mechs alone.  Besides, while the Lyran Commonwealth is the primary target of this phase of Revival, the Clans do mean to conquer the entire Inner Sphere (and near Periphery).  They don't have the forces to do that, but do they know it?

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Corbeau on November 29, 2012, 04:51:17 PM
Per 20 Year Update, the Lyran State Command fielded 154 regiments, 1 battalion.  That's including mercs.  And I'm sure the Fed Suns half would send over more troops, they'd pretty much have to.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on November 29, 2012, 04:55:18 PM
And here is the breakdown by Clan.

Blood Spirits:  17 clusters; 13 front-line (in two Galaxies and Clan Command), 4 second-line (in one Galaxy).

Burrock:  20 clusters; 16 front-line (in three Galaxies and Clan Command), 4 second-line (in one Galaxy).

Cloud Cobra:  18 clusters; 14 front-line (in three Galaxies and Clan Command), 4 second-line (in one Galaxy).

Coyote:  24 clusters; 20 front-line (in four Galaxies), 4 second-line (in one Galaxy).

Diamond Shark:  17 clusters; 12 front-line (in three Galaxies), 5 second-line (in one Galaxy).

Fire Mandrill:  16 clusters; 12 front-line (in three Galaxies), 4 second-line (in one Galaxy).

Ghost Bear:  28 clusters; 20 front-line (in five Galaxies), 8 second-line (in two Galaxies).

Goliath Scorpion:  18 clusters; 12 front-line (in three Galaxies), 6 second-line (in two Galaxies).

Hell's Horses:  22 clusters; 18 front-line (in four Galaxies and Clan Command), 4 second-line (in one Galaxy).

Ice Hellion:  20 clusters; 15 front-line (in three Galaxies), 5 second-line (in one Galaxy).

Jade Falcon:  31 clusters; 26 front-line (in four Galaxies and Clan Command), 5 second-line (in one Galaxy).

Nova Cat:  17 clusters; 13 front-line (in three Galaxies and Clan Command), 4 second-line (in one Galaxy).

Smoke Jaguar:  26 clusters; 21 front-line (in four Galaxies and Clan Command), 5 second-line (in one Galaxy).

Snow Raven:  21 clusters; 16 front-line (in three Galaxies and Clan Command), 5 second-line (in one Galaxy).

Star Adder:  27 clusters; 22 front-line (in four Galaxies and Clan Command), 5 second-line (in one Galaxy).

Steel Viper:  21 clusters; 17 front-line (in four Galaxies and Clan Command), 4 second-line (in one Galaxy).

Wolf:  29 clusters; 21 front-line (in five Galaxies and Clan Command), 8 second-line (in two Galaxies).

Not a lot of room to cut, considering the size of their target.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Ice Hellion on November 30, 2012, 04:58:52 AM
Per 20 Year Update, the Lyran State Command fielded 154 regiments, 1 battalion.  That's including mercs.  And I'm sure the Fed Suns half would send over more troops, they'd pretty much have to.

I read that the total strength of the AFFC was 256 regiments and 1 battalion, which would give the Federated Suns half 102 regiments.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Dragon Cat on November 30, 2012, 07:18:49 AM
Per 20 Year Update, the Lyran State Command fielded 154 regiments, 1 battalion.  That's including mercs.  And I'm sure the Fed Suns half would send over more troops, they'd pretty much have to.

I wonder if Hanse would send too much troops.  If he weakens the FedSuns too much it becomes target of both the Combine and Confederation...

In canon the Federated Suns (nee Commonwealth) was safe because it had destroyed the Confederation and the Combine was threatened by the Clan invasion as well as the Lyran half of the Federated Commonwealth.  In this neither the Confederation nor Combine are threatened by the Clans.  The Combine even has the Rasalhague buffer zone protecting it's back, Takashi would learn of a Clan assault against the Rasalhague Republic weeks (assuming he has people in the Republic as soon as he hears of the Lyran threat) before he was threatened allowing him to carve up the Draconis March.

The only way I could see this not happening is if Hanse Davion doesn't tell the other nations the Lyran half of his nation is threatened or he hides his losses and troop movements very well.

I'll be interested to see how it pans out.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Hessian on December 02, 2012, 07:18:17 AM
There is a problem with the Wolf Clan 6th Wolf Guards of your Epsilon Galaxy.
In canon this unit doesn't exist in 3050 as a Clan Wolf unit.
They were the 6th Jaguar Dragoons(which still exists in your Smoke Jaguar Touman) and were the target of a Trial of Possession and taken as isorla by Clan Wolf-in-Exile during Operation Bulldog(see the Dragon roars Scenario Book).

Ciao
Hessian
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 02, 2012, 12:12:07 PM
There is a problem with the Wolf Clan 6th Wolf Guards of your Epsilon Galaxy.
In canon this unit doesn't exist in 3050 as a Clan Wolf unit.
They were the 6th Jaguar Dragoons(which still exists in your Smoke Jaguar Touman) and were the target of a Trial of Possession and taken as isorla by Clan Wolf-in-Exile during Operation Bulldog(see the Dragon roars Scenario Book).

Ciao
Hessian

Recommendations to replace them, then?

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Hessian on December 02, 2012, 12:21:07 PM
There is a problem with the Wolf Clan 6th Wolf Guards of your Epsilon Galaxy.
In canon this unit doesn't exist in 3050 as a Clan Wolf unit.
They were the 6th Jaguar Dragoons(which still exists in your Smoke Jaguar Touman) and were the target of a Trial of Possession and taken as isorla by Clan Wolf-in-Exile during Operation Bulldog(see the Dragon roars Scenario Book).

Ciao
Hessian

Recommendations to replace them, then?

MA

Yes, I'd say so, especially if you want to keep the 6th Jaguar Dragoons as a Clan Smoke Jaguar unit.

Ciao
Hessian
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 02, 2012, 01:41:21 PM
There is a problem with the Wolf Clan 6th Wolf Guards of your Epsilon Galaxy.
In canon this unit doesn't exist in 3050 as a Clan Wolf unit.
They were the 6th Jaguar Dragoons(which still exists in your Smoke Jaguar Touman) and were the target of a Trial of Possession and taken as isorla by Clan Wolf-in-Exile during Operation Bulldog(see the Dragon roars Scenario Book).

Ciao
Hessian

Recommendations to replace them, then?

MA

Yes, I'd say so, especially if you want to keep the 6th Jaguar Dragoons as a Clan Smoke Jaguar unit.

Ciao
Hessian

Ahem.  I meant, do you have any recommendations for a specific unit to replace them with?   ;D

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 02, 2012, 03:22:04 PM
Call them the 16th Guards, or 6th Assault or 1001st Puppy Cluster?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Dragon Cat on December 02, 2012, 03:24:29 PM
Puppy-power!! Sorry

Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Hessian on December 02, 2012, 04:20:53 PM
There is a problem with the Wolf Clan 6th Wolf Guards of your Epsilon Galaxy.
In canon this unit doesn't exist in 3050 as a Clan Wolf unit.
They were the 6th Jaguar Dragoons(which still exists in your Smoke Jaguar Touman) and were the target of a Trial of Possession and taken as isorla by Clan Wolf-in-Exile during Operation Bulldog(see the Dragon roars Scenario Book).

Ciao
Hessian

Recommendations to replace them, then?

MA

Yes, I'd say so, especially if you want to keep the 6th Jaguar Dragoons as a Clan Smoke Jaguar unit.

Ciao
Hessian

Ahem.  I meant, do you have any recommendations for a specific unit to replace them with?   ;D

MA

Yes I do(though I had to look it up first to check if memory serves).

Hmmm...There arent't many canon pre Refusal War Wolf Clan units you haven't already covered MA.
To be exact, I only found one: The 24th Wolf Rangers. This unit is, AFAIK, mentiioned only once, without a transcription, in the original Objective Raids Sourcebook which only gives its name, its Base World(Carse) and that it is part of Delta Galaxy and as such a Front-line unit.

There are also other canon units that were mentioned to have existed past the Refusal War for a time.

The first one is the 101st Battle Cluster(heavy with aerosopace assets), AFAIK first mentioned in FM:Updates as part of Kappa Galaxy and still mentioned in Field Report: Clans as part of Kappa Galaxy though much diminished in size.

The second one is the 1st Wolf Guard Battle Cluster(The Watchers), a Clan Jade Wolf aka Crusader Wolves unit. AFAIK the sole mention of this unit is in the Falcon and the Wolf sourcebook.

The third one is the 8th Striker Assault Cluster(The Wolf's Swords), a Clan Wolf-in-Exile Cluster that AFAIK is also solely mentioned in the Falcon and the Wolf sourcebook.


If I had to choose it would come down to the 24th Wolf Rangers and the 101st Battle Cluster(the other two units are a bit obscure) with the winner being the(imagine a drum roll please) 101st Battle Cluster, because I think that the Wolves would have use for an aerospace heavy unit.

Just my two € cents

Ciao
Hessian

P.S.: Almost all of the units in your write-up are familiar MA, the only one I didn't recognize is the 42nd Striker Cluster. Is this your creation or another unit that was only mentioned once in canon?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 02, 2012, 05:31:32 PM
I was pulling info from Sarna and Warhawk PPC sites; but neither has the Wolf or Falcon listing immediately post-Tukayyid (i.e., the Wolf Clan sourcebook and the Jade Falcon Sourcebook).  My sources are packed away and I lost some information I previously had on them until I can dig those paperbacks out again.  Frankly, I don't remember where I pulled the 42nd from . . . I may have just made it up on the fly.  But I will change the 6th to the 101st Battle Cluster.  Thanks!

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 02, 2012, 07:26:40 PM
Okay.  Here is the revised Clans; it will take me a while to do all of them, but here is the first.

MA

CLAN BLOOD SPIRIT

FRONT LINE FORCES

Blood Spirit Command
Blood Guard Keshik (Elite/Fanatical)
York-class Destroyer (Blood Spirit)

Alpha Galaxy (The Blooding)
Red Guards (Elite/Fanatical)
37th Assault Cluster (Veteran/Fanatical)
33rd Battle Cluster (Veteran/Fanatical)
112th Battle Cluster (Elite/Fanatical)
55th Vanguard Cluster (Elite/Fanatical)
York-class Destroyer (Carmine Justice)

Beta Galaxy (Blood Drinkers)*
Vermillion Guards (Elite/Fanatical)*
33rd Battle Cluster (Veteran/Fanatical)*
7th Blood Drinkers Cluster (Elite/Fanatical)*
79th Blood Hussars (Elite/Fanatical)*
91st Vanguard Cluster (Veteran/Fanatical)*
York-class Destroyer (Sanguine Shield)*

Omega Galaxy (The Sanguine Reavers)
Scarlet Guards (Elite/Fanatical)
71st Assault Cluster (Elite/Fanatical)
271st Assault Cluster (Veteran/Fanatical)
72nd Battle Cluster (Veteran/Fanatical)
91st Vanguard Cluster (Veteran/Fanatical)
York-class Destroyer (Stooping Kite)

SECOND LINE/GARRISON FORCES

Rho Provisional Galaxy
42nd Crimson Guards (Elite/Reliable)
88th Crimson Guards (Regular/Reliable)
158th Crimson Guards (Regular/Fanatical)
181st Crimson Guards (Regular/Fanatical)
258th Crimson Guards (Veteran/Reliable)

Sigma Provisional Galaxy*
47th Crimson Guards (Regular/Fanatical)*
122nd Crimson Guards (Regular/Reliable)*
147th Crimson Guards (Regular/Fanatical)*
199th Crimson Guards (Regular/Fanatical)*
201st Crimson Guards (Veteran/Fanatical)*

Tau Provisional Galaxy*
17th Crimson Guards (Veteran/Fanatical)*
77th Crimson Guards (Regular/Reliable)*
139th Crimson Guards (Regular/Reliable)*
166th Crimson Guards (Regular/Reliable)*
258th Crimson Guards (Regular/Reliable)*

Blood Spirit Aerospace Fighter Reserve
188th Fighter Wing (Blood Angels) (Veteran/Fanatical) [See text below; partially deployed]

Blood Letter Naval Star (Clan Blood Spirit Naval Reserve)
Black Lion-class Battle Cruiser (Rocinante-Flagship)
Lola III-class Destroyer (Blood Fury; Exsanguine)
Vincent Mk. 42-class Corvette (Vampire)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  17
Second Line/Garrison Clusters:  15
WarShips:  8

Blood Spirit Touman Organization and Overview
Each Cluster (with one exception) in the Blood Spirit Touman is rigorously structured for complete compliance with the words of Nicholas Kerensky.  Each consists of three Trinary of BattleMechs or OmniMechs, one Trinary of Vehicles, and one Trinary of Infantry—although in the case of the last formation, the Spirits have allowed themselves to replace the Conventional Infantry Trinary still found in Garrison Clusters with Elemental Trinary formations in their front-line units.  To deal with the lack of integral aerospace fighter assets, the Spirits have assigned a York-class Destroyer/Carrier to each of their three front-line Galaxies, and a fourth to their Blood Guards Keshik.

The Blood Spirits field Assault Clusters (assault and heavy ‘Mechs and vehicles), Battle Clusters (predominately heavy and medium ‘Mechs and vehicles), and Vanguard Clusters (predominately medium and light ‘Mechs and vehicles).  The four Guards Clusters (Blood Guards, Red Guards, Vermillion Guards, and Scarlett Guards) are all built on built on the model of the Battle Clusters, as are the 7th Blood Drinkers Cluster.  The 79th Blood Hussars Cluster varies from the Vanguard Clusters in name only.

The final Cluster is a pure aerospace fighter formation.  The 188th Fighter Wing (Blood Angels) contains five Trinarys with only OmniFighters and Aerospace Fighters assigned, for a total of 150 fighters.  Aerospace Fighter support is assigned to various units on an as needed basis from the 188th.

Naval assets consist of the four York-class Destroyers and the Blood Letter Naval Star, with the remaining four WarShips of the Blood Spirit Naval Reserve.  Every front-line Cluster is provided with five DropShips (three Union-C class, one Triumph-C class, and one Sassanid class) and a Voyager-class JumpShip (a 485,000 ton JumpShip with an HPG and lithium-fusion batteries, plus 6 docking collars).  The spare docking collar is normally used for a cargo ship for added munitions or supplies, although sometimes an Assault DropShip is carried instead.  The Crimson Guard Garrison Clusters are assigned DropShips, but lack JumpShip transportation.

The 188th Fighter Wing is instead assigned fifteen Carrier class DropShips, each of which is provided with their own Aggressor-class JumpShip (a 160,000 ton JumpShips with an HPG and lithium-fusion batteries, plus 2 docking collars) with the second collar used for a cargo ship with additional fuel, parts, and munitions.

The Spirit Merchant Fleet is very small compared to most Clans, however; one of the reasons that in recent years the Clan has abandoned all of their enclaves outside of their capital of York, their holdings on Arcadia, and the enclave on Strana Mechty.  The Spirits maintain an active merchant fleet of just 5 Voyager-class and 25 Odyssey-class JumpShips. An additional 5 Voyagers and 15 Odysseys are in mothballed reserve.

As a whole, the Clan can field eight WarShips, eighty-one JumpShips (26 Voyager, 40 Odyssey, and 15 Aggressor), one hundred and eighty military DropShips (including ten Noruff class Assault DropShips), two hundred and forty-one civilian DropShips, 1395 BattleMechs and OmniMechs, 930 vehicles, 400 OmniFighters and Aerospace Fighters, 1425 Elemental Infantry, and 5625 Conventional Infantry.

Operation Revival
Winning the rights to the several worlds within the Chaine Cluster (which they share with the Mandrills), the Spirits moved quickly to secure their new holdings.  Rho Provisional Galaxy was moved to the Isles with orders to pacify the population and integrate them into Clan society.  The results have been . . . mixed, at best.  To this day, the Chaine Cluster is a volatile section of Clan space and only the arrival of Alpha and Omega Galaxy in preparation for the launch of Revival itself has managed to keep the situation from getting out of hand.  Loremaster Bayle Campbell has repeatedly asked that Khan Schmidt bring forward another Garrison Galaxy to secure the safety of their holdings, but with 50% of the Spirit ground Touman already committed to Revival, it is doubtful that any further forces will be brought forward.    Currently, Sigma Provisional Galaxy is assigned to garrison Arcadia, with Tau on York.  Beta Galaxy (a front-line force) is assigned predominately to York, but is also responsible for garrisoning the Blood Spirit enclave on Strana Mechty. Currently, the 33rd Battle Cluster and 91st Vanguard Cluster have that duty, leaving the remaining three front-line Clusters on York.  Only one Spirit WarShip (CBS Sanguine Shield) remains in the Homeworlds, with the rest of the small Blood Spirit Naval Reserve forward deployed in the Isles.  Two Trinary of the 188th have forward deployed to Chainelaine, but the remaining three are stationed one each on Arcadia, Strana Mechty, and York.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 02, 2012, 11:12:15 PM
CLAN BURROCK

FRONT LINE FORCES

Blood Spirit Command
Iron Spine Keshik (Elite/Fanatical)

Alpha Galaxy (The Burning Acid)
Stoneheart Keshik (Trinary) (Elite/Fanatical)
3rd Burrock Guards (The Acid Spitters) (Veteran/Fanatical)
15th Combat Cluster (The Sting of Fate) (Veteran/Fanatical)
66th Combat Cluster (The Swarm's Fury) (Veteran/Fanatical)
192nd Combat Cluster (The Hunter-Killers) (Veteran/Reliable)
116th Striker Cluster (The Deathshriekers) (Veteran/Reliable)

Beta Galaxy (The Spirit Hunters)
Spirit Devourer Keshik (Trinary) (Veteran/Reliable)
8th Burrock Guards (The Banshee's Scream) (Veteran/Reliable)
14th Combat Cluster (The Fury) (Veteran/Reliable)
82nd Combat Cluster (The Reaving) (Veteran/Fanatical)
102nd Combat Cluster (The Defilers) (Veteran/Reliable)
128th Striker Cluster (The Blood Drinker) (Veteran/Reliable)

Gamma Galaxy (Harvesters of Sorrow)*
Burning Scythe Keshik (Trinary) (Veteran/Reliable)*
7th Burrock Guards (The Faceless) (Veteran/Reliable)*
23rd Combat Cluster (The Burrock Grenadiers) (Veteran/Reliable)*
114th Combat Cluster (The Nightmare) (Veteran/Reliable)*
204th Combat Cluster (The Nameless) (Veteran/Reliable)*
75th Striker Cluster (The Forgotten) (Veteran/Reliable)*

SECOND LINE/GARRISON FORCES

Epsilon Provisional Galaxy
35th Burrock Defenders (Rock Eaters) (Regular/Reliable)
44th Burrock Defenders (The Devourers) (Regular/Reliable)
93rd Burrock Defenders (Caustic Spray) (Regular/Reliable)
331st Burrock Defenders (Hive Guardians) (Regular/Reliable)

Iota Provisional Galaxy
1st Burrock Defenders (Sharp Mandibles) (Regular/Reliable)
2nd Burrock Defenders (The Hive Keepers) (Regular/Reliable)
9th Burrock Defenders (The Titanium Abdomen) (Regular/Reliable)
11th Burrock Defenders (The Unfathomable Force) (Regular/Reliable)

Kappa Provisional Galaxy*
4th Burrock Defenders (The Wingless) (Regular/Reliable)*
6th Burrock Defenders (The Burning Swarm) (Regular/Reliable)*
175th Burrock Defenders (The Walking Dead) (Regular/Reliable)*
471st Burrock Defenders (The Crimson Eyes) (Regular/Reliable)*

Omega Provisional Galaxy*
5th Burrock Defenders (Thousand Legs) (Regular/Questionable)*
10th Burrock Defenders (The Redeemed) (Regular/Questionable)*
61st Burrock Defenders (The Night Crawlers) (Regular/Questionable)*
211th Burrock Defenders (The Dark Descent) (Regular/Questionable)*

NAVAL RESERVE

Devouring Swarm Naval Star
Nightlord-class Battleship (Absolute Truth-Flagship)
Lola III-class Destroyer (Cameron’s Flame)
York-class Carrier (Sharp Spine)
Vincent Mk. 42-class Corvette (Vitriolic)

Rock Eaters Naval Star*
Sovetskii Soyuz-class Heavy Cruiser (Divine Conquest)*
Lola III-class Destroyer (Ares Might)*
York-class Carrier (Star Fire)*
Vincent Mk. 42-class Corvette (Contentious)*

Delta Galaxy (The Burrock Marines) (carried aboard Absolute Truth)
Faithful unto Death Keshik (Veteran/Fanatical)
22nd Burrock Marine Cluster (Veteran/Reliable)
35th Burrock Marine Cluster (Veteran/Fanatical)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  18
Second Line/Garrison Clusters:  16
WarShips:  8

Burrock Touman Organization and Overview
Clan Burrock organizes its front line Clusters for offensive operations and its second line/garrison Clusters for defense.  Each front-line Cluster (and the Iron Spine Keshik) is built around a Command Binary of 10 OmniMechs, a Trinary of 15 OmniMechs, two Supernova Binarys each with 10 OmniMechs and 50 Elementals, and one Fighter Binary with 20 OmniFighters.  The second-line/garrison Clusters have a Command Binary of 10 BattleMechs, two Trinarys of 10 BattleMechs and 10 vehicles each, two Trinarys of 10 vehicles and 250 conventional infantry each, and a Star of 10 Aerospace Fighters.

Front line Clusters are divided into the Burrock Guards (and the Iron Spike Keshik) which field heavy and assault-weight OmniMechs and OmniFighters, the mainstay Combat Clusters which are primarily comprised of medium and heavy weight designs, and Striker Clusters with light and medium designs.  The second line/garrison Burrock Defenders Clusters include light, medium, and heavy ‘Mechs, Fighters, and vehicles in their numbers—but no assault-weight units.

In addition to the line Clusters, each front line Galaxy has a Command Trinary built around a Star of Heavy OmniMechs and a Binary of Artillery OmniMechs.

Front line Clusters are provided with six DropShips (four Union-C class, two of which are modified to replace one Star of OmniMechs with two Stars of Elementals, and two Carrier class) and two Odyssey-class JumpShips, with the remaining two docking collars normally used for one cargo vessel and one Assault DropShip.  Second line/garrison Clusters have the same number of DropShips (five Union-C class, with three modified, and one Carrier class), but only Iota Provisional Galaxy is assigned dedicated JumpShips—two Odyssey-class just as with the front line forces.

The Galaxy Command Trinarys are provided with a Union-C class DropShip and are also based aboard one of the reliable and rugged Odyssey-class JumpShips.  The spare docking collars always carry at least one Assault DropShip and one cargo vessel; the final vessel is either an additional Assault ship or a cargo ship depending on the specific needs of the Galaxy in question.

Clan naval assets are divided into two separate Stars, whose mission is to support the front line Galaxies and defend Burrock possessions; these Naval Stars only seldom see combat.  However, the Nightlord-class Absolute Truth (flagship of the Burrock Fleet) carries a Fast Reaction Galaxy (Delta) with two Clusters of Burrock Marines, front-line troops each equipped with 45 OmniMechs and 150 Elementals each, and a Galaxy Command Star of 10 OmniMechs and 50 Elementals.  In addition to this force, the Burrock battleship retains another 150 Elementals and 20 OmniFighters for its own defense.   The Burrock Marine Clusters are comprised of all classes of OmniMechs, from light to assault.

While the Burrocks may lack WarShip transport assets, they do have a fairly sizeable Merchant caste Fleet.  Active duty vessels include ten Voyager-class, ten Odyssey-class, twenty Discovery-class (a 280,000 ton design that includes an HPG, lithium-fusion batteries, and three docking collars), and twenty Aggressor-class JumpShips.  In addition to these sixty JumpShips, the Burrocks retain another ten Voyagers, twenty Odysseys, and ten Discoverys in their Reserve Cache at their capital of Albion.

Altogether, Clan Burrock can field eight WarShips, one hundred and forty-three JumpShips (20 Voyager, 73 Odyssey, 30 Discovery, and 20 Aggressor), two hundred and thirty nine military DropShips (including forty-four Noruff and Death Dancer class Assault DropShips), four hundred and twenty-eight civilian DropShips, 865 OmniMechs, 480 BattleMechs, 500 OmniFighters, 160 Aerospace Fighters, 640 Vehicles, 2300 Elemental Infantry, and 8000 Conventional Infantry.

Operation Revival
Although Clan Burrock generally detests Clan Steel Viper and its leadership, the two Clans each have an enclave on Haublan in the Chainelane Isles.  Located on separate continents, the Burrocks have had a relatively easier time integrating their new civilians than the Vipers, loosening some of the more onerous Clan laws to allow their subjects the opportunity to ease into Clan mainstream society.  The Clan has invested heavily in Haublan and has been rewarded with a population that no longer sees the Burrocks as invaders, but as their legitimate rulers.  A major factory complex has been completed and is stockpiling parts and munitions for the upcoming campaign.

Clan Burrock has to date moved their Alpha and Beta Galaxies to Haublan along with the Devouring Swarm Naval Star and the assault Marines of Delta Galaxy, plus the Iron Spine Keshik.  This force has been heavily training for the launch of Revival over the past year.  Supporting the front line forces, the Burrocks made the risky move of transferring half of their second line/garrison forces to the Isles—while Iota is charged with the defense of Haublan, Epsilon will be expected to garrison the new conquests within the Inner Sphere.

Meanwhile, back in the Homeworlds, Dagda and Hoard are garrisoned by the Burrock’s Kappa Galaxy, while Paxton and Priori have detachments from Omega Galaxy.  The front line Gamma Galaxy has assumed responsibility for the enclave on Strana Mechty (where the 23rd Combat Cluster has been stationed) and the Burrock capital of Albion, supported by the Rock Eaters Naval Star.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 03, 2012, 12:40:55 AM
Both are quite small Clans cannon wise, but you mentioned in your PM that smaller sizes were to be standard for this AU.

For the Blood Spirits, the York-class is unusual, as it was a Burrock designed vessel.  You might want to go with something else.

As we have little for the Burrocks to go on from cannon, its hard to make a call on them.

Any chance of posting a table that shows Clan Name, Front/Second/WarShips for a better idea of sizes?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: SSJGohan3972 on December 03, 2012, 10:00:40 AM
You list the Blood Spirits as having 8 Warships and then mention 4 in their reserve but I only see 3 in the reserve and 4 Yorks attached to formations for a total of 7, did I miss one?

Also you list Delta Galaxy of the Burrocks as attached to the Absolute Truth but also staying back in the homeworlds (but the Absolute Truth seems to be part of Revival) is the Galaxy supposed to be attached to the Rock Eaters Star that is staying in the homeworlds or is it not supposed to be staying in the homeworlds, etc.? - Edit: Reading the writeup it looks like Delta is in fact supposed to be part of Revival and in the IS/Periphery attached to the Absolute Truth so the *'s seem unnecessary.

I am loving these writeups by the way. I'd love to see more detailed rundowns of your jumpships as I've always felt there was a derth of jumpships and love to see more.

You probably already have multiple people helping you on this but I have the Jade Falcon and Wolf sourcebooks, Crusader and Warden Clans, Invading Clans, Warriors of Kerensky and just about every other clan sourcebook at the ready if you need/want something.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 12:06:08 PM
You list the Blood Spirits as having 8 Warships and then mention 4 in their reserve but I only see 3 in the reserve and 4 Yorks attached to formations for a total of 7, did I miss one?

Also you list Delta Galaxy of the Burrocks as attached to the Absolute Truth but also staying back in the homeworlds (but the Absolute Truth seems to be part of Revival) is the Galaxy supposed to be attached to the Rock Eaters Star that is staying in the homeworlds or is it not supposed to be staying in the homeworlds, etc.? - Edit: Reading the writeup it looks like Delta is in fact supposed to be part of Revival and in the IS/Periphery attached to the Absolute Truth so the *'s seem unnecessary.

I am loving these writeups by the way. I'd love to see more detailed rundowns of your jumpships as I've always felt there was a derth of jumpships and love to see more.

You probably already have multiple people helping you on this but I have the Jade Falcon and Wolf sourcebooks, Crusader and Warden Clans, Invading Clans, Warriors of Kerensky and just about every other clan sourcebook at the ready if you need/want something.

4 Yorks (attached to Clan Command, Alpha, Beta, and Omega), plus 4 WarShips in the Naval Star (one Black Lion, TWO Lola III, and one Vincent).  Delta Galaxy was a typo; it is going to the Isles and I have fixed that. 

No, I have no assistance on this, so anything you care to contribute would be welcome!

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 12:31:16 PM
Both are quite small Clans cannon wise, but you mentioned in your PM that smaller sizes were to be standard for this AU.

For the Blood Spirits, the York-class is unusual, as it was a Burrock designed vessel.  You might want to go with something else.

As we have little for the Burrocks to go on from cannon, its hard to make a call on them.

Any chance of posting a table that shows Clan Name, Front/Second/WarShips for a better idea of sizes?

I didn't realize that the York was Burrock designed; I thought it was based on the SLDF Riga (III)-clas Destroyer/Carrier, with new hulls being built by the Ravens.  Sure.

Clan Blood Spirit Totals
Front Line Clusters:  17
Second Line/Garrison Clusters:  15
WarShips:  8

Clan Burrock Totals
Front Line Clusters:  18
Second Line/Garrison Clusters:  16
WarShips:  8

Well, in canon, the Spirits fielded 27 Clusters after the Burrock Absorption.  That whole thing with losing 5 Galaxies . . . that just makes so little sense to me.  That would have given the Spirits around 52 Clusters, which is a bit much in my opinion.  As it stands, my version fields a total of 32 Clusters, five more than in canon, with a larger Fleet presence as well.  The Burrock are a little bit bigger, with a total strength of 34 Clusters, but the same number of WarShips.

I am trying to keep the Clans more evenly matched in this AU, not where you have the very weak, 3rd-tier Clans like the Scorpions and Cobras with 22 or 24 Clusters and huge, powerful Clans like the Bears with 60+.

Blood Spirit:  17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventonal Infantry.

Burrock:  18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 02:21:55 PM
CLAN CLOUD COBRA

FRONT LINE FORCES

Command
Cobra Pharaoh Keshik (Elite/Fanatical)
Cobra Temple Keshik (Elite/Fanatical)

Alpha Galaxy (The Keystone)
33rd Battle Cluster (Thor's Hammer) (Elite/Fanatical)
45th Cobra Grenadiers (Spitting Serpents) (Elite/Reliable)
116th Dragoon Cluster (Last Stand) (Elite/Reliable)
214th Striker Cluster (Black Sheep) (Elite/Fanatical)
23rd Cobra Fighter Wing (Silent Death) (Elite/Reliable)
York-class Destroyer (Brimstone)

Beta Galaxy (Scourge of the Pentagon)
84th Dragoon Cluster (Wings of Pharaoh (Veteran/Reliable)
121st Dragoon Cluster (Dragonscales) (Veteran/Reliable)
185th Striker Cluster (Heaven's Gate) (Veteran/Reliable)
222nd Striker Cluster (Iron Butterflies) (Veteran/Reliable)
441st Cobra Fighter Wing (Hooded Killers) (Veteran/Reliable)
York-class Destroyer (The Protector)

Delta Galaxy (Olympus Head)*
1st Dragoon Cluster (Wild Kaards) (Veteran/Reliable)*
5th Dragoon Cluster (Arms of Ares) (Veteran/Reliable)*
170th Striker Cluster (Little Green Men) (Veteran/Reliable)*
268th Striker Cluster (Titanium Wind) (Veteran/Reliable)*
73rd Cobra Fighter Wing (Flying Cobras) (Veteran/Reliable)*
York-class Destroyer (Nebulous)*

SECOND LINE/GARRISON FORCES

Epsilon Reserve Galaxy
66th Cobra Guards (The Sapphire Guard) (Regular/Reliable)
102nd Cobra Guards (The Obsidian Guard) (Regular/Reliable)
155th Cobra Guards (The Jade Guard) (Regular/Reliable)
243rd Cobra Guards (The Emerald Guard) (Regular/Fanatical)
134th Cobra Fighter Wing (We Own the Sky) (Regular/Reliable)

Gamma Reserve Galaxy*
57th Cobra Guards (The Golden Guard) (Regular/Questionable)*
59th Cobra Guards (The Silver Guard) (Regular/Questionable)*
97th Cobra Guards (The Crimson Guard) (Regular/Questionable)*
149th Cobra Guards (The Azure Guard) (Regular/Questionable)*
14th Cobra Fighter Wing (Cobra Strike!) (Regular/Questionable)*

Zeta Reserve Galaxy*
161st Cobra Guards (The Turquoise Guard) (Regular/Reliable)*
197th Cobra Guards (The Amethyst Guard) (Regular/Reliable)*
206th Cobra Guards (The Teak Guard) (Regular/Reliable)*
245th Cobra Guards (The Ivory Guard) (Regular/Questionable)*
237th Cobra Fighter Wing (Air Dancers) (Regular/Reliable)*

NAVAL FORCES

Divine Wind Naval Strike Star*
McKenna-class Battleship (Second Coming)*
Aegis-class Heavy Cruiser (Consequence)*
Lola III-class Destroyer (Trump)*
Fredasa-class Corvette (Hell Fury)*

Wings of Heaven Naval Strike Star
Cameron-class Battle Cruiser (Incense)
Aegis-class Heavy Cruiser (Inquisitor)
Lola III-class Destroyer (Cataclysm)
Fredasa-class Corvette (Perdition’s Flame)

Walkers of the Way Naval Support Star
Potemkin-class Troop Cruiser (True Sight; Wisdom of Ages)
Carrack-class Transport (Blind Faith)
Vincent Mk. 42-class Corvette (Hertzog’s Staff)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  17
Garrison Clusters:  15
WarShips:  15

Cloud Cobra Touman Organization and Overview
The Cloud Cobras are unabashedly an aerospace fighter heavy Touman, relying upon heavy fighter support and skilled pilots to deter other, larger and more powerful, Clans.  That does not mean that the Cobras lack an effective ground force, only that the ground arm of the Cobra Touman is relatively smaller than other Clans choose to field.

Cobra front line Clusters are arranged as heavy-weight Battle Clusters (including the two Keshiks), a single Grenadier Cluster (the only assault-weight formation within the Cobra Touman), Dragoon Clusters built around light, medium, and heavy-weight ‘Mechs, supported by Elementals and Fighters, and fast-moving light-medium Striker Clusters.  In addition, each front line Galaxy is assigned one of the six Cobra Fighter Wings—a Cluster formation comprised solely of Omni- and Aerospace Fighters.

The Battle Cluster, both Keshiks, the Cobra Grenadiers Cluster, and the five Striker Clusters are all configured identically, differing only in the weight of their equipment:  each contains three Trinary of OmniMechs, one Trinary of Elementals, and one Trinary of OmniFighters.  The Cobra Grenadiers field heavy and assault-weight elements; the Battle Clusters and Keshiks medium and heavy-weight elements; and the Striker Clusters light and medium-weight elements.  Transport consists of a Voyager-class JumpShip and six DropShips (three Union-C class, one Sassanid class, one Charybdis class [what becomes known as the Miraborg class in canon], and one cargo vessel.

The five Dragoon Clusters are organized differently.  Each Dragoon Cluster fields three Supernovas built around 10 light, medium, and heavy-weight OmniMechs and 50 Elementals, supported by a Trinary of OmniFighters (with a star each of light, medium, and heavy Fighters).  Each Dragoon Cluster is assigned one Odyssey-class JumpShip for transport, with three modified Union-C class and one Charybdis class DropShip.

The six Cobra Fighter Wings are assigned one to each Galaxy (front line or garrison).  Each consists of five Trinary of OmniFighters (front line) or Aerospace Fighters (second line/garrison).  Each Fighter Wing (front line and second line/garrison) has been assigned five Aggressor-class JumpShips, five Charybdis class DropShips, and five cargo vessels for transport and supply.

Second line/garrison formations consist of a dozen Cobra Guards Clusters, supported by three Cobra Fighter Wings.  The Cobra Guards Clusters are built for defense, with two Trinary of BattleMechs, a Trinary of combat vehicles, a Trinary of 10 combat vehicles and 250 conventional infantry, and a Trinary of Aerospace Fighters.  The weight of the Cobra Guards varies between light, medium, and heavy, but assault-weight elements are noticeably absent from these formations.  None of the second-line/garrison Cobra Guards Clusters are assigned a JumpShip, but each has two Union-C, one Triumph-C, one Lion, and one Charybdis class DropShips provided.

In addition to its conventional assets, each front line Galaxy has a York-class Destroyer/Carrier assigned to it; providing additional aerospace support.  The remainder of the Cobra’s Fleet is divided into three Naval Stars:  two offensive and one support.  These Fleet elements, which not as large and powerful as those of some other Clans, are more than adequate in their role to protect Cobra enclaves.  The Cobra Merchant Fleet favors smaller JumpShips and retains 1 Voyager-class (merchant flagship), 5 Odyssey-class, 20 Discovery-class, and 20 Aggressor-class on active duty, with an additional 10 Odyssey-class, 10 Discovery-class, and 10 Aggressor-class in mothballs at the Clan Naval Reserve Cache over Homer.

The Cobras are thus able to field 15 WarShips, 120 JumpShips (10 Voyager-class, 20 Odyssey-class, 30 Discovery-class, 60 Aggressor-class), 155 military DropShips, 255 civilian DropShips, 555 OmniMechs, 360 BattleMechs, 1200 OmniFighters, 810 Aerospace Fighters, 480 Vehicles, 1675 Elemental Infantry, and 3000 Conventional Infantry.

Operation Revival
The Cobras share the world of Ingvolstand in the Chainelane Isles with Clan Star Adder, one of their closest allies.  The two Clans have collaborated to build a single factory complex that will supply both Toumans with parts, supplies, and munitions once the Invasion commences in earnest.  Committing more than half their total available forces to Revival, the Cobras find themselves stretched back in the Homeworlds.  Delta Galaxy (a front-line unit) is responsible for both the Cobra capital of Homer and the enclave on Strana Mechty, while Gamma provides Garrisons for Babylon and Brim and Zeta for Tanis and Alexandria. The Divine Wind Naval Strike Star runs a patrol route from Babylon to Homer to the Tanite worlds, relying upon the impressive firepower of the battleship Second Coming to dissuade predatory Clans from striking. Stacha was seized by the Smoke Jaguars in 3044 in a Trial of Possession that still causes resentment among the Cobras to this day.  Star Colonel Adrian Spaatz commanded that defense and he granted the Jaguars safcon, despite the Jaguars having front line assault-weight OmniMechs in their bid.  The 245th Guards were handily defeated and Spaatz was taken by the Jaguars as abtakha.  Rumors abound that the defeat was arranged by Spaatz, as he was restored to his status as a Warrior in the Jaguar Touman within six months of his capture—retaining his rank of Star Colonel.



CLAN RUNNING TOTALS TO DATE

Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 02:53:19 PM
I am loving these writeups by the way. I'd love to see more detailed rundowns of your jumpships as I've always felt there was a derth of jumpships and love to see more.

Ask and ye shall receive (http://www.ourbattletech.com/forum/aerotech/jumpships-of-the-clans-(lord-of-the-isles-au)/).  All of them have heavy armor (for JumpShips), are lightly armed, have HPGs and Lithium-Fusion Batteries.  The Hunter has one collar, the Aggressor has two collars, the Discovery three, the Odyssey four, and the Voyager six.  I might add a five-collar ship, but if I do, I will edit it into the thread above.  Really, though, it is hard to go over six collars if you want LFBs.  Seven MIGHT be doable, but it will cut fuel, food/water, and cargo to the bone.

EDIT:  Went ahead and added the five-collar Traveler-class.  And the seven-collar Wanderer-class, but it was tight.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 03, 2012, 04:03:52 PM

I didn't realize that the York was Burrock designed; I thought it was based on the SLDF Riga (III)-clas Destroyer/Carrier, with new hulls being built by the Ravens.  Sure.


I just checked up and i cannot back my call up with any cannon material.  It might be me getting the KU and cannon confused.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 03, 2012, 04:07:58 PM
Cloud Cobras - I see what you did there :)

The Cobras seem to be a close fit for the canon Clan, but with the concentration of assets we spoke about.

Any thoughts on how that woud mesh with the various Cloister training methods?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 04:21:44 PM
Cloud Cobras - I see what you did there :)

The Cobras seem to be a close fit for the canon Clan, but with the concentration of assets we spoke about.

Any thoughts on how that woud mesh with the various Cloister training methods?

Hmmmm?  I've always seen the Cloisters as being more oriented towards philosophy and religion than to having their own training programs for Warriors.  In my view (and this is only my view), the basic martial training of all Warriors is uniform across the Clan, but each sibko also presents each of the various Cloisters viewpoints over the span of time as the sibkin mature.  Of course, depending on the cadre of each sibko, some might be presented more . . . shall we say forcefully, than others.   ;D  Upon graduation, each newly minted Warrior has the opportunity to join the Cloister of his choice, and probably many of the Clusters have a tradition of accepting only members from that Cloister.

That is just how I have always seen it.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 05:16:13 PM
CLAN COYOTE

FRONT LINE CLUSTERS

Alpha Galaxy (Sight of the Coyote)
Golden Keshik (Guardians of the Prophecy) (Veteran/Fanatical)
Silver Keshik (The Chosen) (Elite/Reliable)
Bronze Keshik (The True Vision) (Regular/Reliable)
38th Assault Cluster (The Faithful) (Veteran/Fanatical)
72nd Battle Cluster (Guardians of the Pack) (Veteran/Reliable)

Beta Galaxy (Heart of the Coyote)
67th Assault Cluster (The Devastators) (Veteran/Fanatical)
19th Battle Cluster (Long Fangs) (Veteran/Reliable)
44th Battle Cluster (Hard Eights) (Elite/Fanatical)
9th Strike Cluster (The Pack) (Veteran/Reliable)
34th Strike Cluster (Rabid Coyotes) (Elite/Reliable)

Epsilon Galaxy (The Stalking Coyotes)*
50th Assault Cluster (Creeping Death) (Elite/Fanatical)*
12th Battle Cluster (Shadow Coyotes) (Regular/Fanatical)*
49th Battle Cluster (Midnight Assault) (Veteran/Questionable)*
95th Strike Cluster (Black Coyotes) (Regular/Reliable)*
55th Strike Cluster (Double Nickel Demons) (Veteran/Reliable)*

Zeta Galaxy (Swift Coyotes)
101st Battle Cluster (Assault from Above) (Elite/Fanatical)
8th Recon Cluster (Eyes of the Coyote) (Veteran/Questionable)
69th Strike Cluster (Lightning Coyotes) (Regular/Reliable)
80th Strike Cluster (Swift Retribution) (Veteran/Fanatical)
81st Strike Cluster (The Exterminators) (Regular/Reliable)

SECOND LINE/GARRISON FORCES

Omicron Garrison Galaxy
98th Coyote Regulars (Rogue's Gallery) (Regular/Fanatical)
246th Coyote Regulars (The Coyote Irregulars) (Regular/Fanatical)
509th Coyote Regulars (The Centurions) (Regular/Reliable)
990th Coyote Regulars (Best of Both Worlds) (Regular/Questionable)

Lambda Garrison Galaxy
7th Coyote Regulars (Carnage Incarnate) (Regular/Reliable)
10th Coyote Regulars (Chaos Unleashed) (Regular/Reliable)
100th Coyote Regulars (Bloody Hundredth) (Regular/Reliable)
202nd Coyote Regulars (The Partisans) (Regular/Reliable)

Nu Garrison Galaxy*
92nd Coyote Regulars (Fire on High) (Regular/Reliable)*
120th Coyote Regulars (Unchained) (Regular/Reliable)*
330th Coyote Regulars (Iron Guard) (Regular/Reliable)*
403rd Coyote Regulars (The Legionnaires) (Regular/Reliable)*

Rho Garrison Galaxy*
18th Coyote Regulars (Coyote Grenadiers) (Regular/Questionable)*
58th Coyote Regulars (Last Chance) (Green/Questionable)*
397th Coyote Regulars Cluster (Point of No Return) (Regular/Questionable)*
444th Coyote Regulars (Scavengers) (Green/Reliable)*

NAVAL FORCES

Coyote’s Honor Naval Star
Texas-class Battleship (Ancestral Home-Flagship)
Sovetskii Soyuz-class Heavy Cruiser (Howling)
Lola III-class Destroyer (Courage)
Essex-class Destroyer (Windrunner)

Star Stalker Naval Star*
Cameron-class Battle Cruiser (Blood of the Coyote)*
Sovetskii Soyuz-class Heavy Cruiser (Steel Fang)*
Lola III-class Destroyer (Honor of Ages)*
Essex-class Destroyer (Spirit in the Sky)*

The Long March Transport Star
Potemkin-class Troop Cruiser (Midnight Star; Morning Star)
Carrack-class Transport (Solar Blaze)
Vincent Mk. 42-class Corvette (Coyote Spirit)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  20
Garrison Clusters:  16
WarShips:  12

Coyote Touman Organization and Overview
Although no longer the powerhouse that they were during the Golden Century (relatively), the Coyotes remain a force that is not advisable to trifle with.  In recent years, the Clan has stagnated and stopped expanding, even to the point of losing their enclave on New Kent.  However, that loss spurred the Clan into a momentous wake-up, and while they haven’t (yet) expanded their Touman, the Coyotes have spent the past decade rebuilding and reorganizing their strength.

The Coyotes use a uniform organization throughout their front line Clusters, differing only in weight.  Assault Clusters field heavy and assault weight design; Battle Clusters and the Keshiks field medium and heavy weight designs; Strike Clusters field light and medium weight designs.  Each Cluster is comprised of a Command Star of five OmniMechs, two Trinary with fifteen OmniMechs each, a Supernova Trinary with fifteen OmniMechs and 75 Elementals, and a Binary of twenty OmniFighters, for a total strength of 50 OmniMechs, 75 Elementals, and 20 OmniFighters.  Each front-line is assigned a Traveler-class JumpShip for transport, along with five DropShips:  two Union-C class, two Carrier class, and one modified Overlord-C class that serves as the Cluster Headquarters and carries the Command Star, Supernova Trinary, and additional parts and munitions for the entire Cluster.

The second line/garrison forces are built around a Command Star of five BattleMechs, two Trinary with fifteen BattleMechs each, two Trinary with 10 vehicles and 250 conventional infantry each, and one Binary of twenty Aerospace Fighters.  This gives each Cluster of Coyote Regulars a force of 35 BattleMechs, 20 vehicles, 500 conventional infantry, and 20 Aerospace Fighters.  Second line/garrison forces consist of mostly medium and heavy designs, but assault weight units are not unknown.  No JumpShips are provided, but the DropShip assignments are the same as front line Clusters, except that the Overlord-C is modified to transport 5 BattleMechs, 20 vehicles, and 500 conventional infantry.

The Coyote Naval Reserve is organized into three Naval Stars:  one transport and two powerful task forces built around a battleship or battle cruiser.  Each docking collar on all but the Potemkin- and Carrack-class vessels is filled with an assortment of Assault DropShips; and both Potemkins carry five as well, reserving the remaining twenty collars for other DropShips (military or civilian) as needed.  The Coyote Merchant Fleet is rather uniform; early in the Golden Century, the Khans of Clan Coyote decided to design and construct the Traveler-class JumpShip (a 415,000 ton JumpShip with an HPG, Lithium-Fusion Batteries, and five docking collars).  This design has replaced all others in their military and civilian Fleets.  The Merchants field 70 Travelers on active duty and have an additional 30 mothballed in the Naval Reserve Cache orbiting Tamaron.

Total Coyote forces are thus 12 WarShips, 120 JumpShips (120 Traveler-class), 208 military DropShips (including 28 Assault DropShips), 542 civilian DropShips, 1000 OmniMechs, 560 BattleMechs, 540 OmniFighters, 320 Aerospace Fighters, 320 vehicles, 1975 Elementals, and 8000 conventional infantry.

Operation Revival
The Coyotes have committed well over half of their Touman to Operation Revival.  Sharing Idrmach with the Wolves, the Coyotes have assigned their Omicron and Lambda Garrison Galaxies to bringing the new subjects within that enclave fully in line with the ways and customs of the Clan.  It has been a difficult process, with flaring tempers on both sides.  But the Coyotes have learned much in breaking the people of Idrmach to their rule, and because of that the Coyote Khans are worried.  They fear that they do not have enough second line/garrison troops at their disposal, even with two Garrison Galaxies nearby.  But they dare not reduce their forces in the Homeworlds any further.

Epsilon Galaxy (a front line formation) has been charged with defending Tamaron and Strana Mechty.  This leaves the Coyote enclaves on Babylon, Delios, Foster, and Londerholm defended by just two Clusters from Nu and Rho Galaxies each.  Although the Clans have agreed—in principle—not to launch major Trials in the Homeworlds during Revival, the Khans are well aware that it only takes one Clan breaking that agreement to put their enclaves at risk.  Still, the Coyotes retain the powerful Star Stalker Naval Star in the Homeworlds as well which they hope will cause any potential attackers to consider such an action twice.



Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 03, 2012, 05:41:29 PM
Interesting that you have the Coyote Regulars, whereas in cannon, all Coyote forces are Ass/Bat/Str etc.

Also, as to Cobra training, this was from FM:WC

Quote
TRAINING
In most respects, our training customs differ little from those of other Clans. Our training cycle lasts somewhat longer than the average, as our warriors generally do not see their first Trial before the age of twenty-two standard years. As a result, we graduate a higher percentage of warriors. A few of our most powerful Cloisters administer their own primary training camps. There, sibkos bred from a select reserve of exclusively controlled legacies learn to become warriors in a strict theological atmosphere.

The warriors of the Way must possess finely honed skills, a noble spirit and the highest of virtues. Those who wish to gain warrior status must prove much more than combat prowess. During a candidate's martial training, he or she is under constant evaluation. The candidate must continually demonstrate integrity, fidelity, fighting ability and an unswerving devotion to the Clan. Finally, the candidate must also make an act of selfsacrifice, a deed freely done in hopes of bettering the Clan and advancing the Way.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 06:02:57 PM
Interesting that you have the Coyote Regulars, whereas in cannon, all Coyote forces are Ass/Bat/Str etc.

I did it to distinguish between front line and second line/garrison forces.  And to make the 'Yotes a bit more stand out, with units bearing their own designation instead of the bland assault/battle/strike.

Quote
Also, as to Cobra training, this was from FM:WC

Quote
TRAINING
In most respects, our training customs differ little from those of other Clans. Our training cycle lasts somewhat longer than the average, as our warriors generally do not see their first Trial before the age of twenty-two standard years. As a result, we graduate a higher percentage of warriors. A few of our most powerful Cloisters administer their own primary training camps. There, sibkos bred from a select reserve of exclusively controlled legacies learn to become warriors in a strict theological atmosphere.

The warriors of the Way must possess finely honed skills, a noble spirit and the highest of virtues. Those who wish to gain warrior status must prove much more than combat prowess. During a candidate's martial training, he or she is under constant evaluation. The candidate must continually demonstrate integrity, fidelity, fighting ability and an unswerving devotion to the Clan. Finally, the candidate must also make an act of selfsacrifice, a deed freely done in hopes of bettering the Clan and advancing the Way.

I had forgotten that.  Thanks.  I don't see how it would make that much of difference. Warriors would still be trained in flight (Pilot), 'Mechs (MechWarriors), or Infantry (Elementals), just with a more intensive Cloister related indoctrination.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 03, 2012, 09:32:47 PM
And here are Takiro’s favorite Diamond Sharks!

CLAN DIAMOND SHARK

FRONT LINE FORCES

Clan Command
Diamond Skate (Elite/Fanatical)
1st Marine Elemental Cluster (The Devil Sharks) (Elite/Fanatical)
Nightlord-class Battleship (Terror of the Deep-Flagship)

Alpha Galaxy (Deathstrike)
Sapphire Skate (Elite/Fanatical)
21st Assault Cluster (Nagasawa's Sharks) (Elite/Fanatical)
27th Cruiser Cluster (Flashing Ivory) (Elite/Fanatical)
39th Strike Cluster (The Frenzy) (Elite/Fanatical)

Beta Galaxy (Predator)
Pearl Skate (Elite/Reliable)
7th Cruiser Cluster (Riptides) (Elite/Reliable)
6th Strike Cluster (Blood Hunters) (Elite/Reliable)
42nd Strike Cluster (Gnashers) (Elite/Reliable)

Gamma Galaxy (Snapping Jaws)
Emerald Skate (Elite/Fanatical)
8th Assault Cluster (Rogue Hunter) (Veteran/Reliable)
28th Cruiser Cluster (Strum Wache) (Veteran/Fanatical)
31st Strike Cluster (The Merfolk) (Veteran/Reliable)

Zeta Galaxy (Territorial Waters)*
Agate Skate (Elite/Fanatical)*
57th Assault Cluster (Devil's Chum) (Veteran/Reliable)*
15th Cruiser Cluster (Slashing Spines) (Veteran/Reliable)*
11th Strike Cluster (Depth Charge) (Veteran/Fanatical)*

SECOND LINE/GARRISON FORCES

Lambda Garrison Galaxy
13th Shark Guardians (Poisoned Spine) (Veteran/Fanatical)
17th Shark Guardians (Bloody Seas) (Veteran/Reliable)
44th Shark Guardians (Land Sharks) (Regular/Reliable)
51st Shark Guardians (Diamond Hide) (Regular/Reliable)

Rho Garrison Galaxy*
4th Shark Guardians (Unblinking Eyes) (Regular/Questionable)*
10th Shark Guardians (Diamond Torpedoes) (Regular/Reliable)*
33rd Shark Guardians (Aqua Marines) (Green/Questionable)*
61st Shark Guardians (Death from Below) (Green/Reliable)*

Omega Garrison Galaxy*
35th Shark Guardians (The Urchins) (Green/Questionable)*
37th Shark Guardians (Free Air) (Regular/Questionable)*
83rd Shark Guardians (Cutting Pace) (Regular/Reliable)*
101st Shark Guardians (Maine's Marauders) (Green/Reliable)*

Sigma Garrison Galaxy*
14th Shark Guardians (Arctic Fox) (Regular/Questionable)*
18th Shark Guardians (Fire Fox) (Regular/Questionable)*
23rd Shark Guardians (Red Fox) (Green/Reliable)*
79th Shark Guardians (Sand Fox) (Green/Reliable)*

NAVAL FORCES

White Shark Naval Star
Sovetskii Soyuz-class Heavy Cruiser (Nagasawa)
Lola III-class Destroyer (Predator)
Essex-class Destroyer (Sharon)
Fredasa-class Corvette (Swift Strike)

Thresher Naval Star*
Aegis-class Heavy Cruiser (Bloodlust)*
Lola III-class Destroyer (Space Hunter)*
Essex-class Destroyer (Tracy)*
Fredasa-class Corvette (Devourer)*

Kraken Transport Star
Potemkin-class Troop Cruiser (Kraken; Red Tide)
Volga-class Transport (Bold Venture)

Tsunami Transport Star
Potemkin-class Troop Cruiser (Titanic; Tsunami)
Volga-class Transport (Star Swimmer)

Poseidon Transport Star*
Potemkin-class Troop Cruiser (Bloodletter; Poseidon)*
Volga-class Transport (Speculator)*

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  18
Garrison Clusters:  16
WarShips:  18

Diamod Shark Touman Organization and Overview
Although there are some who deride the Diamond Sharks as the merchant Clan, they remain accomplished (and lethal) Warriors.  Their sharp business dealings are backed up by deadly formations well able to hold their own against any of the Clans of Kerensky.

The Diamond Sharks diverge from more traditional Cluster formations, hosting a disparity of units and being over strength compared to other Clans.  But this gives the Sharks options when they must resort to combat that other Clans frequently do not have.  Diamond Shark front line Clusters are built around eighteen Stars, whereas a ‘normal’ Cluster has fifteen:  a Command Star with 5 OmniMechs, two Trinary with 15 OmniMechs, two Supernova Binary each with 10 OmniMechs and 50 Elementals, and a Trinary with 30 Aerospace Fighters, giving each Shark front line Cluster a strength of 55 OmniMechs, 100 Elementals, and 30 OmniFighters.  Each Cluster has five Union-C class (two standard, two modified for the Supernovas, and one modified as a Cluster command ship for the Command Star) and one Charybdis class DropShips. All front-line Clusters except for the Diamond Skate (the Clan’s Command Keshik) are assigned a single Voyager-class JumpShip for transport.  The Diamond Skate is embarked aboard the Clan Flagship, the Nightlord-class Terror of the Deep, modified for five docking collars.  In addition, the Terror of the Deep has had the internal ‘Mech deployment bays removed for an extensive Clan Command facility.  The flagship still carries a full complement of 500 Elemental Marines (organized as the 1st Marine Elemental Cluster, with six Trinary of 75 Elementals each and a command Binary of 50 Elementals), however, and expands the fighter complement from 20 to 30, while adding 10 Small Craft that can be used to quickly deliver the Elemental force from the ship to the surface if the Diamond Skate needs reinforcements.

Second line/garrison Clusters differ slightly.  Each contains three Trinary built around 10 BattleMechs and 10 combat vehicles, two Infantry Trinary with 10 combat vehicles, 125 Conventional Infantry, and 25 Elementals each, and one Aerospace Trinary with 30 Aerospace Fighters.  Transport is three Lion class DropShips (rebuilt to handle 10 BattleMechs and 10 vehicles), 2 newly built Seeker-C DropShips (for each Infantry Trinary), and one Charybdis class DropShip.  Unlike most other Clans, every second line/garrison Cluster is supplied with their own Voyager-class JumpShip for strategic mobility.

The majority of the Diamond Shark Fleet is assigned to three separate Transport Stars, but the Clan retains a formidable force in the two Naval Stars, exclusive of the battleship Terror of the Deep.  The Shark Merchant Fleet is the single largest among the Clans, with over 220 active duty and reserve JumpShips.  The active duty fleet contains 5 Wanderer-class (500,000 design with an HPG, Lithium-Fusion Batteries, and seven docking collars), 8 Voyager-class, 20 Traveler-class, 30 Odyssey-class, 30 Discovery-class, 30 Aggressor-class, and 20 Hunter-class, for a total of 143 JumpShips on active service.  The reserve Fleet mothballed over Tathis contains an additional 80 ships:  5 Wanderer-class, 10 Voyager-class, 10 Traveler-class, 10 Odyssey-class, 15 Discovery-class, 15 Aggressor-class, and 15 Hunter-class. 

Total strength of the Shark Touman consists of 18 WarShip, 223 JumpShips (10 Wanderer-class, 50 Voyager-class, 30 Traveler-class, 40 Odyssey-class, 45 Discovery-class, 45 Aggressor-class, and 35 Hunter-class), 176 military DropShips (including 11 Assault DropShips), 1072 civilian DropShips, 935 OmniMechs, 480 BattleMechs, 800 Vehicles, 3700 Elementals, 4000 Conventional Infantry, 690 OmniFighters, and 480 Aerospace Fighters.

Operation Revival
Winning an enclave on Syrstart (shared with the Hell’s Horses), the Sharks have invested considerable time and effort in building up a massive industrial complex on that world.  Defended by Lambda Garrison Galaxy, Syrstart is currently home to Alpha, Beta, and Delta Galaxies, as well as the Clan Command Keshik and a large portion of the Shark Fleet.  For good or ill, whether the other Clans win, lose, or draw during this Invasion, the Shark Khans plan for their Clan to profit from this adventure.  Accordingly, the Sharks have made known to every Clan that they have supplies stockpiled that are available for trade—but the Sharks plan on negotiating from a position of strength when Clans that haven’t planned for the events to come arrive at their door seeking parts, equipment, and weapons.

Back in the Homeworlds, the Sharks have already experienced a windfall from Revival.  In return for the entire Goliath Scorpion enclave on both Marshall and Tokasha, the Sharks contracted back in 3029 to begin transporting the vast majority of the Scorpion civilian castes from the Homeworlds to Rondane.  Twenty years later, on the eve of the Invasion, over 80% of the entire Scorpion civilian population (42,000,000) have been relocated to Rondane in the Chainelane Isles, along with virtually all of the Scorpion manufacturing facilities (excepting only factories on Marshall and Tokasha which were turned over to the Sharks).  Although several Clans have taken exception to this mass exodus (only 11,000,000 remain on Dagda, Roche, and Strana Mechty), the Sharks are very pleased with the bargain they struck.

Still, the increase in Shark holding has only strained those forces left behind.  Zeta Galaxy (the only front-line formation remaining in the Homeworlds) has been assigned to garrison the Shark capital of Tathis and their enclave on Strana Mechty.  Two Clusters each from Rho, Omega, and Sigma Galaxies are stationed on Babylon, Delios, Priori, Marshall, Strata Domingo, and Tokasha.  The Thresher Naval Star and Poseidon Transport Star have remained behind as well to support the Shark forces in the Homeworlds.

Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Takiro on December 03, 2012, 11:48:21 PM
Yuppers, enjoying this very detailed thread MA!
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 04, 2012, 12:04:48 AM
And here is my little list of what Clan worlds are controlled and by whom.

CLAN HOLDINGS (3049)

Blood Spirit (4):  Arcadia (20%), Chaine Cluster (50%), Strana Mechty (5.8%), York* (100%)

Burrock (7):  Albion* (100%), Dagda (15%), Haublan (50%), Horde (25%), Paxton (45%), Priori (45%), Strana Mechty (5.8%)

Cloud Cobra (7):  Alexandria (100%), Babylon (25%), Brim (20%), Homer* (100%), Ingvolstand (50%), Strana Mechty (5.8%), Tanis (100%)

Coyote (7):  Babylon (30%), Delios (35%), Foster (30%), Idrmach (50%), Londerholm (25%), Tamaron* (100%), Strana Mechty (5.8%)

Diamond Shark (9):  Babylon (20%), Delios (20%), Marshall (15%), Priori (55%), Strato Domingo (65%), Strana Mechty (5.8%), Syrstart (50%), Tathis* (100%), Tokasha (20%)

Fire Mandrill (7):  Atreus (30%), Dagda (20%), Chaine Cluster (50%), Foster (35%), Marshall (15%), Shadow* (100%), Strana Mechty (5.8%)

Ghost Bear (5):  Arcadia (30%), Bearclaw* (100%), Paran (50%), Strana Mechty (5.8%), Tokasha (40%)

Goliath Scorpion (4):  Dagda (25%), Roche (75%), Rondane* (100%), Strana Mechty (5.8%)

Hell’s Horses (7):  Eden (20%), Kirin (45%), Niles* (100%), Strato Domingo (35%), Strana Mechty (5.8%), Syrstart (50%), Tiber (50%)

Ice Hellion (8 ):  Atreus (25%), Babylon (25%), Far Reach (50%), Foster (35%), Hector* (100%), Hoard (40%), New Kent (20%), Strana Mechty (5.8%)

Jade Falcon (9):  Dagda (15%), Eden (30%), Gatekeeper (35%), Glory (100%), Ironhold* (100%), Marshall (15%), Strana Mechty (5.8%), Tokasha (40%), Vannes (100%)

Nova Cat (8 ):  Circe (25%), Barcella* (100%), Brim (30%), Delios (45%), Far Reach (50%), Gatekeeper (65%), Hoard (35%), Strana Mechty (5.8%)

Smoke Jaguar (11):  Atreus (45%), Circe (20%), Eden (20%), Fredotto (100%), Huntress* (100%), Kirin (55%), Londerholm (75%), Stacha (100%), Strana Mechty (5.8%), Tranquil (50%), Vinton (60%)

Snow Raven (5):  Brim (25%), Circe (30%), Lum* (100%), Paran (50%), Strana Mechty (5.8%)

Star Adder (6):  Arcadia (25%), Brim (25%), Ingvolstand (50%), Marshall (45%), Sheridan* (100%), Strana Mechty (5.8%)

Steel Viper (7):  Arcadia (25%), Haublan (50%), Hellgate (100%), Marshall (10%), New Kent* (80%), Strana Mechty (5.8%), Vinton (40%)

Wolf (9):  Circe (25%), Dagda (25%), Eden (30%), Grants Station* (100%), Idrmach (50%), Paxon (55%), Roche (25%), Tiber (50%), Tranquil (50%)

*Worlds marked by an asterisk (*) are the official capital of that Clan.  Yes, I know that the Wolves capital was Strana Mechty, but really it would not have been allowed.  Strana Mechty is the capital of all the Clans, not an individual Clan.  Since the Wolves didn't seem to have a world it owned 100% I gave them Grants Station and made it their capital.

Yes, it is different (slightly) from canon.  I tried to work from canon, but this is how it turned out.  But I think it is a good spread of exclusive and shared worlds and it provides every Clan (except Steel Viper) with capital that is shared with no one.  (And yes, the Vipers are quite pissed about that.)  The Scorpions declared on the very eve of the Invasion that they were moving their capital from Roche to Rondane—although this provoked consternation, the launch of Revival has set back any immediate challenges.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 04, 2012, 09:37:15 PM
CLAN FIRE MANDRILL

FRONT LINE FORCES

Clan Command
Fireborn Keshik (Elite/Fanatical)

Alpha Galaxy (Battle-Hardened)
53rd Mandrill Cataphracts (Stalwarts) (Elite/Fanatical)
3rd Mandrill Dragoons (Banner-Bears) (Elite/Fanatical)
7th Mandrill Dragoons (The Fire-Eaters) (Elite/Fanatical)
14th Mandrill Light Horse (Burning Brands) (Elite/Fanatical)

Beta Galaxy (The Gift of Foresight)
16th Mandrill Cataphracts (Silent Sentinels) (Elite/Fanatical)
1st Mandrill Dragoons (The Howling) (Elite/Fanatical)
13th Mandrill Dragoons (The Valiant) (Elite/Fanatical)
12th Mandrill Light Horse (The Keystone Cluster) (Elite/Fanatical)

Gamma Galaxy (Strength of Will)
2nd Mandrill Dragoons (The Lionhearts) (Veteran/Reliable)
4th Mandrill Dragoons (Embers of Warfare) (Veteran/Fanatical)
11th Mandrill Light Horse (The Fire Dancers) (Veteran/Fanatical)
19th Mandrill Light Horse (Fire-Born) (Veteran/Reliable)

Delta Galaxy (Up and Coming)*
61st Mandrill Dragoons (The Brimstone Cluster) (Veteran/Reliable)*
71st Mandrill Dragoons (Dante's Torment) (Veteran/Reliable)*
202nd Mandrill Light Horse (The Furies) (Veteran/Reliable)*
301st Mandrill Light Horse (Citizens of Hades) (Veteran/Reliable)*

SECOND LINE/GARRISON FORCES

Epsilon Garrison Galaxy
20th Mandrill Guards (The Dragon Mandrills) (Veteran/Reliable)
24th Mandrill Guards (Cassandra's Folly) (Veteran/Reliable)
33rd Mandrill Guards (The Guardians) (Regular/Reliable)
97th Mandrill Guards (Vulcan's Chariot) (Regular/Reliable)

Zeta Garrison Galaxy
17th Mandrill Guards (Maginot Line Cluster) (Regular/Questionable)
31st Mandrill Guards (The Barnburners) (Regular/Questionable)
42nd Mandrill Guards (Groundfire) (Veteran/Reliable)
87th Mandrill Guards (Red Dawn Cluster) (Veteran/Reliable)

Eta Garrison Galaxy
21st Mandrill Guards (Hade's Gate) (Regular/Questionable)*
27th Mandrill Guards (Steel Mandrills) (Veteran/Reliable)*
32nd Mandrill Guards (Hell's Wind) (Regular/Questionable)*
45th Mandrill Guards (The Fire Ants) (Regular/Reliable)*

Theta Garrison Galaxy*
5th Mandrill Guards (The Breakers) (Regular/Questionable)*
10th Mandrill Guards (The Phoenix Cluster) (Veteran/Reliable)*
23rd Mandrill Guards (Amber Five) (Regular/Questionable)*
44th Mandrill Guards (The Watchmen) (Regular/Reliable)*

Iota Garrison Galaxy*
6th Mandrill Guards (The Blood Aces) (Veteran/Reliable)*
8th Mandrill Guards (Firewalkers) (Veteran/Reliable)*
15th Mandrill Guards (Angel's Six) (Regular/Questionable)*
18th Mandrill Guards (Mandrill Rage) (Regular/Reliable)*

NAVAL FORCES

Firestarter Naval Star
Liberator-class Cruiser (Reaver)
Lola III-class Destroyer (Anathema; Rage; Rancor)

Fire-Eater Naval Star
Potemkin-class Troop Cruiser (Fire-Eater)
Congress-class Frigate (Monkey Shines)
Vincent-class Corvette (Firetender; Howler)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  17
Garrison Clusters:  20
WarShips:  8

The Fire Mandrill Renaissance
The fractious nature and disunity of the various Mandrill Kindraa worried the Khans of the remaining Clans, but it widely recognized that the Mandrills would—could not—accept a solution imposed upon them from without.  What change could come would have to come from within the ranks of the Clan itself . . . which many of the Khans feared was an impossible task.  But that suddenly changed in 3017 when the Mandrills selected Thomas Malone for the rank of Khan.  Malone, a Warrior of a minor Blood-name became the titular head of the Clan, but in reality, it was the Kindraa who retained the authority and power.  Malone was selected because the leaders of the Kindraa viewed him as a weak and easily swayed Warrior, one who would pose no threat to them.  That was their mistake.

Disgusted with the constant bickering and infighting between the Kindraa—including that of his own Mattila-Carrol, Malone set about trying to put aside the differences between the Kindraa.  He was rebuffed at every turn and even threatened with removal from office.

After three years of being stonewalled and blocked at every turn, Khan Malone announced that he was calling for a full Conclave of every Blood-named Warrior of the Mandrills.  To take place in early January of 3021 on Shadow (the Mandrill capital world), this Conclave would determine the future path of the Clan.  Although the Kindraa leaders were shocked that Malone had dared to order such an assembly, they also saw the Conclave as an opportunity to get rid of him.

At the Conclave, Malone made an impassioned argument that the Kindraa were what was keeping the Mandrills from achieving true greatness among the Clans.  He argued for two hours, while many of those Bloodnamed present howled their displeasure—and the Kindraa Leaders smiled knowing that he was done for.  They did not seem to realize that the more discontented Bloodnamed (some two hundred in all) were absent.  At last, the Khan realized that the system could not be changed.  Turning to Joan Lloyd (his saKhan), Malone nodded.  From dozens of entrances, hundreds of armed Mandrill Warriors entered the Conclave.  The Bloodnamed, having been disarmed before entry, stood mute and stunned at the sight.  Shaking his head, Malone said just four soft words that echoed throughout the chamber:  “Let it be done.”  And with that, Lloyd gave the order that massacred the Bloodnamed Warriors of the Kindraa of Clan Fire Mandrill.

Moving quickly, the remaining Bloodnamed, all as eager as Malone and Lloyd at the prospect of restoring their Clan to power, set out and purged the Clan of all of those who owed their first loyalty to the Kindraa rather than to the Clan.  With the bulk of the Kindraa assembled on Shadow for the Conclave, the purge—which caught all of the Mandrills by surprise—was carried out swiftly and without remorse.  In the end, some forty percent of Clan Fire Mandrill died in the seventy-two hours following those four words being uttered.

Khan Malone then addressed the Mandrills who remained on Shadow . . . a full three-quarters of the surviving Warriors.  He announced the end of the Kindraa and a massive reorganization of the Clan that would break their power forever.  And he revealed that he had planned for this event for the past three years, when hundreds of Mandrill free-births, tested as Warriors but assigned to police duties were installed into the Touman.  Moving quickly, hand-picked Cluster loyal to Malone then embarked to Atreus, Dagda, Foster, Marshall, and Strana Mechty where the remaining elements of the Touman were quietly purged.

The secret could not be kept forever, and by the autumn of 3021, Khan Malone and saKhan Lloyd had been summoned to Strana Mechty where his actions were the subject of an emergency meeting of the Grand Council.  Despite significant unease over his actions, a vote on the issued determined that the Mandrill Khan did indeed have the right to declare elements of his own Clan as dezgra and treat with them accordingly.  None of the leading Clans (Jade Falcons and Smoke Jaguars included) wanted to set the precedent that the Grand Council of Khans could deliver judgment on them for purely an internal action.

But that was not the end of it.  The Coyotes launched an assault against Foster where they expected to easily overcome the understrength garrison—but Khan Malone had anticipated that and stationed his best units on Foster.  The assault was defeated with painful losses for the Coyotes, and the other Clans took a second look at the Mandrills that were emerging.

Malone stayed in office until 3044, spending twenty-seven years as Khan before he stepped down, claiming that Revival needed younger blood.  Over that time, he rebuilt his Clan into a powerful force upon which the Crusaders can rely.

Fire Mandrill Touman Organization and Overview
The Mandrills who passed through the Fire on Shadow were reorganized strictly upon traditional lines:  each front-line Cluster consisted of three Trinary of OmniMechs, one Trinary of Elementals, and one Trinary of OmniFighters.  Transport was provided by a single Voyager-class JumpShip and five DropShips (three Union-C class, one Sassanid class, and one Charybdis class).  The sixth docking collar is normally filled with a cargo vessel.

A significant second line/garrison force of five Galaxies has been raised to date:  many of these formations remain second line/garrison solely because the Mandrills lack the number of OmniMechs, Elemental Battle Armor, and OmniFighters to upgrade them at this time.  Each is equipped with two Trinary of BattleMechs, two Trinary of ten vehicles and 250 conventional infantry each, and one Trinary of Aerospace Fighters, with a Voyager-class JumpShip and five DropShips (two Union-C, two Triumph-C, and one Charybdis), with a cargo vessel filling out the collars.

The Mandrill Fleet is small, but well motivated and highly trained at the moment.  It is divided into two Stars, one of which normally has transport duties but can serve in an offensive role if necessary.  Unfortunately, the Purge of 3021 caused much of the Merchant caste to abandon the Clan and flee to others for refugee.  Accordingly, the Mandrills have one of the smallest Merchant Fleets in the Homeworlds, with 3 Voyager-class and 40 Discovery-class.  The Mandrills retain no JumpShips in their Clan Naval Cache at Shadow, having used them to rebuild their Fleet to its current level.

The Mandrills currently have a Touman that includes 8 WarShips, 80 JumpShips (40 Voyager-class, 40 Discovery-class), 193 military DropShips (including 8 Assault DropShips assigned to the Mandrill Fleet), 87 civilian DropShips, 765 OmniMechs, 600 BattleMechs, 590 OmniFighters, 600 Aerospace Fighters, 400 vehicles, 1500 Elemental Infantry, and 10000 Conventional Infantry.

Operation Revival
The Mandrills are stationed in the Chaine Cluster, where have assembled their entire Fleet and five Galaxies (three of them front-line) for the coming Invasion.  Sharing the worlds with the Blood Spirits, the Mandrills have managed to eliminate resistance to rule in a very brutal fashion . . . that may well be leaving the seeds of future revolt.  For the moment, however, the Chaine Cluster is peaceful, although the native population is barely at 50% of the levels it had before the Clans arrived.  The influx of settlers from the Homeworlds have ensured that the overall population has increased, but the raw statistics would shock many of the more liberal Clans.

Back home, the Mandrills have retained one front line Galaxy and three second line/garrison Galaxies to retain their grip on their enclaves.  With the entire Mandrill Fleet in the Isles, Delta Galaxy remains on Shadow ready to respond to any incursion with the second line/garrison forces of Eta, Theta, and Iota tasked with delaying any attacker.

Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Note:  I need to thank Blacknova for the name Fireborn for the Clan Command Keshik.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 04, 2012, 09:50:31 PM
You're welcome.  Nice way to unite them, very different from the KU, but more effective really.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 04, 2012, 10:00:14 PM
You're welcome.  Nice way to unite them, very different from the KU, but more effective really.

Well, we have examples of similar action in canon:  the Falcon Culling, the Coyote Reaving, and the Ice Hellion internal war to name the three most well known.  I figured it fit the Clans.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Corbeau on December 04, 2012, 10:03:56 PM
I'm liking the looks of this so far.  Can't wait for the invasion to start :)
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Takiro on December 04, 2012, 11:56:45 PM
A sweeping change for the Mandrills. I have to say I approve. I'd like to come up with a ape name for the whole action and also I'd keep some fractious element to the Clan. Maybe their bloodname houses remain powerful or they are all true independents who find team work distasteful. The ultimate glory to the individual. Just spit balling here.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 05, 2012, 12:16:19 AM
CLAN GHOST BEAR

FRONT LINE FORCES

Command
The Ourse Keshik (Elite/Fanatical)
Nightlord-class Battleship (Ursa Major)

Alpha Galaxy (The Golden Bears)
Alpha Command Trinary (The Silveroot Keshik) (Elite/Fanatical)
1st Bear Guards (The Rage) (Elite/Fanatical)
3rd Bear Guards (The ilKhan's Shield) (Elite/Fanatical)
5th Bear Guards (Arctic Thunder) (Elite/Fanatical)
50th Striker Cluster (The Black Bears) (Elite/Fanatical)

Beta Galaxy (Night Howlers)
Beta Command Trinary (The Shrill Keshik) (Veteran/Fanatical)
304th Assault Cluster (The Howling Bears) (Veteran/Fanatical)
332nd Assault Cluster (The Iowa Blacklancers) (Veteran/Reliable)
14th Battle Cluster (The Maulers) (Elite/Reliable)
12th Bear Chevaliers (The Wendigos) (Veteran/Reliable)

Delta Galaxy (The Blitzkrieg)
Delta Command Trinary (Jorgensson's Keshik) (Elite/Fanatical)
73rd Battle Cluster (The Lash) (Veteran/Fanatical)
8th Bear Cuirassiers (The Blinding Drive) (Veteran/Reliable)
68th Striker Cluster (The Walking Panzers) (Veteran/Fanatical)
115th Striker Cluster (The Rolling Wave) (Elite/Reliable)

Rho Galaxy (Bear Essentials)*
Rho Command Trinary (Kabrinksi's Keshik) (Elite/Fanatical)*
18th Battle Cluster (Fire with Fire) (Veteran/Fanatical)*
283rd Battle Cluster (Ursine Inferno) (Veteran/Fanatical)*
279th Battle Cluster (The Burnout Brigade) (Veteran/Reliable)*
300th Battle Cluster (Roaring Phoenix) (Veteran/Fanatical)*

Omega Galaxy (The Raging Bears)
Omega Command Trinary (Tseng's Keshik) (Elite/Fanatical)
357th Assault Cluster (The Cave Bears) (Veteran/Fanatical)
10th Bear Cuirassiers (Tundra Roughriders) (Regular/Reliable)
139th Striker Cluster (The Sphere Hunters) (Veteran/Fanatical)
140th Striker Cluster (Death from Above) (Veteran/Reliable)

SECOND LINE/GARRISON FORCES

Theta Garrison Galaxy
1st Bear Regulars (Elite/Fanatical)
2nd Bear Regulars (Veteran/Reliable)
3rd Bear Regulars (Veteran/Reliable)
4th Bear Regulars (Veteran/Fanatical)

Kappa Garrison Galaxy
5th Bear Regulars (Veteran/Reliable)
6th Bear Regulars (Veteran/Reliable)
7th Bear Regulars (Regular/Reliable)
8th Bear Regulars (Veteran/Reliable)

Xi Garrison Galaxy
9th Bear Regulars (Elite/Fanatical)
10th Bear Regulars (Veteran/Reliable)
11th Bear Regulars (Regular/Reliable)
12th Bear Regulars (Regular/Questionable)

Omicron Garrison Galaxy*
13th Bear Regulars (Veteran/Reliable)*
14th Bear Regulars (Green/Reliable)*
15th Bear Regulars (Regular/Reliable)*
16th Bear Regulars (Veteran/Reliable)*

Sigma Garrison Galaxy*
17th Bear Regulars (Veteran/Reliable)*
18th Bear Regulars (Green/Reliable)*
19th Bear Regulars (Regular/Reliable)*
20th Bear Regulars (Veteran/Reliable)*

NAVAL FORCES

Polar Bear Naval Star
Black Lion-class Battle Cruiser (Bear's Den)
Lola III-class Destroyer (Blizzard)
Essex-class Destroyer (White Fang)
York-class Destroyer (Kodiak)

Brown Bear Naval Star*
Cameron-class Battle Cruiser (Dieron's Run)*
Lola III-class Destroyer (Icepick)*
Essex-class Destroyer (White Claw)*
York-class Destroyer (Grizzly)*

Black Bear Naval Support Star
Volga-class Transport (Ursine Boatman)
Carrack-class Transport (Den Mother, Yggsdrasil)
Fredasa-class Corvette (Black Ghost)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  21
Garrison Clusters:  20
WarShips:  13

Ghost Bear Touman Organization and Overview
With forty-one Clusters divided among ten Galaxies, Clan Ghost Bear is one of the most powerful Clans of Kerensky in the present day.  This Clan has slowly, gradually, and cautiously built up their strength over the years—but has never backed down from a fight.  Taking the long view, the Bears examine all issues, but when they make a decision, it is made and they will see it through to the end.

Each front-line Cluster is organized as follows:  a Command Star of 5 OmniMechs, one Supernova with 10 OmniMechs and 50 Elementals, two OmniMech Trinary, one Elemental Binary, and one OmniFighter Binary, for a total strength of 45 OmniMechs, 100 Elementals, and 20 OmniFighters.  Transport is provided by one Overlord-C class DropShip (both OmniMech Trinary and the Command Star, plus Cluster HQ staff), one modified Union-C class DropShip (Supernova), one Sassanid class DropShip, and one Charybdis class DropShip modified for 20 fighter bays and greater cargo volume.  Interstellar transport consists of one Odyssey-class JumpShip for all front-line Clusters except the Ourse Keshik, which is assigned to the Clan’s Flagship, the Nightlord-class Ursa Major.  The Ursa Major has had the internal OmniMech drop-bays removed from the design in favor of ten small craft and a dedicated Clan headquarters, although the 450 of the Marine Elementals were retained onboard.  Organized into six Trinary (designated as the 1st Claw, 2nd Claw, etc.), these Elementals often operate in support of the Ourse Keshik.

Furthermore, each front-line Galaxy includes a Command Trinary of 15 OmniMechs.  Transport is provided by a single Overlord-C class DropShip and an Aggressor-class JumpShip, with the second docking collar being taken up by an Assault DropShip.

Second-line/garrison Clusters include a Command Star of 5 BattleMechs, two BattleMech Trinary, two Infantry Trinary with 10 vehicles, 25 Elementals, and 125 Conventional Infantry each, and one Aerospace Fighter Binary, for a total strength of 35 BattleMechs, 20 vehicles, 50 Elementals, 250 Conventional Infantry, and 20 Aerospace Fighters.  Transport assets consist of one Overlord-C class DropShip (both BattleMech Trinary, plus Command Star and Cluster HQ), two Seeker-C class DropShips (each with an Infantry Trinary), and one Charybdis class DropShip modified for 20 fighter bays and greater cargo volume.  Each Cluster has their own Odyssey-class JumpShip assigned as well.

The Bears do not have the largest Merchant Fleet, but they possess a respectable one that meets their needs.  Active duty vessels consist of 20 Voyager-class, 20 Traveler-class, and 40 Discovery-class that generally meet the needs of the Bears.  If more JumpShips are required, they hire them; one of the benefits of being a large and powerful Clan.  10 Voyager-class, 10 Traveler-class, and 20 Discovery-class are kept in reserve mothballs at the Naval Cache orbiting Bearclaw.

Total strength of the Bear Touman is 13 WarShips, 165 JumpShips (30 Voyager-class, 30 Traveler-class, 40 Odyssey-class, 60 Discovery-class, 5 Aggressor-class), 188 military DropShips (including 14 Assault DropShips assigned to the Naval Stars), 518 civilian DropShips, 1020 OmniMechs, 700 BattleMechs, 400 vehicles, 3975 Elementals, 5000 Conventional Infantry, 660 OmniFighters, and 400 Aerospace Fighters.

Operation Revival
The Ghost Bears are being very cautious about Revival.  They have committed four of their five front-line Galaxies, and three of their five second-line Galaxies.   This leaves just three Galaxies in the Homeworlds:  the second line Omicron and Sigma Galaxies with two clusters each stationed on Arcadia, Bearclaw, Strana Mechty, and Tokasha, and the front-line Galaxy Rho which remains concentrated on Bearclaw, along with the Brown Bear Naval Star orbiting overhead.

The remainder of the Bear Touman is concentrated on Paran in the Chainelane Isles in anticipation of the launch of Operation Revival.  Shared with the Snow Ravens, the Bears have worked hand-in-glove with their allies in that Clan to build up impressive factory complexes and defenses, including ground-based SDS systems.  While far from the impressive 360-degree coverage of the SLDF systems, the Bears and Ravens have managed to install a system that protects the most important areas of their enclaves from orbital fire.



Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 165 JumpShips, 1720 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 05, 2012, 12:18:06 AM
A sweeping change for the Mandrills. I have to say I approve. I'd like to come up with a ape name for the whole action and also I'd keep some fractious element to the Clan. Maybe their bloodname houses remain powerful or they are all true independents who find team work distasteful. The ultimate glory to the individual. Just spit balling here.

Good ideas, and I will work on it . . . unless you are volunteering?

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Takiro on December 05, 2012, 06:38:09 AM
Never volunteer.  ;)

I'm here to help though as always. I was thinking about this more last night. I see Malone as a real lone wolf type of character. This quiet loner develops a reputation for combat excellence despite his own efforts to keep a low profile. While he wants to be the best warrior possible he scorns glory offered to him by politicians and others who would use him to their own ends. His remarks that ranks don't confer authority rather they are a mark of past accomplishment not future performance earns him the hatred of some. In spite of his commanders best efforts, who call him a problem case who doesn't take orders, he is promoted through sheer skill and those who would still try to use him to their own ends.

When he becomes Khan a useless position to get rid of him think TR he has earned the respect of a significant portion of the Clan. The 200 (should have a special name for them and him), freebirths (as he sees no distinction), and the lower castes love him. Hence the Civil War (name needed).

His philosophy and freebirths influence produce exceptional individual warriors who use their own initiative frequently on the battlefield. True warriors of Kerensky. In spite of poor strategic vision this new Clan philosophy sweeps the Mandrills makes them quite successful thus far.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 05, 2012, 12:53:59 PM
CLAN GOLIATH SCORPION

FRONT LINE FORCES

Alpha Galaxy (The Rock Minders)
24th Scorpion Cuirassiers (The Khan's Own) (Elite/Fanatical)
35th Scorpion Cuirassiers (The Scorpions of the Veil) (Elite/Fanatical)
8th Scorpion Dragoons (The Whip-Tail Brigade) (Elite/Fanatical)
14th Scorpion Hussars (Swift Retribution) (Veteran/Fanatical)

Beta Galaxy (The Sand Runners)
23rd Scorpion Cuirassiers (The Ironshell Irregulars) (Elite/Fanatical)
1st Scorpion Dragoons (Heartvenom) (Elite/Fanatical)
6th Scorpion Hussars (Desert Wind) (Veteran/Fanatical)
22nd Scorpion Hussars (Eye of the Storm) (Veteran/Fanatical)

Gamma Galaxy (The Cave Dwellers)*
19th Scorpion Cuirassiers (The Dark Sting) (Elite/Fanatical)*
3rd Scorpion Dragoons (Kerensky's Covenant) (Veteran/Fanatical)*
16th Scorpion Dragoons (The Gate Crashers) (Veteran/Fanatical)*
28th Scorpion Hussars (The Crimson Legion) (Veteran/Fanatical)*

Delta Galaxy (Nightcrawlers)
20th Scorpion Cuirassiers (Scorpio Ascendant) (Veteran/Reliable)
38th Scorpion Cuirassiers (The Khan's Castle) (Elite/Fanatical)
9th Scorpion Dragoons (Obsidian Claws) (Veteran/Reliable)
21st Scorpion Dragoons (Black Sun) (Regular/Reliable)

SECOND LINE/GARRISON FORCES

Epsilon Garrison Galaxy
5th Scorpion Gendarmes (Forked Ambition) (Regular/Fanatical)
7th Scorpion Gendarmes (The Din of Battle) (Regular/Fanatical)
10th Scorpion Gendarmes (Poisoned Gambit) (Regular/Fanatical)

Zeta Garrison Galaxy
4th Scorpion Gendarmes (Adamantine Hearts) (Regular/Questionable)
17th Scorpion Gendarmes (The Golden Horde) (Regular/Reliable)
33rd Scorpion Gendarmes (Sharman's Boxers) (Regular/Reliable)

Eta Garrison Galaxy
11th Scorpion Gendarmes (The Devil's Tail) (Regular/Reliable)
12th Scorpion Gendarmes (The Highwaymen) (Regular/Questionable)
34th Scorpion Gendarmes (Untamed Will) (Regular/Reliable )

Theta Garrison Galaxy*
2nd Scorpion Gendarmes (Blinding Stare) (Regular/Reliable)*
15th Scorpion Gendarmes (The Fire Scorpions) (Regular/Reliable)*
18th Scorpion Gendarmes (Scorpions of the Storm) (Regular/Reliable)*

Iota Garrison Galaxy*
13th Scorpion Gendarmes (Scorpion Strikers) (Green/Reliable)*
25th Scorpion Gendarmes (Blazing Eyes) (Regular/Questionable)*
27th Scorpion Gendarmes (Bandit Hunters) (Green/Questionable)*

NAVAL FORCES

Scorpion’s Destiny Naval Star
Texas-class Battleship (Destiny-Flagship)
Congress-class Frigate (Bernlad)
Lola III-class Destroyer (Auriga)
Essex-class Destroyer (Bellerophon)

Burning Sting Naval Star
Liberator-class Cruiser (Hephaestus)
Congress-class Frigate (Garlon)
Lola III-class Destroyer (Sagitta)
Essex-class Destroyer (Orpheus)

Fire Wheel Naval Star
Potemkin-class Troop Cruiser (Enceladus, Epimetheus)
Volga-class Transport (Andromeda)
Vincent Mk. 42-class Corvette (Black Death)

Wild Hunt Naval Star
Potemkin-class Troop Cruiser (Karttikeya, Prometheus)
Volga-class Transport (Orion)
Vincent Mk. 42-class Corvette (Deathstalker)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  16
Garrison Clusters:  15
WarShips:  16

Goliath Scorpion Touman Organization and Overview
The smallest of the Clans of Kerensky, the Goliath Scorpions are a capable combined-arms force, but one that normally avoids conflict with the larger and more powerful Clans as they defend their enclaves with seeking to expand their borders beyond their ability to protect.

There are four types of Scorpion Clusters:  the front line Cuirassier Clusters (assault/heavy formations), Dragoon Clusters (heavy/medium formations), Hussar Clusters (light/medium formations), and the second line/garrison Gendarme Clusters.

All three front line formations are organized exactly the same:  one Trinary Command (12 OmniMechs, 10 Elementals, 2 OmniFighters), two Trinary Assault (10 OmniMechs, 25 Elementals), one Trinary Battle (5 OmniMechs, 25 Elementals, 10 OmniFighters), and one Trinary Striker (10 OmniMechs, 10 OmniFighters).  All DropShip transport is based on the Scorpion class semi-modular design (6600 tons with a configurable cargo/passenger/troop bay), with each Cluster have five Scorpions assigned, plus one Death Dancer class Assault DropShip.  Interstellar transport consists of one Voyager-class JumpShip.

The Gendarme Clusters (second line/garrison forces) are built around two Binary of BattleMechs, a mixed Trinary of 10 BattleMechs and 10 combat vehicles, two Infantry Trinary (each with 10 vehicles, 25 Elementals, and 125 Conventional Infantry), and one Binary of Aerospace Fighters.  Transport is six Scorpion class DropShips and one Voyager-class JumpShip.

The Scorpion Fleet has actually shrunk in the past half-century.  A major jump accident triggered by a Mandrill merchant convoy fleeing the Mandrill Purge in 3021 jumped directly into the center of a Scorpion force on maneuvers.  The battleships Lei Kung and Atropos, heavy cruisers Serket, Corona Austrina, Corona Borealis, and transport Collrane were either outright destroyed or crippled beyond all state of repair, four more ships were heavily damaged but were able to be restored—the seventeen incoming Mandrill JumpShips were lost with all hands.  Although this blow to their naval forces was staggering, the Scorpions set to work rebuilding.  Today, they have managed to raise their Fleet Strength to 16 WarShips—still one less than they fielded prior to 3021.

Maintaining an average Merchant Fleet, the Scorpions have 9 Voyager-class, 40 Odyssey-class, and 20 Aggressor-class JumpShips on active duty.  Reserve ships consist of 10 Voyager-class, 10 Odyssey-class, and 20 Discovery-class kept in mothballs at the Clan Naval Cache orbiting Rondane.

The Scorpion Touman fields a total strength of 16 WarShips, 130 JumpShips (50 Voyager-class, 50 Odyssey-class, 20 Discovery-class, and 20 Aggressor-class), 212 military DropShips (including 42 Death Dancer class Assault DropShips), 98 civilian DropShips, 752 OmniMechs, 450 BattleMechs, 450 vehicles, 2810 Elementals, 3750 Conventional Infantry, 532 OmniFighters, and 300 Aerospace Fighters.

Operation Revival
Although Wardens at heart, the Scorpions have jumped into Revival with both feet.  The Khans negotiated with Clan Diamond Shark to transport well over 80% of their total civilian population (42 million) from the Homeworlds to Rondane in the Chainelane Isles.  In return, the Sharks received the infrastructure, manufacturing complexes, agricultural cultivation, mines, and some four million Scorpion civilians on the worlds of Marshall and Tokasha.  This transfer took two decades to accomplish, it has transformed Rondane from a Periphery back-water to one of the most populated worlds (total population of 58 million, including the natives inducted into the Clan).  With the aid and assistance of the Sharks, the Scorpions have built up their manufacturing facilities on planet, becoming total self-sufficient in 3045.  Defenses of Rondane are heavy, with SDS systems covering approximately 44% of the planet, with work continuing on expanding the system to this day.  In 3048, the Scorpions officially transferred their capital from Roche to Rondane, causing consternation among the Clans; although others have moved civilians, none have gone as far as the Scorpions.  And some more conservative Clans believe that the Scorpions are, in effect, abandoning the Homeworlds.

Indeed, the Scorpions are preparing to transfer their holdings on Roche to the Wolves, which will leave them with just two enclaves in the Homeworlds:  Strana Mechty and Dagda, with a population of only nine million civilians divided between those two systems.  Current plans call for the handover of Roche to be accomplished by 3052.

Six full Galaxies have been transferred to the Isles:  three front line and three second line/garrison, leaving just three Galaxies remaining in the Homeworlds (one front line and two second line/garrison).  Theta Garrison Galaxy remains on Dagda, while Iota garrison Roche.  In addition, the front-line Gamma Galaxy (long the defenders of Roche) remain in the Homeworlds, with the 3rd Scorpion Dragoons stationed on Strana Mechty and the remaining three Clusters on Roche.  When the handover of Roche finally takes place, Iota will move to the Strana Mechty enclave, while Gamma redeploys to Rondane, taking up their place as the defenders of the new Scorpion capital.

All of the Scorpion military Fleet (and much of the civilian Fleet) has transferred to the Isles as well. 

The Scorpions have spent tremendous amounts of time and resources on integrating the native population of Rondane into their society; and that work has managed to pay significant dividends.  The infusion of fresh blood and genetic diversity into the Scorpion ranks has revitalized the Clan and the Khans have plans to raise a sixth second line/garrison Galaxy within the next four years.

The Seekers have mostly been recalled to their Clusters, with only a handful still Questing.  Although a minority of Seekers (and the Clan Loremaster) object to the recall, the majority of the Scorpions supported the decision and this move allowed the Scorpions to expand their front line and garrison forces alike prior to Revival.




Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Ice Hellion on December 05, 2012, 02:51:19 PM
Is there still an Elemental heavy Galaxy in the Clan Ghost Bear Touman?

And is the Heartvenom Cluster still so special?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 05, 2012, 02:55:35 PM
CLAN HELL’S HORSES

FRONT LINE FORCES

Command
Alpha Keshik (Elite/Fanatical)
Omega Keshik (Elite/Reliable)

Alpha Galaxy (Stampede of Steel)
Alpha Command (Elite/Fanatical)
11th Mechanized Cavalry (Blackhorse) (Elite/Fanatical)
12th Mechanized Cavalry (Long Knives) (Elite/Fanatical)
13th Mechanized Cavalry (Thirteenth Horse) (Elite/Fanatical)
30th Mechanized Strike (Steel Hooves) (Elite/Fanatical)

Beta Galaxy (The Apocalypse)
Beta Command (Elite/Fanatical)
6th Mechanized Assault (War) (Elite/Fanatical)
8th Mechanized Assault (Death) (Elite/Fanatical)
7th Mechanized Cavalry (Famine) (Elite/Fanatical)
3rd Mechanized Strike (Pestilence) (Elite/Fanatical)

Gamma Galaxy (The Bloodriders)*
Gamma Command (Veteran/Reliable)*
201st Mechanized Assault (Bearslayers) (Veteran/Reliable)*
87th Mechanized Cavalry (Vindicators) (Veteran/Reliable)*
99th Mechanized Cavalry (Avengers) (Veteran/Reliable)*
45th Mechanized Strike (Worldtakers) (Veteran/Reliable)*

Delta Galaxy (The Storm Riders)
Delta Command (Veteran/Reliable)
44th Mechanized Cavalry (Black Wave) (Veteran/Reliable)
71st Mechanized Cavalry (Thunderstrike) (Veteran/Reliable)
82nd Mechanized Cavalry (Firestorm) (Veteran/Reliable)
65th Mechanized Strike (Whirlwind) (Veteran/Reliable)

SECOND LINE/GARRISON FORCES

Zeta Garrison Galaxy
2nd Horse Guards (Virginians) (Veteran/Reliable)
4th Horse Guards (First Team) (Veteran/Fanatical)
5th Horse Guards (Stonewall) (Veteran/Reliable)
27th Horse Guards (Shenandoah Volunteers) (Veteran/Reliable)

Eta Garrison Galaxy*
61st Horse Guards (Fire and Brimstone) (Veteran/Questionable)*
67th Horse Guards (Seven Deadly Sins) (Regular/Questionable)*
69th Horse Guards (Bottomless Pit) (Regular/Questionable)*
74th Horse Guards (Unholy Vengeance) (Green/Questionable)*

Theta Garrison Galaxy*
26th Horse Guards (Hades Cluster) (Veteran/Reliable)*
31st Horse Guards (Zeus Cluster) (Regular/Fanatical)*
40th Horse Guards (Apollo Cluster) (Veteran/Questionable)*
229th Horse Guards (Artemis Cluster) (Veteran/Reliable)*

Iota Garrison Galaxy
42nd Horse Guards (Wraiths) (Regular/Questionable)
35th Horse Guards (Phantoms) (Veteran/Questionable)
39th Horse Guards (Ghostwalkers) (Regular/Questionable)
51st Horse Guards (Nightriders) (Veteran/Questionable)

NAVAL FORCES

The Brand Naval Star
Cameron-class Battle Cruiser (Sleipnir)
Congress-class Frigate (Bucephalus)
Lola III-class Destroyer (Black Knight, Gold Knight, Red Knight)

Blood Horse Transport Star
Potemkin-class Troop Cruiser (Armageddon, Blood Horse, Steel Shield)
Volga-class Transport (Mount Olympus)
Carrack-class Transport (Golden Clydesdale)
York-class Destroyer (Wild Stallion)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  18
Garrison Clusters:  16
WarShips:  10

Hell’s Horses Touman Organization and Overview
Unique among their Clans for the acceptance of the role of combat vehicles in front line formations (while the Blood Spirits use vehicles, they are viewed very differently by those Warriors than that taken by the Horses), the powerful Horse Touman is difficult for many Clans to combat.  While they possess fewer BattleMechs and OmniMechs than any other Clan except for the Cloud Cobras, they have over fourteen hundred combat vehicles that provide a substantial force multiplier. 

Front line Clusters are organized around a Command Binary of 5 OmniMechs and 10 vehicles, a mixed Trinary with 10 OmniMechs and 10 vehicles, two Supernovas with 10 OmniMechs and 50 Elementals each, an Infantry Trinary with 10 vehicles, 25 Elementals, and 125 Conventional Infantry, and an Aerospace Binary with 20 OmniFighters, for a total strength of 35 OmniMechs, 30 vehicles, 125 Elementals, 125 Conventional Infantry, and 20 OmniFighters.  Transport consists of three Overlord-C class DropShips modified to carry the entire Cluster Touman, with an attached Discovery-class JumpShip.

Each front line Galaxy has a Command Element consisting of a Supernova of 10 OmniMechs and 50 Elementals, supported by a Binary of vehicles, and an Artillery Binary of 10 OmniMechs.  The Galaxy Command is transported aboard an Overlord-C class DropShip, modified to board the vehicles and Elementals and house the Galaxy HQ staff, along with spare parts and munitions for the Galaxy.  In addition, a Death Dancer class Assault DropShip is assigned, along with an Aggressor-class JumpShip for transport.

Second line/garrison Clusters are similar, but not quite identical.  Each has a Command Binary of 5 BattleMechs and 10 vehicle, two mixed Trinary with 10 BattleMechs and 10 vehicles each, two Infantry Trinary (10 vehicles, 25 Elementals, and 125 Conventional Infantry ea), and an Aerospace Binary (20 Aerospace Fighters), for a total strength of 25 BattleMechs, 50 vehicles, 50 Elementals, 250 Conventional Infantry, and 20 Aerospace Fighters.  Transport consists of three Overlord-C class DropShips modified to carry the entire Cluster Touman, with an attached Discovery-class JumpShip.

The Horses Fleet is fairly small, but powerful, with 10 WarShips divided into two Stars:  one built for combat and the second for transport operations with a secondary combat role.  Sixty-two Merchant vessels are on active duty:  10 Voyager-class, 10 Odyssey-class, 6 Discovery-class, and 36 Aggressor-class, with an additional twenty ships in reserve at the Clan Naval Cache orbiting Niles (10 Traveler-class and 10 Odyssey-class).

Total Touman strength is 10 WarShips, 120 JumpShips (10 Voyager-class, 10 Traveler-class, 20 Odyssey-class, 40 Discovery-class, and 40 Aggressor-class), 116 military DropShips (including 10 Death Dancer class Assault Ships), 399 civilian DropShips, 710 OmniMechs, 400 BattleMechs, 1420 vehicles, 3650 Elementals, 6250 Conventional Infantry, 490 OmniFighters, and 320 Aerospace Fighters.

Operation Revival
The Horses are eager as they stand ready at the gates to prove themselves in Operation Revival.  They have forward deployed three front line and two garrison Galaxies to Syrstart in the Chainelane Isles, a world that they share with the Diamond Sharks.  The substantial infantry strength of the Horse Touman has been a godsend in pacifying the people Syrstart, allowing the Horses to built up a moderate factory complex and stockpile tremendous amounts of munitions and spare parts.  Although the Clan has been unable to install more than a bare-bones rudimentary ground-based SDS network, they benefit from the close proximity of the Shark SDS bases which are far more extensive and fearsome.  Since Horse engineers were hopelessly behind schedule in installing Naval Lasers and PPCs in the ground bases, the Khans instead decided to focus on massed batteries of Capital Missiles to protect the factories and warehouses.  Much lighter in firepower than other SDS systems, these missiles can devastate any fighter, small craft, or DropShip assault easily, but are not quite as useful against capital WarShips.

Three Galaxies (one front line and two second line/garrison) remain to protect enclaves of the Herd in the Homeworlds.  Gamma Galaxy (a front line unit) is stationed on the Horse capital of Niles, with the 99th Mechanized Cavalry deployed to Strana Mechty.  Eta and Theta Garrison Galaxies are divided with two clusters each stationed on Eden, Kirin, Strato Domingo, and Tiber.

To make matters worse, the Horses have deployed both their Naval Stars to Syrstart, leaving no WarShips active in the Homeworlds.  However, the Ravens have contracted to restore to service the final five WarShips from the Horses Naval Cache:  one Aegis-class Cruiser, one Congress-class Frigate two ancient Naga-class Destroyers, and one Vincent Mk. 39-class Corvette.  These first of these overhauled and reactivated vessels is expect enter service in 3051, with the last being delivered in 3054.

Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 05, 2012, 03:00:19 PM
Is there still an Elemental heavy Galaxy in the Clan Ghost Bear Touman?

And is the Heartvenom Cluster still so special?

No.  I got rid of the four Claw Clusters.  However, the Ursa Major carries 450 Marine Elementals organized into six Trinary of 75 Elementals each . . . and designated as Claw Alpha through Claw Zeta.

If you mean by special, is the Heartvenom Cluster different from the rest, then no.  But it is the spiritual home of the Scorpions, the senior Cluster of the entire Touman manned with the finest Warriors in the Clan. 

Ice Hellions will be up next, sometime later today.  I think you will like them, Ice.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 05, 2012, 04:27:38 PM
No Cateran for the Scorpions?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 05, 2012, 04:31:50 PM
No Cateran for the Scorpions?

Heresy, I know.   ;D  But I wanted to unify the various types of Clusters, and the Cateran always stuck out like a sore thumb.  They still have the Heartvenom Cluster, but now it is just a Dragoon unit.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Ice Hellion on December 05, 2012, 04:40:20 PM
No Cateran for the Scorpions?

I am not the only one to ask  ;)

Ice Hellions will be up next, sometime later today.  I think you will like them, Ice.

I will read it.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 05, 2012, 05:03:53 PM
Just reave the Hellions, no one will miss them.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Ice Hellion on December 05, 2012, 06:05:11 PM
Just reave the Hellions, no one will miss them.

You know you are wrong, really really wrong. Don't you?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 05, 2012, 06:13:27 PM
Silly frost rats.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 05, 2012, 07:21:38 PM
CLAN ICE HELLION

FRONT LINE FORCES

CLAN COMMAND
White Death Keshik (Elite/Fanatical)
Killing Swarm Keshik (Elite/Fanatical)
Night Hunters Keshik (Elite/Fanatical)

Alpha Galaxy (The Blinding)
7th Attack Cluster (Elite/Fanatical)
40th Hellion Lancers (Elite/Reliable)
77th Hellion Lancers (Veteran/Fanatical)
78th Hellion Lancers (Veteran/Fanatical)
150th Hellion Lancers (Elite/Fanatical)

Beta Galaxy (The Lithe Kill)
2nd Attack Cluster (Elite/Reliable)
42nd Hellion Lancers (Elite/Reliable)
54th Hellion Lancers (Elite/Reliable)
90th Hellion Lancers (Veteran/Reliable)
121st Hellion Lancers (Veteran/Reliable)

Delta Galaxy (Dauntless Hunters)*
5th Attack Cluster (Veteran/Reliable)*
33rd Hellion Lancers (Regular/Fanatical)*
37th Hellion Lancers (Veteran/Reliable)*
45th Hellion Lancers (Regular/Reliable)*
53rd Hellion Lancers (Regular/Reliable)*

SECOND LINE/GARRISON FORCES

Epsilon Provisional Galaxy
35th Hector Cavaliers (Regular/Fanatical)
52nd Hector Cavaliers (Regular/Fanatical)
72nd Hector Cavaliers (Regular/Fanatical)
175th Hector Cavaliers (Regular/Fanatical)
176th Hector Cavaliers (Regular/Fanatical)

Zeta Provisional Galaxy*
3rd Hector Cavaliers (Regular/Reliable)*
17th Hector Cavaliers (Regular/Questionable)*
55th Hector Cavaliers (Green/Reliable)*
57th Hector Cavaliers (Green/Questionable)*
66th Hector Cavaliers (Regular/Questionable)*

Theta Galaxy Provisional Galaxy*
36th Hector Cavaliers (Regular/Reliable)*
41st Hector Cavaliers (Veteran/Reliable)*
43rd Hector Cavaliers (Green/Questionable)*
44th Hector Cavaliers (Green/Questionable)*
180th Hector Cavaliers (Regular/Questionable)*

NAVAL FORCES

Cold Death Naval Star
McKenna-class Battleship (Cage's Pride)
Lola III-class Destroyer (Radiant)
Essex-class Destroyer (Moore's Honor)
York-class Destroyer (Pack Leader)

Eternal Night Naval Star*
Aegis-class Heavy Cruiser (Taney)*
Lola III-class Destroyer (Cold Hunter; Impaler)*
Essex-class Destroyer (Chaos Sailor)*

The Flurry Naval Star
Potemkin-class Troop Cruiser (Coterie)
Fredasa-class Corvette (Hellion's Pride; Swift Bait; Whelp)
4th Hellion Aerial Assault Wing (Veteran/Reliable)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  19
Garrison Clusters:  15
WarShips:  12

Ice Hellion Touman Organization and Overview
Rising and falling in power on cyclic basis, the Hellions are currently on an upswing, thanks mainly to the recent change in leadership.  Former Khan Stephen Tyler was killed by a challenger who believed that Tyler’s antagonistic style of leadership and constant umbrage at the Hellion’s fellow Clans was what was keeping the Hellions from rising to power.  Confronting the Khan, Star Colonel Lindsey Bragg killed him in a Trial of Grievance in 3044, and was elected to the post of Khan in the Conclave held immediately afterwards.  Since her elevation, the Hellions have been more restrained and have managed to expand their Touman in anticipation for Revival.

The Hellions field three types of units:  the front line Attack Clusters with medium and heavy weight OmniMechs and OmniFighters, the front line Hellion Lancers with light and medium weight OmniMechs and OmniFighters, and the second line/garrison Hector Cavaliers, fielding a balanced force of lights, mediums, and heavies.  All three of the newly formed Keshiks (one each assigned to the Khan, saKhan, and Loremaster) are medium/heavy units built on the Attack Cluster model.  The Ice Hellions have NO assault weight ‘Mechs in their Touman, relying upon speed and their chosen pack tactics to defeat heavier, slowly forces.

Front line Clusters feature a Command Star of 5 OmniMechs, three Trinary of OmniMechs, a Binary of Elementals, and a Trinary of OmniFighters, for a total of 50 OmniMechs, 50 Elementals, and 30 OmniFighters.  Each Cluster is assigned one Overlord-C class DropShip, one Sassanid-class DropShip, one Union-C class DropShip (for the Command Star and Cluster HQ), one Charybdis class DropShip, and one Hellion Swarm class Assault DropShip, carried aboard a single Traveler-class JumpShip.

Second line Clusters greatly resemble their first line cousins.  Each has a Command Star of 5 BattleMechs, three Trinary of BattleMechs, a Trinary of 10 vehicles, 25 Elementals, and 125 Conventional Infantry, and a Binary of Aerospace Fighters, for a total of 50 BattleMechs, 10 vehicles, 25 Elementals, 125 Conventional Infantry, and 20 Aerospace Fighters.  Transport assets are one Overlord-C, one Fortress-C, one Union-C, one Charybdis, and one Hellion Swarm, carried aboard a Traveler-class JumpShip.

The Hellion Fleet is broken into three Stars . . . though fairly mainstream for the most part, it is highly unusual in one regard.  Instead of using their Potemkin-class Coterie as a transport, the Hellions have instead transformed it into a massive carrier that carries the entire 4th Hellion Aerial Assault Wing.  Embarking 15 Carrier-class DropShips and 10 Hellion Swarm class Assault DropShips, Coterie is able to deliver a massive aerospace force against any target.  On the civilian side, the Hellion Fleet is rather small, with just 20 Odyssey-class, 20 Discovery-class, and 20 Aggressor-class JumpShips on active duty, with an additional 7 Odyssey-class, 5 Discovery-class, and 5 Aggressor-class in mothball reserve over Hector.

Total Hellion force strength is 12 WarShips, 110 JumpShips (33 Traveler-class, 27 Odyssey-class, 25 Discovery-class, and 25 Aggressor-class), 205 military DropShips, 233 civilian DropShips, 900 OmniMechs, 750 BattleMechs, 150 vehicles, 1675 Elementals, 1875 Conventional Infantry, 920 OmniFighters, and 300 Aerospace Fighters.

Operation Revival
Sharing Far Reach with the Nova Cats, the Hellions have arranged to deploy all three Command Keshiks, two front-line Galaxies, and one second Galaxy, along with the Cold Death and The Flurry Naval Stars.  Eager for the Invasion to commence in force, the Hellions are still putting down uprisings to their rule within their enclave.  Indeed, privately Khan Bragg fears that she might well have to call forward another garrison Galaxy if the Inner Sphere conquests are this resistant to conversion to the Clan Way.

Meanwhile, in the Homeworlds, the Hellions are keeping their Delta Galaxy (a front line unit) concentrated on Hector (with one Cluster assigned to Strana Mechty), and has evenly divided the remaining ten garrison Clusters between Atreus, Babylon, Foster, Hoard, and New Kent.  The presence of the Eternal Night Naval Star does alleviate some concerns over the vulnerability of Hellion enclaves, but not entirely.



Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: fitzgerald on December 06, 2012, 03:55:00 AM
Just a minor suggestion for more flavour:

Instead of having the Scorpions Nightlord Battleship Atropos being destroyed how about the following.

In wake of the disastrous loss of ships the Scorpions were faced with a difficult choice, wait several years for the Lum Yard to finish building the Nightlord the Clan had ordered just the previous year or accept a trade the Snow Raven's were offering.  A Texas battleship for the uncompleted Nightlord and another WarShip from the Scorpions Naval Cache. 

Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Ice Hellion on December 06, 2012, 01:33:30 PM
Silly frost rats.

Should I challenge you?

Masterarminas, I am really wondering why the Clans wouldn't bring more Second Line units to the Invasion?
After all, they now know how hard it is to "convert" people.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 06, 2012, 01:41:54 PM
Clan arrogance?  Overall, many Clans (not all, but many) probably feel that the '2nd-rate' warriors did not do their job in pacifying Chainelane . . . or needed overwhelming force to do so.  True borns will do better.   :(  They are wrong, but that thought is still going through many of their leaders heads.  Also, they have to protect their possessions in the Homeworlds.  While probably still thinking that with the reduction-in-forces there, THEY are going to be the ones to gain the strategic enclaves that they have always wanted.

And they ARE bringing far more second-line/garrison forces than the canon Invasion . . . just not nearly enough.  Heck, the Clans don't have ENOUGH if they brought every last garrison cluster forward, IF they are going to be forcing the conquered IS planets into the Clan way.  If they just change the flag and gradually change, maybe they will have enough.  Maybe.  But how likely is that?

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 06, 2012, 09:36:23 PM
CLAN JADE FALCON

FRONT LINE FORCES

Command
Turkina Keshik (Elite/Fanatical)

Gamma Galaxy (Jade Falcon Galaxy)
Jade Falcon Guards (Elite/Fanatical)
3rd Falcon Regulars Cluster (The Jade Claymores) (Elite/Fanatical)
9th Falcon Regulars Cluster (The Falcon Lancers) (Elite/Fanatical)
12th Falcon Regulars Cluster (The Frozen Fears) (Elite/Fanatical)
4th Striker Cluster (The Black Falcons) (Veteran/Reliable)
89th Striker Cluster (The Justice Falcons) (Veteran/Fanatical)

Delta Galaxy (Gyrfalcon Galaxy)
305th Assault Cluster (The Blood Vision) (Elite/Fanatical)
5th Battle Cluster (The Golden Talons) (Elite/Fanatical)
2nd Falcon Jaeger Cluster (The Frost Falcons) (Elite/Fanatical)
4th Falcon Regulars Cluster (Bloody Sunrise) (Veteran/Fanatical)
2nd Falcon Velites (The Falcon’s Shield) (Veteran/Fanatical)
1st Striker Cluster (The Pursuing Peregrines) (Elite/Fanatical)

Vau Galaxy (Peregrine Galaxy)
3rd Battle Cluster (The Falcon's Honor) (Elite/Fanatical)
8th Falcon Regulars Clusters (The Scarlet Scythes) (Veteran/Fanatical)
74th Falcon Regulars (The Falcon Hussars) (Veteran/Reliable)
3rd Falcon Velites (The Swift Wings) (Veteran/Reliable)
94th Striker Cluster (Black Vision) (Veteran/Fanatical)
124th Striker Cluster (The Blue Demons) (Veteran/Fanatical)

Sigma Galaxy (Shrike Galaxy)*
1st Falcon Jaegers (The Golden Wings) (Elite/Fanatical)*
4th Falcon Velites (The Falcon’s Shield) (Veteran/Fanatical)*
5th Falcon Regulars (Gyrfalcon's Talons) (Elite/Reliable)*
7th Falcon Regulars (The Falcon Fusiliers) (Veteran/Reliable)*
12th Striker Cluster (Hazen’s Hussars) (Elite/Reliable)*

SECOND LINE/GARRISON FORCES

Rho Garrison Galaxy
2nd Provisional Garrison Cluster (Regular/Questionable)
3rd Provisional Garrison Cluster (Veteran/Questionable)
4th Provisional Garrison Cluster (Veteran/Questionable)
5th Provisional Garrison Cluster (Regular/Questionable)

Iota Garrison Galaxy
6th Provisional Garrison Cluster (Regular/Reliable)
7th Provisional Garrison Cluster (Veteran/Reliable)
8th Provisional Garrison Cluster (Regular/Reliable)
9th Provisional Garrison Cluster (Regular/Reliable)

Mu Garrison Galaxy
10th Provisional Garrison Cluster (Regular/Reliable)
12th Provisional Garrison Cluster (Veteran/Fanatical)
14th Provisional Garrison Cluster (Green/Reliable)
17th Provisional Garrison Cluster (Regular/Reliable)

Lambda Garrison Galaxy*
22nd Provisional Garrison Cluster (Green/Reliable)*
24th Provisional Garrison Cluster (Regular/Reliable)*
51st Provisional Garrison Cluster (Regular/Reliable)*
53rd Provisional Garrison Cluster (Veteran/Reliable)*

Omega Garrison Galaxy*
11th Provisional Garrison Cluster (Regular/Reliable)*
23rd Provisional Garrison Cluster (Green/Reliable)*
37th Provisional Garrison Cluster (Regular/Questionable)*
56th Provisional Garrison Cluster (Regular/Reliable)*

NAVAL FORCES

Falcon’s Nest Naval Star
Texas-class Battleship (Falcon's Nest)
Sovetskii Soyuz-class Heavy Cruiser (Hawker)
Congress-class Frigate (Green Lantern)
Whirlwind-class Destroyer (Hawk Eye)

Emerald Talon Naval Star
Cameron-class Battle Cruiser (Emerald Talon)
Liberator-class Heavy Cruiser (Emerald Sword)
Congress-class Frigate (Emerald Shield)
Whirlwind-class Destroyer (Emerald Tornado)

Gauntlet Naval Star
Liberator-class Cruiser (Gauntlet)*
Aegis-class Heavy Cruiser (Turkina’s Pride)*
Congress-class Frigate (Kerensky's Pride)*
Whirlwind-class Destroyer (Frost Falcon)*

Jade Aerie Transport Star
Potemkin-class Troop Cruiser (Jade Aerie)
Volga-class Transport (Ironhold Provider)
Fredasa-class Corvette (Kerensky's Honor, Lightning Strike)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  24
Garrison Clusters:  20
WarShips:  16

Jade Falcon Touman Organization and Overview
Clan Jade Falcon uses the traditional organization for its front-line Clusters:  three OmniMech Trinary, one Elemental Trinary, and one OmniFighter Trinary.  Transport is provided by three DropShips (an Overlord-C class, a Sassanid class, and a Charybdis class) with every Clusters being assigned one Odyssey-class JumpShip.  The fourth docking collar is normally used for a cargo vessel carrying fuel, munitions, and spare parts for the Cluster.

Second line/garrison Clusters are almost identical:  each has three Trinary of BattleMechs, one Infantry Trinary with 10 vehicles and 250 Conventional Infantry, and one Trinary of Aerospace Fighters.  Each Cluster is equipped with three DropShips (one Overlord-C class, one Seeker-C class, and a Charybdis class), but unlike front line Clusters, JumpShips are not permanently assigned to garrison units.

The Falcons do not have the largest Merchant Fleet, but they do have a respectable one, fielding 5 Wanderer-class, 5 Voyager-class, 5 Traveler-class, 20 Odyssey-class, 20 Discovery-class, and 20 Aggressor-class in their active fleet.  An additional 5 Odyssey-class, 10 Discovery-class, and 10 Aggressor-class are in mothball reserve at the Orbital Naval Cache over Ironhold.

The Jade Falcon Touman has a total strength of 124 JumpShips (5 Wanderer-class, 5 Voyager-class, 5 Traveler-class, 49 Odyssey-class, 30 Discovery-class, and 30 Aggressor-class), 216 military DropShips (including 40 Assault DropShips), 390 civilian DropShip, 1080 OmniMechs, 900 BattleMechs, 200 Vehicles, 1,010 OmniFighters, 600 Aerospace Fighters, 1800 Elementals, and 5000 Conventional Infantry.

Operation Revival
The Falcons are deploying four front line Galaxies and three full second line Galaxies for Operation Revival, along with 75% of their active Fleet Strength.  Having won sole possession of the system of Vannes (a high honor, considering that it is the closest world in the Isles to the Inner Sphere), the Falcons descended upon the single inhabited planet in that system in 3005 full of wrath and fury.  Rho Galaxy, comprised entirely of free-born Warriors and those true-borns whose dedication to the Falcon Way were in question, quickly conquered the world.  In a fashion, the Falcons were fortunate in that these dredges of Falcon society were the ones charged with bringing Vannes under the Falcon Wing.  They responded less violently to provocations than ‘real’ Falcons would have and managed to end all resistance to Falcon rule by 3025.  Since then, the population of Vannes has been slowly and inexorably converted to the true path (although recent True Born arrivals from the Homeworlds still find their taste for contractions, amongst other things, to be signs of their insolence).  Still, this integration into Clan culture has called many True Borns to believe that can accomplish the same thing, in a shorter time frame once the Invasion begins in force.

Three Galaxies remain in the Homeworlds:  the front line Sigma and the second line/garrison Lambda and Omega, along with the Gauntlet Naval Star.  One second line/garrison Cluster from Lambda and Omega are assigned to each of the eight Falcon enclaves:  Dagda, Eden, Gatekeeper, Glory, Ironhold, Marshall, Strana Mechty, and Tokasha.  Sigma Galaxy remains concentrated on Ironhold for rapid deployment

NOTES:  I have made some changes to the Falcon Touman, primarily (but not limited to) the size of the Falcon Fleet.  I mean, it was seriously out of whack in canon.  All of those cruisers and larger ships and almost no escorts?  Anyway, this is more in line with what I picture for these Clans.  The size of the Touman has been reduced as well, but the Falcons still field the single largest force among the Clans, with 44 Clusters in total, eleven more than the smallest (Clan Goliath Scorpion).  I have also removed those Galaxy Command Stars; having a separate Star just complicates transport so much.




Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.

Jade Falcon:  24 Front line, 20 2nd line/Garrison, 16 WarShips, 124 JumpShips, 1980 ‘Mechs, 1610 ASF, 200 vehicles, 1800 Elementals, and 5000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 06, 2012, 09:56:27 PM
What is the reasoning for having the Clans much closer in strength?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 06, 2012, 10:28:33 PM
That is a good question.

As written, we have Clans (pre-Revival) that are more than twice as strong as the smallest Clans  This always struck me as odd because in the Clan traditions, such a weak Clan as the Scorpions (24 Clusters, front line and second line, no PGCs) should have been absorbed.  Especially with their isolationist tendacies, their abuse of necrosia, and all the things that made them different from other Clans.  Same with the Cloud Cobras and Ice Hellions.  They were just simply too small to exist as independent Clans in the Homeworlds.

In canon, that is explained by a hand-wave and 'oh, those Clans just didn't expand.'  The others took advantage of opportunites and did.

Well, that could be the case.  The Wolves absorbed the Widowmakers and the Jaguars did the same with Clan Mongoose.  But the Falcons?  The Bears?  How did they grow to 60+ cluster powerhouses where the Wolves didn't? 

And what about those 'middle-tier' Clans?  Like the Cats and the Vipers and the Horses?  A lot of the why behind how the Clans are came about from the end result the writers wanted.

In this AU, I am starting from looking at the 20 Clans facing off against each other.  The Wolverine Annihilation happens in 2823, followed quickly by the Widowmaker Absorption (on the heels of the death of Nicholas Kerensky) in 2834.  The Clans began to settle down in the aftermath of this, but then just a little more than decade later, Clan Mongoose gets Absorbed.

This was a wakeup call.  Sure, the Mongeese (??) had infuriated everyone, but now all of the 'weaker' Clans saw that they too were in danger.

In this AU, that event (the Mongoose Absorption) causes the Scorpions and the Hellions and the Cobras and the Ravens to begin building up their strength . . . to stave off the possibility of a future Absorption.  Meanwhile, the second-tier Clans (Spirits, Burrocks, Sharks, Mandrlls, Horses, Cats, Adders, and Vipers) begin to 'tag-team' the more powerful Coyotes, Bear, Falcons, Jaguars, and Wolves.

As the lead Clans are constantly under attack (Trial, but you get the drift), their forces are not rapidly expanding, closing the gap between them and the growing second-tier Clans, even as the third-tier are also becoming stronger.   Eventually, the Coyotes fall from top-tier into second, even as the Adders rise.  The balance is maintained, even if the players change.  The Coyotes, for example, destroy Kindraa Smythe-Jewel not only because they are pissed at that Kindraa, but to show the other Clan that despite their slipping, they were still a powerful force.

And, as one of the second-rank Clans (Star Adder) begins to garner too much power, the others take it down a peg.  It is a delicate balance of power in the Homeworlds where all Khans fear that being shown as weak can lead to an Absorption Trial . . . and even a successful Trial of Refusal will weaken the Clan even more.  In much the same fashion, the Hellions have managed to step up a peg, leaving just the Cobras, Scorpions, and Ravens with 33 Clusters or less (bottom tier), while those at the very top all field 40+ Clusters.

That's why there haven't been any Absorptions since the mid 2800s . . . all sides know well how tricky it is to carry off, because the damage a Clan can inflict during a Refusal might be enough to jeopardize even one of the most powerful Clans position in the heirarchy.

For this AU, the smallest Clan can field 31 Clusters (front line and second line/garrison; the Scorpions) whereas the strongest (Jade Falcon) brings 44 to the field.  I've also reduced overall Fleet sizes and strengths to take that wild card out of the equation (even the Ravens aren't going to have much more than two dozen ships in their Fleet, but it will still be the largest and most powerful in the homeworlds).

Anyway, that is just some thoughts and ideas I have had on the reasons behind why the Clans are far more equal in size and power.  With equality being a relative variable.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Blacknova on December 06, 2012, 11:04:56 PM
Seems reasonable and an interesting way to achieve it.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Takiro on December 06, 2012, 11:26:15 PM
The Piranha Principle applied to the Clans essential. Makes sense in a way. How did the Mandrills get out of the third tier Clan status where they should be? IMO anyway..
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 06, 2012, 11:34:33 PM
The Piranha Principle applied to the Clans essential. Makes sense in a way. How did the Mandrills get out of the third tier Clan status where they should be? IMO anyway..

The Mandrills have always been a fairly powerful Clan, though far from the largest.  Their problem was their internal divisions.  Now, with that eliminated (addressed in the Fire Mandrill post), they have managed to build up to a strength of 37 Clusters . . . putting themselves solidly in the middle tier.

Even fractured (and after the destruction of Kindraa Symthe-Jewel), the Mandrills maintained (in canon) 30 Clusters.  That would put them in the bottom tier, except that they have now increased their strength . . . all of the Clans have over the past century.  They started in the second tier and have remained there through good and bad all the way up to the present.

In this AU at least.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 07, 2012, 01:24:21 PM
CLAN NOVA CAT

FRONT LINE FORCES

Command
Nova Cat Keshik (Elite/Fanatical)

Alpha Galaxy (Victory over Delusion)
Vision Keshik (Trinary) (Elite/Fanatical)
1st Nova Cat Guards (Hand of Fate) (Elite/Fanatical)
Nova Cat Grenadiers (Elite/Reliable)
449th Assault Cluster (Joys and Sorrows) (Veteran/Reliable)
489th Assault Cluster (The Third Eye) (Veteran/Fanatical)

Gamma Galaxy (Farseers)*
Shiva Keshik (Trinary) (Veteran/Reliable)*
9th Nova Cat Regulars (Perilous Quest) (Regular/Reliable)*
12th Nova Cat Regulars (Hammer of Right) (Regular/Reliable)*
274th Battle Cluster (Vigilance of the Cat) (Veteran/Reliable)*
100th Striker Cluster (Terrible Vision) (Veteran/Reliable)*

Delta Galaxy (Ways of Seeing)
Oracle Keshik (Trinary) (Veteran/Reliable)
4th Nova Cat Guards (The Oracles) (Elite/Fanatical)
44th Nova Cat Cavaliers (The Five Actions) (Veteran/Reliable)
46th Nova Cat Cavaliers (Fateful June) (Veteran/Reliable)
119th Striker Cluster (Self Harmony) (Regular/Reliable)

Sigma Galaxy (Spiritual Vision)
Lachesis Keshik (Trinary) (Elite/Reliable)
Nova Cat Lancers (The Path of Right) (Elite/Reliable)
246th Battle Cluster (Truth of Ages) (Elite/Reliable)
179th Striker Cluster (Circle of Power) (Veteran/Reliable)
189th Striker Cluster (Hold to the Path) (Veteran/Reliable)

SECOND LINE/GARRISON FORCES

Xi Garrison Galaxy
1st Garrison Cluster (Regular/Reliable)
3rd Garrison Cluster (Regular/Reliable)
4th Garrison Cluster (Regular/Reliable)
5th Garrison Cluster (Regular/Reliable)

Omicron Garrison Galaxy
6th Garrison Cluster (Regular/Reliable)
9th Garrison Cluster (Green/Questionable)
22nd Garrison Cluster (Regular/Reliable)
56th Garrison Cluster (Regular/Reliable)

Chi Garrison Galaxy
10th Garrison Cluster (Regular/Reliable)
11th Garrison Cluster (Green/Reliable)
12th Garrison Cluster (Regular/Reliable)
13th Garrison Cluster (Regular/Questionable)

Rho Garrison Galaxy*
14th Garrison Cluster (Green/Reliable)*
15th Garrison Cluster (Regular/Questionable)*
37th Garrison Cluster (Regular/Reliable)*
44th Garrison Cluster (Regular/Reliable)*

Upsilon Garrison Galaxy*
67th Garrison Cluster (Regular/Questionable)*
115th Garrison Cluster (Green/Reliable)*
153rd Garrison Cluster (Regular/Reliable)*
167th Garrison Cluster (Regular/Reliable)*

NAVAL FORCES

Nova Cat Naval Star
Black Lion-class Battle Cruiser (Severn Leroux)
Congress-class Frigate (True Vision)
Lola III-class Destroyer (Hunter; Ranger)
Fredasa-class Corvette (Triumph)

Thunderbolt Naval Star*
Black Lion-class Battle Cruiser (Thunderbolt)*
Congress-class Frigate (Remembrance)*
Lola III-class Destroyer (Growler; Faithful)*
Fredasa-class Corvette (Void)*

Homeward Bound Naval Star
Volga-class Transport (Bright Star; Glory Road)
Vincent Mk. 42-class Corvette (Nebula; Pathfinder)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  17
Garrison Clusters:  20
WarShips:  14

Nova Cat Touman Organization and Overview
Clan Nova Cat fields 50 OmniMechs, 75 Elementals, and 20 OmniFighters in their front-line Clusters organized in a Command Binary of 10 OmniMechs, three Battle Trinary of 10 OmniMechs and 25 Elementals, an OmniMech Binary, and an OmniFighter Binary.  Transport assets consist of a Traveler-class JumpShips and five DropShips (an Overlord-C class that houses all three Battle Trinary, two Union-C class for the Command and OmniMech Binary, and two Carrier class for the OmniFighter Binary).

Second line/garrison forces have a Command Binary of 10 BattleMechs, a BattleMech Binary, two mixed Trinary of 10 BattleMechs and 10 vehicles, an Infantry Trinary of 10 vehicles and 250 conventional infantry, and a Binary of Aerospace Fighters, for a total strength of 40 BattleMechs, 30 vehicles, 250 conventional infantry, and 20 Aerospace Fighters.  Transport assets consist of four DropShips (one Fortress-C class for the BattleMech Binary and Infantry Trinary, one Overlord-C class for the Command Binary and both Mixed Trinary, and two Carrier class for the Aerospace Fighter Binary).  JumpShips are normally not assigned on a permanent basis to garrison forces in the Nova Cat Touman.

With fourteen WarShips, the Nova Cat Fleet is not particularly large, but it is well-handled and exquisitely trained—it is more of a rapier than a sledgehammer.  The Clan’s Merchant Fleet is large and robust, and has been built to minimize difficulties with logistics.  The Cats retain one hundred Odyssey-class JumpShips on active duty, with an additional 30 Odyssey-class in mothballs at their Naval Cache orbiting Barcella.

Total force strength for the Nova Cat Touman is 147 JumpShips (17 Traveler-class, 130 Odyssey-class), 181 military DropShips (including 16 Assault DropShips), 528 civilian DropShips, 850 OmniMechs, 800 BattleMechs, 600 vehicles, 540 OmniFighters, 400 Aerospace Fighters, 1725 Elementals, and 5000 Conventional Infantry.

Operation Revival
The Cats won joint possession of Far Reach along with the Ice Hellions.  While the Hellions are not the best of neighbors (and have seen significant resistance to their rule), the Nova Cat enclaves have been pacified and are fairly quite.  Having committed six Galaxies to the Invasion (three front-line and three second-line), the Cats are planning to shine in the coming years ahead.

With seven enclaves in the Homeworlds and three Galaxies to garrison them with (one front line and two garrison), the Cats are spread thin, but retain a sizeable reserve in their Gamma Galaxy and Thunderbolt Naval Star (both based on Barcella).  Each enclave has one cluster from Rho and Upsilon Galaxy assigned as the permanent garrison force (Barcella has two Clusters) while Gamma and the Thunderbolts serve as rapid reaction forces to deal with any incursion into Cat territory.




Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.

Jade Falcon:  24 Front line, 20 2nd line/Garrison, 16 WarShips, 124 JumpShips, 1980 ‘Mechs, 1610 ASF, 200 vehicles, 1800 Elementals, and 5000 Conventional Infantry.

Nova Cat:  17 Front line, 20 2nd line/Garrison, 14 WarShips, 147 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 09, 2012, 12:49:36 PM
CLAN SMOKE JAGUAR

FRONT LINE FORCES

Clan Command
The Jaguar's Den Keshik (Trinary) (Elite/Fanatical)

Alpha Galaxy (The Roaring Jaguars)
Alpha Command Trinary (The Shroud Keshik) (Elite/Fanatical)
336th Jaguar Combat Cluster (The Rake) (Elite/Fanatical)
6th Jaguar Dragoons (Smoke and Fire) (Elite/Fanatical)
7th Jaguar Dragoons (The Leaping Jaguar) (Elite/Fanatical)
Jaguar Grenadiers (The Immortals) (Elite/Fanatical)
5th Jaguar Cavaliers (The Victory Cluster) (Elite/Fanatical)

Beta Galaxy (The Mistweavers)
Beta Command Trinary (The Swath Keshik) (Elite/Fanatical)
362nd Assault Cluster (The Silver Jaguars) (Elite/Fanatical)
225th Battle Cluster (Bringers of Armageddon) (Elite/Fanatical)
267th Battle Cluster (The Devil's Mist) (Elite/Fanatical)
1st Jaguar Guards (The Whitewatch) (Elite/Fanatical)
2nd Jaguar Guards (The Striking Cats) (Elite/Fanatical)
   
Delta Galaxy (The Cloud Rangers)
Delta Command Trinary (The Skyriders Keshik) (Veteran/Fanatical)
3rd Jaguar Cavaliers (The Stormriders) (Veteran/Reliable)
8th Jaguar Cavaliers (Ghost Cats) (Veteran/Reliable)
4th Jaguar Dragoons (The Pouncing Jaguar) (Veteran/Reliable)
214th Jaguar Dragoons (The Stalkers) (Veteran/Reliable)
19th Striker Cluster (The Razor's Edge) (Veteran/Reliable)

Epsilon Galaxy (The Teeth of Justice)
Epsilon Command Trinary (Dark Prowlers Keshik) (Veteran/Fanatical)
333rd Assault Cluster (Huntress’ Bad Boys) (Veteran/Reliable)
263rd Battle Cluster (The Jaguar Pride) (Veteran/Questionable)
335th Jaguar Combat Cluster (Jungle Heat) (Regular/Reliable)
9th Jaguar Dragoons (The Black Panthers) (Veteran/Fanatical)
10th Jaguar Dragoons (The Jaguar Knights) (Veteran/Reliable)

Zeta Galaxy (Iron Guards)*
Zeta Command Trinary (Iron Keshik) (Veteran/Fanatical)*
75th Assault Cluster (Steel Fangs) (Regular/Reliable)*
317th Jaguar Combat Cluster (The Ghost and the Darkness) (Veteran/Reliable)*
328th Jaguar Combat Cluster (Silent Death) (Regular/Questionable)*
16th Striker Cluster (The Cheetahs) (Regular/Reliable)*
21st Striker Cluster (The Hellcats) (Veteran/Reliable)*

SECOND LINE/GARRISON FORCES

Sigma Garrison Galaxy
11th Jaguar Regulars (Regular/Reliable)
12th Jaguar Regulars (Regular/Questionable)
13th Jaguar Regulars (Regular/Reliable)
14th Jaguar Regulars (Green/Reliable)

Tau Garrison Galaxy*
15th Jaguar Regulars (Green/Questionable)*
17th Jaguar Regulars (Regular/Reliable)*
18th Jaguar Regulars (Regular/Reliable)*
20th Jaguar Regulars (Regular/Fanatical)*

Kappa Garrison Galaxy*
22nd Jaguar Regulars (Regular/Questionable)*
23rd Jaguar Regulars (Regular/Reliable)*
24th Jaguar Regulars (Green/Reliable)*
25th Jaguar Regulars (Regular/Reliable)*

Nu Garrison Galaxy
26th Jaguar Regulars (Regular/Reliable)
32nd Jaguar Regulars (Veteran/Fanatical)
51st Jaguar Regulars (Veteran/Reliable)
145th Jaguar Regulars (Regular/Reliable)

NAVAL FORCES

Streaking Mist Naval Star
Black Lion-class Battle Cruiser (Streaking Mist-Flagship)
Congress-class Frigate (Snow Leopard)
Essex-class Destroyer (Iowa, Storm Cat)
Vincent Mk 42-class Corvette (Stalker)

Korat Naval Star*
Liberator-class Cruiser (Korat)*
Congress-class Frigate (Fire Crest)*
Essex-class Destroyer (Dark Claw, Lioness)*
Vincent Mk 42-class Corvette (Azov)*

Pouncing Fury Naval Star
Sovetskii Soyuz-class Heavy Cruiser (Pouncing Fury)
Congress-class Frigate (Hunter's Pride)
Essex-class Destroyer (Griffin, Sabre Cat)
Vincent Mk 42-class Corvette (Ripper)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  25
Garrison Clusters:  16
WarShips:  15

Smoke Jaguar Touman Organization and Overview
Although smaller than Clans Jade Falcon and Wolf in overall strength, the Jaguars field the largest number of front line Clusters of any Clan, albeit at the expense of garrison forces.  Each Jaguar front line Cluster contains one Command Star of 5 OmniMechs, three OmniMech Trinary, one Elemental Trinary, and a Binary of OmniFighters (for a total strength of 50 OmniMechs, 75 Elementals, and 20 OmniFighters).  Transport consists of a Traveler-class JumpShip with five attached DropShips (one Union-C class for command and supplies, one Overlord-C class, one Sassanid class, and two Carrier class).  In addition, each front-line Galaxy and the Clan Command Keshik have a Trinary of 15 OmniMechs assigned, plus one Aggressor-class JumpShip and two DropShips (a Union-C class and an Assault DropShip, typically a Noruff class).

Second line/garrison Clusters use older equipment and contain all of the Clan’s freebirth; only True-born Clan Warriors serve in the front line formations.  Each consists of a Command Star of 5 BattleMechs, three Trinary of BattleMechs, one Infantry Trinary of 10 vehicles and 250 Conventional Infantry, and a Binary of Aerospace Fighters.  Second line/garrison forces lack dedicated JumpShips, but are assigned five DropShips:  one Union-C class for command and supplies, one Overlord-C class, one Condor-C class, and two Carrier class.

The Jaguars have a solid Fleet that is built around a Battle Cruiser and two Cruisers, although they lack any battleships (the one that the Jaguars gained access to, the Clan Mongoose Ship Quicksilver Mongoose, they sent to the breakers).  This lack of a battleship is an itch that the Jaguars have (to date) not been able to scratch; their poor relationship with the Ravens ensures that Clan will not be building them one, and the other Khans have consistently blocked Jaguar attempts to seize one of their active battleships.  And while there are half a dozen SLDF battleships remaining in the Central Naval Cache orbiting Strana Mechty, the Jaguars lack of shipyards means they cannot refit one and restore it to service, even if the other Clans agreed to allow them to withdraw one of these vessels.

On the civilian side, the Jaguars Fleet is quite small, with just 45 JumpShips (5 Traveler-class, 10 Discovery-class and 30 Aggressor-class) on active duty, and an additional 4 Odyssey-class and 10 Discovery-class in mothballs over the Jaguar capital of Huntress.

Overall, Clan Smoke Jaguar fields 90 JumpShips (30 Traveler-class, 4 Odyssey-class, 20 Discovery-class, and 36 Aggressor-class), 238 military DropShips, 166 civilian DropShips, 1340 OmniMechs, 800 BattleMechs, 160 Vehicles, 690 OmniFighters, 320 Aerospace Fighters, 2325 Elementals, and 4000 Conventional Infantry as part of its Touman.

Operation Revival
With ten enclaves in the Homeworlds (and an eleventh in the Chainelane Isles), the Jaguars have the largest holdings of any of the Clans of Kerensky.  This does stretch their strength, however.  Despite having to secure these many enclaves, the Jaguars have committed four front line and two garrison Galaxies to Operation Revival, along with two Naval Stars.

Zeta Galaxy (a front line unit) and the Tau and Kappa Garrison Galaxies remain to protect their worlds.  One Cluster each from Tau and Kappa are assigned to the enclaves of Atreus, Circe, Eden, Kirin, Londerholm, Stacha (in the Tanite worlds, seized from Clan Cloud Cobra in 3044), Tranquil, and Vinton.  Zeta has four Clusters stationed on Huntress and the fifth on Strana Mechty . . . a noticeable reduction in the defenses of the Jaguar capital from normal standards.  The Korat Naval Star also remains on station at Huntress.

In the Isles, the Jaguars are the sole owners of the system of Fredotto, with a pre-invasion population of nearly 60 million.  The planet has proved itself to be a sullen and resistive enclave, however, spurring the Jaguars to such acts of brutality that gives other Crusader Clans pause.  Sporadic violence continues to this day.  Contrary to the plans for Operation Revival, the Jaguars have steadfastly refused to build any military production factories on Fredotto; all of the Jaguar facilities are concentrated on their capital of Huntress in the Homeworlds.  Immense warehouses have been constructed that stockpile munitions, parts, and equipment, but all replacements for the Jaguars must either be purchased (or seized in a Trial) from other Clans or be transported from Huntress to Fredotto.  To keep saboteurs from attacking the warehouses, the Jaguars relocated all native civilians from a one hundred mile area surrounding the Port.  Those who resisted or protested were shot.





Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.

Jade Falcon:  24 Front line, 20 2nd line/Garrison, 16 WarShips, 124 JumpShips, 1980 ‘Mechs, 1610 ASF, 200 vehicles, 1800 Elementals, and 5000 Conventional Infantry.

Nova Cat:  17 Front line, 20 2nd line/Garrison, 14 WarShips, 147 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Smoke Jaguar:  25 Front line, 16 2nd line/Garrison, 15 WarShips, 90 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Shadow_Wraith on December 09, 2012, 01:43:59 PM
 :)  Wow!  The Jaguar's have great warriors but are too egotiscal and have no long range strategic plans!  Keep up the story!!!   ;D
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 09, 2012, 03:39:50 PM
:)  Wow!  The Jaguar's have great warriors but are too egotiscal and have no long range strategic plans!  Keep up the story!!!   ;D

Well, they do have long range strategic plans:  conquer Terra, become the ilClan and force all others to do their bidding!   :o  Of course, that sounds pretty much like all of those great super-villian plans that start with . . . "first, kill the Batman."   ;D

Seriously, that is their goal.  They (well, their current leadership) currently believes that if they become the ilClan, the others will have to follow their example, and then the Clans will reign over all forever and ever.  It is extremely unrealistic, but they believe that with an almost religious fervor.  To their mind, the Inner Sphere wlll fold at their advance because Kerensky promised it would be so.  The reason they have no factories on Fredotto is the famed Jaguar paranoia.  They keep all of their factories on Huntress, where no one dares to assault them.  And they are too rigid to make even this one exception.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 09, 2012, 05:29:55 PM
CLAN SNOW RAVEN

FRONT LINE FORCES

Clan Command
Corvus Keshik (Elite/Fanatical)

Alpha Galaxy (Swift Wing Galaxy)
6th Raven Battle Cluster (The Meteors) (Elite/Fanatical)
2nd Raven Regulars (The Longshanks) (Elite/Fanatical)
4th Raven Regulars (The Snow Wing) (Elite/Fanatical)
9th Striker Cluster (The Snow Hunters) (Elite/Fanatical)

Beta Galaxy (Storm Crow Galaxy)
14th Raven Battle Cluster (The Thunder Heart Cluster) (Veteran/Fanatical)
9th Raven Regulars (The Wind Riders) (Veteran/Fanatical)
10th Raven Regulars (The Ice Wing) (Veteran/Fanatical)
97th Striker Cluster (The Soaring Ravens) (Veteran/Reliable)

Gamma Galaxy (The Hawkshead Galaxy)*
20th Battle Cluster (Valkyries) (Veteran/Questionable)*
6th Raven Regulars (The Dark Wing) (Veteran/Questionable)*
7th Raven Regulars (Eaters of the Dead) (Regular/Reliable)*
7th Striker Cluster (Wings of Death) (Veteran/Questionable)*

Delta Galaxy (Morrigan’s Own)
8th Raven Battle Cluster (Raven Fusiliers) (Veteran/Reliable)
1st Raven Regulars (Bloody Talons) (Veteran/Reliable)
5th Raven Regulars (The Frost Wing) (Veteran/Reliable)
16th Striker Cluster (Arctic Swarm) (Veteran/Reliable)

SECOND LINE/GARRISON FORCES

Epsilon Garrison Galaxy
1st Garrison Cluster (Regular/Reliable)
2nd Garrison Cluster (Regular/Reliable)
3rd Garrison Cluster (Regular/Reliable)
4th Garrison Cluster (Green/Reliable)
5th Garrison Cluster (Regular/Reliable)

Zeta Garrison Galaxy
6th Garrison Cluster (Regular/Reliable)
7th Garrison Cluster (Regular/Reliable)
8th Garrison Cluster (Regular/Reliable)
9th Garrison Cluster (Green/Reliable)
10th Garrison Cluster (Regular/Reliable)

Kappa Garrison Galaxy*
11th Garrison Cluster (Regular/Reliable)*
12th Garrison Cluster (Regular/Reliable)*
13th Garrison Cluster (Green/Reliable)*
14th Garrison Cluster (Regular/Reliable)*
15th Garrison Cluster (Regular/Reliable)*

NAVAL FORCES

Clan Flagship
Cameron-class Battle Cruiser (Storm Crow-Flag)

Harbingers of Death Naval Star
McKenna-class Battleship (James McKenna)
Sovetskii Soyuz-class Heavy Cruiser (White Cloud)
Congress-class Frigate (Kerensky's Hope)
Lola III-class Destroyer (Eternity)

Murder of Crows Naval Star
Texas-class Battleship (Mountbatten)
Sovetskii Soyuz-class Heavy Cruiser (Ice Storm)
Congress-class Frigate (Scabbard)
Lola III-class Destroyer (Drake)

Swift Wing Naval Star*
Nightlord-class Battleship (Ark Royal)*
Sovetskii Soyuz-class Heavy Cruiser (Avalanche)*
Congress-class Frigate (Conqueror)*
Lola III-class Destroyer (Spur)*

Snow Raven Naval Star
Nightlord-class Battleship (Snow Raven)
Sovetskii Soyuz-class Heavy Cruiser (Blizzard)
Congress-class Frigate (Magpie)
Lola III-class Destroyer (Bloody Talon)

Valkyrie Naval Scout Star*
York-class Destroyer (Corvidae)*
Vincent Mk 42-class Corvette (Huginn, Muninn)*
Fredasa-class Corvette (Black Beard)*

Dark Wing Transport Star
Potemkin-class Troop Cruiser (Bonaventure, Wild Swan)
Volga-class Transport (Scavenger, Tenacity)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  17
Garrison Clusters:  15
WarShips:  25

Snow Raven Touman Organization and Overview
None question the Snow Raven command of the orbitals; in the sphere of WarShips, they are matched by none, and outnumber their closest rival (the Diamond Sharks) by nearly a third.  But, where they are powerful indeed in space, they field one of the smallest ground Toumans.  At a mere 32 Clusters, they fall squarely in the lowest tier of the Clans (with Blood Spirit and Cloud Cobra) and outnumber only the Goliath Scorpions.

But the lack of numbers does not tell the full story.  Despite lies to the contrary, they remain capable Warriors with a very concentrated ground Touman.  Those who mistake the Ravens for weaklings in combat on the ground are liable to see only defeat at their hands.

Raven front-line Clusters are divided into Raven Battle Clusters (including the Corvus Keshik) compromised almost exclusively of heavy OmniMechs (although a handful of assault-weight war-machines are present), the Raven Regulars which use a balanced force of medium and heavy weight designs, and the Striker Clusters, who field just light and medium-weight OmniMechs.  Otherwise, front line units follow the same structure:  each fields a Command Trinary with 10 OmniMechs and 25 Elementals, two Trinary of OmniMechs, a Supernova of 10 OmniMechs and 50 Elementals, and a Binary of OmniFighters, for a total of 50 OmniMechs, 75 Elementals, and 20 OmniFighters.  Transport is a Voyager-class JumpShip, with six DropShips:  one Overlord-C class, two Union-C class, two Carrier class, and one Assault DropShip, typically a Death Dancer class, although the newly introduced Moriggan class (based on the SLDF Pentagon) has been slowly increasing in numbers.

Second line/garrison Clusters are built around a Command Star of 5 BattleMechs, three Trinary of 10 BattleMechs and 10 vehicles each, one Infantry Trinary with 10 vehicles and 250 Conventional Infantry, and a Binary of Aerospace Fighters (total strength of 35 BattleMechs, 40 vehicles, 20 Aerospace Fighters, and 250 Conventional Infantry).  Each Cluster has their own Voyager-class JumpShip for transport, with six DropShips:  one modified Overlord-C class, one modified Union-C class, one Seeker-C class, two Carrier class, and one Assault DropShip.

WarShip assets are impressive, with the Ravens fielding twenty-five Warships in six Naval Stars . . . including four Battleships.  Two of those Battleships are Nightlord-class, which the Ravens have modified, removing the internal ‘Mech bays and all but 75 of the Elemental bays to instead carry a total of 90 OmniFighters (including the 20 fighter bays that are normally part of the ship) and additional stocks of fuel and munitions.

With only four enclaves in the Homeworlds, one would expect that the Ravens have a fairly small civilian Fleet; one would be wrong.  Second only to the Diamond Sharks in size, the Raven Merchant Fleet is normally available for other Clans to hire as needed, giving the Clan a steady stream of resources.  The active duty Raven Fleet consists of 10 Wanderer-class, 20 Voyager-class, 20 Traveler-class, 20 Odyssey-class, 20 Discovery-class, and 20 Aggressor-class JumpShips, with 10 Odyssey-class, 10 Discovery-class, and 10 Aggressor-class in mothball reserve orbiting Lum.

174 JumpShips (10 Wanderer-class, 54 Voyager-class, 20 Traveler-class, 30 Odyssey-class, 30 Discovery-class, and 30 Aggressor-class), 246 military DropShips (including 86 Assault DropShips), 618 civilian DropShips, 850 OmniMechs, 525 BattleMechs, 600 vehicles, 960 OmniFighters, 300 Aerospace Fighters, 2325 Elementals, and 3750 Conventional Infantry.

Operation Revival
The Ravens are committing three front line Galaxies, two garrison Galaxies, and four Naval Stars to Operation Revival, leaving just one front line Galaxy (Gamma), one garrison Galaxy (Kappa) and two Naval Stars to hold their possessions in the Homeworlds.  Brim and Circe each have two Clusters from Kappa assigned to their defense, with the last Cluster stationed on Lum.  Gamma Galaxy has assigned a single Cluster to Strana Mechty (the 7th Raven Regulars) with the remainder concentrated on Lum.  Both Naval Stars are based out of Lum, but the Valkyrie Naval Scout Star makes regular patrols of the other Raven worlds.

In the Isles, the Ravens share the world of Paran with Clan Ghost Bear.  Here, the Ravens have constructed a massive shipyard complex in orbit around one of the systems Gas Giants.  Although not yet ready to start construction of WarShips (but observers believe that it will be so capable in as little as five years time), the Raven’s Nest Yards are quite capable of handling any WarShip or JumpShip repairs.  One of the four of the Newgrange-class YardShips operated by the Ebon Keshik on behalf of all of the Clans are stationed here as well, to provide mobile assistance to any Clan vessel in distress.  (Two more of the mobile Yards are stationed along the DeChavillier Corridor, with the last remaining in the Homeworlds.  They are considered Clan-wide assets and are not the property of any individual Clan.)

With the combined forces of the Bears and Ravens, Paran may well be the single most well-defended of the Clan conquests in the Isles.  Already looking ahead, the Ravens have begun construction on a limited ground-based SDS system for when the majority of their forces will be called off-world for the actual Invasion itself.  Although not yet operational, it is believed that the Paran Defense Grid will become so by the summer of 3051.




Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.

Jade Falcon:  24 Front line, 20 2nd line/Garrison, 16 WarShips, 124 JumpShips, 1980 ‘Mechs, 1610 ASF, 200 vehicles, 1800 Elementals, and 5000 Conventional Infantry.

Nova Cat:  17 Front line, 20 2nd line/Garrison, 14 WarShips, 147 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Smoke Jaguar:  25 Front line, 16 2nd line/Garrison, 15 WarShips, 90 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Snow Raven:  17 Front line, 15 2nd line/Garrison, 25 WarShips, 174 JumpShips, 1375 ‘Mechs, 1260 ASF, 600 vehicles, 2325 Elementals, and 3750 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Taron Storm on December 09, 2012, 07:19:33 PM
Math check:  You have only 22 warships listed for the Ravens when you stated that there should be 25.  Looks great otherwise.  :)
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 09, 2012, 07:24:15 PM
No, I have 25 WarShips listed.  The Valykyrie Naval Star has the Vincent Mk. 42-class Corvettes Huginn and Muninn.  The Dark Wing Transport Star has the Potemkin-class Troop Cruisers Bonaventure and Wild Swan and the Volga-class Transports Scavenger and Tenacity.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Taron Storm on December 09, 2012, 07:56:49 PM
Got it, sorry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Corbeau on December 10, 2012, 09:27:08 AM
Aw, my poor Ravens have been weakened  :'(

Oh well, still looking good.  Keep it coming!
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 10, 2012, 05:06:06 PM
CLAN STAR ADDER

FRONT LINE FORCES

Clan Command
Adder Command Keshik (The Light of Command) (Elite/Fanatical)
Adder Quasar Keshik (Iron Will) (Elite/Fanatical)

Alpha Galaxy (Old Blood and Guts)
5th Assault Cluster (Georgie's Gorillas) (Elite/Fanatical)
85th Dragoon Cluster (Gallant Steeds) (Elite/Reliable)
87th Dragoon Cluster (Ivory Six-Shooters) (Veteran/Reliable)
11th Armored Cavalry Squadron (Messina Missionaries) (Veteran/Reliable)

Beta Galaxy (Sheridan’s Rifles)
7th Assault Cluster (Serpent's Squires) (Veteran/Fanatical)
116th Dragoon Cluster (Rattlesnakes!) (Veteran/Fanatical)
155th Dragoon Cluster (Dixie Thunder) (Elite/Reliable)
14th Armored Cavalry Squadron (Pale Riders) (Elite/Fanatical)

Gamma Galaxy (Blood Feud)*
2nd Assault Cluster (Brave Serpents) (Elite/Reliable)*
69th Dragoon Cluster (Fighting Gurkhas) (Elite/Fanatical)*
73rd Dragoon Cluster (Scourge of the Highlands) (Veteran/Fanatical)*
9th Armored Cavalry Squadron (Spirit Crushers) (Veteran/Reliable)*

Delta Galaxy (Thunderstrike)
6th Assault Cluster (Vladivostok Flames) (Veteran/Fanatical)
17th Dragoon Cluster (Dreamweavers) (Veteran/Fanatical)
71st Dragoon Cluster (Roughriders) (Elite/Reliable)
18th Armored Cavalry Squadron (Allah's Will) (Elite/Fanatical)

Epsilon Galaxy (Night Terrors)
13th Assault Cluster (Arcadian Devils) (Veteran/Fanatical)
42nd Dragoon Cluster (The Answer) (Elite/Reliable)
193rd Dragoon Cluster (Restless Spirit) (Veteran/Fanatical)
10th Armored Cavalry Squadron (Buffalo Soldiers) (Veteran/Fanatical)

SECOND LINE/GARRISON FORCES

Kappa Provisional Galaxy
178th Adder Sentinels (Veteran/Reliable)
300th Adder Sentinels (Regular/Reliable)
417th Adder Sentinels (Veteran/Reliable)
421st Adder Sentinels (Veteran/Reliable)

Rho Provisional Galaxy*
152nd Adder Sentinels (Green/Reliable)*
312th Adder Sentinels (Green/Reliable)*
460th Adder Sentinels (Regular/Reliable)*
714th Adder Sentinels (Regular/Reliable)*

Sigma Provisional Galaxy
114th Adder Sentinels (Regular/Reliable)
129th Adder Sentinels (Regular/Reliable)
286th Adder Sentinels (Regular/Reliable)
899th Adder Sentinels (Regular/Reliable)

Tau Provisional Galaxy
163rd Adder Sentinels (Regular/Reliable)
362nd Adder Sentinels (Regular/Reliable)
882nd Adder Sentinels (Regular/Reliable)
935th Adder Sentinels (Regular/Reliable)

Omicron Provisional Galaxy*
223rd Adder Sentinels (Green/Reliable)*
301st Adder Sentinels (Regular/Reliable)*
332nd Adder Sentinels (Regular/Reliable)*
485th Adder Sentinels (Green/Reliable)*

NAVAL FORCES

Alpha Naval Star
McKenna-class Battleship (Sovereign Right)
Lola III-class Destroyer (Warlock)
Essex-class Destroyer (Eagle)
York-class Destroyer (Ranger)

Beta Naval Star
Black Lion-class Battle Cruiser (Admiral William S. Preston)
Lola III-class Destroyer (Necromancer)
Essex-class Destroyer (Crusader)
York-class Destroyer (Avenger)

Gamma Naval Star*
Sovetskii Soyuz-class Heavy Cruiser (Nygaard)*
Lola III-class Destroyer (Sorcerer)*
Essex-class Destroyer (Thunderer)*
York-class Destroyer (Sentinel)*

Delta Naval Star
Potemkin-class Troop Cruiser (Renown)
Volga-class Transport (Cho Polu; Pompeii)
Vincent Mk 42-class Corvette (Pegasus)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  22
Garrison Clusters:  20
WarShips:  16

Star Adder Touman Organization and Overview
The powerful Star Adders are a rising force in the Clans.  Within the past three decades, they have managed to supplant the Coyotes as one of the top-tier Clans of Kerensky (joining the Ghost Bears, Jade Falcons, Smoke Jaguars, and Wolves).  Although a staunch Clan of Crusaders, the Adders are almost as cautious as the Bears, and rely heavily upon assets that many other traditional Clans find to be . . . disconcerting.  The Adder Watch is perhaps the finest intelligence organization in the Homeworlds, and while not quite the historical-philes that the Scorpions are, they pay close attention to the lessons of the past to avoid making the same mistakes as their ancestors.

Adder front-line Clusters are organized along traditional lines, with three OmniMech Trinary, one Elemental Trinary, and one OmniFighter Trinary.  Transport is provided by a single Discovery-class JumpShip and three DropShips:  an Overlord-C class, a Sassanid class, and a Charybdis class.  The front line Clusters are organized as Assault Clusters (heavy and assault-weight OmniMechs), Dragoon Clusters (medium and heavy-weight OmniMechs), and Armored Cavalry Squadrons (light and medium-weight OmniMechs).  Both Keshik Clusters are organized as Dragoon Clusters.

The second line/garrison Adder Sentinel Clusters are built around a Command Star of 5 BattleMechs, two mixed Trinary (each with 10 BattleMechs and 10 vehicles), two Infantry Trinary (each with 10 vehicles, 25 Elementals, and 125 Conventional Infantry), and a Binary of Aerospace Fighters.  Transport assets consist of one Traveler-class JumpShip and five DropShips:  one Overlord-C class (Command Star and Mixed Trinary), two Seeker-C class (Infantry Trinary), and two Carrier class (Aerospace Binary).

The Adder Fleet is somewhat on the lighter side, but it remains nonetheless a powerful formation organized into four Naval Stars (three combat and one transport).  Their civilian Merchant Fleet is average for the Clans, with 20 Voyager-class, 20 Odyssey-class, and 40 Aggressor-class on active duty, and an additional 10 Wanderer-class, 10 Odyssey-class, and 8 Discovery-class vessels in mothballs orbiting Sheridan.

Total Adder strength consists of 16 WarShips, 150 JumpShips (10 Wanderer-class, 20 Voyager-class, 20 Traveler-class, 30 Odyssey-class, 30 Discovery-class, and 40 Aggressor-class), 187 military DropShips (including 21 Assault DropShips), 472 civilian DropShips, 990 OmniMechs, 500 BattleMechs, 800 vehicles, 1110 OmniFighters, 400 Aerospace Fighters, 3225 Elementals, and 5000 Conventional Infantry.

Operation Revival
With four front line Galaxies, three second line/garrison Galaxies, and three Naval Stars committed to the Invasion of the Inner Sphere, the Adders plan on acquiring a tremendous boost in worlds and resources.  Although the Khans do not believe that the remaining powers in the Inner Sphere will fold once the Lyran Commonwealth has been destroyed, they are prepared to do their best to ensure that destruction.

Three Galaxies (Gamma, Rho Garrison, and Omicron Garrison) and one Naval Star remain in the Homeworlds to protect the five Star Adder enclaves.  Sheridan is garrisoned by Gamma Galaxy (a front line unit) and Gamma Naval Star.  Two Clusters each from the second line Rho and Omicron Galaxies are assigned to Arcadia, Brim, Marshall, and Strana Mechty.





Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.

Jade Falcon:  24 Front line, 20 2nd line/Garrison, 16 WarShips, 124 JumpShips, 1980 ‘Mechs, 1610 ASF, 200 vehicles, 1800 Elementals, and 5000 Conventional Infantry.

Nova Cat:  17 Front line, 20 2nd line/Garrison, 14 WarShips, 147 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Smoke Jaguar:  25 Front line, 16 2nd line/Garrison, 15 WarShips, 90 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Snow Raven:  17 Front line, 15 2nd line/Garrison, 25 WarShips, 174 JumpShips, 1375 ‘Mechs, 1260 ASF, 600 vehicles, 2325 Elementals, and 3750 Conventional Infantry.

Star Adder:  22 Front line, 20 2nd line/Garrison, 16 WarShips, 150 JumpShips, 1490 ‘Mechs, 1510 ASF, 800 vehicles, 3225 Elementals, and 5000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 11, 2012, 06:14:03 PM
CLAN STEEL VIPER

FRONT LINE FORCES

Command
Triasch Keshik (Elite/Fanatical)

Alpha Galaxy (Steel Viper Galaxy)
1st Viper Guards (The Viper's Fury) (Elite/Fanatical)
2nd Viper Guards (The Sidewinders) (Elite/Fanatical)
4th Viper Guards (The Deadly Venom) (Elite/Fanatical)
Viper Fusiliers (Elite/Fanatical)

Beta Galaxy (Steel Fangs Galaxy)
Viper Grenadiers (The Anacondas) (Veteran/Reliable)
400th Assault Cluster (The Diamondbacks) (Veteran/Reliable)
233rd Battle Cluster (The Hunting Vipers) (Veteran/Reliable)
126th Striker Cluster (The Copperheads) (Veteran/Reliable)

Gamma Galaxy (Striking Serpents Galaxy)
423rd Assault Cluster (Gamma's Pride) (Veteran/Reliable)
51st Battle Cluster (The Silent Strikers) (Veteran/Reliable)
94th Battle Cluster (The Cottonmouths) (Veteran/Reliable)
57th Striker Cluster (The Fangs of Death) (Veteran/Reliable)

Delta Galaxy (The Fer-de-Lance Galaxy)*
93rd Assault Cluster (The Moccasins) (Veteran/Reliable)*
104th Assault Cluster (The Midgard Serpent) (Veteran/Fanatical)*
61st Striker Cluster (The Heirs of Cukulcan) (Veteran/Reliable)*
195th Striker Cluster (The Black Mambas) (Veteran/Fanatical)*

Epsilon Galaxy (The Death Adder Galaxy)
1st Viper Dragoons (The Diamondbacks) (Veteran/Reliable)
2nd Viper Dragoons (Tiger Snakes) (Veteran/Reliable)
Viper Rifle Cluster (The Stinging Asps) (Veteran/Reliable)

SECOND LINE/GARRISON FORCES

Zeta Reserve Galaxy
1st Fang (Veteran/Reliable)
5th Fang (Veteran/Questionable)
38th Fang (Veteran/Reliable)
141st Fang (Veteran/Reliable)

Rho Reserve Galaxy
11th Fang (Veteran/Reliable)
15th Fang (Veteran/Questionable)
164th Fang (Veteran/Reliable)
21st Fang (Veteran/Reliable)

Omega Reserve Galaxy
9th Fang (Regular/Reliable)
10th Fang (Regular/Reliable)
80th Fang (Regular/Questionable)
167th Fang (Regular/Fanatical)

Psi Reserve Galaxy*
14th Fang (Regular/Reliable)*
83rd Fang (Green/Questionable)*
144th Fang (Regular/Reliable)*
165th Fang (Regular/Questionable)*

NAVAL FORCES

Dark Asp Naval Star
Nightlord-class Battleship (Dark Asp)
Congress-class Frigate (Steel Python)
Lola III-class Destroyer (Anaconda)
Whirlwind-class Destroyer (Constrictor)
Vincent Mk. 42-class Corvette (Coiled Serpent)
Attached Troops:  Epsilon Galaxy, see above

Steel Viper Naval Star*
Cameron-class Battle Cruiser (Zalman's Endeavor)*
Congress-class Frigate (Snake Leader)*
Lola III-class Destroyer (Snake Pit)*
Whirlwind-class Destroyer (Snake-in-the-Grass)*
Vincent Mk. 42-class Corvette (Pit Viper)*

Serpentes Naval Star
Potemkin-class Troop Cruiser (Ophidian; Serpentes)
Carrack-class Transport (Pride of New Kent)
Essex-class Destroyer (Martial Legacy)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  20
Garrison Clusters:  16
WarShips:  14

Steel Vipers Touman Organization and Overview
Extremely conservative in many areas, the Steel Vipers nonetheless differ from other Clans in a few significant areas.  Obsessed with the perfection of the ultimate Warrior, the Vipers have one of the harshest and most brutal training regimes among the Clans; surpassing even the Jaguars and the Spirits in this regard.  Out of every one hundred sibkin who enter the Clan’s Warrior training program, just four survive to graduate.  In excess of 80% of the remainder perish during their years of tutelage. But, the Vipers have also made a conscious decision to restructure their Touman in a different manner from what Nicholas Kerensky laid out . . . points of OmniFighters and Aerospace Fighters have just one fighter instead of two, leading to very small five-unit Stars.  What pilots the Vipers do use are well-trained and very aggressive, but their small numbers have led to occasional defeat at the hands of other, more balanced, Clans.  To make up for their limited number of fighters, the Vipers employ large number of Assault DropShips to augment their forces.

A Viper front line Cluster is built around a Command Nova of 5 OmniMechs and 25 Elementals, three OmniMech Trinary, one Elemental Trinary, and a Binary of OmniFighters (with two Stars of five OmniFighters each).  Transport assets consist of a Wanderer-class JumpShip with seven JumpShips:  one Overlord-C class, one Union-C class, one Sassanid class, two Carrier class (with five fighters each; remaining tonnage is used for fuel and munitions storage), and two Noruff class Assault DropShip. 

The two Viper Dragoon Clusters of Epsilon Galaxy are organized the same, but deploy directly from orbit via the launch tubes of their transport battleship, the Dark Asp.  The Viper Rifle Cluster, also part of Epsilon, consists of four Trinary of Elementals.  Transport for Delta consists of three Overlord-C class DropShips and one Fortress-C class DropShip.

Second line/garrison Clusters contain one Command Nova of 5 OmniMechs and 25 Elementals, three BattleMech Trinary, one Infantry Trinary with 10 vehicles and 250 Conventional Infantry, and one Aerospace Fighter Binary (with two Stars of five Aerospace Fighters each).  Transport assets consist of a Wanderer-class JumpShip with seven JumpShips:  one Overlord-C class, one Union-C class, one Seeker-C class, two Carrier class (with five fighters each; remaining tonnage is used for fuel and munitions storage), and two Noruff class Assault DropShip.

The Viper Fleet is small, but fairly capable.  The only modification done to the ships is to the battleship Dark Asp, which has twenty more OmniFighters and fifty more Elementals than standard, at the expense of some cargo space.  The Vipers are proponents of Merchants, and have a fairly small civilian Fleet.  However, they only field the largest of the Clan JumpShips:  thirty-seven Wanderer-class are on active duty, with an additional thirty vessels of this class in mothball reserve above the Viper capital world of New Kent.

Thus, the Vipers field a Touman that consists of 100 JumpShips (100 Wanderer-class), 245 military DropShips (including 76 Assault DropShips), 521 civilian DropShips, 1030 OmniMechs, 720 BattleMechs, 160 vehicles, 320 OmniFighters, 160 Aerospace Fighters, 3050 Elementals, and 4000 Conventional Infantry.

Operation Revival
The Vipers share the world of Haublan in the Chainelane Isles with Clan Burrock, and relations between these two Clans have grown strained.  Thankfully for Clan unity, Revival is scheduled to start very soon; otherwise it is nearly certain that the Burrocks and Vipers would begin fighting among themselves on Haublan.

Four front-line Galaxies and three garrison Galaxies have been committed to the Invasion, leaving just Delta Galaxy (a front-line unit) and Psi Galaxy (a garrison unit) behind to garrison Viper enclaves in the Homeworlds.  Psi has assigned one Cluster each to Arcadia, Hellgate, Marshall, and Vinton, while Delta has three Clusters stationed on New Kent and a fourth on Strana Mechty.  The Steel Viper Naval Star has also remained behind and remains at New Kent, while the remaining two Naval Stars have traveled to the Isles.




Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.

Jade Falcon:  24 Front line, 20 2nd line/Garrison, 16 WarShips, 124 JumpShips, 1980 ‘Mechs, 1610 ASF, 200 vehicles, 1800 Elementals, and 5000 Conventional Infantry.

Nova Cat:  17 Front line, 20 2nd line/Garrison, 14 WarShips, 147 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Smoke Jaguar:  25 Front line, 16 2nd line/Garrison, 15 WarShips, 90 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Snow Raven:  17 Front line, 15 2nd line/Garrison, 25 WarShips, 174 JumpShips, 1375 ‘Mechs, 1260 ASF, 600 vehicles, 2325 Elementals, and 3750 Conventional Infantry.

Star Adder:  22 Front line, 20 2nd line/Garrison, 16 WarShips, 150 JumpShips, 1490 ‘Mechs, 1510 ASF, 800 vehicles, 3225 Elementals, and 5000 Conventional Infantry.

Steel Viper:  20 Front line, 16 2nd line/Garrison, 14 WarShips, 100 JumpShips, 1750 ‘Mechs, 480 ASF, 160 vehicles, 3050 Elementals, and 4000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: SSJGohan3972 on December 11, 2012, 08:34:23 PM
Looks awesome, can't wait for Clan Wolf!!!!!
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 11, 2012, 08:53:53 PM
Looks awesome, can't wait for Clan Wolf!!!!!

Working on getting it cleaned up now, SSJGohan.  I think Wolf fans will be pleased overall.  It will definately show why the Wolves are counted as among the top three Clans in this AU (alongside the Falcons and Jaguars, with Adders and Bears coming in at 4th and 5th).  In fact, in this AU, the Wolves are actually stronger than the Jaguars; a fact that pleases the Wolves and pisses off the Jags.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 11, 2012, 10:41:46 PM
CLAN WOLF

FRONT LINE FORCES

Alpha Galaxy (The Dire Wolves)
The Golden Keshik (Trinary) (Elite/Fanatical)
328th Assault Cluster (The Lion-Hearted) (Elite/Fanatical)
4th Wolf Guards (The Cyclops Cluster) (Elite/Fanatical)
16th Wolf Guards (The Golden Hags) (Elite/Fanatical)
279th Wolf Guards (The Golden Horde) (Elite/Fanatical)

Beta Galaxy (The Arctic Wolves)
The Silver Keshik (Trinary) (Elite/Reliable)
341st Assault Cluster (The Silver Blizzards) (Elite/Reliable)
352nd Assault Cluster (The Silver Wolves) (Elite/Reliable)
3rd Wolf Guards (The Silver Devils) (Elite/Reliable)
101st Wolf Guards (The Winter Wolves) (Elite/Reliable)

Gamma Galaxy (The Wolf Hussars)
The Bronze Keshik (Trinary) (Elite/Reliable)
7th Wolf Guards (The Hungry Wolves) (Elite/Reliable)
11th Wolf Guards (The Bronze Lancers) (Elite/Reliable)
13th Wolf Guards (Wolf’s Widowmakers) (Elite/Reliable)
17th Wolf Guards (The Bronze Shield) (Elite/Reliable)

Delta Galaxy (The Red Wolves)
The Red Keshik (Trinary) (Elite/Questionable)
12th Wolf Guards (The Lightning Pack) (Elite/Questionable)
4th Striker Cluster (Red Death) (Elite/Questionable)
37th Striker Cluster (The Blood Kits) (Veteran/Questionable)
103rd Striker Cluster (Red Thunder) (Veteran/Questionable)

Epsilon Galaxy (Timber Wolves)
The Green Keshik (Trinary) (Veteran/Reliable)
5th Wolf Guards (Ghost Hunters) (Veteran/Reliable)
10th Wolf Guards (The Stalkers) (Veteran/Reliable)
8th Striker Cluster (The Wolf's Swords) (Veteran/Reliable)
24th Striker Cluster (The Scouts) (Veteran/Reliable)

Zeta Galaxy (The Prowling Wolves)*
The Grey Keshik* (Trinary) (Veteran/Reliable)
271st Assault Cluster (The Big Bad Wolves)* (Veteran/Reliable)
8th Wolf Guards (The Stalkers)* (Veteran/Reliable)
17th Wolf Guards (Night Hunters)* (Veteran/Reliable)
42nd Striker Cluster (Snapping Jaws)* (Veteran/Reliable)

SECOND LINE FORCES

Kappa Garrison Galaxy
7th Wolf Chasseurs (Regular/Reliable)
8th Wolf Chasseurs (Regular/Reliable)
14th Wolf Chasseurs (Regular/Reliable)
20th Wolf Chasseurs (Regular/Reliable)

Iota Garrison Galaxy*
6th Wolf Chasseurs* (Regular/Reliable)
9th Wolf Chasseurs* (Regular/Reliable)
10th Wolf Chasseurs* (Regular/Reliable)
15th Wolf Chasseurs* (Regular/Reliable)

Sigma Garrison Galaxy
5th Wolf Chasseurs (Regular/Reliable)
11th Wolf Chasseurs (Regular/Reliable)
16th Wolf Chasseurs (Regular/Reliable)
18th Wolf Chasseurs (Regular/Reliable)

Tau Garrison Galaxy
1st Wolf Chasseurs (Veteran/Reliable)
2nd Wolf Chasseurs (Veteran/Reliable)
3rd Wolf Chasseurs (Veteran/Reliable)
4th Wolf Chasseurs (Veteran/Reliable)

Omega Garrison Galaxy*
12th Wolf Chasseurs* (Regular/Reliable)
13th Wolf Chasseurs* (Regular/Reliable)
17th Wolf Chasseurs* (Regular/Reliable)
19th Wolf Chasseurs* (Regular/Reliable)

NAVAL FORCES

Clan Flagship
Sovetskii Soyuz-class Heavy Cruiser (Dire Wolf)

Alpha Naval Star
McKenna-class Battleship (Werewolf)
Congress-class Frigate (Rogue)
Lola III-class Destroyer (Blood Drinker)
Vincent Mk 42-class Corvette (Trailblazer)

Beta Naval Star
Black Lion-class Battle Cruiser (Implacable)
Congress-class Frigate (Bloody Fang)
Lola III-class Destroyer (Nature's Wrath)
Vincent Mk 42-class Corvette (Killing Blow)

Gamma Naval Star*
Black Lion-class Battle Cruiser (Stealthy Kill)*
Congress-class Frigate (Lone Wolf)*
Lola III-class Destroyer (Pack Hunter)*
Vincent Mk 42-class Corvette (Relentless Pursuit)*

Delta Transport Star
Potemkin-class Troop Cruiser (Full Moon)
Volga-class Transport (Provider)
Carrack-class Transport (Night Warrior)
Vincent Mk 42-class Corvette (Valiant)

Units marked with an asterisk (*) remain in the Homeworlds.

Clan Totals
Front Line Clusters:  24
Garrison Clusters:  20
WarShips:  17

Wolf Touman Organization and Overview
One of the most powerful Clans of Kerensky, the Wolves are a force with which to be reckoned.  Matching the Falcons for the total number of Clusters, and only bested by the Jaguars in the number of front line units, the Wolves also field the third largest Fleet in the Clans, behind the Ravens and the Sharks.  Flexible and capable of independent operations, the Wolves value combined arms and artillery . . . and are experts at employing both.

Wolf front line Clusters are built around a Command Star of 4 OmniMechs and 2 OmniFighters, an OmniMech Trinary, three mixed Trinary of 10 OmniMechs and 25 Elementals each, and a Binary of OmniFighters, for a total strength of 49 OmniMechs, 75 Elementals, and 22 OmniFighters.  Transport assets consist of a Voyager-class JumpShip and six DropShips:  Overlord-C class, one Union-C class, two Carrier class, an Assault DropShip, and a cargo vessel.

The Galaxy Command Keshiks consist of a Command Star of 5 OmniMechs and an OmniMech Binary normally outfitted for artillery support.  Transport is an Aggressor-class JumpShip with two DropShips (a Union-C class and a cargo vessel), except for the Golden Keshik which is transported by the Heavy Cruiser Dire Wolf.

Second line/garrison Clusters are optimized for defense:  each has two BattleMech Trinary, two Infantry Trinary (each with 10 vehicles, 25 Elementals, and 125 conventional infantry), and a Trinary of Aerospace Fighters.  Transport consists a Traveler-class JumpShip and five DropShips:  two Union-C class, two Seeker-C class, and one Charybdis class.

The Wolf Fleet is well-drilled and contains a core of powerful capital ships, but although the third largest in size, it is still dwarfed by the Raven Fleet.  In addition, the Wolves have a large Merchant Fleet with a total of over two hundred active and reserve JumpShips.  The Merchant Caste fields forty Odyssey-class, forty Discovery-class, and forty Aggressor-class JumpShips, with twenty Traveler-class and twenty one Aggressor-class in the Clan Naval Cache over Grant’s Station.

Total Wolf strength is 17 WarShips, 210 JumpShips (24 Voyager-class, 40 Traveler-class, 40 Odyssey-class, 40 Discovery-class, and 66 Aggressor-class), 249 military DropShips (including 47 Assault DropShips), 588 civilian DropShips, 1266 OmniMechs, 600 BattleMechs, 400 vehicles, 758 OmniFighters, 600 Aerospace Fighters, 2900 Elementals, and 5000 Conventional Infantry.

Operation Revival
The Wolves have devoted the majority of their Touman to Operation Revival, leaving just one front-line Galaxy, two Garrison Galaxies, and one Naval Star in the Homeworlds to defend their eight enclaves.  Iota and Omega Garrison Galaxy have assigned one Cluster to each of the following enclaves:  Circe, Dagda, Eden, Grants Station, Paxon, Roche, Tiber, and Tranquil.  Zeta Galaxy has assigned one Cluster (the 17th Wolf Guards) to Strana Mechty and retains the remainder of its strength on Grants Station ready to respond to any provocation, along with the Gamma Naval Star.

The Wolves are taking no chances with this Invasion committing eight full Galaxies (five front line and three garrison); while Khan Kerensky opposed it, she also realizes that it would a disaster for the Clans were the Falcons or Jaguars to become the ilClan.  Accordingly, she is planning on doing what is necessary to ensure that regardless of what is to come, the Wolves will remain the lead dog.  Sharing Idrmach with Clan Coyote, the Wolves are running through their list and checking it twice, making certain that all is in order before the ilKhan gives the GO order.



Blood Spirit: 17 Front Line, 15 2nd line/Garrison, 8 Warships, 81 JumpShips, 1395 'Mechs, 400 ASF, 930 vehicles, 1425 Elementals, and 5625 Conventional Infantry.

Burrock: 18 Front Line, 16 2nd line/Garrison, 8 Warships, 143 JumpShips, 1345 'Mechs, 660 ASF, 640 vehicles, 2300 Elementals, and 8000 Conventional Infantry.

Cloud Cobra: 17 Front Line, 15 2nd line/Garrison, 15 Warships, 120 JumpShips, 915 'Mechs, 2010 ASF, 480 vehicles, 1675 Elementals, and 3000 Conventional Infantry.

Coyote:  20 Front line, 16 2nd line/Garrison, 12 WarShips, 120 JumpShips, 1560 ‘Mechs, 860 ASF, 320 vehicles, 1975 Elementals, and 8000 Conventional Infantry.

Diamond Shark:  18 Front line, 16 2nd line/Garrison, 18 WarShips, 223 JumpShips, 1415 ‘Mechs, 1170 ASF, 800 vehicles, 3700 Elementals, and 4000 Conventional Infantry.

Fire Mandrill:  17 Front line, 20 2nd line/Garrison, 8 WarShips, 80 JumpShips, 1365 ‘Mechs, 1190 ASF, 400 vehicles, 1500 Elementals, and 10000 Conventional Infantry.

Ghost Bear:  21 Front line, 20 2nd line/Garrison, 13 WarShips, 160 JumpShips, 1645 ‘Mechs, 1060 ASF, 400 vehicles, 3975 Elementals, and 5000 Conventional Infantry.

Goliath Scorpion:  16 Front line, 15 2nd line/Garrison, 16 WarShips, 130 JumpShips, 1202 ‘Mechs, 832 ASF, 450 vehicles, 2810 Elementals, and 3750 Conventional Infantry.

Hell’s Horses:  18 Front line, 16 2nd line/Garrison, 10 WarShips, 120 JumpShips, 1110 ‘Mechs, 710 ASF, 1420 vehicles, 3650 Elementals, and 6250 Conventional Infantry.

Ice Hellion:  19 Front line, 15 2nd line/Garrison, 12 WarShips, 110 JumpShips, 1650 ‘Mechs, 1220 ASF, 150 vehicles, 1675 Elementals, and 1875 Conventional Infantry.

Jade Falcon:  24 Front line, 20 2nd line/Garrison, 16 WarShips, 124 JumpShips, 1980 ‘Mechs, 1610 ASF, 200 vehicles, 1800 Elementals, and 5000 Conventional Infantry.

Nova Cat:  17 Front line, 20 2nd line/Garrison, 14 WarShips, 147 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Smoke Jaguar:  25 Front line, 16 2nd line/Garrison, 15 WarShips, 90 JumpShips, 1650 ‘Mechs, 940 ASF, 600 vehicles, 1725 Elementals, and 5000 Conventional Infantry.

Snow Raven:  17 Front line, 15 2nd line/Garrison, 25 WarShips, 174 JumpShips, 1375 ‘Mechs, 1260 ASF, 600 vehicles, 2325 Elementals, and 3750 Conventional Infantry.

Star Adder:  22 Front line, 20 2nd line/Garrison, 16 WarShips, 150 JumpShips, 1490 ‘Mechs, 1510 ASF, 800 vehicles, 3225 Elementals, and 5000 Conventional Infantry.

Steel Viper:  20 Front line, 16 2nd line/Garrison, 14 WarShips, 100 JumpShips, 1750 ‘Mechs, 480 ASF, 160 vehicles, 3050 Elementals, and 4000 Conventional Infantry.

Wolf:  24 Front line, 20 2nd line/Garrison, 17 WarShips, 210 JumpShips, 1866 ‘Mechs, 1358 ASF, 400 vehicles, 2900 Elementals, and 5000 Conventional Infantry.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 13, 2012, 12:43:58 AM
OTHER CLAN ASSETS

FRONT LINE FORCES

The Ebon Keshik (Elite/Fanatical)
The Katyusha Keshik (Elite/Fanatical)
The Tartarus Keshik (Elite/Fanatical)

NAVAL FORCES

Flagship of the ilKhan
McKenna-class Battleship (McKenna’s Pride)

Constellation Naval Star
Congress-class Frigate (Constellation, Lexington, Ranger)
Essex-class Destroyer (Kitty Hawk, Saratoga)

Haven Construction Star
Newgrange-class Mobile Repair Yards (Citadel, Haven, Refuge, Sanctuary)

Clan Totals
Front Line Clusters:  3
Garrison Clusters:  0
WarShips:  10

NOTES:  In this AU, the Ebon and Katyusha Keshiks are full-strength Clusters, each with three Trinary of OmniMech, one Trinary of Elementals, and one Trinary of OmniFighters.  The Warriors of these two Keshiks are selected from all of the Clans of Kerensky and once chosen and the offer extended, they forsake all ties to their former Clan.  Both are permanently based on Strana Mechty, along with the Flagship of the ilKhan (McKenna’s Pride) and at least one ship (most often two or three) of the Constellation Naval Star.  Both Clusters have a Voyager-class JumpShip and six DropShips:  three Union-C class, one Sassanid class, one Charybdis class, and one Assault DropShip.

The Tartarus Keshik is my own creation, and it forms the third Cluster in the ilKhan’s forces.  You will note that the Prinz Eugen is not listed; that is because Nicholas (in this AU) ordered the ship scrapped because of the mutiny aboard.  In the wake of the Wolverine Annihilation, Nicholas decided that he needed a place to keep criminals; but the old battleship was no longer around.  So, changing from canon, he does not remove Barbados from the Clan databanks.  Instead, that world becomes the Clan Penal World.  Barbados is where the incorrigible are sent; it one step below execution and an acknowledgement that (perhaps) one day the prisoner made be freed.

Those sentenced to Barbados are escorted to the surface by the Tartarus Keshik, and then left.  Currently, there are penal colonies on all four continents, albeit small ones.  Prisoners are given a knife and a survival pack, and then left to fare as they can.  No technology is allowed on the planetary surface, other than the Elemental Warriors of the Tartarus Keshik, and the forearm codexes worn by the prisoners (which cannot be removed).  A large island situated about 100 miles from coast of Alpha Continent is the most habitable portion of the planet—the prisoners are denied all access.  This is the HQ of the Tartarus Keshik.

The Keshik itself consists of four Trinary of Elementals and one Trinary of OmniFighters, with enough small craft on hand to transport the entire force of Elemental Warriors.  To prevent rescue by any dissident factions in Clan Society, a space station was constructed in orbit, armed with capital missiles, lasers, and PPCs.  A full Trinary of Aerospace Fighters and ten Assault DropShips are based at the station, which also houses the systems only HPG.  In addition, two WarShips from the Constellation Naval Star are assigned to patrol duties in Barbados at all times.  One ship returns to Strana Mechty only when its replacement arrives on station.  The vessels spend eight months here before rotating back to Strana Mechty, with a new ship coming on station every four months.

All access to Barbados comes from the Grand Council of Khans . . . any ship entering the system without the Grand Council’s authorization codes is either destroyed or captured.

The Haven Construction Star represents assets that are available for the use of any Clan; but normally, the vessels remain at Strana Mechty.  However, with the Invasion imminent, two are posted along the DeChavillier Corridor and one more at Paran in the Chainelane Isles.

The Constellation Naval Star is also responsible (in the Strana Mechty system) for protecting the Central Clan Naval Reserve Cache, where all remaining WarShips have been gathered for protection.  Currently, the Cache contains eighty remaining WarShips, none of which have been upgraded to current Clan standards:  two Monsoon-class Battleships, one Cameron-class Battle Cruiser, one Black Lion-class Battle Cruiser, one New Syrtis-class Fighter Cruiser, one Avatar-class Cruiser, one Sovetskii Soyuz-class Heavy Cruiser, seven Aegis-class Heavy Cruisers, one Kimagure-class Pursuit Cruiser, one Dart-class Light Cruiser, one Quixote-class Frigate, five Congress-class Frigates, one Concordant-class Frigate, fourteen Lola III-class Destroyers, seven Essex-class Destroyers, one Davion I-class Destroyer, three Naga-class Destroyers, two Samarkand II-class Carriers, eleven Vincent Mk 39-class Corvettes, one Mako-class Corvette, two Pinto-class Corvettes, one Potemkin-class Troop Cruiser, one Volga-class Transport, two Robinson-class Transports, three Sylvester-class Transports, and nine Carrack-class Transports.  All other WarShips have been sent to the breakers.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: SSJGohan3972 on December 13, 2012, 08:26:25 AM
For the wolves I would have though Gamma Galaxy would stay back in the homeworlds with the Gamma Naval Star but perhaps the two aren't linked just similar names. Wolf looks awesome, can't wait to see them (and all these clans) in action.

A few questions:

1) The Haven Construction Star, is this purely of your own creation and/or is there any canon evidence of the clans having Newgrange ships?
2) The Central Naval Reserve Cache you have here over Strana Mechty, I assume this is of your own creation but did you pull the classes, total number or anything from canon evidence. Also does the existence of a central reserve negate the existence (hinted at in canon) of individual Clan naval mothballs? (The first one of the top of my head is the mention in WoR or the Supp. I can't remember about Clan Snow Lion working to reactivate the last two warships of the Hell's Horses naval cache)

The Tartarus Keshik and the use of Barbados as a penal colony are interesting and I think make a lot more sense than using the Prinz Eugen, I get the feeling from this that your Clans have a much more centralized and higher functioning joint government. I always got the feeling in Canon that the Ebon Keshik was more of just a watch kind of unit and the Katyusha Keshik was just the military police of Katyusha city. The McKenna's pride being the only really true joint project of the Clans and I always assumed the Snow Ravens did most of the work keeping it up.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 13, 2012, 10:53:49 AM
For the wolves I would have though Gamma Galaxy would stay back in the homeworlds with the Gamma Naval Star but perhaps the two aren't linked just similar names. Wolf looks awesome, can't wait to see them (and all these clans) in action.

A few questions:

1) The Haven Construction Star, is this purely of your own creation and/or is there any canon evidence of the clans having Newgrange ships?
2) The Central Naval Reserve Cache you have here over Strana Mechty, I assume this is of your own creation but did you pull the classes, total number or anything from canon evidence. Also does the existence of a central reserve negate the existence (hinted at in canon) of individual Clan naval mothballs? (The first one of the top of my head is the mention in WoR or the Supp. I can't remember about Clan Snow Lion working to reactivate the last two warships of the Hell's Horses naval cache)

The Tartarus Keshik and the use of Barbados as a penal colony are interesting and I think make a lot more sense than using the Prinz Eugen, I get the feeling from this that your Clans have a much more centralized and higher functioning joint government. I always got the feeling in Canon that the Ebon Keshik was more of just a watch kind of unit and the Katyusha Keshik was just the military police of Katyusha city. The McKenna's pride being the only really true joint project of the Clans and I always assumed the Snow Ravens did most of the work keeping it up.

1.  My own creation.  Howeve, we know that the SLDF had Newgrange-class ships; would they have left them behind when they went on the Exodus?  They had to have SOME sort of Mobile Repair Yard to build the space assets of the Homeworlds, so to me it makes sense that at least a handful would be kept in reserve against some future project.

2.  Yeah, that is one the things that makes me scratch my head in canon.  Every Clan maintaing their own reserve Cache of WarShips; logically it makes little sense.  You are duplicating security at 17 locations (at least).  For this AU, all of the mothballed WarShip are gathered at one location, in the capital system of ALL the Clans, where no one can easily attempt to hijack one.  And I just went with what numbers seemed right on the proportions of various ship classes.

3.  Glad you licked Tartarus and Barbados.  Yep, this AU has a more centralized functioning government . . . although there wasn't an ilKhan between Tobias Khatib (removed from office in 2947) and Nadia Winson (elected in 3004 following the vote on the Dragoon Compromise and the authorization for the Chainelane Invasion). 

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Takiro on December 13, 2012, 11:46:52 AM
Do the Free Guilds [which were the merchants, techs, scientists, and other lower castes whose affiliation is to Clan society and not one Clan] (see the Jade Falcon Sourcebook page 21) exist in your AU? I know canon retconned them as an error made by Focht. (link below)

http://bg.battletech.com/forums/index.php/topic,16102.msg369030.html#msg369030 (http://bg.battletech.com/forums/index.php/topic,16102.msg369030.html#msg369030)

The Guilds are mentioned again (page 21 JFSB) as Crichell ordered the Falcon bankers to contract a few extra transports from the Free Guilds. The Guilds, in return for the Falcons' long standing disdain for their caste, charged that Clan extraordinarily high fees for each ship, while giving the other Invading Clans a far more reasonable rate.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 13, 2012, 12:03:07 PM
Do the Free Guilds [which were the merchants, techs, scientists, and other lower castes whose affiliation is to Clan society and not one Clan] (see the Jade Falcon Sourcebook page 21) exist in your AU? I know canon retconned them as an error made by Focht.

They do . . . and they don't.  They aren't exactly free, because they are under the aegis of the ilKhan, but they do serve the Clans as a whole and constitute a body of civilians that are not bound to any single Clan.  But they answer directly to the ilKhan (or in the absence of an ilKhan, the Grand Council).

There will be one more post on the Clans today, and then I think we are done with setting the back-drop on this story.  Which will bring us to the Invasion.  How should these Clans go about reducing the Lyran Commonwealth?  Corridors as per canon?  A broad front?  A narrow front?  Leaping ahead and bypassing non-essential worlds to go after hubs of industry and commerce and government?  That is what I want to explore next.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Corbeau on December 13, 2012, 12:05:54 PM
If the goal is to cripple/conquer the Lyran Commonwealth, the the Clans should be hitting key worlds.  Economic powerhouses, manufacturing centres, key military installations.  Leapfrogging and bypassing unimportant worlds and snatching them up later would make the most sense.

My two cents.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Takiro on December 13, 2012, 12:06:43 PM
What of the idea of Invading one House? The Federated Commonwealth or the Draconis Combine? The Commonwealth is the strongest and additional base worlds could be found in the old Rim Republic.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 13, 2012, 12:46:23 PM
CABALS OF DARKNESS

There exist in the Homeworlds two final players on the stage . . . or rather two players waiting in the wings.  The Dark Caste has been a problem which the Clans have failed to quash throughout their history; these bandits seek to destroy the Clans and free the lower castes.  Recently, the bandits of the Dark Caste have found a strange ally among the so-called Society, a cabal of scientists who plan to overthrow the Warrior caste and institute a new leadership based upon those best suited to govern (themselves).  The hidden cabals of the Society (present in every Clan) and the cells of the Dark Caste (found on every single Clan world) realize that individually neither is able to accomplish their goals.  So despite their differing goals, the two have begun to work together over the past half-century.

In 3007, a Clan JumpShip crewed by members of the cabal discovered a system some ten jumps away from the Kerensky Cluster.  Designated as Defiance, this system contained two barely habitable worlds:  Honor and Haven.  Keeping this information secret, the Defiance system has become the core of both the Society and the Cabal.  With a population of almost fifty million divided among the two worlds, these renegade factions have slowly been building up their military strength in anticipation for the day when they can strike.

Leaders of the Society and the Dark Caste both believe that their best (indeed, their only) opportunity is coming soon; as the Clans deploy nearly 80% of their total strength in Operation Revival.  Although the exact timing of their uprising has yet to be determined, a substantial military force is being built and trained on Honor and Haven.  Currently, the Society and Dark Caste have at their disposal just over twenty Clusters of troops—mostly outfitted with second-line equipment, but four Clusters are comprised of OmniMechs, Elementals, and OmniFighters.  The second line units have outfitted their Conventional Infantry in PA(L) suits; not as effective as true Elemental armor, the cabals are able to produce the lighter suits at factories on Honor and Haven and the sheer number of PA(L) troopers should provide the cabals with an advantage in numbers, if not quality.  It is an impressive force to be sure, but one that is dwarfed by the troops left to garrison the Homeworlds.  However, the Society has made available various nuclear, chemical, and biological weapons and have managed to quietly recover nearly a dozen WarShips (mostly smaller designs) that have been sent to the breakers over the past century.

When the time comes, when the Clan Toumans are bitterly engaged against the Inner Sphere, the cabal plans to strike, hoping that surprise (and a few technological tricks that the Society has managed to keep from the greedy hands of the Warrior caste) and WMD strikes will prove sufficient to break the power of the Warriors in the Homeworlds once and for all.  Their current operational plans call for the assassination of many senior Warriors on the very eve of the operations, along with nuclear strikes against strategic and tactical targets, leaving their military arm to finish off any survivors.  However, the all or nothing nature of this plan (which depends heavily on the bulk of the civilian castes supporting the cabal) continues to delay its implementation.

And the Clan Watch is blissfully unaware of this dagger poised at their back.
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 13, 2012, 12:48:53 PM
What of the idea of Invading one House? The Federated Commonwealth or the Draconis Combine? The Commonwealth is the strongest and additional base worlds could be found in the old Rim Republic.

Exactly what they are going to be doing.  They are concentrating their entire force against the Lyran Commonwealth (Federated Commonwealth) in an attempt to utterly cripple one Great House (two actually) before the others can rally to their aid.  And yes, I have some plans for a string of old Rim Worlds worlds just outside the perimeter of the LC.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: Ice Hellion on December 14, 2012, 12:37:22 PM
Exactly what they are going to be doing.  They are concentrating their entire force against the Lyran Commonwealth (Federated Commonwealth) in an attempt to utterly cripple one Great House (two actually) before the others can rally to their aid.  And yes, I have some plans for a string of old Rim Worlds worlds just outside the perimeter of the LC.
MA

Cripple as in destroy the military might? as in invade? as in occupy?
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 14, 2012, 01:16:49 PM
Exactly what they are going to be doing.  They are concentrating their entire force against the Lyran Commonwealth (Federated Commonwealth) in an attempt to utterly cripple one Great House (two actually) before the others can rally to their aid.  And yes, I have some plans for a string of old Rim Worlds worlds just outside the perimeter of the LC.
MA

Cripple as in destroy the military might? as in invade? as in occupy?

All of the above.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: muttley on December 16, 2012, 01:11:49 AM
Woot!
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: masterarminas on December 16, 2012, 01:54:26 AM
Woot!

Hey!  Welcome back, man; its been a while.

MA
Title: Re: Lords of the Isles (A Clan Invasion AU initial outline)
Post by: muttley on December 16, 2012, 02:05:07 AM
Yep, was out and away from the computer.  Glad to see your creativity has been rekindled!  Still want to ere about the Big K's command post though...