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Author Topic: My Little Tankies...Or Hells Horses with some actual flavour.  (Read 52161 times)

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marauder648

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #15 on: October 20, 2018, 01:16:19 AM »

The Clan Caravanning Organisation will not be represented :p

Also more ideas.

Project Zhukov

Stage 1:

Produce as many current tanks from TRO3060 as possible whilst looking at the Epona to fill out the standard Medium Mech role.  This also includes research for Stage 2 developments

Stage 2:

things like Chemical lasers shouldn’t be hard to re-research and within 8 – 10 months they should start appearing along with LMG’s and the like leading to modernization and changes to current tanks as well as the first next gen vehicles including modular vehicles based on the Epona/Badger.
This is the longest of the periods, where we see the Horses shift from ohshitweneedsomethingNOW! To actually retaining their combined arms approach, standard deployment are Novas and whilst this ‘reliance’ on vehicles earns the Clan the derision of other Clans its okayed as its an internal thing and internal change.

Stage 3:

Pre-REVIVAL era, the Horses have grown to incorporate the full use of vehicles and BA troops in different roles and positions.  Light and assault BA suits are developed and see different roles and despite having rebuilt their mech making capacity, the Horses now produce a 50/50 split of Mech’s and tanks.
Its during the build-up to REVIVAL that the Horses help make it a reality, shifting their vote over to the Crusader faction in return for some concessions from other Crusader’s (namely the falcons which they have developed good relationships with.

So by the time REVIVAL comes around the Horses (and to a far lesser degree the Coyotes and Wolves) have omnivehicles in service and the Horses are a fully combined arms focused Clan.


« Last Edit: October 20, 2018, 06:26:59 AM by marauder648 »
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Takiro

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #16 on: October 20, 2018, 08:36:47 AM »

This is really gaining traction marauder648!

I'd urge the Horses to approach the Blood Spirits about this. I know the two aren't great friends especially given the destruction of Kindraa Smythe-Jewel but perhaps just perhaps with some mediation from Kindraa Payne an accord can be reached spreading these designs over three Clans.

Also don't forget about Star League Vehicles sitting in Brian Caches around the Clan Homeworlds. They could provide some excellent basis for designs going forward as well.
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marauder648

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #17 on: October 21, 2018, 05:09:46 AM »

With the SLDF equipment most of its so old that it would probably be scrapped and recycled.  I will make use of some SLDF designs as inspiration but these would mostly be for second line units although some may well find themselves in use by front line forces like the Horses version of the Pollux Heavy ADA tank. 
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Red Pins

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #18 on: October 21, 2018, 10:27:45 AM »

The Clan Caravanning Organisation will not be represented :p

*AAAAARRRRGGG!*  >POUT<

Fine.  Speaking of mew vehicles, then, I propose an early version of the SM-1.  8/12 with an Ultra/20?  Yes, please.
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marauder648

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #19 on: October 22, 2018, 07:40:20 AM »

That could definately work.  Two man crew for sure, and seeing as in this TL the Horses have developed LMG's, initially as an armament for their light BA suits it works fine as is :p  Just needs a suitable name.
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Bradshaw

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #20 on: October 22, 2018, 10:59:06 AM »

Clans use Gods for vehicles right?

Atropos Tank Destroyer

Code: [Select]
Weight: 50 tons
BV: 1,510
Cost: 3,066,500 C-bills

Movement: 8/12 (Hover)
Engine: 165

Internal: 25
Armor: 144 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     36   
Right          5     30   
Left           5     30   
Rear           5     20   
Turret         5     28   

Weapons            Loc  Heat 
------------------------------
Ultra AC/20         FR    7   
Light Machine Gun   TU    0   
Light Machine Gun   TU    0   
Heavy Machine Gun   TU    0   
Heavy Machine Gun   TU    0   

Ammo                           Loc  Shots 
-------------------------------------------
Ultra AC/20 Ammo                BD      25 
Light Machine Gun Ammo [Half]   BD    100 
Heavy Machine Gun Ammo [Half]   BD     50 

30 shots is way to much imo for this thing would be dead before using all of that.

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Red Pins

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #21 on: October 22, 2018, 09:09:33 PM »

I agree.  Twelve Turns of double-taps, and its reasonable to assume it will be dead.  Put the rest of it into ecm, reinforced skirt, some kind of C3 system, or armor.  I favor a C3 system that allows two vehicles to share targeting in for like the late jihad stuff from the society, but I'll post the PC3 system of my AU as a example of what I'm thinking of later.

*Edit  Something like this, although I nerfed it a bit to a +1 to reflect a less capable sensor setup compared to a Mech
;
Quote
Point C3 System (PC3)
   Developed by Clan Tundra Leopard to share targeting information between Point members, the computers of the PC3 system work to establish triangulation and prediction data using the locations of their emitters and the returns from their target.
   Designed to be used by vehicles, the system is able to match frequencies and scramble codes with ‘orphaned’ vehicles to re-create its network as vehicles are destroyed in combat.

Game Terms
•   The PC3 system is designed to be used by two conventional vehicles only.
•   The PC3 system weighs two tons and a uses a single equipment space in each vehicle.
•   New Clan PC3 systems are affected by ECM systems; a unit within the ‘bubble’ of an enemy ECM field is cut off from the rest of the Point until it exits its radius of operation and receives no benefit from the system.
•   The PC3 system will not function as a single unit; players must specify a second unit with the PC3 system to partner with the system before rolling Initiative.
•   Players may break and establish PC3 networks at will; it requires one Turn to break the original link between PC3 systems, declared before rolling Initiative.  Until a new network is established, the unit receives no benefit from the system.
•   To establish a network, Players announce the units to be linked before Initiative and roll to determine the length of time needed to link the two units.  Roll 1d6; 1-3, One Turn.  4-5, Two Turns.  6, Three Turns.
•   Both units receive a -1 To-Hit bonus to any weapon in range of a target.
•   If one vehicle rolls a sensor hit on the Ground Vehicle Critical Hit Table, that vehicle loses the benefits of the PC3 system until repaired.
« Last Edit: October 22, 2018, 09:54:26 PM by Red Pins »
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marauder648

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Re: My Little Tankies...Or Hells Horses with some actual flavour. Nerio
« Reply #22 on: October 31, 2018, 09:03:40 AM »

Recovery period
Mithras, Zorya, Ares all issued to units that need the numbers.  Epona produced as highest priority as a stand in for Medium Mechs.

Hachiman, Ku, Oro and Ishtar also deployed to any unit that simply needs numbers.

Athena and Mars production increased with the Mars XL being rushed into development.  XL engine also examined for the Athena.

Rebuilding period

With the initial panic over and units reinforced there is still an urgency to build more able combat vehicles that are simply not so fragile as standard Clan tanks.  Battle Armour had also performed well in the battles at Niles and Tokasha but the standard Elemental suit had some drawbacks that were felt could be negated with heavier or lighter suits and they begin development as well.

Additional research and work with the Coyotes leads to the reintroduction of Chemical lasers as well as light and heavy MGs and what was called the Light Cannon System (or in gaming terms the Proto AC’s)

the first new vehicles are tested with PGC’s and are mainly armed with Chemical lasers and the like to test their viability.  But there’s also more R&D going into OmniVehicles. 

This shift in focus will earn a lot of derision from the other Clans who will espouse that the Horse tank crews are less honourable it’s argued that the effort of working together for the greater good of the unit and Clan brings an equal amount of honour.

Tank crews, even on the largest tanks are no more than 5 crew and the typical crew might be like this

Commander
Gunner
Driver
Loader
DSO

The Driver and DSO will be the most junior members of a crew but the Horses go out of their way to make sure that crews are not split up and that any losses are integrated as painlessly as possible.  The loader isn’t really a loader as all the guns load automatically, his or her job is to monitor and work with the loading systems for the primary weapons.  The DSO or ‘Defensive Systems Operator’ has the responsibility for the secondary or defensive weapons as well as the onboard electronics so he or she will also double as the radio operator.


Initial tank ideas;

Zoran light scout - We'll have to change the Prime around as APGR's are not developed yet, but otherwise, darn fine!


Code: [Select]
Weight: 10 tons
Movement: 10/15 (Hover)
Engine: 60

Internal: 4
Armor: 38 (Ferro-Fibrous)
       Internal  Armor   
--------------------------
Front         1     12   
Right         1      9   
Left          1      9   
Rear          1      8   

Prime

Weapons         Loc  Heat  Omni
--------------------------------
AP Gauss Rifle   FR    1   Pod
AP Gauss Rifle   FR    1   Pod
AP Gauss Rifle   FR    1   Pod
AP Gauss Rifle   FR    1   Pod

Ammo                             Loc  Shots  Omni
--------------------------------------------------
Anti-Personnel Gauss Rifle Ammo   BD     40  Pod


Configuration A

Weapons  Loc  Heat  Omni
-------------------------
LRM 5     FR    2   Pod
LRM 5     FR    2   Pod

Ammo        Loc  Shots  Omni
-----------------------------
LRM 5 Ammo   BD     24  Pod


Configuration B

Weapons         Loc  Heat  Omni
--------------------------------
ER Small Laser   FR    2   Pod
ER Small Laser   FR    2   Pod
ER Small Laser   FR    2   Pod
ER Small Laser   FR    2   Pod

Equipment         Loc  Omni
----------------------------
ECM Suite [Clan]   BD  Pod


Configuration C

Weapons            Loc  Heat  Omni
-----------------------------------
Small Pulse Laser   FR    2   Pod
Flamer              FR    3   Pod
ER Small Laser      FR    2   Pod

Equipment            Loc  Omni
-------------------------------
Active Probe [Clan]   BD  Pod

Configuration D

Weapons  Loc  Heat  Omni
-------------------------
SRM 2     FR    2   Pod
SRM 2     FR    2   Pod
SRM 2     FR    2   Pod
SRM 2     FR    2   Pod

Ammo        Loc  Shots  Omni
-----------------------------
SRM 2 Ammo   BD     50  Pod
[/quote]



The Vel (named after a Hindu gods Javelin) draws its design heavily from the Harasser missile platform and is a small 2-crew platform with a  focus on speed and hitting power.  To this end a pair of medium pulse lasers and pair of SRM-6 missile launchers (each with their own ammo bin) can cause significant damage whilst an ER small laser is mounted under the hovercraft's chin.  Capable of 136kph the Vel is small, fast and hard hitting.


Code: [Select]
Vel Harasser
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 25 tons
BV: 1,020
Cost: 1,062,875 C-bills

Movement: 9/14 (Hover)
Engine: 95

Internal: 15
Armor: 57 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          3     15   
Right          3     11   
Left           3     11   
Rear           3      9   
Turret         3     11   

Weapons             Loc  Heat 
-------------------------------
Medium Pulse Laser   TU    4   
Medium Pulse Laser   TU    4   
SRM 6                TU    4   
SRM 6                TU    4   
ER Small Laser       FR    2   

Ammo        Loc  Shots 
------------------------
SRM 6 Ammo   TU     15 
SRM 6 Ammo   TU     15 



Shara Light tank

The Shara is related to the Mithras and is built for second line units.  Using a cheaper Fuel Cell engine instead of a fusion plant and poorly protected with a mere 3 tons of Ferro-Fibrous armour it's got a bite to it with a large chemical laser and a pair of LRM-5's.  Cheap and quite disposable with a 2 man crew this thing is build for PGC use and defensive duties.

Code: [Select]
Shara Light tank
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 25 tons
BV: 572
Cost: 693,750 C-bills

Movement: 6/9 (Tracked)
Engine: 150 Fuel Cell

Internal: 15
Armor: 57 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          3     15   
Right          3     11   
Left           3     11   
Rear           3      9   
Turret         3     11   

Weapons           Loc  Heat 
-----------------------------
Large Chem Laser   TU    6   
LRM 5              TU    2   
LRM 5              TU    2   

Ammo                       Loc  Shots 
---------------------------------------
Large Chemical Laser Ammo   TU     10 
Large Chemical Laser Ammo   TU     10 
LRM 5 Ammo                  TU     24



Perun light tank

The Perun is an update of the Zorya, again it uses a fuel cell and replaces the weapons but keeps them mixed.  A large chemical laser and LRM-15 with 2 tons of ammo gives it a heavier punch than the Zorya whilst a bow mounted SRM-6 and a pair of LMG's add to the firepower. 

Code: [Select]
Perun Light tank
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 35 tons
BV: 782
Cost: 1,641,825 C-bills

Movement: 4/6 (Tracked)
Engine: 140 Fuel Cell

Internal: 20
Armor: 64
        Internal  Armor   
---------------------------
Front          4     16   
Right          4     13   
Left           4     13   
Rear           4     10   
Turret         4     12   

Weapons            Loc  Heat 
------------------------------
Large Chem Laser    TU    6   
LRM 15              TU    5   
Light Machine Gun   FR    0   
Light Machine Gun   FR    0   
SRM 6               FR    4   

Ammo                           Loc  Shots 
-------------------------------------------
Large Chemical Laser Ammo       TU     10 
Large Chemical Laser Ammo       TU     10 
LRM 15 Ammo                     TU      8 
LRM 15 Ammo                     TU      8 
Light Machine Gun Ammo [Full]   FR    200 
SRM 6 Ammo                      FR     15 

Equipment         Loc 
-----------------------
Artemis IV FCS     TU 
ECM Suite [Clan]   BD 


The Snaga (sender) is a front line attack vehicle, capable of a blistering 150kph the Hovercraft is built to use its speed to get close and unleash its ultra-10 pattern autocannon on targets, a quartet of ER small lasers are mounted round the cockpit like nose and the sleek hovercraft can bring much honour to its pilot, although the vehicle has been said to be exhausting to control.  Its basically the Bellona introduced earlier.


Code: [Select]
Snaga Attack Hovercraft
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 35 tons
BV: 1,144
Cost: 3,879,967 C-bills

Movement: 10/15 (Hover)
Engine: 175 XL

Internal: 20
Armor: 76 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          4     19   
Right          4     15   
Left           4     15   
Rear           4     12   
Turret         4     15   

Weapons         Loc  Heat 
---------------------------
Ultra AC/10      TU    3   
ER Small Laser   FR    2   
ER Small Laser   FR    2   
ER Small Laser   FR    2   
ER Small Laser   FR    2   

Ammo              Loc  Shots 
------------------------------
Ultra AC/10 Ammo   TU     10 
Ultra AC/10 Ammo   TU     10 



Polemos APC

The Polemos is an Indra replacement, again fuel cell powered and only having ferro-fibrous armour the Polemos is simply an infantry carrier but with good ground speed and decent protection.  It, along with the Svantovit would be the primary mover of infantry and Elemental forces but the thin protection of the tank and its limited firepower saw larger vehicles introduced for similar roles.

Code: [Select]
Poelmos APC
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-E

Weight: 40 tons
BV: 502
Cost: 914,720 C-bills

Movement: 6/9 (Wheeled)
Engine: 220 Fuel Cell

Internal: 20
Armor: 115 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          4     28   
Right          4     23   
Left           4     23   
Rear           4     18   
Turret         4     23   

Weapons            Loc  Heat 
------------------------------
Light Machine Gun   TU    0   
Light Machine Gun   FR    0   
Light Machine Gun   LS    0   
Light Machine Gun   RS    0   
ProtoMech AC/2      TU    1   

Ammo                           Loc  Shots 
-------------------------------------------
Light Machine Gun Ammo [Full]   BD    200 
ProtoMech AC/2 Ammo             BD     40 
ProtoMech AC/2 Ammo             BD     40 
ProtoMech AC/2 Ammo             BD     40 

Equipment                                        Loc 
------------------------------------------------------
Combat Vehicle Chassis Mod [Limited Amphibious]   BD 

Carrying Capacity
-----------------
Troops - 5.0 tons



The Neiro (later supplemented by the Enyo which it inspired) is built to support front line forces.  With an Artemis equipped LRM-20 and large pulse laser it can certinally do this whilst being able to move faster than Clan Heavy Mechs, allowing it to operate in a cavalry role. A bow mounted SRM-6 provides additional firepower whilst an ECM can foul hostile electronics.  Crewed by two personnel who sit in a tandem 'cockpit' in the forwards section of the hull.

Code: [Select]
Nerio Medium Tank.
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 40 tons
BV: 1,446
Cost: 5,235,300 C-bills

Movement: 6/9 (Tracked)
Engine: 240 XL

Internal: 20
Armor: 115 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          4     28   
Right          4     22   
Left           4     22   
Rear           4     20   
Turret         4     23   

Weapons            Loc  Heat 
------------------------------
Large Pulse Laser   TU   10   
LRM 20              TU    6   
SRM 6               FR    4   

Ammo         Loc  Shots 
-------------------------
LRM 20 Ammo   TU      6 
LRM 20 Ammo   TU      6 
SRM 6 Ammo    FR     15 

Equipment         Loc 
-----------------------
Artemis IV FCS     TU 
ECM Suite [Clan]   BD 


Atropos Tank Destroyer - the SM-1 introduced earlier

Code: [Select]
Weight: 50 tons
BV: 1,510
Cost: 3,066,500 C-bills

Movement: 8/12 (Hover)
Engine: 165

Internal: 25
Armor: 144 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     36   
Right          5     30   
Left           5     30   
Rear           5     20   
Turret         5     28   

Weapons            Loc  Heat 
------------------------------
Ultra AC/20         FR    7   
Light Machine Gun   TU    0   
Light Machine Gun   TU    0   
Heavy Machine Gun   TU    0   
Heavy Machine Gun   TU    0   

Ammo                           Loc  Shots 
-------------------------------------------
Ultra AC/20 Ammo                BD      25 
Light Machine Gun Ammo [Half]   BD    100 
Heavy Machine Gun Ammo [Half]   BD     50 


The Janus series is a more advanced version of the Epona, the big change is an XL engine, allowing for a slightly higher ground speed and a bigger payload, armour protection also goes up slightly.  It at the Epona are very common vehicles and are the most popular due to their modular flexibility.


Code: [Select]
Janus Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 50 tons
BV: 1,649
Cost: 9,443,667 C-bills

Movement: 10/15 (Hover)
Engine: 265 XL

Internal: 25
Armor: 105 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     24   
Right          5     21   
Left           5     21   
Rear           5     20   
Turret         5     19   

Weapons             Loc  Heat 
-------------------------------
Medium Pulse Laser   TU    4   
Medium Pulse Laser   TU    4   
Medium Pulse Laser   TU    4   
Medium Pulse Laser   TU    4   
Streak SRM 4         TU    3   
TAG (Clan)           TU    0   

Ammo               Loc  Shots 
-------------------------------
Streak SRM 4 Ammo   TU     25 

Equipment            Loc 
--------------------------
Active Probe [Clan]   TU 
ECM Suite [Clan]      BD 






Code: [Select]
Janus A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 50 tons
BV: 2,166
Cost: 9,031,667 C-bills

Movement: 10/15 (Hover)
Engine: 265 XL

Internal: 25
Armor: 105 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     24   
Right          5     21   
Left           5     21   
Rear           5     20   
Turret         5     19   

Weapons  Loc  Heat 
--------------------
ER PPC    TU   15   
LRM 20    TU    6   

Ammo         Loc  Shots 
-------------------------
LRM 20 Ammo   TU      6 
LRM 20 Ammo   TU      6 

Equipment                  Loc 
--------------------------------
Targeting Computer [Clan]   BD 




Code: [Select]
Janus B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 50 tons
BV: 1,250
Cost: 9,597,667 C-bills

Movement: 10/15 (Hover)
Engine: 265 XL

Internal: 25
Armor: 105 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     24   
Right          5     21   
Left           5     21   
Rear           5     19   
Turret         5     20   

Weapons       Loc  Heat 
-------------------------
LB 10-X AC     TU    2   
Streak SRM 4   TU    3   
Streak SRM 4   TU    3   

Ammo                  Loc  Shots 
----------------------------------
LB 10-X AC Ammo        TU     10 
LB 10-X Cluster Ammo   TU     10 
Streak SRM 4 Ammo      TU     25 
Streak SRM 4 Ammo      TU     25 

Equipment                     Loc 
-----------------------------------
ECM Suite [Clan]               BD 
Anti-Personnel Pods (A-Pods)   FR 
Anti-Personnel Pods (A-Pods)   FR 



Code: [Select]
Janus C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 50 tons
BV: 1,387
Cost: 9,143,667 C-bills

Movement: 10/15 (Hover)
Engine: 265 XL

Internal: 25
Armor: 105 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     24   
Right          5     21   
Left           5     21   
Rear           5     19   
Turret         5     20   

Weapons          Loc  Heat 
----------------------------
LB 5-X AC         TU    1   
LB 5-X AC         TU    1   
ER Medium Laser   FR    5   
ER Medium Laser   FR    5   

Ammo            Loc  Shots 
----------------------------
LB 5-X AC Ammo   TU     20 
LB 5-X AC Ammo   TU     20 
LB 5-X AC Ammo   TU     20 
LB 5-X AC Ammo   TU     20 



Code: [Select]
Janus D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-F

Weight: 50 tons
BV: 1,267
Cost: 9,429,667 C-bills

Movement: 10/15 (Hover)
Engine: 265 XL

Internal: 25
Armor: 105 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     24   
Right          5     21   
Left           5     21   
Rear           5     19   
Turret         5     20   

Weapons            Loc  Heat 
------------------------------
Large Pulse Laser   TU   10   
Machine Gun         TU    0   
Machine Gun         TU    0   
SRM 6               TU    4   
TAG (Clan)          TU    0   
Heavy Machine Gun   FR    0   
Heavy Machine Gun   LS    0   
Heavy Machine Gun   RS    0   

Ammo                    Loc  Shots 
------------------------------------
SRM 6 Ammo               TU     15 
SRM 6 Ammo               TU     15 
Heavy Machine Gun Ammo   BD    100 

Equipment            Loc 
--------------------------
Active Probe [Clan]   TU 
ECM Suite [Clan]      BD 

Carrying Capacity
-----------------
Troops - 5.0 tons





The Nike is basically a BMP-3 and serves as a standard IFV with a 5-ton troop capacity.  Its main punch comes from an LB-10 and LRM-15 each with 2-tons of ammo whilst two bow and two turret mounted MG's can make a mess of infantry forces and a Medium laser in the bow can also engage armoured targets.  Its fast enough to support Mechs and quite heavily armoured making it tough to disable.

Code: [Select]
Nike ICV
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 55 tons
BV: 1,251
Cost: 7,975,267 C-bills

Movement: 5/8 (Tracked)
Engine: 275 XL

Internal: 30
Armor: 153 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          6     39   
Right          6     30   
Left           6     30   
Rear           6     24   
Turret         6     30   

Weapons          Loc  Heat 
----------------------------
LB 10-X AC        TU    2   
LRM 15            TU    5   
ER Medium Laser   FR    5   
Machine Gun       TU    0   
Machine Gun       FR    0   
Machine Gun       TU    0   
Machine Gun       FR    0   

Ammo                   Loc  Shots 
-----------------------------------
LB 10-X AC Ammo         TU     10 
LB 10-X AC Ammo         TU     10 
LRM 15 Ammo             TU      8 
LRM 15 Ammo             TU      8 
Half Machine Gun Ammo   BD    100 


Carrying Capacity
-----------------
Troops - 5.0 tons



Iwisa Combat Vehicle.

Mass - 60 tons
Crew - 5 (Commander, Gunner, Driver, Radio/EW Operator, Defense System Operator
Max Speed - 64kph

Based on the hull of the Oro the Iwisa (named after the Zulu club weapon) was built to be cheap and serve as a Garrison forces heavy tank.  Stripping out the fusion engine the Iwisa featured a large fuel cell engine capable of pushing the tank along at 64kph.

Whilst armed with 'new' weapons the Iwisa featured the chemical laser as its primary armament.  A pair of large chemical lasers and a quartet of mediums sit in the turret and are provided with plenty of ammunition to allow for sustained firing.  For anti-infantry defence the Iwisha bristled with four light machine guns in paired arrays on the side.  Finally and somewhat curiously, a bulldozer attachment was added to the front of the tank.  This attachment let it dig its own firing pits on soft terrain whilst also allowing the tank to serve as a clearance vehicle if needed when not in combat.  It also let it shunt aside obstructions in built up terrain.  The Bulldozer blade when not deployed can swing back and to the sides, splitting down the middle.  The side sponsons did however have problems.  Despite good vision for the driver and commander thanks to mutliple cameras across the hull to increase crew awareness, it was irritatingly common (for the Techs) that the side sponsons hit or snag on obstacles and be damaged, or broken off if the tank was going fast enough.  Some crews would remove these sponsons entirely using the space for extra stowage but this was not an officially recognised modification.

Code: [Select]
Iwisa Combat Vehicle
Clan experimental
60 tons 
BV: 1,033
Cost: 2,275,200 C-bills

Movement: 4/6 (Tracked)
Engine: 240 Fuel Cell

Internal: 30
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       6       39
Right                       6       29
Left                        6       29
Rear                        6       25
Turret                      6       38

Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser                TU     6
Large Chem Laser                TU     6
Medium Chem Laser               TU     2
Medium Chem Laser               TU     2
Medium Chem Laser               TU     2
Medium Chem Laser               TU     2
Light Machine Gun Array         LS     0
Light Machine Gun Array         RS     0
Light Machine Gun               LS     0
Light Machine Gun               LS     0
Light Machine Gun               RS     0
Light Machine Gun               RS     0

Ammo                           Loc Shots
----------------------------------------
Light Machine Gun Ammo          BD   200
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Medium Chemical Laser Ammo      BD    30
Medium Chemical Laser Ammo      BD    30
Medium Chemical Laser Ammo      BD    30

Equipment                      Loc
----------------------------------
Bulldozer                       FR
Trailer Hitch                   RR


Yama Battle Tank

The Yama is the standard MBT of the Horses Tourman, capable of keeping pace with heavy Mech's and featuring an armoured Motive system to sustain that mobility regardless of enemy fire.  The turret mountings are fully modular but the bow mounted MG's are fixed.  The standard version mounts a Gauss rifle and a pair of turret mounted medium pulse lasers.  Two tons of ammo service the Gauss rifle.  Other Clans consider the Yama under-gunned but it's generally not meant to be the big gun of a Star. Its an anvil unit, built to give and take fire whilst lighter vehicles engage and destroy targets.

Code: [Select]
Yama Battle Tank. Prime
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-E

Weight: 65 tons
BV: 1,571
Cost: 14,754,266 C-bills

Movement: 5/8 (Tracked)
Engine: 325 XL

Internal: 35
Armor: 182 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          7     45   
Right          7     36   
Left           7     36   
Rear           7     29   
Turret         7     36   

Weapons             Loc  Heat  Omni
------------------------------------
Gauss Rifle          TU    1   Pod 
Medium Pulse Laser   TU    4   Pod 
Medium Pulse Laser   TU    4   Pod 
Light Machine Gun    FR    0   Fixed
Light Machine Gun    FR    0   Fixed

Ammo                           Loc  Shots  Omni
------------------------------------------------
Gauss Rifle Ammo [Clan]         TU      8  Pod 
Gauss Rifle Ammo [Clan]         TU      8  Pod 
Light Machine Gun Ammo [Half]   FR    100  Fixed

Equipment              Loc  Omni
---------------------------------
Armored Motive System   BD  Fixed

Carrying Capacity
-----------------
One battle armor squad



Alke battle tank

The heaviest most common battle tank in Horse service the Alke is also fully modular

Code: [Select]
Alke Battle Tank Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 1,881
Cost: 16,844,844 C-bills

Movement: 4/6 (Tracked)
Engine: 300 XL

Internal: 40
Armor: 230 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     56   
Right          8     46   
Left           8     46   
Rear           8     36   
Turret         8     46   

Weapons       Loc  Heat  Omni
-----------------------------
Ultra AC/10    TU    3   Pod
Streak SRM 6   TU    4   Pod
Streak SRM 6   TU    4   Pod
Machine Gun    LS    0   Pod
Machine Gun    FR    0   Pod
Machine Gun    LS    0   Pod
Machine Gun    RS    0   Pod
Machine Gun    RS    0   Pod
Machine Gun    FR    0   Pod
ER PPC         TU   15   Pod

Ammo               Loc  Shots  Omni
------------------------------------
Ultra AC/10 Ammo    TU     10  Pod 
Ultra AC/10 Ammo    TU     10  Pod 
Streak SRM 6 Ammo   TU     15  Fixed
Streak SRM 6 Ammo   TU     15  Fixed
Machine Gun Ammo    BD    200  Pod 

Equipment         Loc  Omni
----------------------------
ECM Suite [Clan]   BD  Fixed

Carrying Capacity
-----------------
One battle armor squad




The A's your standard support unit, with dual ER large and a single LRM-20 it can maul targets at longer ranges than most can reply.


Code: [Select]
Alke Battle Tank A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 1,770
Cost: 16,754,063 C-bills

Movement: 4/6 (Tracked)
Engine: 300 XL

Internal: 40
Armor: 230 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     56   
Right          8     46   
Left           8     46   
Rear           8     36   
Turret         8     46   

Weapons            Loc  Heat  Omni
----------------------------------
ER Large Laser      TU   12   Pod
ER Large Laser      TU   12   Pod
LRM 20              TU    6   Pod
Heavy Machine Gun   TU    0   Pod
Heavy Machine Gun   FR    0   Pod
Heavy Machine Gun   LS    0   Pod
Heavy Machine Gun   RS    0   Pod
Heavy Machine Gun   FR    0   Pod

Ammo                                Loc  Shots  Omni
-----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   TU      6  Fixed
LRM 20 (Clan) Artemis-capable Ammo   TU      6  Fixed
LRM 20 (Clan) Artemis-capable Ammo   TU      6  Fixed
Heavy Machine Gun Ammo [Full]        BD    100  Pod 

Equipment         Loc  Omni
----------------------------
Artemis IV FCS     TU  Pod 
ECM Suite [Clan]   BD  Fixed

Carrying Capacity
-----------------
One battle armor squad


The B's your typical gauss boat. A more capable replacement of the Athena.

Code: [Select]
Alke Battle Tank B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 1,891
Cost: 15,703,516 C-bills

Movement: 4/6 (Tracked)
Engine: 300 XL

Internal: 40
Armor: 230 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     56   
Right          8     46   
Left           8     46   
Rear           8     36   
Turret         8     46   

Weapons         Loc  Heat  Omni
-------------------------------
Gauss Rifle      TU    1   Pod
Gauss Rifle      TU    1   Pod
ER Small Laser   FR    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   TU      8  Pod
Gauss Rifle Ammo [Clan]   TU      8  Pod
Gauss Rifle Ammo [Clan]   TU      8  Pod
Gauss Rifle Ammo [Clan]   TU      8  Pod
Gauss Rifle Ammo [Clan]   TU      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   BD  Pod

Carrying Capacity
-----------------
One battle armor squad



The C's a pure support unit, its Arrow means that its ostendibly used as an air defence tank against Clan forces but if it encountered IS forces, then ammo gets swapped out for ground missions.  The ER large and LB-5 are there to defend it against air attacks.

Code: [Select]
Alke Battle Tank C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 1,698
Cost: 17,059,219 C-bills

Movement: 4/6 (Tracked)
Engine: 300 XL

Internal: 40
Armor: 230 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     56   
Right          8     46   
Left           8     46   
Rear           8     36   
Turret         8     46   

Weapons              Loc  Heat  Omni
------------------------------------
Arrow IV              FR   10   Pod
ER Large Laser        TU   12   Pod
Anti-Missile System   TU    1   Pod
LB 5-X AC             TU    1   Pod
TAG (Clan)            TU    0   Pod

Ammo                             Loc  Shots  Omni
--------------------------------------------------
Arrow IV Ammo                     FR      5  Pod 
Arrow IV Ammo                     FR      5  Pod 
Arrow IV Ammo                     FR      5  Pod 
Arrow IV Ammo                     FR      5  Pod 
Anti-Missile System Ammo [Clan]   TU     24  Pod 
LB 5-X Cluster Ammo               TU     20  Pod 
LB 5-X Cluster Ammo               TU     20  Pod 
Arrow IV Ammo                     FR      5  Fixed

Equipment         Loc  Omni
----------------------------
ECM Suite [Clan]   BD  Fixed

Carrying Capacity
-----------------
One battle armor squad





Assault tanks are somewhat rarer with the Epona, Yama and Neiro being the more common battle tanks with assault tanks tending to be used as a hammer, massed together in their own stars to crush an opponent.  The most common assault tank is the Minerva (which will come in other variants). 


Code: [Select]
Minerva Assault Tank Prime
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-E

Weight: 80 tons
BV: 1,972
Cost: 19,073,625 C-bills

Movement: 4/6 (Tracked)
Engine: 320 XL

Internal: 40
Armor: 249 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     60   
Right          8     50   
Left           8     50   
Rear           8     39   
Turret         8     50   

Weapons            Loc  Heat  Omni
-----------------------------------
Gauss Rifle         TU    1   Pod 
ER Large Laser      TU   12   Pod 
Streak SRM 6        FR    4   Pod 
Streak SRM 6        FR    4   Pod 
Small Pulse Laser   TU    2   Fixed
Light Machine Gun   LS    0   Pod 
Light Machine Gun   RS    0   Pod 
Light Machine Gun   RS    0   Pod 
Light Machine Gun   LS    0   Pod 
Flamer (Vehicle)    FR    3   Fixed

Ammo                     Loc  Shots  Omni
------------------------------------------
Gauss Rifle Ammo [Clan]   TU      8  Pod 
Gauss Rifle Ammo [Clan]   TU      8  Pod 
Gauss Rifle Ammo [Clan]   TU      8  Pod 
Streak SRM 6 Ammo         FR     15  Fixed
Streak SRM 6 Ammo         FR     15  Fixed
Vehicle Flamer Ammo       FR     20  Fixed

Equipment         Loc  Omni
----------------------------
ECM Suite [Clan]   BD  Fixed

Carrying Capacity
-----------------
One battle armor squad


Nergal Fire Support Tank

Technically a second line vehicle thanks to its fuel cell engine the Nergal is designed to smother targets in missiles and with four LRM-20's mounted on its turret it can do this.  Whilst in essence a Sturmfeir IIC the Nergal's weight of firepower makes it a common unit deployed alongside Hells Horses units.


Code: [Select]
Nergal Fire support tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-C

Weight: 85 tons
BV: 2,277
Cost: 6,117,025 C-bills

Movement: 3/5 (Tracked)
Engine: 255 Fuel Cell

Internal: 45
Armor: 297 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          9     67   
Right          9     60   
Left           9     60   
Rear           9     50   
Turret         9     60   

Weapons              Loc  Heat 
--------------------------------
LRM 20                TU    6   
LRM 20                TU    6   
LRM 20                TU    6   
LRM 20                TU    6   
Anti-Missile System   FR    1   
Light Machine Gun     FR    0   
Light Machine Gun     FR    0   
Light Machine Gun     LS    0   
Light Machine Gun     RS    0   
Light Machine Gun     LS    0   
Light Machine Gun     RS    0   
TAG (Clan)            TU    0   

Ammo                             Loc  Shots 
---------------------------------------------
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
Anti-Missile System Ammo [Clan]   FR     24 
Light Machine Gun Ammo [Full]     BD    200 

Equipment         Loc 
-----------------------
ECM Suite [Clan]   BD 



Kratos Assault tank

The heaviest true assault tank, the Kratos is a 95-ton battering ram of heavy armament and thick hull plating.  Built to engage and destroy other tanks and Mechs the Kratos can engage at long range with its ER large laser as well as its two hull mounted LRM-15's, and at mid range a pair of LB-10 autocannons also come into action.  Self defence is provided by a quartet of flamers, two in the bow, one on each side and an ECM fouls hostile electronics.

Code: [Select]
Kratos Assault Tank
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-E

Weight: 95 tons
BV: 2,147
Cost: 23,479,219 C-bills

Movement: 3/5 (Tracked)
Engine: 285 XL

Internal: 50
Armor: 326 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front         10     79   
Right         10     65   
Left          10     65   
Rear          10     52   
Turret        10     65   

Weapons           Loc  Heat  Omni
----------------------------------
ER Large Laser     TU   12   Fixed
LRM 15             FR    5   Fixed
LRM 15             FR    5   Fixed
LB 10-X AC         TU    2   Fixed
Flamer (Vehicle)   FR    3   Fixed
Flamer (Vehicle)   FR    3   Fixed
Flamer (Vehicle)   LS    3   Fixed
Flamer (Vehicle)   RS    3   Fixed
LB 10-X AC         TU    2   Fixed

Ammo                 Loc  Shots  Omni
--------------------------------------
LRM 15 Ammo           FR      8  Fixed
LRM 15 Ammo           FR      8  Fixed
LRM 15 Ammo           FR      8  Fixed
LRM 15 Ammo           FR      8  Fixed
LB 10-X AC Ammo       TU     10  Fixed
LB 10-X AC Ammo       TU     10  Fixed
LB 10-X AC Ammo       TU     10  Fixed
Vehicle Flamer Ammo   BD     20  Fixed
LB 10-X AC Ammo       TU     10  Fixed
LB 10-X AC Ammo       TU     10  Fixed

Equipment         Loc  Omni
----------------------------
ECM Suite [Clan]   BD  Fixed

Carrying Capacity
-----------------
One battle armor squad


Ganesha APC

The largest vehicle in Horse service alongside the Mars XL the Ganesha is a huge APC and infantry fighting vehicle and shows the dedication and focus the Horses have on infantry and infantry combat.

Code: [Select]
Ganesha Assault Tank
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-E

Weight: 100 tons
BV: 2,046
Cost: 21,896,000 C-bills

Movement: 3/5 (Tracked)
Engine: 300 XL

Internal: 50
Armor: 374 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front         10     88   
Right         10     74   
Left          10     74   
Rear          10     64   
Turret        10     74   

Weapons              Loc  Heat 
--------------------------------
Large Pulse Laser     TU   10   
Streak SRM 6          TU    4   
Streak SRM 6          TU    4   
Anti-Missile System   FR    1   
Anti-Missile System   RR    1   
Flamer (Vehicle)      FR    3   
Flamer (Vehicle)      FR    3   
TAG (Clan)            TU    0   
Flamer (Vehicle)      RR    3   

Ammo                             Loc  Shots 
---------------------------------------------
Streak SRM 6 Ammo                 TU     15 
Streak SRM 6 Ammo                 TU     15 
Anti-Missile System Ammo [Clan]   FR     24 
Anti-Missile System Ammo [Clan]   RR     24 
Vehicle Flamer Ammo               FR     20 

Equipment              Loc 
----------------------------
Armored Motive System   BD 
Active Probe [Clan]     TU 
Bulldozer               FR 
ECM Suite [Clan]        BD 

Carrying Capacity
-----------------
Troops - 15.0 tons




I do appologise for the big wall of
« Last Edit: February 08, 2019, 11:52:23 PM by marauder648 »
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marauder648

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #23 on: October 31, 2018, 09:38:35 AM »

I do appologise for the big wall of Tanks and Mechs  but I'd love to hear your folks thoughts on them.  I don't want idealised and perfect machines, and there will probably be a few more thrown in there (including a helo or two).

I'm still thinking about fluff and obviously this is going to start up some time next year but any input you can give would be most welcome!
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Bradshaw

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #24 on: October 31, 2018, 09:42:12 AM »

Since no AP Gauss here's an alt. I'm no fan of MG's the range and damage make it a death machine for the pilot. Needs range for it survive


Weapons          Loc  Heat 
----------------------------
ER Medium Laser   FR    5   
ER Medium Laser   FR    5   

Equipment                  Loc 
--------------------------------
Targeting Computer [Clan]   BD 




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Bradshaw

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #25 on: October 31, 2018, 09:59:59 AM »

Here's a config I think would work good on the Janus

Weapons    Loc  Heat 
----------------------
LB 2-X AC   TU    1   
LB 2-X AC   TU    1   
LB 2-X AC   TU    1   

Ammo                 Loc  Shots 
---------------------------------
LB 2-X Cluster Ammo   BD     45 
LB 2-X Cluster Ammo   BD     45 

Equipment                  Loc 
--------------------------------
Targeting Computer [Clan]   BD 
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marauder648

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #26 on: October 31, 2018, 12:38:11 PM »

Oooh! I like that, normally I don't like ultra-light AC's but here it makes sense either as a harasser or a mobile flak gun.
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Bradshaw

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #27 on: October 31, 2018, 12:52:08 PM »

I realize again that Cluster rounds and Targeting computers don't work together. So could have three tons of other weaponry when or if it carries cluster rounds.

Weight: 50 tons
BV: 777
Cost: 9,184,867 C-bills

Weapons     Loc  Heat 
-----------------------
LB 2-X AC    TU    1   
LB 2-X AC    TU    1   
LB 2-X AC    TU    1   
TAG (Clan)   TU    0   
Flamer       FR    3   

Ammo                 Loc  Shots 
---------------------------------
LB 2-X Cluster Ammo   BD     45 
LB 2-X Cluster Ammo   BD     45 

Equipment         Loc 
-----------------------
ECM Suite [Clan]   BD 

When it uses cluster rounds this might work instead.
« Last Edit: October 31, 2018, 12:56:15 PM by Bradshaw »
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Takiro

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #28 on: October 31, 2018, 04:22:47 PM »

I'm still thinking about fluff and obviously this is going to start up some time next year but any input you can give would be most welcome!

I'd suggest a possbile collobration with you and masterarminas. Your Horses and his Scorpions together in a single alternate universe might make for some interesting times. ;)
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Red Pins

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Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #29 on: October 31, 2018, 08:14:00 PM »

Not enough trailers.










Seriously, you make a standard vehicle, then use a trailer for modularity.
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