OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: 1 ... 4 5 [6] 7   Go Down

Author Topic: My Little Tankies...Or Hells Horses with some actual flavour.  (Read 52235 times)

0 Members and 1 Guest are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,193
  • For the Last Cameron!
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #75 on: January 12, 2019, 11:43:40 AM »

Three ships would enter service with the Hells Horses prior to Operation REVIVAL, the CHH Pillar of Autumn, CHH Spirit of Fire and CHH Forward Unto Dawn, the fourth vessel the CHH Unto the Breach would enter service in 3052 and would carry elements of the Horses to Tukkayid along with her sister ships before assisting with the withdrawl of Horse and Wolf forces from the world following the battle’s conclusion.

Love those ship names and quite an interesting alternate view of history. I would like to know more!
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #76 on: January 12, 2019, 04:45:46 PM »

The other major WarShip designed by Clan Hells Horses although this was produced in conjunction with Clan Wolf was the Turbulent class Destroyer.  Built to replace the older Lola III class ships that both Clan Wolf and Hells Horses had in service as both classes were showing their age and limitations due to their SLDF era design, the Turbulent was built using as many spare parts from Lola III’s as possible including their stocks of weapons whilst both Clan’s Lola’s were quietly stripped and retired, allowing more parts to be freed up, reducing costs and construction time.

The design also incorporated as many components and systems as possible from the Halcyon class’s design and both shared similar sensors and power systems, the Turbulent even looked somewhat like the Halcyon, and was only 5,000 tons lighter than the cruiser.
Unlike the Halcyon class though the Turbulent was built to engage other WarShips and could do so with a mixture of energy and ballistic weapons.  Clusters of light autocannons as well as banks of 55cm lasers gave the ship its main punch.  These were supported by Barracuda anti-ship and anti-fighter missiles as well as a large array of Mech scale guns making them dangerous to approach for any Aerospace fighter. 

A pair of launch bays to carry two Stars for a total of 20 fighters of their own gave the ships a vastly increased fighter group compared to the Lola III and they also featured a single docking collar for additional versatility.  Five Small craft could be carried and shipboard security was carried out by 50 Marines.
Powerful engines pushed the ships up to 3g and made them as fast as the Lola’s they were replacing and considerably faster than the Halcyon class they were based on and unlike the Lola the Turbulent also featured a grav-deck for crew comfort even though the crew quarters themselves were cramped and like their predecessors the ships very much were sardine cans to serve upon.

The hull was also significantly more reinforced and  over 410 tons of Ferro-Lamellor armour gave the destroyers thicker hides and were comparable to larger frigates in terms of protection. 
Like all Clan ships the class featured a Lithium Fusion battery system and a HPG for long range communications, but the trade off was endurance.

Carrying little more than 63,000 tons of cargo the Turbulent class carried less 40,000 tons of cargo less than the Lola III which limited the amount of ammunition, spare parts and replacement fighters that could be carried in storage. 
Still, the commissioning of four of the class ‘out of the blue’ did cause significant consternation amongst the Clans.  Two entered service with each Clan and although they replaced a larger number of Lola III class ships (3 in each Clan) they were more effective and survivable as individual units and so whilst hull numbers decreased the fighting capability of the Horses and Wolves Naval Reserve went up.  This classes appearance did also spur Clan Snow Raven to resume construction of its Typhon class destroyers and there’s a considerable debate over what class is superior.

The CHH Heart of Courage and CHH Lance Held High were held back from supporting Operation REVIVAL and would instead help guard convoys coming from the Homeworlds to the Inner Sphere as well as patrolling the Clans holdings in the Chanlaine Isles when they were turned into forwards depots following the Truce of Tukkayid.

Code: [Select]
Class/Model/Name: Turbulent Class Destroyer
Tech: Clan
Ship Cost: $14,072,680,480.00
Magazine Cost: $22,348,000.00
BV2: 69,786

Mass: 675,000

K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-Carbide

Armament:

20 Naval AC 10
8 Naval Laser 45
20 Naval Laser 55
8 Capital Launcher Barracuda
8 AC 5 LB-X (C)
4 AC 2 LB-X (C)
20 Laser Large ER (C)
32 AMS (C)
32 Laser Medium ER (C)
12 LRM 15+Art4 (C)
6 Laser Large Pulse (C)

Class/Model/Name: Turbulent Class Destroyer
Mass: 675,000

Equipment: Mass

Drive: 162,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,688.00
K-F Hyperdrive: Compact with L-F Battery (15 Integrity) 312,188.00
Jump Sail: (5 Integrity) 64.00

Structural Integrity: 65 43,875.00

Total Heat Sinks: 1814(3628) Double 1,200.00
Fuel & Fuel Pumps: 11250 points 4,590.00
Fire Control Computers: 5,015.60

Armor: 493 pts Lamellor Ferro-Carbide 410.00

Fore: 90
Fore-Left/Right: 81/81
Aft-Left/Right : 81/81
Aft: 79

Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00

Escape Pods: 30 210.00
Life Boats: 30 210.00

Crew And Passengers:

45 Officers in 2nd Class Quarters 315.00
135 Crew in Steerage Quarters 675.00
86 Gunners and Others in Steerage Quarters 430.00
65 Bay Personnel 0.00

50 Marines 250.00

# Weapons Loc Heat Damage Range Mass

5 Naval AC 10 Nose 150 500 (50-C) Long-C 10,000.00
4 Naval Laser 45 Nose 280 180 (18-C) 3,600.00
2 Naval Laser 55 Nose 170 110 (11-C) 2,200.00
4 AC 5 LB-X (C) Nose 4 12 (1.2-C) 28.00
4 AC 2 LB-X (C) Nose 4 8 (0.8-C) 20.00
4 Laser Large ER (C) Nose 48 40 (4-C) 16.00
4 AMS (C) Nose 4 12 (1.2-C) 2.00

4 Naval Laser 55 FL 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda FL 20 40 (4-C) 180.00
4 Laser Large ER (C) FL 48 40 (4-C) 16.00
8 Laser Medium ER (C) FL 40 56 (5.6-C) 8.00
4 AMS (C) FL 4 12 (1.2-C) 2.00

4 Naval Laser 55 FR 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda FR 20 40 (4-C) 180.00
4 Laser Large ER (C) FR 48 40 (4-C) 16.00
8 Laser Medium ER (C) FR 40 56 (5.6-C) 8.00
4 AMS (C) FR 4 12 (1.2-C) 2.00

5 Naval AC 10 LBS 150 500 (50-C) 10,000.00
6 LRM 15+Art4 (C) LBS 30 72 (7.2-C) 27.00
4 AMS (C) LBS 4 12 (1.2-C) 2.00

5 Naval AC 10 RBS 150 500 (50-C) 10,000.00
6 LRM 15+Art4 (C) RBS 30 72 (7.2-C) 27.00
4 AMS (C) RBS 4 12 (1.2-C) 2.00

4 Naval Laser 55 AL 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda AL 20 40 (4-C) 180.00
4 Laser Large ER (C) AL 48 40 (4-C) 16.00
8 Laser Medium ER (C) AL 40 56 (5.6-C) 8.00
4 AMS (C) AL 4 12 (1.2-C) 2.00

4 Naval Laser 55 AR 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda AR 20 40 (4-C) 180.00
4 Laser Large ER (C) AR 48 40 (4-C) 16.00
8 Laser Medium ER (C) AR 40 56 (5.6-C) 8.00
4 AMS (C) AR 4 12 (1.2-C) 2.00

5 Naval AC 10 Aft 150 500 (50-C) 10,000.00
4 Naval Laser 45 Aft 280 180 (18-C) 3,600.00
2 Naval Laser 55 Aft 170 110 (11-C) 2,200.00
6 Laser Large Pulse (C) Aft 60 60 (6-C) 36.00
4 AC 5 LB-X (C) Aft 4 12 (1.2-C) 28.00
4 AMS (C) Aft 4 12 (1.2-C) 2.00


Aerospace Group

20 x Aerospace Fighters
5 x Small Craft
1 x DropShip Collar

Cargo - 63,169 tons

Additional equipment

1 x Mobile HPG
1 x Small NCSS


Ammo Rounds

Naval AC 10 Ammo 2000 (100 rounds per gun)
Capital Launcher Barracuda Ammo 80 (10 missiles per launcher)
AC 5 LB-X (C) Ammo 1280 (160 rounds per gun)
AC 2 LB-X (C) Ammo 2880 (180 rounds per gun)
LRM 15+Art4 (C) Ammo 1152 (96 salvo's per launcher)
AMS (C) Ammo 6144 (192 rounds per mounting)




Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,193
  • For the Last Cameron!
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #77 on: January 13, 2019, 12:46:34 AM »

Interesting stuff!
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,488
  • Beware of the all-seeing eye: Ice Hellion
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #78 on: January 13, 2019, 02:00:55 PM »

Three ships would enter service with the Hells Horses prior to Operation REVIVAL, the CHH Pillar of Autumn, CHH Spirit of Fire and CHH Forward Unto Dawn, the fourth vessel the CHH Unto the Breach would enter service in 3052 and would carry elements of the Horses to Tukkayid along with her sister ships before assisting with the withdrawl of Horse and Wolf forces from the world following the battle’s conclusion.

Love those ship names and quite an interesting alternate view of history. I would like to know more!

The CHH Heart of Courage and CHH Lance Held High were held back from supporting Operation REVIVAL and would instead help guard convoys coming from the Homeworlds to the Inner Sphere as well as patrolling the Clans holdings in the Chanlaine Isles when they were turned into forwards depots following the Truce of Tukkayid.

I like the names. They sound like names for samurai and knights inspired Warships.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Dragon Cat

  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 3,271
  • Not Dead Until I Say So
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #79 on: January 14, 2019, 03:28:36 PM »

Three ships would enter service with the Hells Horses prior to Operation REVIVAL, the CHH Pillar of Autumn, CHH Spirit of Fire and CHH Forward Unto Dawn, the fourth vessel the CHH Unto the Breach would enter service in 3052 and would carry elements of the Horses to Tukkayid along with her sister ships before assisting with the withdrawl of Horse and Wolf forces from the world following the battle’s conclusion.

Love those ship names and quite an interesting alternate view of history. I would like to know more!

These ships have been  known to carry a famous Master Chief Petty Officer On board codename John-117 there is no other Clan officer with this known rank
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #80 on: January 15, 2019, 03:43:23 AM »

:D :D Very true DragonCat, it is believed that he is a member of the Hells Horses watch although no one knows his true name.

And those names you had work so well DC :)

The other ones I thought of were CHH Thunder on the Mountain and CHH Blaze of Glory.
Logged

Dragon Cat

  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 3,271
  • Not Dead Until I Say So
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #81 on: January 15, 2019, 09:37:29 AM »

Any similarity between those names and these ships and other things are purely coincidental
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #82 on: January 18, 2019, 04:13:46 AM »

Durga Attack Helecopter.

The Durga (named after a Hindu War Goddess) is related to the Donar, and, uses many of the same components such as fire control and flight controls and their associated electronics.  But the Durga is larger and more heavily protected whilst matching the Donar’s top speed.
Like the Donar, the Durga uses a mix of long and short range weapons, with its primary long range weapon being an LRM-15 which has been augmented with Artemis fire control.  Fed by a 2-ton ammunition bay the LRM has adequate endurance for most Clan engagements and gives the helicopter a fearsome punch at long range.  For shorter ranges a pair of medium pulse lasers and an anti-personnel small pulse laser can be brought to bare.

The Durga also features an ECM suite but this system is semi-modular and can be quickly replaced with a TAG or Active probe if needed.

This mix of weapons is notably potent against vehicles as a barrage of missiles can cripple a tanks motive systems with a lucky hit, whilst the pulse lasers provide accurate and hard hitting firepower against Mechs.  Because of its greater short to mid-range firepower the Durga finds more use as a scout hunter whilst the Donar is used as a harasser with its ER large laser and the two helicopters often work together as part of a Star.


Code: [Select]
Durga Attack Helicopter
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 25 tons
BV: 1,381
Cost: 3,142,944 C-bills

Movement: 10/15 (VTOL)
Engine: 110 XL

Internal: 15
Armor: 57 (Ferro-Fibrous)
       Internal  Armor   
--------------------------
Front         3     18   
Right         3     13   
Left          3     13   
Rear          3     11   
Rotor         3      2   

Weapons             Loc  Heat 
-------------------------------
Medium Pulse Laser   FR    4   
Medium Pulse Laser   FR    4   
LRM 15               FR    5   
Small Pulse Laser    FR    2   

Ammo                                Loc  Shots 
------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   BD      8 
LRM 15 (Clan) Artemis-capable Ammo   BD      8 


Equipment         Loc 
-----------------------
Artemis IV FCS     FR 
ECM Suite [Clan]   BD 




Kali Assault Helicopter.

The largest helicopter in Clan service the Kali is built to destroy hostile forces at close to mid range and eliminate them as quickly as possible.  Better protected than the Durga but slightly slower the Kali can engage at longer ranges with its large pulse laser.  This weapon can cripple hostile scouts and light Mechs in a few hits and also rip open a Mech’s back with little trouble. 

As formidable as the pulse laser is, the Kali’s main punch comes from its quartet of SRM-6 launchers which can launch a cloud of up to 24 missiles and badly damage any target caught in the barrage. 

This somewhat ‘all or nothing’ approach with its firepower means that the Kali tends to suffer higher casualty rates than the Durga or Donar but the combat style is also appreciated by its crew who quickly adopted nap of the earth flying tactics to reduce the chance of them being detected and an attack by a group of Kali’s can be devastating and turn the tide of a battle.  Because of this, competition to pilot Kali’s is very high and they are sought after vehicles in the Hells Horses Torman.

Code: [Select]
Kali Assault Helecopter
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 30 tons
BV: 1,359
Cost: 3,802,000 C-bills

Movement: 9/14 (VTOL)
Engine: 130 XL

Internal: 15
Armor: 67 (Ferro-Fibrous)
       Internal  Armor   
--------------------------
Front         3     22   
Right         3     16   
Left          3     16   
Rear          3     11   
Rotor         3      2   

Weapons            Loc  Heat 
------------------------------
Large Pulse Laser   FR   10   
SRM 6               FR    4   
SRM 6               FR    4   
SRM 6               FR    4   
SRM 6               FR    4   

Ammo        Loc  Shots 
------------------------
SRM 6 Ammo   BD     15 
SRM 6 Ammo   BD     15 
SRM 6 Ammo   BD     15 



Carrying Capacity
-----------------
One battle armor squad







« Last Edit: January 22, 2019, 10:02:13 AM by marauder648 »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,193
  • For the Last Cameron!
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #83 on: January 18, 2019, 10:35:47 AM »

Two nice Helicopter Gunships. Did you try something even smaller say about 15 tons and is there a Battlearmor deployer??
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #84 on: January 18, 2019, 12:03:51 PM »

Whilst such a thing would make sense, I don't like the idea of using a helo to transport BA. I just can't get my mind round the size and look as well as all the compromises needed. 

But. Using something like the Anhur...yes.  But deffo not a helicopter.  And i'm not sure if the Horses would use the Aerospace phenotype to pilot their VTOL's or not.  And if they do, then there's not going to be that many of them as the Horses always seem to have had a small aerospace arm.
« Last Edit: January 18, 2019, 12:05:03 PM by marauder648 »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,193
  • For the Last Cameron!
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #85 on: January 18, 2019, 02:14:51 PM »

Well OmniVehicles and their integral Elemental handholds would provide you with natural carriers.
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #86 on: January 18, 2019, 04:10:05 PM »

Indeed and the Horses have plenty of APC options too.

There's the Svantovit, the Nike (now a 50 ton machine), a wheeled general purpose APC and the Ganesha, all more than capable of carrying sufficient numbers of BA troops.  This is to go with their Omni's as well.  An Anhur like unit could work if you wanted to drop ELementals off ahead or do a kind of raid with them, IE go head hunting.  But really, there's not a need for the Anhur to do that as the Clan will instead be using the Pelican for that role and thus the Anhur can be kept as a purely logisical unit.
« Last Edit: January 18, 2019, 04:11:23 PM by marauder648 »
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #87 on: January 18, 2019, 05:15:22 PM »

Thoughts on the Horses naval/transport capacity

Prior to REVIVAL the Horses had the following units

1 x Cameron
1 x Congress
3 x Lola III
3 x Potemkin
1 x Volga
1 x Carrack

We know from the fluff that the Potemkin’s are expensive to man and operate and the Horses don’t really have the use for three of these ships as there’s simply no need for their massive carrying capacity. 

We have no idea of their number of JumpShips but we can assume its somewhat limited.

Future plans include 4 x Halcyon class ships and these would be the prime movers and units of the Horse fleet without having to reactivate the Potemkin class ships. 
But building 4 x cruisers might stretch the Horses naval crew capacity thin and would probably provoke the ire of other Clans (Ravens). 

So, trade away 1 x Potemkin and the Volga in return for assistance building these ships.  Also perhaps work on the Turbulent class DD with 2 of the ships constructed to replace the 3 Lola IIIs.  The fleet strength thus contracts, but becomes more capable despite this as the ships are more modern and survivable.

DropShips would also come under close scrutiny.  The Broadsword is adequate at best but it can deliver Mechs so that’s its job.  I doubt the Horses would make any use of the Confederate as its basically the same as the Broadsword and offers the same capabilities.

The Sassanid would be replaced with the AU’s modified version the Median which carries 100 x Elementals and a Star of light tanks.

Median Class Dropship

Named after the Median Empire, an ancient Empire that arose in Iran, the Median is a modification to the basic Sassanid which trades cargo space for flexibility.  Utilizing ferro-aluminium armour to save weight whilst increasing protection the Median looses 50% of the Sassanid's cargo capacity but now carries two Binaries of Elementals as well as a Star of vehicles up to 50 tons.  Nose mounted ER PPC's and LRM's provide the main punch whilst a mixture of lasers and autocannons cover the ships other firing arcs for long and short range battles.

With its augmented carrying capabilities the Median is far more flexible than the Sassanid as it can also carry transports for the Elementals and with the widespread adoption of tanks like the Nike II, Snaga, Janus, Epona and Neiro allowed for the deployment of a wide range of fast, flexible and well armed vehicles without having to rely on a larger DropShip.  Several Median's also traded out one of the Elemental Binaries for another Star of light tanks and these two ships would often be deployed together.

Code: [Select]
Median Dropship
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 3300 tons
BV: 8,639
Cost: 360,544,800 C-bills

Movement: 4/6
Heat Sinks: 169 [338]
Fuel Points: 0/10500 (350.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 10
Armor: 856 (Ferro-Aluminum)
            Armor 
-------------------
Nose          257 
Left Side     214 
Right Side    214 
Aft           171 

Weapons                             Loc  Heat 
-----------------------------------------------
AC Bay                               LS    2   
Ultra AC/5                                     
Ultra AC/5                                     
Ultra AC/5 Ammo                     160       
AC Bay                               RS    2   
Ultra AC/5                                     
Ultra AC/5                                     
Ultra AC/5 Ammo                     160       
AC Bay (R)                           RS    2   
Ultra AC/5 (R)                                 
Ultra AC/5 (R)                                 
Ultra AC/5 Ammo                     160       
AC Bay (R)                           LS    2   
Ultra AC/5 (R)                                 
Ultra AC/5 (R)                                 
Ultra AC/5 Ammo                     160       
AC Bay                              AFT    2   
Ultra AC/5                                     
Ultra AC/5                                     
Ultra AC/5 Ammo                     160       
PPC Bay                             NOS   45   
ER PPC                                         
ER PPC                                         
ER PPC                                         
Laser Bay                            RS   15   
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
Laser Bay                            LS   15   
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
Laser Bay (R)                        LS   15   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
Laser Bay (R)                        RS   15   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
Laser Bay                           AFT   24   
ER Large Laser                                 
ER Large Laser                                 
LRM Bay                             NOS   18   
LRM 20                                         
LRM 20                                         
LRM 20                                         
LRM 20 (Clan) Artemis-capable Ammo  108       
Pulse Laser Bay                     NOS   34   
Large Pulse Laser                             
Large Pulse Laser                             
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay                     AFT   34   
Large Pulse Laser                             
Large Pulse Laser                             
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay                      RS   14   
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay                      LS   14   
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay (R)                  LS   14   
Large Pulse Laser (R)                         
Small Pulse Laser (R)                         
Small Pulse Laser (R)                         
Pulse Laser Bay (R)                  RS   14   
Large Pulse Laser (R)                         
Small Pulse Laser (R)                         
Small Pulse Laser (R)                         


Equipment       Loc 
---------------------
Artemis IV FCS  NOS 
Artemis IV FCS  NOS 
Artemis IV FCS  NOS 

Carrying Capacity
-----------------
Battle Armor Bay (2 doors) - 10 Points
Battle Armor Bay (2 doors) - 10 Points
Light Vehicle Bay (2 doors) - 10 units
Cargo Space (1 door) - 702.500 tons

Crew                   
-----------------------
Officers              0
Enlisted/Non-rated    6
Gunners              11
Bay Personnel       170



The Union C would be replaced by the earlier introduction of what is basically the Outpost, but trades the fighters for another Star of Mechs, BA and a ‘Demi-Star’ of 5 Light tanks



Code: [Select]
AU Outpost Troop Carrier
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 7000 tons
BV: 11,709
Cost: 463,864,800 C-bills

Movement: 5/8
Heat Sinks: 90 [180]
Fuel Points: 0/4500 (150.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 20
Armor: 1424 (Ferro-Aluminum)
            Armor 
-------------------
Nose          362 
Left Side     355 
Right Side    355 
Aft           352 

Weapons                          Loc  Heat 
--------------------------------------------
Laser Bay                        NOS   48   
ER Large Laser                             
ER Large Laser                             
ER Large Laser                             
ER Large Laser                         
   
SRM Bay                          NOS   16   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                 75 
     
Pulse Laser Bay                  NOS   24   
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                     
   
AMS Bay                          NOS    3   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]  120   
   
Pulse Laser Bay                   LS   20   
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                       
   
Pulse Laser Bay                   RS   20   
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                       
   
SRM Bay                           LS   12   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                120   
     
SRM Bay                           RS   12   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                120 
     
Laser Bay                         LS   36   
ER Large Laser                             
ER Large Laser                             
ER Large Laser                             
 
Laser Bay                         RS   36   
ER Large Laser                             
ER Large Laser                             
ER Large Laser                             
 
AMS Bay                           LS    2   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]   72 
     
AMS Bay                           RS    2   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]   72
       
Laser Bay (R)                     LS   24   
ER Large Laser (R)                         
ER Large Laser (R)                       
 
Laser Bay (R)                     RS   24   
ER Large Laser (R)                         
ER Large Laser (R)         
               
Pulse Laser Bay (R)               LS   12
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)                     
 
Pulse Laser Bay (R)               RS   12   
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)               
     
SRM Bay (R)                       LS    8   
Streak SRM 6 (R)                           
Streak SRM 6 (R)                           
Streak SRM 6 Ammo                 90 
     
SRM Bay (R)                       RS    8   
Streak SRM 6 (R)                           
Streak SRM 6 (R)                           
Streak SRM 6 Ammo                 90 
     
AMS Bay (R)                       LS    2   
Anti-Missile System (R)                     
Anti-Missile System (R)                     
Anti-Missile System Ammo [Clan]   72
       
AMS Bay (R)                       RS    2   
Anti-Missile System (R)                     
Anti-Missile System (R)                     
Anti-Missile System Ammo [Clan]   72
       
AMS Bay                          AFT    2   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]   72
       
Laser Bay                        AFT   24   
ER Large Laser                             
ER Large Laser                             
Pulse Laser Bay                  AFT   16
 
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
SRM Bay                          AFT    8
   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                 75       



Carrying Capacity
-----------------
Mech (1 door) - 10 units
Heavy Vehicle Bay (1 door) - 10 units
Battle Armor Bay (1 door) - 10 Points
Light Vehicle Bay (1 door) - 5 units
Cargo Space (1 door) - 1,016 tons

Crew                   
-----------------------
Officers              0
Enlisted/Non-rated    6
Gunners              10
Bay Personnel       185




Whilst it brings a few less Mechs it can bring along a Nova Binary as well as other forces.  And then jumping up the scale to act as the ‘Big stick’ is the 20,000 ton ‘Golden Horde’ only a tentative name for the moment.  Huge, expensive and rare but it can carry a full combined arms Trinary of 30 Mechs, 60 heavy vehicles, 150 BA and even a Star of light tanks for utility vehicle use.

Code: [Select]
Golden Horde Dropship
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 20000 tons
BV: 11,414
Cost: 710,878,000 C-bills

Movement: 3/5
Heat Sinks: 122 [244]
Fuel Points: 0/7500 (375.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 20
Armor: 1222 (Ferro-Aluminum)
            Armor 
-------------------
Nose          332 
Left Side     300 
Right Side    300 
Aft           290 

Weapons                             Loc  Heat 
-----------------------------------------------
AC Bay                              NOS    4   
Gauss Rifle                                   
Gauss Rifle                                   
Gauss Rifle                                   
Gauss Rifle                                   
Gauss Rifle Ammo [Clan]             128       
Laser Bay                           NOS   44   
ER Large Laser                                 
ER Large Laser                                 
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
AMS Bay                             NOS    4   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     384       
PPC Bay                             NOS   30   
ER PPC                                         
ER PPC                                         
Laser Bay                            LS   48   
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
Laser Bay                            RS   48   
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
LRM Bay                              LS   12   
LRM 20                                         
LRM 20                                         
LRM Bay                              RS   12   
LRM 20                                         
LRM 20                                         
LRM 20 (Clan) Artemis-capable Ammo  144       
AMS Bay                              LS    2   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     144       
AMS Bay                              RS    2   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     144       
PPC Bay (R)                          LS   45   
ER PPC (R)                                     
ER PPC (R)                                     
ER PPC (R)                                     
PPC Bay (R)                          RS   45   
ER PPC (R)                                     
ER PPC (R)                                     
ER PPC (R)                                     
PPC Bay                             AFT   45   
ER PPC                                         
ER PPC                                         
ER PPC                                         
Laser Bay (R)                        LS   20   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
Laser Bay                           AFT   20   
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
Laser Bay (R)                        RS   20   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
AMS Bay (R)                          LS    2   
Anti-Missile System (R)                       
Anti-Missile System (R)                       
Anti-Missile System Ammo [Clan]     192       
AMS Bay                             AFT    2   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     192       
AMS Bay (R)                          RS    2   
Anti-Missile System (R)                       
Anti-Missile System (R)                       
Anti-Missile System Ammo [Clan]     192       


Equipment       Loc 
---------------------
Artemis IV FCS   RS 
Artemis IV FCS   RS 
Artemis IV FCS   LS 
Artemis IV FCS   LS 

Carrying Capacity
-----------------
Mech (3 doors) - 30 units
Heavy Vehicle Bay (2 doors) - 60 units
Battle Armor Bay (1 door) - 30 Points
Light Vehicle Bay (1 door) - 10 units
Cargo Space (1 door) - 2,842 tons

Crew                   
-----------------------
Officers              0
Enlisted/Non-rated    8
Gunners               8
Bay Personnel       770

I’m also working on an Overlord C replacement one that would not carry BA at all as this would be carried by the ‘Outpost’ and the smaller Sassanid replacement and instead would carry a few Binaries.  Or they might just keep the Overlord C as a pure Mech carrier.  Not sure on that one and would like any assistance ya have to offer!






Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #88 on: January 22, 2019, 09:39:37 AM »

Pelium heavy fighter

Named after one of Alexander the Great’s earlier sieges and a battle that helped cement his hold over Macedonia the Pelium is based on the popular HMR-HD Hammerhead heavy fighter that saw service in the SLDF and was upgraded to Royal standards with the HMR-HDb of which several score still existed within Clan space and even saw service in PGC’s.
Clan Cloud Cobra, who had one of the largest contingents of Hammerheads still in service would use this craft as a base frame as well as inspiration for their new craft.

Like the Hammerhead the new fighter massed 75-tons and was built around a 375 rated engine giving it superior performance for a craft its size and let it keep up with smaller and lighter craft like the Turk or ever popular Visigoth in chase or dogfight.  Unlike other Clan fighters the Pelium featured a generous (by Clan standards) 5 ton fuel tank but the fighters mission profile changed somewhat from a ‘boom and zoom’ attacker with a single heavy weapon to a multi-role heavy fighter that was at home as an interceptor or ground attack aircraft.

To this end the HDb’s gauss rifle was retained, although of Clan standard, but with the weight freed up by the use of an XL engine and Ferro-Aluminium armour the design now had a considerably more tonnage to spare for other weapons. 
For additional long range firepower the Pelium featured a pair of ER large lasers, one in each wing, whilst short range firepower was covered by a pair of SRM-6’s, also one in each wing, and each with their own ammunition hopper.  A single ER medium laser covered the fighters rear but with the speed and agility offered, it was felt that only lighter interceptors would dare turn with the Hammerhead in a dogfight or try to get in on the fighter’s vulnerable 6.

Draped in 13.5 tons of Ferro-Aluminium armour the Pelium also boasted superior protection than its Hammerhead progenitor as well as the Jagati and Sabutai’s and its armour levels were more akin to the formidable Jengiz Omnifighter.

Structurally the forwards lifting surfaces were all but eliminated and smaller canards were fitted that could be retracted when in space.  The large wings were angled forwards slightly and the body ‘flattened’ out to use some lifting body ideas when in an atmosphere whilst keeping the profile down.
Initial test flights discovered some issues but these were mainly with control surfaces and the ideal location for RCS thrusters when in space but test pilots gave very good marks for the Pelium’s speed and agility as well as its heavy protection and solid firepower.  In mock dogfights the heavy fighter was able to out manoeuvre the current generation of Clan Omnifighters and only the Visigoth proved to be a serious competitor with the Omnifighter having a heavier short range punch but being far weaker at long range. 
The Pelium, like the Hammerhead can also trade its gauss rifle for a heavy bore autocannon and the weapon mount was built to be semi-modular and the fire control to accept either an LB or Ultra-20 pattern autocannon is pre-installed, considerably increasing its firepower at the cost of endurance.


Code: [Select]
Pelium Heavy Fighter
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 2,698
Cost: 13,443,031 C-bills

Movement: 7/11
Engine: 375 XL
Heat Sinks: 16 [32]
Fuel Points: 0/400 (5.0 tons)

Structural Integrity: 7
Armor: 259 (Ferro-Aluminum)
            Armor 
-------------------
Nose           78 
Left Wing      65 
Right Wing     65 
Aft            51 

Weapons          Loc  Heat 
----------------------------
ER Large Laser   RWG   12   
ER Large Laser   LWG   12   
Gauss Rifle      NOS    1   
ER Medium Laser  AFT    5   
SRM 6            LWG    4   
SRM 6            RWG    4   

Ammo                     Loc  Shots 
-------------------------------------
Gauss Rifle Ammo [Clan]  NOS      8 
Gauss Rifle Ammo [Clan]  NOS      8 
SRM 6 Ammo               LWG     15 
SRM 6 Ammo               RWG     15 





And here's a 35-ton fighter

Aretes Interceptor

Massing 35 tons the Aretes started off as being inspired by the ZRO-114 which still soldiered in in Clan Cloud Cobra Solahma units.  But whereas the Zero was a multi-role fighter the new Aretes, named after the Commander of Alexander the Great’s cavalry at the Battle of Gaugamela was designed to be a straight up interceptor.  With its 5-ton fuel tank the fighter immediately boasted superior endurance to current Clan fighters and like the Zero it featured 10-tons of armour, now updated to Ferro-Aluminium, making it very heavily armoured for its size with protection comparable to craft 20 tons heavier. 
A 280 rated XL engine provided more than enough thrust and let it match the same speeds as the Avar OmniFighter.  The size of the fuel tank and the weight of the crafts armour did cut back on the available weapons space but, taking inspiration from the Zero it was built around a single large weapon and some supporting weapons.
An ER PPC gave the Aretes a massive punch and was mounted under the pointed nose whilst a pair of ER medium lasers, one in each wing gave additional firepower.  Initially a pair of ER small lasers were also mounted to cover the fighter’s rear but tests found these weapons to be all but unused as the Aretes could out turn or out run almost any other interceptor and any fighter it couldn’t out run, it outgunned and could out last thanks to its thick hide.
Instead the lasers were replaced with an Active probe as the fighters high speed and endurance, thanks to its big fuel tank and energy based weapons made it an ideal scout.

The fighter’s hull used a blended wing with the ER PPC mounted almost under the forward placed cockpit which offered exceptional visibility.  Lacking the Zero’s famous folding wings, the Aretes was sleek and refined and had superb handling characteristics in an atmosphere or in space.  Although not as fast as the Vandal or Bashkir the Aretes was far more survivable and had a far greater range allowing it to loiter over a battlefield for longer and the particle cannon gave the small fighter a very nasty bite.  It could also out run any current Clan light fighter other than the Avar and even that redoutable standby was outgunned at long range by the Aretes' big cannon.


Code: [Select]
Aretes Interceptor
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 35 tons
BV: 2,059
Cost: 5,146,128 C-bills

Movement: 10/15
Engine: 280 XL
Heat Sinks: 10 [20]
Fuel Points: 0/400 (5.0 tons)

Structural Integrity: 10
Armor: 192 (Ferro-Aluminum)
            Armor 
-------------------
Nose           58 
Left Wing      48 
Right Wing     48 
Aft            38 

Weapons          Loc  Heat 
----------------------------
ER PPC           NOS   15   
ER Medium Laser  RWG    5   
ER Medium Laser  LWG    5   


Equipment            Loc 
--------------------------
Active Probe [Clan]  NOS 







Miletus Assault fighter.


Along with the Aretes and Pelium the Miletus is a second line fighter that also formed part of the Horses rebuilding efforts.  With a comparably small Aerospace arm the Horse Touman was quite prone to losses having disproportionate effects as each pilot lost represented a serious investment of training and resources.  Because of the lower number of Omni-Fighters being avalable the majority of the Horses' aerospace arm was filled out with either lighter craft or a mix of second line fighters.  Whilst the second line craft were at best, adequate for their role and the large number of lighter interceptors like the Avar were capable of securing aerospace superiority over a local area, these fighters were largely fragile and poorly protected.  And, with REVIVAL looming, the Horses wanted more survivable craft should they win a space in the Invasion.  It was a concern that with the Federated Commonwealth pressing ahead and the Inner Sphere being on the cusp of starting to close the technology gap, that the aerospace arm would suffer heavy casualties.
And these, would not be easily replaced and any pilots brought in to fill gaps would probably be less experienced than those that had fallen, starting a degenerative cycle where more inexperienced pilots are killed and then have to be replaced with even less skilled pilots. 

The Aretes and Pelium were counters to this.  The Pelium with its solid protection and impressive speed and firepower was a superb heavy interceptor and other Clans were already trading and trialing for the fighter.  The lighter Aretes was also on its way to establishing a solid reputation and whilst its firepower wasn't the heaviest, its endurance was a huge change from the typically short legged light fighters of the Clans, allowing it to remain in battle for longer and be able to effect a battlefield more thanks to its increased loiter time.

The final craft developed prior to REVIVAL was in part based on the Stuka which had seen limited service with the SLDF prior to the Amaris Civil War.  Massing 100 tons the new fighter was a pure attack craft with a heavy focus on ground targets.  The nose section held a pair of ER PPC's which were the fighters primary long range weapons and these could boil through the armour of any fighter currently in service.  But it was at short range that the fighter shined. An LB-20 autocannon, also fitted in the nose could fire a mixture of heavy caliber and proximity fused shells which could cause heavy damage to ground and air targets.  Each wing sported a trio of medium pulse lasers as well as a single Streak SRM-6 and the fighters rear was covered by another two medium pulse lasers.  Although no faster than the Kirghiz, it was also better armed than the older OmniFighter with thicker protection across its nose and wings whilst mirroring the Kirghiz's endurance with its 5 ton fuel tank. 

Twenty five double heatsinks helped keep the fighter cool but if a pilot dared fire all their weapons then they put their craft and lives in immense danger, risking falling out of control or an ammunition explosion.

Tests did reveal some problems with the fighter, smoke ingestion from the autocannon being a significant issue, causing a flameout and near crash in a prototype, but with the air intakes altered and the gun repositioned along with its exhaust this problem was eliminated.  The pulse lasers also had to be hard mounted into the wings instead of the small turret like arrangement initially planned which mirrored the Hydaspes layout.  These sub-turrets caused significant issues with the control surface response due to vortices formed by the turrets.  Instead of having to redesign the whole wing, the turrets were just eliminated and the lasers mounted into the leading edges of the wings.  Additional changes to the aerodynamics resulted in a powerful fighter that handled well despite its great mass.  Production rates remained low though and the Pelium would be produced in far greater numbers with the aggressive and far more manouverable heavy fighter being more popular than the 'air to muck moving' assault fighter.

Code: [Select]
Miletus Assault Fighter
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3051+
Tech Rating: F/X-X-D-D

Weight: 100 tons
BV: 3,734
Cost: 17,476,500 C-bills
Source: TRO 3039 - Clan Invasion

Movement: 5/8
Engine: 300 XL
Heat Sinks: 25 [50]
Fuel Points: 400 (5.0 tons)

Structural Integrity: 10
Armor: 297 (Ferro-Aluminum)
            Armor 
-------------------
Nose           90 
Left Wing      74 
Right Wing     74 
Aft            59 

Weapons             Loc  Heat 
-------------------------------
LB 20-X AC          NOS    6   
ER PPC              NOS   15   
ER PPC              NOS   15   
Medium Pulse Laser  LWG    4   
Medium Pulse Laser  LWG    4   
Medium Pulse Laser  RWG    4   
Medium Pulse Laser  RWG    4   
Medium Pulse Laser  LWG    4   
Medium Pulse Laser  RWG    4   
Medium Pulse Laser  AFT    4   
Medium Pulse Laser  AFT    4   
Streak SRM 6        LWG    4   
Streak SRM 6        RWG    4   

Ammo                  Loc  Shots 
----------------------------------
LB 20-X Cluster Ammo  NOS      5 
LB 20-X Cluster Ammo  NOS      5 
LB 20-X Cluster Ammo  NOS      5 
LB 20-X Cluster Ammo  NOS      5 
Streak SRM 6 Ammo     LWG     15 
Streak SRM 6 Ammo     RWG     15 



Yes I know I need to change the fluff of the other two but i'd like to use them.






Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: My Little Tankies...Or Hells Horses with some actual flavour.
« Reply #89 on: January 23, 2019, 07:00:29 AM »

The Hephaestus series could be considered near unthinkable in the Clans mindset and it was decried as a waste of materials and resources and its deployment caused more than a few problems within the Horse Touman when it was first introduced.

Whilst some Clans preferred the straight open simplicity of the Jaguars type of Trials, where both sides lined up and engaged, many did not and Trials could be, and often were, fought on all types of terrain, from the searing deserts and canyons of Roche to the thick forests of Eden and in this rough terrain, vehicles were often at a disadvantage.
A canny opponent like the Wolves or Sharks would and did take advantage of terrain like rivers which heavy tracked vehicles could not cross and this could imperil a Trial and indeed did on several occasions.

With Project Zhukov well under way and more tanks joining the Horses Touman the need for support forces capable of helping with Trials became more prevalent and Khan *INSERT NAME HERE* took the step of ordering that vehicle be developed that would feature Omni-Pod technology and be able to help with tactical and strategic battlefield obstacles.
Crewing them was more difficult than designing them, no Warrior would accept being put in such a sedentary position.  Freeborns were out of the question as recruiting Freeborns for the role would draw the ire of the Grand Council.  And so it fell to the Solhama to crew the vehicles but even here there was some opposition.

The Khan himself ended out addressing the Solhama personnel in service with his Clan.  Whilst these new postings did not offer the risks and chance for glory that they might normally face.  They were still vital and very dangerous roles.  The new vehicles would be recovering damaged and broken-down comrades, building bridges whilst under fire, working to maintain them in the teeth of an enemy counter attack as well as clearing minefields.  Far from being a ‘milk-run’ the engineering vehicles would be on the front line and would be a vital part of any advance.

The Hephaestus CEV (Combat Engineering Vehicle) was a fairly simple platform.  Powered by a 200 rated fuel cell engine they were not fast with a maximum speed of 64kph and despite weighing 50 tons, they were only protected by 5-tons of standard plate armour meaning that protection was lacking. 
But this did leave a lot of room for equipment. 

The standard Hephaestus was a recovery vehicle capable of towing up to 100 tons of equipment with its two rear mounted hoists. It also had a bulldozer blade on the front, but this could be quickly replaced with a mine sweeper.  A back ho was also fitted, allowing the vehicle to dig firing positions or to demolish obstructions.  The capacity to carry up to 5 tons of equipment, spare parts or even wounded personnel was also popular.  And the Hephaestus was not without teeth of its own.  An LGS-8 was fitted in the turret and fed by 2-tons of ammunition.  It was planned to fit a large chemical laser, but the LGS was felt to be a better fit.  The explosive shells could be used to trigger mines or demolish obstacles whilst a laser was far less effective in this role.

A second variant whilst using the same hull as the Hephaestus was given a different name even if it was just a variant.  Designated the Ogun CBV (Combat Bridging Vehicle) it would serve as the main bridge laying unit and could deploy a 26-meter-long bridge capable of supporting up to 100 tons.  When longer bridges are needed the Ogun’s modified to be partially amphibious and can work with other Ogun’s to form longer bridges with one of the tanks acting as a ‘pillar’ for the bridge to rest on as it extends its own bridge.  Two or three vehicle working in this manner can span a large body of water, but it cannot be too deep as the tank is not fully amphibious and cannot be submerged.  It too can be fitted with a bulldozer blade or mine sweeper and for self defence and some form of firepower a large chemical laser is mounted in the bow.  The turret and its systems are used purely to control the bridge and deploy that and the mechanism for this can go flush with the hull when it is acting as a ‘pillar’ for another bridge.

Like the Hephaestus the Ogun also had a 5-ton cargo capacity that could carry spares or parts for the bridge but this was often replaced with a rough and ready troop bay for infantry forces who would help secure a crossing point as well a protect it from a counter attack.

The CEV and CBV were met with a great deal of scepticism from Solhama troops but, true to the Khans words, the Hephaestus and Ogun did see a great deal of action in several Trials and despite their Solhama status the troops manning them were awarded considerable acclaim from other units when they helped recover disabled vehicles or bridge obstacles.  This utility was repeated during Operation REVIVAL. 
With the Horses acting as the reserve Clan for Clan Wolf the Horses initially saw no combat on the Worlds they landed on save small scale insurgencies.  But as REVIVAL pressed on, resistance became more and more pronounced and counter attacks and raids by FRR and AFFC units brought the first clashes between Clan Hells Horses and the Inner Sphere. It was during these clashes that the CEV and CBV were found to have been a worthwhile investment and the personnel who volunteered for Engineer training found themselves often in the thick of battle.

Also for clarification

Lightweight Gun System – The LGS was a join Horse/Coyote project to produce a lighter, smaller autocannon that consumed less resources and was easier to make and maintain. This light weapon could then be used in the place of heavier ultra or LB pattern weapons and allow for the use of various ammunition types that were also developed alongside the gun system.
The LGS was designed as a smoothbore weapon system and would fire a wide range of discarding sabot rounds.  It also used a greatly reduced charge of propellant which reduced the stress on the weapons breech and barrel, allowing them to be made much lighter and smaller, reducing weight and bulk.
These changes did reduce the shell velocity and thus range but when an LGS-2 weighed a mere 3.5 tons compared to an ultra AC-2’s 5 tons the saving in weight was formidable.

Three different calibre’s of LGS were developed but these were never as popular as the more traditional ultra and LB pattern weapons despite the flexibility offered by the ammunition types.  It is believed that because these weapons were first deployed on second line vehicles they were seen as inferior weapons fit for only Solhama personnel or Freeborn troops and many Clan Warriors snubbed them and outside of garrison forces in Clan Wolf, Coyote, Blood Spirit and Hells Horses, the LGS was very rarely seen.

(yes this is this universes Protomech autocannons and are identical in stats and performance just introduced way earlier.)


Code: [Select]
Haephestus CEV
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 50 tons
BV: 407
Cost: 1,939,250 C-bills

Movement: 4/6 (Tracked)
Engine: 200 Fuel Cell

Internal: 25
Armor: 80
        Internal  Armor   
---------------------------
Front          5     20   
Right          5     16   
Left           5     16   
Rear           5     12   
Turret         5     16   

Weapons         Loc  Heat  Omni
-------------------------------
LGS AC/8   TU    2   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LGS AC/8 Ammo   BD     10  Pod
LGS AC/8 Ammo   BD     10  Pod

Equipment                   Loc  Omni
-------------------------------------
Bulldozer                    FR  Pod
Lift Hoist/Arresting Hoist   RR  Pod
Lift Hoist/Arresting Hoist   RR  Pod
Backhoe                      TU  Pod

Carrying Capacity
-----------------
Cargo Space (1 door) - 5 tons (Fixed)
One battle armor squad



Code: [Select]
Ogun Combat Bridge Layer
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: E/X-X-X-E

Weight: 50 tons
BV: 461
Cost: 1,868,750 C-bills

Movement: 4/6 (Tracked)
Engine: 200 Fuel Cell

Internal: 25
Armor: 80
        Internal  Armor   
---------------------------
Front          5     20   
Right          5     16   
Left           5     16   
Rear           5     12   
Turret         5     16   

Weapons           Loc  Heat  Omni
----------------------------------
Large Chem Laser   FR    6   Fixed

Ammo                       Loc  Shots  Omni
--------------------------------------------
Large Chemical Laser Ammo   BD     10  Fixed

Equipment                                        Loc  Omni
-----------------------------------------------------------
Bridge Layer (Heavy)                              FR  Fixed
Bridge Layer (Heavy)                              FR  Fixed
Bulldozer                                         FR  Fixed
Combat Vehicle Chassis Mod [Limited Amphibious]   BD  Fixed

Carrying Capacity
-----------------
Cargo Space (1 door) - 5 tons (Fixed)
One battle armor squad



As always thoughts and opinions are most welcome!



Logged
Pages: 1 ... 4 5 [6] 7   Go Up