Name: Niðavellir
Position in System: 7
Time to Jump Point: 11 days
Number of Moons: 21
Surface Water: 0%
Atm. Pressure: Extreme (Gas Giant)
Surface Gravity: 1.065g
Equatorial Temp: -189°C
Highest Native Life: N/A
Name: Svartalfheim
Position in System: 7.1
Time to Jump Point: 11 days
Number of Moons: N/A
Surface Water: 0%
Atm. Pressure: Trace (Unbreathable)
Surface Gravity: .288g
Equatorial Temp: -174.15°C
Highest Native Life: None
HPG Class: None
Population: 650,000
Planetary Capital: Mjölnir Camp
Noble Ruler: Director Oaken Tudyk
Senior Military Commander: Captain Elsa Bulda
Official Language: Cymraeg
Official Curacy: Work Credit
Okay, this one's a curve ball, even by the standards of the Yggdrasil system. The only inhabited moon of the gas giant Niðavellir, the surface of Svartalfheim is bathed in hard radiation due to its close orbit that regularly dips into Niðavellir deadly radiation belts. Only a handful of hardened, thickly armoured structures dot the surface, while everything else is housed in a labyrinthine, subterranean complex of mines and forges. Fiercely independent, this small encampment refuses to even speak the same language as the rest of the system. Indeed, it took the anthropological team several days to narrow it down to a variant long extinct regional dialect hailing from North-West Europe known as 'Welsh'.
Just how this language founds its way to the Yggdrasil system, and why the people of Svartalfheim seem so intent on keeping it is yet another mystery that the survey team was unable to decipher before they left.
Life on Svartalfheim is centred around their mines and forges, where they work to produce weapons, jewellery and other much sort after items that are much sort after at the highest levels of society on the more prosperous worlds of the system. A singly hand-crafted ring or chalice can often by held as a family heirloom, while their blades and small arms are said to be of unparalleled quality. It goes without saying that the survey team was unable to acquire any examples, or even study one up close, but what information they were able to gain indicates that Svartalfheim has a possibly unique metallurgy. This, combined with refining and forging techniques perfected over centuries allows them to produce blades of exquisite quality that never seem to lose their edge, within without the need to be sharpened. This same process allows them to produce forearms that never suffer from wear and always fire strait and true.
The possibility of discovering whatever allows this unmatched feet may well be worth the cost of a follow up mission on its own.
Name: Jötunheimr
Position in System: 8
Time to Jump Point: 19 days
Number of Moons: 7
Surface Water: 0%
Atm. Pressure: Extreme (Ice Giant)
Surface Gravity: 1.14g
Equatorial Temp: -201°C
Highest Native Life: N/A
Name: Útgarðar
Position in System: 8.4
Time to Jump Point: 19 days
Number of Moons: N/A
Surface Water: 0%
Atm. Pressure: None
Surface Gravity: .43g
Equatorial Temp: -235.5°C
Highest Native Life: None
HPG Class: None
Population: 40,000
Planetary Capital: MÃmir
Ruler: Director Axel Olrik
Senior Military Commander: N/A
Official Language: Asgardian
Official Curacy: Asgardian Sovereign
A small outpost on an equality small and unremarkable world, Útgarðar would probably go without note if not for the fact that it is the location of a crashed Potemkin class Troop Cruiser tentatively identified as the SLS Hlidskjalf, a vessel believed to have been involved in General General Kerensky's Exodus from the Inner Sphere. While limited to long-range scans and publicly available data sources, the survey team was able to piece together a possible history; the Hlidskjalf and a number of JumpShips broke away from the main fleet during the confusion of the Prinz Eugen Mutiny, but the massive transport was badly damaged during their escape by a loyalist warship (long range scans of the wreckage show signs of damaged consistent with capital missile strikes). Jumping blind into an unmapped system, the Hlidskjalf arrived at a pirate point near Jötunheimr with its flotilla of transports, but suffered a catastrophic disaster that irreparably damaged its KF-core beyond all hope of repair.
Their ship crippled, the crew of the Hlidskjalf ordered the docked DropShips, along with those of the JumpShip fleet, to make for the three habitable worlds while they worked to try and at least keep their ship operational as a orbital base. Apparently all attempts to keep the ship stable failed, and it soon became trapped within Jötunheimr's gravity well and started to drift towards the Ice Giant. In order to save what they could, the ships captain attempted what would have, under any other circumstances been lunacy of the highest degree: she attempted to land the Hlidskjalf on Útgarðar, using what was left of the ships thrusters and the moons lower gravity to perform what could otherwise be described as 'crashing with style'. While the skeleton crew was able to slow the ships decent to the point where it didn't hit like a meteorite, the force of impact was simply too much for the already battered ship to take: the hull cracked like an egg, spilling out what was left of the atmosphere, killing the crew almost instantly.
Since then the crash site has been the location of an ongoing if somewhat haphazard salvage operation, wither workers operating in dangerous conditions to attempt to recover some kep piece of lost-tech from the wreck.
Name: Niflheim
Position in System: 9
Time to Jump Point: 44 days
Number of Moons: 0
Surface Water: 0%
Atm. Pressure: None
Surface Gravity: .64
Equatorial Temp: -299°C
Highest Native Life: None
HPG Class: None
Population: Unknown
Planetary Capital: Unknown
Ruler: Unknown
Senior Military Commander: Unknown
Official Language: Unknown
Official Curacy: Unknown
And last but not least, possibly the biggest mystery in the entire Yggdrasil System, the world of Niflheim.
Only just big enough to avoid being being classed as a Dwarf Planet, Niflheim marks the very edge of the Yggdrasil System, the last point on the map. It is, as it where, where one would expect to see 'Here Be Dragons!', and that's not far from the truth. According to information gathered by the survey team, for at least the last two hundred years, Niflheim has been at the centre of an ongoing series of strange encounters and mysterious disappearances that have gotten so out of hand that one of the few things the governments of Vanaheimr and Asgard agree on is the need to keep as far away from the place as possible. Despite this, there are reports of unknown DropShips and small craft operating in the systems outermost reaches, shadowing transports and raiding isolated outposts and stations. While a lot of this can be attributed to simple banditry, there is evidence that something more sinister is at work, something operating from hidden bases on Niflheim. Something that made the survey team call an early end to their mission.
Genecaste.