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Author Topic: The Outer Colonies Region  (Read 33415 times)

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Starbug

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The Outer Colonies Region
« Reply #60 on: April 27, 2011, 07:27:10 PM »

It is Thor's Hammer in a missile casing.
To an extent, yes.

Code: [Select]
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Peltast PLT-1C
Tech:          Inner Sphere / 2860
Config:        Hovercraft
Rules:         Level 1, Custom design

Mass:          50 tons
Power Plant:   165 GM Classic Fusion
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type:    Valiant Buckler
Armament:     
  1 Holly LRM 20
  1 Holly SRM 4
  2 ChisComp 39 Medium Lasers
Manufacturer:  Fox Bay Armaments
  Location:    Port Stanley
Communications System:  Garret Type 4
Targeting & Tracking System:  Garret A99

------------------------------------------------------------------------------
==Overview:==
     Designed as a fast, versatile yet still cheap fire-support tank, the
PLT-1C Peltast is often used by OCDF Cavalry units for fast strikes against
unsuspecting enemies and to conduct deep penetration raids behind enemy lines.

==Capabilities:==
     The Peltast's main punch comes from the side by side long and short
ranged Holly missile racks in the turret, allowing it to strike at multiple
targets at once at almost any range. Backing this up are a pair of ChisComp 39
Medium Lasers, one in the turret and one mounted in front, controlled by a
firing stud on the driver's controls. This allows the driver to react
immediately and independently to anything they see.
     With a top speed of almost 130 km/h and 6.5-ton of armour, the Peltast is
fas enough to act as a heavy scout or mobile defensive unit. It can also carry
an infantry squad, allowing it to support small scale operations behind enemy
lines.

==Variants:==
     An attempt to extend the life of the Peltast, the 2C variant replaces the
standard armour with Ferro-Fibrous with a Cellar Ammunition Storage System,
allowing for the addition of an Artemis IV fire-control system to the
long-ranged missile rank, and boosts the lasers to extended range versions.

==Deployment==
     While still a powerful unit, the Peltast is starting to show its age, and
many have been withdrawn from front line use and transferred to reserve and
militia units, who are more than happy to accept such a versatile weapon into
their arsenal.

--------------------------------------------------------
Code: [Select]
Type/Model:    Peltast PLT-1C
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      5.00
Engine:        165 Fusion                    0      6.67
Shielding & Transmission Equipment:          0      3.33
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      5.00
Turret Equipment:                            0      1.50
Armor Factor:   99 pts Standard              0      6.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         30
   Left / Right Sides:        5      20/20
   Rear:                      5         13
   Turret:                    5         16

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LRM 20                 Turret   0   18     2     13.00
1 SRM 4                  Turret   0   25     2      3.00
1 Medium Laser           Turret   3          1      1.00
1 Medium Laser           Front    3          1      1.00
Infantry Bay             Body                1      1.50
--------------------------------------------------------
TOTALS:                           6          7     50.00
Items & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        2,609,000 C-Bills
Battle Value:      823
Cost per BV:       3,170.11
Weapon Value:      538 / 538 (Ratio = .65 / .65)
Damage Factors:    SRDmg = 19;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 8H,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 2/3/1,  Overheat: 0
                   Class: GM;  Point Value: 8
                   Specials: tran1, if

Code: [Select]
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Peltast PLT-2C
Tech:          Inner Sphere / 3015
Config:        Hovercraft
Rules:         Level 2, Custom design

Mass:          50 tons
Power Plant:   165 GM Classic Fusion
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type:    Valiant Buckler Ferro-Fibrous
Armament:     
  1 Holly LRM 20 w/ Artemis IV
  1 Holly SRM 4
  2 BlazeFire Longshot ER Medium Lasers
Manufacturer:  Fox Bay Armaments
  Location:    Port Stanley
Communications System:  Garret Type 4
Targeting & Tracking System:  Garret A99 w. Artemis IV Interface

------------------------------------------------------------------------------
==Overview:==
     Designed as a fast, versatile yet still cheap fire-support tank, the
PLT-1C Peltast is often used by OCDF Cavalry units for fast strikes against
unsuspecting enemies and to conduct deep penetration raids behind enemy lines.

==Capabilities:==
     The Peltast's main punch comes from the side by side long and short
ranged Holly missile racks in the turret, allowing it to strike at multiple
targets at once at almost any range. Backing this up are a pair of ChisComp 39
Medium Lasers, one in the turret and one mounted in front, controlled by a
firing stud on the driver's controls. This allows the driver to react
immediately and independently to anything they see.
     With a top speed of almost 130 km/h and 6.5-ton of armour, the Peltast is
fas enough to act as a heavy scout or mobile defensive unit. It can also carry
an infantry squad, allowing it to support small scale operations behind enemy
lines.

==Variants:==
     An attempt to extend the life of the Peltast, the 2C variant replaces the
standard armour with Ferro-Fibrous with a Cellar Ammunition Storage System,
allowing for the addition of an Artemis IV fire-control system to the
long-ranged missile rank, and boosts the lasers to extended range versions.

==Deployment==
     While still a powerful unit, the Peltast is starting to show its age, and
many have been withdrawn from front line use and transferred to reserve and
militia units, who are more than happy to accept such a versatile weapon into
their arsenal.

--------------------------------------------------------
Code: [Select]
Type/Model:    Peltast PLT-2C
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      5.00
Engine:        165 Fusion                    0      6.67
Shielding & Transmission Equipment:          0      3.33
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      5.00
Turret Equipment:                            0      1.50
Armor Factor:   99 pts Ferro-Fibrous         2      5.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         30
   Left / Right Sides:        5      20/20
   Rear:                      5         13
   Turret:                    5         16

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LRM 20 w/ Artemis IV   Turret   0   18     2     14.00
1 SRM 4                  Turret   0   25     2      3.00
1 ER Medium Laser        Turret   5          1      1.00
1 ER Medium Laser        Front    5          1      1.00
Infantry Bay             Body                1      1.50
--------------------------------------------------------
TOTALS:                          10          9     50.00
Items & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        3,239,000 C-Bills
Battle Value:      952
Cost per BV:       3,402.31
Weapon Value:      640 / 585 (Ratio = .67 / .61)
Damage Factors:    SRDmg = 21;  MRDmg = 15;  LRDmg = 6
BattleForce2:      MP: 8H,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 2/3/2,  Overheat: 0
                   Class: GM;  Point Value: 10
                   Specials: tran1, if
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Ice Hellion

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Re: The Outer Colonies Region
« Reply #61 on: April 28, 2011, 04:16:58 PM »

I like it.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Starbug

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« Reply #62 on: April 29, 2011, 09:06:07 AM »

After some important information was pointed out to me, I've gone back and changed all the Aegis' in the Naval Reserve to Samarkand II's, and the same with the ships the Wolverines reactivated. There simply weren't enough Aegis' built to account for all of them.

The ones in the original fleet TO&E remain unchanged.
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Gabriel

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Re: The Outer Colonies Region
« Reply #63 on: April 29, 2011, 10:59:24 PM »

It sucks when you have to alter your hard work. Oh Well thats life. Long live the Duke and Duchess Of Cambridge
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Starbug

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« Reply #64 on: May 10, 2011, 07:28:30 PM »

Code: [Select]
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Challenger Main Battle Tank MK.V
Tech:          Inner Sphere / 2858
Config:        Tracked Vehicle
Rules:         Level 2, Custom design

Mass:          65 tons
Power Plant:   260 GM Fusion
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Valiant Lamellor w. CASE
Armament:     
  1 Holly LRM 15 w/ Artemis IV
  1 Sutel Precision Line Large Pulse Laser
  1 RAMTech 800 Medium Laser
Manufacturer:  Fox Bay Armaments
  Location:    Port Stanley
Communications System:  Garret T-20C
Targeting & Tracking System:  Garret A99 w. Artemis IV Interface
------------------------------------------------------------------------------
==Overview:==
     A Star League era heavy tank used by the Outer Colonies Defence Force,
the Mark-V Challenger is so rugged it is said to resemble a tracked pillbox.

==Capabilities:==
     Nothing more than a means for moving weapons around, the Challenger V
relies on its Sutel Precision Line Large Pulse Laser and Holly LRM 15 with its
Artemis IV fire-control interface for its main offensive much, with a RAMTech
800 Medium Laser for anti-infantry defence. A powerful targeting computer
helps make every shot count, making the Challenger V a deadly short to medium
range fighter.
     Its thick armour stops all but the most devastating attack from getting
through, and it has a maximum road speed of 65 km/h.

==Variants:==
     The less advanced Mark IV is still under limited production for export,
while the new Mark VI is almost ready for deployment.

==Deployment==
     Once common in most OCDF tank units, the Mark V is being phased out in
favour of faster units. It remains highly popular with Militia units that
security detachments who are willing to trade speed for staying power.

--------------------------------------------------------
Code: [Select]
Type/Model:    Challenger Main Battle Tank MK.V
Mass:          65 tons

Equipment:                                 Items    Mass
Int. Struct.:  35 pts Standard               0      6.50
Engine:        260 Fusion                    0     13.50
Shielding & Transmission Equipment:          0      7.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:     13 Single                    0      3.00
Cockpit & Controls:                          0      3.50
Crew: 5 Members                              0       .00
Turret Equipment:                            0      2.00
Armor Factor:  143 pts Ferro-Fibrous         2      8.00

                          Internal    Armor
                          Structure   Value
   Front:                     7         42
   Left / Right Sides:        7      29/29
   Rear:                      7         19
   Turret:                    7         24

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LRM 15 w/ Artemis IV   Turret   0   24     2     11.00
1 Large Pulse Laser      Turret  10          1      7.00
1 Medium Laser           Turret   3          1      1.00
1 Targeting Computer                         1      2.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          13          8     65.00
Items & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        3,535,400 C-Bills
Battle Value:      616
Cost per BV:       5,739.29
Weapon Value:      694 / 648 (Ratio = 1.13 / 1.05)
Damage Factors:    SRDmg = 20;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 4T,  Armor/Structure: 0 / 6
                   Damage PB/M/L: 2/3/1,  Overheat: 0
                   Class: GH;  Point Value: 6
                   Specials: if
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Starbug

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« Reply #65 on: May 11, 2011, 09:57:25 AM »

NewsFast
News and views from around the Outer Colonies
December 8th, 3065

  • Wolverines On The Warpath?
saKahn Mary Mroczkiewicz has still refused to disclose the full extent of the recently exposed military build-up that has been undertaken by the government of Rorke's Drift. Vice-Chairman Robert McDevitt reiterated his public challenge to the saKahn to explain herself before the Council of Eleven, but several members, including Chairwoman Helena Stark, have come out in the Clan's defence, pointing out that the build up is purely defensive in nature and is perfectly legal under the Federalisation Treaty.

Critics claim that it is proof that the former Clan has not abandoned all of their old ways and could constitute a threat to the other Colonies.

Tell us what you think about the build-up on our comments page

  • Heiress Marries In Secret
The Hark Corporation released a statement to the press this morning announcing that company CEO and majority shareholder Anna Hark was last week married in a private ceremony at the family estates on New Tasmania. Long considered to be the most eligible bachelorette in the Outer Colonies, Miss Hark is the only child of Mackenzie and Jade Hark, who were killed in the Amber Cloud accident ten years ago. She has an estimated personal fortune of almost $50-billion as well as a controlling share in the largest privately owned company in the region. Despite her privatized upbringing, Miss Hark chose to enter college on a military scholarship, earning Masters Degrees in both International Relations and Business before serving a three year hitch as a 2nd Lieutenant assigned to an infantry Regiment. Since then she has taken over the day-to-day running of the company her family started under the Star League, boosting profits to the point where they rival many independent worlds. She is also well known for her charitable work, and is known to regularly donate large sums to the Knights Templar and their various projects.

The identity of her husband has not been made public, according to the statement due to the fact that he is an officer with the Outer Colonies Defence Force who wishes to serve out the remainder of his tour undisturbed.

Was marriage motivated by unplanned pregnancy?

  • Typhoon Terri To Make Landfall
The city of New Constantinople on Last Post is bracing itself for the worst storm in twenty years as the Class-5 storm is set to hit just after dark tonight as the Knights Templar deploy troops to oversee the evacuation of low-lying regions. In a rare move, Paladin Donald Blake, long suspected of being a senior member of the, addressed the public and called for an orderly and calm flow to higher ground. He also stated that anyone attempted to use the confusion to break the law would be dealt with harshly, and that more troops would be arriving from the Last Post Militia and the 88th Division to help move civilians.

The Citadel itself is not considered to be at risk.

What makes Terri so dangerous?

  • “Games WILL Go Ahead As Planned” Says Grant
Councilwoman Joanna Gant had publicly denied claims that the preparations for next years Olympic Games on Rockall are falling behind schedule and running over budget. She insisted the the opening ceremony will take place as planned in the new Stadium in Derry, despite claims by some that large parts of the still incomplete structure need to be rebuilt due to mistakes during the initial construction.

The IOC is planning a full investigation into the claims.

Is Rockall the victim of a smear campaign?

  • Arch-Rivals Set To Square Off In Finals
Long-term rivals the Jersey Devils and the Rosalyn Renegades are preparing to face each other in the final of this years Zero-Gravity Rugby Championship after the Devils crushing 46-27 defeat of the Port Royal Panthers in last week's semi-final. Considered by many to be the longest held rivalry in local sports, the two teams have a history of violent clashes both on and off the court, promoting Clarke Station to put on extra security for the cup game. Fans are advised to book now, as tickets are fast running out.

Leading doctors claim zero-gravity sports more dangerous then previously thought

  • Pirates Strike Convoy
An unknown band of pirates have raided a convoy just three jumps from Redemption, the closet they have come to our borders since the battle to liberate that world. The OCDF responded by releasing a statement that they would be stepping up anti-piracy operations in the area. Many critics have berated the move, claiming that the government is too soft on pirates, and that the military should be given a free hand to deal with them.

Piracy: the Inside Story

  • Star Knight IV Breaks All Box-Office Records
The latest instalment in the hugely successful Star Knight film franchise opened last weekend, and millions of fans across the Outer Colonies rushed to theatres to see it. The series, which stars stars Dan Albert as Dexter Hazard, a former member of the Knights Templar who sets out to avenge the death of his family at the hands of a pirate band, has been criticized by some for being too violent. But there is denying that the draw of the lone MechWarriors quest for justice is as popular as ever, with some theatres staying open around the clock to fill the demand.

Studio green-lights Star Knight V

  • Fishing Fleet Attacked By Thanasours
A number of ships have been damaged or sunk on Pacifica after they were attacked by a pod of native Thanasours. The aquatic reptiles were apparently tracking the same near-cod as the fishermen, and attacked when they saw their prey being taken from them. Seven crew members were killed and five more are still missing as emergency teams scour the area to try and locate survivors. It has been confirmed that the town-ship attached to the fleet was attacked, but suffered only superficial damage.

Environmentalists denounced the use of military-grade ordinance to drive off the Thanasours', claiming that the creatures were only acting instinctively.

The true price of the food on your plate
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Starbug

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« Reply #66 on: May 11, 2011, 11:34:48 AM »

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Baron class Drone Destroyer R-101
Tech:              Inner Sphere / 3066
Vessel Type:       Monitor (Non Transportable)
Rules:             Level 3, Modified design
Rules Set:         AeroTech2

Mass:              480,000 tons
Length:            1,085 meters
Power Plant:       4 Rolls Royce Kraken Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Valiant Chainmail Ferro-carbide
Armament:         
   20 Maxell-45 Series Naval Lasers NL45
   20 Hellion-55 Series Naval Lasers NL55
   24 Maelstrom AR10 Launcher
   32 M-7 Gauss Rifle
   32 Pontiac 50 Autocannon/10
   40 Diverse Optics Type 20 Large Pulse Laser
   40 RAMTech 800P Medium Pulse Laser
   32 Holly LRM 20+ArtIV
   32 Ripper Series A1 ER PPC
  128 McArthur AMS
   26 Winchester-Boeing NAC/40
   32 Mydron Excel 5SG LB 5-X AC
Manufacturer:   McEvedy Shipyards
  Location:     Rorke's Drift
------------------------------------------------------------------------------
==Overview:==
     Originally the SLS Rinehart, the R-101 was selected from the Hamunaptra
systems bone-yards as a proof-of-concept prototype to demonstrate that the
older warships could be turned into drones to boost defences across the Outer
Colonies.

==Capabilities:==
     Stripped down almost to the keel, the R-101 was rebuilt with the fire
power of a ship twice her size. Massed heavy naval lasers and autocannons in
all arcs and four times the number of missile launchers as the original, now
upgraded to the AR-10 system for increased flexibility. The armour belt was
thickened to almost or times the original, and a massed array of anti-fighter
weapons turn the space surrounding the R-101 into a killing field for fighters
and small craft.
     Space was also made for a large compliment of drone Aerospace fighters,
mainly the Mark 30 BlackWasp and the Mark 39 Voidseeker, the schematics of
which were held in the OCDF archives. In order to meet the increasing demand
for such craft, the Crystal Peak facility on Vision was reactivated.

==Deployment==
     The R-101 is undergoing extensive trials in the Rorke's Drift aimed at
making sure that the M-5 system has been successfully copied and is working
well within operational parameters.

------------------------------------------------------------------------------
Code: [Select]
Class/Model/Name:  Baron class Drone Destroyer R-101
Mass:              480,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      144,000.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 95                                            45,600.00
Total Heat Sinks:    4,300 Double                                    3,719.00
Fuel & Fuel Pumps:                                                  10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,200.00
Fire Control Computers:                                             43,628.00
Armor Type:  Ferro-carbide  (790 total armor pts)                      912.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                148
   Fore-Left/Right:                  131/131
   Aft-Left/Right:                   131/131
   Aft:                                 118

Cargo:
   Bay 1:  Drone Bays (48) with 36 doors                             4,800.00
   Bay 2:  Drone Bays (48) with 36 doors                             4,800.00
   Bay 3:  Cargo (1) with 1 door                                       693.00


Crew and Passengers:
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 NL45                     Nose        50     50     50     50  350  4,500.00
  5 NL55                                                        425  5,500.00
4 AR10 (40 KW, 40 WS, 60 B)Nose         *      *      *      *   80  6,400.00
4 Gauss Rifle(120 rounds)  Nose   10(100)10(100)  6(60)     --    4     75.00
  4 Autocannon/10(200 rounds)                                    12     68.00
5 Large Pulse Laser        Nose     8(75)  5(45)     --     --   50     35.00
  5 Medium Pulse Laser                                           20     10.00
4 LRM 20+ArtIV(840 rounds) Nose     6(64)  6(64)  6(64)     --   24    184.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
16 AMS(4800 rounds)        Nose        --     --     --     --   16    408.00
1 NAC/40(40 rounds)        Nose        40     40     --     --  135  4,548.00
4 LB 5-X AC(400 rounds)    Nose     1(12)  1(12)  1(12)     --    4     52.00
2 NAC/40(80 rounds)        FL/R        80     80     --     --  540 18,192.00
4 AR10 (80 KW, 80 WS, 80 B)FL/R         *      *      *      *  160 21,200.00
4 Autocannon/10(400 rounds)FL/R   10(100)10(100)  6(60)     --   24    176.00
  4 Gauss Rifle(120 rounds)                                       8    150.00
5 Large Pulse Laser        FL/R     8(75)  5(45)     --     --  100     70.00
  5 Medium Pulse Laser                                           40     20.00
4 LRM 20+ArtIV(840 rounds) FL/R     6(64)  6(64)  6(64)     --   48    368.00
4 ER PPC                   FL/R     4(40)  4(40)  4(40)     --  120     56.00
16 AMS(4800 rounds)        FL/R        --     --     --     --   32    816.00
1 NAC/40(40 rounds)        FL/R        40     40     --     --  270  9,096.00
4 LB 5-X AC(400 rounds)    FL/R     1(12)  1(12)  1(12)     --    8    104.00
5 NL45                     L/RBS       50     50     50     50  700  9,000.00
  5 NL55                                                        850 11,000.00
4 Autocannon/10(400 rounds)L/RBS  10(100)10(100)  6(60)     --   24    176.00
  4 Gauss Rifle(120 rounds)                                       8    150.00
5 Large Pulse Laser        L/RBS    8(75)  5(45)     --     --  100     70.00
  5 Medium Pulse Laser                                           40     20.00
4 LRM 20+ArtIV(840 rounds) L/RBS    6(64)  6(64)  6(64)     --   48    368.00
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.00
16 AMS(4800 rounds)        L/RBS       --     --     --     --   32    816.00
2 NAC/40(80 rounds)        L/RBS       80     80     --     --  540 18,192.00
2 NAC/40(80 rounds)        L/RBS       80     80     --     --  540 18,192.00
2 NAC/40(80 rounds)        L/RBS       80     80     --     --  540 18,192.00
4 LB 5-X AC(400 rounds)    L/RBS    1(12)  1(12)  1(12)     --    8    104.00
2 NAC/40(80 rounds)        AL/R        80     80     --     --  540 18,192.00
4 AR10 (80 KW, 80 WS, 80 B)AL/R         *      *      *      *  160 21,200.00
4 Autocannon/10(400 rounds)AL/R   10(100)10(100)  6(60)     --   24    176.00
  4 Gauss Rifle(120 rounds)                                       8    150.00
5 Large Pulse Laser        AL/R     8(75)  5(45)     --     --  100     70.00
  5 Medium Pulse Laser                                           40     20.00
4 LRM 20+ArtIV(840 rounds) AL/R     6(64)  6(64)  6(64)     --   48    368.00
4 ER PPC                   AL/R     4(40)  4(40)  4(40)     --  120     56.00
16 AMS(4800 rounds)        AL/R        --     --     --     --   32    816.00
1 NAC/40(40 rounds)        AL/R        40     40     --     --  270  9,096.00
4 LB 5-X AC(400 rounds)    AL/R     1(12)  1(12)  1(12)     --    8    104.00
5 NL45                     Aft         50     50     50     50  350  4,500.00
  5 NL55                                                        425  5,500.00
4 AR10 (40 KW, 40 WS, 60 B)Aft          *      *      *      *   80  6,400.00
4 Gauss Rifle(120 rounds)  Aft    10(100)10(100)  6(60)     --    4     75.00
  4 Autocannon/10(200 rounds)                                    12     68.00
5 Large Pulse Laser        Aft      8(75)  5(45)     --     --   50     35.00
  5 Medium Pulse Laser                                           20     10.00
4 LRM 20+ArtIV(840 rounds) Aft      6(64)  6(64)  6(64)     --   24    184.00
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.00
16 AMS(4800 rounds)        Aft         --     --     --     --   16    408.00
1 NAC/40(40 rounds)        Aft         40     40     --     --  135  4,548.00
4 LB 5-X AC(400 rounds)    Aft      1(12)  1(12)  1(12)     --    4     52.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 8,610     480,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        2,194,518,000 C-Bills
Battle Value:      323,017
Cost per BV:       6,793.82
Weapon Value:      105,746 (Ratio = .33)
Damage Factors:    SRV = 14,766;  MRV = 13,809;  LRV = 10,028;  ERV = 855
Maintenance:       Maintenance Point Value (MPV) = 574,625
                   (93,319 Structure, 144,000 Life Support, 337,306 Weapons)
                   Support Points (SP) = 0  (0% of MPV)
BattleForce2:      Not applicable
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Starbug

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  • The Hard-Fighting 95th
The Outer Colonies Region
« Reply #67 on: May 12, 2011, 06:59:38 PM »

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Cameron II class Battle Cruiser
Tech:              Inner Sphere / 3065
Vessel Type:       WarShip
Rules:             Level 2, Modified design
Rules Set:         AeroTech2

Mass:              860,000 tons
Hull:              Creighton M-4
K-F Drive System:  KF King VI-a
Length:            839 meters
Sail Diameter:     1,450 meters
Power Plant:       4 Rolls Royce Kraken
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Valiant Lamellor Ferro-carbide
Armament:         
   12 Kreuss XX Particle Projection Cannons
   32 RAMTech 1200X ER Large Laser
   16 Holly LRM 20+ArtIV
   16 Holly SRM 6+ArtIV
   16 Pontiac 50 Autocannons
   16 Pontiac Light Autocannons
   24 Armstrong II 35-Series Autocannons
   18 Hellion-55 Series Naval Lasers
    8 Maelstrom AR10 Launcher
Manufacturer:   Clarke Station/Newport News Shipbuilding Inc./Argo Yards
  Location:     Port Stanley/New Jersey/Rorke's Drift
Communications System:  Pathfinder 43CD
Targeting & Tracking System:  MORSAT
------------------------------------------------------------------------------
==Overview:==
     When General Kerensky prepared to return to the Inner Sphere to avenge
the death of First Lord Richard Cameron in 2766, he had the task of deciding
which ships to take with him, and which to leave behind to guard the SLDF base
on Port Stanley and the surrounding systems. In the end, he took most of the
more reliable Texas and McKenna class Battleship's with him, leaving the
garrison with a relatively large number of Cameron Class Battle Cruisers.
     While not as powerful as some other units, the people of the Outer
Colonies did not want to abandon a vessel that bore the name of the First
Lord, and three of the Cameron's were kept in service after the fall of the
Star League, with seven more mothballed.
     When the people of Rorke's Drift decided they needed more ships to defend
themselves from possible attack by the Clans, they selected three of the
mothballed Cameron's and set about refurbishing them at the reactivated Argo
Shipyards. They went further than either the Clans or ComStar, even managing
to fix the infamously troublesome power distribution system and hopefully
creating a ship that can truly live up to the Cameron name.

==Capabilities:==
     With upgraded engines, the Cameron II is considerably faster, now able to
reach 2.5 G's under maximum military power and with a sustainable acceleration
of 1.5 G's, it is faster than most ship's in the same weight range. Lithium
Fusion Batteries were added to allow the ships to make two consecutive jumps
before recharging, while the armour was replaced with Valiant Lamellor
Ferro-carbide, allowing it to take much more damage.
     The number of capital weapons was increased, with old light naval lasers
were upgraded to Hellion-55 Series and the autocannons to Armstrong II
35-Series. This, along with extra Maelstrom AR10 Launchers allows for a much
more powerful punch at all ranges. To defend against massed Aerospace fighter
attacks, the a number of smaller weapons have been added, requiring a massive
redesign and rebuild of the fire-control systems to take the extra load.
     All these upgrades have come at the cost of much of the original designs
cargo capacity, but it still has room for over 20,000-tons.

==Battle History:==
     Numerus during the time of the Star Leage, very little since.

==Notable Vessels & Crews:==
First Wave:
SLS St David
SLS St Fancies
SLS St Jude

Second Wave:
SLS St George
SLS St Patrick
SLS St Andrew

Third Wave:
SLS St Vincent
SLS St Columber
SLS St Paul
SLS St Valentine

==Deployment==
     The first three ships (the St David, the St Fancies and the St Jude) were
completed in secret by the Minnesota Tribe.
     The 3065 Defence Review recommended that the other three Cameron's in the
OCDF (the St George, the St Patrick and the St Andrew) be brought up to the
same standard, and they were sent to the Clarke Station shipyards over Port
Stanley. In anticipation of future needs, it was also decided to upgrade the
four remaining mothballed ships (the St Vincent, the St Columber, the St Paul
and the St Valentine) to the same standard, so they were collected from the
Hamunaptra system and sent to the Newport News Shipbuilding Inc. station above
New Jersey.
      It is anticipated that the refits will take three years.

------------------------------------------------------------------------------
Code: [Select]
Class/Model/Name:  Cameron II class Battle Cruiser
Mass:              860,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      154,800.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 18)               389,150.00
Lithium Fusion Battery                                               8,600.00
Jump Sail (Detachable): (Integrity = 5)                                 73.00
Structural Integrity: 80                                            68,800.00
Total Heat Sinks:    3,950 Double                                    3,349.00
Fuel & Fuel Pumps:                                                   2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,150.00
Fire Control Computers:                                             10,356.00
Food & Water:  (412 days supply)                                     1,000.00
Armor Type:  Lamellor Ferro-carbide  (1,105 total armor pts)         1,057.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                200
   Fore-Left/Right:                  185/185
   Aft-Left/Right:                   180/180
   Aft:                                 175

Cargo:
   Bay 1:  Fighters (20) with 8 doors                                3,000.00
           Small Craft (8)                                           1,600.00
   Bay 2:  Cargo (1) with 4 doors                                   21,198.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 2:  (75-meter diameter)                                100.00
Life Boats:  20 (7 tons each)                                          140.00
Escape Pods:  30 (7 tons each)                                         210.00

Crew and Passengers:
     65 Officers (57 minimum)                                          650.00
    200 Crew (152 minimum)                                           1,400.00
     85 Gunners (78 minimum)                                           595.00
     56 Marines                                                        280.00
     80 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Heavy NPPC               Nose        30     30     30     30  450  6,000.00
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
2 LRM 20+ArtIV(48 rounds)  Nose     3(32)  3(32)  3(32)     --   12     30.00
2 SRM 6+ArtIV(30 rounds)   Nose     2(20)     --     --     --    8     10.00
2 Autocannon/10(60 rounds) Nose     3(30)  3(30)     --     --    6     30.00
  2 Autocannon/5(60 rounds)                                       2     19.00
2 NAC/35(40 rounds)        FL/R        70     70     --     --  480 16,080.00
2 NAC/35(40 rounds)        FL/R        70     70     --     --  480 16,080.00
3 NL55                     FL/R        17     17     17     17  510  6,600.00
2 AR10 (20 KW, 20 WS, 30 B)FL/R         *      *      *      *   80  6,400.00
2 Heavy NPPC               FL/R        30     30     30     30  900 12,000.00
4 ER Large Laser           FL/R     3(32)  3(32)  3(32)     --   96     40.00
2 LRM 20+ArtIV(48 rounds)  FL/R     3(32)  3(32)  3(32)     --   24     60.00
2 SRM 6+ArtIV(30 rounds)   FL/R     2(20)     --     --     --   16     20.00
2 Autocannon/10(60 rounds) FL/R     3(30)  3(30)     --     --   12     60.00
  2 Autocannon/5(60 rounds)                                       4     38.00
2 NAC/35(40 rounds)        L/RBS       70     70     --     --  480 16,080.00
2 NAC/35(40 rounds)        L/RBS       70     70     --     --  480 16,080.00
3 NL55                     L/RBS       17     17     17     17  510  6,600.00
4 ER Large Laser           L/RBS    3(32)  3(32)  3(32)     --   96     40.00
2 LRM 20+ArtIV(48 rounds)  L/RBS    3(32)  3(32)  3(32)     --   24     60.00
2 SRM 6+ArtIV(30 rounds)   L/RBS    2(20)     --     --     --   16     20.00
2 Autocannon/10(60 rounds) L/RBS    3(30)  3(30)     --     --   12     60.00
  2 Autocannon/5(60 rounds)                                       4     38.00
2 NAC/35(40 rounds)        AL/R        70     70     --     --  480 16,080.00
2 NAC/35(40 rounds)        AL/R        70     70     --     --  480 16,080.00
3 NL55                     AL/R        17     17     17     17  510  6,600.00
2 AR10 (20 KW, 20 WS, 30 B)AL/R         *      *      *      *   80  6,400.00
2 Heavy NPPC               AL/R        30     30     30     30  900 12,000.00
4 ER Large Laser           AL/R     3(32)  3(32)  3(32)     --   96     40.00
2 LRM 20+ArtIV(48 rounds)  AL/R     3(32)  3(32)  3(32)     --   24     60.00
2 SRM 6+ArtIV(30 rounds)   AL/R     2(20)     --     --     --   16     20.00
2 Autocannon/10(60 rounds) AL/R     3(30)  3(30)     --     --   12     60.00
  2 Autocannon/5(60 rounds)                                       4     38.00
2 Heavy NPPC               Aft         30     30     30     30  450  6,000.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
2 LRM 20+ArtIV(48 rounds)  Aft      3(32)  3(32)  3(32)     --   12     30.00
2 SRM 6+ArtIV(30 rounds)   Aft      2(20)     --     --     --    8     10.00
2 Autocannon/10(60 rounds) Aft      3(30)  3(30)     --     --    6     30.00
  2 Autocannon/5(60 rounds)                                       2     19.00
1 Lot Spare Parts (2.50%)                                           21,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 7,878     860,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        10,766,712,000 C-Bills
Battle Value:      221,155
Cost per BV:       48,684.01
Weapon Value:      96,205 (Ratio = .44)
Damage Factors:    SRV = 11,387;  MRV = 11,094;  LRV = 8,455;  ERV = 900
Maintenance:       Maintenance Point Value (MPV) = 591,398
                   (78,749 Structure, 218,015 Life Support, 294,634 Weapons)
                   Support Points (SP) = 781,875  (132% of MPV)
BattleForce2:      Not applicable
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Gabriel

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Re: The Outer Colonies Region
« Reply #68 on: May 13, 2011, 04:50:53 AM »

This is great.
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Starbug

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The Outer Colonies Region
« Reply #69 on: May 13, 2011, 03:58:52 PM »

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Sovetskii Soyuz class Cruiser SLS Ivanhoe
Tech:              Inner Sphere / 2835
Vessel Type:       WarShip
Rules:             Level 2, Modified design
Rules Set:         AeroTech2

Mass:              830,000 tons
Hull:              40X Templar
K-F Drive System:  KF King LX
Length:            803 meters
Sail Diameter:     1,250 meters
Power Plant:       3 Harlan B8-240's Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Valiant Lamellor Ferro-carbide
Armament:         
    8 Maelstrom AR10 Launcher
   16 RAMTech 1200X ER Large Laser
    8 Holly LRM 20+ArtIV
   32 Diverse Optics Type 10P Small Pulse Laser
   32 McArthur Anti-Missils Cannons AMS
   32 Ripper Series A1 ER PPC
   32 Holly SRM 6+ArtIV
    2 Heavy Naval Gauss Rifles Heavy N-Gauss
   26 Scarborough-30 Series Naval Autocannons NAC/30
   14 Super-Rand Heavy Naval Particle Projection Cannons Heavy NPPC
Manufacturer:   Clarke Station
  Location:     Port Stanley
Communications System:  KAT 701
Targeting & Tracking System:  ASTROC 4-b
------------------------------------------------------------------------------
==Overview:==
     The only warship to escape the Kerensky Cluster with the Minnesota Tribe,
the SLS Ivanhoe had been badly damaged in combat and required an extensive
period of repair and refitting in the Clarke Station shipyards over Port
Stanley before it was ready to return to active service.
     Taking the opportunity to address several issues that had come up in the
ships performance, the OCDF decided to fully upgrade the ship while they had
it in dock, resulting in the configuration it has now.

==Capabilities:==
      Taking out the old Killer Whale and Barracuda missile launchers with the
much more versatile Maelstrom AR10 system, allowing it to select the
appropriate missile for the target at hand. The internal layout was
restructured to make room for more weapons, including a pair of massive Heavy
Naval Gauss Rifles in the box for stern-chaser engagements. Existing weapons
bats were expanded and upgraded, while a number of smaller weapons were added
to deal with the massed fighter swarms that had almost overwhelmed the ship
during its escape from Clan space.
     The engines underwent a full refit, emerging more powerful, with a
steeper acceleration curve and a new upper limit. However, during tests this
caused violent shaking throughout the ship, disorientating the crew and
causing minor damage to several key systems. Even with improved containment
frames and extra shock-absorbers there is still a pronounced vibration if the
engine is pushed past 2-G's, so a 'gate' was installed to limit the amount of
power that can be accessed under anything but combat conditions. This simple
fix eliminated the problem and the engineering team that came up with it was
awarded a bonus and a commendation.
     Extra armour was added, as were Lithium Fusion Batteries, an expensive
but highly practical move deemed necessary to ensure the Ivanhoe's strategic
mobility. Most of the cargo bay had to be removed to make room, but the ship
can still carry a large amount of spare parts and ammunition.

==Deployment==
     Returned to active service in 2835, the Ivanhoe has remained an important
part of the squadron assigned to defend Rorke’s Drift, and is the only ship
that has never been rotated out to another system. It plays a key part in the
annual Deliverance Day celebrations that commemorate  331st  Division in the
Outer Colonies after their escape from the clutches of the insane Nicholas
Kerensky and his followers.

------------------------------------------------------------------------------
Code: [Select]
Class/Model/Name:  Sovetskii Soyuz class Cruiser SLS Ivanhoe
Mass:              830,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      149,400.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 17)               375,575.00
Lithium Fusion Battery                                               8,300.00
Jump Sail (Detachable): (Integrity = 5)                                 72.00
Structural Integrity: 80                                            66,400.00
Total Heat Sinks:    3,500 Double                                    2,909.00
Fuel & Fuel Pumps:                                                   2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,075.00
Fire Control Computers:                                             14,956.00
Food & Water:  (416 days supply)                                       883.00
Armor Type:  Lamellor Ferro-carbide  (1,048 total armor pts)         1,000.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                195
   Fore-Left/Right:                  174/174
   Aft-Left/Right:                   174/174
   Aft:                                 157

Cargo:
   Bay 1:  Fighters (18) with 4 doors                                2,700.00
   Bay 2:  Small Craft (8) with 2 doors                              1,600.00
   Bay 3:  Cargo (1) with 2 doors                                   12,825.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Deck #1:  (55-meter diameter)                                      50.00
Grav Deck #2:  (90-meter diameter)                                      50.00
Life Boats:  30 (7 tons each)                                          210.00
Escape Pods:  30 (7 tons each)                                         210.00

Crew and Passengers:
     60 Officers (52 minimum)                                          600.00
    176 Crew (151 minimum)                                           1,232.00
     85 Gunners (76 minimum)                                           595.00
     28 Marines                                                        140.00
     76 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 AR10 (20 KW, 20 WS, 30 B)Nose         *      *      *      *   40  3,200.00
2 ER Large Laser           Nose     2(16)  2(16)  2(16)     --   24     10.00
1 LRM 20+ArtIV(24 rounds)  Nose     2(16)  2(16)  2(16)     --    6     15.00
4 Small Pulse Laser        Nose     1(12)     --     --     --    8      4.00
4 AMS(480 rounds)          Nose        --     --     --     --    4     42.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
4 SRM 6+ArtIV(120 rounds)  Nose     4(40)     --     --     --   16     24.00
2 Heavy N-Gauss(40 rounds) Nose        60     60     60     60   36 14,020.00
2 NAC/30(60 rounds)        FL/R        60     60     60     --  400 14,096.00
2 Heavy NPPC               FL/R        30     30     30     30  900 12,000.00
1 AR10 (10 KW, 10 WS, 15 B)FL/R         *      *      *      *   40  3,200.00
2 NAC/30(60 rounds)        FL/R        60     60     60     --  400 14,096.00
2 ER Large Laser           FL/R     2(16)  2(16)  2(16)     --   48     20.00
1 LRM 20+ArtIV(24 rounds)  FL/R     2(16)  2(16)  2(16)     --   12     30.00
4 Small Pulse Laser        FL/R     1(12)     --     --     --   16      8.00
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.00
4 ER PPC                   FL/R     4(40)  4(40)  4(40)     --  120     56.00
4 SRM 6+ArtIV(120 rounds)  FL/R     4(40)     --     --     --   32     48.00
2 NAC/30(60 rounds)        L/RBS       60     60     60     --  400 14,096.00
2 Heavy NPPC               L/RBS       30     30     30     30  900 12,000.00
2 NAC/30(60 rounds)        L/RBS       60     60     60     --  400 14,096.00
2 ER Large Laser           L/RBS    2(16)  2(16)  2(16)     --   48     20.00
1 LRM 20+ArtIV(24 rounds)  L/RBS    2(16)  2(16)  2(16)     --   12     30.00
4 Small Pulse Laser        L/RBS    1(12)     --     --     --   16      8.00
4 AMS(480 rounds)          L/RBS       --     --     --     --    8     84.00
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.00
4 SRM 6+ArtIV(120 rounds)  L/RBS    4(40)     --     --     --   32     48.00
2 NAC/30(60 rounds)        AL/R        60     60     60     --  400 14,096.00
2 Heavy NPPC               AL/R        30     30     30     30  900 12,000.00
1 AR10 (10 KW, 10 WS, 15 B)AL/R         *      *      *      *   40  3,200.00
2 NAC/30(60 rounds)        AL/R        60     60     60     --  400 14,096.00
2 ER Large Laser           AL/R     2(16)  2(16)  2(16)     --   48     20.00
1 LRM 20+ArtIV(24 rounds)  AL/R     2(16)  2(16)  2(16)     --   12     30.00
4 Small Pulse Laser        AL/R     1(12)     --     --     --   16      8.00
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.00
4 ER PPC                   AL/R     4(40)  4(40)  4(40)     --  120     56.00
4 SRM 6+ArtIV(120 rounds)  AL/R     4(40)     --     --     --   32     48.00
2 NAC/30(60 rounds)        Aft         60     60     60     --  200  7,048.00
2 Heavy NPPC               Aft         30     30     30     30  450  6,000.00
2 AR10 (20 KW, 20 WS, 30 B)Aft          *      *      *      *   40  3,200.00
2 ER Large Laser           Aft      2(16)  2(16)  2(16)     --   24     10.00
1 LRM 20+ArtIV(24 rounds)  Aft      2(16)  2(16)  2(16)     --    6     15.00
4 Small Pulse Laser        Aft      1(12)     --     --     --    8      4.00
4 AMS(480 rounds)          Aft         --     --     --     --    4     42.00
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.00
4 SRM 6+ArtIV(120 rounds)  Aft      4(40)     --     --     --   16     24.00
1 Lot Spare Parts (2.50%)                                           20,750.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 6,890     830,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        15,638,750,000 C-Bills
Battle Value:      250,892
Cost per BV:       62,332.6
Weapon Value:      102,803 (Ratio = .41)
Damage Factors:    SRV = 10,924;  MRV = 10,334;  LRV = 7,974;  ERV = 3,041
Maintenance:       Maintenance Point Value (MPV) = 585,515
                   (76,023 Structure, 208,208 Life Support, 301,284 Weapons)
                   Support Points (SP) = 717,525  (123% of MPV)
BattleForce2:      Not applicable
Logged
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Twice is a coincidence.
Three times is an enemy action

Gabriel

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Re: The Outer Colonies Region
« Reply #70 on: May 15, 2011, 09:46:34 AM »

Nice Work
Logged
Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Starbug

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The Outer Colonies Region
« Reply #71 on: May 17, 2011, 08:02:59 PM »

The Hark Corporation
A Family Business

NewsFast, United Trans-Stellar, Pilgrims Rest Motels, Hydra-Cell, Port Stanley Free Press, Rosalyn Electronics and the city of New Vegas. All these and more have one thing in common; they are all owned in part or in full by the monolithic Hark Corporation of New Tasmania.

Little is known about the Hark Corporation before their arrival in the Outer Colonies. What is confirmed is that a privatively owned Carrack class Merchant, the SS Ah Lien, arrived in the Outer Colonies as part of a convoy in 2675. On board was Robert and Charlotte Hark, their two young children and a rather large sum of money. Purchasing  a small consumer electronics company, they began production on high quality household products at reasonable prices. Slowly working to expand their market share, they bought into other sectors, expanding their influence. Then, in 2580, they purchased Hydra-Cell, at the time a small manufacture of power packs for consumer electronics. Many considered it the Hark's first mistake, but what was not public knowledge was that the buy-out was part of a deal that gave Hydra-Cell the capital and manufacturing capacity they needed to finish work on a new high-capacity power-cell that soon became the market standard for electric auto-mobiles and other high-end products.

This boost gave the Hark Corporation the collateral it needed to undergo a period of rapid expansion, culminating in buying a controlling share in United Trans-Stellar, a medium sized shipping line. Now with an independent way to move their goods about, they were able to undercut the market, doubling their income in a single year.

At this point the Star League stepped in, spurned into action after several complaints about unfair business practises. Many expected Hark to be hit with a stern fine or even a custodial sentence. Instead they were able to engineer a deal that saw an inflation-linked minimum price placed on all Hark Corporation products that allowed them to remain competitive without monopolising the market. Forced to seek other areas to expand into, the Harks chose entertainment and media, buying up production companies, TriVid Stations and News Faxes across the Outer Colonies. They showed remarkable constraint in their running of these agencies, allowing the editors full control over content and direction, remaining in the background and counting the revenue generated.

The Hark's have always maintained a strict policy of passing control of the company to only one descendant, with each generation selecting the one they feel is most able to carry the burden. Extensive trust funds and high-placed jobs are made available for other members of the family, but there is always only one hand on the wheel. By 2750 that was Jessie Hark, who got the corporation in at the ground level when the world of New Jersey passed a law to legalise gambling. Quickly buying up the failing resort of Santa Vista lock, stock and barrel, the Hark Corporation re-branded it as New Vegas, and poured hundreds of millions into the first purpose-built casino resort in the Outer Colonies. More attractions where added, while the Corporation used its ties with the interstellar transport business to arrange cheap passage to the world, and complimentary first-class accommodation for the high rollers.

It was at this point that the local organised crime syndicates attempted to muscle in on the lucrative trade. Attempts were made to persuade Miss Hark to sign over control of the city to front organisations, all of which were rebuffed. This was followed by an attempt to kidnap her younger sister Amy from her collage dorm on Malloy's World. Many were surprised by the speed and tenacity her privet security detachment showed in repulsing the attack, killing five of the six gunman without a shot being fired, and capturing the remaining. Indeed, the first Amy know of the attack was when the police arrived to take the survivors into custody. From this point on Jessie Hark declared all out war on the mobsters, using the full force of her family's corporate empire to crush them at every turn. Many were surprised when Hark Corporate Security was granted a licence to operate light BattleMech's to secure their factories and operations, something the local SLDF commander normally frowned upon. Several attacks were staged, but the Hark Corporation's long-standing policy of loyalty towards its employees and their families ensured that there were few cracks in their armour, and many that did appeared turned out to be carefully orchestrated traps.

Lives were lost on both sides, but eventually the syndicates had to back down in the face of impending bankruptcy and attacks by other criminal elements that had started to smell blood in the water and were starting to circle like hungry sharks. An unofficial truce was called between the Hark family the criminal underworld, upheld by an agreement to never venture into each other’s business.

The fall of the Star League hit the economy of the Outer Colonies hard, sparking a depression that lasted ten years. Many companies started to fail under the strain, but the Hark Corporation was able to weather the storm better than most thanks to low overheads and a vast operating reserve that allowed them to run at a loss for several years without taking too much damage. They emerged on the other side bigger and stronger than ever before, commanding a two-thirds share of the consumer electronics market and the single largest fleet of privately owned DropShip's and JumpShip's in the Outer Colonies.

Ezekiel Hark was in charge when the Minnesota Tribe arrived at Rorke's Drift in 2828. Living up to the family tradition of taking a risk if the potential pay-out was high enough, he authorised massive loans at near zero interest to help the refugees rebuild their lives. Heavy equipment, spare parts and supplies were provided at cost, building up brand recognition among the newcomers. This generosity was rewarded when the Minnesota Tribe awarded the Hark Corporation the contract to manufacture advanced electronics for their military, including complications systems, sensors and targeting computers far in advance of anything Fox Bay Armaments was able to produce at the time.

The good times almost came to an end in 2905 with the death of Justin Hark in the Mount Saint Vincent Disaster, an avalanche that killed almost 500 people, before he had named a successor. His eldest daughter and company Vice-President Rose Hark was the most likely candidate, but her position was challenged by her cousin Guy Hark-Price, a senior executive in one of the subsidiary companies. Forced to take their claims before the companies board of directors, Rose stuck to a purely business approach, pointing out the years of hard work she had put into the company, and how well the departments under her direct control had done. Guy countered with a series of vicious and often groundless personal attacks, questioning his cousins integrity and personal character. He also made public the fact that Rose had been born out of wedlock, the result of an affair between Justin and one of his assistance shortly before he met the woman who would become his wife. The family had managed to keep this a closely guarded secret, and even Rose had not been aware that the woman she considered her mother had legally adopted her when she was six mounts old.

Despite the personal anguish she felt, and the continued muck-flinging by Guy, Rose refused to sink to his level and was able to maintain a punishing schedule of regular office hours and meetings with the board and the company lawyers. This iron determination won her the votes she needed to be named the new CEO, but Guy attempted to fight on, seeking a legal injunction against her. But now with the full weight of the Corporation behind her, Rose was able to hire the finest legal minds in the Outer Colonies, and put her own law degree to work when she faced him in open court. Her two hour cross-examination of her tormentor is still considered to be one of the finest examples of its type in the history of the Outer Colonies. Without once stepping over the line or betraying her calm, collected tone, Rose systemically destroyed her cousin and his case, and the judge quickly throw out the case as groundless and threatened to have Guy charged with wasting the courts time if he ever attempted to bring a similar case again.

It took many years for the Hark Corporation to recover from the controversy surrounding the case, and the Council of Eleven stepped in to insist that they put contingency plans in place to deal with any similar occurrence in the future.

The years that followed saw a period of relative stability, with the Hark Corporation continuing to build on its existing business and expand into new areas. While many of their subsidiary have military contracts, the Corporation has never been an arms manufacture, preferring instead to concentrate on the supply and support side of things, making everything from uniforms to helping to fund pioneering medical procedures that have helped countless soldiers injured in the line of duty. They have also ploughed tens of billions into R&D, ensuring that they are always at the cutting edge of any new field. To this end they have endowed many of the top colleges and schools across the Outer Colonies, and fund numerous scholarships that have helped those who would otherwise have never been able to continue their education.

The Knights Templar are also recipients of regular donations be the Hark family and the Corporation, both financial and material.

Tragedy struck the company in 3055 when company CEO Mackenzie Hark and his wife Jade were among those killed when the DropShip Amber Cloud broke up on re-entry. They left behind a 19 year old daughter, Anna, who had already shown great promise as a potential CEO. Her shares were held in trust while she finished her education, insisting on taking a military-scholarship that required her to spend a three year tour of duty as a 2nd Lieutenant in the infantry. She turned down a desk assignment, instead spending time in the field where she gained a reputation as an officer who'd never ask someone under her command to do something she was neither willing nor able to do herself. She took over control of the Corporation upon mustering out, and had continued to show the same drive and determination that has always been the trademark of the Hark Family.
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Twice is a coincidence.
Three times is an enemy action

Gabriel

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Re: The Outer Colonies Region
« Reply #72 on: May 18, 2011, 12:53:41 AM »

Good Work
Logged
Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Starbug

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The Outer Colonies Region
« Reply #73 on: May 18, 2011, 09:42:01 AM »

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Bonaparte Patrol Tank BPT-1C
Tech:          Inner Sphere / 2862
Config:        Tracked Vehicle
Rules:         Level 2, Custom design

Mass:          25 tons
Power Plant:   150 Hyrdro-Cell Fusion
Cruise Speed:  64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type:    StarGuard CIV Ferro-Fibrous
Armament:     
  1 Diverse Optics Type 20p Large Pulse Laser
  1 20mm "Vulcan" Gatling Gun
Manufacturer:  Fox Bay Armaments
  Location:    Port Stanley
Communications System:  Garret 500A
Targeting & Tracking System:  Garret D2j

------------------------------------------------------------------------------
==Overview:==
     A light weight tank developed for militia and security details, the
Bonaparte is known for being exceptional small and highly manoeuvrable,
despite carrying a relatively heavy punch and thick armour.

==Capabilities:==
     The most common variant of the Bonaparte carries a Diverse Optics Type
20p Large Pulse Laser and a 20mm "Vulcan" Gatling Gun in the turret, operated
by the commander/gunner. The driver lays on a padded couch in a position that
is said to resemble a racing motorcycle.
     A Hyrdro-Cell fusion pack allows for a top road speed of 97 km/h, but
several units have been tweaked by their maintenance crews and have been
clocked at over the 120 km/h mark. Thick armour protect the tank and crew from
any non-military weaponry, and can take a hit from Battle Armour and even
light BattleMech's without breaching.

==Variants:==
     The most common variant is the 2C, which loses the Laser but gains a pair
of Monitor Water Cannons and a second Gatling Gun. This type is often used for
riot control duties, with the Gatling's loaded with non-lethal munitions such
as CS Gas and beanbag rounds.
     The 3C variant is built for export, with cheaper armour. The main gun is
downgraded to a standard Large Laser, but it gains a medium laser and an extra
heat sink. Some of these have been refitted with a vehicle flamer, but this is
an unofficial field modification.

==Notable Vehicles & Crew:==
Officers Leona Ozaki and Alcuad "Al" Solte
      Hailing from the highly polluted world of New Jersey, Leona and Al were
members of the Newport City Police Department's Special Vehicle Unit. They
racked up the second highest ever recorded total for civilian property damage,
topped only by their direct superior, Lieutenant Charles Brenten.

==Deployment==
      Despite being almost two hundred years old, the Bonaparte is still in
use and under limited production at Fox Bay. It remains in service with
several Militia and police units, while a number are also operated by the
Colonial Marshals Service and the Hark Corporation private security force.
     Some of the oldest examples have been stripped of their weaponry and sold
to the public, where they are often found in the hands of private collectors
and museums.

--------------------------------------------------------
Type/Model:    Bonaparte Patrol Tank BPT-1C
Mass:          25 tons

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      2.50
Engine:        150 Fusion                    0      5.50
Shielding & Transmission Equipment:          0      3.00
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:   63 pts Ferro-Fibrous         2      3.50

                          Internal    Armor
                          Structure   Value
   Front:                     3         19
   Left / Right Sides:        3      13/13
   Rear:                      3          8
   Turret:                    3         10

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Large Pulse Laser      Turret  10          1      7.00
1 Machine Gun            Turret   0  100     2      1.00
--------------------------------------------------------
TOTALS:                          10          5     25.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        681,875 C-Bills
Battle Value:      260
Cost per BV:       2,622.6
Weapon Value:      119 / 119 (Ratio = .46 / .46)
Damage Factors:    SRDmg = 9;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 6T,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 3
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Twice is a coincidence.
Three times is an enemy action

Knightmare

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Re: The Outer Colonies Region
« Reply #74 on: May 18, 2011, 03:23:17 PM »

I still get a kick out of seeing "...from the highly polluted world of New Jersey."  ;D
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