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Author Topic: The Outer Colonies Region  (Read 33440 times)

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Gabriel

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Re: The Outer Colonies Region
« Reply #90 on: June 21, 2011, 12:50:15 AM »

Got to upgrade somewhere
Logged
Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Starbug

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The Outer Colonies Region
« Reply #91 on: June 23, 2011, 01:55:57 PM »

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Indianapolis class Heavy Cruiser
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              830,000 tons
Hull:              40X Templar
K-F Drive System:  KF King LX
Length:            803 meters
Sail Diameter:     1,250 meters
Power Plant:       4 Harlan B8-240's
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Valiant Lamellor Ferro-carbide
Armament:         
    8 Maelstrom AR-10 Missile Launchers
   16 RAMTech 1200X ER Large Lasers
   16 Holly LRM 15's with Artemis IV Fire Control Systems
   32 ChisComp 32 Small Lasers
   32 McArthur Anti-Missils Cannons
   32 Ripper Series A1 ER PPC's
   32 Generation Streak SRM-6's
   26 Super-Rand Heavy Naval Particle Projection Cannons
Manufacturer:   Clarke Station
  Location:     Port Stanley
Communications System:  KAT 701
Targeting & Tracking System:  ASTROC 4-b
------------------------------------------------------------------------------
==Overview:==
     Based on the refitted SLS Ivanhoe, the new Indianapolis class Heavy
Cruiser will act as a heavy screening unit that also has the ability to
operate independently for extended periods of time on detached duty. The price
up above that of the South Dakota class Battleship, but that's the price pf
having a multi-roll design.

==Capabilities:==
    The main armament is made up of 26 Super-Rand Heavy Naval Particle
Projection Cannons, supplemented by 8 Maelstrom AR-10 Missile Launchers for
extra long-range hitting power. Behind this is an improved anti-fighter
defence and an expanded fighter bay capable of carrying an entire regiment of
Aerospace fighters and six small craft, including assault shuttles for the
embarked Marines. Thick armour and a reasonable turn of speed allow the new
ship to keep up with its larger brethren, and outrun almost anything it can't
out-fight.
     A large fuel bunker, extensive cargo bays and four docking collars allow
an increased amount of flexibility in operational parameters, something some
take as a sign that there will be a change in deployment policy.

==Notable Vessels & Crews:==
SLS Indianapolis (Under Construction)
SLS Portland (Under Construction)
SLS Wisconsin (Under Construction)
SLS Missouri (Under Construction)
SLS New Jersey (Under Construction)
SLS California (Under Construction)
SLS Mississippi (Planned)
SLS Pennsylvania (Planned)
SLS Tennessee (Planned)
SLS Colorado (Planned)
SLS Oregon (Planned)
SLS Georgia (Planned)
SLS Illinois (Planned)
SLS Kentucky (Planned)
SLS Minnesota (Planned)
SLS Nevada (Planned)
SLS Louisiana (Planned)
SLS Nebraska (Planned)
SLS Oklahoma (Planned)
SLS Rhode Island (Planned)
SLS Alaska (Planned)
SLS Idaho (Planned)
SLS Michigan (Planned)
SLS New Hampshire (Planned)

==Deployment==
     Capable of being built in the smaller satellite yards rather than the
central core of Clarke Station itself, more ships in this class can be built
at any one time then would otherwise be possible. This is probably for the
best, as orders have been placed for at least ten, with plans to extend the
run to twenty four once the new defence budget is passed.
     The recent signing of a treaty granting the OCDF basing rights at the
Alianza Española's shipyard in the Casablanca system would seem to indicate
that fleet units will be spending more time away from home, possibly even
conducting operations towards the New Americas and other outlying regions, and
the Indianapolis class would make the perfect platform for flying-the-flag
style missions.

------------------------------------------------------------------------------
Class/Model/Name:  Indianapolis class Heavy Cruiser
Mass:              830,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      199,200.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 17)               375,575.00
Lithium Fusion Battery                                               8,300.00
Jump Sail (Detachable): (Integrity = 5)                                 72.00
Structural Integrity: 85                                            70,550.00
Total Heat Sinks:    3,700 Double                                    3,024.00
Fuel & Fuel Pumps:                                                   5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,075.00
Fire Control Computers:                                              8,064.00
Food & Water:  (240 days supply)                                       600.00
Armor Type:  Lamellor Ferro-carbide  (1,173 total armor pts)         1,119.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                217
   Fore-Left/Right:                  195/195
   Aft-Left/Right:                   195/195
   Aft:                                 176

Cargo:
   Bay 1:  Fighters (54) with 8 doors                                8,100.00
           Small Craft (6)                                           1,200.00
   Bay 2:  Cargo (1) with 2 doors                                   27,000.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Decks #1 - 2:  (55-meter diameter)                                100.00
Grav Deck #3:  (90-meter diameter)                                      50.00
Life Boats:  40 (7 tons each)                                          280.00
Escape Pods:  40 (7 tons each)                                         280.00

Crew and Passengers:
     65 Officers (50 minimum)                                          650.00
    170 Crew (146 minimum)                                           1,190.00
     75 Gunners (61 minimum)                                           525.00
     28 Marines                                                        140.00
     24 Marine Battle Armor Troopers/Elementals                        168.00
    138 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 AR10 (20 KW, 20 WS, 30 B)Nose         *      *      *      *   40  3,200.00
2 ER Large Laser           Nose     2(16)  2(16)  2(16)     --   24     10.00
2 LRM 15+ArtIV(96 rounds)  Nose     2(24)  2(24)  2(24)     --   10     28.00
4 Small Laser              Nose     1(12)     --     --     --    4      2.00
4 AMS(480 rounds)          Nose        --     --     --     --    4     42.00
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.00
4 Streak SRM 6(120 rounds) Nose     5(48)     --     --     --   16     26.00
4 Heavy NPPC               Nose        60     60     60     60  900 12,000.00
4 Heavy NPPC               FL/R        60     60     60     60 1800 24,000.00
1 AR10 (10 KW, 10 WS, 15 B)FL/R         *      *      *      *   40  3,200.00
2 ER Large Laser           FL/R     2(16)  2(16)  2(16)     --   48     20.00
2 LRM 15+ArtIV(96 rounds)  FL/R     2(24)  2(24)  2(24)     --   20     56.00
4 Small Laser              FL/R     1(12)     --     --     --    8      4.00
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.00
4 ER PPC                   FL/R     4(40)  4(40)  4(40)     --  120     56.00
4 Streak SRM 6(120 rounds) FL/R     5(48)     --     --     --   32     52.00
4 Heavy NPPC               L/RBS       60     60     60     60 1800 24,000.00
2 ER Large Laser           L/RBS    2(16)  2(16)  2(16)     --   48     20.00
2 LRM 15+ArtIV(96 rounds)  L/RBS    2(24)  2(24)  2(24)     --   20     56.00
4 Small Laser              L/RBS    1(12)     --     --     --    8      4.00
4 AMS(480 rounds)          L/RBS       --     --     --     --    8     84.00
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.00
4 Streak SRM 6(120 rounds) L/RBS    5(48)     --     --     --   32     52.00
2 Heavy NPPC               AL/R        30     30     30     30  900 12,000.00
1 AR10 (10 KW, 10 WS, 15 B)AL/R         *      *      *      *   40  3,200.00
2 ER Large Laser           AL/R     2(16)  2(16)  2(16)     --   48     20.00
2 LRM 15+ArtIV(96 rounds)  AL/R     2(24)  2(24)  2(24)     --   20     56.00
4 Small Laser              AL/R     1(12)     --     --     --    8      4.00
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.00
4 ER PPC                   AL/R     4(40)  4(40)  4(40)     --  120     56.00
4 Streak SRM 6(120 rounds) AL/R     5(48)     --     --     --   32     52.00
2 Heavy NPPC               Aft         30     30     30     30  450  6,000.00
2 AR10 (20 KW, 20 WS, 30 B)Aft          *      *      *      *   40  3,200.00
2 ER Large Laser           Aft      2(16)  2(16)  2(16)     --   24     10.00
2 LRM 15+ArtIV(96 rounds)  Aft      2(24)  2(24)  2(24)     --   10     28.00
4 Small Laser              Aft      1(12)     --     --     --    4      2.00
4 AMS(480 rounds)          Aft         --     --     --     --    4     42.00
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.00
4 Streak SRM 6(120 rounds) Aft      5(48)     --     --     --   16     26.00
1 Lot Spare Parts (2.50%)                                           20,750.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 6,954     830,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        15,149,204,000 C-Bills
Battle Value:      125,609
Cost per BV:       120,606.04
Weapon Value:      87,770 (Ratio = .70)
Damage Factors:    SRV = 4,983;  MRV = 4,331;  LRV = 3,226;  ERV = 1,221
Maintenance:       Maintenance Point Value (MPV) = 526,034
                   (85,934 Structure, 261,758 Life Support, 178,342 Weapons)
                   Support Points (SP) = 700,875  (133% of MPV)
BattleForce2:      Not applicable
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Starbug

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The Outer Colonies Region
« Reply #92 on: June 26, 2011, 05:43:25 PM »

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Andromeda class Corvette
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              300,000 tons
Hull:              Pattern IIA
K-F Drive System:  KF Mark III-c
Length:            830 meters
Sail Diameter:     950 meters
Power Plant:       Rolls LeFay
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Valiant Lamellor Lamellor Ferro-carbide
Armament:         
    1 Super-Rand Heavy Naval Particle Projection Cannons
   58 RAMTech 1200X ER Large Lasers
    8 Maelstrom AR-10 Missile Launchers
   40 ChisComp 32 Small Lasers
   14 Omnicrom-45 Series Naval Lasers
Manufacturer:   Newport News Orbital Shipbuilding Inc.
  Location:     New Jersey
Communications System:  Rosalyn Electronics Inc. StarCom
Targeting & Tracking System:  Rosalyn Electronics Inc. FireMax
------------------------------------------------------------------------------
==Overview:==
     The 3067 Strategic Defence Review sited several glaring problems with the
Outer Colonies Defence Force, mainly its reliance on equipment that was
hundreds of years old. With the cost of updating everything to modern
standards prohibitive, the derision was made to come up with entirely new
designs to compliment the existing order of battle.
     One of these new ships is the Andromeda class Corvette.

==Capabilities:==
     Considered by some to be a 'Commerce Raider', the Andromeda class mounts
an almost entirely energy-based weapons: only it's AR10 missile launchers are
ammo-reliant. The rest of the armament is made up of a single Super-Rand Heavy
Naval Particle Projection Cannon in the bow and a number of Omnicrom-45 Series
Naval Lasers in the flanks. Close in defences are covered by smaller lasers
spread around the hull.
     A company of wing and 2 shuttles sit in a small fighter bay aft of the
grav-deck. Given that the Andromeda class is intended for long-term
independent operation, its crew cabins and recreational facilities are as
spacious and well appointed as possible, but still somewhat limited. It also
lacks any DropShip docking collars, requiring all cargo and crew to be brought
aboard by small craft.

==Battle History:==
None to date

==Variants:==
None to date

==Notable Vessels & Crews:==
SLS Andromeda (operational)
SLS Arbutus (operational)
SLS Ballarat (operational)
SLS Bendigo (Under Construction)
SLS Burnie (Under Construction)
SLS Cairns (Under Construction)
SLS Cessnock (Under Construction)
SLS Gawler (Under Construction)
SLS Geraldton (Under Construction)
SLS Goulburn (Under Construction)
SLS Ipswich (Planned)
SLS Kalgoorlie (Planned)
SLS Launceston (Planned)
SLS Lismore (Planned)
SLS Maryborough (Planned)
SLS Pirie (Planned)
SLS Tamworth (Planned)
SLS Toowoomba (Planned)
SLS Whyalla (Planned)
SLS Wollongong (Planned)

==Deployment==
     The first 3 of 10 planned Andromeda's have been built, with 3 more under
construction. The Andromeda uses the same base parts as several other
warships, so very few components have to be custom made, cutting production
time down to just 18-months.

------------------------------------------------------------------------------
Class/Model/Name:  Andromeda class Corvette
Mass:              300,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       90,000.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 7)                135,750.00
Lithium Fusion Battery                                               3,000.00
Jump Sail (Detachable): (Integrity = 3)                                 45.00
Structural Integrity: 50                                            15,000.00
Total Heat Sinks:    1,050 Double                                      581.00
Fuel & Fuel Pumps:                                                   5,668.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                   .00
Food & Water:  (227 days supply)                                       227.00
Armor Type:  Lamellor Ferro-carbide  (300 total armor pts)             270.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 55
   Fore-Left/Right:                   50/50
   Aft-Left/Right:                    50/50
   Aft:                                  45

Cargo:
   Bay 1:  Fighters (12) with 6 doors                                1,800.00
           Small Craft (2) with 2 doors                                400.00
   Bay 2:  Cargo (1) with 1 door                                    10,000.00

Grav Deck #1:  (65-meter diameter)                                      50.00
Life Boats:  16 (7 tons each)                                          112.00
Escape Pods:  16 (7 tons each)                                         112.00

Crew and Passengers:
     29 Officers (26 minimum)                                          290.00
     80 Crew (76 minimum)                                              560.00
     45 Gunners (40 minimum)                                           315.00
     12 Marines                                                         60.00
     34 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Heavy NPPC               Nose        15     15     15     15  225  3,000.00
6 ER Large Laser           Nose     5(48)  5(48)  5(48)     --   72     30.00
2 AR10 (20 KW, 20 WS, 20 B)Nose         *      *      *      *   40  2,900.00
5 Small Laser              Nose     2(15)     --     --     --    5      2.50
10 ER Large Laser          FL/R     8(80)  8(80)  8(80)     --  240    100.00
2 NL45                     FL/R         9      9      9      9  280  3,600.00
5 Small Laser              FL/R     2(15)     --     --     --   10      5.00
6 ER Large Laser           L/RBS    5(48)  5(48)  5(48)     --  144     60.00
3 NL45                     L/RBS       14     14     14     14  420  5,400.00
2 AR10 (20 KW, 20 WS, 20 B)L/RBS        *      *      *      *   80  5,800.00
5 Small Laser              L/RBS    2(15)     --     --     --   10      5.00
10 ER Large Laser          AL/R     8(80)  8(80)  8(80)     --  240    100.00
2 NL45                     AL/R         9      9      9      9  280  3,600.00
5 Small Laser              AL/R     2(15)     --     --     --   10      5.00
2 AR10 (20 KW, 20 WS, 20 B)Aft          *      *      *      *   40  2,900.00
5 Small Laser              Aft      2(15)     --     --     --    5      2.50
1 Lot Spare Parts (2.50%)                                            7,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 2,101     300,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        4,513,856,848 C-Bills
Battle Value:      53,224
Cost per BV:       84,808.67
Weapon Value:      31,370 (Ratio = .59)
Damage Factors:    SRV = 1,543;  MRV = 1,343;  LRV = 923;  ERV = 318
Maintenance:       Maintenance Point Value (MPV) = 324,034
                   (64,270 Structure, 203,575 Life Support, 56,189 Weapons)
                   Support Points (SP) = 344,475  (106% of MPV)
BattleForce2:      Not applicable
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Starbug

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« Reply #93 on: June 26, 2011, 05:46:14 PM »

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Romanov class Drone Carrier
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              350,000 tons
Hull:              Creighton M-4
K-F Drive System:  KF King VI-a
Length:            501 meters
Sail Diameter:     967 meters
Power Plant:       2 Cassion Vassers
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ajax 7PK300 Ferro-carbide
Armament:         
   10 Rand-10 Medium Naval Particle Projection Cannons
    8 Magna-35 Naval Lasers
   22 Holly LRM-20's + Artemis IV Fire Control System
   10 Ramtech 1500Z ER Medium Lasers
   32 Mydron Excel LB 10-X Autocannons
    6 Holly SRM-4's + Artemis IV Fire Control System
   38 ChrisComp Small Lasers
    6 RAMTech 1200X ER Large Lasers
Manufacturer:   Clark Station
  Location:     Port Stanley
Communications System:  Pathfinder 43CD
Targeting & Tracking System:  MORSAT
------------------------------------------------------------------------------
==Overview:==
     Built from Block II Samarkand class carriers taken from the Hamunaptra
Naval Reserve, the Romanov class Carrier is an attempt to create a ship that
can fulfil the rolls of both a destroyer and dedicated fighter-carrier in one
hull.

==Capabilities:==
     To save time and money, little was changed internally: the Samarkand was
already known for being a reliable if somewhat under-gunned design. In order
to make the most out of them, the engineers kept most of the existing weapons,
but removed some to make room for two massive bays to house an entire
regiments worth of drone fighters and the required control systems. While each
craft is capable of operating independently based on uploaded attack patterns
and target lists, early tests showed that having a human in the loop who could
adapt to the changing battlefield and redirect the drones to where they can do
the most good. The specialists are split into two groups of five, with each
team controlling a full wing of drones.
     The drones take up the space previously held by the originals fighter
bays, as well as part of the cargo space. Many have complained that such a
move could prove disastrous should the command and control system for the
drones fail, but others point out is both saves money and allows for a smaller
crew.

==Battle History:==
     None to date.

==Variants:==
     None to date.

==Notable Vessels & Crews:==
SLS Romanov (Operational)
SLS Viktor (Acceptance Trials)
SLS Nastasia (Acceptance Trials)
SLS Konstantin (Acceptance Trials)
SLS Andreas (Undergoing Conversion)
SLS Makarov (Undergoing Conversion)
SLS St Petersburg (Undergoing Conversion)
SLS Catherine the Great (Awaiting Conversion)
SLS Dante (Awaiting Conversion)
SLS Arkaday (Awaiting Conversion)
SLS Siberia (Awaiting Conversion)

==Deployment==
     So far only the Romanov has entered service, while three more, the
Viktor, Nastasia and Konstantin, have left the yard and are undergoing
acceptance trials before being recommissioned. The Andreas, Makarov and St
Petersburg are undergoing conversion at this time, with the Catherine the
Great, Dante, Arkaday and Siberia ready to take their places once the
dock-space is free.
     The main hold up at this time is availability of drones; the Crystal Peak
manufacturing plant is still bot operating at full capacity, and many of the
production lines are occupied on other projects. It is unknown at this time
whether or not the plant will be brought back to full production before the
remaining ships are ready to sail. As it is, only the Romanov itself has a
full compliment, while the ships undergoing their trials must make do with
half loads.

------------------------------------------------------------------------------
Class/Model/Name:  Romanov class Drone Carrier
Mass:              350,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       84,000.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 8)                158,375.00
Lithium Fusion Battery                                               3,500.00
Jump Sail (Detachable): (Integrity = 3)                                 48.00
Structural Integrity: 75                                            26,250.00
Total Heat Sinks:    1,070 Double                                      616.00
Fuel & Fuel Pumps:                                                   5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                875.00
Fire Control Computers:                                                302.00
Food & Water:  (305 days supply)                                       420.00
Armor Type:  Ferro-carbide  (467 total armor pts)                      524.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 90
   Fore-Left/Right:                   77/77
   Aft-Left/Right:                    77/77
   Aft:                                  69

Cargo:
   Bay 1:  Small Craft (12) with 6 doors                             2,400.00
   Bay 2:  Drone Fighters (54) with 36 doors                         5,400.00
           Drone Controll System (1)                                 1,250.00
   Bay 3:  Drone Fighters (54) with 36 doors                         2,700.00
           Drone Contry System (1)                                   1,250.00
   Bay 4:  Cargo (1) with 2 doors                                   18,750.00

DropShip Capacity:  3 Docking Hardpoints                             3,000.00
Grav Deck #1:  (150-meter diameter)                                    100.00
Grav Deck #2:  (60-meter diameter)                                      50.00
Life Boats:  15 (7 tons each)                                          105.00
Escape Pods:  30 (7 tons each)                                         210.00

Crew and Passengers:
     37 Officers (28 minimum)                                          370.00
    100 Crew (78 minimum)                                              700.00
     40 Gunners (37 minimum)                                           280.00
     28 Marines                                                        140.00
     10 Drone Control Specialists                                      100.00
     60 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium NPPC              Nose        18     18     18     18  270  3,600.00
2 NL35                     Nose         7      7      7     --  104  1,400.00
4 LRM 20+ArtIV(84 rounds)  Nose     6(64)  6(64)  6(64)     --   24     58.00
4 ER Medium Laser          Nose     2(20)  2(20)     --     --   20      4.00
4 LB 10-X AC(100 rounds)   Nose     2(24)  2(24)     --     --    8     54.00
4 LRM 20+ArtIV(84 rounds)  FL/R     6(64)  6(64)  6(64)     --   48    116.00
3 SRM 4+ArtIV(75 rounds)   FL/R     2(18)     --     --     --   18     24.00
4 LB 10-X AC(100 rounds)   FL/R     2(24)  2(24)     --     --   16    108.00
1 Medium NPPC              FL/R         9      9      9      9  270  3,600.00
3 Medium NPPC              L/RBS       27     27     27     27  810 10,800.00
10 Small Laser             L/RBS    3(30)     --     --     --   20     10.00
4 LB 10-X AC(100 rounds)   L/RBS    2(24)  2(24)     --     --   16    108.00
2 NL35                     AL/R         7      7      7     --  208  2,800.00
2 ER Large Laser           AL/R     3(26)  3(26)  2(16)     --   48     20.00
  2 ER Medium Laser                                              20      4.00
5 LRM 20+ArtIV(108 rounds) AL/R     8(80)  8(80)  8(80)     --   60    146.00
6 Small Laser              AL/R     2(18)     --     --     --   12      6.00
4 LB 10-X AC(100 rounds)   AL/R     2(24)  2(24)     --     --   16    108.00
2 NL35                     Aft          7      7      7     --  104  1,400.00
2 ER Large Laser           Aft      3(26)  3(26)  2(16)     --   24     10.00
  2 ER Medium Laser                                              10      2.00
6 Small Laser              Aft      2(18)     --     --     --    6      3.00
4 LB 10-X AC(100 rounds)   Aft      2(24)  2(24)     --     --    8     54.00
1 Lot Spare Parts (2.50%)                                            8,750.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 2,140     350,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        11,832,995,000 C-Bills
Battle Value:      50,897
Cost per BV:       232,489.05
Weapon Value:      36,893 (Ratio = .72)
Damage Factors:    SRV = 1,808;  MRV = 1,545;  LRV = 963;  ERV = 338
Maintenance:       Maintenance Point Value (MPV) = 358,068
                   (111,266 Structure, 197,588 Life Support, 49,214 Weapons)
                   Support Points (SP) = 218,545  (61% of MPV)
BattleForce2:      Not applicable
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Starbug

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The Outer Colonies Region
« Reply #94 on: July 05, 2011, 07:30:33 PM »

               BattleMech Technical Readout

Type/Model:    Battlemaster BLR-1T
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          85 tons
Chassis:       Hollis Mark X Standard
Power Plant:   340 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 McCloud Specials
Jump Capacity: 120 meters
Armor Type:    StarGuard
Armament:     
  1 Kinslaughter H ER-PPC
  2 RAMTech 800 Medium Lasers
  3 Holly Streak SRM-2's
Manufacturer:  Fox Bay Armaments
  Location:    Port Stanley
Communications System:  HartfordCo COM 4000
Targeting & Tracking System:  HartfordCo XKZ 1

------------------------------------------------------------------------------
==Overview:==
     Under development on Port Stanley when the Star League fell, the 1T
variant of the Hollis Industries Battlemaster has never seen action in the
Inner Sphere, but proved its worth in the fighting in and around the area that
would become the Outer Colonies.

==Capabilities:==
     The fire-power that the Battlemaster can generate in one volley is
staggering and more than deadly at close range. The reliable Kinslaughter H
ER-PPC is its main fire weapon, with the laser systems as close support fire.
The original SRM-6 rack has been dropped in favour of a trio of Holly Streak
SRM-2's for increased accuracy and ammo conservation, but even so each
launcher has a ton of ammo protected by Cellular Ammunition Storage Equipment
to increase the odds of pilot and machine survival in the event of a
catastrophic internal detonation.
     Even if the Battlemaster loses all its weapons it still has its
manipulative hands. In emergencies, it can disengage the particle cannon in
order to have both hands free.

==Battle History:==
Operation KATHLEEN: the Battle of Port Stanley (2781)
     Production of the 1T Battlemaster had already begun at the SLDF's Fox Bay
complex when word reached Port Stanley that the Star League had fallen, and
that General Kerensky had taken the bulk of the standing army with him in the
Exodus.
     Over night, the uneasy peace that had stopped the numerous hostile powers
in the region for attacking the scattered Star League outposts ended. With
only a single division of troops and a handful of Warships left to try and
defend dozens of planets, High Command ordered the withdrawal of all troops to
just one world: Port Stanley. The extensive production facilities in and
around Fox Bay, and the shipyards in orbit, made the world strategically
important to anyone who hoped to control the region. For this reason, the bulk
of the ground forces where deployed around the cities of Fox Bay and San
Carlos, the planetary capital.
     The hammer fell in 2781 with the arrival of a Rim Worlds Republic
invasion force. Despite the best effort of the ships in orbit the invaders
were able to land two brigades on planet, facing half as  many defenders in
the form of line units and local militia. While the battle of San Carlos is
well documented, the battles in and around Fox Bay was a different matter
entirely: both sides used BattleMech's almost exclusively, and in roughly even
numbers. While the invaders used a several different designs, the defending
militia units used mainly Orion's and the 1T variant of the Battlemaster. The
flat, open sub-Arctic tundra surrounding the city allowed for fast, high
mobility warfare: both sides reputably charged each others lines, looking for
a weakness.
     Use of the 1T variant Battlemasters provided the defenders with
considerable fire-power and thick armour, allowing them to withstand attack
after attack. Entire battalions of Battlemasters acted as mobile
reinforcements, often force-marching for hours to get to the site of an attack
and plug any gaps in the line.
     Days of bitter combat passed, during which the sprawling factory
complexes outside Fox Bay provided a seemingly unending supply of spare parts
and ammunition. The cities large civilian population, many of who worked at
the same factories that built the BattleMech's, were often more than capable
of piloting them and were conscripted into combat, often with only a few hours
in a combat simulator to prepare them.
     Losses on both sides were near catastrophic, but with orbital re-supply
out of the question due to complete air supremacy by freshly arrived SLDF
warships in orbit, the invaders were forced to surrender. With the fighting
over, the true cost could be counted: over three hundred BattleMech's lay
strew across the continent of Fitzroy, almost two thirds of them from the
attacking force. Over a hundred SLDF pilots were killed or injured, along with
almost a hundred more militia and civilian volunteers. Large parts of Fox Bay
had been badly damaged in the fighting, but the irreplaceable factories were
relatively untouched by the fighting.
     When it was decided to erected a memorial to those killed and injured in
the fighting, the battle damaged head of a Battlemaster was selected as a
fitting tribute.

==Variants:==
     None to date

==Notable 'Mechs & MechWarriors:==
Lieutenant Colonel Barbara "The Judge" Hershey
     Commanding officer of the Fox Bay City Militia, Lt. Col. Hershey is a
stern taskmaster, always demanding the best out of those under her command,
but never issuing an order she wouldn't be willing to follow through herself.
     A senior Judge in her civilian life, Hershey is known for being equally
tough in the courtroom as the battlefield: she is infamous for being
especially hard on those under her command who find themselves brought before
her in a professional capacity.

==Deployment==
     Although it has been surpassed by more recent designs, the BLR-1T
Battlemaster has maintained a special place in the hearts and mind of the
citizens of the Outer Colonies, and it is still in production. No longer in
widespread use by line units, the Battlemaster is still widely used as a
command Mech by Militia units.
     Most notable, the entire command lance of the Fox Bay Militia is made up
of Battlemasters.

--------------------------------------------------------
Type/Model:    Battlemaster BLR-1T
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        340 Fusion                    6     27.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     15 Double [30]               6      5.00
 (Heat Sink Loc: 2 RT)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  260 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         38     
   Center Torso (Rear):                 13     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 Medium Laser           RT      3           1      1.00
3 Streak SRM 2s          LT      6  150      6      7.50
  (Ammo Locations: 3 LT)
1 Medium Laser           LT      3           1      1.00
CASE Equipment:          LT                  1       .50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         27          53     85.00
Crits & Tons Left:                          25       .00

Calculated Factors:
Total Cost:        9,274,544 C-Bills
Battle Value 2:    1,761 (old BV = 1,649)
Cost per BV2:      5,266.63
Weapon Value:      1,976 / 1,840 (Ratio = 1.12 / 1.04)
Damage Factors:    SRDmg = 27;  MRDmg = 10;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 7/7
                   Damage PB/M/L: 5/3/1,  Overheat: 0
                   Class: MA;  Point Value: 18
Logged
Once is an accident.
Twice is a coincidence.
Three times is an enemy action

Starbug

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The Outer Colonies Region
« Reply #95 on: July 06, 2011, 03:00:25 PM »

               BattleMech Technical Readout

Type/Model:    Spartan SPT-N5
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          80 tons
Chassis:       Geometric 500 Hard Core
Power Plant:   400 Dantrus XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Strasbourg Armaments 206 Diamond Weave
Armament:     
  1 RAMTech 1200 Large Laser
  1 Kinslaughter H ER-PPC
  1 Holly LRM-10
Manufacturer:  Fox Bay Armaments
  Location:    Port Stanley
Communications System:  Blow 300 SNA Net
Targeting & Tracking System:  Scope 40 RNDST

------------------------------------------------------------------------------
==Overview:==
     One of a number of Star League BattleMech's still in production by Fox
Bay Armaments, the Spartan has gone though many minor alterations over the
centuries, but the two most common variants are the N5 and the N6.

==Capabilities:==
     Outwardly almost identical to the N2 variant originally fielded by the
SLDF, the N5 is built with long-rang combat in mind. As such it retains its
Kinslaughter H ER PPC, but drops the rest of its armament in favour of a
single RAMTech 1200 Large Laser in the right arm and a Holly LRM-10 in the
centre torso, with Cellular Ammunition Storage Equipment to protect the pilot
from internal ammunition detonation. It also gains an extra heat sink and an
extra tone of armour, but still manages to run cooler than its predecessor.


==Deployment==
     Hundreds of Spartans have been built to date, with the highest
concentration being among the Brigade of Guards and other units with a strong
like to the Star League Defence Force. A handful of early examples have been
passed down to various militia units.

--------------------------------------------------------
Type/Model:    Spartan SPT-N5
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        400 XL Fusion                12     26.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     14 Double [28]               0      4.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  240 pts Standard              0     15.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         37     
   Center Torso (Rear):                 12     
   L/R Side Torso:           17      25/25     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      25/25     
   L/R Leg:                  17      33/33     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
1 ER PPC                 LT     15           3      7.00
1 LRM 10                 CT      4   24      4      7.00
  (Ammo Locations: 2 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         27          47     80.00
Crits & Tons Left:                          31       .00

Calculated Factors:
Total Cost:        20,289,839 C-Bills
Battle Value 2:    1,657 (old BV = 1,413)
Cost per BV2:      12,244.92
Weapon Value:      1,860 / 1,860 (Ratio = 1.12 / 1.12)
Damage Factors:    SRDmg = 20;  MRDmg = 16;  LRDmg = 7
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/2/2,  Overheat: 0
                   Class: MA;  Point Value: 17


[/pre]               BattleMech Technical Readout

Type/Model:    Spartan SPT-N6
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          80 tons
Chassis:       Geometric 500 Hard Core
Power Plant:   400 Dantrus XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Strasbourg Armaments 206 Diamond Weave
Armament:     
  1 Sutel Precision Line Large Pulse Laser
  1 Mydron Excel LB 10-X AC
  1 Holly Streak SRM-2
Manufacturer:  Fox Bay Armaments
  Location:    Port Stanley
Communications System:  Blow 300 SNA Net
Targeting & Tracking System:  Scope 40 RNDST

------------------------------------------------------------------------------
==Overview:==
     One of a number of Star League BattleMech's still in production by Fox
Bay Armaments, the Spartan has gone though many minor alterations over the
centuries, but the two most common variants are the N5 and the N6.

==Capabilities:==
     Outwardly almost identical to the N2 variant originally fielded by the
SLDF, the N6 is built with short to medium-rang combat in mind. Almost its
entire weapons load has been replaced, with only a single Holly Streak SRM-2
remaining. In its place are a Mydron Excel LB 10-X autocannon in the left hip,
and a Sutel Precision Line Large Pulse Laser in the right arm. These changes
combine to make an exceptionally cool running Spartan, allowing it more
freedom in combat then might otherwise be possible.

==Deployment==
     Hundreds of Spartans have been built to date, with the highest
concentration being among the Brigade of Guards and other units with a strong
like to the Star League Defence Force. A handful of early examples have been
passed down to various militia units.

--------------------------------------------------------
Type/Model:    Spartan SPT-N6
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        400 XL Fusion                12     26.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  232 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         35     
   Center Torso (Rear):                 12     
   L/R Side Torso:           17      24/24     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      24/24     
   L/R Leg:                  17      32/32     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Pulse Laser      RA     10           2      7.00
1 LB 10-X AC             LT      2   30      9     14.00
  (Ammo Locations: 3 RT)
1 Streak SRM 2           CT      2   50      2      2.50
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         14          51     80.00
Crits & Tons Left:                          27       .00

Calculated Factors:
Total Cost:        20,453,639 C-Bills
Battle Value 2:    1,447 (old BV = 1,213)
Cost per BV2:      14,135.2
Weapon Value:      1,412 / 1,371 (Ratio = .98 / .95)
Damage Factors:    SRDmg = 21;  MRDmg = 10;  LRDmg = 2
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/2/1,  Overheat: 0
                   Class: MA;  Point Value: 14
[/pre]
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Starbug

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The Outer Colonies Region
« Reply #96 on: July 09, 2011, 06:23:10 PM »

The New Americas


Founding Year: 2493 (contested)
Capital (City, World): Georgetown, Columbia
National Symbol: An bald eagle clutch a lightning bolt in one claw and a olive branch in the other
Total Systems: 18
Estimated Population (3046): 24,240,000,000
Government: Feudal Council
Ruler: President Eugene Mackenzie Booth II
Dominant Language(s): Standard English (official)
Dominant Religion(s): Christianity, Judaism & Islam
HPG: B
Technology level: 27th Century
Unit of Currency: Dollar ($)

Of all the star nations and states near the Outer Colonies, none has proven to be more problematic or a source of more trouble than The New Americas. An unusually large nation for so deep in the periphery, the New America's were first founded by a group who struck out from the Inner Sphere to escape the increasingly intrusive governments, and only stopped when they reached the seemingly impassable Obsidian Nebula. There they sought to found a new nation where everyone was equal, but soon the harsh realities of life so far from the rest of civilisation forced them to revert to something akin to that which they had left behind. Clinging to at least the pretence of the ideals their forefather’s had held, they chose to name their new rulers 'Senators', who from among themselves would elect a 'President' to serve an eight year term as First Among Equals. This gave their government some form of central leadership, while ensuring that no one world or family could gain too much power.

The similarities to the early days of the distant Free Worlds League is apparently lost on them.

With the coming of the Star League, there was a short period of peace followed by a prolonged war that never really ended. The New America's had managed to maintain much of the technology they had arrived with, and were even able to reverse engineer several BattleMech designs. This allowed them to hold off half-hearted incursions by the Star League Defence Force until the start of the Reunification War, when they were ploughed under by superior numbers and much more advanced weapons. But before the process of assimilation could be completed, the Usurper struck on far Terra, and the garrison was recalled to follow General Kerensky on his march back to the birthplace of humanity. Freed from what they saw as the iron grip of tyranny, the people of the New America's vowed “Never Again!” and started building up an even bigger army to face the Star League when it returned.

This never happened, but to this day the New America's hold a deep hatred for the Star League and the Outer Colonies, who they see as traitors who turned on their own.

It is this hatred that has lead them to be the main suppler of BattleMech's and other weapons to pirates in the local area; they are known to have agents on the pirate strongholds of Broken Dreams and Pendergrass, possibly even as far as Flint and Blood, but this is unconfirmed. They are also the main external supplier of advanced weapons to the Reman Imperium, supporting them in their struggle against their bitter rivals in the Alianza Española, who are in turn reviving aid from the Outer Colonies. This low-level Proxy War seemes to be sanctioned at the highest levels of the New America's government, and has lead to a worsening of the already strained diplomatic relationship between the two states.

They chose this line of attack due to their technological inferiority compared to the Outer Colonies Defence Force. The New Americas have at least two functioning shipyards (Stone Harbour and New Boston), with a third suspected but unconfirmed. They also have several factories capable of producing BattleMech's, but not of the same quality as the Outer Colonies. They also lack any true warships, although they do have several armed JumpShip's that they use as command ships for military expeditions. They are also known to be searching for a lost Star League outpost somewhere within the Obsidian Nebular known only as Titans Gate. However the nature and composition of the nebular makes travel through it highly dangerous without precise coordinates for safe jump-points. There are also believed to be still functioning automated defences, possible even drone warships, guarding Titans Gate. Over the last three hundred years more than a dozen expiations have been sent into the nebular; few have ever been seen or heard from again.

Aside from this, the main foreign policy aim of the New Americas seems to be aimed towards five independent worlds located between their boards and the Outer Colonies. Moment and Dog are already falling under their influence, while Holt's Folly, Hudson and Storm seem intent on maintaining their independence. It remains to be seen how long they are able to do so given their small population, economic and technological bases.

The New Americas
Cody
Columbia
Concordia
Dixon
Lincoln
Mason
New Boston
New Brunswick
Plymouth
Preston
Springfield
Stone Harbour
Tallahassee
Ulysses
Valiant
Valley Forge
Vicksburg
Wounded Knee
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Twice is a coincidence.
Three times is an enemy action

Starbug

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« Reply #97 on: July 09, 2011, 06:33:02 PM »

               BattleMech Technical Readout

Type/Model:    Nietzschean NTZ-O
Tech:          Inner Sphere / 3067
Config:        Biped OmniMech
Rules:         Level 2, Custom design

Mass:          75 tons
Chassis:       CWS-NTZ Modular
Power Plant:   375 GM XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Strasbourg Armaments 206 Diamond Weave
Armament:      None
Manufacturer:  Charlemagne Weapons Systems
  Location:    Rorke's Drift
Communications System:  Blow 300 SNA Net
Targeting & Tracking System:  Scope 40 RNDST

------------------------------------------------------------------------------
==Overview:==
     When the Outer Colonies first heard of Omni-technology, there was much
confusion as to just how the hated Clans could create such a weapon. Then when
the use of modular technology was mentioned, everything became clear. Due to
existing designs like the Mercury scout Mech and the use of modular
electronics to allow for easy upgrades, it didn't take long to produce a
working prototype that became the NTZ-O Nietzschean.
     Named after Friedrich Nietzsche, a philosopher of the late 19th century
who's works are often incorectly promoted by the Crusader Clans as support for
their view of the universe. Although the Wolverines don't follow his
teachings, they decided to name the Mech after him as a joke aimed at those
they see as having fallen from the ideals put forth in his teachings.

==Capabilities:==
     With a top speed in excess of 85 km/h, the Nietzschean reasonable fast
for its size, but in order to provide adequate space for weapons, the
designers were forced to use an expensive and vulnerable extra-light fusion
engine. To try and protect against damage, CASE panels are fitted as standard.
There are ten double heat-sinks fitted to the engine, but even these can be
hard pushed to keep the Mech cool in combat.

==Variants:==
     The Primary configuration packs a Kinslaughter H ER-PPC in the left arm
and a Mydron Excel LB 10-X autocannon in the right. The Nietzschean is one of
the first units to be equipped with the new Holly Streak SRM-4 pod, a long
awaited upgrade from the old duel-missile system. An extra double heat sink
helps keep heat build-up in check.
     The A variant has a Pontiac 100 Autocannon in its right arm, backed up by
a Kinslaughter PPC in the left and a ChrisComp Small Laser in the chest. A
Rosalyn Electronics Inc. Guardian ECM allows it to attack from ambush, and it
is primarily used for urban attack/defence.
     The B variant is a long-range sniper, carrying a Poland Main Model A
Gauss Rifle and a trio of AMTech 800 Medium Lasers linked to a targeting
computer.
     The C variant is used for close-in fighting and is often used as a
shock-trooper. It carries a Large Pulse Laser in each arm, along with a
Rosalyn Electronics Inc. Beagle Active Probe and Guardian ECM unit, all slaved
to a targeting computer. To increase mobility, five McCloud Special jump-jets
were added.

==Deployment==
     The only OmniMech so far developed by the Outer Colonies, the Nietzschean
is most common among the newly raised Galaxies of Clan Wolverine, while two
have been loaned to the Knights Templar for independent testing and
evaluation.

--------------------------------------------------------
Type/Model:    Nietzschean NTZ-O Base
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        375 XL Fusion                12     19.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         34     
   Center Torso (Rear):                 11     
   L/R Side Torso:           16      23/23     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  12      23/23     
   L/R Leg:                  16      31/31     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          0          35     49.00
Crits & Tons Left:                          43     26.00

Calculated Factors:
Total Cost:        21,103,906 C-Bills
Battle Value 2:    991 (old BV = 791)
Cost per BV2:      21,295.57
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: MH;  Point Value: 10
                   Specials: omni




Primary Configuration

Heat Sinks:     11 Double [22]               3      1.00
 (Heat Sink Loc: 1 LT)

Actuators: L: Sh+UA    R: Sh+UA             12       .00


Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 10-X AC             RA      2   30      9     14.00
  (Ammo Locations: 3 RT)
1 ER PPC                 LA     15           3      7.00
1 Streak SRM 4           CT      3   25      2      4.00
  (Ammo Locations: 1 LT)
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         20          52     75.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        23,042,031 C-Bills
Battle Value 2:    1,598 (old BV = 1,372)
Cost per BV2:      14,419.29
Weapon Value:      1,787 / 1,675 (Ratio = 1.12 / 1.05)
Damage Factors:    SRDmg = 24;  MRDmg = 15;  LRDmg = 7
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MH;  Point Value: 16
                   Specials: omni




Configuration A

Heat Sinks:     11 Double [22]               3      1.00
 (Heat Sink Loc: 1 LT)

Actuators: L: Sh+UA    R: Sh+UA             12       .00


Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 10-X AC             RA      2   30      9     14.00
  (Ammo Locations: 3 RT)
1 ER PPC                 LA     15           3      7.00
1 Streak SRM 4           CT      3   25      2      4.00
  (Ammo Locations: 1 LT)
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         20          52     75.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        23,042,031 C-Bills
Battle Value 2:    1,598 (old BV = 1,372)
Cost per BV2:      14,419.29
Weapon Value:      1,787 / 1,675 (Ratio = 1.12 / 1.05)
Damage Factors:    SRDmg = 24;  MRDmg = 15;  LRDmg = 7
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MH;  Point Value: 16
                   Specials: omni




Configuration B

Heat Sinks:     10 Double [20]               0       .00

Actuators: L: Sh+UA    R: Sh+UA             12       .00


Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   24     10     18.00
  (Ammo Locations: 3 RT)
3 Medium Lasers          LA      9           3      3.00
1 Targeting Computer     LT                  5      5.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         10          53     75.00
Crits & Tons Left:                          25       .00

Calculated Factors:
Total Cost:        22,263,281 C-Bills
Battle Value 2:    1,930 (old BV = 1,682)
Cost per BV2:      11,535.38
Weapon Value:      1,894 / 1,894 (Ratio = .98 / .98)
Damage Factors:    SRDmg = 27;  MRDmg = 15;  LRDmg = 9
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MH;  Point Value: 19
                   Specials: omni




Configuration C

Heat Sinks:     10 Double [20]               0       .00

Actuators: L: Sh+UA    R: Sh+UA             12       .00


Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Pulse Laser      RA     10           2      7.00
1 Large Pulse Laser      LA     10           2      7.00
1 Beagle Active Probe    RT      0           2      1.50
1 Guardian ECM           RT      0           2      1.50
1 Targeting Computer     LT                  4      4.00
CASE Equipment:          LT     RT           2      1.00
5 Standard Jump Jets:                        5      5.00
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         20          52     75.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        23,652,344 C-Bills
Battle Value 2:    1,636 (old BV = 1,370)
Cost per BV2:      14,457.42
Weapon Value:      1,282 / 1,282 (Ratio = .78 / .78)
Damage Factors:    SRDmg = 18;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/2/-,  Overheat: 0
                   Class: MH;  Point Value: 16
                   Specials: omni, ecm, prb

Logged
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Twice is a coincidence.
Three times is an enemy action

Starbug

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The Outer Colonies Region
« Reply #98 on: July 10, 2011, 08:37:34 AM »

I've fixed a bug with the A variant of the Nietzschean:

               BattleMech Technical Readout

Type/Model:    Nietzschean NTZ-OA
Tech:          Inner Sphere / 3067
Config:        Biped OmniMech
Rules:         Level 2, Custom design

Mass:          75 tons
Chassis:       CWS-NTZ Modular Standard
Power Plant:   375 GM XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Strasbourg Armaments 206 Diamond Weave Standard
Armament:     
  1 Pontiac 100 Autocannon/20
  1 Kinslaughter PPC
  1 Rosalyn Electronics Inc. Guardian ECM
  1 ChrisComp Small Laser
Manufacturer:  Charlemagne Weapons Systems
  Location:    Rorke's Drift
Communications System:  Blow 300 SNA Net
Targeting & Tracking System:  Scope 40 RNDST

------------------------------------------------------------------------------
==Overview:==
     When the Outer Colonies first heard of Omni-technology, there was much
confusion as to just how the hated Clans could create such a weapon. Then when
the use of modular technology was mentioned, everything became clear. Due to
existing designs like the Mercury scout Mech and the use of modular
electronics to allow for easy upgrades, it didn't take long to produce a
working prototype that became the NTZ-O Nietzschean.
     Named after Friedrich Nietzsche, a philosopher of the late 19th century
who's works are often incorectly promoted by the Crusader Clans as support for
their view of the universe. Although the Wolverines don't follow his
teachings, they decided to name the Mech after him as a joke aimed at those
they see as having fallen from the ideals put forth in his teachings.

==Capabilities:==
     With a top speed in excess of 85 km/h, the Nietzschean reasonable fast
for its size, but in order to provide adequate space for weapons, the
designers were forced to use an expensive and vulnerable extra-light fusion
engine. To try and protect against damage, CASE panels are fitted as standard.
There are ten double heat-sinks fitted to the engine, but even these can be
hard pushed to keep the Mech cool in combat.

==Variants:==
     The Primary configuration packs a Kinslaughter H ER-PPC in the left arm
and a Mydron Excel LB 10-X autocannon in the right. The Nietzschean is one of
the first units to be equipped with the new Holly Streak SRM-4 pod, a long
awaited upgrade from the old duel-missile system. An extra double heat sink
helps keep heat build-up in check.
     The A variant has a Pontiac 100 Autocannon in its right arm, backed up by
a Kinslaughter PPC in the left and a ChrisComp Small Laser in the chest. A
Rosalyn Electronics Inc. Guardian ECM allows it to attack from ambush, and it
is primarily used for urban attack/defence.
     The B variant is a long-range sniper, carrying a Poland Main Model A
Gauss Rifle and a trio of AMTech 800 Medium Lasers linked to a targeting
computer.
     The C variant is used for close-in fighting and is often used as a
shock-trooper. It carries a Large Pulse Laser in each arm, along with a
Rosalyn Electronics Inc. Beagle Active Probe and Guardian ECM unit, all slaved
to a targeting computer. To increase mobility, five McCloud Special jump-jets
were added.

==Deployment==
     The only OmniMech so far developed by the Outer Colonies, the Nietzschean
is most common among the newly raised Galaxies of Clan Wolverine, while two
have been loaned to the Knights Templar for independent testing and
evaluation.

--------------------------------------------------------
Type/Model:    Nietzschean NTZ-OA
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        375 XL Fusion                12     19.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         34     
   Center Torso (Rear):                 11     
   L/R Side Torso:           16      23/23     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  12      23/23     
   L/R Leg:                  16      31/31     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/20          RA      7   15     13     17.00
  (Ammo Locations: 3 RT)
1 PPC                    LA     10           3      7.00
1 Guardian ECM           LT      0           2      1.50
1 Small Laser            CT      1           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         18          54     75.00
Crits & Tons Left:                          24       .00

Calculated Factors:
Total Cost:        22,725,392 C-Bills
Battle Value 2:    1,599 (old BV = 1,380)
Cost per BV2:      14,212.25
Weapon Value:      1,444 / 1,444 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 24;  MRDmg = 9;  LRDmg = 2
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 5/3/1,  Overheat: 0
                   Class: MH;  Point Value: 16
                   Specials: omni, ecm
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Gabriel

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Re: The Outer Colonies Region
« Reply #99 on: July 10, 2011, 09:43:05 AM »

This is Great Stuff  ;D
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Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Starbug

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The Outer Colonies Region
« Reply #100 on: July 10, 2011, 02:17:43 PM »

The Gothic Empire


Founding Year: 2414
Capital (City, World): Windsor, Britannia
National Symbol: Three identical gold lions arranged in a column on a red background
Total Systems: 7
Estimated Population (3046): 8,659,750,000
Government: Constitutional Monarchy
Ruler: King David VII
Dominant Language(s): Standard English (official)
Dominant Religion(s): Christianity (Anglican)
HPG: B
Technology level: 27th Century
Unit of Currency: Pound (£)

Another small star-nation, the Gothic Empire has the distinction of being the only Periphery state to negotiate a peaceful, some might say beneficial, entry to the Star League. While most so far from the Inner Sphere attempted to resist the SLDF, the ruling dynasty of the Gothic Empire took note of how quickly other nations had fallen, and how harshly they had been treated afterwards, so decided to actively seek admittance to the Star League as a protectorate. This unexpected course of action surprised the local SLDF commander, and quick thinking imperial diplomats were able to take advantage of this and won several key concessions before signing.

Key to this was the continuation of the existing government under minimal oversight by a Star League governor. Very little changed for the average citizen, aside for a few new lays and a minor increase in tax revenue. The deal also brought in a literal cornucopia of advanced technology that the locals put to good use, including automated mining and manufacturing systems that they had lost the ability to produce a century before. In order to protect local manufactures, the Imperial Government was careful to limit just how much new technology was imported, and made sure that everything could be built locally with easy to acquire resources.

This proved to be wise, as the fall of the Star League cut off almost all outside trade, but their build up of knowledge and skills allowed them to maintain a higher standard of technology then they had before the coming of the Star League. To this day they maintain the ability to build and maintain several light and medium BattleMech designs, all be it at almost twice the nominal cost. As such all BattleMech are assigned to the elite Imperial Guard, while the Imperial Army is made up of infantry and armour formations. The Imperial Navy operates a number of JumpShips and DropShips, but the jewel in their crown is His Majesties Space Station St. George. Originally a Potemkin class troop cruiser that was abandoned by the Star League Defence Force after an internal explosion killed most of the crew and shattered the jump-core. Stripped of almost anything useful, the remaining hulk was sold to the local government for scrap, but it was instead towed into orbit of Britannia and refitted as a space station, and is now home to the Admiralty and the base for the 'Home Fleet'.

The Gothic Empire has several trade agreements with the Outer Colonies, as well as several independent worlds nearby. Their standing army is strong enough to repel all but the most heavily armed or determined pirate raid, but they lack the ability to project any meaningful force outside of their boarders due to a limited number of JumpShip's.

Worlds:
Boeshane
Britannia
Hibernia
Londinium
Shimla
Stormhold
Victoria
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Gabriel

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Re: The Outer Colonies Region
« Reply #101 on: July 12, 2011, 01:54:11 AM »

Interesting very Interesting. However a question? What happened to the SL Troops in the area and did they have any bases there?
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Starbug

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The Outer Colonies Region
« Reply #102 on: July 14, 2011, 11:07:25 AM »

Interesting very Interesting. However a question? What happened to the SL Troops in the area and did they have any bases there?

Most of the troops were called back to the Inner Sphere to fight the Usurper; only Port Stanley and New Jersey were really held, mainly due to the large shipyards they had, each capable of building and maintaining warships. Other planets may have had a small garrison force, but by that point they would have been made up of local recruits (to avoid the two year trip out from the Inner Sphere). Most of the bases would have been stripped down and mothballed, with maybe few small, hidden caches left for when the SLDF came back: they would have wanted to take the bulk of their weapons with them, as they were cut off from the manufacturing capacity of the Terran Hegemony.

When it became clear that the SLDF would not be coming back, the troops would have headed home or gone into business for themselves, either as mercenaries or pirates: this is how Shakespeare got their Mech force. The bases may have been fought over, but beyond being prepared defensive positions, it's unlikely they had much to offer. Only the Outer Colonies really had the technological and industrial base needed to reactivate Castle Brian’s, and they did so on their member worlds and outposts.

That aside, there may well be a few deep-range, ultra secret stations like Titans Gate waiting to be rediscovered, but human space is full of these (Camelot Command, the Ruins of Gabriel et-all).
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Gabriel

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Re: The Outer Colonies Region
« Reply #103 on: July 15, 2011, 01:52:35 AM »

Ah thank you. Now my knowledge has increased
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Gabriel

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Re: The Outer Colonies Region
« Reply #104 on: July 15, 2011, 01:55:49 AM »

Titans Gate ??????????   ???   ???   :P
Logged
Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?
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