Pretty reasonable, although I have my own ideas on what that will be. Here are a few please feel free to add your own -
Horizontally Mounted Engines - A fundamental reordering of the BattleMech's interior on par with the Torso Mounted Cockpit was considered possible but unwarranted by designers whose maintenance and cost issues would be much more than normal.
Dual Fusion Engines - Building on the Horizontal Mounts this innovation allows BattleMechs to utilize two Engines each spaced out over the torsos working as one. Two 200 Fusion Engines would equal a 400 and of course would need a four ton gyro in order to balance things out. [Granted this is far off and needs work]
Enhanced Pulse Lasers - somehow improve the ranges on InnerSphere models
Large, Medium, and Small Flamers - building on the original model I'd like to scale these up
Says on Sarna the core enabled smaller manufacturers to resume production and retrotech. I suppose more production isn't a bad thing. But - if you want to help the Periphery nations the retrotech would come in handy. Besides pirates, they could always attack the CC like the Magistracy and FWL nation did.
The alliance idea is reasonable, but what would it do? Focus on Clan tech or new concepts for the IS to balance the fight? They didn't aim to deliberately develop new tech in canon.
If you're going to have a civil war, maybe have the Periphery ally and attack them when they're weak With retrotech? Regulans and Oriente could fight it out, or how about CC and the FWL nation (Andurian?) attacking the Magistracy?
Better Rifles?
As this fits in how bout bringing back the LR ans SR DFMs
Is that what happened to that old tech. When Tak posted our old Samurai Wrath stuff I saw the old tech and couldn't figure out what they did with it.
Is that what happened to that old tech. When Tak posted our old Samurai Wrath stuff I saw the old tech and couldn't figure out what they did with it.
The RL concept? I think they issued errata about it saying it had never been lost, but don't quote me.
Is that what happened to that old tech. When Tak posted our old Samurai Wrath stuff I saw the old tech and couldn't figure out what they did with it.
The RL concept? I think they issued errata about it saying it had never been lost, but don't quote me.
Meant did they turn the Long Range Dead Fire Missiles systems into RL and MRMs?
Bored now.
Considering new tech.
All depends on how many rabbit holes Takiro wants to jump into.
Got water leaking into one of the rental property basements, so I'll have time to think when I go over tomorrow. In the meantime, he has to come with a list of stuff he wants to see before the rest of us can make suggestions, most of the obvious stuff I could come up with is in my AU stuff already. I don't mind if he wants to borrow it, I just don't want to force it on him.
I hope your real life issues resolve
So, lets look at technical specs for the 2 Streak SRM-2s and compare their operation to the 'future' Streak SRM-4.
What do you think about simply 'interlocking' those Streak SRM2s? I believe it is mentioned in Tactical Handbook and perhaps Maximum Tech as well.
Tactical Handbook - BattleTechWiki
https://www.sarna.net/wiki/Tactical_Handbook
Could it be the breakthrough for the larger racks is something in common they have?
Just Zoom talking with Tak, came up with idea of Myomer Web Launcher, launches web that causes a 'Mech to be immobilized. Would need to think of something to use as a strength check to break out though
Just Zoom talking with Tak, came up with idea of Myomer Web Launcher, launches web that causes a 'Mech to be immobilized. Would need to think of something to use as a strength check to break out though
Someone saw too many Spiderman movies.
Not sure about the bolo, I know there is alot of melee weapons in the dark age future. I'd have to check them out.
The Myomer Web is an out of the box concept certainly.
Reminds me of the far future weapon I thought of for the Imperium long ago, Ion Projection Canon (IPC). Stop a mech without damaging it per say...
When a 'Mech's leg is hit by the Chain Whip, the attacker can try to pull its opponent off balance by making a second to-hit roll. If the attacker has TSM, they receive a -2 bonus on the roll. If this attack roll is successful the Whip does no damage but the targeted 'Mech must make a piloting skill roll with a +3 modifier to avoid falling.
Interesting ideas Red Pins. I think these alternate motive systems may have a place in Salient Horizons in some far future.
Something that has more relevance in the near future is the FWLM design approach with NARC Beacons and smaller LRM launchers. Do you guys thin it is plausible and worth the effort? Bradshaw and I have had some discussion on the amount of missiles that hit with larger racks versus those that hit with the smaller racks. Mathematical proof based on the existing rule set is what I am really looking for but opinions are welcomed too!
Missile Size | 5 | 10 | 15 | 20 | Common Denominator | 70 | |||||||||
Missile Size Tons | 2 | 5 | 7 | 10 | # of systems | 35 | 12 | 10 | 7 | ||||||
Average Roll 7 Damage | 3 | 6 | 9 | 12 | Total Damage | 105 | 72 | 90 | 84 | ||||||
Average Roll 7 with NARC Damage | 4 | 8 | 12 | 16 | Total Damage w/NARC | 140 | 96 | 120 | 112 | ||||||
Missile Size | 2 | 4 | 6 | Common Denominator | 6 | ||||||||||
Missile Size Tons | 1 | 2 | 3 | # of systems | 6 | 3 | 2 | ||||||||
Average Roll 7 Damage | 1 | 2 | 4 | Total Damage | 6 | 6 | 8 | ||||||||
Average Roll 7 with NARC Damage | 2 | 3 | 5 | Total Damage w/NARC | 12 | 9 | 10 |
Time for fun with Math