Burrock
The enigmatic Burrock Clan has always featured a flexible touman (32 Clusters in 7 Galaxies) which was often a study in contrasts. Major battles with the Bandit Caste left their mark on the Clan in the wake of the Clan Invasion. Their new Khan used the Quicksilver Trials to reimagine his forces in new and different ways. Embracing the total ‘Mech philosophy known as the Forsaken Doctrine, which banned Vehicles from service, the new touman bears little resemblance to the pre-invasion version. Like their ancient nemesis, the Blood Spirits, most BattleMechs in front line units have now been replaced with OmniMechs. Many of these new war machines are inspective ‘Zombies’ which thanks to their modular nature should be much more flexible then their conventional predecessors.
2D6 Light OmniMechs
2 Arctic Cheetah [30]
3 Adder [35]
4 Mist Lynx [25]
5 Kit Fox [30]
6 Mist Lynx [25]
7 Nightcrawler [20]
8 Gremlin [30]
9 Adder [35]
10 Sparrow [25]
11 Gremlin [30]
12 Fire Moth [20]
2D6 Medium OmniMechs
2 Sand Devil [45]
3 Pouncer [40]
4 Battle Cobra [40]
5 Viper [40]
6 Nova [50]
7 Stormcrow [55]
8 Viper [40]
9 Shadow Cat [45]
10 Stormcrow [55]
11 Ice Ferret [45]
12 Black Lanner [55]
2D6 Heavy OmniMechs
2 Night Gyr [75]
3 Mad Dog [60]
4 Hellbringer [65]
5 Summoner [70]
6 Hellbringer [65]
7 Summoner [70]
8 Iron Spider [60]
9 Crossbow [65]
10 Hellfury [60]
11 Mad Dog [60]
12 Timber Wolf [75]
2D6 Assault OmniMechs
2 Nightstalker [80]
3 Warhawk [85]
4 Executioner [95]
5 Kingfisher [90]
6 Glaive [80]
7 Executioner [95]
8 Gargoyle [80]
9 Warhawk [85]
10 Glaive [80]
11 Kingfisher [90]
12 Black Mamba [90]