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Author Topic: Quicksilver Central  (Read 34885 times)

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marauder648

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Re: Quicksilver Central
« Reply #45 on: December 03, 2018, 10:51:19 PM »

What's Salient Horizons?  And its no problem :) Just lemme know if i'm missing anything and where to find it.
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marauder648

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Re: Quicksilver Central
« Reply #46 on: December 04, 2018, 02:19:00 AM »

Crimson Langur

Before we continue to the fifty-five-ton OmniMechs of the Clans I wanted to take the opportunity to flesh out the Crimson Langur with your help. One of four Clan designs on the drawing board along with the Nova Cat, Savage Coyote, and Blood Asp at the time of the Quicksilver Program which was expedited to production. It was judged by the ilKhan that initial research and development was far enough along to forego any wasteful design competition and award them a valued production spot. The fact that the Crimson Langur used the 350XL Engine already in production for the Summoner and two Clans (Blood Spirit and Fire Mandrill) were cooperating on the project undoubtedly played into this decision.

The alternate history of the Crimson Langur will begin after the Battle of Tukayyid as word of Operation Restoration begins to spread among the Clans. The hope of partaking in the invasion of the InnerSphere causes Khan Karianna Schmitt of Blood Spirits to approach her friends in the Fire Mandrill Clan to begin this project. By the time Quicksilver Trials officially begin they are far enough along with the Crimson Langur that they secure the 50-ton Werewolf (Speedster) production slot without competition. This endorsement bought more interested parties which included other Fire Mandrill Kindraa and new Clans as well. The Blood Spirits facilitated Jade Falcon finance efforts as well as Ice Hellion and Star Adder technical aid all in exchange for production share.

As the entire design effort was carried out by Crusader Clans it took on special meaning to their cause which pleased the Spirits. Unfortunately clashes with the Fire Mandrill Clan would cost production efforts valuable time. Kindraa Mick-Kreese had been badly mauled in an escalating conflict with the Simian Blazers which left them vulnerable to predation. Kindraa Mattila-Carrol wasted little time in absorbing the aerospace Kindraa giving birth to a new strong Kindraa just know as Carrol. They worked closely with their Blood Spirit allies to complete the Langur but it was the last Primary Facility to open after the Quicksilver Upgrades.


The brain child of Khan Karianna Schmitt the Mech that would become the Crimson Langur broke many of the more traditional Blood Spirit design ethos laid down by Khan Ceana Boques many years before.  The huge 350 rated XL engine that formed the beating heart of the Mech was resource intensive to produce as was the endo-steel skeleton and it was only really due to their alliance with the Blood Mandrils that the Mech saw the light of day.  But Kindraa Carroll were eager to work hand in glove with the Blood Spirits, fellow Crusader's who's zeal for retaking the Inner Sphere matched their own.

Whilst well armoured and blisteringly fast with a ground speed of over 110kph the great weight of the engine left little room for weapons but the Spirit and Mandril Scientists made the best they could with the available pod space and during the Quicksilver Trials and Operation Restoration, the Crimson Langur won a production spot, much to the surprise of some Khans, and the quiet anger of others, mainly the Diamond Sharks who were still pushing their Grendel for production. 
This place in the Quicksilver program helped secure the Mech's future as other Clans sat up and took notice, but the Spirits and Mandrils only accepted assistance and Trade deals with those they viewed as Crusaders.  This promtly nearly fell apart when the Falcons traded the design with the Star Adders much to the fury of the Spirits.  Once tempers had calmed though and a rather one sided trade deal confirmed to ease the slight of the Spirits honour, the Mech would start entering production mere months after being accepted as part of the Quicksilver program.  For their 'slight' the Falcons agreed to build an endo-steel forge above York which would then be given over to the Spirits.  A large number of Summoner engines were also made available owing to the Falcons having an excess of the engines which eased production delays and helped the Mech start to quickly spread amongst the Tourmans of the Clans.

Prime - No fluff.

Code: [Select]
Crimson Langur Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3065+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,966
Cost: 14,549,375 C-bills
Source: TRO 3067
Role: Striker

Movement: 7/11/6
Engine: 350 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    RA   12   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod

Equipment            Loc  Omni
------------------------------
ECM Suite [Clan]      RT  Pod
Active Probe [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad


A - No fluff

Code: [Select]
Crimson Langur A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3065+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 2,003
Cost: 13,761,875 C-bills
Source: TRO 3067
Role: Missile Boat

Movement: 7/11
Engine: 350 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 15           LA    5   Pod
LRM 15           LA    5   Pod
ER Large Laser   RA   12   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   LT      8  Pod


Carrying Capacity
-----------------
One battle armor squad


B - With design influence from Mandrill Warriors the B is a brawler and skirmisher.  Quite simply armed with a quartet of medium pulse lasers and a large pulse laser the B is a formidable skirmisher and can maul larger Mechs with its heavy and accurate weapons fire.  Preferred by aggressive Warriors who liked to get close the B was also a bane of Inner Sphere Medium Mechs as few could out run it and those that could were outgunned.

Code: [Select]
Crimson Langur B
Clan TW
50 tons 
BV: 2,175
Cost: 16,799,375 C-bills

Movement: 7/11
Engine: 350 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       18
Right Torso (rear)                   6
Left Torso                 12       18
Left Torso (rear)                    6
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       24
Left Leg                   12       24

Weapon                         Loc  Heat
----------------------------------------
Medium Pulse Laser              RA     4
Medium Pulse Laser              RA     4
Medium Pulse Laser              RT     4
Medium Pulse Laser              LT     4
Large Pulse Laser               LA    10

Equipment                      Loc
----------------------------------
ECM Suite                       CT

!MechView.CarringCapacity!One battle armor squad



C - No fluff

Code: [Select]
Crimson Langur C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3065+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 2,292
Cost: 13,570,625 C-bills
Source: TRO 3067
Role: Striker

Movement: 7/11
Engine: 350 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons   Loc  Heat  Omni
--------------------------
ER PPC   None   15   Fixed
ER PPC   None   15   Fixed


Carrying Capacity
-----------------
One battle armor squad


D - No fluff

Code: [Select]
Crimson Langur D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3065+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,739
Cost: 13,753,438 C-bills
Source: TRO 3067
Role: Striker

Movement: 7/11
Engine: 350 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons          Loc  Heat  Omni
--------------------------------
LB 10-X AC        RA    2   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad


E - A pure Blood Spirit design but influenced by the glut of advanced technologies their alliance with Kindraa Carroll brought the E is a sniper who's performance quickly earned it a fearsome reputation and the admiration of the Blood Spirits and Hellions who favoured this design.  Built with a pair of ER large lasers as its primary punch, these are linked into a targetting computer that is safely buried in the Mech's chest.  For point defence an AMS and ER small laser can be used but the A's speed and range mean that the ER small laser is nearly useless and upon their introduction it was often replaced with a light active probe which would prove more useful as the E moved into position to engage.

Code: [Select]
Crimson Langur E
Clan TW
50 tons 
BV: 2,077
Cost: 16,679,844 C-bills

Movement: 7/11
Engine: 350 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       18
Right Torso (rear)                   6
Left Torso                 12       18
Left Torso (rear)                    6
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       24
Left Leg                   12       24

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
AMS                             RT     1
ER Small Laser                  LT     2

Ammo                           Loc Shots
----------------------------------------
AMS Ammo                        RT    24

Equipment                      Loc
----------------------------------
Targeting Computer              CT

!MechView.CarringCapacity!One battle armor squad



F - Built for direct and indirect fire the F was initially armed with a pair of LRM-15s each with Artemis fire controls and a 2-ton ammunition locker.  But this left the Mech woefully undergunned once its ammunition was expended.  Other weapons were suggested but eventually the Scientists focused on an ER PPC from the Mandrils and the Spirits much loved LRM-15 augmented with artemis IV fire control and drawing from an unusually deep 3-ton ammunition bin to allow the Mech to engage in longer barrages than one might expect.  Finally an ER small laser sits almost unnoticed in the chest. 

Code: [Select]
Crimson Langur F
Clan TW
50 tons 
BV: 2,079
Cost: 16,969,531 C-bills

Movement: 7/11
Engine: 350 XL
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       18
Right Torso (rear)                   6
Left Torso                 12       18
Left Torso (rear)                    6
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       24
Left Leg                   12       24

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          LT     5
ER PPC                          RA    15
ER Small Laser                  CT     2

Ammo                           Loc Shots
----------------------------------------
LRM 15 Ammo                     LT     8
LRM 15 Ammo                     LT     8
LRM 15 (Clan) Artemis-capable Ammo  LT     8

Equipment                      Loc
----------------------------------
Artemis IV FCS                  LT

!MechView.CarringCapacity!One battle armor squad


G - No fluff

Code: [Select]
Crimson Langur G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3065+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,616
Cost: 13,168,438 C-bills
Source: TRO 3067

Movement: 7/11
Engine: 350 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons      Loc  Heat  Omni
----------------------------
Gauss Rifle   RA    1   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



I - No fluff

Code: [Select]
Crimson Langur H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3065+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,729
Cost: 14,009,375 C-bills
Source: TRO 3067

Movement: 7/11
Engine: 350 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons       Loc  Heat  Omni
-----------------------------
Streak SRM 4   LA    3   Pod
Streak SRM 4   LA    3   Pod
Streak SRM 4   RA    3   Pod
Streak SRM 4   RA    3   Pod
Streak SRM 4   RT    3   Pod
Streak SRM 4   LT    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LA     25  Pod
Streak SRM 4 Ammo   RA     25  Pod
Streak SRM 4 Ammo   RT     25  Pod


Carrying Capacity
-----------------
One battle armor squad



I - No fluff

Code: [Select]
Crimson Langur I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3065+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,630
Cost: 13,265,000 C-bills
Source: TRO 3067

Movement: 7/11
Engine: 350 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 168/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons         Loc  Heat  Omni
-------------------------------
Ultra AC/10      RA    3   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad









Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #47 on: December 04, 2018, 02:59:56 AM »

Shadow Cat

Thanks to it already being in production for nearly 50 years but in limited use by most Clans prior to Operation REVIVAL the Shadow Cat still fell under the Quicksilver protocols despite the Mech’s fearsome performance whilst had seen a steady spread of the Mech across the Clans of Kerensky. 

Defeating the Mongrel in the Quicksilver Trials the Shadow Cat’s newness was its only major downside. As it wasn’t widespread, there were few configurations for the Mech but thanks to the Quicksilver Program this would change quickly.  Although the amount of resources that went into the Mech made it rather expensive to produce, and some Clans rejected the design due either to its Production cost or in the Hellions case, their doctrinal preference for the Ice Ferret, the performance of the Shadow Cat did see a surge in production as well as Trials for the new Mech across Clan space.

First sighted by the Inner Sphere on Luthien, where it was deployed in the Kadoguchi Valley, the Shadow Cat was nicknamed Yabusame by the DCMS, in reference to an ancient and ritualised form of mounted archery still practised by traditionalists within the Combine. The identification was only made limited use of since Wolf Dragoon personnel personnel provided the correct designation, the Shadow Cat having entered deployment around their departure from the Clans. Use of the Yabusame designation is currently used by some more traditionalist DCMS officers in subtle rebellion against the Gunji no Kanrei's reforms and the decision to accept the assistance of mercenaries on Luthien.


Prime – Although the normal Shadow Cat Prime was seen as a potent Mech, the addition of the Active Probe was questioned.  The Mech wasn’t really a scout, not when compared to the Ice Ferret and other smaller Mechs.  The Prime was built to engage hostile Mechs, not scout them out, and the short range of the Probe brought it into ranges where it could be surprised and put at a disadvantage.
With the Probe removed, firepower was increased with the addition of a third ER Medium laser although some Warriors preferred to add a ton of ammunition instead of this weapon, learning from the experiences of Tukayyid.  The additional laser didn’t stress the already cool running Mech’s heat systems and it could still run and fire everything without any heat concerns.  The other change was to bring all three lasers together in the same arm, allowing the Mech to carry Elementals without blocking any weapon ports.

Code: [Select]
Shadow Cat Prime
Clan TW
45 tons 
BV: 2,387
Cost: 11,477,384 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 LA     5
Gauss Rifle                     RA     1
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RT     8
Gauss Ammo                      RT     8

Equipment                      Loc
----------------------------------
MASC                            CT

!MechView.CarringCapacity!One battle armor squad


A - After the logistical challenges faced in the Inner Sphere, Clan Diamond Shark decided to modify their Shadow Cat Primes to remove the need for ammunition. While Gauss Rifle ammunition isn't particularly hard to come by, the potential for a capacitor to discharge when damaged can necessitate the replacement of an entire arm rather than simply pulling the weapon pod and fitting a replacement. Installing an extended range PPC removes this possibility and freed up the tonnage for the heatsinks to let the Shadow Cat alpha strike with no notable heat build-up and even to fit an advanced targeting computer.

Code: [Select]
Shadow Cat A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3003+
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,544
Cost: 11,723,884 C-bills
Source: TRO 3058 - Succession Wars
Role: Sniper

Movement: 6/9(12)/6
Engine: 270 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      8   
Center Torso               14     20   
Center Torso (rear)                6   
Right Torso                11     18   
Right Torso (rear)                 4   
Left Torso                 11     18   
Left Torso (rear)                  4   
Right Arm                   7     10   
Left Arm                    7     10   
Right Leg                  11     18   
Left Leg                   11     18   

Weapons           Loc  Heat  Omni
----------------------------------
ER Medium Laser  None    5   Fixed
ER Medium Laser  None    5   Fixed
ER PPC           None   15   Fixed

Equipment  Loc  Omni
---------------------
MASC        CT  Fixed

Carrying Capacity
-----------------
One battle armor squad




B – As a missile support unit the B configuration was again perfectly acceptable, but the Probe was once again seen as wasted tonnage.  The spread of the Arctic Cheetah saw a growth in Scouting assets and a Barrage Mech simply didn’t need it.  In its place, another ton of LRM ammunition was added to increase endurance in the longer Battles that the Clans were facing.

Code: [Select]
Shadow Cat B
Clan TW
45 tons 
BV: 2,451
Cost: 12,608,656 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          LA     5
ER Medium Laser                 LA     5
LRM 15                          RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8

Equipment                      Loc
----------------------------------
Artemis IV FCS                  LA
Artemis IV FCS                  RA
ECM Suite                       LT
MASC                            CT

!MechView.CarringCapacity!One battle armor squad


C - No fluff

Code: [Select]
Shadow Cat C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3003+
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,224
Cost: 11,307,009 C-bills
Source: TRO 3058 - Succession Wars
Role: Striker

Movement: 6/9(12)/6
Engine: 270 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      8   
Center Torso               14     20   
Center Torso (rear)                6   
Right Torso                11     18   
Right Torso (rear)                 4   
Left Torso                 11     18   
Left Torso (rear)                  4   
Right Arm                   7     10   
Left Arm                    7     10   
Right Leg                  11     18   
Left Leg                   11     18   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
Small Pulse Laser    RT    2   Pod

Equipment  Loc  Omni
---------------------
MASC        CT  Fixed

Carrying Capacity
-----------------
One battle armor squad



D - Clan Smoke Jaguar deploy the Shadow Cat D for close range engagements against larger but less well armed Inner Sphere designs. In particular, the Grand Dragons of the DCMS find themselves unable to avoid engagements against the Shadow Cat and the massive autocannon can easily shred armour anywhere except the frontal torso plating.

Code: [Select]
Shadow Cat D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3003+
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,279
Cost: 11,785,509 C-bills
Source: TRO 3058 - Succession Wars

Movement: 6/9(12)/6
Engine: 270 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      8   
Center Torso               14     20   
Center Torso (rear)                6   
Right Torso                11     18   
Right Torso (rear)                 4   
Left Torso                 11     18   
Left Torso (rear)                  4   
Right Arm                   7     10   
Left Arm                    7     10   
Right Leg                  11     18   
Left Leg                   11     18   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       LA    7   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod

Equipment  Loc  Omni
---------------------
MASC        CT  Fixed

Carrying Capacity
-----------------
One battle armor squad



E - Taking a page from the popular Adder, the E Configuration was designed to allow the Shadow Cat to provide fire support with the remainder of the design’s pod space assigned to five (x2) Heat Sinks across the Arms and Torsos to deal with the heavy heat burden.

Code: [Select]
Shadow Cat E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3003+
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,617
Cost: 11,557,406 C-bills
Source: TRO 3058 - Succession Wars
Role: Striker

Movement: 6/9(12)/6
Engine: 270 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      8   
Center Torso               14     20   
Center Torso (rear)                6   
Right Torso                11     18   
Right Torso (rear)                 4   
Left Torso                 11     18   
Left Torso (rear)                  4   
Right Arm                   7     10   
Left Arm                    7     10   
Right Leg                  11     18   
Left Leg                   11     18   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    LA   15   Pod
ER PPC    RA   15   Pod

Equipment  Loc  Omni
---------------------
MASC        CT  Fixed

Carrying Capacity
-----------------
One battle armor squad


F – Thanks to the brutal education on Tukayyid about the threat of combined arms forces the mostly Diamond Shark designed Shadow Cat F was built to engage hostile tanks and aircraft as well as enemy Mechs.  A reliable LB-10 autocannon forms the main bulk of the Mech’s armament. With two tons of ammunition carried on-board the F can engage tanks and air threats with cluster rounds and Mech’s or hardened targets with solid shot.  An ER Large laser and ER Medium laser round out the Mech’s firepower, giving it the ability to engage at any range.

Code: [Select]
Shadow Cat F
Clan TW
45 tons 
BV: 1,969
Cost: 11,706,031 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
LB 10-X AC                      LA     2
ER Large Laser                  RA    12
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 LA    10
LB 10-X Cluster Ammo            LA    10

Equipment                      Loc
----------------------------------
MASC                            CT

!MechView.CarringCapacity!One battle armor squad

G - No Fluff

Code: [Select]
Shadow Cat G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3003-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,397
Cost: 12,006,634 C-bills
Source: TRO 3058 - Succession Wars

Movement: 6/9(12)/6
Engine: 270 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      8   
Center Torso               14     20   
Center Torso (rear)                6   
Right Torso                11     18   
Right Torso (rear)                 4   
Left Torso                 11     18   
Left Torso (rear)                  4   
Right Arm                   7     10   
Left Arm                    7     10   
Right Leg                  11     18   
Left Leg                   11     18   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       RA   12   Pod
Medium Pulse Laser   RA    4   Pod
Small Pulse Laser    RT    2   Pod
Small Pulse Laser    LA    2   Pod
LRM 20               LA    6   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod

Equipment       Loc  Omni
--------------------------
MASC             CT  Fixed
Artemis IV FCS   LA  Pod 

Carrying Capacity
-----------------
One battle armor squad


H - Designed to provide support to larger units with the ammo-efficiency of the H, Technicians of the Babylon Group used a quartet of Streak SRM-6  launchers fed by two tons of ammunition to threaten larger units.  To allow it to remain in the field, the remaining tonnage is used for a suite of arm-mounted lasers, with a flamer for incendiary purposes.

Code: [Select]
Shadow Cat H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3003-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,480
Cost: 12,003,916 C-bills
Source: TRO 3058 - Succession Wars
Role: Striker

Movement: 6/9(12)/6
Engine: 270 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      8   
Center Torso               14     20   
Center Torso (rear)                6   
Right Torso                11     18   
Right Torso (rear)                 4   
Left Torso                 11     18   
Left Torso (rear)                  4   
Right Arm                   7     10   
Left Arm                    7     10   
Right Leg                  11     18   
Left Leg                   11     18   

Weapons          Loc  Heat  Omni
--------------------------------
Streak SRM 6      LA    4   Pod
Streak SRM 6      RA    4   Pod
Streak SRM 6      LA    4   Pod
Streak SRM 6      RA    4   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Small Laser    LT    2   Pod
ER Small Laser    RT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   RA     15  Pod

Equipment  Loc  Omni
---------------------
MASC        CT  Fixed

Carrying Capacity
-----------------
One battle armor squad


I - Another innovation by Clan Smoke Jaguar, the I configuration is another close range specialist although the pair of LRM launchers gives at least some capability to engage outside of point-blank engagements. However the primary armament are the two quintets of small lasers in the arms, four extended range lasers grouped around a single pulse laser. The pulse lasers provide anti-infantry fire, directed by the active probe, while a full laser salvo can tear through the armour protection of almost any 'Mech or tank of comparable size. This provides a considerable deterrent to DCMS forces who expect the Smoke Jaguars to avoid closer range engagements where Inner Sphere weapons are usually competitive.

Code: [Select]
Shadow Cat I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3003-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 1,958
Cost: 11,694,884 C-bills
Source: TRO 3058 - Succession Wars

Movement: 6/9(12)/6
Engine: 270 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      8   
Center Torso               14     20   
Center Torso (rear)                6   
Right Torso                11     18   
Right Torso (rear)                 4   
Left Torso                 11     18   
Left Torso (rear)                  4   
Right Arm                   7     10   
Left Arm                    7     10   
Right Leg                  11     18   
Left Leg                   11     18   

Weapons            Loc  Heat  Omni
----------------------------------
LRM 10              LT    4   Pod
LRM 10              RT    4   Pod
ER Small Laser      RA    2   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      RA    2   Pod
ER Small Laser      RA    2   Pod
ER Small Laser      RA    2   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      LA    2   Pod
Small Pulse Laser   LA    2   Pod
Small Pulse Laser   RA    2   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 10 Ammo   LT     12  Pod
LRM 10 Ammo   RT     12  Pod

Equipment            Loc  Omni
-------------------------------
MASC                  CT  Fixed
Active Probe [Clan]   LT  Pod 

Carrying Capacity
-----------------
One battle armor squad










Logged

marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #48 on: December 04, 2018, 04:57:03 AM »

Coyotl

The first OmniMech based on the Star League Mercury ever produced in 2854 by Clan Coyote was the Coyotl. The modular war machine proved its worth from its first victories at the Battle of Roenich in that very same year. Five years later it along with other early OmniMech designs took full advantage of their strategic flexibility when Coyote’s Alpha Galaxy rapidly expanded its empire. Unfortunately, its proud early history was soon eclipsed by other newer designs and the Coyotl languished into premature disuse.

The design was ultimately retired in 2943 as the Coyote’s empire began to shrink and replacement parts became more and more scarce. As Operation Revival came into sight the design could only be found serving in ceremonial parades, on display in museums, at scientific research grounds, and the rare bandit sighting. It would have likely remained there if not for the efforts of Elam Tchernovkov the efforts of the Watch. In collaboration with scientists who were experimenting with an ultra-high tech gear the Khan managed to overcome Sullivan Koga in 3052 and rise to the Khanship of the Clan.

As part of his goal to achieve ‘Total Modularity’ in the Coyote Touman he ordered the Coyotl along with two other OmniMech designs to be reactivated prior to Quicksilver. While some accused Elam of pointless scheming it did prove fortuitous to have these machines in place to challenge for position in the Trials to come. Challenging the Pouncer for the forty-ton Vampire slot the newly refurbished Coyotl demonstrated its capabilities but ultimately was defeated. While the design was denied a Quicksilver production line all the renewed interest and limited manufacturing meant that the Coyotes could still utilize it. Pressed into service to modularize its second line forces - the Coyotl serves the Clan once again. While derided as a Solahma OmniMech by some refurbished Coyotl have already shown how viable they are.


Overview
     The Coyotl began the slide to obscurity with the Coyote’s losses in the Kerensky Cluster as the remaining Clans regained technical parity with the inventors of the OmniMech.  The loss of territory and resources continued, and as the Clan foundered the Coyotl was retired in favor of newer designs, ceasing production in 2943.  Nearly a century later, Phelan Wolf (later Phelan Ward) observed one on display during his brief visit to Strana Mechty and enclosed a brief description of the Coyotl in his message to Precentor Martial Anastasius Focht shortly before the Battle of Tukkayid.
     As part of his goal to achieve ‘Total Modularity’ in the Coyote Touman, Tchernovkov ordered the reactivation of the Coyotl and other retired designs to expand the Clan’s second-line Clusters.  While its defeat in the Quicksilver Trials to the Pouncer and the strong prejudices of the Coyote Warrior Caste have led some to deride the Coyotl as a Solahma unit, the redesigned Configurations have allowed it to bolster the Touman once again as the countdown to the resumption of Operation: Revival continues.

Retired over a century before Operation Revival and only in use by Clan Coyote, the Coyotl would be almost entirely unknown to the Inner Sphere as of its return to service in 3052 were it not for Phelan Wolf (later Phelan Ward) who observed one on display during his brief visit to Strana Mechty and enquired into this. He disclosed this data to Precentor Martial Anastasius Focht shortly afterwards and after the Battle of Tukkayid the information was widely circulated. Due to a minor miscommunication, Spheroid warbooks flag the chassis data under the designation 'Coyote'.


Capabilities
     While the physical reconstruction of the Coyotl was unremarkable, the consideration of new OmniMech Configurations was a contentious issue – many Warriors refused to pilot Configurations intended for garrison units, leading to an unusually large number of configurations.



Prime – After several studies, one blistering row and a Trial of Grievance over the matter, it was agreed that the weapons fit of the Prime Coyotl was perfectly acceptable.  This was because it offered a wide range of firepower at varying ranges and was flexible enough to engage any target.  An argument was put forwards to replace the medium pulse laser with a pair of ER Mediums or a quartet of ER Smalls, but with it being an OmniMech this could be done at a few minutes notice.

Code: [Select]
Coyotl Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental     2854 
Advanced      2854-2863
Standard        2864+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,974
Cost: 9,246,417 C-bills
Role: Striker

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons             Loc  Heat  Omni
-----------------------------------
Streak SRM 4         LA    3   Pod
ER PPC               RA   15   Pod
LRM 10               LT    4   Pod
Medium Pulse Laser   RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LA     25  Pod
LRM 10 Ammo         LT     12  Pod


Carrying Capacity
-----------------
One battle armor squad



A - Canon

Code: [Select]
Coyotl A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental     2854 
Advanced      2854-2863
Standard        2864+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,753
Cost: 9,477,767 C-bills
Role: Striker

Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   RA   10   Pod
Streak SRM 4        LT    3   Pod
Streak SRM 4        RT    3   Pod
Small Pulse Laser   CT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LT     25  Pod


Carrying Capacity
-----------------
One battle armor squad


B - Fleshing out the capabilities of the Coyotl, the Coyotes have added a dedicated sniper configuration. The Coyotl C is primarily built around a pair of extended range large lasers tied into a targeting computer. This strains the cooling systems unless the B is moving cautiously and it's normal to alternate firing of the lasers when the Coyotl is moving between sniping positions, swapping in  the LRMs. An alpha strike is still viable if a suitable target is available.


Code: [Select]
Coyotl B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-2863
Standard        2864+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,988
Cost: 9,031,517 C-bills

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   RA   12   Pod
ER Large Laser   RA   12   Pod
LRM 10           LT    4   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 10 Ammo   LT     12  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



C – A support unit the C was quickly called the Lupus II due to its similarity with the large machine.  Simply armed with a pair of Artemis enhanced LRM-15s each with their own 2-ton ammo bin, the Mech’s defensive armament for opponents that got close was still enough to ward off a threat or finish one weakened by the missile barrages. A pair of ER Mediums and a single ER Small rounded out the armament.  The sheer speed of the C was also a capable defensive measure as it was able to outrun all but the fastest Mech’s, and outgun most that could catch it.

Code: [Select]
Coyotl C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,955
Cost: 9,817,704 C-bills

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    CT    2   Pod
LRM 15            LT    5   Pod
LRM 15            RT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



D - The second configuration to use a targeting computer, it's harder for warriors to justify requesting the Coyotl D outside of high profile trials. Khan Elam Tchernovkov personally authorised the configuration for use by the two of his proteges in Trials of Bloodright in order to raise the profile of the Coyotl and the balance of agility, firepower and durability more than paid off.

Code: [Select]
Coyotl D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 2,254
Cost: 9,427,017 C-bills

Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   CT    5   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



E - Based on the A, the E is designed as a heavy scout and raider and retains the full 210 meter jumping range of the A.  The electronics are enhanced to fit a TAG, ECM and Active probe.  With its probe the C must get close so it is armed quite simply with a pair of Medium pulse lasers in each arm.  Whilst rather light in terms of raw punch, the firepower is enough to cut down most hostile scout Mech’s and vehicles allowing the C to also act as a scout hunter as it could outrun most and thanks to its jumping capability it could also chase down faster Mech’s that might lack its jumping ability.


Code: [Select]
Coyotl E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,825
Cost: 9,864,517 C-bills

Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
TAG (Clan)           RA    0   Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   LA  Pod
ECM Suite [Clan]      CT  Pod

Carrying Capacity
-----------------
One battle armor squad


F – The F was designed as a walking gun and spawned its near sister armed with an LB-10.  Armament is limited but potent with a Gauss rifle giving the Mech its main reach and punch at negligible heat.  With two tons of ammunition it had adequate endurance whilst an ER small and an ER medium provided some firepower once that was spent.    In some ways this smaller, lighter Mech was similar to the newly introduced Shadow Cat and fulfilled the same role in battle.


Code: [Select]
Coyotl F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,629
Cost: 8,799,204 C-bills

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
Gauss Rifle       RA    1   Pod
ER Small Laser    LA    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



G - A dedicated Battlearmor transport, the Coyotl is the last slot open in the front-line Clusters for older Warriors nearing the end of their careers, assisting other units by moving Elemental support around the  battlefield.  The design is also intended to provide support against Inner Sphere guerrilla forces, racing to intercept them before they can disappear into the native population and eliminate them with the Arm-mounted laser batteries or illuminate more dangerous targets for artillery fire.
     Also seen in second-line or garrison posts, the Coyotl G is a favored duelist with older Warriors.  If resources are available, the unused TAG is exchanged for a lone ER-Medium laser.  Seen as one of the acceptable methods to prevent demotion to second-line or Solahma forces, each Cluster maintains at least a couple of these OmniMechs.

Code: [Select]
Coyotl G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,557
Cost: 9,019,267 C-bills

Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons         Loc  Heat  Omni
-------------------------------
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   RA    2   Pod
TAG (Clan)       RA    0   Pod


Carrying Capacity
-----------------
One battle armor squad



H - A heavy autocannon loaded with three tons of ammunition gives the Coyotl H considerable punch, backed up by a pair of lasers. A flamer gives limited anti-infantry firepower. Well balanced in heat management, the configuration compromises relatively effectively.


Code: [Select]
Coyotl H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,578
Cost: 8,960,642 C-bills

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/10       RA    3   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
Flamer            RT    3   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad



I - Another big gun configuration, the Shadow Cat I is armed with an LB 10-X autocannon as its primary weapon. Two tons of ammo keep the autocannon adequately fed, while a trio of ER and pulse lasers provide sufficient back up firepower.

Code: [Select]
Coyotl I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2854-2859
Advanced      2860-3044
Standard        3045+ 
Extinct         2855+ 
Tech Rating: F/X-X-E-X

Weight: 40 tons
BV: 1,299
Cost: 8,953,204 C-bills

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     16   
Center Torso (rear)                7   
Right Torso                10     15   
Right Torso (rear)                 5   
Left Torso                 10     15   
Left Torso (rear)                  5   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons             Loc  Heat  Omni
-----------------------------------
LB 10-X AC           RA    2   Pod
Medium Pulse Laser   LA    4   Pod
ER Small Laser       LA    2   Pod
Small Pulse Laser    LA    2   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad













Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #49 on: December 04, 2018, 07:09:52 AM »

Fenris


At the launch of the Quicksilver Programme the Ice Ferret was quite a common sight amongst the Invader Clans but like many of the Pre-REVIVAL configuration sets, it was failing to keep abreast with the realities that faced the Clans after Tukkayid.  The Ice Ferret was built and designed for Clan Warfare and the Clans initial perception of what the Inner Sphere would be like, and in many regards, it performed well, especially if given the room it needed to control an engagement.

But thanks to the self-reflection brought about after the defeat at Tukkayid, and the launch of the Quicksilver programme the flaws in the Ice Ferret were chosen to be corrected rather than delay production and interrupt the already tenuous supply chain to the Inner Sphere with cancelling production to instead produce the arguably quite superior Grendel. 
Producing the Grendel would have resulted in a six to eight month halt in production as the factories were converted over and re-tooled and this was seen as far too long a delay. 

Unfortunately, the two heatsinks that were part of the Ice Ferret’s engine could not be removed quickly or easily and in the name of expediency they were retained to again avoid disrupting production as the Clans needed all the Mechs they could get their hands on, and re-designing the engine fittings and hull shape would have caused a ‘hit’ in production levels.  These fixed heatsinks would also be one of the reasons that the Ice Ferret was also retired and replaced by a more modern Mech.  One quirk of the Quicksilver was the adoption of the Fenris name to differentiate the Quicksliver variant from the standard one, some Warriors did grumble about this and of course the Hellions were incensed that their design would be renamed once again, but ruffled feathers aside this name change was still accepted.


Prime - The new P maintains the ER-PPC and Active Probe that made it a successful hunter/killer, but converts to an all-energy format, with an ER-Medium laser in each arm and a Small laser in the Center Torso, a change that generated excess heat for the first time.

Code: [Select]
Fenris (Ice Ferret) Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2948+
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,001
Cost: 12,617,900 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 8/12
Engine: 360 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               14     19   
Center Torso (rear)                8   
Right Torso                11     14   
Right Torso (rear)                 7   
Left Torso                 11     14   
Left Torso (rear)                  7   
Right Arm                   7     14   
Left Arm                    7     14   
Right Leg                  11     19   
Left Leg                   11     19   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    RA    2   Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   CT  Pod

Carrying Capacity
-----------------
One battle armor squad


A -  A slight change to the weapons fit of the standard variant were part of the Quicksilver programme.  A somewhat more generalist design the Quicksilver A saw the removal of the very inefficient SSRM-2 and its replacement with a pair of ER Medium lasers.  A flamer was also added for anti-personnel defence.  The biggest change came with the replacement of the ER PPC with a large pulse laser.  This was still a hard-hitting weapon, but it sacrificed range and hitting power for greatly increased accuracy which would let the Quicksilver A be a more formidable scout hunter.  Warriors though could and often did chop and change between the Pulse laser and ER PPC based on personal preference.  The simple replacement of the missiles greatly increased the Mech’s firepower and increased the Mech’s battlefield endurance, allowing it to remain in the field as long as onboard supplies lasted.

Code: [Select]
Fenris (Ice Ferret) A
Clan TW
45 tons 
BV: 1,676
Cost: 12,384,541 C-bills

Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       19
Center Torso (rear)                  8
Right Torso                11       14
Right Torso (rear)                   7
Left Torso                 11       14
Left Torso (rear)                    7
Right Arm                   7       14
Left Arm                    7       14
Right Leg                  11       19
Left Leg                   11       19

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               LA    10
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
Flamer                          HD     3

Equipment                      Loc
----------------------------------
Active Probe                    LA

!MechView.CarringCapacity!One battle armor squad

B - Returning to the Wolves' B Configuration with its SRM launchers, something that the Hellions had stripped out, technicians created the Ice Ferret B to compete with the D configuration by using SRMs. Drawing from original triple missile launcher used for the Ice Ferret C, they mounted eighteen SRM tubes and a pair of lasers for back-up.

Code: [Select]
Fenris (Ice Ferret) B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2948+
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 1,521
Cost: 12,544,947 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 8/12
Engine: 360 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               14     19   
Center Torso (rear)                8   
Right Torso                11     14   
Right Torso (rear)                 7   
Left Torso                 11     14   
Left Torso (rear)                  7   
Right Arm                   7     14   
Left Arm                    7     14   
Right Leg                  11     19   
Left Leg                   11     19   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
SRM 6             LT    4   Pod
SRM 6             RA    4   Pod
SRM 6             LA    4   Pod

Ammo        Loc  Shots  Omni
----------------------------
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   LT     15  Pod
SRM 6 Ammo   RA     15  Pod


Carrying Capacity
-----------------
One battle armor squad


C - While the Wolves had improved on the Ice Hellion's old LRM configuration by adding artemis targeting systems. The Ice Hellions determined that while three separate launchers provided excellent redundancy, it wasn't efficient in terms of the targeting equipment. Consolidating the missile tubes into a single launcher saved a ton and a half, letting technicians fit a pair of medium lasers in place of the single small laser that had previously acted as the reserve firepower of the configuration.

Code: [Select]
Fenris (Ice Ferret) C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2948+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 1,638
Cost: 12,606,572 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 8/12
Engine: 360 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               14     19   
Center Torso (rear)                8   
Right Torso                11     14   
Right Torso (rear)                 7   
Left Torso                 11     14   
Left Torso (rear)                  7   
Right Arm                   7     14   
Left Arm                    7     14   
Right Leg                  11     19   
Left Leg                   11     19   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
LRM 15            RA    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad


D - The Ice Ferret D sported an effective battery of four pulse lasers but the anti-missile system was seen as having a limited role and added explosive ammunition which wasn't seen as desirable for the 'Mech. Instead, the Hellions fitted three small lasers to give it more teeth in point-blank engagements.

Code: [Select]
Fenris (Ice Ferret) D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2948+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 1,754
Cost: 11,897,431 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 8/12
Engine: 360 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               14     19   
Center Torso (rear)                8   
Right Torso                11     14   
Right Torso (rear)                 7   
Left Torso                 11     14   
Left Torso (rear)                  7   
Right Arm                   7     14   
Left Arm                    7     14   
Right Leg                  11     19   
Left Leg                   11     19   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
ER Small Laser       CT    2   Pod
ER Small Laser       LA    2   Pod
ER Small Laser       RA    2   Pod


Carrying Capacity
-----------------
One battle armor squad


E - Direct Fire Support/Harrier


Code: [Select]
Fenris (Ice Ferret) E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2948+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 1,687
Cost: 12,150,728 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 8/12
Engine: 360 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               14     19   
Center Torso (rear)                8   
Right Torso                11     14   
Right Torso (rear)                 7   
Left Torso                 11     14   
Left Torso (rear)                  7   
Right Arm                   7     14   
Left Arm                    7     14   
Right Leg                  11     19   
Left Leg                   11     19   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   LA   12   Pod
ER Large Laser   RA   12   Pod
Flamer           RT    3   Pod


Carrying Capacity
-----------------
One battle armor squad



F - Seeking to widen the Ferret’s use as a Battlearmor transport, the design’s supporting characteristics were increased to maximize performance.


Code: [Select]
Fenris (Ice Ferret) F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2948+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 1,227
Cost: 13,255,447 C-bills
Source: TRO 3050 - Succession Wars

Movement: 8/12/8
Engine: 360 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               14     19   
Center Torso (rear)                8   
Right Torso                11     14   
Right Torso (rear)                 7   
Left Torso                 11     14   
Left Torso (rear)                  7   
Right Arm                   7     14   
Left Arm                    7     14   
Right Leg                  11     19   
Left Leg                   11     19   

Weapons              Loc  Heat  Omni
------------------------------------
TAG (Clan)            RA    0   Pod
Anti-Missile System   RT    1   Pod
ER Small Laser        LA    2   Pod
ER Small Laser        LA    2   Pod
ER Small Laser        LA    2   Pod
ER Small Laser        RA    2   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Anti-Missile System Ammo [Clan]   RT     24  Pod

Equipment         Loc  Omni
---------------------------
ECM Suite [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - A Clan Goliath Scorpion design the G like the D is built for close quarter knife fights, but caters to the Scorpions ‘School of Precision’ and their Dance of Scars.  A blistering array of 9 ER Medium lasers are supported by the sole ‘long range’ weapon of a Medium pulse laser whilst an Small pulse laser allows the Mech to engage infantry targets.  These are all linked into a targeting computer for maximum accuracy.  The Hellions also found this variant to their liking for its massive firepower at short range which suited that Clan’s take on Zellbringen.


Code: [Select]
Fenris (Ice Ferret) G
Clan TW
45 tons 
BV: 1,717
Cost: 11,769,378 C-bills

Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       19
Center Torso (rear)                  8
Right Torso                11       14
Right Torso (rear)                   7
Left Torso                 11       14
Left Torso (rear)                    7
Right Arm                   7       14
Left Arm                    7       14
Right Leg                  11       19
Left Leg                   11       19

Weapon                         Loc  Heat
----------------------------------------
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
Medium Pulse Laser              LA     4
Small Pulse Laser               RA     2
ER Small Laser                  HD     2

Equipment                      Loc
----------------------------------
Targeting Computer              LT

!MechView.CarringCapacity!One battle armor squad


H - Looking to maximize flexibility and accuracy, Warriors advocated for the new H Configuration to adopt a suite of ER-Medium lasers connected to the complex Targeting Computer, saving enough mass to allow the Ice Ferret to outperform most of the Jumping ‘Mechs of the Clan Touman with a 210-meter Jump radius.

Code: [Select]
Fenris (Ice Ferret) H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2948+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 45 tons
BV: 2,410
Cost: 12,943,697 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 8/12/7
Engine: 360 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               14     19   
Center Torso (rear)                8   
Right Torso                11     14   
Right Torso (rear)                 7   
Left Torso                 11     14   
Left Torso (rear)                  7   
Right Arm                   7     14   
Left Arm                    7     14   
Right Leg                  11     19   
Left Leg                   11     19   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   CT    5   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


I - Whilst the B config was popular, its mismatched missile systems and somewhat limited endurance and logistical supply was seen as an issue by the Scientists taking part in redesigning the Quicksilver I.  Oddly enough this variant was almost entirely designed by Clan Ice Hellion members, the original designers of the B config when it was first introduced. 
The main change was to improve efficiency and reduce waste as every ton of cargo space aboard the WarShips and DropShips heading back and forth between the Homeworlds was now seen as vital.  The paired missiles were replaced with a Streak SRM-6 launcher whilst the ER Large laser was retained to allow the Mech to joust at long range and continue to fire at all engagement ranges.  An ER Medium and ER Small were also mounted in the same arm as the ER large, in a curious triangular mount around the Mech’s fist somewhat reminiscent of the Nova’s hand actuator and its laser array.

Code: [Select]
Fenris (Ice Ferret) I
Clan TW
45 tons 
BV: 1,721
Cost: 12,255,128 C-bills

Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       19
Center Torso (rear)                  8
Right Torso                11       14
Right Torso (rear)                   7
Left Torso                 11       14
Left Torso (rear)                    7
Right Arm                   7       14
Left Arm                    7       14
Right Leg                  11       19
Left Leg                   11       19

Weapon                         Loc  Heat
----------------------------------------
Streak SRM 6                    RA     4
ER Large Laser                  LA    12
ER Medium Laser                 LA     5
ER Small Laser                  LA     2

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               RA    15


!MechView.CarringCapacity!One battle armor squad
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #50 on: December 05, 2018, 06:58:58 AM »

Huntsman

The Huntsman begins its battlefield existence on Luthien in early 3052 where it is identified as a Banner-bearer which translates into Nobori-Nin in Japanese. Now I was not aware of the Cloud Cobra help with the design until I just researched it out but I am ok with it. Even though I believe Brim Ironworks was a Nova Cat facility up till the Abjuration. Quicksilver preferences would in some cases follow canon as Diamond Shark, close associates of the Nova Cats, make a ton of sense as users of this new OmniMech. Their merchants could acquire it easily enough for the right deal. However, Star Adder changed into one of the users of the Crimson Langur in this timeline even though I could see them being able to get these from either the Nova Cats or the Cloud Cobras.

Smoke Jaguar on the other hand is my decision after Quicksilver for them to take their enemies Mech and put it to good use. Something that might have been happening through salvage already the Jaguars might try to gain a piece of the production. The Wolves are another Quicksilver change given the ilKhan’s ruling to ditch the Nova (Black Hawk) they would have to make a choice between the Crimson Langur and Huntsmen. Given Jade Falcon’s involvement with the Langur I though this Mech would be the better choice. So that gives us five Clans (Nova Cat, Cloud Cobra, Smoke Jaguar, Diamond Shark, and Wolf) who prefer the Huntsman after the Quicksilver Trials. These five would be the ones interested in upgrading its performance the most in spite of its young age.


Despite its relative newness the Huntsman had seen some combat in the Inner Sphere and whilst quickly gaining acclaim and popularity with Clan Smoke Jaguar and Wolf amongst the Invading Clans, the initial battles did show up some potential issues with an otherwise superb chassis.

For a Clan Medium class Mech the Huntsman is quite slow ‘only’ capable of hitting 86kph but this is still fast enough to keep pace with Inner Sphere Mech’s of equal weight and outrun most Heavy Mechs in service with the Inner Sphere.  Unlike many of the Mechs involved in REVIVAL however, the Huntsman did not feature any fixed items, which gave it a considerable amount of pod space in which weapons and equipment could be installed.

Whilst generally successful the changes that were put forwards by Warriors who had tested them in the field were able to contribute to the Quicksilver Program and allow for the quick implementation of the changes to the Configs with next to no disruption in construction.

Prime – Whilst effective, Smoke Jaguar Warriors found the amount of tonnage dedicated to scouting and anti-infantry work to be excessive.  Poor sighting of weapons also caused maintenance issues, mainly in the right arm and right torso due to the placement of the LRM-10.
With the EW fit being rather more expensive and time consuming to construct this raised the resource cost of the Mech and as the Jaguars were already facing resource shortages in their frantic efforts to rebuilt their Shattered Tourman removing this was only logical.
For anti-personnel work the flamer was retained whilst the A-Pods were removed.  The biggest change was to replace the Ultra-2 with an LB-5X and 2 tons of ammunition. This increased the Mech’s already much touted versatility, allowing it to engage aircraft and cripple vehicles, which were a common opponent on the Combine front.  Initially the plan was to simply replace the cannon with a large pulse laser or ER PPC but the heat burden of these weapons would add to an already stressed heat system and so the cooler running autocannon was selected.



Code: [Select]
Nobori-nin (Huntsman) Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,145
Cost: 12,296,875 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons              Loc  Heat  Omni
------------------------------------
ER Medium Laser       LA    5   Pod
ER Medium Laser       LA    5   Pod
ER Medium Laser       LA    5   Pod
ER Medium Laser       LA    5   Pod
Streak SRM 6          LT    4   Pod
LRM 10                RT    4   Pod
Anti-Missile System   RT    1   Pod
Flamer                LT    3   Pod
LB 5-X AC             RA    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
LB 5-X AC Ammo                    RA     20  Pod
LB 5-X Cluster Ammo               RA     20  Pod
LRM 10 Ammo                       RT     12  Pod
Streak SRM 6 Ammo                 LT     15  Pod
Anti-Missile System Ammo [Clan]   RT     24  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - While Clan Wolf appreciated the twin pulse lasers of the Huntsman A, they felt that the autocannon lacked punch. Still wanting the advantage of cluster ammunition against the vehicles of insurgents and Inner Sphere troops they removed the missile launcher in order to upgrade the autocannon. Additional heatsinks allow the Huntsman to jump and use its lasers without any heat-build
up and even a jumping alpha strike is quite manageable.

Code: [Select]
Nobori-nin (Huntsman) A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 1,984
Cost: 11,241,719 C-bills
Source: TRO 3058 - Clan Invasion
Role: Sniper

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
LB 5-X AC           LA    1   Pod
ER Small Laser      RA    2   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 5-X AC Ammo        LT     20  Pod
LB 5-X Cluster Ammo   LT     20  Pod


Carrying Capacity
-----------------
One battle armor squad



B - Not wishing to be left behind in the development of configurations for their own new OmniMech the Nova Cats have refined the Huntsman B by replacing the machineguns with small pulse lasers and the medium pulse lasers with an LRM launcher. By relocating the ammunition to the arms they've limited the damage that an ammunition explosion can cause. While the Huntsman can run warm in this configuration, it's by no means unmanageable. A small number of Huntsman 'Mechs have found their way in to the hands of Jade Falcons, who use this configuration as a substitute for Summoners lost on Tukkayid.

Code: [Select]
Nobori-nin (Huntsman) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,102
Cost: 11,798,125 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons            Loc  Heat  Omni
----------------------------------
Small Pulse Laser   RT    2   Pod
Small Pulse Laser   LT    2   Pod
ER PPC              RA   15   Pod
LB 10-X AC          LA    2   Pod
LRM 10              RA    4   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        LA     10  Pod
LB 10-X Cluster Ammo   LA     10  Pod
LRM 10 Ammo            RA     12  Pod


Carrying Capacity
-----------------
One battle armor squad



C - Jumping on the parallel to Summoners, the Cloud Cobras removed the autocannon from the Huntsman C and expanded the missile armament to approximate the armament of the Summoner B: a pair of LRM-20s and a pair of SRM-4s. Rather than fit NARC and anti-missile systems they instead used Streak SRMs and augmented them with medium lasers and flamers for close range engagements once the, admittedly limited, LRM payload has been emptied.


Code: [Select]
Nobori-nin (Huntsman) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,407
Cost: 12,292,188 C-bills
Source: TRO 3058 - Clan Invasion
Role: Missile Boat

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 20            LT    6   Pod
LRM 20            RT    6   Pod
Streak SRM 4      LA    3   Pod
Streak SRM 4      RA    3   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
Flamer            RA    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
LRM 20 Ammo         RT      6  Pod
LRM 20 Ammo         RT      6  Pod
LRM 20 Ammo         LT      6  Pod
Streak SRM 4 Ammo   LA     25  Pod
Streak SRM 4 Ammo   RA     25  Pod


Carrying Capacity
-----------------
One battle armor squad


D – Designed by Clan Diamond Shark Warriors the D also is a bit of a sales driven design.  With its huge batteries of missiles, it needs constant resupply, which of course Clan Diamond Shark is willing to provide in Trade.The D’s main punch comes from a pair of Artemis enhanced LRM-20’s, each with their own 2-ton ammo bin, a pair of LRM-10’s also add to the barrage letting the Mech act as an answer to artillery used by Inner Sphere forces and allow it to drown hostile Mechs in missile fire.


Code: [Select]
Nobori-nin (Huntsman) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,359
Cost: 12,580,469 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 20           LA    6   Pod
LRM 20           RA    6   Pod
LRM 10           RT    4   Pod
LRM 10           LT    4   Pod
ER Small Laser   RT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 10 Ammo                          RT     12  Pod
LRM 10 Ammo                          LT     12  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



E - The Huntsman E is a Nova Cat design optimised for sniping from long distances. Inner Sphere Mechwarriors faced with it describe the configuration as 'An Awesome On Amphetamines' with the three lasers delivering equivalent punch over long range while the Nova Cats use the speed and - judiciously - the jumpjets to prevent their opponents from closing in.

Code: [Select]
Nobori-nin (Huntsman) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,496
Cost: 11,226,719 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   RA   12   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   RT   12   Pod
ER Small Laser   RT    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad


F – Another lesson from Tukkayid was the growing threat of Inner Sphere Battle Armour which was encountered shortly before, during and immediately after the battle and to this end a counter was needed when friendly Elementals were not available.  The F answered this whilst also being a potent if hot running combatant.
Armed with a large pulse laser and Ulta-10 pattern weapon with 2 tons of ammo, the F features 6 ER small lasers and a flamer as well as an ECM and active probe to let it hunt for hostile forces and jam any C3 systems.  Although hot running it’s aggressive nature found favour in Clan Smoke Jaguar Warriors who preferred to go for the enemy’s throat.

Code: [Select]
Nobori-nin (Huntsman) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,064
Cost: 11,891,875 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons            Loc  Heat  Omni
----------------------------------
ER Small Laser      RT    2   Pod
ER Small Laser      RT    2   Pod
ER Small Laser      RT    2   Pod
ER Small Laser      LT    2   Pod
ER Small Laser      LT    2   Pod
ER Small Laser      LT    2   Pod
Flamer              RA    3   Pod
Ultra AC/10         LA    3   Pod
Large Pulse Laser   RA   10   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   LA     10  Pod
Ultra AC/10 Ammo   LA     10  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   RA  Pod
ECM Suite [Clan]      RT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - For their own use Clan Diamond Shark developed the Huntsman G as a long range trooper configuration that was with good heat management. Firing from a standstill the configuration is heat neutral and in motion the heat can be managed by alternating the use of the missiles and gauss rifle. The design is favored by 'headhunter' stars who seek out enemy commanders since the Gauss
Rifle and ER PPC can destroy a cockpit with a single hit to the head of a 'Mech.

Code: [Select]
Nobori-nin (Huntsman) G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3049-3054
Standard        3055+ 
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,437
Cost: 11,565,625 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons      Loc  Heat  Omni
----------------------------
ER PPC        LA   15   Pod
Gauss Rifle   RA    1   Pod
LRM 10        RT    4   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
LRM 10 Ammo               RT     12  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad


H - In keeping with their aggressive tactics, the Smoke Jaguars paired a powerful autocannon with four lasers, tying them all into a targeting computer. Using the beagle probe to move through dense terrain and an anti-missile system to defend against infantry with SRMs, an increasingly common insurgent tactic in their Occupation Zone the Jaguars use the Huntsman E for bunker busting and for
tank hunting in the maze of Draconian cities.

Code: [Select]
Nobori-nin (Huntsman) H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3049+
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,116
Cost: 12,324,063 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons               Loc   Heat  Omni
--------------------------------------
LB 20-X AC           RA/RT    6   Pod
Anti-Missile System    LT     1   Pod
ER Medium Laser        LA     5   Pod
ER Medium Laser        LA     5   Pod
ER Small Laser         LA     2   Pod
ER Small Laser         LA     2   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
LB 20-X AC Ammo                   RT      5  Pod
LB 20-X Cluster Ammo              RT      5  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment                  Loc  Omni
------------------------------------
Active Probe [Clan]         RT  Pod
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad


I - Clan Wolf’s experience on Tukkayid also tempered another version of the Huntsman that would become the I config.  Taking a leaf from the Falcons, the Wolves had found that their biggest foe was logistics, or a lack of it.  The Clans had not fought a battle on the scale of Tukkayid in centuries and their system of short, sharp battles failed them during the multi-day long slog with the Comguard forces.

This was reflected in the weapons choices for the I which featured a pair of ER Large lasers as its primary armament and a quartet of ER Mediums supporting them. A Streak SRM-6 was also installed as was an ER Small laser.  The cooling system was also greatly enhanced, with another 7 tons of cooling systems installed.  With the Streaks endurance guaranteed by its firing systems and the large energy battery the I was far better suited to long engagements whilst still having a heavy punch.


Code: [Select]
Nobori-nin (Huntsman) I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3049+
Tech Rating: F/X-X-E-D

Weight: 50 tons
BV: 2,496
Cost: 11,804,219 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 83 (Endo-Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     25   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    RA   12   Pod
ER Large Laser    LA   12   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
Streak SRM 6      LT    4   Pod
ER Small Laser    RT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod


Carrying Capacity
-----------------
One battle armor squad




Logged

marauder648

  • Generalmajor
  • *
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  • Posts: 775
Re: Quicksilver Central
« Reply #51 on: December 10, 2018, 06:32:59 AM »

Quicksilver Nova

Despite being out of production for 132 years, the Nova was scheduled to join the Quicksilver programme purely because large numbers of the durable Mech are still in service with many of the Clans that took part in REVIVAL as well as seeing regular service within the Homeworlds.

Because of the large number of Nova’s still in service, as well as their ease of repair thanks to the limited amount of advanced compounds used in their construction which makes them not only quick but also cheap to repair, the Nova could not be retired en-mass without weakening the Tourmans of several Clans. 

Thanks to the urgings of the Clan Hells Horses Scientists involved with the Quicksilver program it was found the four fixed heatsinks could be easily removed.  Unlike the Fenris which caused a small board-room ‘revolt’ with the Scientists involved with that program, the Nova’s heatsinks were not integral to the engine.  Instead the farings over them were almost purely cosmetic and could be easily removed without adversely affecting the Mech’s balance or its cooling.  This freed up a considerable amount of tonnage for the chassis which the Scientists eagerly took advantage of.


Prime - No fluff

Code: [Select]
Black Hawk (Nova) Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 2,900
Cost: 11,323,750 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Despite their usual restrained politics, Kindraa Faraday-Tanaga had a long-standing preference for the brutal and smashing power of paired ER PPCs on their Novas. However, the anti-missile systems felt redundant and the ammunition was a dangerous liability. They therefore removed the systems in favour of an extra heatsink and a targeting computer.

Code: [Select]
Black Hawk (Nova) A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 2,575
Cost: 10,909,375 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    LA   15   Pod
ER PPC    RA   15   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



B - The Nova B retains the large pulse laser and upgrades the Class 5 Ultra autocannon to a Class 10 model wit the two tons of ammunition. The short range weapon has been removed and replaced by a pair of small pulsers.

Code: [Select]
Black Hawk (Nova) B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,774
Cost: 10,810,938 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Ultra AC/10         RA    3   Pod
Small Pulse Laser   LT    2   Pod
Small Pulse Laser   RT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad



C - The Nova C is nearly identical to the original C's configuration. The Gauss rifle has been retained, but is now fed with three tons of ammunition due to a lesson roughly learned on the battlefields of Tukayyid. The SRM4 has been replaced by a Streak SRM6 and the small pulser has been replaced by a an ER medium laser.

Code: [Select]
Black Hawk (Nova) C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,960
Cost: 11,022,813 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       LA    1   Pod
Streak SRM 6      RA    4   Pod
ER Medium Laser   LA    5   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod
Streak SRM 6 Ammo         RA     15  Pod


Carrying Capacity
-----------------
One battle armor squad


D - A Diamond Shark design the D was nicknamed the Mini-Timberwolf thanks to its armament choice if not layout.  Armed for long to mid range combat the D is armed with a pair of Artemis enchanced LRM-15s, each with their own 2-ton ammo bin.  These are in turn supported by a quartet of ER Medium lasers which can cut up hostiles in short order.  Designed purely to be traded to other Clans it has been seen in large numbers in Clan Snow Raven who favour it in an anti-aircraft role as well as Clan Cloud Cobra for its mobility and ease of deployment from low flying dropships.

Code: [Select]
Black Hawk (Nova) D
Clan TW
50 tons 
BV: 2,247
Cost: 11,571,250 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          LA     5
LRM 15                          RA     5
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
LRM 15 Ammo                     LA     8
LRM 15 Ammo                     LA     8
LRM 15 Ammo                     RA     8
LRM 15 Ammo                     RA     8

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Artemis IV FCS                  LA
Artemis IV FCS                  RA

!MechView.CarringCapacity!One battle armor squad


E - Clan Fire Mandrill have long found that the staggering firepower of a Nova Prime was almost impossible to use without massively overheating. In addition the range was only modest, which on a relatively slow  proved limiting. Kindraa Sainze presented a solution to this by replacing half of the medium lasers with a pair of extended-range large lasers that could be used to soften up a target on advance or to engage faster targets that declined to enter close or medium range.

Code: [Select]
Black Hawk (Nova) E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 2,395
Cost: 11,413,750 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    RA   12   Pod
ER Large Laser    LA   12   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod


Carrying Capacity
-----------------
One battle armor squad



F - No design - Guestimate based on Takiro's comments

Code: [Select]
Black Hawk (Nova) F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,613
Cost: 11,320,938 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons            Loc  Heat  Omni
----------------------------------
LB 10-X AC          RA    2   Pod
Large Pulse Laser   LA   10   Pod
Small Pulse Laser   LT    2   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - Kindraa Mattila-Carrol developed their Nova configuration to cater to the freeborn and bondsmen in their second-line Clusters. The highly accurate pulse lasers are relatively undemanding in terms of gunnery, something that can be important if the relatively weak Kindraa must rush replacement warriors into duty. Yet at the same time, a skilled Mechwarrior can make maximum use of the weapons, adjusting weapons fire to compensate for the heat of jump-jets and targeting weak points on a 'Mech.

Code: [Select]
Black Hawk (Nova) G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 2,085
Cost: 10,622,500 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod


Carrying Capacity
-----------------
One battle armor squad


H - The Nova H is a missile and energy based platform and it retains the D's targeting computer. The targeting computer is connected to a quartet of ER medium and a pair of ER small
lasers. The missile battery consist of a pair of Streak SRM6 launchers. Each launcher has two tons of ammunition for protracted campaigns. This configuration is designed for close combat and urban environments and thus features an active probe to aid it in its new mission,

Code: [Select]
Black Hawk (Nova) H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 2,366
Cost: 11,902,188 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    RA    2   Pod
Streak SRM 6      LT    4   Pod
Streak SRM 6      RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   CT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Active Probe [Clan]         HD  Pod

Carrying Capacity
-----------------
One battle armor squad



I - Primarily using the Nova to support their Elementals, Kindraa Mick-Reese scaled down the lasers of the prime to small lasers for point-blank assaults and fitted two missile launchers to be used providing longer-range fire support. A beagle active probe serves if the Nova must follow the Elementals into very dense terrain to back them up. By design no weapons are fitted to the torso where elementals being carried might obstruct them.


Code: [Select]
Black Hawk (Nova) I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 50 tons
BV: 1,767
Cost: 10,880,313 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8/5
Engine: 250 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     23   
Center Torso (rear)                8   
Right Torso                12     16   
Right Torso (rear)                 8   
Left Torso                 12     16   
Left Torso (rear)                  8   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons         Loc  Heat  Omni
-------------------------------
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   RA    2   Pod
LRM 15           RA    5   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 15 Ammo   RA      8  Pod
LRM 15 Ammo   RA      8  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   HD  Pod

Carrying Capacity
-----------------
One battle armor squad

Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #52 on: December 10, 2018, 07:03:06 AM »

Black Lanner

Following the Truce and the launch of Operation Restoration, Clan Jade Falcon was faced with difficult choices to make. Should they drop all their recent research and production efforts and follow the new concepts or use their investments wisely with new designs like the Black Lanner and the Fire Hawk (both designs being infamous in the Lyran Commonwealth for their use together as the Rapier and the Stiletto, the weapons used with great effect in the Spanish fencing school)?

The solution for their dilemma came with a proposal by Clan Ice Hellion. Having just stopped the production of the Stormcrow, they were looking for a new design that might complement their Touman and the Black Lanner was seen as one. In a typical Ice Hellion way, they rushed in and set up a Trial of Possession that ended in a draw. After that, both Merchant Castes approached their Khans with a proposal: let the old factory produce Black Lanners for both Clans while the new Hector Mech Works Facility Zeta working together with Clan Jade Falcon Scientists would try to improve this OmniMech and at the same time, Clan Ice Hellion would create a brand new factory for it in the Inner Sphere with the production divided between both Clans and an unit from Ice Hellion Touman to protect it.
After much debates and several Trials of Refusal, this proposal was finally accepted and the work on it began.

 Named after a hawk from Norse mythology by the Lyran Captain that first encountered this new deign. Our AFFC forces have since then run into several different varieties of this OmniMech. Based upon encounters it seems to be replacing their Black Hawk and Ryukken designs as these have been sighted much less in any engagements between our two forces.

The Hábrók is often seen in conjunction with lighter designs. Mixed stars of Hábrók ’s, Veðrfölnir's “Fire Falcons” and Dashers seem to be common, with the lighter 'Mechs acting as spotters and harassers for the heavier 'Mechs, flushing out the opposing units for the Hábrók to move in for the kill.


Prime – Built to engage at all ranges the Prime is a threat at long ranges thanks to its ER Large laser and Artemis IV enhanced LRM-15 which draws from a 2-ton ammo bin.  Short range firepower comes from a pair of ER Medium lasers whilst at the shortest ranges an ER Small laser can be brought to bear.  This is different from the initial models who had a SRM and ECM at the cost of a smaller LRM rack and no Artemis.

Code: [Select]
Black Lanner Prime
Clan TW
55 tons 
BV: 2,317
Cost: 17,728,932 C-bills

Movement: 7/11(14)
Engine: 385 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               18       25
Center Torso (rear)                  7
Right Torso                13       16
Right Torso (rear)                   5
Left Torso                 13       16
Left Torso (rear)                    5
Right Arm                   9       13
Left Arm                    9       13
Right Leg                  13       22
Left Leg                   13       22

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5
ER Large Laser                  RA    12
LRM 15                          LT     5
ER Small Laser                  HD     2

Ammo                           Loc Shots
----------------------------------------
LRM 15 Ammo                     LT     8
LRM 15 Ammo                     LT     8

Equipment                      Loc
----------------------------------
MASC                            CT
Artemis IV FCS                  LT

!MechView.CarringCapacity!One battle armor squad



A - The Black Lanner A was another result of work by Olivetti but in this case by the marketing department rather than the hardware side. While selling BattleMechs hasn't been a particularly hard sell since the fall of the Star League (except for a few notorious designs) the concept is completely alien to Clan sensibilities. In a bid to keep his staff from being re-designated as labourers and being dispersed, Director of Marketing Roth Schilds 'rebranded' the department's purpose as data gathering to develop specifications preferred by the end-user. As an example, his staff took on the Black Lanner A and pointed out that the TAG system was unpopular with Jade Falcon mechwarriors uncomfortable with the use of artillery and that the Lanner lacked a jumping configuration. Replacing the TAG unit with a targeting computer and the pulse lasers with jump jets turned the Black Lanner into a heavy scout/skirmisher with a sniping side-line. The design has proved extremely popular with Clan Jade Falcon, convincing the Clan administrators to sign off on marketing as a legitimate part of the design process and therefore as Scientist Caste. Further, the Black Lanner A's performance on the battlefield, harrying AFFC garrison forces during raids, won it the nickname 'Harrier' which has stuck.

Code: [Select]
Black Lanner A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,290
Cost: 18,522,823 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 7/11(14)/6
Engine: 385 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    LA   15   Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        CT  Fixed
Active Probe [Clan]         RA  Pod 
ECM Suite [Clan]            HD  Pod 
Targeting Computer [Clan]   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad




B - The LRM racks of the Black Lanner B impressed Olivetti, accustomed to the much larger Archer. However, the low ammunition stores concerned them and they pointed out that for a cutting edge machine the design didn't use the superb Artemis tracking. Challenged to do better, the Clan technicians determined that an Artemis-enhanced LRM 15 would have almost the same hitting power as a normal LRM 20 since some missiles almost always missed anyway, and would allow greater endurance from the same magazine load. In fact by making this change they freed up a ton for more ammunition or a secondary armament. While sixteen full salvos (almost double the original nine) was tempting, the prospect of leaving a Mechwarrior entirely unarmed once the ammunition ran out convinced the designers to fit a pair of small lasers.

Code: [Select]
Black Lanner B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 1,956
Cost: 18,012,292 C-bills
Source: TRO 3058 - Clan Invasion
Role: Missile Boat

Movement: 7/11(14)
Engine: 385 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 15           RA    5   Pod
LRM 15           LA    5   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
--------------------------
MASC             CT  Fixed
Artemis IV FCS   LA  Pod 
Artemis IV FCS   RA  Pod 

Carrying Capacity
-----------------
One battle armor squad



C - The "C" is a close-support variant that mounts five ER Medium Lasers and a Streak SRM-6. All 5 ER Mediums are tied into a Targeting Computer. It also uses three additional double heat sinks to help combat heat levels.

Code: [Select]
Black Lanner C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,581
Cost: 17,623,823 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 7/11(14)
Engine: 385 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
Streak SRM 6      LA    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LA     15  Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        CT  Fixed
Targeting Computer [Clan]   HD  Pod 

Carrying Capacity
-----------------
One battle armor squad


D - Canon

Code: [Select]
Black Lanner D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 1,809
Cost: 17,686,792 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 7/11(14)
Engine: 385 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   LA    4   Pod
ER Small Laser       LA    2   Pod
Machine Gun          LA    0   Pod
Machine Gun          LA    0   Pod
Medium Pulse Laser   RA    4   Pod
ER Small Laser       RA    2   Pod
Machine Gun          RA    0   Pod
Machine Gun          RA    0   Pod
SRM 6                LT    4   Pod
Flamer               LT    3   Pod
SRM 6                RT    4   Pod

Ammo                   Loc  Shots  Omni
---------------------------------------
Half Machine Gun Ammo   LT    100  Pod
SRM 6 Ammo              RT     15  Pod
SRM 6 Ammo              RT     15  Pod

Equipment            Loc  Omni
-------------------------------
MASC                  CT  Fixed
Active Probe [Clan]   HD  Pod 

Carrying Capacity
-----------------
One battle armor squad



E - D - Another Tukkayid lesson the Falcons are seemingly embracing is a heavier reliance on energy weapons following the huge logistic problems the Clans encountered in that battle.  The E is an example of this shift in doctrine and seems to serve as a 'gun' for Eye and Strike Stars who tend to emphasise close quarters firepower.  Its paired ER Large and paired ER Small lasers are all linked into a targetting computer, making the E a threat at all ranges and it has enough cooling to run and gun its main armament all day.  Currently we're formulating a response to a fast and very mobile sniper.


Code: [Select]
Black Lanner E
Clan TW
55 tons 
BV: 2,343
Cost: 17,241,167 C-bills

Movement: 7/11(14)
Engine: 385 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               18       25
Center Torso (rear)                  7
Right Torso                13       16
Right Torso (rear)                   5
Left Torso                 13       16
Left Torso (rear)                    5
Right Arm                   9       13
Left Arm                    9       13
Right Leg                  13       22
Left Leg                   13       22

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
ER Small Laser                  LA     2
ER Small Laser                  RA     2

Equipment                      Loc
----------------------------------
MASC                            CT
Targeting Computer              RT

!MechView.CarringCapacity!One battle armor squad



F - Using the speed of the Black Lanner as its main assets, Clan Ice Hellion decided to go for Configuration F,  a pure energy boat, one that could appeal to Clan Goliath Scorpion. With one Large Pulse Laser in the Right Torso and two Medium Pulse Lasers, all linked to a targeting computer (this liberal use of targeting computers on so many designs is seen by some as the proof of the decrease in the quality of the Warriors of both Clans, something that is challenged    by every member of both Clans and so far with success). To be sure that no one is allowed an “unfair” advantage to take down this lonely hunter, an ECM Suite was added.


Code: [Select]
Black Lanner F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,168
Cost: 17,358,385 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 7/11(14)
Engine: 385 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        CT  Fixed
Active Probe [Clan]         HD  Pod 
Targeting Computer [Clan]   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad


G - Configuration G is obviously a duelling design with a torso-mounted UAC/10 backed up by 3 tons of ammo. Thanks to its speed, the Black Lanner should have no problem to get in and out, targeting again and again the same area from its opponent.

Code: [Select]
Black Lanner G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 1,458
Cost: 17,147,198 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 7/11(14)
Engine: 385 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons      Loc  Heat  Omni
----------------------------
Ultra AC/10   RT    3   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod

Equipment  Loc  Omni
---------------------
MASC        CT  Fixed

Carrying Capacity
-----------------
One battle armor squad




H - Another new configuration, this is the first use an autocannon as its main weapon. In this case it is a Class 5 LB-X autocannon. Additional firepower is provided by ER large laser mounted in the left arm and a head-mounted ER medium laser.

Code: [Select]
Black Lanner H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 1,832
Cost: 17,513,385 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 7/11(14)
Engine: 385 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons          Loc  Heat  Omni
--------------------------------
LB 5-X AC         LA    1   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   HD    5   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 5-X Cluster Ammo   LA     20  Pod

Equipment  Loc  Omni
---------------------
MASC        CT  Fixed

Carrying Capacity
-----------------
One battle armor squad



K - Configuration K had some problems because it didn’t have enough Heat Sinks to deal with the heat generated by its massive weapon load at short ranges. The solution from Clan Ice Hellion was to make it like a Piranha. By dropping the Streak system and one ER Medium Laser, 6 ER Small ones were added all linked to a Targeting Computer for focusing on the weakened parts of the armour. The last move was to split the Lasers all along the different locations to avoid any lucky hit destroying most of the Black Lanner firepower.


Code: [Select]
Black Lanner K
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,671
Cost: 17,339,979 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 7/11(14)
Engine: 385 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 153/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)                7   
Right Torso                13     16   
Right Torso (rear)                 5   
Left Torso                 13     16   
Left Torso (rear)                  5   
Right Arm                   9     13   
Left Arm                    9     13   
Right Leg                  13     22   
Left Leg                   13     22   

Weapons          Loc  Heat  Omni
--------------------------------
ER Small Laser    RA    2   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    RA    2   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    RT    2   Pod
ER Small Laser    RT    2   Pod
ER Medium Laser   HD    5   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        CT  Fixed
Targeting Computer [Clan]   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad


Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #53 on: December 10, 2018, 09:46:58 AM »

Stoopid Hawk

Overview
In spite of its isolationism and belief that it was the keeper of the rightful Way of the Clans, Clan Blood Spirit saw the rise of other Clans and among them of Clan Star Adder following the Quicksilver upgrades and the preparations for Operation Revival. Their Khans knew that should Clan Blood Spirit survive, something had to be done but the question of what remained.
Looking at the different Remembrances, Loremaster Bayle Campbell found an hint of wisdom in the tales of the founders of Clan Ghost Bear:
Drawing strength from each other, they survived;
Tseng and Jorgensson emerged from the snow,
And forged a Clan in the ghost bear's mold:
Unity of purpose and strength of spirit,
No task undertaken lightly or left half-done.
To these ideals we hold true until we all shall fall.

Inspired by these verses, Clan Blood Spirit sent an ambassador to the Ghost Bears to propose to revive old links and with a gift wrapped up in a proposal: to return the original OmniMech Prototype A to those who had first designed it in exchange for their help in designing a new Stooping Hawk and producing it as the different factories of Clan Blood Spirit were already working to the maximum. In true Clan fashion, the output would be split following a Trial.

As always, Clan Ghost Bear took time to answer, weighing the pros and cons, before deciding to give this project a try. However both because they had other matters at hand and because of the lack of resources of Clan Blood Spirit, it was agreed that the Stooping Hawk would only undergo a minor retrofit to improve it.


Prime - Configuration Prime was seen by many as the quintessence of the Stooping Hawk and as almost perfect. However Clan Ghost Bear, taking example of Clan Goliath Scorpion quest for precision fire and display of skill (something that seemed appealing to the elitist Blood Spirit Warriors), decided to drop one ton of ammo and to replace the Medium Pulse Lasers by ER ones in order to give all these weapons the benefits of a Targeting Computer. Depending on the situation and the personal preferences of each Warrior, the weapons firing can be optimised in several ways.

Code: [Select]
Stooping Hawk Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2970+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,254
Cost: 7,341,446 C-bills
Source: TRO 3060
Role: Skirmisher

Movement: 5/8/5
Engine: 275
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
Ultra AC/10       RT    3   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Canon

Code: [Select]
Stooping Hawk A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2970+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,319
Cost: 7,143,821 C-bills
Source: TRO 3060
Role: Sniper

Movement: 5/8/5
Engine: 275
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    LT   15   Pod
ER PPC    RT   15   Pod


Carrying Capacity
-----------------
One battle armor squad



B - Canon

Code: [Select]
Stooping Hawk B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2970-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,111
Cost: 8,011,821 C-bills
Source: TRO 3060
Role: Missile Boat

Movement: 5/8
Engine: 275
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 15           RA    5   Pod
LRM 15           LT    5   Pod
LRM 15           RT    5   Pod
ER Large Laser   HD   12   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad




C - Canon

Code: [Select]
Stooping Hawk C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2970+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,435
Cost: 7,105,071 C-bills
Source: TRO 3060
Role: Sniper

Movement: 5/8/5
Engine: 275
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   RT    5   Pod
ER Large Laser    CT   12   Pod
ER Large Laser    HD   12   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad


D - The Ghost Bear's original D-configuration is a balanced design inspired by the heavier Summoner, matching a LB 10-X and large laser alongside a streak missile launcher. An anti-missile system gives it more durability but no less than five tons of ammunition off-sets this to a degree.


Code: [Select]
Stooping Hawk D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2970+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 1,660
Cost: 7,368,280 C-bills
Source: TRO 3060
Role: Skirmisher

Movement: 5/8
Engine: 275
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons              Loc  Heat  Omni
------------------------------------
ER Large Laser        LA   12   Pod
LB 10-X AC            RA    2   Pod
Streak SRM 4          RT    3   Pod
Anti-Missile System   LT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
LB 10-X AC Ammo                   RT     10  Pod
LB 10-X Cluster Ammo              RA     10  Pod
Streak SRM 4 Ammo                 RT     25  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod
LB 10-X AC Ammo                   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad


E - The Blood Spirits had used the C-configuration as a Stormcrow substitute, but the Ghost Bears had ready access to these OmniMechs so their Stooping Hawk E switched to a pair of large pulse lasers to make maximum use of the targeting computer's accuracy. Retaining the jump-jets, the design uses a pair of small extended range lasers as secondary armament.


Code: [Select]
Stooping Hawk E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2970+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,171
Cost: 6,700,811 C-bills
Source: TRO 3060
Role: Skirmisher

Movement: 5/8/5
Engine: 275
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LT   10   Pod
Large Pulse Laser   RT   10   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      RA    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



F - Configuration F seems to draw inspiration from the Exterminator as a headhunter. Its ECM Suite and 5 Jump Jets allows it to swiftly get in position to unleash its Streak SRM-4 and 5 Medium Pulse Lasers on the opponents detected thanks to its Active Probe. 14 Double Heat Sinks allows it to fire and move at will.

Code: [Select]
Stooping Hawk F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2970+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,097
Cost: 7,678,571 C-bills
Source: TRO 3060
Role: Striker

Movement: 5/8/5
Engine: 275
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   CT    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   LA    4   Pod
Streak SRM 4         LT    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LT     25  Pod

Equipment            Loc  Omni
------------------------------
ECM Suite [Clan]      HD  Pod
Active Probe [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - The G configuration Star Captain Vardanyan's personal favorite as it employs the most powerful available to  Clan Mechwarrior, the Gauss Rifle. As backup weapons there are a pair of medium pulse lasers and small pulse laser. However, given that this variation is designed for the Clan style of dueling rathar than protracted engagements, it would likely suffer from an ammunition shortage and be forced to retire to reload its ammo bins.


Code: [Select]
Stooping Hawk G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2970+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,006
Cost: 6,905,218 C-bills
Source: TRO 3060
Role: Skirmisher

Movement: 5/8/5
Engine: 275
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons             Loc  Heat  Omni
-----------------------------------
Gauss Rifle          RA    1   Pod
Small Pulse Laser    RT    2   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



I - The final configuration is a variation on the C configuration and replaces the three LRM-15 launchers with a pair of LRM-20 launchers. The LRMs have three tons of ammunition for each launcher. Back up consists of three medium laser anda small laser, all of the ER variety.


Code: [Select]
Stooping Hawk I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2970-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,258
Cost: 8,101,430 C-bills
Source: TRO 3060

Movement: 5/8
Engine: 275
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 172/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     28   
Center Torso (rear)                7   
Right Torso                13     21   
Right Torso (rear)                 5   
Left Torso                 13     21   
Left Torso (rear)                  5   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     20   
Left Leg                   13     20   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   CT    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Small Laser    HD    2   Pod
LRM 20            LT    6   Pod
LRM 20            RT    6   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #54 on: December 10, 2018, 10:50:28 AM »

Stormcrow

Perhaps the most popular Clan Medium OmniMech it was originally designed by Clan Hell’s Horses prior to their loss of Tokasha to Clan Ghost Bear. In the chaos that followed this climatic battle copies of the early design were spread throughout the Kerensky Cluster until Clan Snow Raven scientists perfected it in 2930. After a hundred and twenty years in production six Clans (Coyote at Tamaron, Ice Hellion at Hector, Smoke Jaguar at Huntress, Snow Raven at Lum, and Star Adder at Sheridan) manufactured the Stormcrow but all seventeen used it. 

According to Operation Revival: Placement Trials (RATs) the Clans who had the most Stormcrow’s making up more than half of their medium forces were Smoke Jaguar (58%) and Coyote (50%). Clans who have a third of their medium forces made up of the Stormcrow were Hell’s Horses (33%), Ice Hellion (31%), and Jade Falcon (31%). A quarter of Fire Mandrill (25%) medium forces as well as a fourth of Star Adder (22%), Blood Spirit (22%), Burrock (22%), and Cloud Cobra (19%) are Ryokens. Under that are Goliath Scorpion (17%), Diamond Shark (14%), Ghost Bear (14%), Nova Cat (14%), Snow Raven (14%), and Wolf (14%). The Clan with the fewest Stormcrows in service appears to be Steel Viper (11%) who perhaps because of their antipathy with the Ravens have discarded this OmniMech somewhat.

The Quicksilver Program saw the Snow Ravens win control of the primary production rights which would likely lead to an increase in their share while Steel Viper embraces the Stooping Hawk. Ice Hellion discontinued its secondary production line signaling their shift towards the Black Lanner. Despite competition from the new Black Lanner and the venerable Stooping Hawk this prolific Clan OmniMech will likely continue to dominate the 55-ton and medium weight class until the end of the Truce in 3067. So, any Clan could be involved with the upgrading of this widely available war machine.



Prime -  Already exceptionally effective and a fearsome combatant the Scientists simply removed the extra heatsink and replaced it with another ER Medium laser.  This increased firepower and heat but gave the Mech an increased punch whilst also being exceptionally easy to complete, costing next to nothing in terms of resources.

Code: [Select]
Ryoken (Stormcrow) Prime
Clan TW
55 tons 
BV: 2,235
Cost: 14,914,488 C-bills

Movement: 6/9
Engine: 330 XL
Heat Sinks: 21 [42]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               18       25
Center Torso (rear)                 10
Right Torso                13       17
Right Torso (rear)                   9
Left Torso                 13       17
Left Torso (rear)                    9
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       25
Left Leg                   13       25

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Medium Laser                 LA     5
ER Large Laser                  RA    12
ER Medium Laser                 RA     5
ER Medium Laser                 HD     5
ER Medium Laser                 LA     5


!MechView.CarringCapacity!One battle armor squad



A - In contrast, the A configuration with its short-ranged pulse lasers and Streak SRMs had to bracket fire with its LRM launcher, straining the design's ability to handle its heat. The Ravens removed one of the medium lasers and added an additional heatsink. In addition, the targeting system for the LRMs was upgraded with Artemis IV fire control. The design remains balanced for close range engagements but has more punch as it closes and can alphastrike without endangering reactor stability.

Code: [Select]
Ryoken (Stormcrow) A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2930+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,218
Cost: 15,511,238 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 6/9
Engine: 330 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
LRM 20               RA    6   Pod
Streak SRM 6         LT    4   Pod
Streak SRM 6         RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
LRM 20 Ammo         RA      6  Pod
LRM 20 Ammo         RA      6  Pod
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



B - Canon


Code: [Select]
Ryoken (Stormcrow) B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2930+
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,281
Cost: 15,447,009 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 6/9
Engine: 330 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       LA    7   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod


Carrying Capacity
-----------------
One battle armor squad


C - Working well as a tank hunter the C config was altered to also hunt for and engage infantry forces whilst also acting as a heavy scout.  To do this, the medium pulse lasers were removed and the electronics suite was expanded.  An ECM was installed as was an Active Probe.  The remaining tonnage was taken up by an ER Medium laser and a pair of machine guns to give the Mech an anti-infantry punch.  The LB-10 and large pulse laser were naturally retained.

Code: [Select]
Ryoken (Stormcrow) C
Clan TW
55 tons 
BV: 1,820
Cost: 15,542,916 C-bills

Movement: 6/9
Engine: 330 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               18       25
Center Torso (rear)                 10
Right Torso                13       17
Right Torso (rear)                   9
Left Torso                 13       17
Left Torso (rear)                    9
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       25
Left Leg                   13       25

Weapon                         Loc  Heat
----------------------------------------
LB 10-X AC                      LA     2
Large Pulse Laser               RA    10
ER Medium Laser                 LT     5
Machine Gun                     RT     0
Machine Gun                     RT     0

Ammo                           Loc Shots
----------------------------------------
LB 10-X Cluster Ammo            LA    10
LB 10-X AC Ammo                 LA    10
LB 10-X Cluster Ammo            LA    10
Half Machine Gun Ammo           RT   100

Equipment                      Loc
----------------------------------
ECM Suite                       HD
Active Probe                    RA

!MechView.CarringCapacity!One battle armor squad



D - The traditional fire support configuration, the Stormcrow D, was modified by removing the secondary weapons and NARC launcher and replacing them with two medium lasers and artemis targeting. In addition jumpjets allow the Stormcrow to operate in dense terrain as Clan LRMs can be used even in close quarters - something that could be a deadly surprise for Inner Sphere mechwarriors who expect to be under the arc of fire for the missiles.

Code: [Select]
Ryoken (Stormcrow) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2930-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,577
Cost: 16,702,509 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 6/9/6
Engine: 330 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
LRM 20            LA    6   Pod
LRM 20            RA    6   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod
Artemis IV FCS   LA  Pod

Carrying Capacity
-----------------
One battle armor squad



E - Mixing lasers and an autocannon, the Stormcrow C was considered less necessary given changes to the B configuration so the Ravens use this designation for a payload that mixes the role of sniper with heavy scout - something that's worked well for a skirmishing role. The twin extended range PPCs tied into a targeting computer aren't notably superior than some lighter designs but the Stormcrow has the protection to risk this under heavier fire than such 'Mechs. ECM and an Active Probe suit it to the scout role.


Code: [Select]
Ryoken (Stormcrow) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2930-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,483
Cost: 15,429,281 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 6/9
Engine: 330 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    RA   15   Pod
ER PPC    LA   15   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Active Probe [Clan]         LT  Pod
ECM Suite [Clan]            LT  Pod

Carrying Capacity
-----------------
One battle armor squad


F - Configuration F was another mixed Configuration which aimed at precise firing on the battlefield. Two Large Pulse Lasers provide precise fire at long range with 4 Streak SRM-4 to exploit the holes made by the energy weapons while closing in.

Code: [Select]
Ryoken (Stormcrow) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2930-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,142
Cost: 15,154,156 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 6/9
Engine: 330 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
Streak SRM 4        LT    3   Pod
Streak SRM 4        RT    3   Pod
Streak SRM 4        LT    3   Pod
Streak SRM 4        RT    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   RT     25  Pod
Streak SRM 4 Ammo   LT     25  Pod


Carrying Capacity
-----------------
One battle armor squad


G - Configuration G didn’t take inspiration in any former Stormcrow as it was intended to become a flexible unit able to deal with all situations. A Gauss Rifle in the Right Arm with 3 tons of ammo is backed up at long range by twin LRM-5 in the torsos and two ER Medium Lasers in the Left Arm for those getting too close.

Code: [Select]
Ryoken (Stormcrow) G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2930-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,203
Cost: 14,811,509 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 6/9
Engine: 330 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       LA    1   Pod
LRM 5             RT    2   Pod
LRM 5             RT    2   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
LRM 5 Ammo                RT     24  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



H - The Stormcrow H was a brutal infighter but even more under-sinked than the A configuration. Rather than adding more heatsinks, the Ravens switched the Ultra autocannon to an LB 20-X and doubled the ammunition supply, providing much more battlefield endurance. Four of the medium lasers are replaced with small lasers, maintaining most of the point blank firepower for much less heat. The reduced medium range firepower is considered to be offset by the freedom to make more use of the autocannon, which is also more useful against ground vehicles and helicopters than the previous autocannon.


Code: [Select]
Ryoken (Stormcrow) H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2930-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 1,888
Cost: 15,375,322 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 6/9
Engine: 330 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons          Loc  Heat  Omni
--------------------------------
ER Small Laser    LA    2   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    LA    2   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
LB 20-X AC        RA    6   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 20-X AC Ammo        RT      5  Pod
LB 20-X AC Ammo        RT      5  Pod
LB 20-X Cluster Ammo   RA      5  Pod
LB 20-X Cluster Ammo   RT      5  Pod


Carrying Capacity
-----------------
One battle armor squad


I - Configuration I was also redesigned as the LRM was deemed out of place on a close combat configuration and thus dropped. In exchange, the mobility was improved through the addition of 6  Jump Jets and the Heat Management was also dealt with with 2 more Heat Sinks, turning this knife fighter into a sharper one able to deal with most opponents thanks to its 4 Medium Pulse Lasers and  2 Streak SRM-6.

Code: [Select]
Ryoken (Stormcrow) I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2930-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 55 tons
BV: 2,206
Cost: 15,538,363 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 6/9/6
Engine: 330 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 182/185 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     25   
Center Torso (rear)               10   
Right Torso                13     17   
Right Torso (rear)                 9   
Left Torso                 13     17   
Left Torso (rear)                  9   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     25   
Left Leg                   13     25   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Streak SRM 6         LT    4   Pod
Streak SRM 6         RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod


Carrying Capacity
-----------------
One battle armor squad













Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #55 on: December 11, 2018, 03:12:48 AM »

Lupus

 The Lupus was a product of Clan Coyote and in 2857 it became the second OmniMech ever created. Earning its place among the Clans as a ‘solid contributor’ it was eventually eclipsed by the appearance in 2963 of the OmniMech which the InnerSphere knows best as the Vulture. Even after it was overtaken by this and other designs it continued to serve in second line formations before vanishing altogether from the field of battle.

Cached or used in limited numbers as a research platform for new weapon systems [see the Hellfire in canon] the Lupus sat until 3052. Elam Tchernovkov managed to convince his Clan to reactivate these war machines and their manufacturing lines in order to achieve ‘Total Modularity’ in the Coyote Touman. Despite bitter protestations by some Tchernovkov’s plan to restart production of these ancient OmniMechs bore fruit when the Quicksilver Program called forth every possible design. During the Tenth Trial the Lupus was ultimately defeated by the Iron Spider for the 60-ton Zombie OmniMech slot but its reintroduction ultimately helped strengthen the second line forces of the Clan.

The Coyotes were not alone in their interest in the Lupus either as their bitter foe Clan Star Adder used it as a basis to create their new Hellfury. Merging the proven chassis with a new highly rated extra light engine fashioned a fine new Werewolf (Speedster) OmniMech for the Clans during the Quicksilver Trials. This new fast Heavy element in their arsenal quickly went onto service in the Burrock, Wolf, Hell’s Horses, Ice Hellion, and Jade Falcon front line units. The prideful Coyote and a few less fortunate Clans (Blood Spirit and Goliath Scorpion) have refused to upgrade from Lupus using it instead to round out their forces.


All but extinct save for a bare handful of Mech’s still in the bottom rung of PGCs the Lupus was given a new lease of life during the Quicksilver Trials and thanks to the persistence and political skill of the Coyote’s Khan Elam Tchernovkov.  Rebuilding his Clan following the brutal spate of fighting with Clan Snow Raven, Elam Tchernovkov pressed for a more efficient and capable force and the concept of ‘Total Modularity’ which simply meant that all his Clan’s Mech’s would be Omnis, regardless of what role they served. 

With production restarting in 3052 the Lupus was not seen as front-line material despite its modular nature. This was mainly due to its age and ongoing issues with the myomers in its legs that wore out at a high rate, making the Mech a bit of a hangar queen.  If not shunned by the front-line Galaxies, it was politely ignored and rotated into second line and PGC units.  Here it would replace older IIC and ex SLDF refits.  The IICs were either stripped for their parts and fully recycled or traded to other Clans who lacked for resources like the Scorpions and Spirits.

The Coyotes also traded some of these Mechs to the Wolves who, like the Coyotes, immediately put the Mech into second line units.  It was these units that were encountered in a raid on Ramsau where a previously unknown heavy Mech was encountered defending the Wolf holdings.  First sighted by a FRR MechWarrior, she tagged it as a ‘Baldur’ during the fighting.  Although unable to salvage any of the ‘new’ Mechs, the BattleROM data gave the Inner Sphere its first look at a modern incarnation of one of the oldest OmniMechs.


Prime - The Primary configuration of the Lupus stripped out the jump-jets of the original to free up five tons for additional ammunition and secondary weapons. Khan Natasha Kerensky modelled the configuration on the Wolf Dragoons' ARC-2W, something she was very familiar with. A pair of Streak SRM launchers gives the design more punch when it's forced to engage in close quarters battles and the extra ton of missiles increase endurance by a third.

Code: [Select]
Lupus Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2857-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 2,251
Cost: 8,959,200 C-bills
Role: Missile Boat

Movement: 5/8
Engine: 300
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 20            LT    6   Pod
LRM 20            RT    6   Pod
Streak SRM 4      LT    3   Pod
Streak SRM 4      RT    3   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
Streak SRM 4 Ammo                    CT     25  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Canon

Code: [Select]
Lupus A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2857-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 1,927
Cost: 7,466,000 C-bills
Role: Skirmisher

Movement: 5/8
Engine: 300
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
ER Medium Laser     LA    5   Pod
Ultra AC/10         RA    3   Pod
ER Medium Laser     CT    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad



B – A pure Blood Spirit design the Lupus was very popular with the resource starved Spirits as it was cheap to produce and easy to maintain (save the legs).  Stripping out the jump jets the Spirits installed their favoured weapons, a pair of ER large lasers and a pair of LRM-15s.  Each launcher has a 2-ton ammo bin with a third ton of ammunition shared between the two launchers.  Three extra heatsinks allow the Mech to be mobile and use its ER lasers without any heat build up but alpha strikes will rapidly overwhelm the cooling system.


Code: [Select]
Lupus B
Clan TW
60 tons 
BV: 2,126
Cost: 7,827,200 C-bills

Movement: 5/8
Engine: 300
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       25
Center Torso (rear)                  8
Right Torso                14       18
Right Torso (rear)                   6
Left Torso                 14       18
Left Torso (rear)                    6
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  14       24
Left Leg                   14       24

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          LT     5
LRM 15                          RT     5
ER Large Laser                  LA    12
ER Large Laser                  RA    12

Ammo                           Loc Shots
----------------------------------------
LRM 15 Ammo                     LT     8
LRM 15 Ammo                     RT     8
LRM 15 Ammo                     LT     8
LRM 15 Ammo                     RT     8
LRM 15 Ammo                     CT     8


!MechView.CarringCapacity!One battle armor squad



C - Just as the Lupus Prime mirrored the Wolf Dragoons' Archer variant, Khan Kerensky opted for another configuration that would mirror the Warhammer she'd piloted for most of her career. A PPC in each arm of the Lupus C provides enormous killing power and the torso has two anti-infantry mounts, pairing machineguns and bolstering them with small lasers. The SRM provides additional firepower for use against vehicles.

Code: [Select]
Lupus C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2857-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 2,174
Cost: 7,632,000 C-bills

Movement: 5/8
Engine: 300
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons          Loc  Heat  Omni
---------------------------------
ER PPC          None   15   Fixed
ER PPC          None   15   Fixed
ER Small Laser  None    2   Fixed
ER Small Laser  None    2   Fixed
Machine Gun     None    0   Fixed
Machine Gun     None    0   Fixed
Machine Gun     None    0   Fixed
Machine Gun     None    0   Fixed
SRM 6           None    4   Fixed

Ammo  Loc  Shots  Omni
----------------------


Carrying Capacity
-----------------
One battle armor squad



D - Configuration D is a smaller Orion, a kind of tribute to the Great Father. The weapons are the same as the original Orion (upgraded to Clan standards) with a Flamer added to deal with smaller threats.  The final result is rather surprisingly efficient with the higher speed making of for the lesser armour and a proof of the technological advantage enjoyed by the Clans.

Code: [Select]
Lupus D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2857-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 1,801
Cost: 8,111,000 C-bills

Movement: 5/8
Engine: 300
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons          Loc  Heat  Omni
--------------------------------
LB 10-X AC        RT    2   Pod
LRM 15            LT    5   Pod
SRM 4             LA    3   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
Flamer            RA    3   Pod

Ammo             Loc  Shots  Omni
---------------------------------
LB 10-X AC Ammo   RT     10  Pod
LB 10-X AC Ammo   RT     10  Pod
LB 10-X AC Ammo   RT     10  Pod
SRM 4 Ammo        LA     25  Pod
LRM 15 Ammo       LT      8  Pod
LRM 15 Ammo       LT      8  Pod


Carrying Capacity
-----------------
One battle armor squad



E - Configuration E was developed following some detailed analysis of battle footage of Clan Smoke Jaguar against the Draconis Combine and of one of their newest BattleMech, the Mauler.
A LB 5-X in one arm and a Large Pulse Laser in the other provide the main punch against all kind of targets. The addition of two LRM-10 in the torsos gives it a further edge as the enemy closes in and 4 ER Small Lasers are there to cut down through the weakened armour.  The final result is a surprisingly efficient platform against Aerospace Fighters and tanks.

Code: [Select]
Lupus E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2857-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 1,866
Cost: 7,738,000 C-bills

Movement: 5/8
Engine: 300
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons            Loc  Heat  Omni
----------------------------------
LB 5-X AC           LA    1   Pod
LRM 10              RT    4   Pod
LRM 10              LT    4   Pod
ER Small Laser      RT    2   Pod
ER Small Laser      RT    2   Pod
ER Small Laser      LT    2   Pod
ER Small Laser      LT    2   Pod
Large Pulse Laser   RA   10   Pod

Ammo            Loc  Shots  Omni
--------------------------------
LB 5-X AC Ammo   LA     20  Pod
LRM 10 Ammo      RT     12  Pod
LRM 10 Ammo      LT     12  Pod


Carrying Capacity
-----------------
One battle armor squad



F - For sniping operations the Lupus is equipped with paired lasers in each arm tied into a targeting computer. The F configuration also uses jump-jets to allow it to reach vantage points. While underarmed it does meet another useful criteria: it isn't dependent on ammunition.

Code: [Select]
Lupus F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2857-2859
Advanced      2860-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 2,463
Cost: 7,792,000 C-bills

Movement: 5/8/5
Engine: 300
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - The original Lupus B was an infighter and the new version continues that, but shifts the main gun to an Ultra-20 autocannon, backed by a mix of small and medium lasers. This secondary armament is scaled back to accomodate jumpjets. The B configuration runs warm on an alpha strike but the jumpjets are intended for use in hit and run operations that were much less of a factor for the Clans previously.

Code: [Select]
Lupus G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2857-2859
Advanced      2860-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 2,034
Cost: 7,990,000 C-bills

Movement: 5/8/5
Engine: 300
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       LA    7   Pod
ER Small Laser    RT    2   Pod
ER Small Laser    RT    2   Pod
ER Small Laser    RT    2   Pod
ER Small Laser    RA    2   Pod
ER Medium Laser   RA    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



H - The Lupus H adopts a pattern not unlike some Nova and Stormcrow configurations with six medium lasers in one arm. The torso contains enough heatsinks to make this sustainable and balancing them in the left arm is a set of SRM launchers for withering point-blank salvos. Fed by two tons of ammunition, these launchers are ideal for crippling vehicles or finishing off damaged 'Mechs.

Code: [Select]
Lupus H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2857-2859
Advanced      2860-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 2,104
Cost: 8,260,000 C-bills

Movement: 5/8
Engine: 300
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
SRM 6             LT    4   Pod
SRM 6             RT    4   Pod
SRM 6             RT    4   Pod
SRM 6             LT    4   Pod
SRM 6             LT    4   Pod
SRM 6             RT    4   Pod

Ammo        Loc  Shots  Omni
----------------------------
SRM 6 Ammo   RT     15  Pod
SRM 6 Ammo   LT     15  Pod


Carrying Capacity
-----------------
One battle armor squad



I - A later configuration designed for bandit hunting and extended missions in the field. This Configuration is outfitted fully with Pulse Lasers, Twin Large and Mediums accompanied with a battery of four smalls for Armor and Infantry support. Allowing our greenest warriors accuracy equivalent to our best warriors this design can make up for the flaws in any warrior. Adding in three additional heat sinks to assist with its energy dependent weaponry.


Code: [Select]
Lupus I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental  2857-2859
Advanced      2860-2863
Standard        2864+ 
Tech Rating: F/X-X-E-D

Weight: 60 tons
BV: 1,986
Cost: 7,064,000 C-bills

Movement: 5/8
Engine: 300
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 172/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     25   
Center Torso (rear)                8   
Right Torso                14     18   
Right Torso (rear)                 6   
Left Torso                 14     18   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Small Pulse Laser    RT    2   Pod
Small Pulse Laser    LT    2   Pod
Small Pulse Laser    RT    2   Pod
Small Pulse Laser    LT    2   Pod


Carrying Capacity
-----------------
One battle armor squad












Logged

marauder648

  • Generalmajor
  • *
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  • Posts: 775
Re: Quicksilver Central
« Reply #56 on: December 11, 2018, 05:25:40 AM »

Mad Dog

Originally named the Mad Dog by the Smoke Jaguars who created it as a calculated insult against the Wolves and Coyotes whose Warden views they disdained so much. First produced in 2963 this war machine whose clear fire support role was based on the Lupus manufactured by the Coyotes. The design may have been based on the Archer or Bombardier became widely available by the time the Outbound Light arrived over Huntress in 3048.

Easily the most ubiquitous frontline Clan Heavy after eight five years of service this second generation OmniMech was named Hagetaka by DCMS forces which initially faced it. The rest of the InnerSphere translated this Japanese designation into English and thus we have the Vulture. There were at least three facilities in Clan space which produced this formidable design at this time. Huntress Manufacturing Plant DL-6 for the Smoke Jaguar Clan, Arcadia BattleMech Plant CM-03 for the Steel Viper Clan, and Production Line Gamma 2 on Lum for the Snow Raven Clan.

As of the Revival Trials every Clan fielded the Mad Dog even the Coyotes and the Wolves who were supposed to be aggrieved by the Jaguar insult. They and the Blood Spirits have 8% of their frontline Heavy Touman composed of Vultures which is the lowest share among the Clans. Surprisingly Steel Viper with a Mad Dog factory have only 14% of their Heavy forces made up of the Mad Dog. Ice Hellion is at 17% while Nova Cat and Burrock are both at 19%. Goliath Scorpion (22%), Jade Falcon (28%), and Hell’s Horses (30.5%) have an even greater share of their frontline troops piloting the Mad Dog. Four Clans (Cloud Cobra, Smoke Jaguar, Snow Raven, Star Adder) have more than a third of their Heavy OmniMech forces (36%) composed of Mad Dogs. However, the greatest percentages go to Diamond Shark (44%), Ghost Bear (50%) and Fire Mandrill (61%).

Its solid performance during the Invasion helped it to easily secure the 60-ton Vampire (Assailant) manufacturing slot during the Quicksilver Trials. This benefited the Jaguars who retained primary production rights while the Steel Vipers have currently elected to remain secondary producers of the Mad Dog.

With the Mad Dog being so widespread and near omnipresent in the Tourmans of the Clans of Kerensky it was only obvious that it would be included in the Quicksilver program.  This was due to its potent combination of speed and firepower, and partially because it was simply so widespread and formed a greater part of many of the Clans Tourmans, and replacing such a common Mech would be near impossible.

But despite its performance, the Mech did have some issues that the Quicksilver program was ordered to address.  Nearly every Clan contributing towards to the Quicksilver program sent data, BattleROM’s or reports to the teams working on the Mad Dog and whilst some results were widly different a few key salient points did keep appearing. 

The Mech’s endurance in regards to its ammunition loads was generally rated poorly. Whilst it suited Clan Trial’s perfectly, for the slogging matches the Clans often encountered in the Inner Sphere they were grossly inadequate.  Related to this, the Mech’s weapons often made it run hot, forcing a pilot to be unable to use the extensive array of firepower available.  Using the data they had the Scientists and Warriors assigned to the project had a huge dataset to look at and try and make the best choices possible.


Prime - Analysis of Battle ROMs from the Invasion Clans shows that versatility is key with the unorthodox tactics seen by the Inner Sphere forces. Our suggestion for the new Prime Configuration was inspired by the previous Configuration B. Downgrading the LRM-20 to a 15, removing one of the Medium Pulse Lasers as well. Adding two Double Heat Sinks and an Artemis to support its LRM for increased missile accuracy. It holds enough ammunition for its missile batteries for most engagements.

Code: [Select]
Vulture (Mad Dog) Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2963-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 2,211
Cost: 16,036,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 5/8
Engine: 300 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   RA   10   Pod
LRM 15              LT    5   Pod
LRM 15              RT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment         Loc  Omni
---------------------------
Artemis IV FCS     LT  Pod
Artemis IV FCS     RT  Pod
ECM Suite [Clan]   CT  Pod

Carrying Capacity
-----------------
One battle armor squad




A - Configuration A was looked at as potentially powerful but packing a pop gun in the form of a LB 5-X. In its place a second ER PPC was put and to ensure better endurance, the 6 SRM-6 were replaced by 5 Streak SRM-4 with 3 ons of ammo. To deal with the extra heat from the twin ER PPC, 3 Heat Sinks were added for a total of 15.

Code: [Select]
Vulture (Mad Dog) A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2963-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 2,399
Cost: 15,680,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 300 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons       Loc  Heat  Omni
-----------------------------
Streak SRM 4   LT    3   Pod
Streak SRM 4   LT    3   Pod
Streak SRM 4   RT    3   Pod
Streak SRM 4   RT    3   Pod
Streak SRM 4   CT    3   Pod
ER PPC         RA   15   Pod
ER PPC         LA   15   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LT     25  Pod
Streak SRM 4 Ammo   RT     25  Pod
Streak SRM 4 Ammo   RT     25  Pod


Carrying Capacity
-----------------
One battle armor squad



B - Analysis of Battle ROMs from the Invasion Clans shows that versatility is key with the unorthodox tactics seen by the Inner Sphere forces. Our suggestion for the new B Configuration was inspired by the previous Configuration B. Downgrading the LRM-20 to a 15, removing one of the Medium Pulse Lasers as well. Adding two Double Heat Sinks and an Artemis to support its LRM for increased missile accuracy. It holds enough ammunition for its missile batteries for most engagements.

Code: [Select]
Vulture (Mad Dog) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2963-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 2,320
Cost: 15,576,500 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 300 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       RA   12   Pod
ER Large Laser       LA   12   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
LRM 15               LT    5   Pod
Streak SRM 6         RT    4   Pod
Streak SRM 6         RT    4   Pod
ER Small Laser       CT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
LRM 15 Ammo         LT      8  Pod
Streak SRM 6 Ammo   RT     15  Pod
LRM 15 Ammo         LT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad




C - This configuration has some of the most direct damage weaponry amongst the suggested new Configurations we have proposed. Armed with the massive Gauss Rifle, corresponding ER PPC and twin LRM 10s this ‘Mech can whittle away the armor of most heavier ‘Mechs and destroy lighter ‘Mechs at ranges that some ‘Mechs are not even able to engage at. Twin ER Small Lasers round out its weapon load for any foes that are able to close the distance.

Code: [Select]
Vulture (Mad Dog) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2963-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 2,330
Cost: 15,165,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8
Engine: 300 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons         Loc  Heat  Omni
-------------------------------
ER PPC           LA   15   Pod
ER Small Laser   CT    2   Pod
ER Small Laser   CT    2   Pod
Gauss Rifle      RA    1   Pod
LRM 10           RT    4   Pod
LRM 10           LT    4   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
LRM 10 Ammo               LT     12  Pod
LRM 10 Ammo               RT     12  Pod


Carrying Capacity
-----------------
One battle armor squad



D - Configuration D was a new Configuration, trying to make the Mad Dog a kind of Swiss knife able to do a lot of different things. Combining a LB 10-X with two tons of ammo to one Large Pulse Laser, two LRM-10 and two Small Pulse Lasers and being given one extra Heat Sink, there is little apart pure reconnaissance or electronical warfare that this Configuration can’t do in a satisfactory way.


Note that the fluff or stats don't show any EW equipment and it came up 2-tons underweight so I put an active probe and ECM on it.

Code: [Select]
Vulture (Mad Dog) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2963-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 1,859
Cost: 15,766,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 300 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons            Loc  Heat  Omni
----------------------------------
LRM 10              RT    4   Pod
LRM 10              LT    4   Pod
LB 10-X AC          LA    2   Pod
Large Pulse Laser   RA   10   Pod
Small Pulse Laser   LA    2   Pod
Small Pulse Laser   RA    2   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 10 Ammo   LT     12  Pod
LRM 10 Ammo   RT     12  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   LT  Pod
ECM Suite [Clan]      RT  Pod

Carrying Capacity
-----------------
One battle armor squad



E - Designed by Star Captain Mike Ott the E is built for the Jaguars preferred close quarters bruising styles of engagements, and because of this it became popular with the Crusaders amongst the Mandrills as well.  Its primary punch comes from an Ultra-10 class autocannon fed by a 2-ton ammo bin.  Long range firepower is limited with an ER large laser allowing the Mech to joust with targets as it closes the distance.  At shorter ranges a pair of Medium pulse lasers and Streak SRM-6 launchers provide a blistering fusillade of firepower.  The cooling system was not improved upon, but a pilot can drop the ER large laser and the Mech will not suffer too many heat spikes.

Code: [Select]
Vulture (Mad Dog) D
Clan TW
60 tons 
BV: 2,163
Cost: 15,050,000 C-bills

Movement: 5/8
Engine: 300 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       23
Center Torso (rear)                  7
Right Torso                14       16
Right Torso (rear)                   7
Left Torso                 14       16
Left Torso (rear)                    7
Right Arm                  10       16
Left Arm                   10       16
Right Leg                  14       23
Left Leg                   14       23

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/10                     LA     3
ER Large Laser                  RA    12
Streak SRM 6                    LT     4
Streak SRM 6                    RT     4
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4

Ammo                           Loc Shots
----------------------------------------
Ultra AC/10 Ammo                LA    10
Ultra AC/10 Ammo                LA    10
Streak SRM 6 Ammo               LT    15
Streak SRM 6 Ammo               RT    15

Equipment                      Loc
----------------------------------
Standard                       None

!MechView.CarringCapacity!One battle armor squad



F - Taking its role and running with it. This gunboat variant is armed with twin LRM 20s with twin LRM 15s to rain down death about foes either directly or indirectly. Backed up by a single small pulse laser for any infantry or battlearmors that come upon the mech. While ammo may become a concern for a lengthened engagement with its speed and ability to stay at a distance with most foes it will allow the ‘Mech to disengage for ammo replenishing.

Code: [Select]
Vulture (Mad Dog) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2963-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 2,293
Cost: 16,760,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 300 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons  Loc  Heat  Omni
------------------------
LRM 20    LT    6   Pod
LRM 20    RT    6   Pod
LRM 15    RA    5   Pod
LRM 15    LA    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod
Artemis IV FCS   RT  Pod
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - A rare variant that has been used for supporting fire, Mounted by Twin Arrow IV artillery systems. This variant has only been used in limited engagements with pirates, bandits and Inner Sphere battles.



Code: [Select]
Vulture (Mad Dog) G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2963+
Standard        - 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 1,618
Cost: 15,100,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Brawler

Movement: 5/8
Engine: 300 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons    Loc   Heat  Omni
---------------------------
Arrow IV  RA/RT   10   Pod
Arrow IV  LA/LT   10   Pod

Ammo           Loc  Shots  Omni
-------------------------------
Arrow IV Ammo   LT      5  Pod
Arrow IV Ammo   RT      5  Pod
Arrow IV Ammo   RT      5  Pod
Arrow IV Ammo   LT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



H - Our single suggestion for as a brawler class variant. This configuration is our sole version outfitted with jump jets allowing for full maneuverability on the battlefield. Outfitted with the mammoth Ultra AC/20 along with 4 SRM 6 launchers this variant is designed to enter the field and waste its foes as quickly as possible before pulling back for possible rearming. Primarily used by our units that are defending our resources and the occasional duel.

Code: [Select]
Vulture (Mad Dog) H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2963+
Standard        - 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 1,997
Cost: 15,620,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 5/8/5
Engine: 300 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons      Loc  Heat  Omni
----------------------------
Ultra AC/20   RA    7   Pod
SRM 6         RT    4   Pod
SRM 6         RT    4   Pod
SRM 6         LT    4   Pod
SRM 6         LT    4   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod
SRM 6 Ammo         RT     15  Pod
SRM 6 Ammo         LT     15  Pod


Carrying Capacity
-----------------
One battle armor squad



I - Configuration I replaces the LRM-15 from Configuration G by two Streak SRM-6, also adding 5 Jump Jets and a Targeting Computer for a design that can move and target its prey like a true Smoke Jaguar leaping upon its prey and tearing it apart.

Code: [Select]
Vulture (Mad Dog) I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2963+
Standard        - 
Tech Rating: F/X-X-E-X

Weight: 60 tons
BV: 2,453
Cost: 15,276,000 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8/5
Engine: 300 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     23   
Center Torso (rear)                7   
Right Torso                14     16   
Right Torso (rear)                 7   
Left Torso                 14     16   
Left Torso (rear)                  7   
Right Arm                  10     16   
Left Arm                   10     16   
Right Leg                  14     23   
Left Leg                   14     23   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   RA   10   Pod
Streak SRM 6        LT    4   Pod
Streak SRM 6        RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad





Logged

marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #57 on: December 11, 2018, 07:03:44 AM »

Hellbringer

Created by Clan Hell’s Horses in 2926 after the loss of Tokasha this second generation OmniMech was clearly based on other classic Heavy designs like the Warhammer and to a lesser extent Thunderbolt. The design which the AFFC eventually called the Loki spread through Clan space over its one hundred and twenty plus years in service till the Outbound Light arrived over Huntress in 3048. According to Operation Revival Trails RATs this war machine was present in every Clan’s front line touman except for Blood Spirit and Fire Mandrill. As both likely had the opportunity to possess the design (especially the Mandrills who fought and disliked the Horses) I must conclude that they did not want it. While a good aggressor the Hellbringer has something of a glass jaw for something with a high price tag which may have discouraged these poorer Clans from obtaining it.

It appears that they weren’t alone in this assessment either as Nova Cat (3%) and Diamond Shark (5.5%) fielded few of these war machines. While Cloud Cobra (11%) and Ghost Bear (11%) had fielded more I would not say they were big users. Even Star Adder (14%) seems to be an uncommon place for this Heavy OmniMech. Both Goliath Scorpion (16.5%) and Smoke Jaguar (16.5%) may have been considered a little more of common users of the Hellbringer. I would describe Burrock (22%), Snow Raven (22%), Steel Viper (22%), and Wolf (22%) as regular users of this design. While the most prolific users of the Hellbringer before the invasion were easily Coyote (25%),Jade Falcon (28%), Hell’s Horses (30.5%), and Ice Hellion (44.5%).

I could see the Hellions being enamored with this fast heavy which had to strike first and strike hard to win or die. Apparently according to my research they did not possess a manufacturing site for this OmniMech and must have purchased or salvaged all their number to fill out the bulk of their Heavy Line Touman. The four production facilities I know of that were dedicated to the manufacturing of the Hellbringer before the invasion were Niles Industriplex Alpha (Niles – Hell’s Horses) which was perhaps the most prolific [after the Quicksilver Trials it was moved to St. Louis Mechworks now a secondary facility], Eagle Craft Group (Ironhold – Jade Falcon) [now secondary facility], Landen, Picuris, and Zuni 'Mech Production Complexes (Tamaron – Coyote) [realigned and now at a single secondary facility), and Roche QuadPlex Alpha (Roche – Goliath Scorpion) [discontinued following Quicksilver].

The Hellbringer was long the most popular OmniMech of the 65-ton weight class however two new comers (Linebacker and Ebon Jaguar) challenged that status. The Ebon Jaguar in particular was designed to replace it on the battlefield. During the Quicksilver Trails this competition came to a head and despite the Hellbringer distinguished service record it was defeated by the Ebon Jaguar. Angry with the results and at odds with the ilKhan over the Hellbringer’s retirement from primary manufacturing many Clans remain committed to it. Particularly effected by the loss were the Hell's Horses who lost their premier OmniMech line to the Smoke Jaguars. They along with Jade Falcon and Coyote each committed their own resources to Secondary Factories (smaller wholly supplied by an individual Clan facility and thus producing much less than a Primary facility) which still manufacture the Hellbringer. While Goliath Scorpion discontinued their production of the Hellbringer they still prefer it to all other 65-ton OmniMechs currently favored by the ilKhan. Similarly, Burrock and Snow Raven have clung to the Hellbringer rather than commit to a new chassis but in time limited production as it currently exists will undoubtedly force them to change. Other Clans have started to look in directions like Ghost Bear which obtained production share for the Cauldron Born and Fire Mandrill for the Crossbow.

*SPECIAL DISPENSATION*
The Scientist-General of your Clan has authorized a special case design alteration to the Hellbringer since it is ‘out of production’. Like the Nova (Black Hawk) and other designs discontinued by the Quicksilver Trials the ilKhan or the Grand Council no longer sets a unified standard here. With individual Clans being able to make simple changes which would constitute a modest upgrade it has been suggested that three Double Heat Sinks be removed as well as the eight tons of standard armor plating. Replacing this old hide with 11 tons of advanced Ferro-Fibrous (211 armor factor - max protection) dramatically improves the amount of staying power the design has but all additional Double Heat Sinks must now be placed. [Designer’s must declare if they are indeed selecting this special option and account for the loss of three Double Heat Sinks. This new option will be 10 (20) in regards to base cooling system while any additional pod mounted Heat Sinks must be mounted outside the engine. Also don’t forget about accounting for the 7 critical spaces needed to mount Ferro-Fibrous armor. What doesn’t change and can not under any circumstances is the armament or pod space available for weapons and equipment.]


Given a free hand to refit the powerful but horrifically fragile Hellbringer under the auspices of the Quicksilver program the Scientists of Clan Jade Falcon worked with the Hellbringer’s original designers, the Hells Horses to recreate the Mech and improve upon this staple of the Crusader Clans Tourmans.
Whilst unable to alter the skeleton due to the time and resource constraints of Quicksilver, the Scientists were able to strip out the armour as well as the trio of coolant units affixed to the engine.  At a minor decrease in internal space, protection was nearly doubled thanks to 11-tons of Ferro-Fibrous plating which instantly fixed the Hellbringer’s biggest problem in that a 40-ton Viper had more armour protection than a 65-ton heavy OmniMech. 

Committed to filling their touman with as many OmniMechs as possible, Clan Coyote was reluctant to retire the large number of Hellbringers they employed as they were generally pleased with the firepower of the design - although they admitted the protection lacked something. On the other hand, defying the ilKhan was unthinkable.

The Scientist-General, consulting on the re-fitting of production lines on Tamaron to accomodate the Quicksilver designs, proposed consolidating the Hellbringer tooling from the three production complexes into a single secondary facility which would focus on building both spare parts and 'upgrade packages' for existing Hellbringers. Thus the Hellbringer would not be in production as such, but if the upgrades (imaginatively dubbed the Hellbringer II) were favourably received by the Grand Council then new production could easily be begun.

The proposal was approved and upgrades of existing Hellbringers rolled out smoothly with trade and trials of possession spreading into other Clans. Disturbingly, a number of Hellbringer IIs have been encountered in Dark Caste hands.

The revised chassis is considered a little more limited since the layout makes it difficult to maximise jump-jet capacity but the Coyotes argue that by focusing the added armour bulk around the core systems that the four main weapon bays are as open as possible for alternative configurations. The new armour, which can take a single clan medium laser to the rear or three such hits to the chest without breaching is considered a great improvement.

The Inner Sphere are not believed to have encountered the Hellbringer II yet but have become aware of it and the AFFC has designated them with the codename Hela to distinguish them from the older Hellbringers (Hela being the daughter of Loki).



Prime – Reportedly designed by Khan Kerensky the Prime is, no matter how you look at it, a Warhammer clone. A pair of ER PPCs form the Mech’s main punch whilst at shorter ranges a pair of ER Medium lasers and  a SRM-6 can open fire and anti-infantry work is done by a pair of small pulse lasers.  Six tons of cooling circuitry are installed as is a targeting computer linking the weapons together.  Several Merchants from Clan Diamond Shark did mutter about ‘copyright infringement’ but when questioned they said it was a Spheroid joke and nothing more, although they clearly saw it as a ‘challenge’ to their Warhammer IIC which was being built in large numbers to resupply the battered Tourmans of the Invading Clans following Tukkayid.

Code: [Select]
Hellbringer II Prime
Clan TW
65 tons 
BV: 2,841
Cost: 17,908,344 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER PPC                          RA    15
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Small Pulse Laser               LT     2
Small Pulse Laser               RT     2
SRM 6                           RT     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 Ammo                      RT    15

Equipment                      Loc
----------------------------------
Targeting Computer              LT

!MechView.CarringCapacity!One battle armor squad



A - The A configuration was similarly scaled back to fit additional heatsinks, replacing those removed from the chassis. To make room for this the Narc beacon and active probe were removed. In addition the armour layout no longer allowed a head-mounted laser so the medium laser moved down to the left arm where one of the large lasers was reduced to a medium, further helping heat efficiency. Together with scaling back the LRMs slightly, this made room to fit a larger ultra autocannon, which was felt to be more heat-efficient.

Code: [Select]
Loki (Hellbringer) A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,327
Cost: 18,432,219 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
LRM 15            RT    5   Pod
Ultra AC/10       RA    3   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Ultra AC/10 Ammo                     RA     10  Pod
Ultra AC/10 Ammo                     RA     10  Pod
Ultra AC/10 Ammo                     RA     10  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



B - Clan Goliath's preferred configuration of the Hellbringer fits two extended range lasers in the chest and a gauss rifle in one arm, tying them into a targeting computer for excellent precision. The flamer in the left arm is mostly an afterthought for the Scorpions.


Code: [Select]
Loki (Hellbringer) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,484
Cost: 17,649,500 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons         Loc  Heat  Omni
-------------------------------
Gauss Rifle      RA    1   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   LA   12   Pod
Flamer           LT    3   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



C - Configuration C looks a lot like the Crusader in its overall philosophy with 4 LRM-15  (one in each torso and in each arm) each linked to an Artemis IV Fire Control System. 4 tons of ammo allow it to fire over long period of times (at least for the Clans) while 3 ER Medium Lasers and one ER Small Laser give it enough weapons at closer ranges and a Small Pulse Laser gives it some protection against the smaller threads.

Code: [Select]
Loki (Hellbringer) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,509
Cost: 19,422,734 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 15            RA    5   Pod
LRM 15            LA    5   Pod
LRM 15            LA    5   Pod
LRM 15            RA    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Small Laser    HD    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod
Artemis IV FCS   LA  Pod

Carrying Capacity
-----------------
One battle armor squad



D - Originating with Clan Hells Horses the D is designed to engage Mechs and vehicle threats, a common combination in their Tourman and in the Inner Sphere.  A pair of LB-10 autocannons, each fed by a 2-ton ammo bin are the Mech’s main armament and are situated atop the Mech’s shoulders.  The arms, now with fully functioning hands and arm actuators each have a pair of ER Medium lasers whilst a flamer sits buried under the chest.  No additional cooling systems are installed but the big cannons generate little heat and the laser’s heat load can be easily managed.
The B also operates well as a flak gun and it has gained a vicious reputation amongst Inner Sphere VTOL squadrons in the short time they have been in service.


Code: [Select]
Loki D
Clan TW
65 tons 
BV: 2,075
Cost: 18,389,731 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
LB 10-X AC                      LT     2
LB 10-X AC                      RT     2
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 LA     5
Flamer                          CT     3

Ammo                           Loc Shots
----------------------------------------
LB 10-X Cluster Ammo            LT    10
LB 10-X Cluster Ammo            RT    10
LB 10-X AC Ammo                 LT    10
LB 10-X AC Ammo                 RT    10


!MechView.CarringCapacity!One battle armor squad




E - No fluff


Loki (Hellbringer) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,630
Cost: 17,962,484 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       LA   12   Pod
ER Large Laser       RA   12   Pod
ER PPC               RT   15   Pod
ER Small Laser (R)   LT    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            HD  Pod

Carrying Capacity
-----------------
One battle armor squad


F - A pair of large pulse laser are combined with a quartet of medium pulsers. All six lasers are mated to a targeting computer which further increases the accuracy of the lasers. An AMS was added as an after-thought along with three extra double heat sinks.

Code: [Select]
Loki (Hellbringer) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,612
Cost: 17,547,406 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons              Loc  Heat  Omni
------------------------------------
Large Pulse Laser     LA   10   Pod
Large Pulse Laser     RA   10   Pod
Medium Pulse Laser    RT    4   Pod
Medium Pulse Laser    LT    4   Pod
Medium Pulse Laser    RT    4   Pod
Medium Pulse Laser    LT    4   Pod
Anti-Missile System   LT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - The Loki G is a direct homage to the Royal Thunderbolt brought along with the SLDF during the Exodus, The only difference being the upgrades to Clan-based technology and the addition of jump jets added to the Loki chassis.

Code: [Select]
Loki (Hellbringer) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,701
Cost: 18,874,522 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 5/8/5
Engine: 325 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons            Loc  Heat  Omni
----------------------------------
LRM 15              RT    5   Pod
Streak SRM 2        RT    2   Pod
ER PPC              RA   15   Pod
ER Medium Laser     LT    5   Pod
ER Medium Laser     LT    5   Pod
ER Medium Laser     LT    5   Pod
Small Pulse Laser   LA    2   Pod
Small Pulse Laser   LA    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Streak SRM 2 Ammo                    RT     50  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


H - Clan Smoke Jaguar obtained several of the refitted Hellbringers from Clan Coyote in a Trial of Possession and have equipped theirs with ultra-heavy autocannon and several SRM racks in as short range assault platforms now that the armour protection is sufficient for such operations. Three medium lasers provide back-up although they are usually used only for low probability shots (to conserve ammunition) or after the main weapons are out of action.


Code: [Select]
Loki (Hellbringer) H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3051
Standard        3052+ 
Tech Rating: F/X-X-F-E

Weight: 65 tons
BV: 2,345
Cost: 18,850,906 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8/4
Engine: 325 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       LA    7   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   CT    5   Pod
SRM 6             RA    4   Pod
SRM 6             RA    4   Pod
SRM 6             RA    4   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LA      5  Pod
Ultra AC/20 Ammo   LA      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
SRM 6 Ammo         RA     15  Pod
SRM 6 Ammo         RA     15  Pod


Carrying Capacity
-----------------
One battle armor squad



I - Based on feedback from Clan Wolf, the Coyotes developed a new configuration for urban fighting. The Hellbringer I has a single LRM rack for occasions where long range fire is needed but otherwise mostly depends on small and medium lasers, backed up by SRMs and flamers. This makes it highly effective against infantry. To accomodate a crowded battlefield, the Hellbringer mounts jumpjets and an active probe.


Code: [Select]
Loki (Hellbringer) I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2926-3051
Standard        3052+ 
Tech Rating: F/X-X-F-E

Weight: 65 tons
BV: 2,364
Cost: 18,869,469 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8/4
Engine: 325 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     34   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
Streak SRM 6      RT    4   Pod
Streak SRM 6      LT    4   Pod
LRM 15            LT    5   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    RA    2   Pod
ER Small Laser    RA    2   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
Flamer            RA    3   Pod
Flamer            LA    3   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Streak SRM 6 Ammo                    RT     15  Pod
Streak SRM 6 Ammo                    LT     15  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment            Loc  Omni
------------------------------
Artemis IV FCS        LT  Pod
Active Probe [Clan]   HD  Pod

Carrying Capacity
-----------------
One battle armor squad







Logged

marauder648

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Re: Quicksilver Central
« Reply #58 on: December 11, 2018, 07:52:44 AM »

Linebacker

The Linebacker was the brainchild of Khan Natasha Kerensky and saKhan Phelan Ward for what quite possibly was the heaviest theoretical OmniMech that could keep pace with the Wolves lighter elements (6/9 MP) is perhaps a consequence of their experiences in the InnerSphere. The Linebacker accomplishes this goal by achieving the same speed as the Adder, Kit Fox, and Mist Lynx all possess the identical movement rate. Thanks to its massive 390 XL power plant the OmniMech has very similar pod space to the venerable Crossbow which some critics see as a negative. Presumably with its heavy armor this ‘Mech can act as an anvil absorbing punishment that its lighter Star mates cannot.

Clan Wolf initially deployed sixteen (16) Linebackers (2 with the 328th Assault in Alpha Galaxy, 5 with the 7th Battle, 1 in the 16th Battle, 8 in the 11th Battle all in Gamma Galaxy) on Tukayyid. As it sites in the Linebacker Deployment (WCSB) most of the Linebackers (14 of 16) are in the service of Gamma Galaxy. Where reports indicated that the new Omni was ‘well-liked by the warriors of the Wolf Battle (Gamma) Galaxy.’ This formation’s three Clusters were generally composed of Heavy and Medium units well suited to the Linebacker. Often deployed in pairs with in a standard Clan Star during the Battle of Tukayyid the design appears to have performed well. Of the original sixteen (16) which took the field there were only six (6) causalities (4 WIA, 2 KIA) among its Mechwarriors.

Next, a Star of newly manufactured Linebackers took to the field as part of the 3rd Battle Cluster for the Trial of Restoration. Again, the design performed well suffering little damage while helping the Wolves to victory in the center and southern flanks of the battlefield. These successful debuts in stark contrast to the Ebon Jaguars three ineffective unveilings (Luthien, Tukayyid, and Restoration) as well as the Hellbringer and Crossbow signs of old age really gave the Linebacker the edge when it came to 65-ton OmniMechs. The Quicksilver Program with its three-tiered Monster Doctrine formalized the replacement and augmentation of Clan forces with the Linebacker as the 65-ton Werewolf (Speedster). While some critics openly derided the ilKhan’s endorsement of his own Clan’s concept for a production slot the Linebacker’s performance mollified those partisan remarks.

Of the four OmniMechs that debuted in the Wolf Clan Sourcebook only it and the Pouncer remain following the Quicksilver Trial. Their similar movement profile (6/9 MP) leads me to think that these designs will be used in close cooperation by the Wolves as well as other Clans. And speaking to the remarks addressing the Timber Wolf replacement I believe that these are a little overblown. In my view these Heavy OmniMechs excellent supplements for different forces as the Timber Wolf can work effectively with faster assault elements the Linebacker can with lighter ones. When we soon come to the Timber Wolf Upgrade I will fill you in on some events there but the three Wolf Assault Clusters in canon (328th, 341st, 352nd) will be retaining it as opposed to the Linebacker.

Other Clans were also quick to show interest in the Linebacker including Star Adder who was quick to team it with their new Hellfury. These two fast Heavy OmniMechs along with the Stormcrow compose Heavy Cavalry Stars which have seen action in both Toumans. The Adders and their new Wolf allies currently possess all three designs to field these large shock units. Ice Hellion displayed their own characteristic reckless abandon for the faster Linebacker which came at the cost of numerous Hellbringers which now has been neglected. Like Wolf and Star Adder they use it in conjunction with the Hellfury and Stormcrow but not in concentrated formations. Instead in serves with lighter designs like the Shadow Cat and Adder. Nova Cat was never a fan of the Hellbringer or the Crossbow and since the Ebon Jaguar was made by their archrival they too elected to try the Linebacker. It is used alongside Stormcrows, Shadow Cats, and Pouncers as a fast heavy in support of these mediums.


n space
1st August 3053

To Anastasios Goronwy
Precentor XXIII-Rho

My dear Master,

I know you dislike this title I gave you but how else should I call you? Mentor? Teacher? If you want my advice (and since I am writing this letter, I will give it to you anyway) both seems even more ridiculous at our ages. But since I have only a few hours left before my arrival on Strana Mechty and I want to be able to send you this document as soon as I arrive, I will get to the point and tell you about one of my discoveries during my trip to Clan Ice Hellion (by the way, they are as their reputation made us believe they would be and their Watch is a joke).

As you might remember, you ordered me to watch for signs of rearmament from the Clans and although I don’t see the whole picture yet, there are some little things going on that show that they are up to something. The question is what exactly?
I found out during my stay on Hector that some old designs are being retrofitted, which with the advantages provided by the OmniPod system is rather easy to do but was never really done by people so traditionally minded as the Clans, which revert tradition and what their forefathers did to a point that we will never understand. This is why the way the Linebacker was retrofitted is worthy of attention.

The man behind the project, if I might call him so, is a bondsman (for a definition, see file Rho-125/30500115) from Clan Goliath Scorpion (another minor Clan like Clan Ice Hellion) taken by Clan Ice Hellion during some of the Clan internal fights known as the Hellion’s Fury. I wasn’t able to get all the details but it seems that this former Warrior proposed to his bondholder to help a Clan Ice Hellion team with his experience to work on the upgrade of a ‘Mech and that if the results were not meeting the expectations of Clan Ice Hellion, he would serve forever without asking for anything. Still struggling to rebuild from the past actions of their Clan, the Khan and saKhan decided to give this proposal a chance.
Focusing on both the preferred tactics of both Clan Ice Hellion and Clan Goliath Scorpion, they all agreed that a fast heavy-weight ‘Mech would be needed (something if you remember my previous analysis of Clan Ice Hellion forces that is not that common among this rather light oriented Clan). This is why the 7th Attack Cluster attacked Wolf Clan Site #2 and launched a Trial of Possession for some prototypes of the Linebacker, the newest and fastest Heavy OmniMech of Clan Wolf, a profile that meet the bills (and for once it seems they managed to make a decent intel job). In spite of once again taking casualties, they managed to get what they had come for and headed towards Hector.

Hard-pressed by the time and unwilling to face the wrath of Clan Wolf without using their newly acquired prize, the team decided to skip the complete rework they had planned and to focus on reworking the Configurations to improve them while setting up the first production runs of their newest ‘Mech. And let me tell you that these new Configurations are where the influence of the bondsman really shows.


Prime - Since the original prime configuration already had issues in sustained firing of PPCs at long range, the Coyotes decided the LRM 5 didn't add significantly to its effectiveness and replaced the weapon with a second Streak SRM launcher which would be more useful for exploiting breached armour in short-range engagements.

Code: [Select]
Linebacker Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,415
Cost: 20,236,734 C-bills
Source: TRO 3055 - Clan Invasion
Role: Skirmisher

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons             Loc  Heat  Omni
-----------------------------------
ER PPC               LA   15   Pod
ER PPC               RA   15   Pod
Streak SRM 4         RT    3   Pod
ER Small Laser (R)   RT    2   Pod
Streak SRM 4         LT    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   RT     25  Pod


Carrying Capacity
-----------------
One battle armor squad


A - Like Configuration Prime, Configuration A was optimised for a specific role: the fire-support one. Deciding to use LRM to weaken its opponent armour before unleashing the firepower of the two ER Large Lasers, the design team went for the best firepower/endurance ratio for the free weight they had and selected two LRM-10 with two tons of ammo. Obviously the 14 Double Heat Sinks don’t allow all the weapons to be fired together but careful selection should prevent anything dramatic to happen. Almost as a last thought, an ER Small Laser was also added.

Code: [Select]
Linebacker A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,075
Cost: 20,005,734 C-bills
Source: TRO 3055 - Clan Invasion
Role: Sniper

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 10           LT    4   Pod
LRM 10           RT    4   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   RA   12   Pod
ER Small Laser   CT    2   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 10 Ammo   RT     12  Pod
LRM 10 Ammo   LT     12  Pod


Carrying Capacity
-----------------
One battle armor squad


B - Star Commander Saikiko is from the Kanter Bloodhouse, a minor Bloodhouse within Clan Ice Hellion with only seven of the sixteen extant Bloodrights still held by the Clan. She won her Bloodname prior to the Hellion's Fury campaign and temporarily rose to the Command of the 78th Hellion Lancer Beta Trinary and even defeated three mandrill warriors in the process. As the Clan begins to re-arm, she was given a new Linebacker to pilot. After several test rides in the simulators none of the standard configurations fit her aggressive style.  Her main weapons are five ER medium lasers mated to a targeting computer. The LRM launcher is for use as she closes with her enemy, while the Streak launcher is used for added kick at closer ranges. This setup served her well as she has fought off several Trials for her rank.

Code: [Select]
Linebacker B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,518
Cost: 20,739,469 C-bills
Source: TRO 3055 - Clan Invasion
Role: Skirmisher

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   CT    5   Pod
LRM 15            RT    5   Pod
Streak SRM 6      LT    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Streak SRM 6 Ammo                    LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Artemis IV FCS              RT  Pod
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



C - The Coyotes found the Linebacker B somewhat baffling: the large number of heatsinks in the chassis was highly heat efficient so the use of a cool-running gauss rifle as an alternative to a PPC seemed unnecessary. As a more effective use of the ballistic mounting they fitted a Ultra AC/20 dismounting one laser to add extra ammunition.

Code: [Select]
Linebacker C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 1,978
Cost: 19,960,359 C-bills
Source: TRO 3055 - Clan Invasion
Role: Skirmisher

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       RT    7   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    CT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



D - Canon

Code: [Select]
Linebacker D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,039
Cost: 20,308,716 C-bills
Source: TRO 3055 - Clan Invasion
Role: Skirmisher

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons             Loc  Heat  Omni
-----------------------------------
Streak SRM 6         LA    4   Pod
Streak SRM 6         LA    4   Pod
Streak SRM 6         RA    4   Pod
Streak SRM 6         RA    4   Pod
ER Medium Laser      LT    5   Pod
ER Small Laser (R)   LT    2   Pod
ER Medium Laser      RT    5   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   RA     15  Pod


Carrying Capacity
-----------------
One battle armor squad


E - For fire support purposes the Coyotes developed an entirely new configuration. The Linebacker E sports three LRM launchers with five tons of ammunition, for a total of two minutes of sustained fire. As something to fall back upon, a pair of extended medium range lasers in the left arm.

Code: [Select]
Linebacker E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,135
Cost: 20,456,700 C-bills
Source: TRO 3055 - Clan Invasion
Role: Skirmisher

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 15            RA    5   Pod
LRM 15            LT    5   Pod
LRM 15            RT    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   RT      8  Pod
LRM 15 Ammo   RT      8  Pod
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



F - Always a fan of the Nova OmniMech, Star Adder Scientist Zac's philosophy was that ammunition is the enemy of most warriors and his studies showed most engagements happened within the 300 to 450 yard range making the ER Medium Laser the ideal weapon for his design.

Code: [Select]
Linebacker F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,686
Cost: 19,956,544 C-bills
Source: TRO 3055 - Clan Invasion
Role: Skirmisher

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 19 [38]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    RA    2   Pod
ER Small Laser    RA    2   Pod
Flamer            CT    3   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad




H -  A new option for short range combat, the Coyotes adopted a SRM heavy H-configuration that is forced to engage practically point-blank but can deliver more than forty SRMs that home in on a target marked by the Narc beacons it carries. The configuration has had some utility as an area denial mode - once opposing forces are aware of it they will rarely wish to stray within 300m of it - although with the Linebacker's speed they may have little choice.

Code: [Select]
Linebacker H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 1,622
Cost: 20,434,013 C-bills
Source: TRO 3055 - Clan Invasion
Role: Skirmisher

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons  Loc  Heat  Omni
------------------------
SRM 6     RT    4   Pod
SRM 6     RT    4   Pod
SRM 6     LT    4   Pod
SRM 6     LT    4   Pod
SRM 6     LA    4   Pod
SRM 6     LA    4   Pod
Narc      RA    0   Pod
SRM 6     CT    4   Pod

Ammo        Loc  Shots  Omni
----------------------------
Narc Pods    RA      6  Pod
SRM 6 Ammo   RT     15  Pod
SRM 6 Ammo   RT     15  Pod
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   LT     15  Pod


Carrying Capacity
-----------------
One battle armor squad


I - Configuration I seems a bit like the J6M-A JagerMech but one that would have made the choice of smaller LRM racks with 4 LRM-5 (and only one ton of ammo, it seems some lessons will never be learned) and 2 Large Pulse Lasers.

Code: [Select]
Linebacker I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,098
Cost: 19,582,716 C-bills
Source: TRO 3055 - Clan Invasion

Movement: 6/9
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons            Loc  Heat  Omni
----------------------------------
LRM 5               LT    2   Pod
LRM 5               LT    2   Pod
LRM 5               RT    2   Pod
LRM 5               RT    2   Pod
ER Small Laser      LT    2   Pod
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   RA   10   Pod

Ammo        Loc  Shots  Omni
----------------------------
LRM 5 Ammo   RT     24  Pod


Carrying Capacity
-----------------
One battle armor squad



J - In Clan Star Adder the Meytani Bloodhouse is better known for the Elemental warriors that fill out touman. On rare occasions a sibko of Mechwarriors is produced to add variety to the bloodline. Misako is one of those Mechwarriors and shares her blood with the Banacek Bloodhouse. Earning her Bloodname after the Operation Revival trials, she has risen to command of Supernova Gamma of the Ninth Armored Cavalry Squadron. She has chosen to take a different approach with the arming of her new Linebacker by adding a full set of jump jets for greater tactical mobility. For weaponry she has chosen weapons that are better used in short or medium ranged engagements, A pair of Streak SRM4s are mounted in the torsos while medium lasers of the ER and pulse variety are mounted in the arms. A single ER small laser fills out the Omni's armory.

Code: [Select]
Linebacker J
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,145
Cost: 20,576,841 C-bills
Source: TRO 3055 - Clan Invasion

Movement: 6/9/6
Engine: 390 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 192/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     25   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  15     24   
Left Leg                   15     24   

Weapons             Loc  Heat  Omni
-----------------------------------
Streak SRM 4         LT    3   Pod
Streak SRM 4         RT    3   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      RA    5   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
ER Small Laser       CT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LT     25  Pod


Carrying Capacity
-----------------
One battle armor squad












Logged

marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #59 on: December 11, 2018, 09:41:22 AM »

Ebon Jaguar (Cauldron Born)



Clan Smoke Jaguar began work on a design that would replace the aging Hellbringer sometime in the late 3040s. While retaining the same 325 XL Engine to produce an identical movement rate (5/8) this new concept would make use of advanced lightweight building materials like EndoSteel and Ferro-Fibrous to enhance its overall performance. The only tradeoff would be less available internal space thanks to these bulkier constructs than its simpler predecessor. Thankfully these high-tech upgrades significantly boosted the armor protection of the prototype over the Hellbringer (86% of maximum armor compared to 60%). While this was the designers main goal they also managed to better the mighty Hellbringer already impressive pod space by a ton and a half more. Following the appearance of the Outbound Light and the subsequent go vote on the invasion work was expedited by order of the Khans which may have resulted in some poorly researched weapon configurations.

Dubbed the Ebon Jaguar this fearsome OmniMech made its initial appearance at the Battle of Luthien. In the Kado-Guchi Valley this new design serving with the 1st Jaguar Guards earned another name from its InnerSphere opponents who were impressed at its ability to take damage and keep on coming. Called the Cauldron-Born after the unstoppable zombies of Irish myth it was this moniker which has ironically stuck. This is partly due to its initially discover by InnerSphere and Clan forces at Luthien and the Jaguars failure to win. In spite of more noteworthy individual appearances on Tukayyid and again at the Trial of Restoration its creator’s failure to ultimately triumph seemed to curse this fearsome OmniMech. As the Quicksilver Trials began proponents of the venerable Hellbringer’s gloried service were confident they would again defeat this ‘paper tiger’.

However, it was the Ebon Jaguar (Cauldron-Born) which ultimately defeated the Hellbringer (Loki) in single combat to officially supplant it as the Clans’ 65-ton Vampire (Assailant) OmniMech. Mercantile arrangements to supplement the Cimmeran OmniFigher with the Cloud Cobra Clan were the first to proliferate the design beyond the Jaguars. Bitter altercations with both the Diamond Sharks and Ghost Bears who apparently also prefer this new design over any other 65-tonner also have helped spread the Cauldron-Born as they call it. While a select few Crusader warriors in other Clans (Jade Falcon, Star Adder, Snow Raven, and Steel Viper) have received rare individual gifts none of these Clans have sought production share apparently satisfied with other designs at least for now. 
 
Confronted with challenges from the InnerSphere and the Clans, thanks to the recent reappearance of the Hellbringer, designers now seek to improve on the Ebon Jaguar’s original weapon configurations which may have been rushed through development. The ilKhan and the Quicksilver Institute are seeking to codify these new upgrades from all four Clans who now prefer it (Smoke Jaguar, Cloud Cobra, Diamond Shark, Ghost Bear) as well as those who have a few rare examples (Jade Falcon, Star Adder, Snow Raven, and Steel Viper). There is however a considerable amount of strife between some of these Clans and duels between warriors sporting the new Hellbringer. The Jaguars fiercely retain sole production rights to their premier Heavy OmniMech at Huntress Manufacturing Plant DL-6  and will continue to do so.


Despite its relative newness the Ebon Jaguar struggled to make a name for itself after the Jaguar’s defeats on Luthien and Tukayyid which didn’t shine the best light on the Clan or its equipment.  Despite this, and feeling the need to redeem their honour as a Clan the Smoke Jaguars entered the Ebon Jaguar into the Quicksilver trials for the ‘Vampire’ role. 
That the Ebon Jaguar defeated the Hellbringer came as a surprise to many and the Mech won its place as the ‘Vampire’ of its weight class and all seemed well and good.  Until the Jaguars then refused to share the design and only offered it as gifts.  It took the Cloud Cobras making trade agreements with the Jaguars in return for a share of a production run of the Ebon Jaguar to see it start to slowly spread.  The Bears and Sharks also favour the Mech and have also started initiating Trials for production shares of the output of the Jaguars HMP DL-6 line. 

The Quicksilver Trials and the brutal fighting on Luthien and Tukkayid did expose some flaws with the Ebon Jaguar’s weapon configurations though, more because the design was rushed into production so it could take part in Operation REVIVAL.  When this was found out the Scientists involved were permanently removed from their positions by the Jaguars whilst the other Clans began researching and testing on how best to use the space and plentiful tonnage available on the Ebon Jaguar chassis.  Despite its rushed nature the chassis is fundamentally sound and scores well in terms of performance and reliability, giving the Quicksilver program a good foundation to build upon.

Design

The Ebon Jaguar whilst sharing the same mobility as the Hellbringer makes full use of weight saving materials and greatly increases the protection to 86% of the frames maximum capability.  Despite this, the Mech still has a ton and a half more carrying capacity, although it has less internal volume due to the use of the endo-steel and ferro-fibrous armour. 


Prime - Armed with the design data, Clan Ghost Bear have adopted a simplified configuration as their primary layout. Retaining only the Gauss Rifle from the original, all other armament has been replaced with a pair of Extended Range PPCs, additional ammunition and heatsinks. Taking ruthless advantage of the Clan's advantage in range and firepower, the design is excellent for long range direct fire.

Code: [Select]
Cauldron-Born (Ebon Jaguar) Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3049+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,607
Cost: 18,153,781 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons      Loc  Heat  Omni
----------------------------
ER PPC        LA   15   Pod
ER PPC        LT   15   Pod
Gauss Rifle   RA    1   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod


Carrying Capacity
-----------------
One battle armor squad



A - Again taking the main weapon of the configuration and altering the weapons surrounding it. Our new A configuration. Has maintained the massive Ultra AC/20 as well as one of its ER Large Lasers dropping the second due to heat concerns that arose in the field. Instead adding twin Streak SRM 6 launchers, whose lock on ability will ease heat concerns with their ability to only fire only when locked on. Backed by twin Small Pulse lasers for any infantry and armor engagements which would have been helpful vs the hovercraft faced in the marshes of the Racice River Delta of Tukayyid. Adding one additional heat sink while helping with its heat concerns it does not stop the ‘Mech from overheating if Alpha Striking its opponent.

Code: [Select]
Cauldron-Born (Ebon Jaguar) A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3049+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,260
Cost: 18,562,156 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons            Loc  Heat  Omni
----------------------------------
Ultra AC/20         RT    7   Pod
Streak SRM 6        LT    4   Pod
Streak SRM 6        LT    4   Pod
ER Large Laser      RA   12   Pod
Small Pulse Laser   RA    2   Pod
Small Pulse Laser   LA    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Ultra AC/20 Ammo    RT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod


Carrying Capacity
-----------------
One battle armor squad




B - The original B configuration was well armed, but failed to live up to its promise as it simply could not handle the heat load of said weaponry.  Kastagir's solution was to strip away the twin ER PPCs which reduced the heat burden significantly. For weapons, a pair of medium pulse laser replaced the ER PPCs in the arm mounts. The addition of four jump jets increased the Mech mobility while the addition of four double heat sinks further aided heat dissipation. The only other change made was replacing the TAG unit, a system that had no use within his Clan and little use amongst the other Clans, with an ECM suite that would confuse the targeting systems of the spheroid enemy.


Code: [Select]
Cauldron-Born (Ebon Jaguar) B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3049+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,574
Cost: 18,553,906 C-bills
Source: TRO 3058 - Clan Invasion
Role: Sniper

Movement: 5/8/4
Engine: 325 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    LA   10   Pod
Large Pulse Laser    RA   10   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   RT  Pod
ECM Suite [Clan]      LT  Pod

Carrying Capacity
-----------------
One battle armor squad



C - The first custom loadout provided by Clan Jade Falcon started from the Smoke Jaguar's C configuration. They replaced the two Ultra autocannon with additional LRM launchers and added artemis targeting. Further tweaking switched the SRMs for slightly smaller Streak launchers as a backup. While all the weapons require ammunition, each of the Streak SRM launchers has a full ton of ammunition so they're quite unlikely to be left defenseless.

Code: [Select]
Cauldron-Born (Ebon Jaguar) C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3049+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,325
Cost: 19,845,031 C-bills
Source: TRO 3058 - Clan Invasion
Role: Missile Boat

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons       Loc  Heat  Omni
-----------------------------
LRM 15         LT    5   Pod
LRM 15         LA    5   Pod
LRM 15         RT    5   Pod
Streak SRM 4   LA    3   Pod
Streak SRM 4   RA    3   Pod
LRM 15         RA    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
Streak SRM 4 Ammo                    RT     25  Pod
Streak SRM 4 Ammo                    LT     25  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod
Artemis IV FCS   RT  Pod
Artemis IV FCS   LT  Pod
Artemis IV FCS   LA  Pod

Carrying Capacity
-----------------
One battle armor squad




D - Canon

Code: [Select]
Cauldron-Born (Ebon Jaguar) D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,228
Cost: 18,401,281 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/10       LA    3   Pod
Ultra AC/10       RA    3   Pod
ER Large Laser    LT   12   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   LT     10  Pod
Ultra AC/10 Ammo   LT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod


Carrying Capacity
-----------------
One battle armor squad




E - Replacing the old Prime Configuration, our new E drops many of its old weapons only keeping the Gauss Cannon and its ER Medium Laser. Replacing the LBX with an ER PPC adding an additional ER Medium along with a new Streak SRM 6 pack for short to intermediate engagements. Backed by a Targeting Computer that has made our older Warhawk design such a success. This design was used by  Star Commander Ebre in the battle of Dinju Heights on Tukayyid as she was able to destroy 6 Comstar ‘Mechs as well as 2 tanks of the 50th Division before ultimately falling. Ebre is one of our newest Ristars as she was thought lost but later recovered from the battlefield.

Code: [Select]
Cauldron-Born (Ebon Jaguar) E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,790
Cost: 18,331,156 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       LA    1   Pod
Streak SRM 6      LT    4   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER PPC            RA   15   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Streak SRM 6 Ammo         LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad




F - The brutal fighting on Tukkayid rammed home the reality that both conventional vehicles and infantry formations had to be taken as a serious threat, especially when in support of Mech forces.  With the Jaguars unwilling to field conventional infantry forces of their own and desperately increasing the size of their Elemental Sibko’s to try and make up for the losses suffered in their campaigns, they also adapted the Ebon Jaguar and turned it into a Mech designed to kill hostile supporting forces.  The mech’s main punch comes from a fearsome LB-20 pattern autocannon fed by a 3-ton ammo drum.  The heavy cannon can fire cluster and solid shot that can shred vehicles and Mechs in short order.  A large pulse laser adds long range accuracy whilst a quartet of ER medium lasers can deal with lighter tanks or maul a heavier one.  For anti-infantry work a pair of machine guns and flamers can obliterate any infantry force in moments whilst the flamers can get at even the most well dug in troops.  An active probe allows the Mech to hunt for targets but the firepower comes at a cost in a heavy heat load and full alpha strikes are not recommended until a significant amount of ammunition has been expended.

Code: [Select]
Cauldron-Born (Ebon Jaguar) F
Clan TW
65 tons 
BV: 2,316
Cost: 18,905,562 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
LB 20-X AC                     LA/LT     6
Large Pulse Laser               RA    10
Machine Gun                     RA     0
Machine Gun                     RA     0
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Flamer                          RA     3
Flamer                          RA     3

Ammo                           Loc Shots
----------------------------------------
LB 20-X AC Ammo                 LT     5
LB 20-X AC Ammo                 LT     5
LB 20-X AC Ammo                 LT     5
Half Machine Gun Ammo           RA   100

Equipment                      Loc
----------------------------------
Active Probe                    RA

!MechView.CarringCapacity!One battle armor squad




G - Rumour has it that Clan Ghost Bear technicians developed the G Configuration on a bet, not so much for the technical feasibility as on whether they could convince Mechwarriors to adopt a configuration that used a NARC beacon. Obviously developed from the A, they moved the lasers to the chest, reasoning that in long range environments arc of fire wouldn't be an issue for them, and fitted a NARC launcher with one ton of ammunition. Then the arms each received a trio of SRM launchers. Rather than marking targets for others, the concept is that having used the lasers while closing a Mechwarrior then marks their own target to finish them off with guided SRMs. The narc launcher and its ammunition weigh only half as much as artemis targeting systems would, allowing technicians to argue in favour of efficiency. When facing hit and run raids by Inner Sphere troops, the Ghost Bears have found that the beacons also help them to track down retreating enemies, which they seem to find acceptable under zellbrigen.

Code: [Select]
Cauldron-Born (Ebon Jaguar) G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,154
Cost: 19,139,656 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 5/8/4
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   LT   12   Pod
ER Large Laser   RT   12   Pod
SRM 6            LA    4   Pod
SRM 6            LA    4   Pod
SRM 6            RA    4   Pod
SRM 6            RA    4   Pod
SRM 6            LA    4   Pod
SRM 6            RA    4   Pod
Narc             RT    0   Pod

Ammo        Loc  Shots  Omni
----------------------------
Narc Pods    RT      6  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   LA     15  Pod


Carrying Capacity
-----------------
One battle armor squad



H - No fluff

Code: [Select]
Cauldron-Born (Ebon Jaguar) H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,669
Cost: 19,350,031 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 5/8/4
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons             Loc  Heat  Omni
-----------------------------------
LRM 20               LA    6   Pod
LRM 20               RA    6   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   RT    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



I - No Fluff

Code: [Select]
Cauldron-Born (Ebon Jaguar) I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-D

Weight: 65 tons
BV: 2,028
Cost: 18,904,531 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     32   
Center Torso (rear)                9   
Right Torso                15     22   
Right Torso (rear)                 8   
Left Torso                 15     22   
Left Torso (rear)                  8   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  15     19   
Left Leg                   15     19   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
LB 10-X AC        LA    2   Pod
LB 10-X AC        RA    2   Pod

Ammo             Loc  Shots  Omni
---------------------------------
LB 10-X AC Ammo   RT     10  Pod
LB 10-X AC Ammo   LA     10  Pod
LB 10-X AC Ammo   LT     10  Pod
LB 10-X AC Ammo   LA     10  Pod
LB 10-X AC Ammo   RA     10  Pod
LB 10-X AC Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad








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