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Author Topic: Quicksilver Central  (Read 34877 times)

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marauder648

  • Generalmajor
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Re: Quicksilver Central
« Reply #60 on: December 11, 2018, 10:26:35 AM »

Crossbow


It is said that ‘during the Golden Century the Viper Khans lacked the foresight to recognize the value of the OmniMech’ and my research would seem to confirm that. The story of Sanra Mercer is the first to give me insight as in 2860 she was nominated to the post of saKhan by Khan Jacob Masters an aerospace pilot. This greatest of Viper leaders used a Highlander (possibly IIC) lending credence to the Clan’s lack of modular technology. As Jade Falcon and Wolf were the first to seize this innovation in 2863 it may be more accurate to blame Jacob Masters singularly for the failure to realize the value of this new tech.

Whatever the truth of the matter Sanra Mercer would continue to use her Highlander through her death in 2906 against the hated Jade Falcons. There is also the development of the fearsome Storm Giant during the Golden Century which had a 400 XL Engine. While we do not know exactly what this design had as the Scylla fluff eludes to it replacing the weaponry, electronics, and adding jump jets this 100-ton BattleMech would be quite a deadly investment in its own right. It is likely that the Storm Giant was a terrifying opponent even against OmniMechs despite its fixed equipment. With such a large power plant this massive menace would have been a significant investment by the Vipers soaking up much of their resources.
 
The Crossbow itself was first deployed by Clan Steel Viper in 2870 during their successful Trial of Possession for Firebase Climax on Homer versus the Smoke Jaguars. It was only after the Vipers captured Snow Raven scientists that development of this OmniMech moved forward. This implies that this rival Clan had access prior to the Vipers who seem to be one of the last to field the OmniMech. This design in particular seems to have been inspired by the Lyran Age of War BattleMech with which it shares many design similarities. While this first generation omni did have some design limitations (arm mounted pod space only - a fluff limitation) it served the Clan well for almost one hundred and eighty years.

According to Operation Revival Trials RATs by the time of the invasion only four Clans fielded the Crossbow. Aside from its Steel Viper (39%) creators only Blood Spirit (47%) fielded them in any appreciable numbers. I suspect that any salvaged models say by the Snow Ravens and perhaps others were in fact sold to the tech starved Spirits. Burrock (14%) and Diamond Shark (11%) utilized far fewer in their Toumans likely rounding out their Heavy front line forces. It proved unpopular with the other thirteen Clans despite its good speed and survivability likely because of its low amount of pod space and arm mounting restrictions.

Remember, the Steel Vipers have long embraced ‘Zombie’ designs in order to best protect their elite warriors. As seen by its low casualties on Tukayyid and low warrior turnout annually the Clan is much more averse to pilot safety then say the Smoke Jaguars whose reckless aggression makes them feared. While no one dare match individual skill against the warriors of the Viper Clan the time to develop these crack troops makes the Clan very mindful of any potential losses. They are therefore geared to the rugged survivability of Zombies (like the Crossbow) as opposed to faster Werewolves or more offensive Vampires which can take much less damage.

The ilKhan’s decision to endorse the Crossbow as the 65-ton Zombie early on in the Quicksilver Program was controversial but ultimately saved valuable resources. Proven and reliable Viper scientists set out to make what simple improvements they could to the existing design. Thanks to their efforts technicians were able to modify existing models to allow them to mount weaponry and equipment in locations other than the arms. These modifications learned from studying the Battle Cobra upgrade bolstered the case for this venerable OmniMech with some other Clans. The Kindraa of Fire Mandrill in particular became fans of the new Crossbow likely in part to their Blood Spirit allies who continue to favor this 65-ton design to all others. While Burrock and Diamond Shark have both shifted their priorities away from the Crossbow neither Clan can simply afford to cache their remaining numbers.

Clan Steel Viper were late to adopt omnitechnology and the Crossbow, their first venture, is a simplistic design that has endured the centuries. Because it was effectively uncontested for the 65 ton zombie slot in the Quicksilver trials, the Steel Vipers devoted little resources to it. In hindsight this may have been an error as a modified chassis with advanced structure and armour would have increased the weapon payload by thirty percent. Unfortunately development has stalled due to the diversion of resources to unsuccessful prototypes and it's not clear if the Crossbow II will ever be completed.

It was during these field tests that the Crossbow was sighted by Inner Sphere MechWarriors. Elements of the 2nd Legion of Vega saw several Mechs when raiding Adder holdings shortly after Tukkayid and it was called ‘Enenra’ a monster made of smoke, which came from the fact it was usually shrouded by weapons smoke.



Prime - Canon

Code: [Select]
Crossbow Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,829
Cost: 9,135,500 C-bills
Source: TRO 3058 - Succession Wars
Role: Missile Boat

Movement: 5/8
Engine: 325
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons  Loc  Heat  Omni
------------------------
LRM 20    LA    6   Pod
LRM 20    RA    6   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



A - A sop to traditionalist Mechwarriors while also experimenting with asymmetric payloads for the Crossbow, the A configuration uses one arm pod from the previous Crossbow Prime and one pod from the original Crossbow B. It serves as a jack of all trades, offering long range and short range firepower, but excels at neither.

Code: [Select]
Crossbow A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,698
Cost: 8,883,875 C-bills
Source: TRO 3058 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 325
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons       Loc  Heat  Omni
-----------------------------
LRM 20         LA    6   Pod
Streak SRM 6   RA    4   Pod
Streak SRM 6   RA    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
Streak SRM 6 Ammo                    RA     15  Pod
Streak SRM 6 Ammo                    RA     15  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod

Carrying Capacity
-----------------
One battle armor squad



B - Canon

Code: [Select]
Crossbow B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,687
Cost: 8,632,250 C-bills
Source: TRO 3058 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 325
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons       Loc  Heat  Omni
-----------------------------
Streak SRM 6   LA    4   Pod
Streak SRM 6   LA    4   Pod
Streak SRM 6   RA    4   Pod
Streak SRM 6   RA    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   RA     15  Pod
Streak SRM 6 Ammo   RA     15  Pod


Carrying Capacity
-----------------
One battle armor squad


C - Attempting to improve on the Primary Configuration is my attempted C. It drops the LRMs to 15s which frees up tons for two ER Mediums which are good for backup support as well as helping your ammo load by an additional four rounds. An ECM Suite protects the Artemis IV FCS and this model runs nearly heat neutral even while Alpha Striking. 


Code: [Select]
Crossbow C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,943
Cost: 9,568,625 C-bills
Source: TRO 3058 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 325
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 15            LA    5   Pod
LRM 15            RA    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod

Equipment         Loc  Omni
---------------------------
Artemis IV FCS     LA  Pod
Artemis IV FCS     RA  Pod
ECM Suite [Clan]   HD  Pod

Carrying Capacity
-----------------
One battle armor squad



D - Building on a drakensis concept from our last contest is this short ranged but super powerful (72 points of damage possible) variant with six SRM-6s along with a NARC. This combo can devastate almost any opponent but Mechwarriors have to watch their heat scale as weapon fire alone will overheat your Crossbow by 4 on an Alpha Strike. Only ten reloads for your SRMs mean a relatively low endurance rate for your Crossbow as well which has no energy weaponry backing you up.

Code: [Select]
Crossbow D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,503
Cost: 8,731,250 C-bills
Source: TRO 3058 - Succession Wars
Role: Missile Boat

Movement: 5/8
Engine: 325
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons  Loc  Heat  Omni
------------------------
SRM 6     LA    4   Pod
SRM 6     RA    4   Pod
SRM 6     LA    4   Pod
SRM 6     LA    4   Pod
SRM 6     RA    4   Pod
SRM 6     RA    4   Pod
Narc      CT    0   Pod

Ammo        Loc  Shots  Omni
----------------------------
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   RA     15  Pod
Narc Pods    CT      6  Pod


Carrying Capacity
-----------------
One battle armor squad


E - No fluff


Code: [Select]
Crossbow D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,769
Cost: 8,186,750 C-bills
Source: TRO 3058 - Succession Wars
Role: Missile Boat

Movement: 5/8
Engine: 325
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons  Loc  Heat  Omni
------------------------
LRM 5     LA    2   Pod
LRM 5     RA    2   Pod
LRM 5     RA    2   Pod
LRM 5     RA    2   Pod
LRM 5     RA    2   Pod
LRM 5     LA    2   Pod
LRM 5     LA    2   Pod
LRM 5     LA    2   Pod
LRM 5     LA    2   Pod
LRM 5     RA    2   Pod

Ammo        Loc  Shots  Omni
----------------------------
LRM 5 Ammo   RT     24  Pod
LRM 5 Ammo   RT     24  Pod
LRM 5 Ammo   RT     24  Pod
LRM 5 Ammo   LT     24  Pod
LRM 5 Ammo   LT     24  Pod
LRM 5 Ammo   LT     24  Pod


Carrying Capacity
-----------------
One battle armor squad



E - The Crossbow E is a new and simple configuration, with a pair of ER PPCs backed up by additional heatsinks. While impressive for concentrating damage, the configuration has no more firepower than some designs thirty tons lighter.

Code: [Select]
Crossbow E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 2,087
Cost: 8,264,094 C-bills
Source: TRO 3058 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 325
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    LA   15   Pod
ER PPC    RA   15   Pod


Carrying Capacity
-----------------
One battle armor squad


G - G is my accurate bracket fire laser boat that can hit opponents with two ER Larges or four ER Mediums but not both. The Mechwarrior has to choose one or the other but they are all tied to a Targeting Computer for superb precision. Very Goliath Scorpion in my opinion.

Code: [Select]
Crossbow G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 2,270
Cost: 8,536,344 C-bills
Source: TRO 3058 - Succession Wars

Movement: 5/8
Engine: 325
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad




H - One of the first Crossbow configurations to use the torso bays, the Crossbow H pairs large pulse lasers with a targeting computer for lethal accuracy. Mechwarriors adopting the design are sometimes felt to be showboating their ability to make precise strikes over battlefield utility.


Code: [Select]
Crossbow H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2870-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,866
Cost: 7,773,219 C-bills
Source: TRO 3058 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 325
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons             Loc  Heat  Omni
------------------------------------
Large Pulse Laser  None   10   Fixed
Large Pulse Laser  None   10   Fixed

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad





I - A pure Blood Spirit design that featured their favoured weapon systems the LRM-15 and the ER large laser, the I is well armed for long range engagements.  A pair of LRM-15’s each with their own 2-ton ammunition hopper give it considerable long range firepower, whilst an ER Large laser can give a long range direct fire punch that cannot be ignored.  An extra ton of cooling systems is added but the B can run warm when pushed. 


Code: [Select]
Crossbow I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2870+
Tech Rating: F/X-X-E-X

Weight: 65 tons
BV: 1,862
Cost: 8,577,594 C-bills
Source: TRO 3058 - Succession Wars

Movement: 5/8
Engine: 325
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 104
Armor: 192/211
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               21     26   
Center Torso (rear)               13   
Right Torso                15     19   
Right Torso (rear)                 9   
Left Torso                 15     19   
Left Torso (rear)                  9   
Right Arm                  10     18   
Left Arm                   10     18   
Right Leg                  15     26   
Left Leg                   15     26   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   CT   12   Pod
LRM 15           LA    5   Pod
LRM 15           RA    5   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 15 Ammo   LA      8  Pod
LRM 15 Ammo   LA      8  Pod
LRM 15 Ammo   RA      8  Pod
LRM 15 Ammo   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad







Logged

marauder648

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Re: Quicksilver Central
« Reply #61 on: December 11, 2018, 10:58:16 AM »

Summoner

he Summoner was created in 2872 by Clan Jade Falcon just nine years after winning Omni technology from Clan Coyote. This second generation OmniMech used the Thresher BattleMech (itself created in 2849) as its basis. Perhaps this was a precursor to Quicksilver’s modularization of existing BattleMechs which began with the Falcon’s upgrade of the Locust IIC into the Sparrow. For one hundred and seventy-five years the Summoner’s mix of speed, mobility, armor, and firepower earned it a reputation as a highly effective and reliable war machine. Both the Jade Falcons and the Hell’s Horses manufactured this venerable design when the Outbound Light discovered the Clan Homeworlds.

The Summoner had become perhaps the second most popular Heavy OmniMech by the time of the Revival Trials eclipsed only by the Mad Dog. It had spread to every single Clan from the Snow Raven (11%) and Wolves (11%) who possessed the least to the Fire Mandrills (39%) which composed a large chunk of their frontline Heavy touman. Diamond Shark (33%) and Nova Cat (33%) owned the next largest percentage with Cloud Cobra (30.5%), Goliath Scorpion (30.5%), and Jade Falcon (30.5%) following. A quarter of all Ghost Bear (25%) and Ice Hellion (25%) heavy line forces use the Summoner while Burrock (22%) and Coyote (22%) have slightly less. Other Clans like Smoke Jaguar (16.5%) and Star Adder (16.5%) as well as Blood Spirit (14%), Hell’s Horses (14%) and Steel Viper (14%) featured this OmniMech.

During the initial stages of the invasion this Clan design was designated as the Thor by AFFC forces for its simple but powerful arsenal. The Quicksilver Program merely confirmed its place among the Touman of the Clans as the 70-ton Werewolf (Speedster). Jade Falcon managed to retain primary manufacturing rights even though Hell’s Horses contested it. While defeated the Horses retained secondary rights to the design even though they are the primary producer of the 70-ton Zombie Crazy Horse as well as securing production share in the new 70-ton Vampire Hellcat. Fire Mandrill still relies on the Summoner heavily as well as Cloud Cobra and Goliath Scorpion. Ice Hellion, Burrock, and Smoke Jaguar also retained their preference for the Summoner over the other newer designs.



Prime - In the prime configuration the team removed the ammo dependent LBX Autocannon and replaced it with a Large Pulse Laser for its longer range, accuracy and its lack of ammo dependency. Maintaining the rest of its weaponry but upgrading the LRM to include an Artemis System and additional heat sinks to deal with the increase in energy based weapons.

Code: [Select]
Thor (Summoner) Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2872-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,565
Cost: 21,072,208 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons            Loc  Heat  Omni
----------------------------------
ER PPC              RA   15   Pod
LRM 15              LT    5   Pod
Large Pulse Laser   LA   10   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 Ammo                          LT      8  Pod
LRM 15 Ammo                          LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad




A - Swapping out the Large Pulse Laser for an ER PPC the team liked the increased range capabilities of the weapon that paired well with the existing Gauss Cannon on the design. Keeping with the switch to less ammo dependent weaponry the team added a pair of ER Mediums backed by a single ER Small to deal with opponents that close the distance with this design. Increased ammo for the Gauss finishes the changes made to this configuration.


Code: [Select]
Thor (Summoner) A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2872-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,781
Cost: 20,909,115 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       LA    1   Pod
ER PPC            RA   15   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Small Laser    CT    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



B - Configuration B was always a dedicated fire-support ‘Mech. Dropping the Narc Missile Beacon since even if they would work well against the Inner Sphere forces, “no Clan could use these weapons in a honourable fight” (as quoted by a Warrior in the design team), the freed tons allowed the use of Artemis-IV for the LRM-20 and the replacement of the SRM-4 by Streak SRM-4, improving the accuracy at all ranges. Disregarding the safety provided by the Anti-Missile System, an ER Small Laser and an ER Medium one were added to give some firepower should the missile weapons be left without ammo.

Code: [Select]
Thor (Summoner) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2872-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,576
Cost: 22,086,365 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons          Loc  Heat  Omni
--------------------------------
Streak SRM 4      LT    3   Pod
Streak SRM 4      RT    3   Pod
LRM 20            RA    6   Pod
LRM 20            LA    6   Pod
ER Medium Laser   CT    5   Pod
ER Small Laser    LT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
Streak SRM 4 Ammo                    RT     25  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



C - While the original C configuration did its job and did it well ammo concerns again were raised as its primary weapon the massive Ultra AC20 could only fire for a limited time before it would be a worthless weight on the design. Removing the ER Large Laser as the team realized that the configuration was ideal for duels and urban combat where long range weaponry is unneeded. Downgrading the Streak SRM 6 to a 4 increase both its ammo capacity as well as allowing increased ammo for the UAC20. Backed by a trio of ER Mediums and single ER Small ideal weapons that back up its primary weapon systems.


Code: [Select]
Thor (Summoner) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2872-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,509
Cost: 21,291,615 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       LA    7   Pod
Streak SRM 4      RT    3   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    CT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Streak SRM 4 Ammo   RT     25  Pod


Carrying Capacity
-----------------
One battle armor squad





D - Straying from the intent of the original B configuration the team chose to create a long range sniper variant. Twin ER PPCs supported with  a targeting computer is able to pick apart most enemies at extreme ranges with its increased heat sinks its able to roam the battlefield for extended time for deadly effect. For those opponents that are able to get in close a Streak SRM 6 is able to exploit any weaknesses with the opponents armor. A single ER Small rounds out its armament for foes that at short ranges.


Code: [Select]
Thor (Summoner) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2872-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 3,032
Cost: 20,955,865 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons         Loc  Heat  Omni
-------------------------------
ER PPC           LA   15   Pod
ER PPC           RA   15   Pod
ER Small Laser   CT    2   Pod
Streak SRM 6     RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   RT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



E - The effectiveness of the paired Particle cannon and LB-10 pattern cannon couldn’t be underestimated, but the cannons limited ammunition bin meant it ran dry far too quickly and the range of the PPC made the LRM-15 seem almost superfluous.  And it was this that was removed.  The Scientists had reviewed BattleROM’s from across the Occupation Zones and one custom config stuck out.  The M of Star Colonel Nikolai Malthus.  This lacked the LRM-15 but instead fitted a Streak-6, an efficient and potent weapon that still outranged Inner Sphere equivalents.  It was decided to fit this instead of the LRM-15, and its ton of ammunition was deemed more than adequate.  An extra ton of Autocannon ammunition was fitted and an ER Small laser was mounted in the chest.  Still dangerous and hard hitting at all ranges, the E could engage enemies for longer, hopefully burying the spectre of Tukkayid.

Code: [Select]
Thor (Summoner) E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3051+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,258
Cost: 21,240,615 C-bills
Source: TRO 3050 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons         Loc  Heat  Omni
-------------------------------
LB 10-X AC       LA    2   Pod
ER PPC           RA   15   Pod
Streak SRM 6     LT    4   Pod
ER Small Laser   LT    2   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X Cluster Ammo   LA     10  Pod
Streak SRM 6 Ammo      RT     15  Pod
LB 10-X AC Ammo        LA     10  Pod


Carrying Capacity
-----------------
One battle armor squad



F - Revising the Summoner Prime, the LB-X autocannon was replaced with an Ultra autocannon and the LRM rack was scaled down to provide more ammunition. This extra punch up close is more suited to the shorter range engagements that the Inner Sphere often try to force on the Clans.

Code: [Select]
Thor (Summoner) F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3051+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,344
Cost: 20,999,958 C-bills
Source: TRO 3050 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons      Loc  Heat  Omni
----------------------------
ER PPC        RA   15   Pod
Ultra AC/10   LA    3   Pod
LRM 10        LT    4   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   LA     10  Pod
Ultra AC/10 Ammo   LA     10  Pod
LRM 10 Ammo        LT     12  Pod
LRM 10 Ammo        LT     12  Pod


Carrying Capacity
-----------------
One battle armor squad



G - In order to face the new challenge of policing their occupation zones, including many cities dwarfing those of the Homeworlds, the Jade Falcons have equipped the G-configuration with five Streak SRM launchers, five pulse lasers and multiple anti-missile systems to cople with insurgents armed with man-portable weapons and lightly armoured vehicles.

Code: [Select]
Thor (Summoner) G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3051+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,109
Cost: 21,739,458 C-bills
Source: TRO 3050 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons                  Loc  Heat  Omni
----------------------------------------
Streak SRM 4              RA    3   Pod
Streak SRM 4              RA    3   Pod
Streak SRM 4              LA    3   Pod
Streak SRM 4              LA    3   Pod
Streak SRM 4              LT    3   Pod
Small Pulse Laser         RA    2   Pod
Small Pulse Laser         RA    2   Pod
Small Pulse Laser         LA    2   Pod
Small Pulse Laser         LA    2   Pod
Small Pulse Laser         LT    2   Pod
Anti-Missile System       LT    1   Pod
Anti-Missile System       RT    1   Pod
Anti-Missile System (R)   CT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Anti-Missile System Ammo [Clan]   LT     24  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod
Streak SRM 4 Ammo                 RT     25  Pod
Streak SRM 4 Ammo                 RT     25  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Active Probe [Clan]         RT  Pod

Carrying Capacity
-----------------
One battle armor squad



H - The new missile boat configuration downgrades the twin LRM 20s of the original B configuration to twin LRM15s adding an Artemis System to each launcher ensures that on average the same amount of missiles will strike their target. Removing the Short Range Missiles systems as again the team was looking looking to remove some ammo dependent systems, a twin battery of ER Large Lasers increases the time the design can stay on the battlefield while also increasing its damage at longer ranges.

Code: [Select]
Thor (Summoner) H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3051+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,600
Cost: 21,856,865 C-bills
Source: TRO 3050 - Clan Invasion
Role: Skirmisher

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 15           LT    5   Pod
LRM 15           RT    5   Pod
ER Small Laser   CT    2   Pod
ER Large Laser   RA   12   Pod
ER Large Laser   LA   12   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad




I - Configuration I is another design trying to destroy its target with a few shots. Using an ER PPC and an ER Large Laser to breach the armour from afar and then the speed of the Summoner to get within range of its 8 SRM-4, it aims at quickly destroying its opponents in a display of raw firepower.

Code: [Select]
Thor (Summoner) I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3051+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,453
Cost: 21,538,115 C-bills
Source: TRO 3050 - Clan Invasion

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)                8   
Right Torso                15     22   
Right Torso (rear)                 7   
Left Torso                 15     22   
Left Torso (rear)                  7   
Right Arm                  11     17   
Left Arm                   11     17   
Right Leg                  15     23   
Left Leg                   15     23   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       LA   12   Pod
ER PPC               RA   15   Pod
SRM 4                LT    3   Pod
SRM 4                LT    3   Pod
SRM 4                RT    3   Pod
SRM 4                LT    3   Pod
SRM 4                RT    3   Pod
SRM 4                LT    3   Pod
SRM 4                RT    3   Pod
SRM 4                RT    3   Pod
ER Small Laser (R)   CT    2   Pod

Ammo        Loc  Shots  Omni
----------------------------
SRM 4 Ammo   RT     25  Pod
SRM 4 Ammo   LT     25  Pod


Carrying Capacity
-----------------
One battle armor squad

Logged

marauder648

  • Generalmajor
  • *
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  • Posts: 775
Re: Quicksilver Central
« Reply #62 on: December 12, 2018, 05:17:11 AM »

Nova Cat/Hellcat

“The frontline forces of Clan Nova Cat took devastating damage during their invasion of the InnerSphere. Their twin defeats on Luthien and Tukayyid alone cost them almost a dozen OmniMech Clusters. Khan Severen Leroux quickly ordered construction of a new heavy war machine that would not only replace their military strength but rebuild their battered morale. While their early work won a place in the Quicksilver Program naming conventions unilaterally imposed by ilKhan Ulric Kerensky did away with the design’s first name. Originally Khan Leroux intended to imbue this new OmniMech with the very essence of his Clan but this ran contrary to the aim of Quicksilver which was to foster Clan unity.
Banning so called totem named entries angered many Clans including the Nova Cats who demanded a proper combat trial to settle the issue. Ultimately Mechwarriors from the Wolf Clan narrowly defended the ilKhan’s decision however controversial. While Nova Cat anger was satisfied by being the first Clan to successfully seize production rights to the Timber Wolf their new premier OmniMech still needed a name.

Thankfully the Quicksilver Program had already shown them the way with the Hellcat moniker. Initially used by the Hell’s Horses in the Ninth Quicksilver Trial for their Quad entry it was the second design which garnered more gravitas.

When a Goliath Scorpion abtakha in the Star Adder Khan's command unit put forward the Hellcat possibility for an eighty-five-ton challenger controversy erupted. Naming that concept after an exceptional pre-spaceflight atmospheric fighter craft of Old Earth drew the ire of the Smoke Jaguars. This because their Warhawk also shared the name of an ancient fighter which the Hellcat replaced. While this Hell’s Horses and Star Adder proposal failed to win the ilKhan’s approval which would have bought the Jaguars wrath it did get the Nova Cats attention. Severn Leroux claimed the designation for this new OmniMech where it stuck in spite of vehement protests.”
Now the advancing the whole design process six years (from 3059 to 3053) is a bit more palatable then the Crimson Langur but this concept is based on the Jade Falcon Night Gyr which has just been introduced so those are other topics which will need explanation. Diamond Shark their ancient ally is a user of the new war machine and agreed to help in exchange for a share of the production. Both the Hell’s Horses and Star Adders also have production shares likely to do with their naming rights in some way. Rounding out the major users of this Mech are the Ghost Bears and Snow Ravens who may have strong ties to the Nova Cats already as well.

The Hellcat is a departure from the standard philosophy seen on Clan OmniMechs during the invasion. Standard doctrine routinely called for maximum possible 'Mech speed as the strategy often compared to with the initial Clan Invasion was the German Blitzkrieg of ancient Terra against the Allied forces.  With the failure of Operation Revival and the need to self reflect the ilKhan has chosen a bold new direction for the optimization of war production with his Quicksilver Trials. Returning to what some may call Type I OmniMech designs  many of the newer 'Mechs rolling out seem to be removing the bulky but tonnage saving XL engines or ones like the Hellcat slowing the top speed obtainable in order to increase potential firepower.

With the reality of what happened to the Nova Cats on Tukayyid the Cats realized that the main obstacle to overcome with their design was the heavy dependency of ammunition. Many of their losses there could be attributed to 'Mechs being unable to continue the fight due to the lack thereof. Especially poignant was that if not for the lack of ammo on the third day of fighting on Tukayyid they may have been able to overcome the horrible losses of nearly the entire 4th Nova Cat Lancers in the beginning phases of the battle. While the Nova Cat scientists had the framework of what they wanted for the proposed heavy OmniMech. One being able to keep pace with Inner Sphere designs of comparable size, two little to no need for ammunition or if the mission called for it enough for more than a handful of volleys, third able to have equivalent weaponry as many current assault designs and fourth if able to have weaponry that took advantage of advanced targeting capabilities that exceeded Inner Sphere designs.

The issue was the Nova Cats had never produced a heavy OmniMech before and though the idea was submitted to omnify an existing standard BattleMech none of the designs on file seemed to be an easy upgrade for the team. Luck came to the Cats when Clan Diamond Shark approached them with an interesting offer. The Sharks had "acquired" through their Chatterweb a partial schematic of the Night Gyr which had been sent between Jade Falcon science stations in an unsecured communique. Acquiring enough information from the schematics to build the general structure of the design, the Cats were able to alter it to drop the tonnage down their targeted 70 tons and change the 'Mechs profile enough that it only resembles the Night Gyr to someone actively looking for it. No rumors of this method of acquiring their design from what some may consider dishonorable means have spread, a third of the production until the end of 3060 was the price the Cats would pay for the assistance from the Sharks.

The Hellcat received its baptism of fire on Avon when forces of the 3rd Prosperina Hussars made probing raids in Clan held territory.

Avon being at the end of the campaign, the regiment was eager to get quickly in and out, thus agreeing to the Trial proposed by the elements of the 3rd Garrison Cluster of Clan Nova Cat that had discovered the raiding advanced units.
The combat was fought between both commanders with on one side a Hellcat Prime and a heavier Thug. The Clan ‘Mech unleashed its energy weapons as quickly as it could destroying the Thug through a real rain of violet coloured energy beams, earning the nickname Violet Lightning or Shiden from the Kuritan soldiers, which became its Inner Sphere designation.


Prime - The primary configuration uses nearly 50% of its pod space towards heat sinks in order to be able to accurately and consistently lay down constant fire from extreme ranges with its three ER PPCs backed with twin ER-Medium Lasers for foes that are able to reach their range. While not the most fearsome of configurations the simplicity of the design has become a favorite of warriors granted the first rights of usage with the new design.


Code: [Select]
Nova Cat Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,946
Cost: 17,460,417 C-bills
Source: TRO 3060
Role: Sniper

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
ER PPC            LA   15   Pod
ER PPC            RA   15   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Canon

Code: [Select]
Nova Cat A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,629
Cost: 17,383,917 C-bills
Source: TRO 3060
Role: Sniper

Movement: 4/6/4
Engine: 280 XL
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   LA   12   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   RA   12   Pod
ER Large Laser   RA   12   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



B - The Hellcat B is equipped to deliver massive LRM bombardment, loaded with four accurate missile launchers and eight tons of ammunition. Should the missiles run out then the Hellcat has four lasers to fall back upon.

Code: [Select]
Nova Cat B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,651
Cost: 19,857,417 C-bills
Source: TRO 3060
Role: Missile Boat

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 20            RA    6   Pod
LRM 20            RA    6   Pod
LRM 20            LA    6   Pod
LRM 20            LA    6   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod
Artemis IV FCS   RA  Pod
Artemis IV FCS   LA  Pod
Artemis IV FCS   LA  Pod

Carrying Capacity
-----------------
One battle armor squad




C - For anti-aircraft work the Nova Cats load their new heavy design with accurate weapons. The Hellcat C is fitted with paired pulse lasers and LB-X autocannon that mix damage and accuracy. In addition to aircraft, the mix is also effective against vehicles.


Code: [Select]
Nova Cat C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 1,923
Cost: 17,728,167 C-bills
Source: TRO 3060
Role: Sniper

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   RA   10   Pod
LB 10-X AC          RA    2   Pod
LB 10-X AC          LA    2   Pod

Ammo             Loc  Shots  Omni
---------------------------------
LB 10-X AC Ammo   LA     10  Pod
LB 10-X AC Ammo   LA     10  Pod
LB 10-X AC Ammo   RA     10  Pod
LB 10-X AC Ammo   RA     10  Pod


Carrying Capacity
-----------------
One battle armor squad



D - The second design geared for Urban contests as well potential duels. The massive twin LB20X are able to obliterate most targets with a few volleys. With an impressive 20 shots per system it able to prowl the battlefield for far longer periods of time than other designs carrying similar weaponry.  A quad of ER Medium Lasers add an additional potential damage output if the pilot wants to put a target out of commission at the cost of overheating the 'Mech. Some duelists have been known to do an even swap of the LBX cannons to their UAC counterparts while limiting its combat time the increased damage output cannot be ignored.

Code: [Select]
Nova Cat D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,196
Cost: 18,964,917 C-bills
Source: TRO 3060
Role: Brawler

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
LB 20-X AC        LA    6   Pod
LB 20-X AC        RA    6   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod

Ammo             Loc  Shots  Omni
---------------------------------
LB 20-X AC Ammo   RT      5  Pod
LB 20-X AC Ammo   RA      5  Pod
LB 20-X AC Ammo   LA      5  Pod
LB 20-X AC Ammo   RT      5  Pod
LB 20-X AC Ammo   RT      5  Pod
LB 20-X AC Ammo   LT      5  Pod
LB 20-X AC Ammo   LT      5  Pod
LB 20-X AC Ammo   LT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



E - Configuration E is designed with one idea: harass the targeted opponent at long range and close to deal quickly with a finishing strike to the weakened ‘Mech.
An ER Large Laser and an ER PPC provide the needed firepower at long range with a Targeting Computer helping Clan Warriors to lock on their targets. The killing blow is provided by 6 Streak SRM-6 and 3 tons of ammo. To add an extra layer of protection as it gets closer, an ECM Suite was also added.
With 15 Double Heat Sinks, this Configuration seems a bit overcooled but the extra Heat Sinks should in the mind of the design team allow for the use of the ER PPC or the ER Large Laser if some Streak SRM-6 do not manage to receive a lock.

Code: [Select]
Nova Cat E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,621
Cost: 18,612,167 C-bills
Source: TRO 3060
Role: Brawler

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons         Loc  Heat  Omni
-------------------------------
Streak SRM 6     RA    4   Pod
Streak SRM 6     RA    4   Pod
Streak SRM 6     LA    4   Pod
Streak SRM 6     LT    4   Pod
Streak SRM 6     LA    4   Pod
Streak SRM 6     RT    4   Pod
ER Large Laser   LA   12   Pod
ER PPC           RA   15   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   CT  Pod
ECM Suite [Clan]            LT  Pod

Carrying Capacity
-----------------
One battle armor squad



F - The Hellcat F is a missile carrying platform that features a mix of long and short range launchers that make this configuration more of a trooper. The matched pairs of LRM15 and Streak SRM6 launchers are backed up by a pair of ER large laser, two small pulse laser and an ECM suite. Six double heat sinks have been added. The LRM launchers are equipped with the Artemis IV FCS for greater accuracy.

Code: [Select]
Nova Cat F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,388
Cost: 18,994,667 C-bills
Source: TRO 3060
Role: Skirmisher

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons                Loc  Heat  Omni
--------------------------------------
Streak SRM 6            LA    4   Pod
Streak SRM 6            RA    4   Pod
LRM 15                  LA    5   Pod
LRM 15                  RA    5   Pod
ER Large Laser          LT   12   Pod
ER Large Laser          RT   12   Pod
Small Pulse Laser (R)   LT    2   Pod
Small Pulse Laser (R)   RT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
Streak SRM 6 Ammo                    RA     15  Pod
Streak SRM 6 Ammo                    LA     15  Pod

Equipment         Loc  Omni
---------------------------
ECM Suite [Clan]   CT  Pod
Artemis IV FCS     RA  Pod
Artemis IV FCS     LA  Pod

Carrying Capacity
-----------------
One battle armor squad




G - Built around a pair of Gauss Rifles, the Hellcat G is another long range design that combines them with an extended range PPC for concentrated damage. If swarmed at close range the quad-laser array in the chest poses a serious threat to Elementals and light 'Mechs.

Code: [Select]
Nova Cat G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,499
Cost: 17,420,042 C-bills
Source: TRO 3060
Role: Missile Boat

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons         Loc  Heat  Omni
-------------------------------
Gauss Rifle      RA    1   Pod
Gauss Rifle      LA    1   Pod
ER PPC           LT   15   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad




H - Another Urban/Duel specialist configuration. This one though is all energy based with an impressive 10 Medium Pulse Lasers able to tear apart designs with their increased accuracy, trial runs have shown its dominance against vehicles and Battlearmor/infantry. An active probe is included for increased ability to find its foes.


Code: [Select]
Nova Cat H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,846
Cost: 17,320,167 C-bills
Source: TRO 3060
Role: Skirmisher

Movement: 4/6/4
Engine: 280 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   CT    4   Pod
Medium Pulse Laser   CT    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod

Equipment                  Loc  Omni
------------------------------------
Active Probe [Clan]         LT  Pod
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



K - The logic behind the Hellcat K's configuration escaped analysts at first until it was discovered that it mirrors the payload of the Atlas II assault 'Mech. Clan Wolf is apparently not pleased by this referential design, given the Founder's choice to join them rather than any other Clan. Since they were defeated in the Trial of Greivance they've little recourse though.

Code: [Select]
Nova Cat K
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,157
Cost: 18,663,167 C-bills
Source: TRO 3060

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons             Loc  Heat  Omni
-----------------------------------
LRM 20               RT    6   Pod
Streak SRM 6         LT    4   Pod
ER Large Laser       LA   12   Pod
ER Large Laser       LA   12   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   LT    4   Pod
LB 10-X AC           RA    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
Streak SRM 6 Ammo                    LT     15  Pod
LB 10-X AC Ammo                      RA     10  Pod
LB 10-X AC Ammo                      RA     10  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad














Logged

marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #63 on: December 12, 2018, 07:04:07 AM »

Woodsman

The Woodsman was first Heavy OmniMech produced by Clan Wolf in 2865 and was tested extensively. It is spelled out that prior to manufacturing all details were addressed and concerns dealt with, so it is a solid design. In fact the Woodsman performed so well in Wolf Clan frontline forces for a century that even after its retirement that it inspired other OmniMechs like the Timber Wolf, Gargoyle, and Naga.

Unfortunately designs like Jade Falcon’s faster Summoner which debuted in 2872 taxed the slower Woodsman’s mobility often forcing its Mechwarriors to overuse its MASC. Even Assault ‘Mechs could match the Woodsman’s speed and presumably featured more pod space. I write this as the Warhawk with its highly integral Targeting Computer is pointed to but it wasn’t debuted till 2999. In any event these reasons caused the Wolves to seek a replacement which was the Timber Wolf first deployed in 2945. As newer designs surpassed it the Woodsman was first relegated to second-line units but eventually was phased out of service completely.

Clan Coyote led the Clans in their attempt to revive older and obsolescent OmniMech designs during the Quicksilver Trials.  Many of these first generation OmniMechs might have had production and/or maintenance difficulties, but this was not the case with the reliable and rugged Woodsman Heavy-weight OmniMech first fielded by Clan Wolf.

Although many considered the design to be dated and outclassed by modern (especially post-Quicksilver) OmniMech designs, the Coyotes (and a handful of other Clans!) felt that the design possessed advantages not often seen in newer OmniMech designs.

Although still only rarely seen in the Touman of the Invading Clans, many more have made an appearance in the Homeworlds in the wake of Project Quicksilver.  The low-cost and ease of maintenance have made this design quite popular in the Touman of some third-tier Clans and the Coyotes have heavily included the design in their own second-line Clusters.

In Clan Wolf space a single Woodsman was spotted by a ComStar MechWarrior, confused he tagged it as a new MadCat configuration but was heard cursing on an open line by the Wolf warriors who now believe this is the official designation of the design but in reality was tagged as an unknown MadCat configuration.  Although the Mech's true Inner Sphere designation is Hündin.


Prime - The Prime configuration offered by the Coyotes was heavily based on the original Woodsman Prime.  Six additional double-strength heat sinks were mounted, allowing for the design to remain heat-neutral at all but the shortest of ranges.  Two Extended Range Large Lasers (right arm and left arm) are the weapons with the greatest reach on this configuration, supported by a pair of LRM-15 launchers (right torso and left torso), each outfitted with Artemis IV Fire Control Systems and fed by two tons of ammunition (for 16 twin salvos).  Finally, a center torso mounted ER Small Laser rounds out the firepower.

Code: [Select]
Woodsman Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,452
Cost: 12,226,484 C-bills
Role: Brawler

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   RA   12   Pod
ER Large Laser   LA   12   Pod
LRM 15           RT    5   Pod
LRM 15           LT    5   Pod
ER Small Laser   CT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
--------------------------
MASC             LT  Fixed
Artemis IV FCS   LT  Pod 
Artemis IV FCS   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad




A - Configuration A is true energy boat configuration. With its ER PPCs able to pummel foes from a distance and when or if the target is able to close with this configuration the pilot can opt to switch to its secondary energy weapons an impressive 6 ER Medium Lasers. Adding jump jets to this configuration allows the 'Mech to jump up to 120 meters in a single bound for increased tactical flexibility. Unseen on the original Woodsman configurations.

Code: [Select]
Woodsman A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 3,147
Cost: 12,270,781 C-bills
Role: Sniper

Movement: 4/6(8)/4
Engine: 300
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LT   15   Pod
ER PPC            RT   15   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
Flamer            CT    3   Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed

Carrying Capacity
-----------------
One battle armor squad




B - Configuration B includes a variety of weapon systems that allow for the design to engage in combat at all ranges and against virtually all types of targets.  The left arm mounts an ER Large Laser, while an LRM-15 launcher (with Artemis IV FCS) has been installed in the right torso with two tons of ammunition (16 salvos).  At closer ranges, the right arm mounted LB-10X Autocannon can be brought to bear (two tons of ammunition for 20 bursts), along with a Streak SRM-6 launcher in the left torso (with a ton of ammunition for 15 salvos).  Finally, the configuration includes a pair of ER Small Lasers in the center torso.  Only the fixed 12 DHS are mounted, so the design is capable of generating excess overheat . . . but if the Woodsman B walks and the Streak does not lock, it remains heat neutral.

Code: [Select]
Woodsman B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,265
Cost: 12,280,078 C-bills

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   LA   12   Pod
ER Small Laser   CT    2   Pod
ER Small Laser   CT    2   Pod
LB 10-X AC       RA    2   Pod
LRM 15           RT    5   Pod
Streak SRM 6     LT    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LB 10-X AC Ammo                      RA     10  Pod
LB 10-X AC Ammo                      RA     10  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Streak SRM 6 Ammo                    LT     15  Pod

Equipment       Loc  Omni
--------------------------
MASC             LT  Fixed
Artemis IV FCS   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad




C - The Woodsman C mirrors the Orion, although the Coyotes were careful not to copy the Wolves' exclusive Orion IIC. Armed with a Gauss Rifle, two medium lasers and three missile launchers, the C configuration is a balanced and heat efficient design that the Coyotes claim is a tribute to the Great Father.

Code: [Select]
Woodsman C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,477
Cost: 11,989,688 C-bills

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       RT    1   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
Streak SRM 4      LA    3   Pod
Streak SRM 4      RA    3   Pod
LRM 15            LT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
Streak SRM 4 Ammo                    LT     25  Pod

Equipment       Loc  Omni
--------------------------
MASC             LT  Fixed
Artemis IV FCS   LT  Pod 

Carrying Capacity
-----------------
One battle armor squad



D - A new supplemental Missile boat configuration. Excelling over the primary configurations ability to lay indirect fire, its supported with a satisfactory four ER Medium Lasers in the cases where it runs out of its ammunition.

Code: [Select]
Woodsman D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,670
Cost: 12,313,984 C-bills

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 15            LT    5   Pod
LRM 15            LT    5   Pod
LRM 15            RT    5   Pod
LRM 15            RT    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    CT    2   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   RT      8  Pod
LRM 15 Ammo   RT      8  Pod
LRM 15 Ammo   RT      8  Pod
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   LT      8  Pod
LRM 15 Ammo   RT      8  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed

Carrying Capacity
-----------------
One battle armor squad



E - The Awesome was the model for Configuration E. With 3 ER PPC and an ER Small Laser but only 21 Double Heat Sinks, it needs like its model to fire its energy weapons in a 3-2 pattern to avoid running too hot.

Code: [Select]
Woodsman E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,812
Cost: 11,417,656 C-bills

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 21 [42]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons         Loc  Heat  Omni
-------------------------------
ER PPC           RT   15   Pod
ER PPC           LT   15   Pod
ER PPC           RA   15   Pod
ER Small Laser   LA    2   Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed

Carrying Capacity
-----------------
One battle armor squad



F - Another long range option and jumping option is the Woodsman F with three large lasers tied into a targeting computer. A small laser provides a little extra close range firepower but the primary employment is as a sniper.

Code: [Select]
Woodsman F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,709
Cost: 11,279,297 C-bills

Movement: 4/6(8)/4
Engine: 300
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons            Loc  Heat  Omni
----------------------------------
ER Large Laser      RA   12   Pod
ER Large Laser      LA   12   Pod
Large Pulse Laser   LT   10   Pod
ER Small Laser      RT    2   Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
Targeting Computer [Clan]   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad



G - One of several new trooper-style models of the Woodsman, the G features an Ultra AC/20 and an ER PPC as a partnering pair of weapons.  An LRM10 and an ER medium laser are the primary backup weapons.

Code: [Select]
Woodsman G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2866-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,523
Cost: 11,848,594 C-bills

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons                Loc  Heat  Omni
--------------------------------------
Ultra AC/20             RA    7   Pod
ER PPC                  LA   15   Pod
ER Medium Laser         LA    5   Pod
Small Pulse Laser (R)   CT    2   Pod
LRM 10                  CT    4   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod
LRM 10 Ammo        LT     12  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed

Carrying Capacity
-----------------
One battle armor squad



H - The precursor to the Naga the H configuration is seldom seen within the Coyote Touman, but has been seen in other Clans that have acquired some of the newly produced OmniMechs. While not as efficient in its role as the Naga it does fit an interesting role partnered with its successor. With only the single Arrow system the design is able to still carry an impressive amount of supporting weapons. Negating some of the scorn commonly seen by Naga pilots.

Code: [Select]
Woodsman H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2866+
Standard        - 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,418
Cost: 11,728,828 C-bills

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons          Loc  Heat  Omni
--------------------------------
Arrow IV          RT   10   Pod
ER Large Laser    LA   12   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    LT    2   Pod

Ammo           Loc  Shots  Omni
-------------------------------
Arrow IV Ammo   LT      5  Pod
Arrow IV Ammo   LT      5  Pod
Arrow IV Ammo   LT      5  Pod
Arrow IV Ammo   LT      5  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed

Carrying Capacity
-----------------
One battle armor squad




I - A jack of all trades configuration, the I config is able to engage enemies at all ranges with its assortment of weapons, mimicking the majority of the weaponry of the Prime it simply replaces one of its LRM's for a twin pack of Streak SRMs.


Code: [Select]
Woodsman I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2866+
Standard        - 
Tech Rating: F/X-X-E-X

Weight: 75 tons
BV: 2,731
Cost: 12,641,563 C-bills

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 216/231
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     23   
Right Torso (rear)                 7   
Left Torso                 16     23   
Left Torso (rear)                  7   
Right Arm                  12     22   
Left Arm                   12     22   
Right Leg                  16     30   
Left Leg                   16     30   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
Streak SRM 4      LT    3   Pod
Streak SRM 4      LT    3   Pod
LRM 15            RT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Streak SRM 4 Ammo                    LT     25  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
Artemis IV FCS              RT  Pod 
ECM Suite [Clan]            RT  Pod 
Targeting Computer [Clan]   CT  Pod 

Carrying Capacity
-----------------
One battle armor squad






Logged

marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #64 on: December 12, 2018, 10:09:04 AM »

Mad Cat/Timberwolf

Introduced by Clan Wolf in 2945 replacing the older Woodsman OmniMech with a faster heavy that would serve as the cornerstone of its forces. This concept could be the genesis of the Werewolf Design Philosophy which would be enshrined as part of the Quicksilver Program’s so-called Monster Doctrine. With the Timber Wolf in hand the Wolves lightning war tactics and quick strike trials really took hold and would serve them well throughout the invasion. Since its victorious debut with the 4th Wolf Guards on Priori against the Sea Foxes (now Diamond Shark) 13th Cruiser Cluster the OmniMech has been a closely guarded possession of the Wolves.
 
This exclusivity meant that no other Clan could produce the Timber Wolf and had to acquire it via battlefield salvage (isorla) or commerce (no doubt with friendly Clans like Coyote for example). It comes as no surprise that Wolf (55.5%) had the greatest amount of Timber Wolves in their Heavy Touman according to the Operation Revival Trials RAT by 3048. Now Coyote (44.5%) makes a lot of sense given their close relationship with Wolf but Nova Cat (44.5%) matching their second-place status is certainly intriguing. Deals must have been made in order for them to acquire such a large share of the Timber Wolf. Snow Raven (30.5%) I can certainly see wheeling and dealing for their large share of this OmniMech which is quite impressive.

Smoke Jaguar (28%) would be the first of the Wolves enemies to take what they wanted rather than trade for it especially from those Wardens. Hell’s Horses (25%) and Goliath Scorpion (19.5%) did have a good relationship with the Wolves and I can see some trading. Star Adder (22%) and Cloud Cobra (19.5%) I am not so sure especially with the Crusader Clan. Traditional Wolf enemies like Ice Hellion (14%) and Jade Falcon (14%) likely acquired theirs through combat almost exclusively unless they trade salvage via another party which is possible. Blood Spirit (11%), Burrock (11%), Ghost Bear (11%), and Steel Viper (11%) field nearly the fewest which makes a certain amount of sense given their lack of contact or competitiveness. Surprising me in the other direction is Diamond Shark (5.5%) who perhaps due to its unique nature trade this valuable commodity away rather than horde it for their own. Only Fire Mandrill (0%) possessed a negligible amount of Timber Wolves in their Touman prior to Revival.

The invasion of the InnerSphere only added to the Mechs prestige as it was one of the first unknown hostiles spotted by ComStar. Its Marauder/Catapult appearance lead to it being called the Mad Cat by the InnerSphere a name which so aptly described it that it spread throughout Clan space as well. The Quicksilver Program quickly solidified its status among the Clans as the undisputed 75-ton Werewolf (Speedster) OmniMech. Discontent from other Clans budding from some of the controversial decisions made by the ilKhan and the Wolves made the design a focal point during subsequent trials. Khan Natasha Kerensky and saKhan Phelan Ward who both sought to make their units even faster post-Tukayyid made defending the exclusivity of the Timber Wolf less of a priority.

As a result, Nova Cat was the first Clan to win the right to produce the Mad Cat outside the Wolves. Righteously motivated to avenge the naming slight of their new premier 70-ton Hell Cat OmniMech they easily bested ‘lesser’ Wolf forces stretched thin at this time. This helped ease tensions between the Wolves and the Nova Cats spreading the proliferation of the Timber Wolf even further. Star Adder was next and given the growing strategic alliance among them and the Wolves the same result occurred. Coyote immediately challenged the Adders rights becoming the third Clan shortly thereafter to procure secondary production rights which the Wolves have again not challenged. Diamond Shark procured rights from the Nova Cats via mercantile dealings becoming the fourth Clan to now produce the formidable Mad Cat. All other Clans including Smoke Jaguar have thus far been rebuffed by an apparent united front by these four producers. It remains the Jaguars favored 75 ton OmniMech design as it does the Hell’s Horses and Snow Raven. Ghost Bear and Ice Hellion have done little to improve their share of Timber Wolf ownership but still prefer it to all others.


Prime - The new Prime Configuration bore more than a passing resemblance to the original version.  The arm mounted ER Large Lasers and ER Medium Lasers were retained, along with 17 double-strength heat sinks.  But all secondary weapons were removed.  Two LRM-15 launchers--each with Artemis IV fire-control systems--were fitted in place of the original LRM-20s.  Not only did the smaller launchers deal virtually the same average damage, but endurance was greatly increased with four tons of magazine space (32 individual salvoes versus the 12 of the original design).  To deal with hostile infantry, two Small Pulse Lasers were mounted (one each in the right and left torso), while an ER Small Laser (center torso) was installed to consume the final amount of space.

Code: [Select]
Mad Cat (Timber Wolf) Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,676
Cost: 24,675,547 C-bills
Source: TRO 3050 - Succession Wars
Role: Brawler

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons            Loc  Heat  Omni
----------------------------------
ER Large Laser      LA   12   Pod
ER Medium Laser     LA    5   Pod
ER Large Laser      RA   12   Pod
ER Medium Laser     RA    5   Pod
LRM 15              LT    5   Pod
LRM 15              RT    5   Pod
Small Pulse Laser   LT    2   Pod
Small Pulse Laser   RT    2   Pod
ER Small Laser      CT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad




A - Wanting another design that had a limited logistical footprint, the Nova Cats discarded the LRMs and anti-missile system from the C-configuration and scaled the remaining weapons up. A Gauss Rifle in the right arm, fed by two tons of ammunition, is balanced by a pair of PPCs in the left arm. In the event infantry get close the Mad Cat A has a flamer mounted in the chest.


Code: [Select]
Mad Cat (Timber Wolf) A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,751
Cost: 23,561,563 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons      Loc  Heat  Omni
----------------------------
ER PPC        LA   15   Pod
ER PPC        LA   15   Pod
Gauss Rifle   RA    1   Pod
Flamer        CT    3   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod


Carrying Capacity
-----------------
One battle armor squad




B - Clan Coyote submitted their take on Configuration B.  Heat management on this design is excellent with 32 generated versus 30 dissipated and the weapons array remains formidable.  The main gun is a Gauss Rifle in the right arm with two tons of ammo (16 shots), supported by an ER PPC in the left arm.  An LRM-10 launcher with Artemis IV FCS and two tons of ammo (24 salvoes) provides additional long-range firepower.  At medium range and below, two ER Medium Lasers (left torso) add to the carnage.


Code: [Select]
Mad Cat (Timber Wolf) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,692
Cost: 24,035,156 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
Gauss Rifle       RA    1   Pod
LRM 10            RT    4   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   LT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Gauss Rifle Ammo [Clan]              RA      8  Pod
Gauss Rifle Ammo [Clan]              RA      8  Pod
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



C - First seen among the Hell's Horses' Eleventh Mechanized Cavalry in a recent Trial agains Clan Fire Mandrill. It appears to be based on the original B configuration and replaces the large pulse laser with an ER PPC and a LB 10-X appears to replace the Gauss rifle. The LRM10 and small pulser appear to have been retained while the SRM4 has been replaced a Streak SRM6. Analysis of the Battleroms provided to Loremaster of the Clans Pershaw's office on Strana Mechty indicate that the new autocannon is fed by a two-ton ammo bin made up of cluster ammunition.  Better to exploit the holes punched in to the enemy's armor by the PPC.

Code: [Select]
Mad Cat (Timber Wolf) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,298
Cost: 24,197,031 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons            Loc  Heat  Omni
----------------------------------
LB 10-X AC          RA    2   Pod
ER PPC              LA   15   Pod
Small Pulse Laser   LA    2   Pod
LRM 10              LT    4   Pod
Streak SRM 6        RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
LB 10-X AC Ammo     RA     10  Pod
LB 10-X AC Ammo     RA     10  Pod
Streak SRM 6 Ammo   RT     15  Pod
LRM 10 Ammo         LT     12  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



D - Built as an infighter the D configuration changes the long/short range mix of weapons for an enhanced punch at shorter ranges.  The paired ER PPCs are removed and replaced with a less hard hitting but more heat friendly pair of large pulse lasers which are still longer ranged than most Inner Sphere equivalents and lethally accurate.  All four Streak launchers now fire forwards, their 3-tons of ammunition more than enough for most engagements whilst the final bit of space is taken up by an ER small laser.  The result is a Mech that can use all its weapons and only suffer any heat heat purely though movement.  The brutal efficiency of the reworked D is rumored to have even gotten a laugh and smile from Natasha Kerensky.


Code: [Select]
Mad Cat (Timber Wolf) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,543
Cost: 23,796,172 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons            Loc  Heat  Omni
----------------------------------
Streak SRM 6        LT    4   Pod
Streak SRM 6        LT    4   Pod
Streak SRM 6        RT    4   Pod
Streak SRM 6        RT    4   Pod
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
ER Small Laser      CT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod


Carrying Capacity
-----------------
One battle armor squad




E - Turning their eyes to a more of general trooper configuration, the E configure a predominantly missile based battery with two Artemis IV equipped LRM15s backed up by a pair of Streak SRM4s. Ammunition for all launchers is adequate for prolonged confrontations. Secondary weaponry is provided by a larger and a medium pulser. A flamer rounds out the firepower of this configuration.

Code: [Select]
Mad Cat (Timber Wolf) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,487
Cost: 24,599,531 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons             Loc  Heat  Omni
-----------------------------------
LRM 15               LT    5   Pod
LRM 15               RT    5   Pod
Streak SRM 4         LA    3   Pod
Streak SRM 4         LA    3   Pod
Large Pulse Laser    RA   10   Pod
Medium Pulse Laser   RA    4   Pod
Flamer               CT    3   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Streak SRM 4 Ammo                    LA     25  Pod
Streak SRM 4 Ammo                    LA     25  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - The final new Timber Wolf Configuration offered for Project Quicksilver was Configuration G.  This one, offered by the Warriors of Clan Goliath Scorpion, is considered by many within the Clans as utterly insane . . . but it has proven exceptionally deadly in one-on-one duels of honor! 

The Scorpion Warriors removed all of the weapon systems of the Timber Wolf and installed a four-ton Targeting Computer in the right torso.  Nineteen DHS are also fitted . . . allowing the Timber Wolf F to run and gun with the main battery of three ER Large Lasers (right arm, left arm, and center torso) and remain heat neutral!

But it is the secondary weapon systems that make this design . . . unique.  Forgoing any missile or ballistic weapons--or range!!--the Scorpions installed a total of FIFTEEN ER Small Lasers!  This massive battery of short-range weapons is capable of stripping more than four-and-a-half tons of standard armor in one shot.

All eighteen guns are tied into the Targeting Computer for maximum accuracy as well.  Warriors piloting the Timber Wolf simply cannot fire their long-range and short-range batteries simultaneously as doing so will almost certainly result in a shut-down OmniMech on the battlefield.  However, a Warrior can add one (1) ER Large Laser to the fifteen ER Smalls at close quarters for minimum heat build-up (+4 on the heat scale, before movement).

Rarely seen outside of the Scorpion Touman, the G Configuration still finds a few Warriors from the other Clans who appreciate the quirky nature of this beast.  And in the hands of an exceptional MechWarrior, this version of the Timber Wolf is extremely lethal.  Especially in Duels of Honor.


Code: [Select]
Mad Cat (Timber Wolf) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,818
Cost: 23,204,453 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 19 [38]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   CT   12   Pod
ER Large Laser   RA   12   Pod
ER Large Laser   LA   12   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   LA    2   Pod
ER Small Laser   RA    2   Pod
ER Small Laser   RA    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad




H - The only Mad Cat configuration to fit a hand actuator, the Mad Cat H is a dedicated in-fighter with a heavy autocannon and a battery of medium lasers for urban combat. Advanced electronics and missile defense make it quite survivable but it lacks dedicated anti-infantry weapons. The Nova Cats feel that if they commit forces to fight inside a city then an escort of elementals or one of the many other Mad Cats with anti-infantry equipment can be assumed.

Code: [Select]
Mad Cat (Timber Wolf) H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,467
Cost: 24,371,484 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons              Loc  Heat  Omni
------------------------------------
Ultra AC/20           RA    7   Pod
ER Medium Laser       LA    5   Pod
Medium Pulse Laser    LT    4   Pod
Medium Pulse Laser    LT    4   Pod
Medium Pulse Laser    LT    4   Pod
Anti-Missile System   CT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Ultra AC/20 Ammo                  RT      5  Pod
Ultra AC/20 Ammo                  RT      5  Pod
Ultra AC/20 Ammo                  RT      5  Pod
Anti-Missile System Ammo [Clan]   RT     24  Pod

Equipment            Loc  Omni
------------------------------
ECM Suite [Clan]      LT  Pod
Active Probe [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



I - The Mad Cat I is the preferred configuration of Galaxy Commander Karl Devalis, whose Delta Galaxy is so closely associated with the Timber Wolf that their insignia shows one trampling an Elemental. Four large lasers provide excellent long range firepower and sufficient heatsinks are mounted to use them all. The usual pair of mis-matched small lasers provide coverage of the rear and against infantry.

Code: [Select]
Mad Cat (Timber Wolf) I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2945+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,484
Cost: 23,323,672 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       LA   12   Pod
ER Large Laser       RA   12   Pod
ER Large Laser       RA   12   Pod
ER Large Laser       LA   12   Pod
ER Small Laser (R)   RT    2   Pod
Small Pulse Laser    LT    2   Pod


Carrying Capacity
-----------------
One battle armor squad



J - The Cloud Cobras insisted on at least one configuration that mounted jump jets--which resulted in the Timber Wolf F.  Five jets are mounted for maximum mobility.  Armament is two Large Pulse Lasers (right arm and left arm), supported by an LRM-15 launcher with Artemis IV and two tons of ammunition (right torso) and a Streak SRM-6 launcher with a single ton of ammo (left torso).  Heat management is excellent, with the design being heat neutral on a jumping alpha strike . . . IF the Streaks fail to lock.  Otherwise, heat buildup is minimal and well within the capacity of any veteran Warrior to handle.


Code: [Select]
Mad Cat (Timber Wolf) J
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,682
Cost: 24,458,438 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8/5
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
LRM 15              RT    5   Pod
Streak SRM 6        LT    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Streak SRM 6 Ammo                    LT     15  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad












Logged

marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #65 on: December 15, 2018, 03:42:20 AM »

Night Gyr

The third of the Falcon four (including the Fire Falcon, Black Lanner, and Turkina) from Technical Readout 3058 is the Night Gyr. Returning from the Homeworlds in 3051 with the first prototypes the Clan not only tested this new design against their InnerSphere opponents but some cutting-edge tech like Laser Heat Sinks debuted on it as well. First manufactured at Ironhold Gamma Complex in 3052 only six Night Gyrs were ready for battle with the ComGuards at Tukayyid. All of these units were deployed in the elite Jade Falcon or Turkina Keshik during this climatic proxy battle for Terra.

Of those five were in Trinary Alpha (Star Commander Hitoon Fischer, Mechwarrior Rethin, Mechwarrior Gelbert, Mechwarrior Killup, Mechwarrior Gedders) and one (Mechwarrior Meredith Hazen) was in the Cluster Command Star. Only two pilots (Meredith Hazen and Rethin) were Killed In Action while one (Gedders) was Wounded in Action. Following the OmniMech’s successful debut here it was received with open arms and quickly found its way into almost every Falcon frontline cluster. Used to strengthen an already massive Jade Falcon Touman the future looked bright in spite of the Truce. The Night Gyr was often used in conjunction with slower assault Mechs like the Warhawk and Executioner.

Two Night Gyrs were also present at would become known as the Trial of Restoration which would fundamentally alter the Clan Invasion. The 5th Battle Cluster (the Golden Talons) of the Jade Falcons would try to uphold the original conquest plan known as Restoration with the help of these ‘Pocket Assault Mechs’. Mechwarrior Calab was a veteran of Tukayyid who was upgraded to a Night Gyr from a Kit Fox (Uller). He scored one of the last victories of the trial defeating a Wolf Gargoyle in a losing effort. Likewise, Star Commander Altair performed well in his Night Gyr on the Southern Flank of that pivotal trial. Despite of his efforts the Revivalists lost but this marked the second solid performance of the formidable Night Gyr.

Thanks to its performance the Night Gyr was pre-selected as the 75-ton Vampire OmniMech early in the Quicksilver Trials. The Jade Falcons have jealously guarded their new premier heavy asset allowing only two Clans to access it other than themselves. Both the Cloud Cobra Clan and the Burrock Clan won varying production shares to the Night Gyr during various combat trials. While other Clans who failed to win the Night Gyr criticized these fights which featured weaker Falcon defenders an official review found that everything was done to satisfy Clan honor. The three Clans who often use similar equipment and reached several mercantile agreements appear to have a friendly rapport. 


Prior to the Quicksilver Trials the Night Gyr was one of just a handful of designs recently developed by the Clans during Operation Revival. Unlike its counterparts though which seemed to increase the speed advantage the Clans already possessed, the Night Gyr did the opposite. As some of the Falcon Scientists had surmised that the tactics and strategy that was vital to success versus their fellow Clan opponents. it was not nearly as beneficial in their fights versus the Spheroids, whom possessed a plethora of Assault 'Mechs.

The Night Gyr was originally designed as a test bed for some of the newer technologies being experimented on by the Falcon Scientists. It was designed to be used as a means to showcase the might and ingenuity of the Falcons. Unfortunately most of these innovations turned out to be dead-ends, offering little advantage over existing systems. Though none of these experimental systems showcased in their test runs impressed them enough to make it to the mass production phase, some did show promise and may yet still be seen in the near future. Only the unique new Laser Heat Sinks were allowed for approval as the panel felt they could have some advantages over the traditional heat sinks. This was proved to be incorrect quickly in battlefield conditions. Not only were the Night Gyr's unable to be outfitted with standard Double Heat Sinks when pressed in battlefield conditions on Tukayyid the ‘Mechs were giant glowing targets to the ComGuards in low-light conditions. This lead to some deaths and injuries that may have been avoided if not outfitted with them.

Immediately after Tukayyid, Khan Chistu had sent several advisors back to Clan space, apparently at the request of Khan Crichell, and as a result, the Falcons rebuilt their forces more quickly than the other Clans. The Falcons were among the first to receive new troops and equipment from the homeworlds, and though it took several months for the Falcons to resupply and evaluate the post-Tukayyid situation. Khans Crichell and Chistu had realized that their troops carried insufficient ammunition and supplies on Tukayyid and in any of the extended engagements they had had versus the Spheroids.

After the ilKhan made the call for the Quicksilver Trials the Khans used this extended time as a chance to have the Scientists make further changes to the Night Gyrs design. Having already immediately changed the Mk I Night Gyrs with their Laser Heat Sinks to the tried and true standard Double Heats Sinks. They were also to incorporate the wisdom shown by Star Colonel Aidan Pryde on Tukayyid with his outfitting of the Falcon Guards weapons configurations with a high emphasis for increased ammunition stores and increased energy based weapons.

These new Night Gyrs have already made an impressive showing. As the Falcons have used them repeatedly in successful trials versus Clans attempting to take advantage of the perceived weakness within the Falcons after their equipment and personnel losses in the Inner Sphere. Impressing the other Clans so much that numerous attempts have been made by Clans looking to either to gain the rights to produce the new design themselves or gather production runs from them. Surprisingly the two Clans that have successfully gained their rights to future production are not the Clans one would expect. First was Cloud Cobra which utilized their advantage in Aerospace fighters to claim the rights. It was shortly after this Configurations B & C of the Night Gyr was modified to their current forms. The second Clan to achieve rights was the Burrocks who used innovative tactics to confuse the Falcons Star Captain. This lead to the creation of the new Command Variant Configuration F. Defending against all others has lead to additional changes and new configurations being outfitted on the design.


Even as the dust from the rather political spats over the Quicksilver variants of the Timber Wolf was starting to settle, a new cloud was kicked up by the Wolves and their supporters over the Falcons brand new Night Gyr OmniMech.  Although barely entering production, several saw service on Tukkayid where the Mech performed very well under extremely trying conditions and then took part in the brutally and close fought ‘Trial of Restoration’ that followed where the big Mech gunned down its Wolf opponents even as the Trial came to an end. 

This handily earned it a place as the ‘Vampire’ 75-ton Mech for the Quicksilver Trials, much to the arrogant preening of the Falcons who were proud to show off the power of their ‘Pocket-Assault Mech’.  Falcon Scientists and Warriors backed their Khan to the hilt, saying that the Night Gyr was the ‘obvious’ answer to large numbers of Inner Sphere Assault weight Mech’s that the Clans faced and it still had the advantages of speed, manoeuvrability, range and firepower over all but the most heavily armed of Spheroid Mech’s like the recently introduced Pillager or Nightstar, and even those massive Mech’s struggled to match the raw firepower a Night Gyr could bring to a battle.

But, the Wolves, still smarting over the criticism of the much beloved Timber Wolf and the loss of the near exclusive production rights to the Mech were not quiet and turned their guns on the Falcons along with their allies.  The main bone of contention was that the Night Gyr’s potentially revolutionary Laser Heatsinks were also a massive issue.  The chemicals used in the lasing process were difficult, expensive and slow to make and required refilling more quickly than traditional coolants used in Mechs.  The system also performed poorly in a wet environment and they were difficult to repair and maintain, a fact that some Falcon Warriors taking part in the Quicksilver debate did concede and this fact was then pounced on by the Wolves. 
Because of the inclusion of the laser heatsinks, production of the Night Gyr and its parts was half again as slow as an equivalent weight Mech and used the resources more suited towards a 95-ton design.  The Wardens argued that any weapon system in production would have to be altered to fit with the new cooling system the Falcons were trialling, and this would incur more resources consumed for little gain outside of a ‘gaudy lightshow’.

The Falcon Scientists argued that their system was a logical improvement and the next step for cooling systems and that the Wolves and Coyotes were so angry about them because they hadn’t thought of them first and were jealous of their ingenuity and accused the Wolves and Coyote Scientists of being staid and stuck in their ways.  And it was at this point that a fight nearly broke out. 
Calming ruffled Scientist feathers took several days but the point still stood that the Laser heatsink system, whilst impressive was simply not ready for mass production and was unsuitable for the Quicksilver trials. 
With their beloved Night Gyr seemingly going to be moved out of its position in Quicksilver, the Falcons relented and agreed that they could re-work the Mech to take normal double heatsinks as standard.  But, as a concession, the Falcons said they would continue to develop the laser heatsink system and this was agreed. 

There was more heated debate about the sharing of the new design.  Only the Falcons used the Night Gyr in any appreciable numbers, the Burrocks and Cloud Cobra’s each had a few score of the Mech between them but the Falcons had clung tightly to the design despite accusations that the Falcons gave the Burrocks and Cobra’s the Mech’s in ‘sham Trials’ which lead to several weeks of investigations into those accusations which were found to be baseless and only caused the Falcons to tighten their grip on the Night Gyr’s schematics.  It took the intervention of the ilKhan as well as several back-room agreements to finally get the Falcons to agree to share the design ‘in the spirit of brotherhood and the Quicksilver Trials.’ 


Clan Watch agents have discovered two different designations given to the new design. First was the Aurora by ComGuards on Tukayyid for the light given off by its original Laser Heat Sinks This name will undoubtedly no longer gain traction with its change back to standard double heat sinks. The second was after a deep raid of the planet Zoetermeer by Kommandant Alden Gray of the Twentieth Arcturan Guards. Whose raid interrupted a trial between Clans Wolf and Jade Falcon. The Falcon warrior piloting the Night Gyr was observed single handedly destroying to an entire medium weight star. Being dubbed by the Kommandant the Vidar son of Odin and slayer of Fenris. Upon hearing this story some younger Falcon warriors have called for it to become the official name within the Clan.



Prime - The Prime mounts a five-ton Targeting Computer in the left torso; this time linking together two ER PPCs (left arm and center torso) and a Gauss Rifle (right arm with three tons of ammo for 24 shots).  A head mounted ER Medium Laser rounds out the firepower.  Seventeen DHS are able to handle most of the heat load.

Code: [Select]
Night Gyr Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 3,270
Cost: 20,452,031 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
ER PPC            LA   15   Pod
ER Medium Laser   HD    5   Pod
Gauss Rifle       RA    1   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Canon


Code: [Select]
Night Gyr A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,680
Cost: 20,764,844 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Ultra AC/20          RA    7   Pod
Streak SRM 6         LT    4   Pod
Streak SRM 6         RT    4   Pod
Medium Pulse Laser   HD    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod
Ultra AC/20 Ammo    RT      5  Pod
Ultra AC/20 Ammo    RT      5  Pod
Ultra AC/20 Ammo    RT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



B - Mechwarrior Gedders was critical of the standard B configuration, whilst he approved of the two Gauss rifles, the three tons of ammunition shared between the weapons was seen as barely adequate.  His dislike of the LB-2 pattern cannons was also well founded, the weapons poor damage to weight profile he felt wasn’t offset by the range and low heat and during Tukkayid with the Falcons running low on ammunition this weapon mix just caused more problems.  The LB-2’s had to go, and they were replaced by a pair of ER Large lasers.  An extra ton of gauss rifle ammunition was fitted, giving the Mech greater endurance and two additional heatsinks helped overcome the worst of the heat spikes and the Mech was cool running, able to fire all weapons and run without any heat spikes.     Following Khan Crichells call for increased ammo capacity and an increase it energy weapon alternative. It was a simple decision to replace the configurations twin LB-2X with twin ER Large Lasers. With its additional three tons in saving adding two double heat sinks as well as an additional ton of Gauss ammo was added to the design.

Code: [Select]
Night Gyr B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,737
Cost: 20,500,156 C-bills
Source: TRO 3058 - Clan Invasion
Role: Sniper

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons         Loc  Heat  Omni
-------------------------------
Gauss Rifle      LA    1   Pod
Gauss Rifle      RA    1   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   RA   12   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod


Carrying Capacity
-----------------
One battle armor squad



C - This new C Config is a product of the Cloud Cobra scientist and again strips away the Ultra Autocannons and replaces with two LB 5-X autocannons. The ER large lasers have been retained along with the Targetting Computer. The two ER medium lasers have been replaced by a medium pulser and two ER small lasers. An ECM suite has also been added. This C is a dedicated direct long-range
support and anti-aircraft specialist.

Code: [Select]
Night Gyr C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,538
Cost: 20,925,625 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       RA   12   Pod
ER Large Laser       LA   12   Pod
LB 5-X AC            LA    1   Pod
LB 5-X AC            RA    1   Pod
ER Small Laser       LA    2   Pod
ER Small Laser       RA    2   Pod
Medium Pulse Laser   LT    4   Pod

Ammo            Loc  Shots  Omni
--------------------------------
LB 5-X AC Ammo   LA     20  Pod
LB 5-X AC Ammo   RA     20  Pod
LB 5-X AC Ammo   LA     20  Pod
LB 5-X AC Ammo   RA     20  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            HD  Pod

Carrying Capacity
-----------------
One battle armor squad



D - Configuration D is a designed to unleash a hail of long-range missiles on its target.  The original -20 racks of the initial design were downgraded to four LRM-15 launchers; each with Artemis IV fire-control systems and fed by a total of eight tons of ammunition (sixteen quad salvoes).  A Large Pulse Laser mounted in the center torso provides additional forward firepower, while two rear-firing Medium Pulse Lasers are fitted to the right and left torso.  Fourteen DHS compensates for the majority of the heat produced by the forward firing weapon systems.

Code: [Select]
Night Gyr D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,785
Cost: 22,457,969 C-bills
Source: TRO 3058 - Clan Invasion
Role: Missile Boat

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons             Loc  Heat  Omni
-----------------------------------
LRM 15               LA    5   Pod
LRM 15               RA    5   Pod
LRM 15               LA    5   Pod
LRM 15               RA    5   Pod
Large Pulse Laser    CT   10   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   RT    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod
Artemis IV FCS   RA  Pod
Artemis IV FCS   LA  Pod
Artemis IV FCS   LA  Pod

Carrying Capacity
-----------------
One battle armor squad


E - Configuration E was thought as another impressive short-range beast meant to fight with anyone toes to toes and win the fight.
Two Ultra AC/20 with 4 tons of ammo allows it to breach most opponent armour while twin Streak SRM-6 and two ER Medium Lasers are there to exploit the holes and bring them down quickly.
The main drawback of this Configuration is Heat management as with only 13 Double Heat Sinks, the firing cycle of the weapons must be carefully selected but this is not something that frightens Jade Falcon Warriors.

Code: [Select]
Night Gyr E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,440
Cost: 21,392,656 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       LA    7   Pod
Ultra AC/20       RA    7   Pod
Streak SRM 6      RT    4   Pod
Streak SRM 6      LT    4   Pod
ER Medium Laser   HD    5   Pod
ER Medium Laser   LT    5   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    RT      5  Pod
Ultra AC/20 Ammo    RT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Streak SRM 6 Ammo   RT     15  Pod


Carrying Capacity
-----------------
One battle armor squad



F - The Night Gyr F is a bracket combatant - the central line extended range lasers are the primary long range firepower but at short and medium ranges pilots tend to switch to use the arm mounted Streak SRM racks that can potentially hit a target with more than thirty SRMs.

Code: [Select]
Night Gyr F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,577
Cost: 21,768,906 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   CT   12   Pod
ER Large Laser   CT   12   Pod
ER Large Laser   HD   12   Pod
Streak SRM 4     LA    3   Pod
Streak SRM 4     LA    3   Pod
Streak SRM 4     RA    3   Pod
Streak SRM 4     RA    3   Pod
Streak SRM 4     LA    3   Pod
Streak SRM 4     LA    3   Pod
Streak SRM 4     RA    3   Pod
Streak SRM 4     RA    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   RT     25  Pod
Streak SRM 4 Ammo   LA     25  Pod
Streak SRM 4 Ammo   LT     25  Pod
Streak SRM 4 Ammo   RA     25  Pod


Carrying Capacity
-----------------
One battle armor squad




G - This new config is the generic trooper version of the Night Gyr and features an ER PPC and an LB 10-X autocannonas its primary weapons. Secondary weapons include an LRM15, a Streak SRM6 and an array of pulse lasers. For added protection an anti-missile system has also been mounted. Sixteen double heat sinks help handle the heat.

Code: [Select]
Night Gyr G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,647
Cost: 21,272,344 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons              Loc  Heat  Omni
------------------------------------
LB 10-X AC            LA    2   Pod
ER PPC                RA   15   Pod
Medium Pulse Laser    RA    4   Pod
Medium Pulse Laser    LA    4   Pod
Small Pulse Laser     RA    2   Pod
LRM 15                LT    5   Pod
Streak SRM 6          RT    4   Pod
Anti-Missile System   HD    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
LB 10-X AC Ammo                   LA     10  Pod
LB 10-X AC Ammo                   LA     10  Pod
LRM 15 Ammo                       LT      8  Pod
LRM 15 Ammo                       LT      8  Pod
Streak SRM 6 Ammo                 RT     15  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod


Carrying Capacity
-----------------
One battle armor squad



H - Configuration H was built by a Clan Hell's Horses Warrior who was concerned with the possibility of the original designs UAC-20 jamming in combat.  Instead, an LB-20X autocannon is mounted in the right arm and right torso, fed by four tons of ammunition stored in the right torso (20 bursts of fire!).  Complementing the LB-20X at mid-range is a Streak SRM-6 launcher in the left torso with a ton of ammunition (15 salvoes) and a Medium Pulse Laser mounted in the head.  But the design also carries a pair of Large Pulse Lasers for engaging hostiles at ranges greater than the remaining weapon systems, both mounted in the left arm.  Four additional DHS are mounted.  While the Night Gyr A can still overheat, it runs cooler than the Prime (or the original A).

Code: [Select]
Night Gyr H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,511
Cost: 20,928,906 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons              Loc   Heat  Omni
-------------------------------------
LB 20-X AC          RA/RT    6   Pod
Large Pulse Laser     LA    10   Pod
Large Pulse Laser     LA    10   Pod
Medium Pulse Laser    HD     4   Pod
Streak SRM 6          LT     4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
LB 20-X AC Ammo     RT      5  Pod
LB 20-X AC Ammo     RT      5  Pod
LB 20-X AC Ammo     RT      5  Pod
LB 20-X AC Ammo     RT      5  Pod
Streak SRM 6 Ammo   LT     15  Pod


Carrying Capacity
-----------------
One battle armor squad



I - The last of the new configurations Configuration I was added despite or maybe more accurately as in spite of Scientist Cavendish's lengthy argument against the Ultra AC and its flaws. Mounting three Ultra AC/10s on the design. It is able to punish opponents with its simple and direct firepower. With 20 shots per autocannon, 10 if the warrior continuously double-taps the weapons. This configuration is primarily geared to fight with safe and ensured supply lines. As only twin ER Medium Lasers are included as a fallback option to use versus foes.


Code: [Select]
Night Gyr H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,334
Cost: 20,718,906 C-bills
Source: TRO 3058 - Clan Invasion
Role: Skirmisher

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 220/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     33   
Center Torso (rear)               10   
Right Torso                16     22   
Right Torso (rear)                10   
Left Torso                 16     22   
Left Torso (rear)                 10   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     28   
Left Leg                   16     28   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/10       RA    3   Pod
Ultra AC/10       LA    3   Pod
Ultra AC/10       RA    3   Pod
ER Medium Laser   CT    5   Pod
ER Medium Laser   CT    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   LA     10  Pod
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   LA     10  Pod


Carrying Capacity
-----------------
One battle armor squad








« Last Edit: December 15, 2018, 04:00:18 AM by marauder648 »
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marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #66 on: December 15, 2018, 06:50:06 AM »

The Gargoyle’s imposing size and quickness are its most important features intimidating opponents in both the Clan Homeworlds and in the InnerSphere. This massive shock trooper has its critics however who have begun increasingly to point out its weaknesses. While placing most pod mounted equipment in its arms facilitates weapon swaps to minimal time the fearsome OmniMech can literally be disarmed leaving its warriors defenseless. Also, the huge 400 XL Fusion Engine restricts available mass for weapons and equipment to a meager 21.5 tons. Armor too is limited somewhat providing less than maximum protection by some 1.5 tons of Ferro-Fibrous.

According to Random Assignment Tables (RATs) by the time of the Operation Revival Trials in 3048 over half of all Coyote Assault ‘Mechs (55.5%) were Gargoyles. Ice Hellion who valued this OmniMechs speed above all also had half of its Assault ‘Mechs (50%) as Gargoyles. Steel Viper surprised me with the third largest percentage (41.5%) under arms as its Wolf creators (36%) and Diamond Shark merchants (36%) compiled the next greatest amount. A third of the Cloud Cobra (33%) and Fire Mandrill (33%) Assault assets were Gargoyles as well with the swift Burrocks (30.5%) and combined arms Hell’s Horses (30.5%) following closely behind. Jade Falcon who likely acquired theirs as isorla possessed a decent amount (28%) while Star Adder fell below the one-fifth mark (19.5%). Here is where we start to get thin or uncommon in these Clans with Snow Raven probably salvaging their share (14%). Bitter rivals Nova Cat (11%) and Smoke Jaguar (11%) did not share that many as Ghost Bear (8%) and Goliath Scorpion (8%) had even fewer. Blood Spirit where expense is a major factor fielded no appreciable numbers of this Mech (0%).

As you can clear see be the numbers above the Gargoyle was mostly seen on the Federated Commonwealth front during the Clan Invasion. If I remember correctly it was the Rasalhague Kungsarme who named it the Man O’War during the initial stages of the war. InnerSphere commanders often believed falsely that the Invaders had more of these speedy behemoths than they actually did because of their lightning fast movement. Quicksilver enshrined the Gargoyle as the Clans’ 80-ton Werewolf OmniMech which is exclusively produced by the Wolves. I do not know if this was always the case as I get the feeling that the Clan was not as protective of the Gargoyle as they were of the Timber Wolf. Later on the Hell’s Horses begin producing the Mech when they retake Tokasha and Coyote with such an enormous amount would make sense as a producer. Truthfully so would Ice Hellion and/or Steel Viper but I have no direct canon evidence to make that case just the numbers to show you.

Following the Quicksilver Trials only Wolf, Coyote, Fire Mandrill, Steel Viper, Cloud Cobra, and Hell’s Horses still preferred the Gargoyle (Man O’War). The Nightstalker by Ice Hellion and the Glaive by Diamond Shark provided formidable competition in the Vampire and Zombie types in the 80-ton weight class. However, the Man O’ War was not without its proponents including the ilKhan himself who still pilots a Gargoyle. saKhan Tanya DeLaurel of the Hell’s Horses apparently prefers C configuration herself while saKhan Weiland Cage of the Ice Hellions (NOTE this is a canon character but his Mech is a guess based on available info) favors this faster OmniMech. Lets also not forget Kindraa Leader Garret Sainze of the Fire Mandrills who also prefers Configuration C. Looking at the Wolf Clan Sourcebook I see that many of their commanders prefer the Man O’ War themselves including former Galaxy Commander Conal Ward (now Solahma Star Colonel) and deceased Galaxy Commander Mikel Furey (KIA by Loremaster George Kerensky in Clarion Call).

Six Wolf Star Colonels including Jera Carns, Athen Kederk, Ramon Sender, Darren Fetladral, Abioseh Winson, and Erik Kerensky (presumably Erik was severely wounded on Tukayyid returning years later to full service) all commanded their Clusters from a Gargoyle on Tukayyid. In comparison only, Star Colonel Devin Buhallin of the Jade Falcon who commanded of Gyrfalcon Eyrie Cluster did so for that Clan. In fact, most of the Man O’ Wars deployed by the Falcon Clan were piloted by Mechwarriors. Even more notable Wolves like Star Captain Edwina Carns (the 7th Battle Cluster’s famed Gunslinger), Star Captain Marialle (of the Radick bloodhouse and future saKhan to Vlad) and Star Captain Dalk Carns (who in canon was the Loremaster but not here) both of Obsidian Keshik. These later Crusader Wolves now protect the ilKhan with their commander Star Colonel Vlad. Lastly Mechwarrior Ronald Montizima of the Smoke Jaguar Shroud Keshik is listed as piloting Configuration A in the Twilight of the Clans. Now this could be too early for him to make an appearance but as the Blood kin of the Jags new supremacist saKhan I thought I’d mention him.


When the call for challengers to the Gargoyles spot as the 80 ton Werewolf came up many had thought that there would be numerous challenges for competing designs or for secondary production rights. It came as a surprise to the Wolf's that no one in fact issued a challenge to their design. One they themselves used but not in the numbers seen by some of their allies or enemies.

It was quickly realized that the lack of challenge came not because of the want to, but because not long before the 80 ton challenge the Wolf's had made defending the exclusivity of the Timber Wolf less of a priority. So as a result many Clans devoted resources towards winning said challenges instead of competing against or for as many believed an inferior design.

With the new Glaive and Nightstalker Omnimechs being designed and produced by Diamond Sharks and Ice Hellions respectfully, many Clans have begun looking to unload the costly Gargoyles or in the case of the Ghost Bears who have stripped out the few within their touman of their engines for the new Halicarnassus Aerospace fighters and trading the remains to the Sharks for some of the newer Glaives.

In an effort to reestablish the Gargoyles spot in other Clan toumans the Wolfs have internally held many challenges within their own warriors, requesting those whom have long enjoyed piloting the mobile Gargoyle, for input on new configurations to improve its image. As many of the warriors coming out from the training sibkos have become distracted by the newer and shinier toys that have become readily available after the initial Trials.

With the lack of available pod space seen on many designs with less tonnage, many of the Wolf warriors have opted over the years to utilizing its inherent cooling capabilities with an increased reliance on energy based weaponry. The influences of Star Colonel Vlad Dinour can be seen heavily in the new configurations of the Gargoyle as the increased configurations utilizing not only the favored weapons of the  abtakha from the Scorpions but also the numerous configurations utilizing the advanced targeting systems favored by his former Clan.



Prime - Clan Cloud Cobra was the first to propose a new configuration to replace the lightly armed and much disliked Gargoyle Prime.  While the traditional Prime had several proponents, the design ignored the tremendous amount of heat dissipation capacity of the Gargoyle.  And the use of low damage and low heat weaponry only exacerbated that dislike (and even outright hatred!).  With its paired LB-5X autocannons and twin SRM-6 launchers (and only a single ER Small Laser for support!), it was simply impossible for the Gargoyle Prime to overheat!  Indeed, it could not even utilize the cooling system at 50% functionality without being bathed in inferno gel!

The Cobras removed all of the existing weapons and installed five Jump Jets . . . further reducing available pod-space, but now giving their Gargoyle Prime excellent mobility on the tactical battlefield.  Taking their inspiration from the SLDF Grasshopper, the Cobras installed an ER Large Laser in the center torso, supported by an LRM-10 missile launcher with Artemis IV FCS in the right arm.  Two tons of missile ammunition provided a total of 24 missile flights . . . more than enough for a Clan Warrior and ample for most battlefield conditions.  Four ER Medium Lasers were then mounted, one each in the right arm, left arm, right torso, and left torso.  Three additional DHS were installed, giving superb heat dissipation and allowing the Cobras Gargoyle Prime to remain heat-neutral on a running Alpha Strike.  Only firing an Alpha Strike while jumping would strain the cooling system . . . and then only by a minor amount.

Code: [Select]
Man O' War (Gargoyle) Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,533
Cost: 27,070,500 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8/5
Engine: 400 XL
Double Heat Sinks: 19 [38]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LA    5   Pod
ER Large Laser    CT   12   Pod
LRM 10            RA    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 10 (Clan) Artemis-capable Ammo   RA     12  Pod
LRM 10 (Clan) Artemis-capable Ammo   RA     12  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Armed with a mix of weapons for any situation even it does not take advantage of the huge cooling system installed on the Mech.  Its main punch comes from an ER PPC, whilst an LB-5 autocannon can engage ground and air targets.  Additional long range firepower comes with an LRM-15 with 2-tons of ammo whilst an ER Medium laser covers short to medium range firepower.  With its high ground speed the F can control the engagement against most Mech’s and its choice of weapons allow it to engage almost any threat.

Code: [Select]
Man O' War (Gargoyle) A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,090
Cost: 26,226,750 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons           Loc  Heat  Omni
----------------------------------
ER PPC           None   15   Fixed
ER Medium Laser  None    5   Fixed
LB 5-X AC        None    1   Fixed
LRM 15           None    5   Fixed

Ammo  Loc  Shots  Omni
----------------------


Carrying Capacity
-----------------
One battle armor squad



B - Finally, Clan Hell's Horses submitted their Gargoyle B.  Basically, a variant of the Gargoyle C, this configuration instead mounts a Gauss Rifle in the left arm with three tons of ammunition (for a total of 24 shots).  Five ER Medium Lasers serve as the secondary weapons, mounted one each in the center torso, right torso, and left torso, with the remaining two in the right arm.  Finally, the configuration includes a trio of ER Small Lasers (center torso, right torso, and left torso).  Although this Horse configuration mounts just the sixteen base DHS and includes no fewer than eight Clan laser systems, it only generates movement heat as excess overheat production.  Making it quite cool-running compared to many Clan OmniMechs, while retaining fairly high levels of damage capabilities.


Code: [Select]
Man O' War (Gargoyle) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,496
Cost: 26,025,938 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   CT    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    LT    2   Pod
ER Small Laser    CT    2   Pod
ER Small Laser    RT    2   Pod
Gauss Rifle       LA    1   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



C - Clan Ice Hellion reworked the Gargoyle C.  This configuration is very similar to the traditional configuration, but removes the two A-Pods and one ER Medium Laser to increase the UAC-20 ammunition to three tons (15 single bursts or 7.5 double bursts) and add an extra DHS.  While excess overheat can still be a problem (especially on a double-tap of the UAC-20), this configuration has better endurance on the battlefield.  It has become a staple in the Touman of Clan Ice Hellion and Clan Hell's Horses.


Code: [Select]
Man O' War (Gargoyle) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,418
Cost: 26,506,313 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       RA    7   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   CT    5   Pod
ER Medium Laser   RT    5   Pod
ER Small Laser    CT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RA      5  Pod
Ultra AC/20 Ammo   RA      5  Pod


Carrying Capacity
-----------------
One battle armor squad




D - The main drawback to the old configuration was its over reliance on ammunition based weaponry, making it effective only so long as it had sufficient ammunition. Starting from scratch the new design has continued the trend of depending on energy based weaponry for its role. A trio of Large Pulse Lasers provides the bevy of its firepower, providing decent ranges and accurate fire. A trend can be seen now with its ability to drop one of its primary weapons at the expense of increased damage at shorter ranges. As the warrior may opt instead to fire its twin ER Medium Lasers and singular ER Small.

Code: [Select]
Man O' War (Gargoyle) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,432
Cost: 25,707,563 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   LA   10   Pod
ER Medium Laser     RA    5   Pod
ER Medium Laser     RA    5   Pod
ER Small Laser      CT    2   Pod


Carrying Capacity
-----------------
One battle armor squad



D - An interesting mesh of ideas this configuration is the first of its configs to include missile weaponry. Opting to include a targeting system to increase the accuracy of its ER Medium Lasers and the Streak SRMs which withholds fire until it receives a solid lock ensuring all missiles will hit. This design is highly accurate and effective on the battlefield. With its ability to fire nearly all of its weaponry without heat concerns, it is obvious why it has quickly become a favored configuration for the Wolf warriors.

Code: [Select]
Man O' War (Gargoyle) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,548
Cost: 26,686,313 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Small Laser    CT    2   Pod
Streak SRM 6      LT    4   Pod
Streak SRM 6      LT    4   Pod
Streak SRM 6      RT    4   Pod
Streak SRM 6      RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   CT  Pod

Carrying Capacity
-----------------
One battle armor squad




F - The Ice Hellion's fire support B-configuration uses the fixed heatsinks to maximum effect with 75 LRMs per salvo in an otherwise heat-inefficient arrangement. Four tons of ammunition feed the tubes and for secondary armament there are two medium and one small laser.

Code: [Select]
Man O' War (Gargoyle) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,436
Cost: 26,245,313 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
LRM 5             LT    2   Pod
LRM 5             CT    2   Pod
LRM 5             RT    2   Pod
LRM 5             LT    2   Pod
LRM 5             LT    2   Pod
LRM 5             RT    2   Pod
LRM 5             RT    2   Pod
LRM 5             RA    2   Pod
LRM 5             LA    2   Pod
LRM 5             LA    2   Pod
LRM 5             RA    2   Pod
LRM 5             RA    2   Pod
LRM 5             RA    2   Pod
LRM 5             LA    2   Pod
LRM 5             LA    2   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Small Laser    CT    2   Pod

Ammo        Loc  Shots  Omni
----------------------------
LRM 5 Ammo   LT     24  Pod
LRM 5 Ammo   LA     24  Pod
LRM 5 Ammo   RT     24  Pod
LRM 5 Ammo   RA     24  Pod


Carrying Capacity
-----------------
One battle armor squad




G - This is a new configuraion and is a general troper mech that feature missiles as it primary weapons. An Artemis IV-equipped LRM20 (3t ammo) and a Streak SRM6 (2t ammo) are the primary weapons. A pair each of medium pulser and ER medium lasers provide the secondary battery while a small pulser and ER small laser provide close quarters support.

Code: [Select]
Man O' War (Gargoyle) G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,360
Cost: 26,749,313 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons                Loc  Heat  Omni
--------------------------------------
LRM 20                  RA    6   Pod
Streak SRM 6            LA    4   Pod
ER Medium Laser         LT    5   Pod
ER Medium Laser         RT    5   Pod
ER Small Laser          CT    2   Pod
Small Pulse Laser (R)   CT    2   Pod
Medium Pulse Laser      LA    4   Pod
Medium Pulse Laser      LA    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
Streak SRM 6 Ammo                    LA     15  Pod
Streak SRM 6 Ammo                    LA     15  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



H - The next Configuration was designed by your saKhan and without any surprise, it is meant to end up things quickly with overwhelming firepower. An ER PPC and an UAC/10 are able to dismantle anything at longer ranges and 2 ER Medium Lasers and a Flamer are there to deal with those getting too close. 3 tons of ammo insure that the Autocannon can fire without any major problems.


Code: [Select]
Man O' War (Gargoyle) H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 2,289
Cost: 26,092,875 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   LT    5   Pod
Flamer            CT    3   Pod
Ultra AC/10       RA    3   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod


Carrying Capacity
-----------------
One battle armor squad



I - With the appearance of Inner Sphere Battle armour and its increase in numbers a counter was needed and the I works as another fighter in built up areas and is lethal at short range.  With a flexible LB-10 autocannon for anti-armour and vehicle work as well as an ER large laser for long range firepower the I’s punch against Battle armour comes from a blistering array of 8 ER small lasers.  These lasers can boil through armour with surprising ease and out range most Battlesuit weapons allowing the I to eliminate squads in moments whilst also being a serious threat to Mech’s up close.

Code: [Select]
Man O' War (Gargoyle) I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 80 tons
BV: 1,984
Cost: 26,354,775 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons         Loc  Heat  Omni
-------------------------------
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Large Laser   LA   12   Pod
LB 10-X AC       RA    2   Pod
Flamer           LA    3   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   LA  Pod

Carrying Capacity
-----------------
One battle armor squad

Logged

marauder648

  • Generalmajor
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  • Posts: 775
Re: Quicksilver Central
« Reply #67 on: December 15, 2018, 10:09:03 AM »

Naga

Designed by Clan Wolf it was the third OmniMech inspired by the Woodsman and like its cousins, the Timber Wolf and the Gargoyle, the Naga first took the field in 2945. Unlike those two frontline combatants the Naga while strategically useful had little tactical application on the battlefields of the Kerensky Cluster. Often bid out or engaging the most dishonorable foes in lopsided engagements it provided Mechwarriors little opportunity for personal glory. As a result, Trueborns shunned the Artillery OmniMech leaving aged Solahma or Freeborns to pilot it even in the Wolf Clan.

First appearing in the Wolf Clan Sourcebook a total of 28 Nagas were deployed in total for Tukayyid. Two Alpha Galaxy Clusters utilized them directly in combat although this may be in part due to Golden Keshik being detached from service to serve as the ilKhan’s bodyguard unit. Binary Artillery in the 328th Assault Cluster was entirely made up of Nagas with 2 of its pilots KIA and 5 WIA at Tukayyid. Meanwhile Trinary Command of the 4th Wolf Guards had two stars of these Mechs (10) with 2 KIA and 5 WIA. In a much more reasonable fashion IMO the rest were all attached to Galaxy Command assets. Beta’s Silver Keshik had 9 Nagas in its Trinary Support [2 KIA, 4 WIA], while Gamma’s Bronze Keshik features 9 Nagas in its Trinary Support [7 WIA], and Epsilon Galaxy Command also possessed 9 Nagas in its Trinary Support [5 WIA, 1 KIA]. Only Delta’s Red Keshik eschewed these Artillery OmniMechs for additional OmniFighter support.

Technical Readout 3055 indicates that this war machine saw limited deployment in the mid-2900s which I can certainly believe. Spreading slowly from its Wolf Clan creators is again believable to me as zellbrigen and ritualized combat doctrine forbids or at least discourages such weaponry. While it also points to the Wolves exceptional use of these assets during the Battle of Tukayyid especially in the aftermath of taking Skupo the text then errors in part. Stating Hell’s Horses, Snow Raven, and Star Adder only began using them afterwards contradicts Operation Revival Trials Random Access Tables (RATs). According to Operation Revival Trials Random Access Tables (RATs) the Naga made up 11% of the Hell’s Horses, Snow Raven, and Star Adder Assault forces in 3048. Even Ice Hellion had 5.5% of its Assault forces composed of Nagas while Steel Viper and Wolf each had 3%.

I tend to believe the later source regrading deployment because the Naga works well in all those cases except maybe Steel Viper. Hell’s Horses and Snow Raven both have an air of desperation to them which lends credence to their use of the Naga. Plus, the teamwork aspect of TAG delivered Arrow IVs works well in the Horse Clan in particular. Likewise, the Star Adder Clan would see the obvious military applications of the design and being somewhat pragmatic in their approach to war would no doubt use the Naga. Ice Hellion also has the need to use Artillery given the light weight nature of their Touman which is frequently overextended in addition to their ‘PackZell’ tendencies. The cunning Wolves who created it and, in my view, use their legacy as Kerensky’s heirs to justify their liberal ways would certainly be fine with the Naga. Steel Viper is all over the place in general and with such a low percentage of their Assault force being composed of the Naga I really don’t have a problem with it.

Eleven Clans (Blood Spirit, Burrock, Cloud Cobra, Coyote, Diamond Shark, Fire Mandrill, Ghost Bear, Goliath Scorpion, Jade Falcon, Nova Cat, Smoke Jaguar) did not deploy the Naga whatsoever. Either they were far too conservative in their battlefield practices to even consider fielding such an Artillery OmniMech or lacked the resources to invest in the concept. TRO 3055 has both the Cloud Cobras and even the Jade Falcons utilizing the Naga in ‘extremely limited numbers’ following Tukayyid which I could see. Especially given the Cobras holdings on Tanis which maybe under assault by dishonorable bandits and the Falcons defending themselves from dezgra troops of the Federated Commonwealth.

The Quicksilver Trials however left this unique Artillery OmniMech without any Clan willing to place it into full scale production or challenge for such a place. Comparing it to the Gargoyle really was not even fair for the 80-ton Werewolf manufacturing slot not to mention technological improvements allowed for modular mounting of Arrow IV Systems on OmniMechs like the Mad Dog. Development of Zombie OmniMechs powered by cheaper and more compact Fusion Engines allowed several new Quicksilver Heavy and Assault designs to modularly mount Arrow IVs in their cavernous side torsos. These ‘Zombie’ war machines were also held in lower esteem by many Clans and given their poor status were better fits for front line Artillery service. This left the Naga a design already viewed with a great deal of skepticism in the Clans in limited production by the Wolves and Star Adders. These secondary assembly lines would create two dozen or so new models a year but how long that continues was unknown. The Naga’s days could well be numbered.

Khan Cassius N’Buta and Adder’s Adjutant Virgilia Truscott have other plans however. Given the fact that the Naga composes a significant portion of the Star Adder Touman and that every war machine will be necessary to achieve victory in the upcoming Trials they have ordered you to repurpose existing Nagas. Stripping them of their fixed Arrow IV Artillery Systems at Forward Refit Facilities on Absalom should be possible. As should an upgrade that could potentially create a better Werewolf OmniMech then the Gargoyle (Man O’War) thanks to the Naga’s EndoSteel internal structure. Likewise, a useful Zombie OmniMech could be created using a 320 Fusion Engine which could modularize the Arrow IVs. Either way you are ordered to explore these possibilities while maintaining the strictest security given Operation Symphony. A new design name will also be required to differentiate your creation from others. We suggest one of the Naga Kings of ancient Terran mythology of which there are several to choose.




Overview:
Longnu, named for a Naga that obtained enlightenment, is a relatively simple chassis refit with two heatsinks removed from the engine space and the armour replaced with more effective ferro-fibrous plating that has been reshaped to mask the design's origin.

Limitations of the gyro restrict the Longnu's configurations to those with balanced arm mounts, and it has been known to become unstable with more or less than 12 tons of equipment in each arm.



Prime - The primary Longnu configuration is a fairly conventional combatant with a gauss rifle in each arm, backed up by a torso mounted LRM rack and two medium lasers.



Code: [Select]
Longnu Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2945+
Tech Rating: F/X-X-E-D

Weight: 80 tons
BV: 2,459
Cost: 26,692,500 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 122 (Endo-Steel)
Armor: 172/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     25   
Center Torso (rear)               10   
Right Torso                17     22   
Right Torso (rear)                 9   
Left Torso                 17     22   
Left Torso (rear)                  9   
Right Arm                  13     16   
Left Arm                   13     16   
Right Leg                  17     17   
Left Leg                   17     17   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       LA    1   Pod
Gauss Rifle       RA    1   Pod
LRM 10            LT    4   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
LRM 10 Ammo               LT     12  Pod


Carrying Capacity
-----------------
One battle armor squad



A - Maintaining its heritage, the A configuration provides artillery support with twin Arrow IV launchers backed up by a small cluster of energy weapons.

Code: [Select]
Longnu A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2945+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 80 tons
BV: 2,033
Cost: 26,889,375 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 122 (Endo-Steel)
Armor: 172/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     25   
Center Torso (rear)               10   
Right Torso                17     22   
Right Torso (rear)                 9   
Left Torso                 17     22   
Left Torso (rear)                  9   
Right Arm                  13     16   
Left Arm                   13     16   
Right Leg                  17     17   
Left Leg                   17     17   

Weapons              Loc   Heat  Omni
-------------------------------------
Arrow IV            LA/LT   10   Pod
Arrow IV            RA/RT   10   Pod
Medium Pulse Laser    RT     4   Pod
Flamer                HD     3   Pod
ER Medium Laser       LT     5   Pod

Ammo           Loc  Shots  Omni
-------------------------------
Arrow IV Ammo   LT      5  Pod
Arrow IV Ammo   LT      5  Pod
Arrow IV Ammo   RT      5  Pod
Arrow IV Ammo   LT      5  Pod
Arrow IV Ammo   RT      5  Pod
Arrow IV Ammo   RT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



B - To use its speed in frontal assaults on close terrain the Longnu B goes for paired autocannon and a small cluster of secondary lasers.


Code: [Select]
Longnu B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2945+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 80 tons
BV: 2,027
Cost: 27,128,438 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 122 (Endo-Steel)
Armor: 172/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     25   
Center Torso (rear)               10   
Right Torso                17     22   
Right Torso (rear)                 9   
Left Torso                 17     22   
Left Torso (rear)                  9   
Right Arm                  13     16   
Left Arm                   13     16   
Right Leg                  17     17   
Left Leg                   17     17   

Weapons         Loc  Heat  Omni
-------------------------------
Ultra AC/20      LA    7   Pod
LB 20-X AC       RA    6   Pod
ER Small Laser   HD    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
LB 20-X AC Ammo    RT      5  Pod
LB 20-X AC Ammo    RT      5  Pod
LB 20-X AC Ammo    RT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



C - A more classic fire support option, the Longnu C carries four LRM launchers, each fed by two tons of artemis guided LRMs. It lacks secondary armament in order to mount an anti-missile system.


Code: [Select]
Longnu C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2945+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 80 tons
BV: 2,652
Cost: 28,857,000 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 122 (Endo-Steel)
Armor: 172/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     25   
Center Torso (rear)               10   
Right Torso                17     22   
Right Torso (rear)                 9   
Left Torso                 17     22   
Left Torso (rear)                  9   
Right Arm                  13     16   
Left Arm                   13     16   
Right Leg                  17     17   
Left Leg                   17     17   

Weapons              Loc  Heat  Omni
------------------------------------
LRM 20                LA    6   Pod
LRM 20                LA    6   Pod
LRM 20                RA    6   Pod
LRM 20                RA    6   Pod
Anti-Missile System   HD    1   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
Anti-Missile System Ammo [Clan]      LT     24  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



D - The D-configuration pairs LB-X autocannon and pulse lasers in the arms with a torso mounted SRM rack and jump jets for medium range engagements. Ammunition supply is fairly limited but it's quite effective against infantry.

Code: [Select]
Longnu D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2945+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 80 tons
BV: 1,965
Cost: 27,365,250 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8/4
Engine: 400 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 122 (Endo-Steel)
Armor: 172/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     25   
Center Torso (rear)               10   
Right Torso                17     22   
Right Torso (rear)                 9   
Left Torso                 17     22   
Left Torso (rear)                  9   
Right Arm                  13     16   
Left Arm                   13     16   
Right Leg                  17     17   
Left Leg                   17     17   

Weapons             Loc  Heat  Omni
-----------------------------------
LB 10-X AC           LA    2   Pod
LB 10-X AC           RA    2   Pod
SRM 6                RT    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod

Ammo             Loc  Shots  Omni
---------------------------------
LB 10-X AC Ammo   LT     10  Pod
LB 10-X AC Ammo   RT     10  Pod
LB 10-X AC Ammo   LT     10  Pod
SRM 6 Ammo        RT     15  Pod


Carrying Capacity
-----------------
One battle armor squad



E - The Longnu E attempted to fit enough heatsinks to cope with twin ER PPCs and a Gauss Rifle but limited torso space couldn't accommodate the heatsinks and fitting them in the arms caused gyro issues so Mechwarriors have to manage their heat carefully - particularly with an LRM rack mounted to fill out the tonnage.

Code: [Select]
Longnu E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2945+
Standard        - 
Tech Rating: F/X-X-E-D

Weight: 80 tons
BV: 2,744
Cost: 26,859,000 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 122 (Endo-Steel)
Armor: 172/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     25   
Center Torso (rear)               10   
Right Torso                17     22   
Right Torso (rear)                 9   
Left Torso                 17     22   
Left Torso (rear)                  9   
Right Arm                  13     16   
Left Arm                   13     16   
Right Leg                  17     17   
Left Leg                   17     17   

Weapons      Loc  Heat  Omni
----------------------------
ER PPC        LA   15   Pod
ER PPC        LA   15   Pod
Gauss Rifle   RA    1   Pod
LRM 10        LT    4   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
LRM 10 Ammo               LT     12  Pod


Carrying Capacity
-----------------
One battle armor squad





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marauder648

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Re: Quicksilver Central
« Reply #68 on: December 15, 2018, 11:20:59 AM »

Warhawk

The Warhawk was one of the original sixteen OmniMechs to appear in Technical Readout 3050 for the Clan invasion. Introduced in 2999 by the Smoke Jaguar Clan to assist in the much-anticipated Crusade this Assault OmniMech was initially unleashed with devastating effect on those who opposed the invasion. Wardens had great difficulty in overcoming this powerful war machine but its frequent use and impressive performance won it a place in every Clan by the time of the Outbound Light’s appearance above Huntress in 3048. The most ubiquitous Clan Assault OmniMech according to Random Assignment Tables (RATs) in Operation Revival Trials.

Clan Fire Mandrill (50%) had the largest concentration of Warhawks in their Assault Touman just ahead of its creators, Smoke Jaguar (44.5%). Interestingly enough Diamond Shark (41.5%) the mercantile Clan has the third most in its possession leading me to wonder if they had a key role to play in its proliferation throughout the Clans. Nova Cat (36%) the archenemy of the Jaguars makes sense as frequent combatant of this Mech’s creators as does Goliath Scorpion (36%), a Warden Clan. Ice Hellion (28%) is a little surprising but the Warhawk has good speed for its size. Cloud Cobra (25%) would have faced the Jaguars frequently enough to have a few as may the Hell’s Horses (22%). Steel Vipers (22%) seems to be too isolationist but if this Mech was impressive enough they may have trialed for it. Snow Raven (19.5%) is largely a Warden Clan while Crusaders like Blood Spirit (16.5%) and Burrock (16.5%) have less. Coyote (14%), Ghost Bear (14%), and Star Adder (14%) have among the least but there are two Clans with even fewer. Jade Falcon (5.5%) and Wolf (5.5%) are sort of surprising to me as the first could obtain it from their Crusader ally if they wished. And the Wolves well they were the Jags primary enemy so did they sell their isorla to others?

Appearing alongside the Dire Wolf (Diashi) in the Draconis Invasion Corridor the Warhawk rose to even higher prominence earning a new nickname. Dubbed the Masakari by Kurtia samurai for the medieval Japanese battleaxe of legend it became a feared sight renowned for its superior accuracy. Its popularity and speed locked down a place as the 85-ton Werewolf (Speedster) during the initial Quicksilver Trials. While the new Savage Coyote (Coyote, Wolf, Ghost Bear & Snow Raven) and the omnified Stone Lion (Goliath Scorpion, Blood Spirit, & Steel Viper) have their proponents every Clan still makes use of the Warhawk. Ten Clans (Smoke Jaguar, Fire Mandrill, Diamond Shark, Nova Cat, Hell’s Horses, Cloud Cobra, Burrock, Ice Hellion, Star Adder, & Jade Falcon) still prefer this OmniMech to all other 85-ton OmniMechs.

The design did however did have its critics among the Clans and some obvious flaws which they sought to correct. Upon review Scientists and Technicians discovered that 4 Double Heat Sinks mounted in the Left Torso along with the singular ones found in the Right Torso and each Leg were easily removed. Without these formerly fixed pieces of equipment seven tons of pod space opened up allowing a greater diversity of choices for this 85-ton OmniMech. Unfortunately, the integral Targeting Computer that made the Warhawk so special to begin with could not be removed without extensive electronic replacement far beyond the scope of the Quicksilver Upgrades.


Overview
The Smoke Jaguar has pounced like all the other Clans and like the other Clans we failed to achieve what we were made for, what we wanted most and foremost. Why?
Because we weren’t pure enough, because we forgot who we are. We need to remember and know who and what we are.
The answer is obvious and even someone fresh from the Sibkos would know it:
Remember Franklin Osis,
Father of the Clan.
Three strengths he gave us:
The jaguar's spring that brings the enemy down,
The jaguar's claws that rend the enemy's heart,
The jaguar's taste of the enemy's hot blood.
Our path is clear and how we must act too. I just need to remember our Clan of who we are and how we act.
- From the private diary of Khan Lincoln, somewhere in 3052

Following Luthien and Tukkayid, the Smoke Jaguars were in a low point, having been badly mauled both physically and mentally. Some would say almost spiritually. Their reaction was deemed by some extreme but in a way typical of Clan Smoke Jaguar: they had been beaten and they wanted to get back at it with a revenge.

The new team of Khan and saKhan was perfectly in line with that and wanted something more, do it in a Smoke Jaguar way while they had the feeling that corruption of their ways had come from the outside.
One of their first official steps in this direction was to order more retrofits of typical Smoke Jaguar designs, among others the Warhawk OmniMech.

Although once the crown jewel in the Jaguars Tourman by the time of REVIVAL the fearsome Warhawk was quite widespread amongst the Clans of the Homeworlds but long standing grudges against the Wolves and with the Falcons being rivals in the Crusader Camp saw the Warhawk in very limited numbers inside the Falcon and Wolf Tourmans.  So, with it being so heavily concentrated in the Smoke Jaguars Tourman of the Invading Clans, it’s no surprise it was given a Japanese name by Spheroid forces who faced the Jaguars who used the Mech in large numbers for their brutal assaults.

Following the Battle of Tukkayid the Warhawk fell under the aegis of the Quicksilver program and the Mech was given over to the Scientists for examination along with thousands of hours of BattleROM’s along with live fire testing and interviews with Warriors of all rank.

Most pleasingly it was found that the seven additional heatsinks built into the Warhawk could be easily removed without affecting the Mech’s stability, this freed up a considerable amount of space and tonnage for the various teams to work on the Mech.


Prime - Djerassi's new Prime resembled (somewhat) the original.  Both were based around ER PPCs and Long-range missle launchers.  But rather than the four Extended-Range PPCs of the original Warhawk, Djerassi and his team instead mounted three--one each in the right and left arms, with the third in the left torso.  These weapons were tied into a four-ton Targeting Computer located in the right torso.  Also housed in the right torso was the same LRM-10 launcher as the original Warhawk Prime.  This version, however, included Artemis IV Fire-Control Systems and a second ton of ammunition for a total of 24 missile salvos.  Finally, Djerassi and his team recommended the installation of an additional dozen double-strength heat sinks--five more than the original Warhawk Prime.  This impressive collection of heat dissipation equipment alleviated virtually all heat built-up by the OmniMech, allowing for it to remain heat-neutral on a walking Alpha Strike.  Critics focused on the lower potential damage profile, but Djerassi insisted that his Warhawk Prime was far better at sustained damage output, without the spikes in the heat curve that the original design was so infamous for.   

Code: [Select]
Masakari (Warhawk) Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 3,007
Cost: 26,217,198 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    LT   15   Pod
ER PPC    LA   15   Pod
LRM 10    RT    4   Pod
ER PPC    RA   15   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Artemis IV FCS              RT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Configuration A was virtually identical to the original variant, mounting an LB-10X autocannon (but placed in the left torso with two tons of ammunition for 20 bursts of fire), a brace of ER Large Lasers (left arm), a Streak SRM-6 launcher (moved to the center torso with a ton of ammunition (15 salvos) in the left torso), and an LRM-15 launcher in the right arm.  However, Djerassi and his team added Artemis IV FCS to the LRM-15 and mounted two additional tons of ammunition--for a total of three for twenty-four missile salvos.  Onboard heat sinks were reduced to just 17 . . . lower than the original Warhawk A, but sufficient for the new configuration to remain heat neutral on a walking Alpha Strike when the Streak launcher fails to lock. The lasers and LB-10X were tied into a four-ton Targeting Computer in the right torso as well.

Code: [Select]
Masakari (Warhawk) A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,483
Cost: 26,760,635 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 15           RA    5   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   LA   12   Pod
LB 10-X AC       LT    2   Pod
Streak SRM 6     CT    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LB 10-X AC Ammo                      LT     10  Pod
LB 10-X AC Ammo                      LT     10  Pod
Streak SRM 6 Ammo                    LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Artemis IV FCS              RA  Pod
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


B - The design for the Warhawk B was quickly dubbed the "Super Summoner" by the Warriors of the ilKhan's Keshik due to its similarities to that famed Falcon OmniMech.  Chistu added four Jump Jets (right torso, left torso, right leg, and left leg) to the OmniMech, giving it superior mobility.  Armament consists of an ER PPC (left arm), a Gauss Rifle (right arm, with three tons of ammunition for 24 shots), an LRM-15 launcher with Artemis IV (left torso, with three tons of ammunition for 24 missile flights), and an ER Medium Laser (center torso).  To help commanders coordinate their forces on the field of battle, the design also incorporates a center torso mounted Active Probe.  The lasers and Gauss Rifle are tied into a four-ton Targeting Computer (right torso) for maximum accuracy across all ranges.  Finally, the design includes 14 double-strength heat sinks; this is sufficient to remain heat neutral on a running Alpha Strike.  Jumping will generate a small amount of excess overheat.

Code: [Select]
Masakari (Warhawk) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 3,093
Cost: 27,213,885 C-bills
Source: TRO 3050 - Succession Wars
Role: Brawler

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       RA    1   Pod
ER PPC            LA   15   Pod
ER Medium Laser   CT    5   Pod
LRM 15            LT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Gauss Rifle Ammo [Clan]              RA      8  Pod
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Artemis IV FCS              LT  Pod
Active Probe [Clan]         CT  Pod

Carrying Capacity
-----------------
One battle armor squad



C - No fluff

Code: [Select]
Masakari (Warhawk) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,999
Cost: 25,692,839 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 26 [52]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons                Loc  Heat  Omni
--------------------------------------
ER PPC                  LA   15   Pod
ER PPC                  RA   15   Pod
ER Large Laser          LA   12   Pod
ER Large Laser          RA   12   Pod
ER Small Laser          CT    2   Pod
Small Pulse Laser (R)   CT    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



D - For point-blank battles in urban environments or fixed fortifications, the Nova Cats field the Warhawk Delta with a pair of assault-grade autocannon. While they can carry little ammunition and have limited back up this provides a salvo that can shatter 'Mechs almost immediately and the use of jumpjets makes the Delta lethally agile.

Code: [Select]
Masakari (Warhawk) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,547
Cost: 26,928,292 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons          Loc  Heat  Omni
--------------------------------
Flamer            LT    3   Pod
ER Medium Laser   LT    5   Pod
LB 20-X AC        RA    6   Pod
Ultra AC/20       LA    7   Pod

Ammo              Loc  Shots  Omni
----------------------------------
LB 20-X AC Ammo    RT      5  Pod
LB 20-X AC Ammo    RT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



E - The Nova Cat's new Warhawk E switches entirely away from the original quad PPCs to a mix of pulse lasers that takes maximum advantage of the targeting computer. Additional heatinks make the burden entirely manageable except at point blank ranges where a small laser can be managed. While the Jaguars scorned this configuration as suitable only for incompetents, pinpoint strikes by massed pulse lasers ripped two of their warriors' Warhawks apart in the trial.

Code: [Select]
Masakari (Warhawk) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,817
Cost: 24,943,589 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 23 [46]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
ER Small Laser       LT    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



F - No Fluff


Code: [Select]
Masakari (Warhawk) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,958
Cost: 26,095,792 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 23 [46]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   RA   10   Pod
ER Large Laser      RA   12   Pod
ER Large Laser      LA   12   Pod
Flamer              RT    3   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            RT  Pod

Carrying Capacity
-----------------
One battle armor squad


G -Operating as a long range bombardment specialist the Warhawk G can bring a potentially devastating 75 artemis-guided LRMs to bear on a target and carries immense ammunition stocks for extended conflicts. For close range engagements, ten small lasers are tied into a minimalist targeting computer providing limited back-up.

Drak said he fitted 11 tons of ammo, when I tried it came in grossly overweight and could only fit 6 tons of ammo onboard.

Code: [Select]
Masakari (Warhawk) G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,765
Cost: 28,432,573 C-bills
Source: TRO 3050 - Succession Wars

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 15           RA    5   Pod
LRM 15           LA    5   Pod
LRM 15           LA    5   Pod
LRM 15           RT    5   Pod
LRM 15           RA    5   Pod
LRM 15           LT    5   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
Flamer           CT    3   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   CT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Artemis IV FCS              RA  Pod
Artemis IV FCS              RA  Pod
Artemis IV FCS              LA  Pod
Artemis IV FCS              LA  Pod
Artemis IV FCS              LT  Pod
Artemis IV FCS              RT  Pod

Carrying Capacity
-----------------
One battle armor squad




H -  No fluff

Code: [Select]
Masakari (Warhawk) H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 3,238
Cost: 27,326,042 C-bills
Source: TRO 3050 - Succession Wars
Role: Brawler

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   CT    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      RA    5   Pod
ER Medium Laser      RA    5   Pod
ER Medium Laser      CT    5   Pod
Medium Pulse Laser   LA    4   Pod
Streak SRM 4         RT    3   Pod
Streak SRM 4         RT    3   Pod
Streak SRM 4         LT    3   Pod
Streak SRM 4         LT    3   Pod
Flamer               LT    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   RT     25  Pod
Streak SRM 4 Ammo   LT     25  Pod
Streak SRM 4 Ammo   LT     25  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            LT  Pod

Carrying Capacity
-----------------
One battle armor squad



I - Configuration I matched a pair of ER Large Lasers (right arm) with a massive Ultra AC-20 (left arm) fed by four tons of ammunition (left arm and left torso).  These three guns were tied into a four-ton Targeting Computer (right torso) for maximum accuracy.  Supporting weapons consist of a right torso mounted Streak SRM-6 launcher with a ton of ammo (15 missile flights) and a center torso mounted Flamer.  Twenty DHS are provided which provides for this Warhawk I to remain heat neutral on a run when the UAC-20 is used in single shot mode.  Provided the the Flamer is not used and the Streak 6-pack fails to lock, the configuration remains heat-neutral on a double-tap as well.

Code: [Select]
Masakari (Warhawk) H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,606
Cost: 26,081,917 C-bills
Source: TRO 3050 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   RA   12   Pod
ER Large Laser   RA   12   Pod
Flamer           CT    3   Pod
Ultra AC/20      LA    7   Pod
Streak SRM 6     RT    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Streak SRM 6 Ammo   RT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad

















« Last Edit: December 16, 2018, 02:04:51 AM by marauder648 »
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marauder648

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Re: Quicksilver Central
« Reply #69 on: December 17, 2018, 06:31:53 AM »

Pelium heavy fighter

Named after one of Alexander the Great’s earlier sieges and a battle that helped cement his hold over Macedonia the Pelium is based on the popular HMR-HD Hammerhead heavy fighter that saw service in the SLDF and was upgraded to Royal standards with the HMR-HDb of which several score still existed within Clan space and even saw service in PGC’s.
Clan Cloud Cobra, who had one of the largest contingents of Hammerheads still in service would use this craft as a base frame as well as inspiration for their new craft.

Like the Hammerhead the new fighter massed 75-tons and was built around a 375 rated engine giving it superior performance for a craft its size and let it keep up with smaller and lighter craft like the Turk or ever popular Visigoth in chase or dogfight.  Unlike other Clan fighters the Pelium featured a generous (by Clan standards) 5 ton fuel tank but the fighters mission profile changed somewhat from a ‘boom and zoom’ attacker with a single heavy weapon to a multi-role heavy fighter that was at home as an interceptor or ground attack aircraft.

To this end the HDb’s gauss rifle was retained, although of Clan standard, but with the weight freed up by the use of an XL engine and Ferro-Aluminium armour the design now had a considerably more tonnage to spare for other weapons. 
For additional long range firepower the Pelium featured a pair of ER large lasers, one in each wing, whilst short range firepower was covered by a pair of SRM-6’s, also one in each wing, and each with their own ammunition hopper.  A single ER medium laser covered the fighters rear but with the speed and agility offered, it was felt that only lighter interceptors would dare turn with the Hammerhead in a dogfight or try to get in on the fighter’s vulnerable 6.

Draped in 13.5 tons of Ferro-Aluminium armour the Pelium also boasted superior protection than its Hammerhead progenitor as well as the Jagati and Sabutai’s and its armour levels were more akin to the formidable Jengiz Omnifighter.

Structurally the forwards lifting surfaces were all but eliminated and smaller canards were fitted that could be retracted when in space.  The large wings were angled forwards slightly and the body ‘flattened’ out to use some lifting body ideas when in an atmosphere whilst keeping the profile down.
Initial test flights discovered some issues but these were mainly with control surfaces and the ideal location for RCS thrusters when in space but test pilots gave very good marks for the Pelium’s speed and agility as well as its heavy protection and solid firepower.  In mock dogfights the heavy fighter was able to out manoeuvre the current generation of Clan Omnifighters and only the Visigoth proved to be a serious competitor with the Omnifighter having a heavier short range punch but being far weaker at long range. 
The Pelium, like the Hammerhead can also trade its gauss rifle for a heavy bore autocannon and the weapon mount was built to be semi-modular and the fire control to accept either an LB or Ultra-20 pattern autocannon is pre-installed, considerably increasing its firepower at the cost of endurance.


Code: [Select]
Pelium Heavy Fighter
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 2,698
Cost: 13,443,031 C-bills

Movement: 7/11
Engine: 375 XL
Heat Sinks: 16 [32]
Fuel Points: 0/400 (5.0 tons)

Structural Integrity: 7
Armor: 259 (Ferro-Aluminum)
            Armor 
-------------------
Nose           78 
Left Wing      65 
Right Wing     65 
Aft            51 

Weapons          Loc  Heat 
----------------------------
ER Large Laser   RWG   12   
ER Large Laser   LWG   12   
Gauss Rifle      NOS    1   
ER Medium Laser  AFT    5   
SRM 6            LWG    4   
SRM 6            RWG    4   

Ammo                     Loc  Shots 
-------------------------------------
Gauss Rifle Ammo [Clan]  NOS      8 
Gauss Rifle Ammo [Clan]  NOS      8 
SRM 6 Ammo               LWG     15 
SRM 6 Ammo               RWG     15 

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marauder648

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Re: Quicksilver Central
« Reply #70 on: December 18, 2018, 04:58:47 AM »

Myst Lynx

For our second OmniMech reconfiguration we go to the 25-ton Mist Lynx introduced by the Smoke Jaguar Clan in 2926. Over its nearly century and a half service, the Koshi as the InnerSphere first called it, became the ubiquitous Clan Light OmniMech. By the time of the invasion every Clan Touman featured it in some way. Going over the Random Assignment Tables (RATs) from Operation Revival Trials you can see how widely available it is among Frontline Light Clan ‘Mechs. Fire Mandrill (55%), Smoke Jaguar (50%), Ice Hellion (41.5%) are the three biggest users with Wolf (30.5%), Burrock (25%), Diamond Shark (25%), and Star Adder (22%) at about half that rate. Even the next group of Clans - Blood Spirit (19%), Coyote (19%), Hell’s Horses (19%), Jade Falcon (16.5), Snow Raven (16.5) – still uses the Mist Lynx commonly among their forces. Steel Viper (14%) retained a secondary factory and with the Jade Falcons securing the rights to the other 25-ton designs (Fire Falcon and Sparrow) it could push their interest higher (along with the Snow Raven). The Clans with the lowest percentage of the Mist Lynx in their Toumans are Cloud Cobra (14%), Ghost Bear (8%), Goliath Scorpion (8%), and Nova Cat (8%).
 
Prime-  The Prime variant coms from the Technicians of the Cloud Cobra and involves stripping all of the weapons from the original Prime configuration with the exception of the Streak SRM-4. In place of the lost weapons a second Streak SRM-4 with ammunition was added along with an ER small and an ER Medium laser. This makes the Prime a close quarters fighter with the ability to
separate from heavier opponents should that need arise.

Code: [Select]
Koshi (Mist Lynx) Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2926+
Tech Rating: F/X-X-E-D

Weight: 25 tons
BV: 1,075
Cost: 4,960,807 C-bills
Source: TRO 3050 - Succession Wars
Role: Scout

Movement: 7/11/6
Engine: 175 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     10   
Center Torso (rear)                6   
Right Torso                 6      7   
Right Torso (rear)                 5   
Left Torso                  6      7   
Left Torso (rear)                  5   
Right Arm                   4      4   
Left Arm                    4      4   
Right Leg                   6      5   
Left Leg                    6      5   

Weapons          Loc  Heat  Omni
--------------------------------
Streak SRM 4      RA    3   Pod
Streak SRM 4      LA    3   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    LA    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LA     25  Pod
Streak SRM 4 Ammo   RA     25  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   HD  Pod

Carrying Capacity
-----------------
One battle armor squad


A – With the appearance of Inner Sphere battle armour and the need to patrol and control urban areas the Quicksilver A removes the machine guns and extra tonnage of the paired AMS and their 3 tons of ammo to give it a more potent anti-infantry bite.  Armed with a large mix of energy weapons the A’s armament is centred on a pair of ER Medium lasers.  These can cut through Mech armour whilst causing heavy damage to a battle suit.
A quartet of ER Small lasers add to the anti-battle armour punch, whilst a pair of flamers and a small pulse laser allow the A to destroy infantry formations.  An AMS is retained for protection against SRM’s which are a common infantry weapons.

The integral active probe lets it hunt down and destroy hostile forces, and as long as the flamers are not used, collateral damage can be kept to a minimum.

Code: [Select]
Myst Lynx Quicksilver A
Clan TW
25 tons 
BV: 1,265
Cost: 3,792,083 C-bills

Movement: 7/11/6
Engine: 175 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                8       10
Center Torso (rear)                  6
Right Torso                 6        7
Right Torso (rear)                   5
Left Torso                  6        7
Left Torso (rear)                    5
Right Arm                   4        4
Left Arm                    4        4
Right Leg                   6        5
Left Leg                    6        5

Weapon                         Loc  Heat
----------------------------------------
AMS                             LT     1
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
Small Pulse Laser               RA     2
Flamer                          LT     3
Flamer                          RT     3

Ammo                           Loc Shots
----------------------------------------
AMS Ammo                        LT    24

Equipment                      Loc
----------------------------------
Active Probe                    HD


B - Canon

Code: [Select]
Koshi (Mist Lynx) B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2926+
Tech Rating: F/X-X-E-D

Weight: 25 tons
BV: 1,209
Cost: 4,892,057 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 7/11/6
Engine: 175 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     10   
Center Torso (rear)                6   
Right Torso                 6      7   
Right Torso (rear)                 5   
Left Torso                  6      7   
Left Torso (rear)                  5   
Right Arm                   4      4   
Left Arm                    4      4   
Right Leg                   6      5   
Left Leg                    6      5   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
SRM 6             RA    4   Pod
SRM 6             RA    4   Pod
ER Small Laser    RA    2   Pod

Ammo        Loc  Shots  Omni
----------------------------
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   RA     15  Pod

Equipment            Loc  Omni
-------------------------------
Active Probe [Clan]   HD  Fixed

Carrying Capacity
-----------------
One battle armor squad




C - The new A configuration was developed by Clan Fire Mandrill's Sainze Kindraa, who felt that the new Prime configuration handled the anti-infantry role of the previous A configuration very well. Instead they developed a sniper configuration built around an extended range large laser and a targeting computer. Since LRMs were a likely counter, the configuration retains one of the anti-missile systems in the left arm and a pair of small lasers add close range firepower for when it can't be avoided.

Code: [Select]
Koshi (Mist Lynx) C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2926+
Tech Rating: F/X-X-E-D

Weight: 25 tons
BV: 1,303
Cost: 4,812,760 C-bills
Source: TRO 3050 - Succession Wars
Role: Scout

Movement: 7/11/6
Engine: 175 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     10   
Center Torso (rear)                6   
Right Torso                 6      7   
Right Torso (rear)                 5   
Left Torso                  6      7   
Left Torso (rear)                  5   
Right Arm                   4      4   
Left Arm                    4      4   
Right Leg                   6      5   
Left Leg                    6      5   

Weapons              Loc  Heat  Omni
------------------------------------
ER Large Laser        RT   12   Pod
ER Small Laser        LA    2   Pod
ER Small Laser        RA    2   Pod
Anti-Missile System   LA    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Anti-Missile System Ammo [Clan]   LA     24  Pod

Equipment                  Loc  Omni
-------------------------------------
Active Probe [Clan]         HD  Fixed
Targeting Computer [Clan]   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad




D - Delta Configuration was developed by Clan Star Adder who wanted more punch from their limited light Mechs. The ER PPC with its respected head-capping capacity more than enough to strip limbs off light 'Mechs. To support this, a pair of small lasers are fitted to handle armoured and unarmoured infantry.

Code: [Select]
Koshi (Mist Lynx) D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2926+
Tech Rating: F/X-X-E-D

Weight: 25 tons
BV: 1,399
Cost: 4,718,229 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 7/11/6
Engine: 175 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     10   
Center Torso (rear)                6   
Right Torso                 6      7   
Right Torso (rear)                 5   
Left Torso                  6      7   
Left Torso (rear)                  5   
Right Arm                   4      4   
Left Arm                    4      4   
Right Leg                   6      5   
Left Leg                    6      5   

Weapons            Loc  Heat  Omni
----------------------------------
Small Pulse Laser   RT    2   Pod
ER Small Laser      RT    2   Pod
ER PPC              RA   15   Pod

Equipment            Loc  Omni
-------------------------------
Active Probe [Clan]   HD  Fixed

Carrying Capacity
-----------------
One battle armor squad

E - The previous C configuration was eclipsed by the Fire Mandrill innovation so Clan Ice Hellion have used it to fill a gap as a fire support 'Mech. Charlie configuration feeds five LRM launchers from two ammo bins, allowing the use of specialised ammunition. For close operations a Flamer is mounted in the left arm - some Mechwarriors have been reprimanded for laying fires to create impromptu smokescreens and then firing indirectly from behind the smoke, using spotting direction from Elementals hidden in the smoke.

Code: [Select]
Koshi (Mist Lynx) E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2926+
Tech Rating: F/X-X-E-D

Weight: 25 tons
BV: 1,028
Cost: 4,629,948 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 7/11/6
Engine: 175 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     10   
Center Torso (rear)                6   
Right Torso                 6      7   
Right Torso (rear)                 5   
Left Torso                  6      7   
Left Torso (rear)                  5   
Right Arm                   4      4   
Left Arm                    4      4   
Right Leg                   6      5   
Left Leg                    6      5   

Weapons   Loc  Heat  Omni
--------------------------
LRM 5     RA     2   Pod 
LRM 5     LA     2   Pod 
LRM 5     LA     2   Pod 
LRM 5     RA     2   Pod 
LRM 5     RA     2   Pod 
Flamer   None    3   Fixed

Ammo        Loc  Shots  Omni
----------------------------
LRM 5 Ammo   RT     24  Pod
LRM 5 Ammo   RT     24  Pod

Equipment            Loc  Omni
-------------------------------
Active Probe [Clan]   HD  Fixed

Carrying Capacity
-----------------
One battle armor squad


F - The Mist Lynx B has always been a close-range brawler and the Clan Wolf decided to improve on this for hit and run attacks to disrupt formations of larger 'Mechs. Removing the missile launchers they doubled up on medium lasers and stripped out arm actuators so that the 'Mech can fire its lasers directly to the rear when withdrawing. To accommodate this, an additional heatsink was fitted and another jump-jet (inexperienced Mechwarriors have found the uneven thrust difficult). Finally the configuration upgrades to a full electronic warfare suite, something that caught the attention of Clan Nova Cat who use the design to disrupt DCMS C3 networks.

Code: [Select]
Koshi (Mist Lynx) F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2926+
Tech Rating: F/X-X-E-D

Weight: 25 tons
BV: 1,473
Cost: 5,213,542 C-bills
Source: TRO 3050 - Succession Wars
Role: Scout

Movement: 7/11/7
Engine: 175 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     10   
Center Torso (rear)                6   
Right Torso                 6      7   
Right Torso (rear)                 5   
Left Torso                  6      7   
Left Torso (rear)                  5   
Right Arm                   4      4   
Left Arm                    4      4   
Right Leg                   6      5   
Left Leg                    6      5   

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
TAG (Clan)        LA    0   Pod

Equipment            Loc  Omni
-------------------------------
Active Probe [Clan]   HD  Fixed
ECM Suite [Clan]      LA  Pod 

Carrying Capacity
-----------------
One battle armor squad



G - No fluff.

Code: [Select]
Koshi (Mist Lynx) G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2926+
Tech Rating: F/X-X-E-D

Weight: 25 tons
BV: 540
Cost: 4,330,339 C-bills
Source: TRO 3050 - Succession Wars
Role: Striker

Movement: 7/11/7
Engine: 175 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 67/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     10   
Center Torso (rear)                6   
Right Torso                 6      7   
Right Torso (rear)                 5   
Left Torso                  6      7   
Left Torso (rear)                  5   
Right Arm                   4      4   
Left Arm                    4      4   
Right Leg                   6      5   
Left Leg                    6      5   

Weapons    Loc  Heat  Omni
--------------------------
LB 2-X AC   RA    1   Pod

Ammo            Loc  Shots  Omni
--------------------------------
LB 2-X AC Ammo   RA     45  Pod
LB 2-X AC Ammo   RA     45  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   HD  Pod

Carrying Capacity
-----------------
One battle armor squad




Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Central
« Reply #71 on: January 01, 2019, 09:10:07 AM »

Kingfisher

Although an aging design the Kingfisher was quite widespread although was a fairly unknown quantity in Operation REVIVAL for spheroid forces save those who faced Clan Ghost Bear who made extensive use of the Kingfisher in their attacks.  Here the Kingfisher’s durability and survivability made it popular with the Bear’s who, in the initial stages of REVIVAL had a horribly insufficient logisitics chain and the hardy, easy to repair Kingfisher proved to be a godsend for Commanders launching attacks.
Thus, when the Quicksilver Programme and Trials were started it was the strange bedfellows of Clan Ghost Bear and Clan Star Adder who pushed hardest to have the Kingfisher take part in the trials where it handily won the ‘Zombie’ position for its weight class, purely on being the only existant Mech of its weight in the Clans Tourman in front line service at the time, as well as its own near legendary durability.

Although other Clans scorned the decision to even include ‘so clearly dated a Mech’ in the Quicksilver Trials there were none that were as durable save a few surviving Wakazashi Battlemech’s that were still in service with Clan Jade Falcon, but unlike this mech, the Kingfisher wasn’t a huge hangar queen.
Indeed, the Rasalhague forces that had fought the Kingfisher gave it the designation of Dragur, named after the undead monsters of Nose myth who were legendary for their endurance.

With a bit of tinkering, it was found that the three externally mounted heatsink systems outside of the engine could be removed and this in turn freed up three additional tons and both Star Adder and Ghost Bear Scientists threw themselves into working on a suitable number of variants for the Quicksilver program and to keep the Kingfisher relevant despite many Clans gladly embracing the Blood Asp.  The Scientists also held a symposium to which other Clans who made use of the Kingfisher were invited to attend and offer insight and advice.

Prime -  No fluff

Code: [Select]
Kingfisher Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2887-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,486
Cost: 13,903,844 C-bills
Source: TRO 3058 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 360
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    CT   12   Pod
ER Large Laser    CT   12   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Small Laser    LA    2   Pod
Streak SRM 6      RT    4   Pod
LRM 15            LT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
Streak SRM 6 Ammo                    RT     15  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



B - Designed for fighting in built up areas the B is most powerful at shorter ranges.  An LB-10 autocannon, fed by two tons of ammunition allow the Mech to engage Mech’s and vehicles with cluster and solid shot.  A large pulse laser is buried in the chest for maximum survivability.  A SRM-6 and a ton of ammunition is mounted in the left and right torso giving the Mech a formidable barrage capability at short ranges and a quartet of ER small lasers fill out the left arm (which now features a hand actuator). An Active Probe lets the Mech hunt for targets in heavy cover and with 15 heatsinks the Mech is also heat neutral even when firing every weapon.



Code: [Select]
Kingfisher B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2887+
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,043
Cost: 13,781,413 C-bills
Source: TRO 3058 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 360
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   CT   10   Pod
LB 10-X AC          RA    2   Pod
SRM 6               LT    4   Pod
SRM 6               RT    4   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      LA    2   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod
SRM 6 Ammo             LT     15  Pod
SRM 6 Ammo             RT     15  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   LA  Pod

Carrying Capacity
-----------------
One battle armor squad



B - Canon

Code: [Select]
Kingfisher B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2887+
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,472
Cost: 13,881,281 C-bills
Source: TRO 3058 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 360
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons              Loc  Heat  Omni
------------------------------------
ER Large Laser        LA   12   Pod
ER Medium Laser       LA    5   Pod
ER Small Laser        LA    2   Pod
Ultra AC/20           RA    7   Pod
ER Medium Laser       LT    5   Pod
ER Medium Laser       LT    5   Pod
ER Medium Laser       RT    5   Pod
Anti-Missile System   CT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Ultra AC/20 Ammo                  RT      5  Pod
Ultra AC/20 Ammo                  RT      5  Pod
Anti-Missile System Ammo [Clan]   CT     24  Pod


Carrying Capacity
-----------------
One battle armor squad





C - Canon

Code: [Select]
Kingfisher C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2887+
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,644
Cost: 13,193,125 C-bills
Source: TRO 3058 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 360
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
ER Medium Laser   LA    5   Pod
ER PPC            RA   15   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   CT    5   Pod
ER Medium Laser   CT    5   Pod


Carrying Capacity
-----------------
One battle armor squad



D - No fluff

Code: [Select]
Kingfisher D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2887+
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,348
Cost: 12,908,125 C-bills
Source: TRO 3058 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 360
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   CT   12   Pod
ER Large Laser   CT   12   Pod
ER Large Laser   RT   12   Pod
ER Large Laser   LT   12   Pod


Carrying Capacity
-----------------
One battle armor squad



E - By tradition, B-configurations are used for fire support and the Ghost Bears are nothing if not traditional. Two barrel-shaped weapon pods on the arms each contain a pair of LRM-20 missile racks. Ammunition is limited and mechwarriors are advised to use the torso ammo bins first as these can be vulnerable to detonation if a shot breaches the armour. A pair of small lasers provide token firepower once the missiles are expended.

Code: [Select]
Kingfisher E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2887+
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,474
Cost: 14,182,313 C-bills
Source: TRO 3058 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 360
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons         Loc  Heat  Omni
-------------------------------
LRM 20           LA    6   Pod
LRM 20           LA    6   Pod
LRM 20           RA    6   Pod
LRM 20           RA    6   Pod
ER Small Laser   CT    2   Pod
ER Small Laser   CT    2   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 20 Ammo   RT      6  Pod
LRM 20 Ammo   LT      6  Pod
LRM 20 Ammo   LA      6  Pod
LRM 20 Ammo   LA      6  Pod
LRM 20 Ammo   RA      6  Pod
LRM 20 Ammo   RA      6  Pod


Carrying Capacity
-----------------
One battle armor squad



F - Configuration F is clearly a redesign from the Marauder. With 3 Large Pulse Lasers (one in each Arm and the third one in the Right Torso) and 2 ER Medium Lasers, all linked to a Targeting Computer, it can put quite a lot of precise firepower on any target. To ensure that things run smoothly, an ECM Suite was added to shield the Targeting Computer from outside interferences and  16 Double Heat Sinks allow this Configuration to fire all its Large Pulse Lasers all together while moving.

Code: [Select]
Kingfisher E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2887+
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,726
Cost: 13,076,750 C-bills
Source: TRO 3058 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 360
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   CT   10   Pod
Large Pulse Laser   LT   10   Pod
Large Pulse Laser   RT   10   Pod
ER Medium Laser     LA    5   Pod
ER Medium Laser     RA    5   Pod

Equipment                  Loc  Omni
------------------------------------
ECM Suite [Clan]            LT  Pod
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - No fluff

Code: [Select]
Kingfisher G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2887-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,555
Cost: 13,915,125 C-bills
Source: TRO 3058 - Succession Wars

Movement: 4/6
Engine: 360
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       RT    1   Pod
LRM 20            LT    6   Pod
ER Medium Laser   CT    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   CT    5   Pod
ER Medium Laser   RA    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              RT      8  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad




H - saKhan Keller kept the two primary weapons (ER PPCs in the right arm and center torso), but eliminated all secondary systems in favor of adding a third ER PPC to the left arm!  Twenty-three double-strength heat sinks are included which make Kingfisher H heat neutral on a walking Alpha Strike . . . and while maximum possible damage output may be lower than the original configuration, three Clan Extended-Range PPCs being able to constantly and reliably fire with little to no worry of heat build up or on-board ammunition explosions; well, saKhan Keller believed that such an OmniMech posed a threat that no one (Clan or Inner Sphere) could afford to ignore.


Code: [Select]
Kingfisher H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2887-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,622
Cost: 13,117,125 C-bills
Source: TRO 3058 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 360
Double Heat Sinks: 23 [46]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons  Loc  Heat  Omni
------------------------
ER PPC    LA   15   Pod
ER PPC    RA   15   Pod
ER PPC    CT   15   Pod


Carrying Capacity
-----------------
One battle armor squad



I - The I is a jumpjet-equipped brawler with all four jumpjets mounted in the side torsos. Firepower is provided by a pair of Streak SRM6 launchers and is backed by five ER medium lasers and a medium pulser. Eighteen double heat sinks are also mounted.

Code: [Select]
Kingfisher I
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2887-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 90 tons
BV: 2,516
Cost: 13,748,875 C-bills
Source: TRO 3058 - Succession Wars

Movement: 4/6/4
Engine: 360
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 278/279 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     44   
Center Torso (rear)               13   
Right Torso                19     28   
Right Torso (rear)                10   
Left Torso                 19     28   
Left Torso (rear)                 10   
Right Arm                  15     30   
Left Arm                   15     30   
Right Leg                  19     38   
Left Leg                   19     38   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Medium Laser      LT    5   Pod
ER Medium Laser      RT    5   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      RA    5   Pod
ER Medium Laser      CT    5   Pod
Medium Pulse Laser   CT    4   Pod
Streak SRM 6         RA    4   Pod
Streak SRM 6         LA    4   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   RA     15  Pod


Carrying Capacity
-----------------
One battle armor squad








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