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Author Topic: The Battle of Sadurni  (Read 28640 times)

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Takiro

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Re: The Battle of Sadurni
« Reply #15 on: March 12, 2019, 04:30:52 PM »

Moving onto the scenarios themselves 1 and 2 we are going to skip this weekend as a group for the first planet side conflict which is 3. Please tell us what you think? Is it balanced or unbalanced?

Scenario 3: First Blood

A BattleMech company of McCarron's Armored Cavalry is knocked off course during their initial drop onto Sadurni. While relatively undamaged this force has to journey across enemy territory in order to join up with the main assault force closing in on the capital. Unfortunately for them they are about to run into a hidden redoubt built by Marik engineers which is currently garrisoned by a mixed battalion of the Planetary Militia.

The fairly swampy terrain can best be described as boggy or hilly ground which is in a fairly wet climate. Eastmouth Redoubt was named for the rough geographic terrain (Eastmouth Basin) upon which it was set. Located to the east of the planetary capital this was a desolate region uninhabited by the denizens of the planet. Intended as a hideout for resistance forces should the planet be attacked it became the staging area for Strikeforce Simpson. MAC forces have to traverse this narrow marsh between the deeper bogs to the side flanked by impassable rock cliffs.

The two mixed companies that compose Strikeforce Simpson are aware of the general approach of invading Liao forces and deploy before they enter map in hidden locations around the Redoubt. Their BattleMechs and Armor are powered down to avoid detection while the dismounted infantry may move in concealed fashion as they wish.

Strikeforce Simpson [Sadurni Planetary Militia] (Regular/ 3025)
Heavy BattleMech Lance
   Captain Harris Simpson, Regular, MAD-3M Marauder
   Mechwarrior Lina Cruz, Green, ON1-K Orion
   Mechwarrior Michal Vanek, Regular, ARC-2R Archer
   Mechwarrior Stephon Wang, Veteran, WHM-6R Warhammer
Heavy Armor Lance
   Lieutenant SG Robert Zhang, Regular, Behemoth Heavy Tank (Armor variant)
   Corporal Nelson Jai, Regular, Ontos Heavy Tank (LRM variant)
   Corporal Devin Ye, Veteran, Scherk PPC Carrier
   Corporal Brian Meng, Green, Scherk PPC Carrier
Medium Armor Lance
   Lieutenant JG Kevan Zhu, Regular, Manticore Heavy Tank
   Corporal Edwin Xing, Veteran, Manticore Heavy Tank
   Corporal Ann Duan, Regular, SRM Carrier
   Corporal Shui Rodriquez, Green, SRM Carrier
Company of Infantry (Mechanized Rifle)
   Lieutenant JG Simon Chen, Regular, Machine Gun
   Sergeant Virginia Tao, Regular, SRM
   Sergeant Alfons Bertran, Regular, Rifle
   Sergeant Emmanuel Vong, Regular, Rifle

Special Supporting Element: Long Tom Artillery Piece (Fixed in the Redoubt)

Victory Conditions: The Sadurni Planetary Militia is out for blood looking to inflict the most damage as possible and a win for them will depend on how much of the MAC company they can destroy.

Stark’s Company [5th Regiment of McCarron’s Armored Cavalry] (Veteran/ 3050)
Command Lance
   Captain Austin Stark, Veteran, QKD-5K Quickdraw (60 tons – 5/8/5)
   Mechwarrior Daniel Mann, Green, DV-7D Dervish (55 tons – 5/8/5)
   Mechwarrior Todd Ramone, Elite, CLNT-2-3U Clint (40 tons – 6/9/6) [mod arm weapn]
   Mechwarrior Jacob Adams, Regular, PXH-3K Phoenix Hawk (45 tons – 6/9/6)
Support Lance
   Lieutenant Jason Mills, Veteran, TBT-7M Trebuchet (50 tons – 5/8)
   Mechwarrior Sofia Lyght, Regular, CRB-27b Crab (50 tons – 5/8)
   Mechwarrior Iris Locke, Elite, VND-3L Vindicator (45 tons – 4/6/4)
   Mechwarrior Daniel Shannon, Veteran, BJ-3 Blackjack (45 tons – 4/6/4)
Scout Lance
   Lieutenant Jiang Crane, Elite, RVN-3L Raven (35 tons – 6/9)
   Mechwarrior Sofia Rey, Elite, JR7-K Jenner (35 tons – 7/11/5) [long neck mini]
   Mechwarrior Gloria Lang, Regular, JR7-K Jenner (35 tons – 7/11/5) [short neck mini]
   Mechwarrior Yaroslav Runovich, Regular, JVN-10P Javelin (30 tons – 6/9/6)

Special Supporting Element: Fighter support and Artillery support (see Raven)

Victory Conditions: McCarron's Armored Cavalry is just trying to link up with its forces which except for some aerospace support are too far away to help in the battle. They just have to get from one end of the board to the other and escape with as many intact units as possible.
« Last Edit: March 16, 2019, 10:04:08 PM by Takiro »
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Ice Hellion

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Re: The Battle of Sadurni
« Reply #16 on: March 15, 2019, 04:20:19 PM »

I find MacCarron's Armored Cavalry a bit on the light side but who knows?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: The Battle of Sadurni
« Reply #17 on: March 16, 2019, 07:41:32 AM »

It is one of their lightest units without a doubt my friend but there motivation is linking up with other friendly units not destroying there opposition here. Plus they have a significant technological edge (3050 - Level 2 equipment) over their opponents (3025 - Level 1 equipment) here.

We are hours away from kicking off the festivities here, I'll let you all know what goes down.
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Ice Hellion

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Re: The Battle of Sadurni
« Reply #18 on: March 16, 2019, 04:21:03 PM »

Plus they have a significant technological edge (3050 - Level 2 equipment) over their opponents (3025 - Level 1 equipment) here.

I would never go head to head against a Sherk with a Light 'Mech, even if the Light 'Mech is packing advanced technology from 3050.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: The Battle of Sadurni
« Reply #19 on: March 16, 2019, 09:56:31 PM »

Well the first half of the battle played itself out today folks and I think everyone had fun. The infantry while having a chance to make a difference didn't and much focus was initially paid the Raven. While it may soon be never more we are in turn 5 (firing phase for Gus who is playing MAC - has gone with first lance) and things are going well for Marik. One SRM Carrier went down early but since everything has gone the Planetary Militias way as the MAC Scout Lance is pretty much done for (both Jenners are down). I am going to update the overview above as things have changed a bit from planning to kickoff which may not have been covered.

Turn Summary
1. MAC moves on board as the militia Mechs and Vehicles remain powered down to avoid detection
2. MAC moving quickly but in line approaches the hill with hidden redoubt
3. Initially discovery as the Raven stumbles upon an SRM Carrier and is fired upon by a few units
4. Most of the Militia powers up and the battle is joined in earnest
5. MAC has gotten about halfway across the board but their losses are mounting as they return fire

Question for you guys - How many MAC Mechs escaping constitutes the following?

MAC Decisive Win
Draw or Pyrrhic Victory
Militia Decisive Win
« Last Edit: March 16, 2019, 10:09:46 PM by Takiro »
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Re: The Battle of Sadurni
« Reply #20 on: March 17, 2019, 02:02:02 AM »

MAC Decisive Win => more than 2 lances getting through
Draw or Pyrrhic Victory => in between
Militia Decisive Win => less than 1 lance
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: The Battle of Sadurni
« Reply #21 on: March 17, 2019, 03:37:22 AM »

Thanks Ice, pretty much what I figured.

8 or more survive desicive MAC win
6 survive is a draw
4 or less survive desicive Marik win

Should the state of the Militia matter in this calculus as well?

And another thing as I was thinking about the death of the 2nd Infantry Platoon yesterday. Armed with SRMs they missed their chance to take down the Quickdraw yesterday at pointblank range and were obliterated by his return fire. The thing that gets me as a ponder it do the light woods they were in absorb any damage like being in a building per say? Not sure if there were rules ever covering that or not??
« Last Edit: March 17, 2019, 08:43:41 AM by Takiro »
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Ice Hellion

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Re: The Battle of Sadurni
« Reply #22 on: March 17, 2019, 01:16:08 PM »

Should the state of the Militia matter in this calculus as well?

I don't think so as they are less precious than the Big MAC.

And for woods, I don't think so unless infantry is entrenched in the woods.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: The Battle of Sadurni
« Reply #23 on: March 17, 2019, 02:39:12 PM »

And for woods, I don't think so unless infantry is entrenched in the woods.

It just stands to reason that woods would absorb some damage the same way a building would. Not saying which would be better but infantry is going to be hiding behind what ever cover is there and it may take some of the damage.
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Ice Hellion

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Re: The Battle of Sadurni
« Reply #24 on: March 18, 2019, 04:24:40 PM »

It just stands to reason that woods would absorb some damage the same way a building would. Not saying which would be better but infantry is going to be hiding behind what ever cover is there and it may take some of the damage.

Hence the To hit modifier.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: The Battle of Sadurni
« Reply #25 on: March 18, 2019, 06:24:31 PM »

True that, just would be nice if a couple of guys get spared cause they were behind trees. Suppose a house rule could address that. Maybe I will bring it up on the main board under a rules question or suggestion.
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Takiro

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Re: The Battle of Sadurni
« Reply #26 on: March 24, 2019, 09:04:32 AM »

Well folks yesterday was day two of the battle and the tide has really turned in favor of MAC. Once the bulk of their force cleared the central wooded hills of Eastmouth Basin they were really able to crank up their movement frustrating the Militias attempts to shot them down. On top of that a lucky critical hit from the Clint blew up a previously undamaged Schrek which was helping hold the middle of the board.

Turn Summary
7. Marik Long Tom destroyed by Phoenix Hawk and Arrow IV Artillery splash damage
8. Raven destroyed by Schrek #2 and Infantry / Manticore destroyed by Quickdraw
9. SRM Infantry annihilated by Quickdraw, Schrek #1 destroyed by Clint, and Marauder fell by combined attack from Trebuchet and Vindicator

Probably still three turns left to finish up and I have not used Aerospace support yet for MAC as the scenario seems pretty even. Artillery is gone for both sides as the Long Tom has been destroyed (big for MAC as fleeing elements can't be picked off at extreme range) and the Raven is no more.

With three Mechs down (both Jenners and Raven) and the Quickdraw immobile (missing leg) we already know that only 8 MAC Mechs can escape. The armless Blackjack is engaged in a heroic rearguard action which it seems unlikely to get out of but I would have said the same of the battered Phoenix Hawk a turn ago. The destruction of Schrek #1 however, the trackless Behemoth, and the fallen Marauder make it possible that the daring Hawk which destroyed the Long Tom can escape now. The Crab was neutered by long range fire recently and is pretty badly damaged but could possible make an edge run.

The Javelin has made it to boards edge and can escape this turn if so desired. The Dervish and Clint are working well as a duo skirting the southern edge wrecking as they go. Same for Trebuchet and Vindicator on the northern edge. That lance could break and run without any chance of getting caught now or stay to provide long range cover fire for the Crab and Phoenix Hawk but I don't think the Blackjack is making it.

Stay tuned for the results!
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Ice Hellion

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Re: The Battle of Sadurni
« Reply #27 on: March 24, 2019, 05:42:55 PM »

but I don't think the Blackjack is making it.

Stay tuned for the results!

Which would make 7 survivors?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: The Battle of Sadurni
« Reply #28 on: March 24, 2019, 07:48:20 PM »

Yes it would have been 7 survivors predicted as of that earlier review but day 3 is in the book now and the battle is over.  A comprehensive review is in the works.

A comment on infantry- don't get caught in the open! YIKES!!
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Takiro

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Re: The Battle of Sadurni
« Reply #29 on: March 25, 2019, 07:07:24 PM »

Well folks day 3 of the opening battle is in the books and matters have been concluded.

A total of 5 MAC Mechs (Javelin, Dervish, Trebuchet, Clint, Vindicator) escaped yesterday as the Militia scored a narrow win in this scenario

MAC Survivor Assessment
Dervish had armor damage
Clint no right leg armor
Trebuchet armor damage
Vindicator has heavy armor damage and some internal damage
Javelin has little armor remaining, heavy internal damage, and critical hits

All five Mechwarriors who were able to withdraw with their Mechs intact were unhurt. Three who ejected during the battle were WIA and captured by the Militia or locals. Three others managed to punch out and successfully eluded all pursuers to rejoin MAC after this battle (2 of those 3 were WIA). One Mechwarrior was killed in action as the head of her Jenner was obliterated early in the conflict.

Militia Status
While the Militia lost no Mechs during the engagement it paid a heavy price for its victory. 72 Infantry were killed in action as were 14 Vehicle Crewmen and 4 Artillerists. Make do repairs on the Mechs got them moving as did a Manticore disabled during the battle. The remaining Vehicle Lance (Ontos, Schrek, Manticore, SRM Carrier) will join two platoons of Rifle Infantry (1st Platoon was reconstituted with demobilized Vehicle crew and other recruits lowering their experience to green).

Salvage
Only the Crab and Jenner were salvageable after the battle but the Jenner was the only thing that the Militia managed to get away with. Thinking it will be back in another scenario as a key player.

Aftermath
While this opening planet-side victory was widely heralded by pro-Marik forces it's significance was relatively minor in the scheme of things. MAC aerospace forces responded by leveling the suspected redoubt soon after the conclusion of the battle but the Militia did manage to get away. Closing in on the planetary capital was far more important to them then hunting down these bandits which could be done at a time of their choosing.
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