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Author Topic: World Building  (Read 44171 times)

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Blacknova

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Re: World Building
« Reply #75 on: November 22, 2011, 03:20:43 AM »

Map done, can't remember if I have your email?
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Trace Coburn

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Re: World Building
« Reply #76 on: November 22, 2011, 04:34:06 AM »

Map done, can't remember if I have your email?
  You should do - Matryoshka01@gmail.com in case you don't - but it might be just as easy to post it here, so Outlook doesn't choke on downloading it.  :D
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Blacknova

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Re: World Building
« Reply #77 on: November 22, 2011, 04:15:56 PM »

Here it is
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Re: World Building
« Reply #78 on: November 25, 2011, 05:49:47 AM »

Here it is
  Erm... two things:
1] could I trouble you for the icosohedral ("d20") view, for a slightly more direct comparison with the "Soren-4 Ico" current version?
2] How much higher-resolution is this latest run compared to the previous ones we agreed on as the baseline?  Compared to that run's 'flat' map, this latest one is only about 100kB larger, whereas your last attempt at a 'high-res' map weighed in at ~1.6MB....   :-\
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Blacknova

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Re: World Building
« Reply #79 on: November 25, 2011, 04:47:47 PM »

Sorry, not thinking clearly.  Next two posts will have a hi res flat and a hi-res ico for you, hopefuly they come in under the size limits.
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Re: World Building
« Reply #80 on: November 25, 2011, 05:05:47 PM »

sorins flat hi res
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Blacknova

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Re: World Building
« Reply #81 on: November 25, 2011, 05:15:05 PM »

Sorin high res ico
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Re: World Building
« Reply #82 on: November 29, 2011, 07:43:02 AM »

  Both look great size-wise, but the planet's not as warm/green as it should be.  :-\  FWIW, the last time that happened with maps of Soren, the elevations had reverted to defaults when you weren't looking, rather than staying at the proper settings.

  Sorry to keep you on the treadmill, mate.  :-\
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Blacknova

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Re: World Building
« Reply #83 on: November 29, 2011, 04:09:53 PM »

OK, but wont happen for a couple of days due to work/family.
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Re: World Building
« Reply #84 on: November 06, 2012, 07:04:58 AM »

  Both look great size-wise, but the planet's not as warm/green as it should be.  :-\  FWIW, the last time that happened with maps of Soren, the elevations had reverted to defaults when you weren't looking, rather than staying at the proper settings.

  Sorry to keep you on the treadmill, mate.  :-\
  ... and once again the plot-bunnies have dragged me back to Soren.  Good news is, my now having a broadband connection (even if it's been inexplicably, aggravatingly slow for the last fortnight or so  >:() means that direct receipt of the larger files will a lot less painful on my end.  ::)

  So, Blacknova: assuming that Knightmare hasn't chained you to your keyboard doing the maps for Age of Chaos, could I trouble you for that hi-res version of the "Soren-4" planetary maps?  (I'm hoping you haven't simply deleted the relevant files and settings, considering I let this slip off the radar for so long.  :-[)
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Blacknova

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Re: World Building
« Reply #85 on: November 07, 2012, 03:26:39 AM »

Yeaaaaaah, 'bout that.  They are on a portable HD somewhere and I'll have to find it as I did a big archive a little while back.
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Re: World Building
« Reply #86 on: November 21, 2012, 11:20:56 PM »

Well, I found the HD, but its potnetially cactus ($2 000) recovery.  I want to recover it as there is 10 years of game design material on it, I just can't afford that any time soon.
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Re: World Building
« Reply #87 on: November 25, 2012, 07:33:45 AM »

Well, I found the HD, but its potnetially cactus ($2 000) recovery.  I want to recover it as there is 10 years of game design material on it, I just can't afford that any time soon.
  Entirely understandable.  Two grand?  Ye gods, what do they have to do to recover that data - plate the damn thing in gold and case it in iridium!?  :o
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Blacknova

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Re: World Building
« Reply #88 on: November 25, 2012, 04:16:30 PM »

Basically disassemble the existing box, remove the data holding disc of the HD in a sterile environment to prevent static corruption, insert it into a new drive, then read and transfer the data.
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Re: World Building
« Reply #89 on: November 26, 2012, 12:45:53 AM »

Recovering data ain't no joke, and isn't cheap.  That is why ever hard drive I own I also own a duplicate that I back up to every few days.  This way if one dies, I don't lose too much.  FYI, I have 15 hard drives *IN* my current PC, but I'm not very typical :)

Anyway, I also have Fractal Terrains.  It is the *best* world generation software out there, and trust me, I have tried them all.  My only issue with it is that there is no ability to call the application from another, so you have to start it up and manually plug in everything to get those numbers.

I have tried, multiple times, to write my own system to create planets.  I wasn't going the 100% fractal route like fractal terrains or all the other generators out there.  Instead, I was going to generate random plates, perform plate tectonics over a few billion years, and create/erode the terrain that way.  I figured it would be easier to code since my fractal knowledge sucks.  However my really poor capabilities with geometry/trig and algorithms dealing with graphics keep killing any attempts I have to do this.  You can see an app I wrote that uses a fractal terrain world, and then maps it down to individual hexes at my blog at http://btengineer.blogspot.com/2012_03_01_archive.html.

Basically, I planned on having something like fractal terrains output on the world level, and then each pixel would represent 10km on the surface of the planet.  Those 10km chunks would simply be a few hundred maps that would *hopefully* be procedural, otherwise they'd just be manually made but tileable.  Then, I could generate thousands of worlds and only use a few megabytes each.  Every single hex on those worlds would even be persistent, and if you burned a forest down, came back later, it'd be all ash, come back a few years later, it'd start to regrow.  Even underwater would be mapped, and each region would have base temp/rain/etc, and dynamic weather would occur on a 10km region by 10km region basis.  And of course all that takes into account orbital patterns and rotations.

These worlds are to be used in my strategic battletech like (so BT, but with all the names changed) game so you could technically play a single infantry trooper, on a single planet, or scale all the way out to a dozen divisions fighting over terra.

But without those maps, I'm at an impasse :(  I even tried to hire a few companies to do it, none could put their money where their mouth was (they were app developers, not graphics, and those are 2 very different skills).

I find it amazing that with all the processing power of today's computers as well as the lack of expense with massive storage, that nobody has produced a method to do this yet.  Somehow tho, they justify huge amounts of time on level builders and creating these detailed levels, when dynamic maps could instead be created in each scenario procedurally.
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