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Author Topic: TC Vessels  (Read 3686 times)

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lrose

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TC Vessels
« on: July 23, 2014, 09:59:45 PM »

Free Trader Class Merchant Transport
Type: Military Aerodyne
Use: Cargo Ship
Introduced: 2470
Mass: 4,000 tons

Fuel: 120 tons
Tons/Burn Day:1.84
Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 30
Heatsinks: 196

Armor:    20 tons Standard     
Fore:              80 + 30            
Sides:    80 + 30         
Aft:       80 + 30                 

Crew: 12
Escape pods: 2

Bays:
Bay 1:  Cargo - 500 tons
Bay 2:  Cargo - 1111 tons 

Weapons
Fore:
4 Medium Lasers

LW/RW:
2 Medium Lasers
2 LRM 5
2 AC/2

LW(R)/RW(R):
1 Medium Laser

Aft:
2 Medium Lasers
 
Ammo:
2 Tons LRM 5 Ammo
2 Tons AC/2 Ammo


Privateer Class Assault Ship
Type: Military Aerodyne
Use: Assault Ship
Introduced: 2470
Mass: 4,000 tons

Fuel: 300 tons
Tons/Burn Day:1.84
Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 30
Heatsinks: 196

Armor:     135 tons Standard Armor
Fore:                 800 + 30
Sides:    550 + 30
Aft:      260 + 30

Crew: 12
Escape pods: 2

Bays:
Bay 1:  fighters (2) , small craft (1)  1 door
Bay 2:  Cargo - 574 tons

Weapons
Fore:
4 Large Lasers
4 PPCs
4 AC/20s

LW/RW:
2 Large Lasers
2 SRM 6
2 LRM 20
2 AC/10

LW(R)/RW(R):
1 Medium Laser

Aft:
2 Medium Lasers
 
Ammo:
10 tons LRM 20 Ammo
12 tons AC/10 Ammo
12 tons AC/20 Ammo
10 Tons SRM 6 Ammo


Overview:
In the middle of the 25th Century the Taurian Navy was undergoing a massive expansion.  Despite having entered into a period of detente with both the Federated Suns and the Capellan Confederation, the Taurian Concordat saw the need to expand it’s navy to protect many of the new colonies that were being established.  In addition to constructing a number of new warships for the fleet, the Taurian Navy saw the need for a new class of assault dropship that could be used to counter enemy dropships and provide fighter defense to the fleet.  At the same time, the Taurian Ministry of Trade and Colonization saw the need for the development of a new merchant transport in order to help stimulate trade and improve the Concordat’s economy. The problem was the Concordat had only a limited number of facilities that could build dropships and more importantly, there were simply not enough people to crew all the ships required by both the Concordat Navy and the Taurian mercantile interests.  The issue seemed deadlocked until Admiral Kevin Hastings proposed an innovative solution to the problem.  He proposed developing a transport that could be quickly converted to an assault ship in time of war.  In order to crew these ships the Concordat would create the Taurian Merchant Marine which would  operate the new ships. The idea gained quick acceptance and development began on the new ship.  The first Free Trader/Privateer class ship was launched in 2470 from the Taurus Shipyard in the Hyades Cluster. [Editor’s Note: Even though they were the same ship, the design was called the Free Trader class when used as a cargo ship and the Privateer class when fitted as an assault ship.  This was done, in part to confuse opponents as to the true nature of the Free Trader.] Over 700 ships were built before the start of the Reunification War and formed the largest dropship class in the Taurian Fleet.

Capabilities:
Designed to meet the requirements of the both the Taurian Navy and the Ministry of Trade and Colonization, the Free Trader/Privateer was a good design but like any compromise it did not fully meet the requirements of either user.  Merchants felt that the ship was too expensive to operate and that it did not have enough cargo capacity due to the large, high thrust engines. The navy on the other hand felt the ship was too slow and not as well armed as they would have preferred.  Even so, both sides were satisfied with the final design, as it was able to meet their needs and the only real option available to them.

One of the biggest compromises was around the ship’s engines.  The original Navy specifications called for a ship capable of 5 to 6 G’s acceleration, which would have required massive engines, making the ship useless as a cargo vessel.  The Free Trader was designed to be capable of sustaining 4G’s of acceleration, which made was  the minimum acceptable thrust for the Navy. 

The other area of contention was around the strength of the internal structure.  The Navy required a strong structural frame in order to allow the ship to mount heavy armor.  While the Ministry of Trade and Colonization attempted to get the designers to use  a lighter framework, the Navy stood it’s ground (so to speak) and refused to back down on this requirement.  As a result the Free Trader has one of the strongest structural frames of any dropship in existence.   A side benefit of the heavy frame is that the ship is ideal for use in the Concordat, where there are many undeveloped or underdeveloped worlds. The ship has no problem landing on unprepared strips as the frame and landing gear is capable of absorbing the extra force from the landing. The ship also has a very high survivability rate when if it should crash.  There were several instances where Free Traders crashed into wooded areas, either due to mechanical problems or pilot error, and even though the ship w
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lrose

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Re: TC Vessels
« Reply #1 on: July 23, 2014, 10:01:23 PM »

Type: Bounty Class Jumpship
In Service: 2578?
Number Currently in Service:  2

Mass: 220,000 tons
KF Integrity: 5
Sail Integrity: 4
Thrust: 0.1G (Station Keeping)
Fuel: 500 tons
SI: 1
Armor: 120 tons (12 + 1 per side)
Heatsinks: 117

Docking Collars: 3
Fighters:  0
Small Craft: 1
Crew:  25 (4 officers, 21 crew)
Lifeboats:  4
Escape Pods: 0 
Grav Deck:  1 (50m)
Cargo: 103 tons

Bays:
Bay 1: Small Craft (1) 2 doors
Bay 2: Cargo
Bay 3: Jump Infantry Platoon

Weapons:
Fore Left/Right:
2 White Shark Launchers

Ammo:
40 White Shark Missiles

Overview:
The Bounty class jumpship is unique in the annals of modern Navy history as the only standard core jumpship designed specifically for a combat role.  The Taurian Concordat developed the Bounty during the Reunification War as a raider capable of destroying enemy supply transports and merchant vessels.  The Bounty class was based on the Trader class jumpship, a design which was very common at the time. [Editor’s Note: The Trader was a predecessor of the Tramp Jumpship.  The ship was better armed and had a larger cargo hold then the more common Merchant class jumpship.  As a  result the Trader was very popular in the periphery and outlying areas of the Inner Sphere.]  By basing the Bounty on the Trader class,  it would disguise the true nature of the ship and allow it to operate freely behind enemy lines.  The Bounty would then be able to destroy enemy merchant transports, disrupting the shipment of food and other supplies in the Federated Suns.  It was hoped that this would eventually cause enough damage, both in material losses and public moral, to force the Federated Suns and the Star League to end the war.  It is uncertain when the Bounty entered service, although most records point to 2578.  It is believed that 10 of these ships were deployed during the war.

Capabilities:
The Bounty was a heavily modified Trader Class Jumpship. The Trader was a very popular design in the 2500s, it was one of the first jumpships built specifically to carry modern style dropships.  While the Merchant class was popular in the more heavily populated areas of space, the Trader, with it’s large cargo bay and fuel supply,  was far more popular in the periphery and many outlying areas, especially the Federated Sun’s Outback Region.  It was for this reason that the Taurian Concordat chose to base the design of the Bounty class jumpship on the Trader. 

Visually the Bounty is almost identical to the Trader.  The designers were very careful to conceal the changes they made so that the ship would not raise any suspicions if it were seen by other vessels.  Despite all the changes that were made, it is nearly impossible to tell the difference between a Trader and Bounty without a very up close and detailed inspection.

The biggest difference between the two ships is the weaponry. The Trader carried an array of 8 turreted Large Lasers for defense against meteors and pirate vessels. On the Bounty these were removed and replaced with dummy units, freeing up space for a much more power weapons array.  The Bounty carries 4 White Shark Missile launchers, which are hidden behind retractable doors on the fore sides of the ship.  While not the most powerful weapon available, the White Sharks were more than adequate for attacking lightly armed merchant transports. In addition to removing the lasers, the designers also  had to sacrifice most of the cargo bay space and remove one of the small craft cubicles to fit the missile launchers and their ammunition supply on the ship.  [Editor’s Note: It is interesting that despite removing one of the small craft bays, the designers kept the exterior door for the bay in order to keep the visual appearance of the Trader.] 

The Bounty carries 3 times the armor of the Trader.  While this is still very light compared to most warships, the armor allows the Bounty to survive against attacks from dropships and other jumpships. The armor plating was mounted so that the silhouette of the Bounty would match that of the Trader. 

Lastly provisions were made to carry a platoon of marines on board the ship. These troops could use the assault shuttle carried in the small craft bay to board other ships.  While this option was rarely used, it did provide the ship with added flexibility. 

Deployment:
The Traders were deployed behind the front lines to attack and destroy merchant transports.  Initially the ships were very successful in their mission. The ships would jump into the system and act like a typical merchant, unfurling their sail and recharging the jump core.  Once the KF core was recharged and the sail stowed, the Bounty would then begin it’s real mission.  If there were no warships in the area, the Bounty would open fire with it’s missiles and then jump out of the system, often for an uninhabited one.  If there was a warship in the area then the ship would jump to another habitable system and start the process over.  To increase the endurance of the ship, and provide them with a cover story, the ships would typically carry 2 or 3 civilian dropships, which would carry food, fuel and extra missiles for the Bounty. 

Initially the AFFS and SLDF navy were unable to do much to counter these attacks.  Most of their warships were needed on the front lines and few could be spared for rear area patrols, especially given the large volume of space occupied by the Federated Suns.  The Federated Suns also began ordering their customs personnel to board all Trader class ships that arrived in system to verify their identity.  However this would prove ineffective due to the large number of Traders in use and the willingness of the Taurian Space Masters to hot charge their KF core to avoid being boarded.

The Bounty’s were very effective against Federation shipping until 2584.  By 2854 the bulk of the Taurian Navy had been destroyed and the SLDF and AFFS Navy were  able to reassign additional warships from the front lines to rear area patrols. With fewer safe targets, and a desperate need to stop the advance of the SLDF and AFFS, the Taurian Space Masters began to take greater risks with their ships.   Several of the ships jumped into systems which contained military convoys and their escorts. These ships would then hot charged their KF core and attack the transports, jumping out of the system before the warships could return fire.  While this was very devastating to the SLDF and AFFS, with several regiments of troops lost to these tactics, it appears that a number of Bounty class ships were lost to misjumps due to the hot charging. 

Several Bountys were lost when they were attacked by warships, or more commonly by assault dropships and aerospace fighters that were hidden among the merchant ships being attacked by the Bounty.  Even when surrounded and unable to jump, the ships refused to surrender and were either destroyed by the attackers or blew themselves up to prevent their capture. The most famous was the TCS Treachery.  The ship was at the Zenith point of the Waxell system preparing to jump when the SLS Trenton, a Congress Class Frigate, executed a Crazy Jane Maneuver from the system’s Nadir Point. [Editor’s Note: The Crazy Jane Maneuver is named for Captain Jane Hargreaves, who while commanding the Aegis class heavy cruiser Spark during the battle of Kentares in 2431, developed the tactic of jumping within the system to the close proximity of another jumpship and then closing to within a few hundred meters, preventing the other ship from using it’s KF Drive to escape the system. ]  The Captain of the Trenton expected the lightly armed and armored Treachery to surrender.  Instead, the Taurian ship waited until the Trenton was within 200 meters and executed a jump, destroying both ships.

The SLDF believed all of the Bounty class ships were destroyed during the Reunification War.  This was later proved false, when at least 4 of the vessels were deployed against the SLDF during the Periphery Uprisings of 2765.  Only 2 of these vessels survived the uprisings and continue to serve in the Taurian Navy.

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lrose

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Re: TC Vessels
« Reply #2 on: July 23, 2014, 10:03:44 PM »

Doppelganger Raider
Type: Civilian Spheroid
Use: Raider
Introduced: 2578?
Mass: 9200 tons

Fuel: 400 tons
Tons/Burn Day: 4.22
Safe Thrust: 3
Maximum Thrust: 5   
Structural Integrity: 8
Heatsinks:  253

Armor: 29 tons
Fore: 116 + 8
Sides:  116 + 8
Aft: 116 + 8

Crew: 50 (6 officers, 44 crew)
Passengers: 0
Escape pods: 5
Lifeboats: 5

Bays:
Bay 1: Small Craft (6) 2 Doors
Bay 2: Cargo (2992 tons)
Bay 3: 4 Jump Infantry Platoons (Marines)

Weapons
Fore:
2 White Shark Missile Launchers
2 LRM5
2 Large Lasers
2 Medium Lasers

FL/FR:
Large Laser
2 Medium Lasers
Small Laser

AL/AR:
2 Large Lasers
2 Medium Lasers

Aft:
2 Medium Lasers

Ammo:
40 White Shark Missiles
2 tons LRM ammo

Overview:
The Doppelganger is a modified Purveyor class dropship that was designed to serve along side the Taurian Concordat’s Bounty Class Jumpship. The Doppelganger was intended to support the Bounty in conducting commerce raiding missions by providing additional firepower, as well as transporting supplies for the Bounty.  The Doppelganger provided Taurian Space Masters with a mobile platform which was able to chase down and destroy any ships which tried to escape from the Bounty.  Tthe Doppelganger could also approach planets and attack targets in orbit.  It is uncertain when the Doppelganger first entered service, but it appears to have been around 2578.  SLDF intelligence placed the total number of Doppelgangers at 25, but there is little hard data to support this.

Capabilities:
The Doppelgangers were deployed in support of the Taurian Concordat’s Bounty Class Jumpships. The Doppelgangers would provide the Bounty with additional fire support, as well as transporting food, fuel and extra missiles. 

As with the Bounty, the design team expended significant effort to make the Doppelganger look like it’s harmless sibling.  The Doppelganger and Purveyor, while not identical, are close enough that they fool all but the most perceptive observers.

The biggest change between the Doppelganger and the Purveyor is the weapons array.  The Doppelganger carries 2 White Shark launchers in the nose which are hidden behind retractable doors. These weapons are very effective against the light armor found on merchant vessels.  The anti-fighter weaponry was also increased through the addition of extra lasers.  While the Concordat tends to prefer Particle Beam Weapons, they chose to use Lasers on the Doppelganger as lasers, unlike PPCs, do not require barrels, which makes them easier to conceal.  The ship’s cooling system was also improved, allowing the ship to deal with the heat generated by it’s new weapons array.

The armor on the Doppelganger was increased by almost 50% over that of the Purveyor.  While this provides extra protection, the armor is not strong enough to allow the Doppelganger to go up against a warship, or even assault dropships.

The Doppelganger also carries 6 assault shuttles and 4 platoons of Marines. These Marines are trained in Zero-Gee combat and can be used to board and capture other ships.
Deployment:
Most of the Doppelgangers deployed during the Reunification War were assigned to support the Concordat’s Bounty class jumpships and destroyed along side their assigned Bounty class jumpship.  Despite their success, there are few stories about the Doppelgangers, as they were rarely deployed without the support of a Bounty.

The one exception is the attack on Enchi in the Federated Suns.  Enchi was a water poor desert world that was used by the SLDF and AFFS as a supply depot during the Reunification War.  In 2590 the planet was attacked by an unknown strikeforce and the SLDF and AFFS facilities, as well as the surrounding cities, were destroyed by a nuclear strike, resulting in millions of deaths.  From the surviving evidence it appears that the strike force was composed of several Taurian Doppelgangers. [Editor’s Note: There is little information about this attack, just the report of a few survivors and data from a remote tracking station which survived the attack.  The tracking station showed several ships, which appeared to be Purveyors with AFFS IFF transponders, approach the planet just before the attack.  The transponder codes matched ones from a convoy that had been lost just 2 months before the attack on Enchi.  What we believe happened is that the Concordat’s Taskforce 1.6, which was composed on the TCS Lexington and her escorts, captured the transponders in a raid against the convoy.  These transponders were then mounted on several Doppelgangers, which we hypothosis may have been operating as part of Taskforce 1.6.  The Doppelgangers then used those transponders to reach planetary orbit and attack the facilities.   We suspect that this attack was in retaliation for the SLDF attacks against civilians on New Vandenberg.]

As with the Bounty, the SLDF reported all of the Doppelgangers destroyed in the Reunification War.  However, several did  survive and were deployed during the Periphery uprisings. The 6 surviving Doppelgangers have since been assigned to the Taurian’s 4th Battle Fleet.


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Hairbear541

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Re: TC Vessels
« Reply #3 on: July 23, 2014, 10:30:03 PM »

thanks irose , things are rounding out .
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the original old salty sea dog
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