These designs were designed by truetanker a while ago and have recently made an appearance in my AU. The fluff is entirely from my AU.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion (Clan)
Tech: Clan / 2750
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 500,000 tons
K-F Drive System: (Unknown)
Length: 605 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-carbide
Armament:
1 Heavy NPPC
12 ER Medium Laser
12 Medium Pulse Laser
84 Micro Pulse Laser
3 AR10 Launcher
18 ER Large Laser
30 LRM 15+ArtIV
60 Streak SRM 4
2 NAC/20
4 NAC/25
2 NL45
4 NL55
Overview
The Scorpion's origin lies in 3063 when Clan Goliath Scorpion required
a WarShip capable of coordinating several JumpShips and supporting Seeker
operations in the deep periphery. Launched in 3063 from the Lum Shipyards the
first vessel Scorpion was a complete failure and was unable to use more than
half of its weapons due to power failures and faults.
The Goliath Scorpion Clan did not stop there however and six years
later in 3069 the first Scorpion II was launched and was much improved over
the previous version of the Cruiser.
Capabilities
Small for a cruiser at half a million tons the Scorpion-class Cruisers
are designed to coordinate groups of JumpShips. Capable of 4G maximum
acceleration the Scorpions carrying more than nine hundred tons of armour,
thirty aerospace fighters, two small craft and two DropShips of their own
the Scorpion's are designed to hold an area of space. The WarShip carries an
HPG and almost a years worth of food to support this task.
The original Scorpion was armed with a Heavy Particle Cannon, an array
of AR10 Capital Missile Launchers, Naval autocannons and lasers backed by an
array of standard lasers, pulse lasers, long range missiles and short range
missiles.
The second version of the Cruiser carries almost the same weapons
array but replaces the long and short range missiles with Advanced Tactical
Missiles with enhances the vessel's combat capabilities.
Battle History
There are only two known battles of the Scorpion-class. The first
was when the Goliath Scorpion Seekers arrived at Granada. During the initial
jump into the system the Scorpion herself led the Scorpions in testing the
resolve of the Umayyid Caliphate. The WarShip still unable to use its full
weapons array the Scorpion's skeleton crew survive long enough to send an HPG
message to the remaining Seekers before falling prey to a nuclear weapon
employed by the defenders. The second assault by the Goliath Scorpions sees
all four Scorpion II-class vessels jump into the system and annihilate all of
the JumpShips, DropShips and military installations before releasing Seeker
ground troops to assault the ground forces claiming part of Granada for the
Scorpions.
The second battle also took place on Granada this time in support of
a combined Blood Spirit and Goliath Scorpion battle force that eliminated
elements of the Word of Blake, Clan Sea Fox and Clan Stone Spirit on the
planet's surface.
Deployment
All four remaining Scorpions have reportedly retired to the Blood
Spirit held system of Haven, one of the hidden systems employed by the Blood
Spirit Clan [ADDITION - They actually think we have more than one system let
the Society believe that - AL]. All four vessels are known to be lacking
several of their standard weapons which have been used on Goliath Scorpion
ground forces.
------------------------------------------------------------------------------
Class/Model/Name: Scorpion (Clan)
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 150,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 226,250.00
Jump Sail: 55.00
Structural Integrity: 100 50,000.00
Total Heat Sinks: 982 Double 390.00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: 208.00
Food & Water: (300 days supply) 474.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (1,060 total armor pts) 909.00
Capital Scale Armor Pts
Location: L / R
Fore: 198
Fore-Left/Right: 176/176
Aft-Left/Right: 176/176
Aft: 158
Cargo:
Bay 1: Fighters (30) with 1 door 4,500.00
Bay 2: Small Craft (2) with 1 door 400.00
Bay 3: Cargo (1) with 1 door 27,301.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Deck #1: (50-meter diameter) 50.00
Life Boats: 32 (7 tons each) 224.00
Escape Pods: 22 (7 tons each) 154.00
Crew and Passengers:
34 Officers (34 minimum) 340.00
111 Crew (111 minimum) 777.00
52 Gunners (52 minimum) 364.00
50 Marine Battle Armor Troopers/Elementals 350.00
70 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
6 ER Medium Laser Nose 4(42) 4(42) -- -- 30 6.00
6 Medium Pulse Laser Nose 4(42) 4(42) -- -- 24 12.00
6 Micro Pulse Laser Nose 2(18) -- -- -- 6 3.00
1 AR10 (3 KW, 3 WS, 4 B) FL/R * * * * 40 1,280.00
3 ER Large Laser FL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
10 LRM 15+ArtIV(120 rounds)FL/R 12(120)12(120)12(120) -- 100 120.00
20 Streak SRM 4(250 rounds)FL/R 16(160)16(160) -- -- 120 100.00
12 Micro Pulse Laser FL/R 4(36) -- -- -- 24 12.00
1 NAC/20(30 rounds) L/RBS 70 70 70 -- 120 5,024.00
2 NAC/25(60 rounds) 340 12,072.00
3 ER Large Laser L/RBS 3(30) 3(30) 3(30) 3(30) 72 24.00
12 Micro Pulse Laser L/RBS 4(36) -- -- -- 24 12.00
1 NL45 AL/R 16 16 16 16 140 1,800.00
2 NL55 340 4,400.00
3 ER Large Laser AL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
12 Micro Pulse Laser AL/R 4(36) -- -- -- 24 12.00
1 AR10 (3 KW, 3 WS, 4 B) Aft * * * * 20 640.00
6 ER Medium Laser Aft 4(42) 4(42) -- -- 30 6.00
10 LRM 15+ArtIV(120 rounds)Aft 12(120)12(120)12(120) -- 50 60.00
20 Streak SRM 4(250 rounds)Aft 16(160)16(160) -- -- 60 50.00
6 Medium Pulse Laser Aft 4(42) 4(42) -- -- 24 12.00
6 Micro Pulse Laser Aft 2(18) -- -- -- 6 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,963 500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 5,707,976,000 C-Bills
Battle Value: 104,874
Cost per BV: 54,426.99
Weapon Value: 67,545 (Ratio = .64)
Damage Factors: SRV = 3,163; MRV = 2,689; LRV = 1,582; ERV = 557
Maintenance: Maintenance Point Value (MPV) = 372,667
(108,037 Structure, 188,475 Life Support, 76,155 Weapons)
Support Points (SP) = 227,894 (61% of MPV)
BattleForce2: Not applicable
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion block II
Tech: Clan / 3067
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 500,000 tons
K-F Drive System: (Unknown)
Length: 605 meters
Sail Diameter: 1,024 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-carbide
Armament:
1 Heavy NPPC
12 ER Medium Laser
12 Medium Pulse Laser
84 Micro Pulse Laser
3 AR10 Launcher
18 ER Large Laser
30 ATM 12
30 ATM 3
2 NAC/20
4 NAC/25
2 NL45
4 NL55
------------------------------------------------------------------------------
Class/Model/Name: Scorpion block II
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 150,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 226,250.00
Jump Sail: (Integrity = 4) 55.00
Structural Integrity: 100 50,000.00
Total Heat Sinks: 1,000 Double 408.00
Fuel & Fuel Pumps: 3,400.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: 108.00
Food & Water: (300 days supply) 391.50
Armor Type: Lamellor Ferro-carbide (1,060 total armor pts) 909.00
Capital Scale Armor Pts
Location: L / R
Fore: 198
Fore-Left/Right: 176/176
Aft-Left/Right: 176/176
Aft: 158
Cargo:
Bay 1: Fighters (30) with 1 door 4,500.00
Bay 2: Small Craft (2) with 1 door 400.00
Bay 3: Cargo (1) with 1 door 27,569.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Deck #1: (90-meter diameter) 50.00
Life Boats: 32 (7 tons each) 224.00
Escape Pods: 32 (7 tons each) 224.00
Crew and Passengers:
39 Officers (33 minimum) 390.00
105 Crew (106 minimum) 735.00
47 Gunners (47 minimum) 329.00
70 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
6 ER Medium Laser Nose 4(42) 4(42) -- -- 30 6.00
6 Medium Pulse Laser Nose 4(42) 4(42) -- -- 24 12.00
6 Micro Pulse Laser Nose 2(18) -- -- -- 6 3.00
1 AR10 (3 KW, 3 WS, 4 B) FL/R * * * * 40 1,280.00
3 ER Large Laser FL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
10 ATM 12(100 rounds) FL/R 24(240)24(240) -- -- 160 180.00
10 ATM 3(100 rounds) 40 40.00
12 Micro Pulse Laser FL/R 4(36) -- -- -- 24 12.00
1 NAC/20(30 rounds) L/RBS 70 70 70 -- 120 5,024.00
2 NAC/25(60 rounds) 340 12,072.00
3 ER Large Laser L/RBS 3(30) 3(30) 3(30) 3(30) 72 24.00
12 Micro Pulse Laser L/RBS 4(36) -- -- -- 24 12.00
1 NL45 AL/R 16 16 16 16 140 1,800.00
2 NL55 340 4,400.00
3 ER Large Laser AL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
12 Micro Pulse Laser AL/R 4(36) -- -- -- 24 12.00
1 AR10 (3 KW, 3 WS, 4 B) Aft * * * * 20 640.00
6 ER Medium Laser Aft 4(42) 4(42) -- -- 30 6.00
10 ATM 12(100 rounds) Aft 20(200)20(200) -- -- 80 90.00
10 ATM 3(100 rounds) Aft 4(40) 4(40) -- -- 20 20.00
6 Medium Pulse Laser Aft 4(42) 4(42) -- -- 24 12.00
6 Micro Pulse Laser Aft 2(18) -- -- -- 6 3.00
1 Lot Spare Parts (0.42%) 2,111.50
------------------------------------------------------------------------------
TOTALS: Heat: 1,933 500,000.00
Tons Left: .00