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Author Topic: Dragon Cat - Clan Heavy OmniMech  (Read 3353 times)

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Dragon Cat

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Dragon Cat - Clan Heavy OmniMech
« on: April 10, 2011, 03:27:13 PM »

One of the first Clan OmniMechs I made years ago, I just have to repost it.  Gave me my profile name and has been the Mech I've used since it's inception.

The fluff covers both the canon universe and steps into my alternate timeline.

hope you enjoy the...

Dragon Cat DC-001

Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 22,243,083 C-Bills
Battle Value: 984

Chassis: Dragon Core Endo-Steel
Power Plant: 350 XL 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armour: Twycross Forging AM15 FF Ferro-Fibrous
Armament:
    29.5 tons of pod space.
Manufacturer: Avon Alpha
    Primary Factory: Irece
Communications System: JNE Integrated 11
Targeting and Tracking System: Build 9 Cats Integrated TTS

Overview
   The Nova Cat OmniMech has been embraced by the Clan Nova Cat front-line forces
as the Clans primary OmniMechs.  There was however, a second design that was to be debuted
alongside the Nova Cat and support the Nova Cat that was forgotten as the Nova Cat Clan was
abjured from Clan Space.  During Nova Cat’s Adjournment and the Combine/Ghost Bear War of
the mid-late 3060s the Nova Cats discovered a potential problem with the Nova Cat, its speed
although this was countered most of the time with the use of long range laser weaponry for running
battles the Nova Cat was caught at a disadvantage that against Clan opponents was deadly.
   To compensate for this the Nova Cat’s first looked at upgrading the Nova Cat however
ever time they changed the design MechWarriors moaned that the design was compromised by
the changes.  Instead of changing the Nova Cat they decided to revive the second design, pulling
the prototype out of mothball, the Nova Cats transferred the design to Avon and over the course of
three years the design evolved into what it is today, the Dragon Cat the clan’s newest and
possibly last home-grown OmniMech.

Capabilities
   At the core of the Dragon Cat is a revolutionary chassis named after the design
although it acts like any other Endo Steel it is cheaper and easier to produce fitting the Nova Cats
needs finely.  At the heart of the design is another newly designed piece of equipment the Avon
Mk VI 350 Extra-Light Fusion engine, the Avon design of fusion plant is cheap, reliable and easy to
produce given the Nova Cat’s limited resources and will power the future of Nova Cat OmniMechs
and BattleMechs.  Protecting the OmniMech’s chassis and engine is Clan Diamond Shark’s newly
produced Forging AM15 Ferro Fibrous armour manufactured on Twycross the armour is tried and
tested and considering the Nova Cat/Diamond Sharks long relationship the use of foreign armour
was not seen as a problem by Nova Cat scientists.
   With twenty-nine and a half tons of pod space the Nova Cats had a few options of how
to arm the OmniMech.  Eventually finding a niche for the OmniMech they armed the Dragon Cat to
serve as a command Mech in the Clan Nova Cat Touman.  To this end they decided to maximise
the Dragon Cat’s armour giving it battlefield longevity and in every configuration they gave the
 OmniMech a left torso mounted targeting computer much like the older Warhawk Assault
 OmniMech which would give the pilot more freedom to command warriors while still laying down
 accurate weapons fire.
   The Prime Configuration of the Dragon Cat gives another indication of how the Nova
 Cats decided to arm this OmniMech.  For its main direct fire armament the Dragon Cat Prime
 carries a Large Pulse Laser and two Medium Pulse Lasers in the Left Arm and a pair of Heavy
 Medium Lasers in the Left torso giving the Mech heavy and accurate firepower.  On the opposite
 side of the Mech a twelve-tube Advanced Tactical Missile (ATM) Launcher in the right arm with
 three tons worth of rounds in Cellular Ammunition Storage Equipment (CASE) protected ammo bin
 round out the offensive armament.  The adaptability of this weapons system allows the
 MechWarrior to carry heavy close range ammunition for close-quarters brawls or long range
 sniper ammunition for long range warfare or even a combination of the two types of ammo
 allocated in full ton lots.  In the right side torso there are three additional heat sinks adding to the
 Mechs fourteen built-in Heat Sinks all are double strength.  For additional defence the design
 carries a central mounted Anti-Missile System with a ton of reloads in the right torso.
   For the Alpha Configuration of the Dragon Cat the designers chose to go with a Gauss
 Rifle in the Left arm supplied with two tons of ammo stored in that same arm, backing this
 powerful weapon are three Heavy Medium Lasers in the Right arm all of which when linked to the
 targeting computer are as accurate as any other laser in use by the Clans.  Backing up the Gauss
 Rifle and Lasers is a six-tube Short Range Missile (SRM) with Artemis IV Fire-Control-System
 (FCS) in the Right torso with a ton of additional reloads.  A Targeting Accusation Gear (TAG) laser
 in the Left torso allows the MechWarrior to call in devastating artillery strikes and five torso
 mounted jump jets allow the Mech to outmanoeuvre others in urban battles and allows the warrior
 to cross hindering terrain quickly without the need to change course.
   The Dragon Cat Beta Configuration is a lot like a Summoner (Thor) Prime without the
 jump jets.  With a class-10 LB-type Autocannon in the left arm, supported by a two ton ammo bin,
 and a Extended-Range Large and Medium Laser in the right torso this Mech can strike targets at
 medium to long range effectively and accurately.  Over the right arm ends in a fifteen-tube
 Long Range Missile (LRM-15) launcher the standard targeting computer module, for the
direct-fire weapons, is joined by an  Artemis IV FCS for the LRM-15 rack improving missile accuracy
significantly.  A central mounted Anti-Missile System, similar to the Prime model, cuts down enemy
missile efficiency.  While a  Light TAG, a less powerful version of the Alpha’s laser, allows the Mech
to call in friendly artillery support.
   The Charlie Configuration is one of the hardest hitting and one of the most expensive.
 In each arm there is a Heavy Large Laser and an Extended-Range Medium laser all linked to the
 standard targeting computer which eliminates the Heavy Lasers inaccuracy and increases the
 Extended-Range lasers accuracy.  In each torso there an six-tube Advanced Tactical Missile
 Launcher system with three tons of ammo in the right torso, alongside the left torso launcher there
 is a Light TAG laser for calling in artillery support.  Again like the Alpha Configuration the
 designers decided to give the Mech five jump jets mounted in the torso section giving the warrior
 options in more options in a tricky situation.  Unfortunately with all the laser weaponary this variant
has a tendancy to heat up quickly.
   The Delta Configuration is a nightmare.  From enemies to the Techs assigned, to the
 Mech, MechWarriors who outfit their Dragon Cat in the Delta Configuration are cursed.  In each
 arm there is an ATM-12 each of which is supplied with three tons of ammo giving the MechWarrior
 an ample supply of munitions.  Supporting these weapons there is two pairs of torso mounted
 Heavy Medium Lasers all linked to the targeting computer.  For defence the configuration carries
 a central mounted AMS like the Prime and Beta Configurations, however, the design also carries
 a myriad of electronics.   A TAG laser alongside an Active Probe are mounted in the left torso and
 an Electronic Counter Measures (ECM) suite is mounted in the Right torso.  With so much
 electronics and advanced weapons the Delta is the quintessential command/support Mech
 unfortunately because of the expense of maintaining so much equipment only the most
 experienced and well equipped units are able to field the Delta Configuration effectively.
   Unlike most Clan OmniMechs the Dragon Cat Echo does not exemplify the ATM
 technology instead, because the Dragon Cat uses ATM tech in many configurations, the Nova
 Cats chose to make an example of the Extended-Range technology that the original Star League
 scientists began and Nova Cat scientists perfected, during the Golden Age of the Clans.  The
 Dragon Cat Echo` is armed with an Extended-Range Particle Projection Cannon (PPC), two
 Extended-Range Medium Lasers, two Extended-Range Small Lasers and a Double Heat Sink in
 both arms giving the Mech a sweltering amount of firepower and no need to worry about
ammunition problems.  A Light TAG gives the Mech basic support functions common on all
 Dragon Cat Configurations while five additional Heat Sinks join the Targetting Computer in the
 torsos of the Mech.  The Dragon Cat Echo is however the perfect long range patrol/strike missions
Mech not needing to re-supply with ammo for any of its weapons.
   With the ever increasing threat of Infantry and Battle Armour on the modern Battlefield
 the Nova Cat scientists decided the Dragon Cat needed a configuration of weapons that could
 eliminate large quantities of Infantry and Battle Armour but still have firepower to destroy Infantry
 Support Vehicles and Light or Medium BattleMechs.  The Foxtrot Configuration was the result of
 their work and once debuted it was almost universally hated.  Almost every MechWarrior that saw
 the design dreaded even trying to fight a battle with a Mech that has virtually no major Anti-Mech
 weapons and only short range weapons and enemy Infantry and Battle Armour hated the even
 idea of facing a Mech that could kill large amounts of infantry and Battle Armour quickly and
 efficiently which the Dragon Cat Foxtrot excels at.
   The Foxtrot Configuration is armed with two Light Machine Guns, a four-tube Streak
 Short Range Missile Launcher (SRM-4) and a  Heavy Medium Laser in each arm, the Light Machine
Guns and Streak Launchers are each fed by a ton each of ammo which is held in an ammo bin in the
CASE protected Right torso.  The Mech’s main anti-Mech weapons are an Ultra-type class-5 Autocannon
in the right torso with two tons of ammo held in an ammo bin along side the autocannon in a CASE bin
the second weapon is a left torso Large Pulse Laser an accurate
 weapon with decent punch.  To support the weapons are a large bevy of equipment that can aid
 the MechWarrior fighting in close quarters the standard Targeting Computer improves the
 accuracy of weapons, an ECM Suite blocks enemy Command-Communication-and Control (C3)
 nets and sensor systems, an Active Probe helps find enemy units and a Light TAG allows the
 Foxtrot to call in artillery.  All this gives the MechWarrior plenty of options in finding and fighting
 infantry in close quarters.
   Pilots of the design complain that the Mech cannot fight other Mechs effectively on the
 battlefield and that they find it difficult to manoeuvre the Mech in an urban environment without
 jump jets, a near necessary perquisite for an urban fighter.  The fact that the first Dragon Cat to be
 lost in combat, on Irece at the start of the Jihad, was a model outfitted in this configuration does
 nothing to help settle the design in a Nova Cat Warrior’s minds.
   With the introduction of yet more new weapons technology in the twilight of the Second
 Star League and the beginning of the Word of Blake Jihad the Nova Cats saw a way to extend the
 capabilities of the Dragon Cat.  Salvaging an Anti-Personnel Gauss Rifle (AP Gauss Rifle) Pod
 from a Ghost Bear Dominion OmniMech the Nova Cats quickly reverse-engineered the weapon
 and incorporated it in their newest OmniMech.  The other weapon technology the Nova Cats were
 quick to gain this time through trade with the Diamond Sharks, the Hell’s Horses new Heavy
 (Hyper) Assault Gauss Rifle (HAG) Rifle, this new rapid firing gauss rifle with superior range and
 striking power than almost any other weapon employed by the Clans or Inner Sphere and has a
 devastating impact on Vertical-Take-Off-and-Landing (VTOL) and aerospace units.
   With these weapons the Nova Cats built the Dragon Cat Gamma Configuration which
 uses a HAG-30, the large-sized HAG Rifle, in the left arm and is supported by three tons of ammo.
 The HAG Rifle is supported by two Extended-Range Medium Lasers and two Heavy Medium
 Lasers on the right arm giving the Mech superior a long range sniper weapon and close-in
 medium range firepower.  In the right torso four AP Gauss Rifles and a ton of ammo provides
 close in anti-personnel/battle armour defence.  Rounding out this configurations arsenal is the
 standard targeting computer a Light TAG laser.  Eagar to test out the new weapon systems several
warriors opted to use this configuration during the Jihad it received mixed reviews however the best
came from a pair of warriors serving near the Outworlds Alliance
 borders, they commented that the HAG Rifle had awesome potential against aerospace fighters.
 This comments and further testing proved these claims and this directly led to the Nova Cat
 Gamma Configuration which has become the standard anti-aircraft Mech in the Nova Cat Touman.
   In early 3077 Clan Nova Cat decided to use the Dragon Cat, as one of it’s most popular
 front-line machines, as a test bed for brand-new technology developed by the Clans.  Firstly they
 turned to the Sea Fox Clan’s newest invention the class-5 Clan Rotary Autocannon, a direct copy
 of the Federated Suns Rotary Autocannon with improved range to boot, mounted in the right arm
 with two tons of ammo in a right torso ammo bin.  Originally the design called for two Extended
-Range Large Pulse Lasers however this was cut down to one laser when the Nova Cats gained
 two other new weapon systems, so the single ER Large Pulse Laser is mounted in the right arm
 alongside an Improved Heavy Medium Laser.  The new ‘Hotel’ configuration last weapon is yet
 another new weapon the Clan Streak Long Range Missile Launcher, with fifteen tubes, this
 weapon was an overgrowth of the Streak SRM based on LRM format.  This weapon was mounted
 in the right torso over the shoulder giving the weapon plenty of clearance and a decent launch
 platform with two tons of ammo were mounted in the left torso, virtually a lifetime of ammo
 considering the Streak technology.  The Hotel configuration is unique amongst Dragon Cat
 configurations as it does not mount a Targeting Computer - the weight of everything else making it
 almost impossible for the Mech to mount any the Mech does however have a Watchdog CEWS system
giving it basic ECM and Active probe abilities.
   As the numbers of Dragon Cats increased the Nova Cats chose to add a Hotel
configuration.  Armed with four fifteen-tube LRM-15 launchers, two ER Medium Lasers an ER Small Laser
 and five Jump Jets the Mech is designed to find a nest and bombard an enemy position with mass LRM
fire.

Deployment
   Because of the Dragon Cats use of advanced technology and the expense of building
 another OmniMech the Nova Cats built only one production line, under the Avon polar tundra at
 the Nova Cat’s most secret and secure base.  Turning out one every four months the Nova Cats
 built only twenty-four through the entire Jihad however everywhere the Dragon Cat was deployed
 it served the Nova Cat Clan valiantly with only two falling to enemy fire.  The first one to the Blakist
 assault on Irece during the early stage of the Jihad and the second during the initial assaults
 against Terra when the Blakists were throwing everything they could at Stone‘s army.  The other
 twenty-two Mechs served with every Nova Cat Galaxy, and with Nova Cat warriors serving Devlin
 Stone’s Army, with high honours often deployed with Nova Cat OmniMechs as the designers had
 originally envisioned the design although now the rolls were reserved the Dragon Cat
 commanding Nova Cats.  In Delta Galaxy which saw some of the heaviest fighting against the
 Blakists it was not uncommon for a Dragon Cat, two Nova Cats and two lighter Mechs, such as the
 Ocelot and Pack Hunter, to be seen serving together with the Nova Cats providing long range
 sniper fire the Dragon Cat could support the lighter Mechs and get stuck into the Word of Blake
 forces.
   Since the first Deployment the Nova Cats made it clear that the Dragon Cat was not for
 export, during the Jihad the Diamond Sharks tried to trade for the design three times and every
 time the Nova Cats rebuked the attempt.  Twice the Diamond Sharks fought Trials of Possession
 for the design and twice the Nova Cats defeated the Merchant-Clan souring the special
 relationship the clans held slightly but maintaining the Nova Cat stranglehold on the design.  The
 Draconis Combine attempted to buy the design, they attempted to fight for the design and
 eventually they attempted to steal the design every time the Nova Cats resisted including an
 embarrassing defeat of ISF Forces by the Nova Cat‘s Watch Trinary which was led by a
 MechWarrior piloting a Dragon Cat OmniMech, Star Colonel Canin Rosse, the Draconis Combine
 got the message and left the Nova Cats with the design.
   When the Nova Cat Touman was forced back into their enclaves by the Ghost Bears
 during the Second Ghost Bear/Draconis Combine war the Nova Cats cut the production of the
 Dragon Cat back down to Jihad levels with only one production line, producing only one ever six
 months.
   By the time of the Republic of the Sphere the Nova Cats still hold a near monopoly on
 the design with only two lost outside combat, both of these losses were lost when the Nova Cat’s
 Delta Galaxy joined the Republic after the Jihad.  In a strange twist of fate the two OmniMechs are
 now piloted by Nova Cat warriors, who have since joined the Spirit Cat faction following the
 Blackout, although neither has joined the Nova Cat forces entering the Republic as the Spirit Cats
 continue to wonder the Republic of the Sphere.

Non-Canon What if Timeline:
   In What If Timeline the Dragon Cat project was completed following the Nova Cats
 capture of a small Draconis Combine research colony in the Periphery.  Because it was scientists
 from the nation of the Dragon the Nova Cats chose the name for their newest OmniMech.  The first
 Dragon Cat is tested on Tortuga in late 3062 by Star Colonel Canin Rosse.  Soon the design
 became the primary heavy OmniMech of the Nova Cat Touman.

Notable Warriors
Star Colonel Canin Rosse, Watch Trinary.
   One of the first Nova Cats to pilot the Dragon Cat when he was on Avon just before the
 formation of the Watch Trinary for rest and refit following a successful operation against Black
 Dragon forces.  Canin Rosse a former Timber Wolf pilot took to the Dragon Cat very well enjoying
 the mix of weapons and the hard hitting power of the design as well as the integral use of a
 targeting computer and ATMs as well as a heavy emphasis on the use of electronics as well as
 weapons in every one of the OmniMech’s various configurations.
   Canin piloted the Dragon Cat throughout the Jihad following the Watch Trinary being
 attached to Alpha and Delta Galaxies as a sort of go between force when the Nova Cats
 assigned the majority of their Touman to join Devlin Stone’s army against the Word of Blake
 forces.  Canin and his Dragon Cat, and the entire Watch Trinary, served on forty-three worlds
 including: Wasat, New Home, Mars and many others.  His Mech was also seen on several
 occasions fighting alongside Devlin Stone’s Lament, Elite Guard although there are no reports
 suggesting Nova Cats were assigned to the same worlds for liberation.  When questioned Canin
 refused to comment on his or the Watch Trinaries deployments.
   At the End of the Jihad and the formation of the Republic of the Sphere Canin piloted
 the Dragon Cat for several years as part of Stone’s Lament before retiring to have a family with
 one of his officers Star Captain Jennifer Nova Cat, a former member of the Watch Trinary.  The
 Dragon Cat was placed in a Brian Cache hidden in the Republic of the Sphere following Delta
 Galaxies decision to join the Republic and their equipment being turned over to Republic
 authorities.  Canin’s own Dragon Cat was not turned over instead Canin secreted it on the world
 where he eventually settled with Jennifer, Dieudonne, there Canin turned to teaching the young of
 the Nova Cat Clan living within the Republic.  During the Dark Age-era Canin saw promise in one
 of his cadets Trueborn Lee Nova Cat, of the Rosse Bloodline.  When the Blackout happened and
 old factions began to rise once more Canin turned over the location of his OmniMech to someone
 who could do some good with it, Lee Nova Cat.
EDIT: In What If time line Canin is commander of the Watch Cluster and in command of the entire
 Tortuga Prime system.  Canin serves as the first test pilot of the Mech in 3062 and when he is
 offered the opportunity to travel into Federated Suns territory the Dragon Cat travels with him.
 When Canin becomes saKhan the Mech gained new wide ranging popularity in the Nova Cats
 and then when he became Khan every Clan and many Inner Sphere factions want the Dragon Cat,
 still the Nova Cats refuse to trade for the design.

Star Commander Lee Nova Cat, Spirit Cat Shiva Keshik
   Born within the borders of the Republic of the Sphere, Lee Nova Cat was born at the
 Nova Cat enclave of Dieudonne deep within the Republic’s Prefecture VII in the Rosse
 Bloodname Iron Wombs.  He was told how to fight as a MechWarrior by the legendary Star
 Colonel Canin Rosse (Retired) during his youth.  Although Lee was not assigned a Mech straight
 out of training Lee did win the rank of Star Commander in his first Trial of Position.  Canin Rosse
 saw promise in him, possibly in a vision the Nova Cats believe in, and turned over the location of
 his old Dragon Cat just as the Blackout began.
   Lee retrieved the OmniMech and returned just in time to help the Nova Cat/Republic
 Militia turn back an assault from the Stewart-Marik Commonwealth.   Following the securing of
 Dieudonne from outside interference Lee took his Mech and several other interested parties off
 Dieudonne in search of the Spirit Cats, a faction of expatriate Nova Cats who had lived within the
 Republic and were now taking to arms in defence of themselves and their culture, travelling as far
 as Ozawa in search of them.  Lee was saddened to hear the faction’s leader former-Senator Kev
 Rosse had been assassinated and the faction itself had been absorbed almost completely by
 Clan Nova Cat. 
   With non-Nova Cats within his forces and never being fully part of the Nova Cat Clan
 Lee was unwilling to fully join his parent Clan with other Spirit Cats.  Instead he lead his forces
 throughout the former-Republic space lending a hand to anyone willing to take their help following
 the withdrawal of all Republic forces to the newly redrawn Fortress Republic border lines.  In the
 last few years Lee, his Dragon Cat, and the warriors assembled around them have gained a
 reputation as being some of the most upstanding warriors in the entire this new Age of
 Destruction.  Some have even been talking about Lee taking his Canin’s Bloodname following
 the passing of Canin Rosse, shortly after his informing Lee of the location of the Dragon Cat,
 however as no-one is entirely sure where the Star Commander is situated.  He is yet to accept
 command from the Nova Cat Khan, this movement has proven difficult to support.
   Upon hearing of the joint Spirit Cat/Sea Fox assault on the world of Marik in the former
-Free Worlds League Lee and his forces began the long trek towards Marik.  It is unknown what is
 driving Lee to find the Spirit Cats however there appears to be a drive in the young Nova Cat
 warrior.  He has been known to pilot the Dragon Cat X-Ray Configuration in more than one occasion
using some of the most advanced Clan grade weapons.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 LA, 2 LL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA    R: SH+UA
Armour:             Ferro-Fibrous                AV - 211                 11.00
    Armour Locations: 1 CT, 2 RT, 2 RA, 2 RL

                                                      Internal       Armour     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     11           21       
                                             L/R Leg     15           29       



================================================================================
Loadout Name: Prime                                          Cost: 24,565,708
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,652

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    3.00
    Heat Sink Locations: 3 RT
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          CT        1         1         0.50
2 Heavy Medium Lasers                        LT        14        4         2.00
Targeting Computer                           LT        -         3         3.00
ATM-12                                       RA        8         5         7.00
Large Pulse Laser                            LA        10        2         6.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@Anti-Missile System (24)                    RT        -         1         1.00
@ATM-12 (5)                                  RA        -         1         1.00
@ATM-12 (ER) (5)                             RA        -         1         1.00
@ATM-12 (HE) (5)                             RA        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          8       7       2       0      3     0   Structure:  4
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alpha                                          Cost: 25,026,833
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,494

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RT        4         1         1.50
    Artemis IV FCS                           RT        -         1         1.00
TAG                                          LT        0         1         1.00
Targeting Computer                           LT        -         3         3.00
3 Heavy Medium Lasers                        RA        21        6         3.00
Gauss Rifle                                  LA        1         6        12.00
@SRM-6 (15)                                  RT        -         1         1.00
@Gauss Rifle (16)                            LA        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5j         6       6       2       0      3     0   Structure:  4
Special Abilities: OMNI, TAG, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Beta                                           Cost: 24,952,458
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,325

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          CT        1         1         0.50
ER Large Laser                               RT        12        1         4.00
ER Medium Laser                              RT        5         1         1.00
Light TAG                                    RT        0         1         0.50
Targeting Computer                           LT        -         3         3.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
LB 10-X AC                                   LA        2         5        10.00
@Anti-Missile System (24)                    LT        -         1         1.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, LTAG, AMS, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: Charlie                                        Cost: 25,179,833
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,644

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ATM-6                                        RT        4         3         3.50
ATM-6                                        LT        4         3         3.50
Light TAG                                    LT        0         1         0.50
Targeting Computer                           LT        -         2         2.00
Heavy Large Laser                            RA        18        3         4.00
ER Medium Laser                              RA        5         1         1.00
Heavy Large Laser                            LA        18        3         4.00
ER Medium Laser                              LA        5         1         1.00
@ATM-6 (10)                                  RT        -         1         1.00
@ATM-6 (ER) (10)                             RT        -         1         1.00
@ATM-6 (HE) (10)                             RT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5j         5       5       1       0      3     2   Structure:  4
Special Abilities: OMNI, LTAG, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Delta                                          Cost: 26,089,333
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,613

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          CT        1         1         0.50
2 Heavy Medium Lasers                        RT        14        4         2.00
2 Heavy Medium Lasers                        LT        14        4         2.00
TAG                                          LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
Active Probe                                 LT        0         1         1.00
Targeting Computer                           LT        -         1         1.00
ATM-12                                       RA        8         5         7.00
ATM-12                                       LA        8         5         7.00
@Anti-Missile System (24)                    RT        -         1         1.00
@ATM-12 (5)                                  RA        -         1         1.00
@ATM-12 (ER) (5)                             RA        -         1         1.00
@ATM-12 (HE) (5)                             RA        -         1         1.00
@ATM-12 (5)                                  LA        -         1         1.00
@ATM-12 (ER) (5)                             LA        -         1         1.00
@ATM-12 (HE) (5)                             LA        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          7       6       2       0      3     3   Structure:  4
Special Abilities: OMNI, TAG, ECM, PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA

================================================================================
Loadout Name: Hotel                                          Cost: 25,097,490
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,894

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
ER Small Laser                               RT        2         1         0.50
LRM-15                                       RT        5         2         3.50
ER Medium Laser                              LT        5         1         1.00
LRM-15                                       LT        5         2         3.50
Targeting Computer                           LT        -         1         1.00
LRM-15                                       RA        5         2         3.50
LRM-15                                       LA        5         2         3.50
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (24)                       LA        -         3         3.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 29
5j         3       3       0       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 4/4/4, IF 4

================================================================================
Loadout Name: Echo                                           Cost: 24,552,958
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,241

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                    7.00
    Heat Sink Locations: 2 LT, 3 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light TAG                                    CT        0         1         0.50
Targeting Computer                           LT        -         4         4.00
ER PPC                                       RA        15        2         6.00
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Small Lasers                            RA        4         2         1.00
ER PPC                                       LA        15        2         6.00
2 ER Medium Lasers                           LA        10        2         2.00
2 ER Small Lasers                            LA        4         2         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 32
5          7       7       3       0      3     0   Structure:  4
Special Abilities: OMNI, LTAG, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Foxtrot                                        Cost: 24,994,958
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,302

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1.00
Ultra AC/5                                   RT        1         3         7.00
Large Pulse Laser                            LT        10        2         6.00
Active Probe                                 LT        0         1         1.00
Light TAG                                    LT        0         1         0.50
Targeting Computer                           LT        -         3         3.00
2 Light Machine Guns                         RA        0         2         0.50
Streak SRM-4                                 RA        3         1         2.00
Heavy Medium Laser                           RA        7         2         1.00
2 Light Machine Guns                         LA        0         2         0.50
Streak SRM-4                                 LA        3         1         2.00
Heavy Medium Laser                           LA        7         2         1.00
@Ultra AC/5 (40)                             RT        -         2         2.00
@LMG (200)                                   RT        -         1         1.00
@Streak SRM-4 (25)                           RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          6       6       2       0      3     1   Structure:  4
Special Abilities: OMNI, ECM, PRB, RCN, LTAG, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Gamma                                          Cost: 24,563,583
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,654

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 2 RT
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light TAG                                    CT        0         1         0.50
4 AP Gauss Rifles                            RT        4         4         2.00
Targeting Computer                           LT        -         4         4.00
2 Heavy Medium Lasers                        RA        14        4         2.00
2 ER Medium Lasers                           RA        10        2         2.00
HAG-30                                       LA        6         8        13.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
@HAG-30 (12)                                 LT        -         3         3.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          8       7       2       0      3     0   Structure:  4
Special Abilities: OMNI, LTAG, CASE, SRCH, ES, SEAL, SOA, FLK 2/2/2


================================================================================
Loadout Name: X-Ray                                          Cost: 26,333,708
Tech Rating/Era Availability: F/X-X-F                         BV2: 2,605
Rules Level: Experimental Tech

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak LRM-15                                RT        5         3         7.00
Watchdog CEWS                                LT        0         2         1.50
Rotary AC/5                                  RA        1         8        10.00
ER Large Pulse Laser                         LA        13        3         6.00
Imp. Hvy Medium Laser                        LA        7         2         1.00
@Rotary AC/5 (40)                            RT        -         2         2.00
@Streak LRM-15 (16)                          RT        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          6       6       5       0      3     0   Structure:  4
Special Abilities: OMNI, WAT, CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 23, 2012, 04:24:59 AM by Dragon Cat »
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Dragon Cat

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Re: Dragon Cat - Clan Heavy OmniMech
« Reply #1 on: July 22, 2012, 11:37:44 PM »

Discovered on Solaris Skunk Werks I made a mistake or two with this Mech, so I updated it and added a new configuration
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Dragon Cat

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Re: Dragon Cat - Clan Heavy OmniMech
« Reply #2 on: July 23, 2012, 04:36:54 PM »

Another that was inspired by a suggestion on CBT

Code: [Select]
================================================================================
Loadout Name: Indigo                                         Cost: 24,434,490
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,535

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
Targeting Computer                           LT        -         5         5.00
Ultra AC/10                                  RA        3         4        10.00
3 ER Large Lasers                            LA        36        3        12.00
@Ultra AC/10 (20)                            RA        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          4       4       4       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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