OBT Forum
General BattleTech => Dragon Cat Collection => Alternate Universe => TechLab => Topic started by: Dragon Cat on November 26, 2015, 12:50:17 PM
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Based on a concept built by Abele which was based on the original in XTRO Boondoggles and mixed with some of the AU's custom tech.
Found here on CBT or elsewhere in this Techlab http://bg.battletech.com/forums/index.php?topic=32328.0 (http://bg.battletech.com/forums/index.php?topic=32328.0)
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: SLS Enterprise (Enterprise II-class Super-carrier)
Tech: Inner Sphere / 3101
Vessel Type: WarShip
Rules: Level 3, Custom Tech
Rules Set: AeroTech2
Mass: 1,600,000 tons
K-F Drive System: (Unknown)
Length: 1,250 meters
Sail Diameter: 1,419 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armour Type: Ferro-carbide
Armament:
32 NL45
16 AR10 Launcher
12 Medium NPPC
56 Large Pulse Laser
8 NL55
8 Heavy NPPC
8 NAC/20
1 WarShip Anti-Missile Defence System
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Overview
The failed brainchild of the first Star League Defence Force the
Enterprise-class Supercarrier was a complete failure. Intended on bringing
eighteen aerospace fighter wings into battle the prototype "Enterprise"
failed to be commissioned into the SLDF after dozens of technical problems
plagued its construction and testing. Stripped and allowed to spin through
the Terra system the ship was abandoned before the Amaris Crisis struck.
In 3091 Commanding-Admiral David Natale took an interest in the
rotting hulk of the Enterprise which was floating through the Terra system.
Following his untimely death Commanding-General Archer Christifori ordered
"Project Enterprise" restarted begining the road to the Enterprise II-class
Super-carrier.
Capbilities
Overall the Enterprise II is very similar to the original design
with overall mass, transit drive and armament very similar to the original
design's capabilities. The biggest visual change to the design is the drop
from eighteen aerospace fighter wings to eight this move was made to match
the production and training capabilities of the modern SLDF and to avoid
"putting all their egs in one basket." Interestingly "Cargo Bay 2's"
overall size and dimensions match that of Cargo Bay 1 and 3 which would
mean another four wings could potentially be added to the class during a
mid-life refit. Four assault-class DropShips support the class.
There the similarities end the Enterprise II utilizes the newly
developed Lithium Fusion Battery Mk II allowing the vessel to make two
additional jumps after the initial K-F Core charge is spent. Additionally
the class uses the newly developed, and uniquely Star League, WarShip
Anti-Missile Defence System. Finally a Hyper Pulse Generator a Naval C3
System, two hundred First Class Quarters and four hundred Second
Class Quarters allow the vessel to act as a command vessel.
Deployment
Construction of the vessel's hull ended at the begining of 3100 the
vessel began nearly a year of fitting out, testing and training before the
SLS Enterprise was commissioned into the SLDF Navy on 7th January 3101.
The SLDF Procurement Bureau plan to construct one of these vessels
for each of their WarShip squadrons with the second vessel the SLS David
Natale already under construction at the Titan Shipyards.
Class/Model/Name: SLS Enterprise (Enterprise II-class Super-carrier)
Mass: 1,600,000 tons
Equipment: Mass
Power Plant, Drive & Control: 192,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 31) 724,000.00
Lithium Fusion Battery Mk. II 32,000.00
Jump Sail (Detachable): (Integrity = 6) 110.00
Structural Integrity: 50 80,000.00
Total Heat Sinks: 3,315 Double 2,651.00
Fuel & Fuel Pumps: 7,344.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 4,000.00
Hyper Pulse Generator: 50.00
Fire Control Computers: 0.00
Naval C3: 16,000.00
Armour Type: Ferro-carbide (1,300 total armour pts) 1,587.00
Capital Scale Armour Pts
Location: L / R
Fore: 240
Fore-Left/Right: 220/220
Aft-Left/Right: 210/210
Aft: 200
Cargo:
Bay 1: Fighters (216) with 18 doors 32,400.00
Cargo (1) 32,000.00
Bay 2: Cargo (1) with 2 doors 233,308.86
Bay 3: Fighters (216) with 18 doors 32,400.00
Cargo (1) 32,000.00
DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Decks #1 - 2: (150-meter diameter) 200.00
Life Boats: 120 (7 tons each) 840.00
Escape Pods: 120 (7 tons each) 840.00
Crew and Passengers:
117 Officers 1,170.00
280 Crew 1,960.00
110 Gunners 770.00
120 Marines 600.00
200 1st Class Passenger Quarters 2,000.00
400 2nd Class Passenger Quarters 2,800.00
864 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 NL45 Nose 18 18 18 18 280 3,600.00
2 AR10 (8 KW, 8 WS) Nose * * * * 40 1,220.00
2 Medium NPPC Nose 18 18 18 18 270 3,600.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
4 NL45 FL/R 18 18 18 18 560 7,200.00
2 Medium NPPC FL/R 18 18 18 18 540 7,200.00
2 AR10 (8 KW, 8 WS, 16 B) FL/R * * * * 80 3,400.00
4 Large Pulse Laser FL/R 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser FL/R 4(36) 4(36) -- -- 80 56.00
4 NL55 L/RBS 22 22 22 22 680 8,800.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
2 AR10 (8 KW, 8 WS, 16 B) L/RBS * * * * 80 3,400.00
2 NAC/20(100 rounds) L/RBS 40 40 40 -- 240 10,080.00
2 NAC/20(100 rounds) L/RBS 40 40 40 -- 240 10,080.00
4 Large Pulse Laser L/RBS 4(36) 4(36) -- -- 80 56.00
4 NL45 AL/R 18 18 18 18 560 7,200.00
2 Medium NPPC AL/R 18 18 18 18 540 7,200.00
2 AR10 (8 KW, 8 WS, 16 B) AL/R * * * * 80 3,400.00
4 Large Pulse Laser AL/R 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser AL/R 4(36) 4(36) -- -- 80 56.00
4 NL45 Aft 18 18 18 18 280 3,600.00
2 AR10 (8 KW, 8 WS) Aft * * * * 40 1,220.00
2 Medium NPPC Aft 18 18 18 18 270 3,600.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
WarShip AMS (400) 42 13,700.00
1 Lot Spare Parts (2.50%) 40,000.00
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Hey, thanks for using my inspiration in your work
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Hey, thanks for using my inspiration in your work
It was pretty much perfect until I added my custom Tech thanks