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General BattleTech => Dragon Cat Collection => Alternate Universe => TechLab => Topic started by: Dragon Cat on May 08, 2015, 02:51:05 PM

Title: Headhunter Missile System
Post by: Dragon Cat on May 08, 2015, 02:51:05 PM
Headhunter Missile

Introduced: 3099
Techbase: Inner Sphere Advanced Technology
Developed by: Dr Harold Lane, Defiance Industries of Hesperus II

   Based off of reports of a missile concept first developed by the Star League Defence Force.  The Headhunter missile launcher fires a single missile much, like the Thunderbolt Missile system, that will not fire unless the launcher achieves a lock; like a Streak Missile launcher.  The Headhunter is different in that it does armour and internal damage to a target it strikes and that is will only fire if the pilot achieves a lock-on much like the Streak Missile system.  The weapon's range is comparable to a Thunderbolt Missile system the largest of these weapons should be able to decapitate a BattleMech creating a true Headhunter.

Headhunter Missile–4 Heat 3 Damage (Armour 3 Internal Structure 1) Critical 2 Tonnage 4 Ammo Per Ton 12
Headhunter Missile–7 Heat 5 Damage (Armour 5 Internal Structure 2)  Critical 3 Tonnage 7 Ammo Per Ton 8
Headhunter Missile-10 Heat 6 Damage (Armour 7 Internal Structure 3)  Critical 4 Tonnage 9 Ammo Per Ton  6

After a hit from this weapon system roll 2D6.

On the first D6 a 1-3 result will result in the missile hitting the enemy Mech at a location determined by standard rules.  On a 4-6 hit location is determined by the "Punch hit" chart.

If the target has an AMS the second D6 will determine if there is a hit.

 On a roll of 1-3 an AMS system successfully engages and destroys the missile.  On a 4-6 the missile hits its target.
Title: Re: Headhunter Missile System
Post by: Dragon Cat on May 09, 2015, 11:56:16 AM
FIXED Damage for Headhunter