This was originally and idea I had for Takiro's Quicksilver Program but I've modded the fluff a little to fit into my own AU.
Hellcat
Mass: 60 tons
Tech Base: Clan
Chassis Config: Quad Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3062
Cost: 16,454,000 C-Bills
Battle Value: 855
Chassis: HC-18 Endo-Steel
Power Plant: HC 360 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armour: Standard Grade 14 Standard Armour
Armament:
17.0 tons of pod space.
Manufacturer: Clan Hell's Horses
Primary Factory: Unknown
Communications System: QS Special-C&C Suite
Targeting and Tracking System: QS Special-T&T Suite
Overview:
The Hellcat debuted as a test design for Clan Hell's Horses a QuadMech based
OmniMech it was a first for the Horses.
Capabilities:
Faster than the average OmniMech the Hellcat uses its speed and jump jets to
get it into positions that no other Mech can. It's armour is strong enough to
withhold an ER PPC or Gauss Rifle to any location other than the head and its
rear can resist a medium laser hit, which few other Mechs can boast.
The Hellcat is a Mech destroyer primarily with its main configurations
featuring the largest types of assault autocannon, dozens of long range missile
racks or the longest ranging energy weapons.
The most recent configuration, the Delta, is an oddball configuration which has
recently appeared designed to eliminate as many Inner Sphere infantry as
possible in as short an amount of time as possible. The short range missiles,
flamers, machine guns and pulse lasers making short work of the PBIs. The
design is also a heavy scout with an ECM Suite and Active Probe while a single
ER Large Laser keeps lighter opposition at bay.
A reported artillery carrying Hellcat configuration has yet to surface.
Battle History:
The Hell's Horses attempted to prove this Mech with a trial against Clan Coyote
on Colmar. The Hellcat surprised Clan Coyote on ever front turning the battle
in ways the Coyotes did not expect. Of the three Hellcats deployed by the
Hell's Horses only one survived the battle however between them seven enemy
Mechs were destroyed.
Deployment:
Clan Hell's Horses wish to deploy this Mech throughout their new Fire Horse
Galaxy which works well with the Horses new Mongrol Doctrine philosophy of
mobile combat. Although this Mech looks nothing like a Totem design the Clan
has already taken great pride in the design.
Variants:
The Clan Watch has learned that the Hell's Horses have been working on a Totem
version of the Hellcat which will be exclusive to the Hell's Horses. At this
stage however the re-design does not appear to have gotten off the design
boards.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.00
Internal Locations: 1 HD, 1 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 6.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armour: Standard Armour AV - 168 10.50
Internal Armour
Structure Factor
Head 3 9
Centre Torso 20 23
Centre Torso (rear) 8
L/R Torso 14 20
L/R Torso (rear) 8
L/R Front Leg 14 18
L/R Rear Leg 14 18
================================================================================
Loadout Name: Primary Cost: 17,834,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,134
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 0.00
CASE Locations: RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RT 10 2 2.00
Ultra AC/20 LT 7 8 12.00
@Ultra AC/20 (15) RT - 3 3.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
6j 4 4 0 0 3 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 18,276,500
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,135
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 0.00
CASE Locations: LT, RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
Anti-Missile System RT 1 1 0.50
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
ER Small Laser LT 2 1 0.50
@LRM-20 (Artemis) (6) RT - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
6j 3 3 3 0 3 0 Structure: 3
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: B Cost: 17,554,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,212
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 0.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 3 RT
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RT 12 1 4.00
Medium Pulse Laser RT 4 1 2.00
ER Large Laser LT 12 1 4.00
Medium Pulse Laser LT 4 1 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
6j 4 4 2 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 17,394,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,955
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 0.00
CASE Locations: LT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers RT 8 2 4.00
Gauss Rifle LT 1 6 12.00
@Gauss Rifle (8) LT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
6j 3 3 2 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 18,853,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,840
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 0.00
Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: LT, RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe RT 0 1 1.00
Anti-Missile System RT 1 1 0.50
SRM-6 RT 4 1 1.50
Artemis IV FCS RT - 1 1.00
2 Machine Guns RT 0 2 0.50
ECM Suite LT 0 1 1.00
SRM-6 LT 4 1 1.50
Artemis IV FCS LT - 1 1.00
Small Pulse Laser LT 2 1 1.00
Flamer LT 3 1 0.50
ER Large Laser LT 12 1 4.00
@Anti-Missile System (24) RT - 1 1.00
@MG (1/2) (100) RT - 1 0.50
@SRM-6 (Artemis) (15) LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
6j 3 3 1 0 3 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, AMS, ECM, CASE, SRCH, ES, SEAL, SOA