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Author Topic: Hellcat Quad-OmniMech  (Read 2304 times)

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Dragon Cat

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Hellcat Quad-OmniMech
« on: June 17, 2015, 09:18:49 AM »

This was originally and idea I had for Takiro's Quicksilver Program but I've modded the fluff a little to fit into my own AU.

Code: [Select]
Hellcat

Mass: 60 tons
Tech Base: Clan
Chassis Config: Quad Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3062
Cost: 16,454,000 C-Bills
Battle Value: 855

Chassis: HC-18 Endo-Steel
Power Plant: HC 360 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armour: Standard Grade 14 Standard Armour
Armament:
    17.0 tons of pod space.
Manufacturer: Clan Hell's Horses
    Primary Factory: Unknown
Communications System: QS Special-C&C Suite
Targeting and Tracking System: QS Special-T&T Suite

Overview:
The Hellcat debuted as a test design for Clan Hell's Horses a QuadMech based
OmniMech it was a first for the Horses.


Capabilities:
Faster than the average OmniMech the Hellcat uses its speed and jump jets to
get it into positions that no other Mech can.  It's armour is strong enough to
withhold an ER PPC or Gauss Rifle to any location other than the head and its
rear can resist a medium laser hit, which few other Mechs can boast.


The Hellcat is a Mech destroyer primarily with its main configurations
featuring the largest types of assault autocannon, dozens of long range missile
racks or the longest ranging energy weapons.


The most recent configuration, the Delta, is an oddball configuration which has
recently appeared designed to eliminate as many Inner Sphere infantry as
possible in as short an amount of time as possible.  The short range missiles,
flamers, machine guns and pulse lasers making short work of the PBIs.  The
design is also a heavy scout with an ECM Suite and Active Probe while a single
ER Large Laser keeps lighter opposition at bay.


A reported artillery carrying Hellcat configuration has yet to surface.


Battle History:
The Hell's Horses attempted to prove this Mech with a trial against Clan Coyote
on Colmar.  The Hellcat surprised Clan Coyote on ever front turning the battle
in ways the Coyotes did not expect.  Of the three Hellcats deployed by the
Hell's Horses only one survived the battle however between them seven enemy
Mechs were destroyed.


Deployment:
Clan Hell's Horses wish to deploy this Mech throughout their new Fire Horse
Galaxy which works well with the Horses new Mongrol Doctrine philosophy of
mobile combat.  Although this Mech looks nothing like a Totem design the Clan
has already taken great pride in the design.


Variants:
The Clan Watch has learned that the Hell's Horses have been working on a Totem
version of the Hellcat which will be exclusive to the Hell's Horses.  At this
stage however the re-design does not appear to have gotten off the design
boards.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.00
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL                   6.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armour:              Standard Armour             AV - 168                 10.50

                                                      Internal       Armour     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Centre Torso     20           23       
                                 Centre Torso (rear)                  8         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                       L/R Front Leg     14           18       
                                        L/R Rear Leg     14           18       



================================================================================
Loadout Name: Primary                                        Cost: 17,834,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,134

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL                   0.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
Ultra AC/20                                  LT        7         8        12.00
@Ultra AC/20 (15)                            RT        -         3         3.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 21
6j         4       4       0       0      3     1   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 18,276,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,135

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL                   0.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
Anti-Missile System                          RT        1         1         0.50
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
ER Small Laser                               LT        2         1         0.50
@LRM-20 (Artemis) (6)                        RT        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 21
6j         3       3       3       0      3     0   Structure:  3
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: B                                              Cost: 17,554,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,212

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL                   0.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 3 RT
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        1         4.00
Medium Pulse Laser                           RT        4         1         2.00
ER Large Laser                               LT        12        1         4.00
Medium Pulse Laser                           LT        4         1         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
6j         4       4       2       0      3     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 17,394,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,955

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL                   0.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RT        8         2         4.00
Gauss Rifle                                  LT        1         6        12.00
@Gauss Rifle (8)                             LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
6j         3       3       2       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 18,853,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,840

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL                   0.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 RT        0         1         1.00
Anti-Missile System                          RT        1         1         0.50
SRM-6                                        RT        4         1         1.50
    Artemis IV FCS                           RT        -         1         1.00
2 Machine Guns                               RT        0         2         0.50
ECM Suite                                    LT        0         1         1.00
SRM-6                                        LT        4         1         1.50
    Artemis IV FCS                           LT        -         1         1.00
Small Pulse Laser                            LT        2         1         1.00
Flamer                                       LT        3         1         0.50
ER Large Laser                               LT        12        1         4.00
@Anti-Missile System (24)                    RT        -         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
6j         3       3       1       0      3     0   Structure:  3
Special Abilities: OMNI, PRB, RCN, AMS, ECM, CASE, SRCH, ES, SEAL, SOA

Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Hellcat Quad-OmniMech
« Reply #1 on: June 19, 2015, 10:45:52 PM »

Nice, I should tell you guys that the Hellcat name was so good and fleshed out especially thanks to MasterArminas entry that ultimately the canon Nova Cat was dubbed the Hellcat. Hopefully you will see that in September.  ;)
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Dragon Cat

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Re: Hellcat Quad-OmniMech
« Reply #2 on: June 20, 2015, 05:30:16 PM »

Nice, I should tell you guys that the Hellcat name was so good and fleshed out especially thanks to MasterArminas entry that ultimately the canon Nova Cat was dubbed the Hellcat. Hopefully you will see that in September.  ;)

Look forward to it
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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