I did not realize this was not posted here
BKW-01 Black Watch
Year/Timeline: 3071/What if
Mass: 85 tons
Chassis: Norse Heavy XT2-1A
Power Plant: 255 Strand Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54.0 kph
Jump Jets: 0 (Standard Configuration)
Jump Capacity: 0 (Standard Configuration)
Armour Type: Valiant Lamellor with CASE
Armament:
45.5 Tons Pod Space
Manufacturer: Cosara Weaponries
Location: Northwind
Communications System: O/P AIR500
Targeting & Tracking System: DLK Type Phased Array Sensor System
Overview
The original Black Watch was created by Cosara as a Mech to symbolise the unity of the Inner Sphere and give the reborn Royal Black Watch Regiment of the Star League Defence Force a flagship assault Mech. For all intensive purposes the design was a massive success however as technology moved on and the Black Watch began to be surpassed by more powerful designs.
In 3071 Corsara debuted the OmniMech version for the Northwind Highlander regiments, the First Black Watch Regiment and eventually the rest of the SLDF.
Capabilities
In 3071 Corsara debuted the OmniMech version for the Northwind Highlander regiments, the First Black Watch Regiment and eventually the rest of the SLDF. This Mech uses the same standard structure, engine, armour, built in CASE (now in both torsos) and targeting/communication software significantly cutting down the repair time and familiarisation period for new warriors to the OmniMech. The Black Watch OmniMech is also able to devote forty-five and-a-half tons, over half, of its body weight to pod space for weapons and equipment.
The Primary Configuration boasts a Light Gauss Rifle like the original Mech mounted in the left arm with a ton of ammo supporting. In the opposite arm lies a Rotary class-5 autocannon supported by two tons of ammo stored in the torso. Alongside the Rotary is a Medium Pulse Laser and an Extended-Range Small Laser. In the torso the Mech has a forty-tube Medium Range Missile Launcher with a brand-new Apollo FCS in the left side. Finally the Mech has three Jump Jets like the original design.
The Alpha Configuration has a totally reworked weapons configuration. In the left arm are a pair of Heavy PPCs developed in the Draconis Combine. While in the right are there is a quad mount of Light AC/2s supplied by a healthy amount of four tons of ammunition. In the left torso there are four Extended-Range medium lasers and a centre torso mounted Guardian ECM suite rounds out the configuration.
The Beta Configuration turns the Mech into a support design. Four LRM-15s each with its own Artemis Fire Control System are split one per arm and two in the torsos. These weapons are fed by eight tons of ammunition in both side torso ammo bins. In the left arm there is some Targeting Accusation Gear (TAG) and an Extended-Range Small Laser in the right arm there is an Extended-Range Medium Laser. Finally three Jump Jets add decent mobility allowing the MechWarrior to pick a high ground of their choice not having to worry about terrain.
The Charlie Configuration is a close quarters design with little thought to range. First there is an Ultra AC/20 which dominates the right arm and part of the right torso. This weapon is fed by five tons of ammunition allowing the AC to keep up constant fire. The left side has a retractable blade and a pair of Extended-Range Flamers the idea being to heat up an opponent on approach then cut down an enemy in close. In the left torso there are three Snub-nosed Particle cannons giving any enemy a hard time quickly. Finally a Extended-Range Small Laser is mounted in the centre torso. If this unit is separated from its lance mates out in the open then it is a good as dead however in an urban or close quarters battle this Mech can easily dominate quickly.
The Delta Configuration is more of a sniper three Extended-Range Large Lasers fill the left arm, while two Heavy PPCs are mounted in the right. A Medium Pulse Laser, five additional Double Heat Sinks and a Light Tag fill to torso slots. While each leg features an Anti-Personnel Pod and an Anti-Battle Armour Pod.
The final standard configuration is the Echo. Again this appears to be an urban and close combat configuration with a LB-class 20 Autocannon dominating the left arm and torso section tons of ammo in two separate ammo bins. On the right arm six pulse lasers, 2 large, 2 medium and 2 small are mounted together. In the centre torso there is a single Streak SRM-2 with a ton of ammunition. Finally a Slave C3 and three Jump Jets round out this configuration. If anything it appears to be an anti-infantry and Battle Armour configuration which given the current trends of the House Militaries and the Clans already formidable Battle Armour formations may be a prudent choice.
Deployment
Cosara Weaponries have sent these Mechs to the Northwind Highlander regiments and the SLDF became very popular with the Royal Black Watch Regiment.
BKW-01 Black Watch OmniMech 85 tons
Internal Structure 4.5
Engine: 255 Fusion 13
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0
Gyro: 3
Cockpit, Life Supt., Sensors: 3
Armour Factor 240 pts 15
Internal Armour
Structure Value
Head: 3 9
Centre Torso: 27 37
Centre Torso (Rear): 12
L/R Side Torso: 18 26
L/R Side Torso (Rear): 8
L/R Arm: 14 24
L/R Leg: 18 31
Location Equipment Space Remaining
Head 1 Endo Steel 0
Centre Torso 1 Endo Steel 1
Right Torso 4 Endo Steel 7
1 CASE
Left Torso 2 Endo Steel 9
1 CASE
Right Arm 2 Endo Steel 8
Left Arm 4 Endo Steel 6
Right Leg None 2
Left Leg None 2
Fixed Equipment Location Critical Tonnage
CASE LT 1 0.5
CASE RT 1 0.5
Primary Configuration Pod Space 45.5 tons
Weapons and Ammo Location Critical Tonnage
Light Gauss Rifle LA 5 12
Ammo (Light Gauss) 16 LA 1 1
Rotary AC/5 RA 6 10
Medium Pulse Laser RA 1 2
ER Small Laser RA 1 0.5
MRM-40 with Apollo FCS LT 8 13
Ammo (MRM-40) 12 LT 2 2
Ammo (RAC/5) 40 LT 2 2
Jump Jet CT 1 1
Jump Jet RL 1 1
Jump Jet LL 1 1
Alpha Configuration Pod Space 45.5 tons
Weapons and Ammo Location Critical Tonnage
2 Heavy PPC LA 8 20
4 Light AC/2 RA 4 16
4 ER Medium Laser LT 4 4
Ammo (Light AC/2) 180 RT 4 4
Guardian ECM Suite LT 2 1.5
Beta Configuration Pod Space 45.5 tons
Weapons and Ammo Location Critical Tonnage
LRM-15 with Artemis FCS LA 4 8
TAG LA 1 1
ER Small Laser LA 1 0.5
LRM-15 with Artemis FCS RA 4 8
ER Medium Laser RA 1 1
LRM-15 with Artemis FCS LT 4 8
Ammo (LRM-15) 40 LT 5 5
LRM-15 with Artemis FCS RT 4 8
Ammo (LRM-15) 24 RT 3 3
Jump Jet CT 1 1
Jump Jet RL 1 1
Jump Jet LL 1 1
Charlie Configuration Pod Space 45.5 tons
Weapons and Ammo Location Critical Tonnage
Ultra AC/20 RA/RT 8/2 15
Ammo (Ultra AC/20) 25 RT 5 5
Retractable Blade LA 6 5
2 ER Flamer LA 2 2
3 Snub Nosed PPC LT 6 18
ER Small Laser CT 1 0.5
Delta Configuration Pod Space 10 tons
Weapons and Ammo Location Critical Tonnage
2 Heavy PPC RA 8 10
3 ER Large Laser LA 6 15
2 Double Heat Sink RT 6 2
Medium Pulse Laser RT 1 2
3 Double Heat Sink LT 9 3
Light Tag CT 1 0.5
A-Pod RL 1 0.5
B-Pod RL 1 1
A-Pod LL 1 0.5
B-Pod LL 1 1
Echo Configuration Pod Space 10 tons
Weapons and Ammo Location Critical Tonnage
LB20-XAC LA/LT 6/5 14
Ammo (LB20-XAC) 10 LT 2 2
Slave C3 LT 1 1
2 Large Pulse Laser RA 4 14
2 Medium Pulse Laser RA 2 4
2 Small Pulse Laser RA 2 2
Ammo (LB20-XAC) 10 RT 2 2
Ammo (Streak SRM-2) 50 RT 1 1
Streak SRM-2 CT 1 1.5
Jump Jet CT 1 1
Jump Jet RL 1 1
Jump Jet LL 1 1