OBT Forum

General BattleTech => Dragon Cat Collection => Alternate Universe => TechLab => Topic started by: Dragon Cat on August 05, 2013, 11:35:50 AM

Title: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Dragon Cat on August 05, 2013, 11:35:50 AM
A new piece of technology soon to be deployed for testing

AR-15 Multi-Purpose Sub-Capital Missile Launcher
   This weapon was developed between the Star League's University of Thorin and the Federated Suns NAIS.  It was first tested in 3088 and certified for production in 3091 when it was passed to all member states of the Star League.  By the end of 3091 it had been adapted by the Clans for their use.  Designed to operate much like the AR-10 Multi-Purpose Capital Missile Launcher the AR-15 is designed to fire any type of Sub-capital missiles including Manta Ray, Piranha, Stingray and Swordfish types.

Construction Rules
AR-15 Multi-Purpose Sub-Capital Missile Launcher
Damage:   As per missile
Range:      As per missile
Heat:      100
Weapon Slot:   1 Capital Missile slot (for fire control)
Tonnage:   220 tons per launcher (missiles calculated per missile)
Missile tonnage: per missile (minimum magazine 10 missiles)
Cost (unloaded): 450,000 C-bills
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Gabriel on August 05, 2013, 12:01:06 PM
Interesting weapon system
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Epoch Rooster on August 05, 2013, 12:57:05 PM
I can't believe that the CGL crew hasn't come up with this already. Nice work, Ryuneko
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Knightmare on August 05, 2013, 04:07:28 PM
I can't believe that the CGL crew hasn't come up with this already. Nice work, Ryuneko

Who says they haven't?  ;D
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Takiro on August 05, 2013, 04:08:15 PM
Shouldn't it be the AR-5 Sub-Capital Missile Launcher?
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Knightmare on August 05, 2013, 04:49:13 PM
Shouldn't it be the AR-5 Sub-Capital Missile Launcher?

Why subtract? It's a new weapon.
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Red Pins on August 05, 2013, 05:28:50 PM
I can't believe that the CGL crew hasn't come up with this already. Nice work, Ryuneko

...I am SO stealing this idea for my AU.

The whole game system has little tweaks like this.  Doesn't it strike you as odd, that a Clan which comes up with the HAG system doesn't create a WarShip equivilant?  Or even an Ultra equivilant of a normal Gauss Rifle?  This is another one where people like me just slap their foreheads, because I've been looking at the weapon chart for stuff like this to 'create' new weapons for my AU.

So, what does the 'AR' part of it mean, is it just jibberish or does it mean something?
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Dragon Cat on August 05, 2013, 06:44:21 PM
Shouldn't it be the AR-5 Sub-Capital Missile Launcher?

Nah it exploded :P

I can't believe that the CGL crew hasn't come up with this already. Nice work, Ryuneko

Who says they haven't?  ;D

It would be interesting to see what theirs came out like

One thing I wasn't certain about was its weight.  Obviously Sub-caps are smaller than Capital weapons but there's more of them and they are more varied.

I was tempted to boost its tonnage to 320 citing further complexity instead it hit it with higher cost per launcher (which I've added to the original post)

With everything here Red Pins and others feel free to borrow or steal
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Dragon Cat on August 05, 2013, 06:58:07 PM
I can't believe that the CGL crew hasn't come up with this already. Nice work, Ryuneko

...I am SO stealing this idea for my AU.

The whole game system has little tweaks like this.  Doesn't it strike you as odd, that a Clan which comes up with the HAG system doesn't create a WarShip equivilant?  Or even an Ultra equivilant of a normal Gauss Rifle?  This is another one where people like me just slap their foreheads, because I've been looking at the weapon chart for stuff like this to 'create' new weapons for my AU.

So, what does the 'AR' part of it mean, is it just jibberish or does it mean something?

I think the AR-10 was named after the AR-10 Assault Rifile which was a pre-cursor to the modern assault rifle.  The AR-15 follows this same trend as it was the rifle that came before the M-16
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Knightmare on August 05, 2013, 07:03:46 PM
(AR) Auto-Rotating

 


Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Takiro on August 05, 2013, 11:13:21 PM
Why subtract? It's a new weapon.

True, but it is a sub capital weapon. Half of capital was what I was going for like the other sub capital ratings. Of course it is DC universe.... ;)

...I am SO stealing this idea for my AU.

The whole game system has little tweaks like this.  Doesn't it strike you as odd, that a Clan which comes up with the HAG system doesn't create a WarShip equivilant?  Or even an Ultra equivilant of a normal Gauss Rifle?  This is another one where people like me just slap their foreheads, because I've been looking at the weapon chart for stuff like this to 'create' new weapons for my AU.

So, what does the 'AR' part of it mean, is it just jibberish or does it mean something?

Don't forget my Naval Pulse Lasers or the Big NACs I came up with ;)

(AR) Auto-Rotating

Nice catch KM, makes sense.
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Red Pins on August 05, 2013, 11:20:40 PM
Come to think of it, I'm a little surprised Blacknova hasn't come up with an option for the THN to take advantage of the sub-Capital weapons.  After all, they were developed by the Hegemony, weren't they?

...I actually came up with those too - some wag told me Pulse- and ER-lasers were part of the Naval laser tech base, then couldn't give me a reference, but they haven't found a place in my AU.
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Dragon Cat on August 05, 2013, 11:40:00 PM
So my turn to question since this seems popular.

Anything you would change on it?
Would you add anything?
Is the tonnage too heavy, too light or just right?
Does it cost too much, too less or just right?
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Knightmare on August 06, 2013, 06:44:06 AM
I like it. Haters be hating aside, keep it as is. Black, call it Level 3 tech?
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Corsair_SG on August 13, 2013, 08:14:11 PM
I am so borrowing this idea for the AU i have with permission of course.
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Dragon Cat on August 14, 2013, 04:22:04 AM
Feel free along with anything else
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Red Pins on August 14, 2013, 08:26:24 PM
...I had an idea at work - how about a modification of the AR-10 system to allow it to lauch 4-5 sub-Cap missiles per round?
Title: Re: New Tech: AR-15 Multi-Purpose Sub-Capital Missile Launcher
Post by: Dragon Cat on August 15, 2013, 04:28:33 AM
...I had an idea at work - how about a modification of the AR-10 system to allow it to lauch 4-5 sub-Cap missiles per round?

That sounds over powerful but...

Another piece I posted earlier...

 http://www.ourbattletech.com/forum/techlab/new-tech-barracuda-mcmls/ (http://www.ourbattletech.com/forum/techlab/new-tech-barracuda-mcmls/)