STO 0-1 Stiletto
Mass: 35 tons
Chassis: Mathertech 750 (Endo Steel)
Power Plant: VOX 280 Light Fusion
Walking Speed: 86 kph
Maximum Speed: 130 kph
Jump Jets: 0
Jump Capacity: 0 meters
Armour Type: Lexington Ltd. High Grade Ferro Fibrous with CASE
Weapons:
8.5 tons Pod Space
Manufacturer: Coventry Metal Works
Location: Coventry, Lyran Alliance
Communications System: Cyclops 14
Targeting & Tracking System: Cyclops-Beagle
Overview
The Stiletto produced in 3062 was not a popular BattleMech, originally a copy of the Clan Jade Falcon Fire Falcon the Mech mirrored the Clan OmniMech in speed and appearance but its weapons let it down considerably due to Coventry’s apparent lack of understanding of Light Mech construction using heavy missiles instead of lasers. In 3065 however Coventry showed the real reason for constructing the BattleMech first, the original Stiletto was a proof of concept for the OmniMech design.
Capabilities
The Stiletto OmniMech has the same performance capabilities of the BattleMech with an Endo Steel frame, Ferro fibrous armour, built-in CASE and a massive 280 VOX Light Fusion Engine at its heart the design can reach a top speed of one hundred-and-thirty kilometres per hour. Unfortunately it means the Mech can only carry a measly 8.5 tons of weapons and equipment limiting configurations.
The Primary Configuration is a direct copy of the original Stiletto with two arm mounted Streak SRM-2 Launchers with a ton of ammo, a central LRM-5 launcher with a ton of ammo and a TAG Laser. This makes it an effective scout and harasser but with short battlefield endurance due to its ammo feed weapons. Like the original BattleMech the Prime model is not a popular one with MechWarriors or commanders.
The A Configuration is almost a perfect copy of the Stiletto field variant mounting an Extended-Range Large Laser and a pair Extended-Range Medium Lasers making it a far better endurance fighter than the Primary Configuration and more popular than the standard model. Replacing the Stiletto-B’s flamer is a central mounted machine gun for infantry clean up.
The B Configuration is a mobile sniper with a LB-class 2 Autocannon supported by a ton of ammo. This weapon has wonderful striking range but lacks the striking power to worry any Mech or even most vehicles, the only targets that need worry are VTOLs and aerospace fighters with the LB’s cluster ammo. Backing up the Autocannon is a single Extended-Range Medium Laser enough to discourage other small Mechs only.
The C Configuration is a city fighter with a Medium Pulse Laser, an Extended-Range Small Lasers and an SRM-4 this Mech is able to control any fight in a city, unfortunately this terrain also limits the Mechs biggest asset, speed making many people question the designs effectiveness. The Mech does however work well in a fast raider or harasser company making this configuration a popular one with pilots. Finally a Beagle Active Probe and a C3 Slave unit makes this configuration the perfect scout.
The D Configuration debuts still new weapons to the Battlefield Multi-Missile Launchers, two five tube models unfortunately only two tons of ammo limits the effectiveness of these new weapons.
An E Configuration was created in the early 3070s to provide close to medium support for lighter units. A single ten-tube Medium Range Missile launcher with a ton of ammo is all this light Mech is able to carry but it can provide limited support to others of its lance. A pair of ER Medium Lasers and a Pair of ER Small Lasers fill out the configuration with a Slave C3 providing support options. Finally this model includes full arms including hand actuators setting it apart from the others.
Finally a purely anti-infantry and Battle Armour configuration has appeared carrying six Magshot gauss Rifles and a single ER Flamer and a Medium X-Pulse laser rounds out its weapons. All designed to target and destroy as much infantry and Battle Armour as possible.
Deployment
The Stiletto OmniMechs followed the path of the BattleMechs for a start with Coventry Duke Bradford routing the first production run to the Federated Suns and as he put it the Lyran peoples true leader First Prince Victor Steiner-Davion. Although this angered Archon Katherine Steiner-Davion there was little she could do as the Stilettos were already out of her grasp by the time she heard about the shipment. The AFFS paid for the OmniMechs and transport in full, keeping the Archon quiet for now, and immediately routed the Mechs to the Davion Light Guards, the Ceti Hussar Regiments and the Deneb Light Calvary where the Mechs were very welcome. One was sent to the NAIS so Davion engineers could begin to reverse engineer the design and hopefully begin producing it as soon as possible as an effective light OmniMech a replacement for the Combine designed Owens which the Federated Suns can no longer access in large quantities dues to strained relations with the Draconis Combine.
The second production run was more closely monitored by the Archon and she ensured that most of the Mechs went to the Alliance Guards, Jaegers and Royal Guards although two appeared in the Kell Hound Regiments and one appeared in the Skye Rangers regiments showing Bradford still had quite a large amount of influence over the design.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 HD, 7 LT, 4 LA, 2 LL
Engine: Light Fusion Engine 280 12.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armour: Ferro-Fibrous AV - 116 6.50
Armour Locations: 8 RT, 4 RA, 2 RL
CASE Locations: 1 LT 0.50
Internal Armour
Structure Factor
Head 3 9
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
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Loadout Name: Prime Cost: 6,222,656
Tech Rating/Era Availability: E/X-X-E BV2: 805
Equipment Type Rating Mass
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CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-5 CT 2 1 2.00
TAG CT 0 1 1.00
Streak SRM-2 RA 2 1 1.50
Streak SRM-2 LA 2 1 1.50
@Streak SRM-2 (50) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
8 1 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, TAG, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Alpha Cost: 6,652,969
Tech Rating/Era Availability: E/X-X-E BV2: 1,141
Equipment Type Rating Mass
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CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Machine Gun CT 0 1 0.50
ER Large Laser RA 12 2 5.00
2 ER Medium Lasers LA 10 2 2.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
8 2 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Bravo Cost: 6,425,156
Tech Rating/Era Availability: E/X-X-E BV2: 794
Equipment Type Rating Mass
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CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
LB 2-X AC LA 1 4 6.00
@LB 2-X (Slug) (45) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
8 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Charlie Cost: 7,017,891
Tech Rating/Era Availability: E/X-X-E BV2: 808
Equipment Type Rating Mass
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CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Beagle Active Probe CT 0 2 1.50
C3 Computer (Slave) RT 0 1 1.00
Medium Pulse Laser RA 4 1 2.00
ER Small Laser RA 2 1 0.50
SRM-4 LA 3 1 2.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
8 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, C3S, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Delta Cost: 6,290,156
Tech Rating/Era Availability: E/X-X-E BV2: 781
Equipment Type Rating Mass
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CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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MML-5 RA 3 3 3.00
MML-5 LA 3 3 3.00
@MML-5 (LRM) (24) LT - 1 1.00
@MML-5 (SRM) (20) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
8 2 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: Echo Cost: 6,866,606
Tech Rating/Era Availability: E/X-X-E BV2: 1,006
Equipment Type Rating Mass
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CASE Locations: 1 LT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MRM-10 CT 4 2 3.00
C3 Computer (Slave) RT 0 1 1.00
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
@MRM-10 (24) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
8 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, C3S, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Fox Cost: 6,334,031
Tech Rating/Era Availability: E/X-X-E BV2: 922
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Flamer CT 4 1 1.00
Medium X-Pulse Laser RT 6 1 2.00
3 Magshots RA 3 6 1.50
3 Magshots LA 3 6 1.50
@Magshot Gauss Rifle (100) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
8 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA