I can't remember who originally posted this design on the CBT Forum however I've adapted it over the years and used it this timeline which is what the fluff refers to
Hyperion-class Heavy Cruiser
Tech: Inner Sphere 2806/3060
Era: What if
Availability: Limited (2 Exist)
Vessel Type: WarShip
Mass: 750,000 tons
Hull: Naval Grade Alpha Steel
K-F Drive System: KF Mark XXV
Length: 703 meters
Sail Diameter: 1,207 meters
Power Plant: 4 GM 8050 Starlifters
Safe Thrust: 4 Maximum Thrust: 6
Armour Type: Blue Nose 440CL Ferro-carbide
Armament:
2 Maelstrom AR-10 Missile Launchers
16 Kreuss XX Naval Particle Projection Cannons
8 Magna-55 Series Naval Lasers
60 ExoStar Small Lasers
36 Ripper Series A1 ER-Particle Projection Cannon’s
21 McHenry Anti-Missile System
Manufacturer: Ioto Galactic Enterprises and Bowie Industries
Location: Royal Shipyards of Port Sydney, Alarion
Communications System: 5T Vargas
Targeting & Tracking System: Wolf 157
Overview
The first and only Warship designed and built by the Lyran Commonwealth after the fall of the Star League, the Hyperion-class Heavy Cruiser is basic and utilitarian, designed to be built and operated with the minimal amount of time and effort. The design first appeared three days following the fall of the Star League.
Capabilities
Built with intimidation and independence in mind, the Hyperion-class packs a relatively good weapons layout into a no-frills hull. Using mainly energy-based weapons, the Hyperion is capable of going for extended periods of time without needing to re-supply with banks of Heavy Naval Lasers and Naval lasers lining the hull and conventional lasers and Particle Projection Cannons backing them up. The only ammo-dependant weapons system with the pair of Killer Whale Capital Missile Launchers (later upgraded to Maelstrom AR-10 multi-purpose missile launchers) in the nose.
The Hyperion can carry a wing of thirty-six fighters and twelve small craft and carries a complement of sixty-four conventional marine troopers for internal defence and attacking other craft. Unlike must designs, the Hyperion-class has no rotational sections, requiring the vessel to have crewmen trained to work in a micro gravity environment, part of the vessels carnivorous cargo bay on many vessels was converted into a gym facility while the gyms provided were turned over to other tasks.
In the later 31st Century when the Lyran Alliance brought the last two Hyperions back into service. The re-launched Hyperions were different from the standard model with the standard small lasers removed and replaced with anti-missile launchers and the addition of four brand-new (barely tested) Heavy Gauss Rifles. Although the crew hardly anyone knew how to use the weapons and they were prone to breaking down in the first couple of months the Lyran Archon Katherine Steiner-Davion said they would give the Lyran people confidence in the Lyran Navy and it would allow the research and development teams to work out the kinks in the powerful new weapons system. For the first six months of 3060 the two Hyperions both carried an additional team of twenty technicians specifically on board to service the Heavy Gauss Rifles however these crews also proved helpful in keeping the ancient vessels fully operation as further wear and tear appeared over time. When it came time to recall the additional techs Fleet Admiral Lyn Hood, commander of the Lyran navy and the Hyperion-class Athens requested that the techs remain. Six months later the LAAF High Command recalled the Hyperion and both vessels were fitted with twelve Second-class Passenger Quarters for the additional techs who were permanently added to the Hyperion‘s crew complement and given commissions within the LAAF despite their civilian standing.
Battle History
The Hyperion class has seen action in many battles, in several cases the Hyperion acted in support of the Tharkad-class Battlecruiser with two Hyperions and a Tharkad being able to send an entire Reinforced Aerospace Regiment into battle. It was during the final Defence of Thorin in 2850 that the Hyperion-class suffered its last combat loss when the Alexandria was scuttled due to a damaged K-F Drive, the vessel did however prove the classes worth destroying nearly an entire regiment of Free Worlds League ground troops before damage caused its retirement from battle.
Deployment
Designed to escort the Tharkad-class Battlecruiser the last two Hyperion-class Cruisers were withdrawn form active service in 2851. The two heavy cruiser Hulls, the LCS Cairo and the LCS Athens were mothballed their weapons removed and crews move onto other ships. The weapons and spare parts were used on the LCS Invincible, the last Tharkad-class vessel, trying to keep that ancient vessel operational. With no weapons the two unarmed Hyperion hulls were officially broken apart however they were actually moved to distant holding locations within the Alarion system there they were left to languish.
As the Succession Wars moved on the vessels were abandoned to history, with the technical renaissance of the late 31st Century Ioto Enterprises looked to reactivate the Hyperions giving the Lyran Alliance Navy a more unique look and setting its navy aside from the resurgent AFFS Admiralty. With no Tharkad-class Battle-cruisers to escort the vessel instead would fill the niche between the Fox-class Corvette and the Mjolnir-class Battle-cruiser.
Hyperion-class Heavy Cruiser WarShip 750,000 tons
Equipment: Mass
Power Plant 180,000
Thrust Safe Thrust 4
Maximum Thrust 6
Kearny-Fuchida Jump Drive Compact (Integrity 16) 339,375
Lithium Fusion Battery 7,500
Jump Sail (Detachable) 0,068
Structual Integrity 75 56,250
Heat Sinks (Double) 2,300 (4,600) 1,633
Bridge and Control systems 1,875
Armour (Ferro Carbide) 948pts 1,124.5
Fore 174
Fore Left/Right 158
Aft Left/Right 158
Aft 142
Cargo
Bay 1: Fighters (36) with 6 doors 5,400
Small Craft (12) 2,400
Bay 2: Cargo with 2 doors 62,574
Life Boats 20 0,140
Escape Pods: 60 0,420
Crew and Passengers:
60 Officers 0,600
200 Crew 0,140
50 Gunners 0,350
12 2nd Class Quarters 0,084
64 Marine Troopers 0,320
Weapons and Equipment Location Damage (C) Max Range Mass
2 AR-10 Nose Varies Varies 0,500
2 Heavy NPPC Nose 30 Extreme 6,000
3 AMS Nose -- Point Defence 0,001.5
4 Heavy Gauss Rifle Nose 10/6/4 (100/60/40) Long 0,072
2 NL-55 FL/R 11 Extreme 4,400
6 ER PPC FL/R 6 (60) Long 0,042
2 AMS FL/R -- Point Defence 0,002
3 Heavy NPPC BSL/R 45 Extreme 18,000
3 Heavy NPPC BSL/R 45 Extreme 18,000
4 AMS BSL/R -- Point Defence 0,004
2 NL-55 RL/R 11 Extreme 4,400
6 ER PPC RL/R 6 (60) Long 0,042
2 AMS RL/R -- Point Defence 0,002
2 Heavy NPPC Aft 30 Extreme 6,000
2 AMS Aft -- Point Defence 0,001