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Takiro

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You make the call!
« on: February 17, 2010, 07:27:38 PM »

Takiro You make the call! « on: September 24, 2006, 04:01:24 PM »

Okay you know the Terran situation from reading FM Terran Republic 2785 and Project Phoenix. So what would you do if you were in charge of the Republic's defense? Sound off!

wolfcannon Re: You make the call! « Reply #1 on: September 24, 2006, 04:35:46 PM »

rebuild some of its shattered SDS Casper defense drones and fighter drones while continue rebuilding it shattered fleet.  also continue recruitment for the Armed forces throughout the Republic and if possible restore damaged or destroyed star league facilities.

Walegrin Re: You make the call! « Reply #2 on: September 24, 2006, 10:28:47 PM »

Firstly let me commend Sinclair on the Centauran Accords.  That pretty piece of paper cuts down the number of immediate threats to two.  I'm not saying that consideration shouldn't be given to the CC, LC, and FS as potential enemies but for the immediate future I think we can rule them out.

I see two option for the TR when hostilities break out, or are imminent.  Sit back and let them come to you.  This takes advantage of the physical size of the TR.  We are small enough that any attacked area can be quickly reinforced and supplied.  Politically this path may have advantages.  The less we appear to be trying to establish a 'new Star League' the less a threat we may be seen an.  Or atleast not as high on the 'wipe out now' list.

Option two is more interesting.  It is basically a pre-emptive strike on whichever power is about to attack us.  Not an attaack designed to take and hold territory, atleast in the long term.  But a strike designed to blunt any planned aggression towards the TR.  This is a more risky option I feel due to the TRAF still rebuilding and that it essentially places all our eggs in one basket.

Those I feel are the two overall strategic option the TR has at this point in time.  Below are a few other potential options and consideations that we may want to explore.

WMDs - Are we willing to use them and when/how?

Rim World Protectorate - How/can we defend it as I feel it would look attractive to the DC.  One idea regarding the RWP is to use it as a dagger in the DC's back.  In fact we necessarily wouldn't even have to have sufficient troops there for a strike; the DC would just have to think that we did.  That is more of an intel/disinformation thing but still it has potential to distract the DC or at the least force them to deploy troops to counter the percieved threat.

My final thought is again more intel/espoinage related.  Both our immediate enemies have factions within them that could be exploited.  What if the Rasalhagian separtists became much more active?  Or if one of the FWLs power groups, oh say the Anduriens, decided to try things on thier own?

Knightmare Re: You make the call! « Reply #3 on: September 25, 2006, 11:30:27 AM »

Quote from: wolfcannon on September 24, 2006, 04:35:46 PM
rebuild some of its shattered SDS Casper defense drones and fighter drones while continue rebuilding it shattered fleet.  also continue recruitment for the Armed forces throughout the Republic and if possible restore damaged or destroyed star league facilities.

The Republic is going to have a hard time of it trying to rebuild the shattered SDS network. For one, the Republic is rather quickly going to be starved for resources with the breakdown of interstellar trade once the fighting begins. Repairing the existing networks is the highest priority, which effectively frees up any aerospace defenses for that particular system. Using the additional aerospace assets (if any) could be better concentrated in flexible task forces, or as strike forces as Walegrin mentioned. (Who's to say the TR won't hit another fleet waiting at dock like the HAF did to the Mariks before the Star League?  Wink

Walegrin Re: You make the call! « Reply #4 on: September 25, 2006, 12:16:19 PM »

Quote from: Knightmare on September 25, 2006, 11:30:27 AM
Using the additional aerospace assets (if any) could be better concentrated in flexible task forces, or as strike forces as Walegrin mentioned. (Who's to say the TR won't hit another fleet waiting at dock like the HAF did to the Mariks before the Star League?  Wink )

Now we're talking!   Smiley

Takiro Re: You make the call! « Reply #5 on: September 25, 2006, 09:50:26 PM »

Ah yes Oriente. Hmm, I wonder if we can led a major naval group into an ambush?  Huh

wolfcannon Re: You make the call! « Reply #6 on: September 26, 2006, 12:03:18 AM »

Quote
The Republic is going to have a hard time of it trying to rebuild the shattered SDS network. For one, the Republic is rather quickly going to be starved for resources with the breakdown of interstellar trade once the fighting begins. Repairing the existing networks is the highest priority, which effectively frees up any aerospace defenses for that particular system. Using the additional aerospace assets (if any) could be better concentrated in flexible task forces, or as strike forces as Walegrin mentioned. (Who's to say the TR won't hit another fleet waiting at dock like the HAF did to the Mariks before the Star League?   )



I understand resources are/will be limited, but what i never understood in battletech is that there is a lot of empty space between systems, so how come the League never explored its own inner space instead of trying to invade others worlds?   i was saying the same thing just in a different manner, repair those Caspers worth repairing, strip and scrap the rest to provide A. weapons, armor and other essential parts and equipment for the still rebuilding/repairing fleet.  B. provide parts and equipment for the rebuilding/repairing Caspers.

MechRat Re: You make the call! « Reply #7 on: September 26, 2006, 05:29:57 AM »

wolfcannon, I think that the reason there is a lot of empty space between star systems is that they are not all habitable, and some stars might not even have planets. Keep in mind also that the BT sytem map is placing a 3D universe on a 2D map.

Knightmare Re: You make the call! « Reply #8 on: September 26, 2006, 10:34:54 AM »

Most of the empty spaces in the Inner Sphere have been mapped and charted, but as MechRat said, lack in any strategic resources, i.e. habitable planets. There are some notable exceptions however, the Draconis Rift for one, which is known for being an uncharted region, and in reality the vastness of space is so huge that there will exist hundreds, if not thousands of star systems in the Inner Sphere proper that didn't receive more than a cursory review. How else would a "Ruins of Gabriel" exist?

For the record, the League did plenty of "inner" exploring of systems. If you ever see some of the maps from the end of the Age of War to the end of the Star League, with the advancements in technology, many worlds, previously catagorized but incapable of supporting life, were colonized. (The Lyran Commonwealth is a great example) One of the only ways this could happen is if these "dead zones" were explored and catagorized previous or during the timeframe of the League. And League invaded worlds for political rather than expansion reasons.

wolfcannon Re: You make the call! « Reply #9 on: September 26, 2006, 09:03:14 PM »

ok even systems with unihabitable worlds can be mined for needed resources and materials.  and from what i know of the former Hegemony, there are still many uncharted systems and possilble untapped resources.

Walegrin Re: You make the call! « Reply #10 on: September 27, 2006, 01:49:20 AM »

Quote from: wolfcannon on September 26, 2006, 09:03:14 PM
ok even systems with unihabitable worlds can be mined for needed resources and materials.  and from what i know of the former Hegemony, there are still many uncharted systems and possilble untapped resources.

Even if that is true, and I think it likely is, it takes an immense investment of resources and manpower/material.  Something that I question if the TR can spare right now since they are in the midst of rebuilding as it is.  And they are also gearing up for an apparently inevitable conflict with their neighbors.

Knightmare Re: You make the call! « Reply #11 on: September 28, 2006, 01:00:26 AM »

He said it proper. One of the sad stories of economics, in this fiction or in reality proper, is that the cheapest means to an end always wins out. It was cheaper for the Hegemony to import resources, the same as it's cheaper for the US to import its clothing from China and Taiwan rather than produce it here.

Following the Coup, the Republic would be hard pressed to expand any resource gathering at first. If the Republic nationalized a few ruined companies here, or enjoyed a lull in the combat there, then it's possible they could begin to exploit uninhabited systems. However, these systems would first need to be extensively surveyed (beyond the "How many planets, Type of Star, etc..) for such strategic resources. Then it would have to create or outsource to a commercial entity the necessary infrastructure needed to profit from the endeavor. All of this consumes time, money and pre-existing resources.

And given the chaos the Coup and its aftermath imposed on the civilian infrastructure of the Hegemony, I doubt there would be plenty to spare.

Walegrin Re: You make the call! « Reply #12 on: September 28, 2006, 01:53:58 AM »

Knightmare - We, the TR, could retask Project Phoenix after its operations in the RWP ended I suppose.  Retasking would be easier then shutting it down because if nothing else they, like any organization would fight it even if they had outlived its lifespan/uselfulness.

Quote from: Takiro on September 25, 2006, 09:50:26 PM
Ah yes Oriente. Hmm, I wonder if we can led a major naval group into an ambush?  Huh

I have an idea or so on that.  Although it is a one trick pony.

Knightmare Re: You make the call! « Reply #13 on: September 28, 2006, 10:37:35 AM »

I think given the state of the Republic and Project Phoenix, the Republic could use all the "one trick ponies" it can find.  Cheesy

Though I must say, that dubious nature of history proves that if it worked once, a variation may work again. (Hmm...wonder how the Free Worlds League or the Draconis Combine would react to another Oriente Ambush? - Or, rather, how would the other Successor States react to such a devastating weakening to one of their rivals?)

The wheels are turning...  Cool

Walegrin Re: You make the call! « Reply #14 on: September 28, 2006, 12:19:19 PM »

Quote from: Knightmare on September 28, 2006, 10:37:35 AM
I think given the state of the Republic and Project Phoenix, the Republic could use all the "one trick ponies" it can find.  Cheesy

Although I bet the budget would love it if said ponies could be taught new tricks. Tongue

Should I toss me 'one trick ponies' up here or are we worried that SAFE, haha, or the ISF will intercept them?
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Takiro

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Re: You make the call!
« Reply #1 on: February 17, 2010, 07:35:00 PM »

Knightmare Re: You make the call! « Reply #15 on: September 29, 2006, 10:15:35 AM »

This network is secure. (Well, sort of), at least it's secure enough to be talking about a preemptive first strike. And I'm not worried about SAFE, they couldn't decipher a message written in crayon let alone stop a Republic first strike. The ISF on the other hand...

Nope, still not worried. Call me Terran-centric.

Spill your beans.

Walegrin Re: You make the call! « Reply #16 on: September 30, 2006, 12:58:01 AM »

Option 1 - this assumes that atleast a portion of TRAS warships have functioning HPGs on them still.  Pop insystem and engage enemy defenses, using this time to identify command ships or maybe draw thier fleet/whatever away from someplace.  Then at appropriate time HPG the second element of your fleet to jump in close to the newly identified command elements or what have you.

Option 2 - can you mix nuclear muntions in minefield?   Grin

Option C - Requires an expendable yet durable warship with an LF battery and the ability to either remotely pilot said vessel(potentially problematic due to distances) or a way to Caspar it.  Basically the ship is gonna die.  You pilot her close enough to another ship and then hit the big red JUMP button.

Yeah they are all a bit out there but *shrug* it is late and I need to sleep.

Knightmare Re: You make the call! « Reply #17 on: October 02, 2006, 03:28:45 PM »

Remotely piloted Dropships and automated Jumpships are not out of the question, but somewhat difficult.

The Nuclear Minefield is a stellar idea. And one I fully endorse. The HPG strike is also a good idea requiring very little coordination, but superior logistics and a bit of stealth. Cripes, I say we try all three. With the disposition of the Republic following the fall, we shouldn't limit ourselves.  Cheesy

Takiro Re: You make the call! « Reply #18 on: October 02, 2006, 06:02:41 PM »

Minefields, HPGs, and Suicide Jumps.

Oh my!

Knightmare Re: You make the call! « Reply #19 on: October 02, 2006, 07:32:09 PM »

 Wink

Walegrin Re: You make the call! « Reply #20 on: October 03, 2006, 12:07:23 AM »   

Quote from: Knightmare on October 02, 2006, 03:28:45 PM
Remotely piloted Dropships and automated Jumpships are not out of the question, but somewhat difficult.

About what I think too actually.  But the boys down in R&D were all hopped up on caffiene and sugar that night and insisted on putting it in the proposal.

 
Quote from: Knightmare on October 02, 2006, 03:28:45 PM
The Nuclear Minefield is a stellar idea. And one I fully endorse

It is perhaps the easiest to implement and most straighforward of my proposals.  It is limited in that once placed the minefield is static.  *thinks*  Could you deploy a minefield in space with a velocity?  In essence a minefield that would drift in a predetermined direction at a fixed velocity?

Quote from: Knightmare on October 02, 2006, 03:28:45 PM
The HPG strike is also a good idea requiring very little coordination, but superior logistics and a bit of stealth.

Honestly this is my favorite idea.

Knightmare Re: You make the call! « Reply #21 on: October 03, 2006, 09:41:24 AM »

Drifting Minefields?! Why not?

The physics is simple enough, although tedious and rather specific. (Could you image the problems if a mine was released even a hair's width of course? Bye bye minefield, hello dangerous space debris!)

Walegrin Re: You make the call! « Reply #22 on: October 03, 2006, 11:53:29 AM »

Quote from: Knightmare on October 03, 2006, 09:41:24 AM
Drifting Minefields?! Why not?

The physics is simple enough, although tedious and rather specific. (Could you image the problems if a mine was released even a hair's width of course? Bye bye minefield, hello dangerous space debris!)

True enough about the need for precise placement.  I had assumed the mines would self-destruct after a preset time, or if they recieved the correct signal.

Knightmare Re: You make the call! « Reply #23 on: October 05, 2006, 10:59:41 AM »

Simple enough in their own right. The trick is in the deployment. Space is one of those fickle little places where the "little" (as in nano) details count. (At least over distances of hundreds of thousand, if not millions of miles/kph - you chose English or Metric)

So either come up with a fool proof, or close to fool proof method of mine deployment, or a way for mines to individually correct their speed and headings, while remaining cheap, and easy to mass produce, and you'll have yourself a sure fire winner.

A thought....using the lovely Mark VIII SDS frame, you know the little fighter-sized, swarming menance that almost killed Adam Steiner and his rag tag group of renegades from Somerset, the possibility exists to remove their weapons and fit them with nuclear devices that explode on proximity. The SDS attack programs and their tactics would have to be rewritten, but the idea is sound and the physics are already in place.

The problem with using the system is twofold. One, automated SDS systems are enormously expensive affairs, that are really only privy to a government the size of the original Star League (at least the building of new systems and the development of more advanced types) The Republic has nowhere near the original strength of the Hegemony (least yet), let alone the infrastructure or capital to produce new systems. Far too often we forget that any damage to an existing infrastructure simply requires the repair of the factory to get things moving again. We forget that factories need processed raw good, other factories to produce components, and so on...

Given the damage inflicted by the Coup, not only on the Hegemony, but the Inner Sphere as a whole, via the breakdown in trade, revenue commerce and the brain drain (through death, dismemberment, exodus, or will), not to mention the physical damage to the Hegemony worlds themselves. (Cities and basic utilities wrecked, or left unreliable. Physical damage to the three spheres of a world (Atmosphere, Geosphere, Hydrosphere) which in turn effect the world's Biosphere.) (For all you bio junkies) - Example; How long did it take to restore power to S. Florida after Wilma, or how long has it taken to repair the damage to New Orleans after Katrina?

The bureaucracy of repair and politics aside, these were (relatively) simple and localized disaster areas. There were no mitigating or special circumstances such as radiation, biological or chemical poisoning (though in Orleans there may be other types of poisoning) Nor was the rest of the country effected in such a way that its own underlying infrastructure for repair was damaged or incapable of functioning. Although these nature disasters were deplorable, they simply lack the magnitude of the damage released on the Hegemony worlds by the Coup. (The Tsunami of south east asia is probably a better example, but more difficult for our cable tv saturated western minds to absorb and compare. ) Wink

An excellent analogy for the situation of the Hegemony following the Coup would be to say that every individual country on our planet is representative of an independent Hegemony world. Now all of these worlds to various degrees are interconnected (in much the same way they are today) through culture, economy, infrastructure, etc...Now, hit the whole world, every city, every port, every piece of habitable land with a Hurricane Katrina. What would happen?

Well, in places like Amsterdam, London, and perhaps a few others the damage would be less severe and they would probably be able to bounce back a little quicker than others (Ever take a look at the levy's imployed by the Dutch?! Wow...makes the Corp of Army Engineers look like they play with Lincoln Logs) While other places, such as Southeast Asia, parts of the United States and others would have their infrastructures completely devastated. Then there are the after shocks of the damage. In places like the Netherlands, the city of Amsterdam may survive in better condition then say New Orleans, but what about food production and other basic land-based resources? London would quickly starve to death if lower England suffered a Hurricane-force storm that also hit its primary grain producing suppliers, technological advancement be damned. And although New Orleans would be devastated by our fictional storm, the city might still be able to call upon grain producers in the heartland. Southeast Asia may be pummeled back into the stone age, and its people may very well live in abject poverty for the next two generations, but they may also be able to feed themselves better than a Hurricane wracked Netherlands or England. This picture is now starting to flesh itself out a little more...transport systems are damaged or ruined, technologically advanced worlds/cities-countries (by our example) may survive but be incapable of feeding themselves. Agricultural areas that can feed themselves are incapable of advancing technologically. Couple this with other fun "circumstances", the storm overloads a few Nuclear Power Plants (WMDs on Hegemony worlds) or Chemical Plants. The Center for Disease Control in Georgia is wrecked and deadly bio-toxins are released into the atmosphere or spread through the storm-pounded civilian population. (Biological attacks on Hegemony Worlds) How does this translate into recovery when obviously every constituent part of the whole is mangled in some fashion?

The truth is, it doesn't. This type of scenario does not allow for real or actual recovery. (At least recovery as we would want it, i.e. before the storm or Coup) Significant change/chaos like this can never be truly repaired, and often takes generations to even regain a semi-balance of normalcy (Biospheres can also only heal themselves so fast, even with our help). Since our world analogy is one completely stricken, I would ask again how it could be repaired? The answer is as simple as it is funny:

Outside Help.

This is where our world analogy and post-Coup Hegemony take their separate ways. Our analogy has no outside source for help, nothing in our world would be unafflicted by the storm or its damage, and unless we're visited by aliens, we're up the "creek" as they say. For the Hegemony, the stricken nation and its worlds were afforded the luxury of the SLDF. (Though how much use would an army be to restoring our analogy in the long term?) Short term could be like any military-sponsored disaster relief; Food, shelter, medical, and so on. We only need to look to Iraq for a real example of the short comings of a military in rebuilding and restoring. (Ignore the insurgency and fighting for a moment, but look at what an Army is capable and incapable of doing) Even in Iraq the rebuilding is being accomplished (or rather attempted) by private contractors, i.e. entities with the technological infrastructure and know-how to replicate and reproduce a specific system either damaged or destroyed. Why would the Star League hand control of SLCOM to Blake? Because the SLDF is incompetent? No. Here is a private entity with the know-how and (once he's given the tools by the SLDF) technological infrastructure to repair the damage.

In truth, at this point I'm not really sure where this little rant is headed, but I'll say this. SDS systems and other technologically advanced systems of the Star League, including BattleMech manufacture and repair are at the very heart of an integrated and functional multi-world infrastructure, or in the case of the SDS an Inner Sphere integrated infrastructure (Think tax monies). The moment there is even the slightest damage, it begins to suffer. In the case of the Republic I'm not sure its worlds would ever truly recover (much like in canon BattleTech) and that systems like the Caspars could ever be replicated again.

Walegrin Re: You make the call! « Reply #24 on: October 05, 2006, 11:52:39 AM »

Valid point, all of them.

*rethinks options*

Shwagpo Re: You make the call! « Reply #25 on: October 13, 2006, 01:35:40 PM »

Well, I think I've got something for your mobile nukemines.

Gyrojets.  They use them to cheaply rotate, move, home in LRMs, why not mines?  Deploy the field with a master and a buncha slave circuites, and the computer on the master will autonomously keep them in formation.  Would require programming, but should be simple/cheap enough.  You could even add targeting software to the Master, and have it hurl gyrojet nuke mines at warships for the fun of it.

Takiro Re: You make the call! « Reply #26 on: October 13, 2006, 04:38:22 PM »

Welcome to the boards Shwagpo! Interesting idea. I think I came up with something similar in a home campaign. Called them Jump Point Mines. Location is the key however. What effect would it have on the mine if a jump field was created within its proximity?

Shwagpo Re: You make the call! « Reply #27 on: October 16, 2006, 09:54:23 AM »

My theory on that is that the safety mechanisms that activate a nuke would keep it from blowing on the spot, but I am unsure if it would fry the circuitry or not...hmm...

Thank you for the welcome, by the way, it's good to be here, I just read FM: Terran Republic and am in the process of reading Project Phoenix, I must say they are well thought out, designed and put together.  I've found a few grammatical errors, but nothing detracting from the books as a whole.  Anyways, now that I am done praising you guys....

Back to the mines.
I would assume a jump field appearing on the mines would react the same as a jump field dropping suddenly on an SDS drone, not entirely sure how it would react, though.  The gyrojets would be rather simple in nature,a nd the mines themselves would be expendable, with all Republic ships knowing their general locations.  If they were deployed at the standard nadir and zenith points, it would be easy enough to keep that from happening by using distance, but protecting from pirate points would make life difficult as they'd have to be deployed somewhere near inhabited planets.

I should think that a jumpfield may or may not wipe them out, when a jumpfield encounters additional mass, does it misfire?   When a jumpship tries to suicide jump, it obliterates bot hthe jumpship and the targets nearby, so would this be an effect?

Knightmare Re: You make the call! « Reply #28 on: October 17, 2006, 11:35:58 PM »

Quote from: Shwagpo on October 16, 2006, 09:54:23 AM
My theory on that is that the safety mechanisms that activate a nuke would keep it from blowing on the spot, but I am unsure if it would fry the circuitry or not...hmm...

Thank you for the welcome, by the way, it's good to be here, I just read FM: Terran Republic and am in the process of reading Project Phoenix, I must say they are well thought out, designed and put together.  I've found a few grammatical errors, but nothing detracting from the books as a whole.  Anyways, now that I am done praising you guys....

Back to the mines.
I would assume a jump field appearing on the mines would react the same as a jump field dropping suddenly on an SDS drone, not entirely sure how it would react, though.  The gyrojets would be rather simple in nature,a nd the mines themselves would be expendable, with all Republic ships knowing their general locations.  If they were deployed at the standard nadir and zenith points, it would be easy enough to keep that from happening by using distance, but protecting from pirate points would make life difficult as they'd have to be deployed somewhere near inhabited planets.

I should think that a jumpfield may or may not wipe them out, when a jumpfield encounters additional mass, does it misfire?   When a jumpship tries to suicide jump, it obliterates bot hthe jumpship and the targets nearby, so would this be an effect?

Yup, yup and yup. The problem with using the SDS as a control model is the expense and complication in running the system. Mines, like most CBT equipment should be as uncomplicated/low-tech as possible in the interest of production, logistics, costs and so on. As for Jump Fields, the "mass-shadow" should cause a misfire in the jump sequence of most Jumpships, thereby preventing them from entering the system. Great if the space around a jump point was small. We're talking about space though, and even jump points are astronomically (pun intended) large. Larger than a single minefield? Depends. A few thousand mines properly spaced might do it, but doubtful. Then there are the secondary considerations. If you could produces mass shadows large enough to cloud a system's jump points what happens to benign commercial concerns? Are traders and other civilian concerns going to use dangerous and sometimes unstable pirate points? And what about enemy fleets? After they get caught by this sneaky little minefield (if they decide to override and jump anyway) once or twice do you think they'll continue to jump to the zenith or nadir points or use a pirate point? Continue the line of reasoning. How many fields would it take to mine every pirate point effectively? How would the points be kept clear, how would the fields shift with the moving of the points?

This is why static minefields in space are a poor option (a free form environment will do that). Using the SDS drones there is the chance of possibly having something useful, (even that's questionable) but in truth, only manned ships, with flexible locomotion stand any chance of repelling an enemy.

Takiro Re: You make the call! « Reply #29 on: October 17, 2006, 11:45:02 PM »

Wonder if you could build a Jump Intredictor? Basically part of a Zenith or Nadir Recharging Station could cutoff a system from outside contact.

Also do you guys remember the battle of Symra from the SLSB? Planetary natives equipped with Sleeper Missiles maybe something else as well. Any way really wrecked the incoming Terran fleet of transports.
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Re: You make the call!
« Reply #2 on: February 17, 2010, 07:40:23 PM »

Shwagpo Re: You make the call! « Reply #30 on: October 18, 2006, 09:47:52 AM »

Well then, something simple and cheap and deploying nukes...I dunno, could you remote control existing satellites, arm them with capitol missile launchers and unleash a torrent of nukes at the target?  I'm reaching now, but I do loves me some nukes! ;-)

Now, in all seriousness, can a standard aerospace fighter deploy a nuke much like a bomb?  Under the fuselage with a big red "Push me to blow up a warship" button?

Knightmare Re: You make the call! « Reply #31 on: October 19, 2006, 10:17:16 PM »

The way I was told was that the Sleeper Missiles were holdovers from the days of the Western Alliance. Basically they were decommissioned ICBMs that enjoyed a conventional payload and not-so-bright computer designed to seek heat plumes. These were real dummy weapons that would detect the massive IR signature of an incoming Jumpship and then home in. Not a poor system defense by a long shot, but they're poor defensive weapons unless you are absolutely positive that any inbound Jumpships are unfriendly. Syrma obviously did not have to worry about such nuisances like friendly Jumpship traffic.

Anything more sophisticated and you're dealing with IFF transponders, threat identification and the like: a.k.a. an expensive SDS system.

Still, I'm impressed with the recall and the obscure reference material. Well done.  Wink

Takiro Re: You make the call! « Reply #32 on: October 20, 2006, 10:09:54 PM »

Recalling the obscure is my specialty.  Wink

So what do you think of an upgraded Sleeper Missile? Sounds do able.

Knightmare Re: You make the call! « Reply #33 on: October 22, 2006, 10:32:58 AM »

Again, complicated (an updated variety) and a poor choice of defensive weapon given the above stated reasons. IF you were going to build an upgraded version of the Sleeper Missile capable of identifying IFFs, then the Republic should simply continue to build the smaller and reusable done networks. - However, we're dealing with a Republic that is resource starved, still recovering from the Civil War, and focused on more tangible developments like new warships, BattleMechs and their ilk.

Any upgrade or tech revision of any design is doable, but is it feasible? The Sleeper Missile is a great single shot, single star system, throw away weapon that is both deadly and effective. However, as a whole, the Republic would have to spend time, money, and resources to build an unproven design and to manufacture it in large enough quantity to be deployed wholesale. These resources could be better spent updating other more proven systems like portions of the SDS, or in retro-fitting pocket warships, and strengthening the existing renewable resources.

Takiro Re: You make the call! « Reply #34 on: October 22, 2006, 11:01:45 AM »

Good point. We need something quick and easy. And as Jack Palance said in Tango and Cash "Quick and easy is how you bake a cake or clean toliet, not how you run a criminal empire". Sorry. Grin

Perhaps Kerensky captured a bunch of Amaris Nukes during the Hegemony Campaign. I mean could he really have used all he had. Or perhaps the research of Jump Point Mines was already begun by Terran scientists at the bequest of the Usurper. Thoughts?

Knightmare Re: You make the call! « Reply #35 on: October 22, 2006, 12:31:39 PM »

Again, not to say there isn't something lying around that could be useful, but in the grand scheme of national defense, the tried and true will win out over the untried and expensive everytime. Tac Nukes are a great area denial weapon and should probably be dispersed among the various Terran commanders as a weapon of last resort.

Even if the Republic had some of the research for Jump Point mines, inevitably the apparatus that existed before the Coup would no longer exist in the post-Coup Republic...It's unfortunate to say, but given the coming Succession Wars and such, most technological advancement will come to a stagnant standstill. The best we could really hope for is a preservation of the existing technologies and their infrastructure.

Michael_Kerensky Re: You make the call! « Reply #36 on: December 02, 2006, 01:11:33 AM »

Okay correct me if I am wrong but Casper drones from the old SDS are basicly computer controlled warships or something similiar that are programed to attack anything that does not fly a TH (or now TR) IFF. so cannot you simply take a dozen or so of these things and (if you can get them to be able to do so) attach them to a warship fleet and launch a pre emptive strike aimed at crippling enemy navel assets before they can be deployed against the TR? I under stand the nessessary repairs and modifications would take a pretty decent ammount of time (probobly up to a year in time spent modifying the caspers) Heck if the prgraming was created properly you could even successfuly disable severral enemy warships while leaving the K-F drives intact and be able to send marines to captue the ships thus suplimenting the TR's sagged navel might and sending a clear message to anyone who thinks that the TR is weak that it is far from it.

 Might not give the enemy the fealing that the TR isnt so big on the list of dangerouse fish in the intersteller sea but it will most defidently remind them that the TR is the successor of the TH and the SL.

Takiro Re: You make the call! « Reply #37 on: December 02, 2006, 10:23:39 AM »

Like sending a warship off to target Luthien say? Well right now there is no evidence that says Caspars can travel FTL. To me they simply patrol their home systems, purely a defensive role. Interesting idea however was probably researched by the Star League although I doubt it would be practical.

Knightmare Re: You make the call! « Reply #38 on: December 02, 2006, 04:56:23 PM »

Also bear in mind that the brains behind these designs, along with the associated material is probably in seriously short supply. Being able to repair a Caspar's drive, armor and weapons is one thing (it is after all only a warship) but to mod its programming, control functions, software, hardware a so forth after the Fall....good luck. You have a better chance of resurrecting the League.  Wink

Takiro Re: You make the call! « Reply #39 on: December 02, 2006, 05:04:13 PM »

Well you could probably salvage the parts from wrecks but producing new ones would be nearly impossible to do right away. You'd almost have to reverse engineer what working examples that you have

Knightmare Re: You make the call! « Reply #40 on: December 02, 2006, 05:07:51 PM »

Which given the lack or monies, trained talent (which could be replaced with time and more monies), materials and relative security, seems unlikely to occur. A system like the SDS really could only be funded with the sort of taxes the League was raking in, along with the necessary raw materials, security and so forth. Preservation is really the only logical pursuit.

Takiro Re: You make the call! « Reply #41 on: December 02, 2006, 05:09:37 PM »

I concur.

Walegrin Re: You make the call! « Reply #42 on: December 02, 2006, 06:21:22 PM »

Quote from: Takiro on December 02, 2006, 05:09:37 PM
I concur.

Aff.  And as a side note that is why so many of my TR specific designs have CASE and/or ferrofibrous armor.  After all that has been invested in the crews training it is a wise move to protect them as best you can.

Knightmare Re: You make the call! « Reply #43 on: December 03, 2006, 09:45:36 AM »

Quote from: Walegrin on December 02, 2006, 06:21:22 PM
Aff.  And as a side note that is why so many of my TR specific designs have CASE and/or ferrofibrous armor.  After all that has been invested in the crews training it is a wise move to protect them as best you can.

Definitely. With the mauling Terran University's took, it'll be years before they're running at capacity - if ever.

Takiro Re: You make the call! « Reply #44 on: December 03, 2006, 09:52:45 AM »

yup
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