OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: [1]   Go Down

Author Topic: Terran Republic Resource Policy  (Read 4114 times)

0 Members and 1 Guest are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!
Terran Republic Resource Policy
« on: February 18, 2010, 09:23:09 PM »

Kit Terran Republic Resource Policy « on: October 02, 2007, 12:19:42 AM »

I was sitting down and thinking about what I would do if I was in charge of a nation that had the problems that the Terran Republic has.  Especially the problem they have with their resources.

Of course I came up with all of the obvious things first.  I would try to import resources from outside sources when possible.  This would also obviously include things like sending out raids to get enemy resources or supplies wherever possible since that would be a key way to secure a lot of resources at hopefully little cost.  By the same token, protecting existing resource deposits and supply bases would become a much higher priority than it would perhaps be for the other successor states.

But there is another way that I didn't see in the source books released so far: huge investment into recycling technologies.  One reason that recycling has not had a huge explosion in the real world is it is simply too expensive (and in many cases more enviro. damaging) than simply harvesting new resources.  But in a nation where resources are nearly exhausted it might actually be less expensive to get resources from recycling, especially old trash deposits or melting down ruined equipment for raw resources.

So I would likely dump a huge amount of money into recycling and other resource recovery technologies.  And I mean HUGE.  Probably by some method where I will either match or exceed research funds spent by other R&D companies to encourage the discovery of new technology, as well as government funded research initiatives.  Ultimately this could even result in tech of adding protons/neutrons to existing atoms to create elements that you want, although this would obviously be very expensive and only used for the most rare elements that were needed.

Unfortunately this is not an area where I have a good background.  I know biology, not chem.  Anyone have thoughts on this topic?

Takiro Re: Terran Republic Resource Policy « Reply #1 on: October 02, 2007, 02:10:03 AM »

Well you've certainly hit on a key issue of vital importance to the Terran Republic. Recycling is one way to tackle such problems but as you've noted it is economically expensive to do so. The Clans faced much the same episodes despite relocation in canon BT if you read between the lines. I find both factions developing much the same methods of combating such problems. Waste not, want attitudes. Recycling where possibly but also finding new ways to develop resources. How to do this?

Again I hit up the Clans for answer or more specifically Ghost Bear. Asteriod mining. Why is that significant? Well it looks to me that resources are gotten primarily from inhabited settlements in the BT universe. Makes sense that is where the people is and mining close to home is cheap. The rapid development of KF technology BT seems to have skipped large scale exploitation of extra colonial (planetary) resources. And hey why not. It is simpler to go to the next system rather than go to uninhabitable rocks in space such as dead planets or asteriods. Early in Ghost Bear development it specifically mentions such new initiatives. So why can't the Terrans do it?

They have plenty of untapped resources just waiting to be tapped. Deeper in already inhabited star systems not to mention uninhabited ones. Recylcing however would have to be added to the equation but the alchemy you propose might be too cost prohibitive to undertake especially in the down to earth BT universe. Then again, who knows with the right technology or knowledge it could be very reasonable. The Houses however are still at an advantage cause they get to do the things the old way unless they kill off their entire Jumpship fleet but that is another discussion.

Just my thoughts. Necessity is the mother of invention or innovation.

Kit Re: Terran Republic Resource Policy « Reply #2 on: October 02, 2007, 02:44:47 AM »

I thought about asteroid mining, but when I researched into it I decided that it by itself would help but not solve the problem.  Asteroids are apparently composed of the following primary resources:

Carbon (>75%) - I am not sure what this is used for in the BT universe.  Certainly things like carbon nano-tubes and the like, but other than that?  No clue.

Silicates (17%) - Mostly Iron-silicates and magnesium-silicates.  These are more worthwhile.  Silicon is a very useful resource, as is iron and magnesium.

Metalics (<7%) - Mostly Iron and Zinc apparently.  Again, worthwhile to get.

Dark Type (<1%) - Not 100% clear on what this is.  It is apparently a catch all for Carbon Monoxide, Water, and Ice mixed in with rock.  Water/Ice would be worth going after (since it is such a valuable resource in BattleTech), everything else not so much.

Comets are another reasonable thing to mine, although this would obviously be done in a place where they are not throwing a fit due to heat from a star.

From what I can find Comets are mostly Ice.  Other than the frozen water, there might also be other minerals like iron or iridium, or possibly even other elements.  There is also the possibility for gases in the form of Methane Ice and other hydrocarbons (from what I was able to find again).

This means that mining planetoids would certainly provide some returns (especially in the areas of carbon, iron, and water) but is far from enough on its own.  But it does give me an idea.  With water being such a limited resource for most planet, there is potentially a lot of money in it for the Republic if they can find a revolutionary way to mine comets for ice water to sell.

Takiro Re: Terran Republic Resource Policy « Reply #3 on: October 02, 2007, 03:23:46 AM »

When water becomes the standard for the Successor State economies I certainly agree. It is hard I concede to replace organic resources of living planets. The bye products of life are nearly impossible to get anywhere else. Silicates and Metalics would be the meat of asteriod mining as you point out. It is these that would be vital war production and heavy industry. To be honest I'm unsure of what else one would need. Alot I'm sure but exploiting the resources of your outer solar systems would be quite beneficial.

Kit Re: Terran Republic Resource Policy « Reply #4 on: October 02, 2007, 05:18:31 AM »

Since there is some question of what else we would need I decided to look up the most used stuff in modern industry.

Gold is pretty much necessary for electronics because it has such a low resistance.  While silver's resistance is actually lower, gold can be worked into much thiner forms than silver.  So for things like war electronics where you need to be able to build sophisticated electronics you would probably want gold.  Thankfully a little gold can go a long way.  Unfortunately to mass produce most electronics just a little gold is not enough.

Plastics, these are used in a surprising number of things.  In a lot of cases they are much stronger per unit weight than most any other material.  Also more or less necessary for any electronics since they make such good insulation.  Also a huge for medical type supplies.  Made from petrol chemicals, but I believe there are newer plastics that have different construction methods.

Noble Gases.  These also have uses in electronics, though it isn't my field so I couldn't tell you what exactly.

Lead and other dense materials.  These make great shielding against radiation.  Probably more an issue for space craft, however they are likely to have other uses as well.  I know that things like uranium (once it is used in a reactor) is used to provide extra armor against enemy anti-tank weapons and also makes wonderful high caliber rounds because of the huge amount of mass.

Aluminum is currently one of the most used elements in the world, mostly for things like packaging, but also a major requirement for building transportation vehicles (planes and cars and what have you) and also in building.

Cobalt is one that surprised me, but apparently it is one of the major requirements for super alloys.

Copper is necessary for plumbing, wires, switches, and other electronic stuff.

Molybdenum is used for many steel alloys in any case that you want a steel that will not suffer from corrosion from the environment.  Especially popular because of its really high melting point.

Nickel is required for stainless steel, and is key to chemical and airline industries.

Platinum Group Metals (metals around Platinum) are among the most rare elements on the earth but play a large role in the electronics industry apparently.  Especially in capacitors, and inductive or resistive films.



There are probably a lot of other vital elements, but just figured I would hit some of the bigger ones.  Basically the Republic can say it has Silicates, Iron, and Water covered.  Water and Iron seem to me like the two most valuable resources that you could get assuming that you can get the water so cheaply that you can sell it for next to nothing to the many arid planets out in BT.  Not sure how valuable silicates would be.

MechRat Re: Terran Republic Resource Policy « Reply #5 on: October 02, 2007, 07:58:41 AM »

Don't forget Zinc and Tin which are alloying elements used in Brass and Bronze with Copper. Vanadium is also used in the same manner as Cobalt for alloying with steel. I would think that Silicon is very important because it is used extensively in the electronics industry.

This is not an element, but ceramics are used frequently if I remember right. Correct me if I'm wrong, but I believe there is a way to give ceramics magnetic properties which can be useful because they are lighter and have different characteristics than metallic magnets.

Takiro Re: Terran Republic Resource Policy « Reply #6 on: October 02, 2007, 08:31:03 AM »

Good stuff Kit. Plastics might be a problem but perhaps you could go back to the future on them. I know plastics have now gone everywhere including indoor plumbing but you could substitute other more abundant materials in that function. Conservation of plastics by using other materials might prove to be cheaper or more realistic to be used in their place until petrol chemicals become more readily available.

Bradshaw Re: Terran Republic Resource Policy « Reply #7 on: October 02, 2007, 11:48:33 AM »

You could get the gases from either gas giants or worlds where it wasnt cost effective to terraform but might be feasible for production facilities. They also never mention at least in my recollection the mining of uninhabited worlds they could increase this in order to get the hard materials.

Ice Hellion Re: Terran Republic Resource Policy « Reply #8 on: October 02, 2007, 01:56:26 PM »

And what about terraforming? What is the status of such technique?

Takiro Re: Terran Republic Resource Policy « Reply #9 on: October 02, 2007, 02:30:39 PM »

A very good point Ice. One that slipped my mind at the time. Wink Another weapon in the arsenal of Terran resource gathers is the ability to turn uninhabited or ruined worlds into habitable planets.

Bradshaw Re: Terran Republic Resource Policy « Reply #10 on: October 02, 2007, 02:33:47 PM »

i wouldnt think they would have the resources at this time for that its a luxury one can do when not in a war the I would think the star league developed that when it had the resources to pull from across inhabited space.

Takiro Re: Terran Republic Resource Policy « Reply #11 on: October 02, 2007, 02:43:58 PM »

Quote from: Bradshaw on October 02, 2007, 02:33:47 PM
i wouldnt think they would have the resources at this time for that its a luxury one can do when not in a war the I would think the star league developed that when it had the resources to pull from across inhabited space.

You are correct. As the Republic struggles to survive it is implausible for them to terraform whole planets but if in the future they like the Hegemony, who began the terraforming, can stay free of large scale conflicts it is very plausible. Terraforming began well before the League and the Hegemony was able IMO to use its shared worlds as the first step in assuming the mantle of leadership in the InnerSphere.

Bradshaw Re: Terran Republic Resource Policy « Reply #12 on: October 02, 2007, 02:47:54 PM »

I would say maybe over the time between 2800 and say 3025 they could prob terraform half a dozen to a dozen worlds if you choose to do such

Takiro Re: Terran Republic Resource Policy « Reply #13 on: October 02, 2007, 02:50:44 PM »

Now we are talking. Wink These undeveloped worlds could further augment lagging Terran resources. I think they would concentrate their efforts on uninhabitable worlds that offered the most reward. Agree?

MechRat Re: Terran Republic Resource Policy « Reply #14 on: October 02, 2007, 03:45:29 PM »

While the cost would be high to maintain habitats on these worlds for the miners, the potential gain of necessary raw materials would outweigh that expense. I would agree.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!
Re: Terran Republic Resource Policy
« Reply #1 on: February 18, 2010, 09:32:12 PM »

Ice Hellion Re: Terran Republic Resource Policy « Reply #15 on: October 02, 2007, 04:16:16 PM »

Quote from: Takiro on October 02, 2007, 02:50:44 PM
I think they would concentrate their efforts on uninhabitable worlds that offered the most reward.

What is a reward in that case?

Kit Re: Terran Republic Resource Policy « Reply #16 on: October 02, 2007, 04:25:36 PM »

For them?  High concentrations of mineral deposits that they need.

Takiro Re: Terran Republic Resource Policy « Reply #17 on: October 02, 2007, 04:44:52 PM »

Right! Wink

Ice Hellion Re: Terran Republic Resource Policy « Reply #18 on: October 15, 2007, 04:59:14 PM »

I remember reading somewhere that water processing plants were not that expensive.
Couldn't it be that the same would apply to other terraforming/resource increasing units?

D-Ray Re: Terran Republic Resource Policy « Reply #19 on: November 10, 2008, 09:09:08 AM »

I know its been awhile since any posted to this topic but I have some input.  Looking through the Fanbook TRO2800 it looks like the shipyards of the IS took a real beating.  The TR seems to have come out a little better off, but with resource constraints they may not be able to build many Jumpships or Warships (very expensive).  But the TR could make deals with the other houses to build ships for them in exchange for resources.  If the TR follows strict neutrality (aside from retaking captured worlds) this might be a possible way to get needed resources.  Could also appear less threatening by misleading the SS about its WarShip building capacity, the TR can maintain but not build. Wink
Also what about developing Omni-technology, but take concept further.  Build various families of Mechs in each weight class.  Each family would have different versions to perform different roles (like the US Army's Stryker vehicle) but with a commonality of parts to ease logistical support.  Damaged or destroyed Mechs could be more easily salvaged for parts.  Common items like power plants, tactical computers, etc could be identical.
My two cents worth Grin

CJvR Re: Terran Republic Resource Policy « Reply #20 on: November 10, 2008, 12:02:22 PM »

Building and maintaining ships for the yard starved LC at least seems like a good idea for the TR. It is at peace with the LC and such a deal would put pressure on both of it's enemies without needless complications like a FS or CC deal would cause. Supplying naval weaponry and T-drives is also an option since Port Sydney never actually lost the ability to build KF drives. The major obstacle for this however might be payment, as bad as the industries of the IS got hammered the shipping assets got hammered even worse and actually delivering stuff in the quantities that the TR would need is not trivial even before the DC, FWL efforts to prevent it is taken into account.

Still the LC is in a bit of a lull at the moment so there is a window of oppertunity.

Ice Hellion Re: Terran Republic Resource Policy « Reply #21 on: November 10, 2008, 02:24:25 PM »

Ships for resources?
Are you sure the Terran Republic can afford to sell ships to foreign powers?

Knightmare Re: Terran Republic Resource Policy « Reply #22 on: November 10, 2008, 07:41:50 PM »

There's also the problem of having your ships sitting in a Terran shipyard that unfortunately gets attacked by either the FWL or DC.  Grin

I don't think the LC can afford to strip its nation of warships (even those desperately in need of maintenance) in the face of FWL or DC aggression.

Again, it would be a double punch to not just lose the ship to maintenance, but to also lose it to a foreign invader while sitting in a Terran port. Ouch. So I'm thinking this option isn't a good one while the Succession War is in full swing. Maybe after, IF there's any warships left to service.

And CJvR said it proper...the Inner Sphere is desperately in need of cargo transport. Just icing to an already dismal cake.  Undecided

Ice, maybe some of the mothballed SL ships..."No refunds, Cash only, As is"

Takiro Re: Terran Republic Resource Policy « Reply #23 on: November 10, 2008, 08:14:37 PM »

Quote from: Knightmare on November 10, 2008, 07:41:50 PM
There's also the problem of having your ships sitting in a Terran shipyard that unfortunately gets attacked by either the FWL or DC.  Grin

DING, DING!!! Tell him what he's one Takiro.

Well, um, nothing but he is right on target.

Terra cannot abandon its neutrality. To do such invites an attack that would devastate the nation. You go from another front TO THE MAIN TARGET!!!!

CJvR Re: Terran Republic Resource Policy « Reply #24 on: November 11, 2008, 02:10:46 AM »

Quote from: Knightmare
There's also the problem of having your ships sitting in a Terran shipyard that unfortunately gets attacked by either the FWL or DC.

I don't think the LC can afford to strip its nation of warships (even those desperately in need of maintenance) in the face of FWL or DC aggression.
Well that is a problem for all ships and given that the LC have only one yard available I suspect it will be a much worse problem for them. Having shot up ships that cant put up much of a fight jump the relatively short distance to a Terran yard rather than going the long way to Alarion, perhaps with a damaged KF drive, could increase both the survivability and shorten the actual maintanence cycle even if the Terran yards are a bit more exposed than Alarion.

CJvR Re: Terran Republic Resource Policy « Reply #25 on: November 11, 2008, 02:34:33 AM »

Quote from: Takiro
Terra cannot abandon its neutrality. To do such invites an attack that would devastate the nation. You go from another front TO THE MAIN TARGET!!!!
Neutrality? The TR is actively at war with the FWL and DC. While the TR might not hold any opinion on the wars between those nations and their other neighbors the TR is none the less a co-beligerent with the LC, FS & CC and supporting the enemies of it's enemies is not a neutrality breach it is an act of war; which was started long ago by the FWL and DC anyway. War by proxy is often even more effective than outright war.

Neutrality does not require a halt to trade, not even in military goods, only that such trade is carried out equally to all. (Except, naturally, those actually shooting at you...)
Also accepting foreign work will keep the yards up running - without work they will die as surely as if the DC had nuked them.

IMPO the TR is in for a period of being the MAIN TARGET anyway. As the devestation spreads and it becomes the sole source for more and more high-tech many eyes will turn to the TR and if the LC, FS & CC can access those assets without war the TR situation might even improve rather then deteriorate. Strenghtening the FS,CC and particulary the LC is likely a good investment since each of them have huge axes to grind with the enemies of the TR and will put pressure on the TR's enemies rather than raiding the TR for it's advanced tech.

Ice Hellion Re: Terran Republic Resource Policy « Reply #26 on: November 11, 2008, 05:13:52 AM »

Quote from: Knightmare on November 10, 2008, 07:41:50 PM
Ice, maybe some of the mothballed SL ships..."No refunds, Cash only, As is"

That could be an idea: selling out ships that would not be used by the Terran Republic anyway.

CJvR Re: Terran Republic Resource Policy « Reply #27 on: November 11, 2008, 07:07:43 AM »

Quote from: Ice Hellion
That could be an idea: selling out ships that would not be used by the Terran Republic anyway.
Except that the TR is so desperate that anything able to jump is likely to be restored and anything able to shoot and move will end up in the Terran System defence force and what ever remains will be sent to the breakers. The civilian market will not save worn down ships in mothballs at nearly the same extent as the military so there are unlikely to be any easy accessible reserves to reactivate.

D-Ray Re: Terran Republic Resource Policy « Reply #28 on: November 11, 2008, 09:45:59 AM »

The TR could set up facilities or use secret SL bases to hide tech research or databases (Ruin of Gabriel perhaps).  I was thinking that the TR could operate sort of like the US prior to its entry to WW 2 (except no lend-lease of WarShips).  Also what about some sort of Liberty/Victory ship type that is relatively quick and easy to build.

Rainbow 6 Re: Terran Republic Resource Policy « Reply #29 on: November 11, 2008, 10:22:52 AM »

The BTech equivelent would be Merchant jumpships and Mule transport dropships.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!
Re: Terran Republic Resource Policy
« Reply #2 on: February 18, 2010, 09:39:10 PM »

Ice Hellion Re: Terran Republic Resource Policy « Reply #30 on: November 11, 2008, 12:08:55 PM »

Quote from: CJvR on November 11, 2008, 07:07:43 AM
Except that the TR is so desperate that anything able to jump is likely to be restored and anything able to shoot and move will end up in the Terran System defence force and what ever remains will be sent to the breakers. The civilian market will not save worn down ships in mothballs at nearly the same extent as the military so there are unlikely to be any easy accessible reserves to reactivate.

You have to split WarShips in two categories: the first ones are those that could be easily upgraded to modern standards and the second ones are those who could not be upgraded for whatever reason.
What is proposed here is to sell the second ones rather than destroy them.

Knightmare Re: Terran Republic Resource Policy « Reply #31 on: November 11, 2008, 12:49:54 PM »

Quote from: CJvR on November 11, 2008, 07:07:43 AM
Except that the TR is so desperate that anything able to jump is likely to be restored and anything able to shoot and move will end up in the Terran System defense force and what ever remains will be sent to the breakers. The civilian market will not save worn down ships in mothballs at nearly the same extent as the military so there are unlikely to be any easy accessible reserves to reactivate.

Absolutely correct.

Ice, the point is that a warship (any warship) is extraordinarily valuable. Just look at what the Tharkad accomplished at its last battle before its disappearing act. Keeping your hands on even a few is akin to an ace in the hole.

Sure the Republic may consider selling a few for a short term gain, but that would be seriously poor planning on their part.

No matter what of the six Great Houses, the Republic is the best target of opportunity of the lot. So regardless of its self imposed neutrality any House looking for a relatively easy score will turn towards the Republic to snatch it. It may be in folly to do so, but it's going (and is) happening. Surrounded on all sides, the Republic's remaining assets should be jealously guarded.

CJvR Re: Terran Republic Resource Policy « Reply #32 on: November 11, 2008, 01:25:07 PM »

Quote from: Ice Hellion
You have to split WarShips in two categories: the first ones are those that could be easily upgraded to modern standards and the second ones are those who could not be upgraded for whatever reason.
What is proposed here is to sell the second ones rather than destroy them.
You would likely need to manufacture at least new KF-drives for them, probably a new reactor and T-Drive and likely new weaponry as well. If you do that you might as well build a new ship entirely. The two categories is useful and scrap. If it is useful it will go into the TRN even if it is as a barracks or battery ship as part of the fixed defences. If it can't even do that it will be converted into something that can via a furnace.

D-Ray Re: Terran Republic Resource Policy « Reply #33 on: November 11, 2008, 01:48:59 PM »

The billion dollar question is if the TR will survive and if it can retain a high level of tech.  If it can do both and the SS lose tech then the TR can hold a big advantage.  Maybe even nibble a world here and there to add to the Republic (diplomatic as well as military).  Campaign of Persuasion redux.

Ice Hellion Re: Terran Republic Resource Policy « Reply #34 on: November 11, 2008, 02:47:34 PM »

Quote from: CJvR on November 11, 2008, 01:25:07 PM
You would likely need to manufacture at least new KF-drives for them, probably a new reactor and T-Drive and likely new weaponry as well. If you do that you might as well build a new ship entirely. The two categories is useful and scrap. If it is useful it will go into the TRN even if it is as a barracks or battery ship as part of the fixed defences. If it can't even do that it will be converted into something that can via a furnace.

I was thinking of just upgrading weapons and computer systems.
But I confess that I have troubles with Ships in BattleTech.

CJvR Re: Terran Republic Resource Policy « Reply #35 on: November 13, 2008, 02:32:35 AM »

Quote from: Ice Hellion
I was thinking of just upgrading weapons and computer systems.
Speaking of upgrading...
The TR after a Herculean construction effort seems to have exhausted it's ability to build new ships.

The TR ship construction in the opening of the war is impressive.
4 DN, 6 BC, 25 CG, 6 FF, 6 DD, 10 Crv and that is exclusive of the Canon SL designs still in production...
1 Black Lion, 2 Luxor, 2 Sov Soy and 1 Riga lines. Even if these lines only completed a ship each it would still be almost 40 major warships built.

Compared to the efforts of the SS the TR almost outproduced them all combined!
CC - 2 DN, 18 transp, ? Crv.
DC - 30 Crv.
FS - 3 DN, ? FF, 9 DD, 11 Crv.
FWL - 41 CVL, ? transp.
LC - 5 BC, 20 transp, ? tank.

The DC and FWL were clearly on a warproduction strategy, lots of simple ships fast, while most of the rest were still building a peacetime mix.

But the TRN still have a fairly large class of essentially useless Vincents with their famous "modular" design for easy refit that can be pulled out of line with little loss of naval firepower. Refitting them into something more useful like a CVL/ground support/DS tender would be a fairly cheap operation.
Add some protection and lots of fuel, a few more guns for self defence (NAC 10 should be available from eralier refits) and a pair of NL to the rear (for orbital bombardment). Install some more Barracudas (long range AAS and AS since close range will be murder) and a few more standard weapons, preferably advanced types but LRMs and PPCs if they are not available and add some 60 ASF bays (again Vinnie do not want to close with the enemy and the TR could use more carriers) for a much more effective ship.

Although still not fit for serious combat it would make better use of an oversized hull for little expence compared to new construction and even DS construction which is horribly expensive for the firepower added.

CJvR Re: Terran Republic Resource Policy « Reply #36 on: December 09, 2008, 04:23:04 PM »

Quote from: D-Ray
The billion dollar question is if the TR will survive and if it can retain a high level of tech.
There really isn't much industries on the borders.
On the DC border there is Al Na'ir, Murchison & Lambrecht.
On the FWL there is much more Wyatt, Marcus, Dieudonne, Bordon and Connaught.

The vast majority of the TR industry is inside the TR factory pentagon ( Oliver - Asta - Quentin - Fletcher - Capola - Oliver ) and while there have been raiding Dieron and Procyon seems to be the only serious breaches of this parameter.

An estimate...

Code:

         Veh  LBM  MBM  HBM  ABM  ASF
Total#    56   19   19   26   23   22
Sol#      27    6    5    8    4    6
Sol%      48   32   26   31   17   27  Sol % of TR total.

Lost#      3    4    3    3    1    0  On worlds estimated to have fallen.
Remain%   91   79   84   88   96  100  Best case!

Peril#     5    1    6    7   12    9  On worlds on the front lines that might have fallen.
Remain%   86   74   53   61   43   59  Worst case!


Although the DC and FWL have taken many worlds (FWL 24+) they seem not to have, so far, taken anything critical. The number of lost worlds is probably a far greater problem than any facility located on them.

Knightmare Re: Terran Republic Resource Policy « Reply #37 on: December 09, 2008, 07:37:37 PM »

Quote from: CJvR on December 09, 2008, 04:23:04 PM
Although the DC and FWL have taken many worlds (FWL 24+) they seem not to have, so far, taken anything critical. The number of lost worlds is probably a far greater problem than any facility located on them.

Which becomes an issue in regards to raw materials and subsidiaries necessary for production...

CJvR Re: Terran Republic Resource Policy « Reply #38 on: December 10, 2008, 12:22:27 PM »

Quote from: Knightmare
Which becomes an issue in regards to raw materials and subsidiaries necessary for production...
Certainly. You dont need to storm a fortress if you can besiege it and starve it. Fortunately for the TR both it's enemies picked other fights before finishing the TR off.

Takiro Re: Terran Republic Resource Policy « Reply #39 on: December 10, 2008, 02:20:19 PM »

True CJvR but it is fortunate that the enemies of the TR have their own enemies. There is a good reason to supply the Republic early on cause you don't want to see it fall. However, the Republic must maintain the appearance of stability or it will be cutoff and starved out of existence by others.

CJvR Re: Terran Republic Resource Policy « Reply #40 on: December 10, 2008, 03:11:49 PM »

Quote from: Takiro
There is a good reason to supply the Republic early on cause you don't want to see it fall. However, the Republic must maintain the appearance of stability or it will be cutoff and starved out of existence by others.
Well that and the fact that the moment it seems as if the TR can't defend it's territory it will be in the intrest of all the neighbours to get in on carving it up, if only to deny their enemies the additional gains.

Knightmare Re: Terran Republic Resource Policy « Reply #41 on: December 10, 2008, 05:43:34 PM »

Quote from: CJvR on December 10, 2008, 03:11:49 PM
Well that and the fact that the moment it seems as if the TR can't defend it's territory it will be in the interest of all the neighbors to get in on carving it up, if only to deny their enemies the additional gains.

Agreed. That's the rub.

Quote from: Takiro on December 10, 2008, 02:20:19 PM
True CJvR but it is fortunate that the enemies of the TR have their own enemies. There is a good reason to supply the Republic early on cause you don't want to see it fall. However, the Republic must maintain the appearance of stability or it will be cutoff and starved out of existence by others.

And why no one will supply the TR with anything. For political purposes, if the ultimate goal is to become the new First Lord, they'll have to contend with the TR. So why enrich it? Two, the only thing the Republic can trade for resources is advanced technology. Now given the proposed ultimate goal of the House Lords why would the Republic trade away technology that could and would ultimately be used against them.

Three, so the Republic refuses to sell advanced weapons...what the hell else are they going to trade in the short term? Medical supplies, (sorry that factory was destroyed during the Coup), Food stuffs, (sorry we need decontamination and farm equipment), excess ships?
Sure thing (if they're available) but not until the Great Houses have beaten themselves senseless, and all the while that's happening the TR is stuck in a (re)development rut. Furthermore while the Republic's sitting in this rotten little rut and the Great Houses are battering themselves bloody, how long do you think it'll be before one or two of them decide the Republic looks like a better meal (remember proposed ultimate goal) and takes a stab at it? Which brings us back to having the Republic being capable of maintaining the appearance of stability...

Wicked isn't it?

CJvR Re: Terran Republic Resource Policy « Reply #42 on: December 11, 2008, 01:58:55 AM »

As long as there is a war on the TR would do best by getting what it needs from the many thousands of uninhabited systems within it's borders. Sure it will cost more, much more, but as long as there is a war on the TR can't import anyway and there is no foreign competition until the shooting ends. Unfortunately building such capacity will be hideously expensive and in the middle of a war as vast and destructive as SW1 it is hard to build miningships and minermechs rather than gunships and battlemechs with the limited available resources.

Takiro Re: Terran Republic Resource Policy « Reply #43 on: December 11, 2008, 06:24:33 AM »

That is the solution however it has economic consequences and will lead almost certainly to new innovation.

CJvR Re: Terran Republic Resource Policy « Reply #44 on: December 11, 2008, 07:02:08 AM »

Yes it would, have you been reading Asimov's foundation by any chance?  Grin

btw, I looked up Silver spear. Sounds just like what the TR would need to survive the first onslaught, if  I guessed correctly that is... 
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!
Re: Terran Republic Resource Policy
« Reply #3 on: February 18, 2010, 09:47:01 PM »

Rainbow 6 Re: Terran Republic Resource Policy « Reply #45 on: December 11, 2008, 10:44:31 AM »

So the TRAF really need to hold the line against the DCMS & FWLM otherwise if it looks like the Republic is going down the tubes the AFFS, CCAF & LCAF will all join in as well.

Knightmare Re: Terran Republic Resource Policy « Reply #46 on: December 11, 2008, 11:37:37 AM »

Quote from: CJvR on December 11, 2008, 01:58:55 AM
As long as there is a war on the TR would do best by getting what it needs from the many thousands of uninhabited systems within it's borders. Sure it will cost more, much more, but as long as there is a war on the TR can't import anyway and there is no foreign competition until the shooting ends. Unfortunately building such capacity will be hideously expensive and in the middle of a war as vast and destructive as SW1 it is hard to build miningships and minermechs rather than gunships and battlemechs with the limited available resources.

This is assuming the Republic has the capability to build Mining 'Mechs and Ships to begin with.

Sure the Republic has yard space, but is the company that manufactured the specialized Mining Tools still around? Are they bankrupt by the fall of the Star League's integrated economy or did they disappear beneath a radioactive cloud during the Coup, or a combination of both? What about the diamond processing plant that provided the diamonds used for core drilling? Was it converted to military use, to supply the Republic with diamonds for armor production? And if it was, could the Republic afford to convert it back to civilian production?

How much time, money, and what little resources remain to create the infrastructure necessary to exploit these barren worlds? Better yet does the Republic have the time, money and resources to even attempt the endeavor at the expense of her sovereignty?

The Republic's got one real negotiable resource and that's technology (specifically military technology) and its a single use advantage. Give it away and it's gone. Give it away and it'll come back to bite you in the rump. So you don't give it away for the short term gain, for the industrial jump start you so desperately need.

Basically the Republic suffers.

And if you're smart (which clearly the Republic's leadership is not) and a little lucky you keep from spreading yourself thin. You hold out, wait for your neighbors to beat themselves senseless and pray that the resources you already have can hold out until balance is restored and the threat of being completely absorbed has passed.

Doesn't sound very courageous, but the people of the Hegemony have suffered, her worlds have suffered and what they need now more than anything else is time to heal. And if you can't and shouldn't decrease that time at the expense of your sole advantage then just suffer and wait it out. There's courage in suffering that.

CJvR Re: Terran Republic Resource Policy « Reply #47 on: December 11, 2008, 12:58:17 PM »

Quote from: Knightmare
This is assuming the Republic has the capability to build Mining 'Mechs and Ships to begin with.
Naturally, but it should be much simpler technology than what the TR so far manages to hang on to and if the cutting edge designs are no longer possible then go back a tech generation and re-engineer those solutions. No the main problem is more likely to be existing equipment and operators, most of that will have been outside the TH were the more profitable mines would be. The dirt cheap interstellar transportation will have seen to that.
 
Quote from: Knightmare
The Republic's got one real negotiable resource and that's technology (specifically military technology) and its a single use advantage. Give it away and it's gone. Give it away and it'll come back to bite you in the rump. So you don't give it away for the short term gain, for the industrial jump start you so desperately need.
The TR technology advantage is fairly limited at this time and selling high tech for murderous profits is a huge short term benefit. Now you could argue that it isn't in the long term intrest of the TR but that will require knowing in advance that the IS will bomb itself eight centuries back in time. Even after the total carnage of the first two SW Comstar estimated that it would take only about 30 years of peace for the SS to recover all lost technology.

Quote from: Knightmare
And if you're smart (which clearly the Republic's leadership is not) and a little lucky you keep from spreading yourself thin. You hold out, wait for your neighbors to beat themselves senseless and pray that the resources you already have can hold out until balance is restored and the threat of being completely absorbed has passed.
Huh? IIRC that is about what the TR is doing.

blacktigeractual Re: Terran Republic Resource Policy « Reply #48 on: December 11, 2008, 01:36:59 PM »

Quote from: Knightmare on December 11, 2008, 11:37:37 AM
This is assuming the Republic has the capability to build Mining 'Mechs and Ships to begin with.
Sure the Republic has yard space, but is the company that manufactured the specialized Mining Tools still around? Are they bankrupt by the fall of the Star League's integrated economy or did they disappear beneath a radioactive cloud during the Coup, or a combination of both? What about the diamond processing plant that provided the diamonds used for core drilling? Was it converted to military use, to supply the Republic with diamonds for armor production? And if it was, could the Republic afford to convert it back to civilian production?
   I'd say sure, why not?  I doubt it is only one big factory, but many smaller subcontactors, a common failing in canon is to think of each nation as one big planet.  For example you mentioned diamond processing, well today on Earth we have a few in each nation now the Republic probably has a few more than you might think.  That said, it's doubtful all were switched over to military production.  Think in terms of entire worlds here.  These are the core systems of Human Space and are far more versitile than you might think.  After 300 or sso years it's just more cost effective to process your stuff close to where you find it, and the making of these tools is also cheaper at the source.
  Mining space craft use technologies that apart from Fusion power, which at the time of the SW is common place, is mostly 20th century stuff.
  The Republic has enough stacked against it, let's not add more wood to the pile Undecided
P.S.  I think we should give the Republic leadership an IQ and Common Sense boost, after all we're the ones writing this.... Wink

Knightmare Re: Terran Republic Resource Policy « Reply #49 on: December 11, 2008, 04:58:12 PM »

Quote from: CJvR on December 11, 2008, 12:58:17 PM
Naturally, but it should be much simpler technology than what the TR so far manages to hang on to and if the cutting edge designs are no longer possible then go back a tech generation and re-engineer those solutions. No the main problem is more likely to be existing equipment and operators, most of that will have been outside the TH were the more profitable mines would be. The dirt cheap interstellar transportation will have seen to that.

Very true, but I still think local production will be problematic to begin with. One of the rotten byproducts of the Coup and the resulting economic fallout will be the holes punched in the industrial and economic infrastructure of the Hegemony. If economics in an industrialized society are co-interdependent then a disruption in one sector effects the whole. In real life we see a little of this in stock markets. Markets in Japan open low, by effect Markets in NYC will suffer. During 9/11 two buildings were destroyed by planes, the aeronautical industry took a nose dive. And these are just psychological effects to an integrated market economy. Now destroy the world's largest aluminum processing and manufacturer what will that effect?

In CBT one of the great short comings of the Hegemony during the Star League was its self imposed specialization. It became the Inner Sphere's leading manufacturer & producer, consuming the raw materials of the relatively under-developed worlds of the other Great Houses & Periphery. The disruption of the economy and the destruction of prime manufacturing centers (we're only told about the weapons factories, but how many other supporting factories were in places like DeKirk City, or in other cities where weapons were produced?) can set an industry back years even decades.

Quote from: CJvR on December 11, 2008, 12:58:17 PM
The TR technology advantage is fairly limited at this time and selling high tech for murderous profits is a huge short term benefit. Now you could argue that it isn't in the long term interest of the TR but that will require knowing in advance that the IS will bomb itself eight centuries back in time. Even after the total carnage of the first two SW Comstar estimated that it would take only about 30 years of peace for the SS to recover all lost technology.

Very true CJvR, the short term benefits would be significant but shortsighted. Actually, the Republic doesn't need to know that the Succession War(s) will last centuries. All it needs to know is the political aspirations of the combatants, and since it's the Succession War, knowledge of the end game is well known. So the issue isn't knowing how badly the combatants will ultimately fair, but rather that their goal is the First Lordship and by association, the Republic.

Quote from: blacktigeractual on December 11, 2008, 01:36:59 PM
I'd say sure, why not?  I doubt it is only one big factory, but many smaller subcontractors, a common failing in canon is to think of each nation as one big planet.  For example you mentioned diamond processing, well today on Earth we have a few in each nation now the Republic probably has a few more than you might think.  That said, it's doubtful all were switched over to military production.  Think in terms of entire worlds here.  These are the core systems of Human Space and are far more versatile than you might think.  After 300 or so years it's just more cost effective to process your stuff close to where you find it, and the making of these tools is also cheaper at the source.

Unfortunately there is a tendency in CBT economics to portray corporations (on an interstellar level) as big, concentrated organisms. Which makes sense as anything that large would have an impact across multiple worlds and nations, with only a small amount of product being manufactured, like BattleMechs or JumpShips. Sure we have multiple diamond mining corporations here on Earth, but none of them could supply entire worlds with their product AND supply local needs. IF they did, then there's a good possibility said corporation owns all (or most) of the world's mines and not just one or two.

Now the Republic's kind of up the river here. The Hegemony's manufacturing specialization and lack of easily developed natural resources means that any hole punched in its layered industrial infrastructure will have significant repercussions, putting the nation half way in its grave. Still, it's not an insurmountable hurdle or even a death knell. What turns this damaged infrastructure into a possible nation killer is the lack of natural or forthcoming natural resources, the possible incapacity to utilize new ones, and the disruption caused by the original damage.                                                                                                                                                           

In canon, despite the Amaris Coup, if the Hegemony had remained cohesive and the flow of trade continued there's no reason to believe the nation would not have rebounded. Now the Republic is a cohesive state, but the flow of trade has ceased. In the short term we'd see a complete collapse of the nation's interstellar economy, both due to damage and the lack of natural resources. Individual worlds (depending on damage, diversity, and ecology) would survive accordingly, but the Hegemony would have to reorganize its economy from the ground up by separating from the integrated economy of the Star League and somehow converting their industry towards meeting mostly domestic needs. Now the Successor States's interstellar economies suffered as well, but were better off by being untouched by the Coup prior to the First Succession War. Additionally, the Great Houses weren't the center of the Star League's economy or production and so weren't nearly as specialized.                                                                                                                               

blacktigeractual Re: Terran Republic Resource Policy « Reply #50 on: December 12, 2008, 01:09:57 AM »

  Good points Knight, You did get me thinking though, does trade between the Republic and the FS, LC, and CC really stop?  The SW has an impact certainly, but...  Oddly enough the CC and TR might develop an oddly symbiotic relationship.  The FS likewise needs help and has many underdeveloped worlds that could, post SW1 benifit from TR expertise, and the Lyrans well, like they need an excuse to trade.  Either way it is an interesting toy to play with.  Just a thought, lets say the TR trades on expertise and non military tech during and after the 1st War. Now with four of the six players deciding that trade is too damn important to blow away, might you not end up with the rules of war changing early, ie 3rd SW rules in the 2nd.
   Don't underestimate the post Kenyon FWL here either the political pressures of this own people wanting to get on with business were there (in all the states actually), it might be cool to see if those pressures when combined with a real example might influence the state policies.  Maybe even the multinationals act like real multinationals, they know that nobodys going to give up thier guns, but small wars are a safer bet than big ones.
  Still plenty of battles, you'll have your Mallory's World, Raids on Hesperus and Galtor, but nobody shoots up the merchants.

  Just a thought.

CJvR Re: Terran Republic Resource Policy « Reply #51 on: December 12, 2008, 04:35:01 AM »

Quote from: blacktigeractual
You did get me thinking though, does trade between the Republic and the FS, LC, and CC really stop?
For the first years? No why should it? It is most profitable and interstellar transport is abundantly available, after that however the yards were destroyed along with every jumpship that the fleets and armies could shoot at. More and more transport assets would be relocated to the military and domestic priority cargo. By the end of SW1 the combatants didn't even have enough ships for the minimum domestic needs much less a surplus for foreign trade.

Takiro Re: Terran Republic Resource Policy « Reply #52 on: December 12, 2008, 07:44:30 PM »

No trade does not stop but the with a declaration of Terran neutrality, foreign arms sales would be highly unlikely. Especially to the Davions and Liao. How are you going to decide who to sell to? Non military goods are not a problem. Terrans will have industrial products and agricultural surpluses to sell.

Knightmare asked before what the Terrans have to trade at first. I would think boat loads of valuables like germanium which the SL dollar was based on. High tech replacement parts for HPGs, terraforming systems, etc.

CJvR Re: Terran Republic Resource Policy « Reply #53 on: December 13, 2008, 04:37:45 AM »

Quote from: Takiro
...foreign arms sales would be highly unlikely. Especially to the Davions and Liao. How are you going to decide who to sell to?
Just pointing ut that either you sell arms to everyone or to none, anything else is not in accordance with the TR declared neutrality. What Davion and Liao does with the guns once they have them is their own bussiness. Personally I think the TR should sell any advanced arms surplus it has, and perhaps even a bit more, if the price is right. Also arms trading will allow the TR to bypass bottlenecks in it's production, it need not be a one way trade and indeed a general arms embargo will liklely mean that the TR itself is cut off from all imports that can have military value. Exporting military equipment will be a very very very profitable trade as well as reducing the risk of tech raids from the FS, CC & LC and increase the pressure on the FWL and DC. If the TR have spare capacity in other sectors of it's military industrial complex, as is shown in TRO2800 regarding the yards, that is profit waiting to be made and profit that can be converted into more ships, mech, ASF or reconstruction efforts - whatever the TR needs the most at the moment.

Ice Hellion Re: Terran Republic Resource Policy « Reply #54 on: December 13, 2008, 10:46:44 AM »

Quote from: CJvR on December 13, 2008, 04:37:45 AM
Just pointing ut that either you sell arms to everyone or to none, anything else is not in accordance with the TR declared neutrality.

Since when?
You can be neutral but be biased towards some States or aware of the consequences of arming another State.
Weapon selling is not an usual business: it is political.

CJvR Re: Terran Republic Resource Policy « Reply #55 on: December 13, 2008, 11:57:42 AM »

Quote from: Ice Hellion
Since when?
You can be neutral but be biased towards some States or aware of the consequences of arming another State.
Weapon selling is not an usual business: it is political.
Since the neutrality concept was defined essentially.

Sure you can be biased in practice, like the US "Cash and carry" in WWII which flagrantly favored the British but technically was strictly neutral. You can't say "Yes we will sell to them but not to you" and remain neutral.

Ultimately though argument regarding international law tends to be appealed to the battlefield, particulary since the international police have just exodused. Still a nation can do whatever it feels it can get away with, but don't be surprised if breaches of neutrality leads to hostile reactions from the disfavored party.

If the TR wants to do bussiness and remain strictly neutral it needs to treat all three states as equals, and I don't think that is a problem. Indeed the TR have alreaddy comitted a very questionable act by sending mercenaries to fight against the DC in the FS. Were those in any way funded or sponsored by the TR the CC might be fully justified to demand compensation - perhaps a repair and refit of those Defenders would be appropriate.

Ice Hellion Re: Terran Republic Resource Policy « Reply #56 on: December 14, 2008, 12:24:35 PM »

Quote from: CJvR on December 13, 2008, 11:57:42 AM
If the TR wants to do bussiness and remain strictly neutral it needs to treat all three states as equals, and I don't think that is a problem. Indeed the TR have alreaddy comitted a very questionable act by sending mercenaries to fight against the DC in the FS. Were those in any way funded or sponsored by the TR the CC might be fully justified to demand compensation - perhaps a repair and refit of those Defenders would be appropriate.

I do wonder why.
This happens all the time in the real world and do you think even neutral powers care about the consequences?

CJvR Re: Terran Republic Resource Policy « Reply #57 on: December 14, 2008, 12:40:20 PM »

Quote from: Ice Hellion
This happens all the time in the real world and do you think even neutral powers care about the consequences?
Well it depends how serious they are in staying out of the fighting. The US goverment in WWII was quite eager to get into the war, so they went with the "Lend and leace" which was a flagrant breach of neutrality and from there to outright acts of war such as escorting convoys bound for the UK.

Ice Hellion Re: Terran Republic Resource Policy « Reply #58 on: December 14, 2008, 01:18:11 PM »

Quote from: CJvR on December 14, 2008, 12:40:20 PM
Well it depends how serious they are in staying out of the fighting. The US goverment in WWII was quite eager to get into the war, so they went with the "Lend and leace" which was a flagrant breach of neutrality and from there to outright acts of war such as escorting convoys bound for the UK.

Real neutral powers do not exist: unless you have no resources or no strategic importance.

CJvR Re: Terran Republic Resource Policy « Reply #59 on: December 14, 2008, 02:22:32 PM »

Quote from: Ice Hellion
Real neutral powers do not exist: unless you have no resources or no strategic importance.
Depends a bit on what kind of neutrality you are talking.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!
Re: Terran Republic Resource Policy
« Reply #4 on: February 18, 2010, 09:53:18 PM »

Ice Hellion Re: Terran Republic Resource Policy « Reply #60 on: December 15, 2008, 04:07:49 PM »

Quote from: CJvR on December 14, 2008, 02:22:32 PM
Depends a bit on what kind of neutrality you are talking.

Could you elaborate?

Knightmare Re: Terran Republic Resource Policy « Reply #61 on: December 15, 2008, 09:49:56 PM »

Quote from: CJvR on December 12, 2008, 04:35:01 AM
For the first years? No why should it? It is most profitable and interstellar transport is abundantly available, after that however the yards were destroyed along with every JumpShip that the fleets and armies could shoot at. More and more transport assets would be relocated to the military and domestic priority cargo. By the end of SW1 the combatants didn't even have enough ships for the minimum domestic needs much less a surplus for foreign trade.

Sorry it took a while to reply, but I've been extremely busy.

I disagree here CJvR because of the nature of realigning economics. The Coup ruined trade between the Terran Hegemony and her partners. Amaris did more than just destroy factories, and level cities. He appropriated remaining manufacturing capabilities, stripped & stockpiled excess military product at the expense of civilian production. More importantly he destroyed regular trade cycles, and ruined the Hegemony-centered Star League economy. He realigned the Hegemony's remaining production capability to support his war effort but in the process cut the Hegemony from the heart of a 200+ year old economic system. Great for Amaris. Bad for the Hegemony.

In a short term realignment this wouldn't be much of an issue, but the Hegemony's trade partners had a decade to realign their economies to compensate for the disruption and change. (All Inner Sphere nations would have suffered an economic decline during the Coup. Both for the disruption and for the realignment) Not too mention the general destruction inflicted on the Hegemony's economic and production infrastructure, the social travesties, and ecological damage to her worlds.

With the Coup at a close the Hegemony/Republic economy is in real bad shape. It'll be suffering from years of misuse, neglect, destruction, realignment, etc. You name it, it'll be suffering from it.

You mentioned JumpShips, and abundant Interstellar Transport. Absolutely. But why do traders need or want to travel to the Republic? Thanks to Amaris there is going to be a very limited list of non-military commodities available to trade and they'll be at rock-bottom prices. Fantastic for the Great Houses, bad for the Republic.

Throw in the short period between the fall and the Succession War and the Republic's trade capability doesn't even get a chance to get off the ground let alone back on its feet.

Quote from: Takiro on December 12, 2008, 07:44:30 PM
Non-military goods are not a problem. Terrans will have industrial products and agricultural surpluses to sell.

You're kidding right?

Most of the ex-Hegemony worlds in canon didn't starve (at least those hit by the coup) thanks to massive influxes of aid (supplied by the Great Houses), their citizenry relocated, or (thankfully) within a decade or so these worlds were gobbled up by the Successor States...oh, or their populations were further reduced by famine, plague or war. A great many worlds in the Hegemony were not breadbasket worlds by the time of the Coup. They may have been the choicest worlds to colonize, but a great number suffered from the Hegemony-centered Star League economy. They were paradise worlds but geared towards production, not farming. Why create farms when you can keep your pristine forests, sell something and just import your food? I mean we have the Star League, we can specialize! Even if you disagree, Amaris was fond of starving worlds into submission, sending the best food to his troops and ruining the agricultural output of a number of Hegemony planets. Plus, corporations like D-K Foods were ruined. These interstellar corps had the know-how and infrastructure necessary to successfully transport food AND make a profit. Who's going to step into their shoes and quickly.

Because remember folks, we're under a time limit here. The Succession War is going to start. (They may not know it, but the increase in hostilities will curtail foreign investment and foreign trade, thereby drying up markets and evaporating capital.)

Keep in mind that civilian industrial products would be at least a decade old by Coup's end. Amaris converted and devoted most of the remaining production capability in the Hegemony to his war effort. Converting back takes time, and conversion equipment may not be available.   

Quote from: Takiro on December 12, 2008, 07:44:30 PM
Knightmare asked before what the Terrans have to trade at first. I would think boat loads of valuables like germanium which the SL dollar was based on. High tech replacement parts for HPGs, terraforming systems, etc.
     

Can't argue with Germanium. Amaris stockpiled tons of the stuff, along with other precious metals. So there's a market for those raw commodities.

But high-tech replacement parts for HPGs, and other systems are going to be in short supply if available at all. Again, we're dealing with the aftershocks of a ruined integrated economy and over a decade of destruction and misuse of its remaining parts.

I mean, this is WHY the Hegemony didn't survive in canon. The economic recovery (or lack of) time between the dissolution of the League and the start of the Succession Wars wasn't long enough to create a viable Hegemony. Maybe, just maybe if Kerensky had stayed put and threw the weight of the SLDF behind the Terran Hegemony and the Succession Wars been stalled a few more decades it's possible the nation could have survived. Given 50 years of peace and we'd easily see a modified version of the League economy back in action, even without a Star League.

(However, it wouldn't be the same because of the Coup's realignment, and the amount of time it would take to get the Hegemony back on its feet. During that period intra-House trade would continue to grow and their internal production capabilities strengthened. They would become even less reliant on the Hegemony. A rebuilding Hegemony may be able to retain its scientific and technological edge, but it'd be very very difficult, if not impossible and they'd have to spend an enormous amount of already "desperately needed elsewhere" resources on maintaining it. Economically and scientifically, once you fall behind it's extremely difficult to regain the top spot. Something else has to give for that to happen. Finally, if the Star League didn't reform a rebuilding Hegemony would once more be faced with the same economic crisis that Ian Cameron faced: a chronic, perhaps desperate shortage of natural resources. And without a Star League, the nation-locked Hegemony will be at the mercy of her neighbors.)

CJvR Re: Terran Republic Resource Policy « Reply #62 on: December 16, 2008, 11:32:19 AM »

Quote from: Ice Hellion
Could you elaborate?
Well there is genuine indifference.
Political neutrality, "we don't take sides in your squabbles".
Neutrality as defined by international treaty with rights and obligations.

CJvR Re: Terran Republic Resource Policy « Reply #63 on: December 16, 2008, 12:20:59 PM »

Quote from: Knightmare
With the Coup at a close the Hegemony/Republic economy is in real bad shape. It'll be suffering from years of misuse, neglect, destruction, realignment, etc. You name it, it'll be suffering from it.
True, but it had 10 years of recovery time to fix the worst problems.
Quote from: Knightmare
But why do traders need or want to travel to the Republic? Thanks to Amaris there is going to be a very limited list of non-military commodities available to trade and they'll be at rock-bottom prices.
The markets in the IS will not have dried up completly, many things will not be available elsewhere, and 10 years is enough to restart many industries.
Quote from: Knightmare
Fantastic for the Great Houses, bad for the Republic.
No not particulary good for the houses either, local stuff will have to be made to replace the lost TH goods and will likely be simpler and more expensive if it is even possible to replicate outside the TH.
Quote from: Knightmare
Throw in the short period between the fall and the Succession War and the Republic's trade capability doesn't even get a chance to get off the ground let alone back on its feet.
Back to SL levels, no way! But I seriously doubt it would be non-existant. The ability to produce high-tech stuff would remain and the markets, while smaller would also remain.

Knightmare Re: Terran Republic Resource Policy « Reply #64 on: December 16, 2008, 02:03:37 PM »

Quote from: CJvR on December 16, 2008, 12:20:59 PM
True, but it had 10 years of recovery time to fix the worst problems.

Ten years isn't much without massive outside investment. Want real world food for thought? Imagine how long post-WWII Germany's economy would need to recover without foreign investment? (both the U.S. & the Soviets) Germany's position was largely the same as the Hegemony's (minus the WMDs) A wartime economy, converted, disrupted and stripped, its people in the gutter. You can't get blood, or in this case a market economy from a stone. The point is, on its own the Hegemony would not have been able to reproduce a viable economy in the alloted timeframe without investment. Investment that runs contrary to an viable and independent state.

Quote from: CJvR on December 16, 2008, 12:20:59 PM
The markets in the IS will not have dried up completly, many things will not be available elsewhere, and 10 years is enough to restart many industries.

Actually, markets in the IS would be starving for civilian commodities thanks to the Coup, but domestic industries would have ten years to help satisfy the short-term needs. (People will hold out for the possibility of better goods) Remember, while the Hegemony's economy is disintegrating beneath the Usurper's thumb the unencumbered Great Houses have a decade to pick up the slack. Demand would drive the creation of a means to satisfy this domestic desire, and would intensify once news of the Coup's effect on the Hegemony was made available.

Quote from: CJvR on December 16, 2008, 12:20:59 PM
No not particularly good for the houses either, local stuff will have to be made to replace the lost TH goods and will likely be simpler and more expensive if it is even possible to replicate outside the TH.

Correct. The Market doesn't stop. It adapts and continues to move forward, exploiting the setbacks. (Like the old adage: Where some see obstacles, others see opportunity) Initially the Great Houses shipping will suffer and cascading economic decline would occur regardless, but the economic vacuum left by the Coup will be filled, and between the decade of the Coup and the amount of time necessary for reconstruction the Great Houses will have plenty of time to fill it.

Quote from: CJvR on December 16, 2008, 12:20:59 PM
Back to SL levels, no way! But I seriously doubt it would be non-existant. The ability to produce high-tech stuff would remain and the markets, while smaller would also remain.

Context is important. How much time is required to realign and repair a decade old economic trend? Since House markets would realign amongst themselves with the Coup and the Hegemony's in complete disarray, the decade long separation between the two is actually longer. Much longer in fact.

If for a second we ignore every other possible impact or influence on the Hegemony's economy post-Coup (Such as, but not limited too: Destruction of Manufacturing Facilities, Loss of Trade Fleets, Ecological and infrastructure damage, or a Lack of consumable resources) These two distinct entities must now REALIGN with each other. More importantly the markets need a profitable reason to realign. Profitability equals marketability. Once the decision is made to invest, it still takes time...

CJvR Re: Terran Republic Resource Policy « Reply #65 on: December 16, 2008, 04:15:13 PM »

Quote from: Knightmare
Ten years isn't much without massive outside investment. Want real world food for thought? Imagine how long post-WWII Germany's economy would need to recover without foreign investment? (both the U.S. & the Soviets) Germany's position was largely the same as the Hegemony's (minus the WMDs) A wartime economy, converted, disrupted and stripped, its people in the gutter. You can't get blood, or in this case a market economy from a stone. The point is, on its own the Hegemony would not have been able to reproduce a viable economy in the alloted timeframe without investment.
Well it was sort of Germany I was thinking of and I read the data a bit differently from you. Even the years after the war the German economy was hardly stone dead. IIRC it was about 1/3-1/2 of the 1936 levels in 46/47 and that was with occupation powers deliberatly dismantling the economy. In 48 after the currency reform it rose by about 50% in 6 months showning how much it had been held back by erroneous policies. This was pre-Marshall plan, after that the recovery was turbocharged.

Knightmare Re: Terran Republic Resource Policy « Reply #66 on: December 16, 2008, 05:22:21 PM »

Quote from: CJvR on December 16, 2008, 04:15:13 PM
Well it was sort of Germany I was thinking of and I read the data a bit differently from you. Even the years after the war the German economy was hardly stone dead. IIRC it was about 1/3-1/2 of the 1936 levels in 46/47 and that was with occupation powers deliberately dismantling the economy. In 48 after the currency reform it rose by about 50% in 6 months showing how much it had been held back by erroneous policies. This was pre-Marshall plan, after that the recovery was turbocharged.

This is true, I was referencing consumer commodities and market ties. I could have used a more pertinent and better example using Globalization and market integration as a reference point, but I'm not sure how many people are familiar with subject matter.

In 1945, it is safe to say that there was no German economy whatsoever: the country was destroyed utterly and almost completely. No heavy industry, no agriculture, no light industry, and no commerce, wholesaling, or retail selling occurred outside of the black market, rationing, etc.

By 1948, however, the German economy had begun to rebound thanks to the Marshal Plan and proactive help from the victors of the war to prevent a humanitarian crisis in Europe. By the 1950s and 1960s, one speaks of the "economic miracle" of Germany as it became the leading industrialized economy in Europe and one of the top 10 economies in the world (ever since).

Keep time frames in mind when making the comparison. Also note the heavy investment of foreign nations.

Rainbow 6 Re: Terran Republic Resource Policy « Reply #67 on: December 17, 2008, 01:31:09 AM »

I agree with what you say above, my question would be which of the 5 other successor states would invest in the Terran Republic?

Or would the situation be the same as in Britian after WWII? Where there was little to no foreign investment?

Knightmare Re: Terran Republic Resource Policy « Reply #68 on: December 17, 2008, 09:13:52 AM »

Quote from: Rainbow 6 on December 17, 2008, 01:31:09 AM
I agree with what you say above, my question would be which of the 5 other successor states would invest in the Terran Republic?

Or would the situation be the same as in Britian after WWII? Where there was little to no foreign investment?

Countries are greedy. There are no altruistic nations, just people. Even the Terran Hegemony was looking out for numero uno when it formed the Star League. Same rules apply.

If given the opportunity I'm sure the Great Houses would jump at the opportunity to "invest" in rebuilding the Terran Hegemony, but only if it served their needs.

Ice Hellion Re: Terran Republic Resource Policy « Reply #69 on: December 17, 2008, 04:00:51 PM »

Quote from: Knightmare on December 17, 2008, 09:13:52 AM
If given the opportunity I'm sure the Great Houses would jump at the opportunity to "invest" in rebuilding the Terran Hegemony, but only if it served their needs.

Which is to increase their supremacy, be it via more resources if they need them, more money through high interest rates, more advanced technologies...

CJvR Re: Terran Republic Resource Policy « Reply #70 on: December 17, 2008, 04:38:56 PM »

Quote from: Knightmare
By 1948, however, the German economy had begun to rebound thanks to the Marshal Plan and proactive help from the victors of the war to prevent a humanitarian crisis in Europe.
Yeah but the currency reform and the Marshall plan only boosted the economy, they did not restore it from scratch. Even with the occupation armies looting industry and deliberatly preventing trade and humanitarian aid the German economy was still limping along at about 1/3 of the pre-war levels.

Although the TR economy was to large extent the economy of a colonial empire it still had huge domestic markets and resources.

Knightmare Re: Terran Republic Resource Policy « Reply #71 on: December 17, 2008, 04:59:31 PM »

Quote from: CJvR on December 17, 2008, 04:38:56 PM
Yeah but the currency reform and the Marshall plan only boosted the economy, they did not restore it from scratch. Even with the occupation armies looting industry and deliberately preventing trade and humanitarian aid the German economy was still limping along at about 1/3 of the pre-war levels.

The analogy only goes so far, but...If you consider every town in Germany a distinct entity then yes, it did restore it from scratch. Isolated from one another and many towns would have starved and died out without aid from another. Same rules apply in the Terran Hegemony. The point is that without foreign aid Germany would have taken years, made even decades to recover and with the Soviets at the border how long would it have been before they took control. As a viable nation without foreign aid, defeated Germany ranked lower than Greenland.  Cheesy

Quote from: CJvR on December 17, 2008, 04:38:56 PM
Although the TH economy was to large extent the economy of a colonial empire it still had huge domestic markets and resources.

It did have a domestic market, but it was stripped of its wealth by an occupier. Prior to liberation Amaris didn't just destroy or redirect manufacturing capabilities, he siphoned the personal wealth of the entire Hegemony. So redistribution of the wealth accumulated by Amaris will be necessary for civilians to have any sort of purchasing power. You can not get blood from a stone, nor capital where no capital remains. With your domestic consumers in ruins it'll take foreign markets and investment to provide a profitable means to produce. Bear in mind that contrary to German manufacturers, for the most part, Hegemony companies did not collaborate as a matter of course & were nationalized with loyal Republicans or destroyed outright. As poorly as the Hegemony's military market suffered, the civilian markets suffered worse.

And the Hegemony does not have huge resources at its disposal. The whole purpose in creating the Star League's integrated economy, and placing the Hegemony as the Inner Sphere's manufacturing center was because the nation was beginning to suffer from acute resource shortages prior to the Reunification War. The Hegemony's super-charged economy required a steady stream of natural resources to remain prosperous, which the unfortunate Hegemony lacked thanks to the nation-locked nature of the nation.

Sure there are probably underdeveloped resources lying about. After all, planets are rather large places. But these resources are either difficult or unprofitable to cultivate. Otherwise the Hegemony would have invested in their retrieval rather than the Star League "Hail Mary."

The Post-Coup Terran Hegemony is going to be in the same dire need of resources as Ian Cameron's Hegemony prior to the Reunification War, but without the benefit of being a nation untouched by Amaris, or an Age of War economy.     

CJvR Re: Terran Republic Resource Policy « Reply #72 on: December 17, 2008, 06:07:29 PM »

Quote from: Knightmare
Same rules apply in the Terran Hegemony. The point is that without foreign aid Germany would have taken years, made even decades to recover and with the Soviets at the border how long would it have been before they took control. As a viable nation without foreign aid, defeated Germany ranked lower than Greenland.
Well if it had been a vacuum yes, but it wasn't now was it? Hell even the rubble of Germany's bombed cities was worth more than Greenland! Why would the TR worlds be isolated from each other? JS didn't become an endangered species until SW1.

TR domestic resources might be unprofitable to exploit under the SL economy, but things have changed. Also dont exaggerate the devastation of the TH. Keid, Oliver, Terra was not seriously damaged in the war and quite frankly with only 40 divisions or so the amount of damage and disruption Amaris could cause would be limited.

Knightmare Re: Terran Republic Resource Policy « Reply #73 on: December 17, 2008, 10:25:13 PM »

Quote from: CJvR on December 17, 2008, 06:07:29 PM
Well if it had been a vacuum yes, but it wasn't now was it? Hell even the rubble of Germany's bombed cities was worth more than Greenland! Why would the TR worlds be isolated from each other? JS didn't become an endangered species until SW1.

The point of the Germany comparison was to create food for thought. The proverbial "what if?" The bottom line CJvR, without major foreign investment the Terran Hegemony ceases to function as a viable nation within the alloted time between the Liberation and the Succession War. Sure the Successor States have JumpShips, but why are they heading to the Hegemony? Answer: They're only going if it benefits themselves, not the Hegemony.

Quote from: CJvR on December 17, 2008, 06:07:29 PM
TR domestic resources might be unprofitable to exploit under the SL economy, but things have changed. Also don't exaggerate the devastation of the TH. Keid, Oliver, Terra was not seriously damaged in the war and quite frankly with only 40 divisions or so the amount of damage and disruption Amaris could cause would be limited.

The Hegemony's resources were unprofitable to exploit BEFORE the Star League was created, or the integrated economic system that it spawned. And I'm not over exaggerating the damage done by Amaris. For every world like Thorin, which lost its primary industries and value as opposed to its ecology, there's a world like Bryant. 40 Divisions worth of troops doesn't seem much, but who needs soldiers when you can simply drop a nuke, or chemical weapon? Amaris was well documented in dropping a nuke just to wipe out a small SLDF garrison. So saying the damage wrought by 40 Division couldn't be catastrophic is a major assumption in the nuclear age.

Takiro Re: Terran Republic Resource Policy « Reply #74 on: December 17, 2008, 11:05:31 PM »

Damage to the Hegemony was extensive yes but could have been much worse. Project Phoenix (Fanbook 2) documents the level of destruction and the rebuilding efforts of the Republic. Terran casualities were fairly limited. However the inhuman acts of the Usurper (Throne and Vatican Massacres for example) blew this up so to speak. After the Coup there was a large Exodus, larger than Kerenskys actually. Billions of Terrans left the Hegemony for the Successor States. Property destruction and industrial devastation was likely more severe but repairable.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!
Re: Terran Republic Resource Policy
« Reply #5 on: February 18, 2010, 10:01:36 PM »

Knightmare Re: Terran Republic Resource Policy « Reply #75 on: December 17, 2008, 11:25:20 PM »

I pretty much ignore (no offense Tak) Fanbook 2 in regards to this discussion.

Since the Fanbook is considered canon for BTSD purposes, this whole thread is more or less a moot point & a waste of DB space, but if earlier work was going through a more detailed (IMO realistic) revision this thread may be pertinent.

Otherwise I consider this thread for giggles.

CJvR Re: Terran Republic Resource Policy « Reply #76 on: December 18, 2008, 06:04:28 AM »

Quote from: Knightmare
Otherwise I consider this thread for giggles.
Realism, or economy, has little to do with the FASAnomics of the Battletech universe.
Perhaps all the accountants were killed in the outer reaches rebellion.

Knightmare Re: Terran Republic Resource Policy « Reply #77 on: December 18, 2008, 08:12:15 AM »

Quote from: CJvR on December 18, 2008, 06:04:28 AM
Realism, or economy, has little to do with the FASAnomics of the Battletech universe.
Perhaps all the accountants were killed in the outer reaches rebellion.

Too true, but I'm often surprised how often they "got it right," even if it was unintentional. Although even as early as '87 the powers that be were writing how economics basically runs the universe & propels action.

Quote from: Takiro on December 17, 2008, 11:05:31 PM
After the Coup there was a large Exodus, larger than Kerensky's actually. Billions of Terrans left the Hegemony for the Successor States. Property destruction and industrial devastation was likely more severe but repairable.

Thanks for adding more fuel to the fire. On top of everything else we now have the last vestiges of consumer buying power bailing out . Meaning, anyone who has the monies or means still at their disposal to help jump start a domestic economy is jumping ship. Akin to an economic "brain drain," we've added additional purchasing power to the Successor States at the expense of the Hegemony. (Not too mention what these capable people are bringing with them...)

Takiro Re: Terran Republic Resource Policy « Reply #78 on: December 18, 2008, 10:07:32 AM »

Quote from: CJvR on December 18, 2008, 06:04:28 AM
Perhaps all the accountants were killed in the outer reaches rebellion.

LMAO!

Not to say everything is perfect with BTSD but I think the economics are good. I don't think this thread is a waste either. Understanding comes from such discussion.

So lets talk the economy, the loss of trade was cited before the Periphery Uprising began. Go back to your SLSB and see the tourism market for an indicator to the start of foreign investment. This makes sense to me as the Third Hidden War has tensions running high between the members of the League. This has a dramatic effect on the economies of the states you would think.

The Periphery Uprising depriving the Star League of a major source of revenue is economic altering event two for me. Starting in 2722 I believe you know that the League authorized high taxation and resource stripping of the fringes. The loss of that income has got to be another blow.

Obviously the Amaris Coup is the third and final death blow to the Star League economy, at least for me. At this point international trade is reshaped at the very least if not halted altogether. You'd have HPG disruption, the central trade avenue for the InnerSphere (the Terran Corridor) is now a no go zone, and lets no forget political chaos. Bad for any market.

Point being all is not so rosy for the Houses at this time either. They would face recession, possibly depression, at the very least as their markets reordered. Good news for them is they have nearly 20 years for rebuilding and dare I say it the Liberation of Terra (2779) would be a good thing.

CJvR Re: Terran Republic Resource Policy « Reply #79 on: December 18, 2008, 12:05:34 PM »

Quote from: Takiro
Point being all is not so rosy for the Houses at this time either. They would face recession, possibly depression, at the very least as their markets reordered.
The abrupt end of all TH imports, the equally abrupt end to all TH exports. Oh yeah, it would be noticed allright!
Trade is not a one way street. There will be millions of machines dependent on TH made parts, mountains of rawmaterials without customers, herds of cattle and continents of grain with noone to eat them...

Knightmare Re: Terran Republic Resource Policy « Reply #80 on: December 18, 2008, 02:00:10 PM »

Agreed. The Successor States would face a serious economic decline. (I think its been mentioned beforehand but maybe with not the same emphasis)

But since this is a Terran Hegemony oriented thread the focus is shifted center rather than outward for discussion purposes. We could go on and on about the Successor States & their ability to function for decades in the Red.

That being said...

You should make notations between the "Star League" economy and its component parts Tak. The "Star League" Economy as a system ceases to function with the start of the Coup. This force changes the creation of a new international and domestic system(s) to take its place. Or in the case of international trade, a complete cessation with the Hegemony, but a realignment elsewhere. (But isn't that something new?  Wink )

Prior to Amaris's takeover you've noted economic recession & trends but the system itself is still working until the Terran Hegemony is cut from the whole. (A crappy motor will still limp about, but pull it from an automobile and the whole damn thing stops.)

But you're right, 20 years to recover puts the Houses maybe 50 years ahead of the Hegemony by Coup's end. (The Successor States will not have suffered the same type of disruption as the Hegemony: War, Famine, Wholesale Destruction, Desertion, a "Brain Drain", Ecological disasters & reclamation, etc.) They won't be 50 years more advanced, but far better suited to survive a Post-Coup economic landscape. (Not having to worry about rebuilding or patching huge holes in their infrastructure, rebuilding their cities, feeding their people, etc.)     

Even the loss of advanced Hegemony parts won't be that terrible since the economic windfall of the Coup will be limited to only a few industries and civilian sectors. Destruction won't be widespread nor will the Great Houses have their focus and resources shifted elsewhere. Few sectors will be crying out for aid as they are in the Hegemony after Liberation.

The Great House recession will be predominately fiscal, whereas the Hegemony's is physical and fiscal.

The Great Houses as a whole won't be nearly as prosperous as they were say in 2700 (Cripes even 2720) but their domestic industries and economies will be a little more robust then their 2765 pre-Coup counterparts.

Ice Hellion Re: Terran Republic Resource Policy « Reply #81 on: December 18, 2008, 03:09:45 PM »
   
Quote from: Knightmare on December 18, 2008, 02:00:10 PM
The Great House recession will be predominately fiscal

 Huh

Takiro Re: Terran Republic Resource Policy « Reply #82 on: December 18, 2008, 03:21:31 PM »

Granted KM, I thought it was important to discuss the entire market of the Human Sphere before we look at the New Republic. It is important note that this is a new age. The Great Houses finally feel that they have surpassed the Camerons at long last. Like children who come of age it is now their time and the old man, the Hegemony, should step aside. Perhaps life without the Hegemony, since the Coup, has given them the idea that hey we don't really need you any longer.

Now back to the Republic which has had some time to rebuild from a Coup that yes did horrible damage but in a limited way. Yes Amaris did some awful things, caused a great amount of damage, but all is not lost and it is important to note that above all. Project Phoenix which did draw on outside resources is rebuilding the Hegemony from the inside out. With the liberation of New Earth in 2776 the Hegemony at large is free to rebuild. I'm not saying Terra isn't the important as it is the very heart of the nation hence the name.

And now I must point out the superior opportunity created by the Coup. What I'm saying is look at it from the B5 Shadows point of view. Yes it is horrible to say but war kills people and lays waste to areas but the survivors are stronger, motivated, and general unfettered in their efforts to rebuild. There is no opposition for example to building on historical or otherwise important sites in the best way possible.

Foreign investment prior to 2781 is significant I would say. HPG network coming back enriches everyone including the Republic and trade also begins to filter back through the Corridor. And don't forget in BTSD people have a reason to stick around. There is a Cameron and some hope.

Knightmare Re: Terran Republic Resource Policy « Reply #83 on: December 18, 2008, 05:32:16 PM »

Funny you mention B5 Shadows...

CBT canon is more to their work. The strong get stronger, the weak perish and die...if the analogy is applied to BTSD we'll see the Great Houses nibble away at their weaker Republican neighbor, already wracked by war and famine, until it all unravels. Because hey, the strong get stronger.  Tongue

*Insert Sarcasm*

And I'm not saying having a Cameron around won't help the Republic. I'm just saying she wasted her best political currency (her last name) on forever denying herself and her progeny the throne. (Becoming House Sinclair was a fool's move) Granted some silly civilians will still hope she'll descend like a gift from God once the dead really start to mount, swoop in and bring peace, but eventually even the stubbornest clinger will get the message if she sticks to her guns. That ought to earn her some real fans.

*Insert Even MORE Sarcasm*

So lets say she does decide to throw her hat into the ring at some point during the Succession War, like when things are especially dire and grim. What's that going to accomplish? Like I said, Amanda blew it almost as bad as her silly little daddy. She'll have more detractors than supporters at that point and she'll have to back pedal her last name into the spotlight after doing a fine job of throwing Sinclair at the political podium rather than herself. It'll be like watching a retarded Princess Toadstool aim for a successful solo career in the gaming industry. "Sorry love, you've spent too much time in the support role. So much for being a leading lady in your own drama, go back to standing next to Mario. That's right, keep waving. The crowd loves it. Thank you very much."

My pence
 
Takiro Re: Terran Republic Resource Policy « Reply #84 on: December 18, 2008, 10:10:16 PM »

Alright then what would Knightmare have done with this story line?

Kit Re: Terran Republic Resource Policy « Reply #85 on: December 19, 2008, 09:40:45 AM »

I am not going to go either way but I will point out one potential outcome (and perhaps the window for our Civil War if we wish it).

Amanda has kids with Sinclare as would be expected.  Now, regardless of if her giving up her name was bad or good we have an interesting opportunity (although if her giving up her name ends up being bad this becomes more likely).

One of her children, perhaps the middle one, decides to reneg on her mother's renouncing of the Cameron name and reclaims it.  This would generate a lot of support, especially among those who wish to see the Republic take lead in the Inner Sphere the way the old Hegemony did.  If things have been going poorly for the Republic this would be even more pronounced.

Course the older child who maintains the Sinclaire name would not like this and would try to put down any rebels that form.  We now have our civil war.  The chance to return to the Cameron name if it seems to be necessary, and a whole lot of doors that may open.

CJvR Re: Terran Republic Resource Policy « Reply #86 on: December 19, 2008, 04:09:53 PM »

Well with five house lords eager to plant their own arses on the Cameron throne not being named Cameron is a good survival trait.

Knightmare Re: Terran Republic Resource Policy « Reply #87 on: December 20, 2008, 06:23:16 PM »

Quote from: Takiro on December 18, 2008, 10:10:16 PM
Alright then what would Knightmare have done with this story line?

Depends at which point I'm taking control of the storyline Tak. A complete rewrite from scratch and I'd do a lot different. Taking control at this point and the foundations are already set. Building upon whats been written and the possible outcomes are limited to the previously presented fiction.

I'm not backpedaling, just give me a point to work from.

Quote from: CJvR on December 19, 2008, 04:09:53 PM
Well with five house lords eager to plant their own arses on the Cameron throne not being named Cameron is a good survival trait.

Agreed, but I like the concept. A whole lot actually. But I wonder how "hot" this Civil War would be. Both sides would be looking to do what's "best" for the Republic and they'll be loath to weaken the nation with open conflict, especially with the Successor States looming.

But the family conflict alone would be worth reading, since neither child would be someone you'd want to hate (unless you wrote it as a Katherine vs. Victor-type scenario, which is BOOOOORING  Grin )

I'd love to read about the backroom dealing, the political grandstanding, and the subtle power plays between the two siblings. They're supporters would be even more entertaining (and damaging) to read about depending upon who they are and where they come from. For example, consider how much of the old Hegemony's upper crust & nobility remain in the new Republic, who would they back?
Depending on the what the formation of the Republic changed to the Pre-Coup Hegemony's political landscape these people may want a return to the "good old days." Whereas new money, or the new nobility/rich in the Republic, who have made their fortunes under the new regime will want to retain the existing system. Then there are those on both sides of the fence who'll see opportunity by siding with their counterparts. All depends on who and how you spin it.

Knightmare Re: Terran Republic Resource Policy « Reply #88 on: December 20, 2008, 11:03:17 PM »

So yeah, give me a point to work from Tak.  Grin

Knightmare Re: Terran Republic Resource Policy « Reply #89 on: December 23, 2008, 10:57:04 PM »

Quote from: Knightmare on December 20, 2008, 11:03:17 PM
So yeah, give me a point to work from Tak.  Grin

I get RS:2800 finished I get a point to start from?  Grin Grin Grin
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!
Re: Terran Republic Resource Policy
« Reply #6 on: February 18, 2010, 10:03:53 PM »

Takiro Re: Terran Republic Resource Policy « Reply #90 on: December 24, 2008, 10:06:29 AM »

LMAO, yeah finish up. Grin Actually I'd like you to pick a point where you'd change things from. Your goal is not the preservation of the Star League but to create an independent Terran state in the middle of the InnerSphere. Good luck.

Knightmare Re: Terran Republic Resource Policy « Reply #91 on: December 25, 2008, 12:59:17 AM »

Done. Thanks Tak. I'm heading to bed, but on the morrow while the kiddies are crying over their coal I'll post my play out.

Merry Christmas to to all.

Ice Hellion Re: Terran Republic Resource Policy « Reply #92 on: January 05, 2009, 05:28:25 PM »

Quote from: Takiro on December 24, 2008, 10:06:29 AM
Your goal is not the preservation of the Star League but to create an independent Terran state in the middle of the InnerSphere.

Did you have any doubt about that?

Knightmare Re: Terran Republic Resource Policy « Reply #93 on: January 22, 2009, 08:38:50 AM »

None. I picked the point just after the Coup ends, just prior to Amanda renouncing her birthright.
Logged
Pages: [1]   Go Up