OBT Forum
General BattleTech => The Tribe => Universal Exports AU => Alternate Universe => The Takeover => Topic started by: Cryhavok101 on March 05, 2017, 12:35:13 AM
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Incom Corp on and around Burnadette, now tasked with supplying and maintaining the budding PVDF's equipment. As soon as it recieved the specs for the new technology, it's first task, like the SDY counterparts, was to upgrade the existing fighters. Incorporating several smaller companies into it's umbrella in order to accomplish this task, Incom quickly became equal, but more diverse, to the impressive SDY facilities.
Warships
CR-95 Corvette (https://www.ourbattletech.com/forum/index.php?topic=3268.msg41686#msg41686)
DropShips
Coming Soon
Small Craft
Coming Soon
Aerospace Fighters
PVDF fighter Upgrades (https://www.ourbattletech.com/forum/index.php?topic=3268.msg41684#msg41684)
UT-90D Militia Infantry Flyer (https://www.ourbattletech.com/forum/index.php?topic=3268.msg41863#msg41863)
BattleMechs
Coming Soon
Battle Armor
Coming Soon
Conventional Infantry
Coming Soon
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Sentinel
MDF (Militia Dog Fighter)
X-Fighter Replacement
IS experimental
30 tons
BV: 487
Cost: 1,460,960 C-bills
Movement: 6/9
Engine: 120
Heat Sinks: 10 [20]
Cockpit: Command Console
Structural Integrity: 6
Armor: 96
Armor
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Nose 4
Left Wing 4
Right Wing 4
Aft 4
Weapon Loc Heat
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MML 5 NOS 3
MML 5 NOS 3
Small Laser RWG 1
Small Laser RWG 1
Small Laser LWG 1
Small Laser LWG 1
Small Laser AFT 1
Small Laser AFT 1
Ammo Loc Shots
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MML 5 SRM Ammo NOS 20
MML 5 LRM Ammo NOS 24
WttNC Equipment
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Fighter Deflector Shield
An upgrade of the X-Fighter (Welcome to the Nebula California pg 65). The design replaced the proton torpedo launchers with MMLs, allowing for great reach or a dangerous punch close up. It added additional lasers in the rear to help defend the pilot against more maneuverable enemies. Deflectors were added to make the fighters more likely to survive, theoretically reducing the resource drain on their communities. It was also decided that most of these 'Militia Fighters" would carry two seat cockpits, allowing a two man team to control the fighters with greater efficiency.
Consular
MFSF (Militia Fire Support Fighter)
Y-Bomber replacement
IS experimental
40 tons
BV: 746
Cost: 2,292,000 C-bills
Movement: 5/8
Engine: 120
Heat Sinks: 10 [20]
Cockpit: Command Console
Structural Integrity: 5
Armor: 96
Armor
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Nose 4
Left Wing 4
Right Wing 4
Aft 4
Weapon Loc Heat
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MML 5 NOS 3
MML 5 NOS 3
MML 5 NOS 3
MML 5 NOS 3
MML 5 NOS 3
AMS RWG 1
AMS LWG 1
AMS AFT 1
AMS AFT 1
Ammo Loc Shots
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AMS Ammo AFT 12
MML 5 LRM Ammo NOS 24
MML 5 LRM Ammo NOS 24
MML 5 SRM Ammo NOS 20
WttNC Equipment
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Fighter Deflector Shield
These designs called for the removal of the energy weapons in favor of a larger payload of missiles. In addition it replaced the proton launchers with MMLs, and 3 tons of ammo. While slower than the MSF, the MFSF also carries the two seat cockpit and deflector shields of militia fighters. This design also features the new-to-them Anti-Missile Systems, allowing these fire support fighters to also act as escorts keeping enemy missiles from harming themselves or their allies.
Guardian
MIF (Militia Interceptor Fighter)
A-Interceptor Replacement
IS experimental
20 tons
BV: 524
Cost: 1,308,047 C-bills
Movement: 10/15
Engine: 160
Heat Sinks: 10
Structural Integrity: 10
Armor: 96
Armor
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Nose 4
Left Wing 4
Right Wing 4
Aft 4
Weapon Loc Heat
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Medium Laser RWG 3
Medium Laser LWG 3
WttNC Equipment
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Fighter Deflector Shield
While matching the Terror Fighter in speed, this is the fastest militia fighter. Intended as an interceptor for the militia, it's entire weapons loadout was stripped in favor of a pair of medium lasers. Though lacking the two seat cockpit, this design does incorporate the deflectors. Intended to be the first militia unit to reach a fight, despite being poorly armed, The Tribe is interested in seeing how well this holds up in battle with it's deflector.
Watchman
MAF (Militia Attack Fighter)
B-Fighter Replacement
IS experimental
60 tons
BV: 1,048
Cost: 4,168,060 C-bills
Movement: 6/9
Engine: 240
Heat Sinks: 16 [32]
Cockpit: Command Console
Structural Integrity: 6
Armor: 128
Armor
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Nose 12
Left Wing 12
Right Wing 12
Aft 12
Weapon Loc Heat
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Medium VSP Laser None 7
Medium VSP Laser None 7
Medium VSP Laser None 7
Light PPC None 5
Light PPC None 5
Streak SRM 6 None 4
Ammo Loc Shots
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Streak SRM 6 Ammo None 15
Equipment Loc
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PPC Capacitor None
PPC Capacitor None
WttNC Equipment
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Fighter Deflector Shield
The heaviest hitter in the militia designs, the MAF carries not only the traditional two seat cockpit and deflector shield, but also uses advanced variable lasers and other energy weapons to deliver a punch that even large ships will feel. It's torpedo systems were replaced by a Steak SRM 6, allowing the fighter better accuracy than any other in the militia. Based on the People's Rebellion's B-Fighter, the engineers stripped a lot of the unnecessary systems that and generally redesigned it to handle atmospheric flight better. The new design looks like it used the old one for parts, but bears little other resemblance to it's predecessor.
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CR-95 Corvette
Totally-not-a-Corellian-Corvette
Class/Model/Name: CR-95 Corvette
C-Bills: $4,154,084,000.00
BV2: 21,497
Tech: Inner Sphere
Vessel Type: Warship
Mass: 150,000 tons
K-F Drive System: Compact
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
8 Sub-Capital Laser Class-1
8 Naval Laser Class-55
8 ER Large Lasers
2 Baraccuda Launchers
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Class/Model/Name: CR-95 Corvette
Mass: 150,000 tons
Equipment: Mass
Engine: 27,000.00
Controls: 375.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
K-F Drive: Integrity: 5 67,875.00
Jump Sail: Integrity: 3 38.00
Structural Integrity: 150 22,500.00
Total Heat Sinks: 988 711.00
Fire Control: 0.00
Fuel & Fuel Pumps: 1,020.00
Armor Type: Standard (360 total armor pts) 450.00
Capital Scale Armor Pts
Location: L / R
Fore: 75
Fore-Left/Right: 75/75
Aft-Left/Right: 75/75
Aft: 75
Cargo:
Bay 1: Small Craft (6) (3 Doors) 1,200.00
Cargo (9,386 Tons) (1 Door) 9,386.00
Bay 2: Fighters (12) (6 Doors) 1,800.00
Crew and Passengers:
25 Officers (1st Class Quarters) 250.00
125 Enlisted, Gunners, Bay Personnel (2nd Class Quarters) 875.00
100 First Class Passengers 1,000.00
500 Second Class Passengers 3,500.00
120 Escape Pods 600.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Barracuda Launchers Nose 4-C 4-C 4-C 4-C 20 180.00
2 NL-55 Nose 11-C 11-C 11-C 11-C 170 2,200.00
2 NL-55 Nose 11-C 11-C 11-C 11-C 170 2,200.00
2 NL-55 FR/L 11-C 11-C 11-C 11-C 170 4,400.00
2 SCL-1 R/LBS 2-C 2-C 2-C -- 48 600.00
2 ER LL R/LBS 16 16 16 16 24 20.00
2 SCL-1 AR/L 2-C 2-C 2-C -- 48 600.00
2 ER LL AR/L 16 16 16 16 24 20.00
Ammunition Mass
------------------------------------------------------------------------------
Barracuda Missiles (40) 1,200.00
Nebula California Equipment Reduce Cargo space By:
------------------------------------------------------------------------------
Capital Shield Generator 1000.00
With the White Sun system under The Tribe's nominal control, the PDVF needed an upgraded capital ship to go along with it's new fighters, in order to capitalize on the new technology. Incom arranged a bidding among it's new subsidiaries, and this ship was the result. The design chosen was a small capital ship noted as being able to be built to numerous specifications, made-to-order as per the customer's wishes.
The redesign uses the new technology to pack as many of the various versions as possible into a single ship. The final design had a squadron (by this system's organization a squadron of fighters is 12, The Tribe chose not to change that at the present time) of aerospace bays, 6 small craft bays to ferry it's 600 passengers and 9,000 tons of cargo to and from the surface. It was further upgraded with a variety of laser weapons, designed to warn off enemies, and it can indeed bloody a dropship's nose, and give a hostile fighter squadron a bad day. It's not a serious threat to a powerhouse like the Totem, but it keep's the ship safe in general.
Unfortunately, the designers at the yard insisted that there was no way weapons could be placed in the aft fire arc, so like the CR-95's predecessor, this ship has a blind spot in the back. Since the whole system seems to be used to that state of affairs, The Tribe decided to not insist at this time, and would revisit the design at a later time, after they have brought this backward system out of it's technological dark age. Until then hopefully it's fighter squadron, and creative use of capital missiles can keep it's aft quarter safe.
Since it's release, and mass production, the CR-95 Corvette has seen use as a diplomatic transport, Enforcement and Customs ship, Relief ship, and even as a support/escort for Totem class ships. The Conellion Engineering Corp, Incom Corp's subsidiary, has made piles of c-bills from selling these to the PVDF. The Tribe itself has taken to assigning these to diplomatic officers as well, and it is quickly becoming one of the most common ships in the White Sun system.
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UT-90D Militia Infantry Flyer
UT-90D Militia Infantry Flyer
Totally-not-a-U-Wing
IS experimental
100 tons
Movement: 6/9
Engine: 400 XL
Heat Sinks: 10(20)
Cockpit: Command Console
Structural Integrity: 10
Armor: 112
Armor
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Nose 8
Left Wing 8
Right Wing 8
Aft 8
Weapon Loc Heat
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Medium Pulse Laser NOS 4
Medium Pulse Laser NOS 4
Equipment Loc
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Ground Mobile HPG AFT
Infantry Compartment(14.5 tons)AFT
WttNC Equipment
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Fighter Deflector Shield
Incom, the manufacturers who were able to upgrade their X-Fighter design into the Sentinel Militia Fighter, requested and was given permission to upgrade another craft to the new standard. The planned upgrade was for their UT-60D, a versatile craft that could transport multiple squads relatively quickly, and provide them with limited support.
One item surprised The Tribe's leadership, pleasantly, was the inclusion of a Mobile HPG on the new design, replacing the comm equipment the old design had. The ability to deploy such devices on such small packages was intriguing, and suddenly the project received a great deal more attention. While it isn't planned for the main military units to use these, they definitely fill a powerful niche in the militia. The Tribe has already begun working on future plans for the design. Meanwhile the Former Star Empire fighter pilots are relieved to not have to ferry troops around, and make it known they prefer dropships for troop deployment.