OBT Forum
General BattleTech => The Tribe => Universal Exports AU => Alternate Universe => The Takeover => Topic started by: Cryhavok101 on February 23, 2017, 12:30:05 PM
-
Orbiting Ariel's moon Shiva, this massive complex became the primary technological support center of the new christened IDF, upon the Tribe's takeover of the White Sun sector of the 'Verse.
Warships
Imperial Star Destroyer Upgrade-Totem Theatre Command Ship (https://www.ourbattletech.com/forum/index.php?topic=3258.msg41657#msg41657)
Lancer Class Frigate Upgrade-Spear class Escort Frigate (https://www.ourbattletech.com/forum/index.php?topic=3258.msg41737#msg41737)
Venator Star Destroyer Upgrade-Demagogue Carrier (https://www.ourbattletech.com/forum/index.php?topic=3258.msg41862#msg41862)
DropShips
Coming Soon
Small Craft
Coming Soon
Aerospace Fighters
Imperial T-Fighter Upgrade-Terror Fighters (https://www.ourbattletech.com/forum/index.php?topic=3258.msg41591#msg41591)
BattleMechs
AT series Upgrades- AT-CM and AT-SM (https://www.ourbattletech.com/forum/index.php?topic=3258.msg41682#msg41682)
All Terrain Tactical Enforcer Tripod (https://www.ourbattletech.com/forum/index.php?topic=3258.msg42039#msg42039)
Vehicles
Juggernaut Mobile Garrison (https://www.ourbattletech.com/forum/index.php?topic=3258.msg41961#msg41961)
Battle Armor
Coming Soon
Conventional Infantry
Coming Soon
-
The Star Empire had relied on one of the cheapest fighters to fill the ranks of it's aerospace corps. The T-Fighter (found on page 64 of Welcome to the Hotel California), was intended to defeat it's opponent's through superior maneuverability while wearing away at their defenses with it's energy weapons. While it was somewhat effective at this, due to rigorous Imperial training programs, it was only effective at that task against the equally slow and short range native ships.
The design was so simple though, that it took mere weeks, using many AI and automated systems, to produce a functioning prototype of a new analog to the T-Fighter, based on the Tribe's technology. Dubbed the 'Terror Fighter' by it's pilots, the name stuck, and became official when the design went into full production.
Terror Fighter
Totally-not-a-Tie-Fighter
Clan experimental
10 tons
BV: 135
Cost: 980,735 C-bills
Movement: 10/15
Engine: 80
Heat Sinks: 10
Structural Integrity: 10
Armor: 8
Armor
-----------------------------
Nose 2
Left Wing 2
Right Wing 2
Aft 2
Weapon Loc Heat
----------------------------------------
Improved Heavy Small Laser Nose 3
Improved Heavy Small Laser Nose 3
Further variations were also born in the heart of SDY labs, and went into production within months of the Terror Fighter being deployed to the IDF fleet. The first of these, the Terror Interceptor, was hugely popular initially, due to the massive speed it could reach, however it was also very expensive, and that speed that made it popular could reach levels that could kill or injure the pilot. For these reasons the Terror Interceptor was deployed in small numbers within the IDF fleet.
Terror Interceptor
Totally-not-a-Tie-Interceptor
Clan experimental
10 tons
BV: 419
Cost: 4,280,360 C-bills
Movement: 21/32
Engine: 190 XXL
Heat Sinks: 10 [20]
Cockpit: Small Cockpit
Structural Integrity: 21
Armor: 7 (Ferro-Lamellor)
Armor
-----------------------------
Nose 2
Left Wing 2
Right Wing 2
Aft 1
Weapon Loc Heat
----------------------------------------
Improved Heavy Small Laser NOS 3
Improved Heavy Small Laser NOS 3
Improved Heavy Small Laser NOS 3
Improved Heavy Small Laser NOS 3
Another variant, the Terror Bomber, intended to engage heavier targets, the fighter incorporated Thunderbolt Missiles that hit just hard enough for even a capital ship to start noticing. Initially it was considered using the native proton torpedo launchers, which had a heavier payload, but the short range of the devices made them undesirable. Additionally a space mine dispenser was added, allowing the small fighter to engage in battlefield control as well. The first of these were deployed to the IDF fleet within days of the Interceptors being delivered.
Terror Bomber
Totally-not-a-Tie-Bomber
Mixed (Base Clan)
40 tons
BV: 1,010
Cost: 4,277,200 C-bills
Movement: 7/11
Engine: 200 XL
Heat Sinks: 10 [20]
Cockpit: Small Cockpit
Structural Integrity: 7
Armor: 28 (Ferro-Lamellor)
Armor
-----------------------------
Nose 7
Left Wing 7
Right Wing 7
Aft 7
Weapon Loc Heat
----------------------------------------
Improved Heavy Small Laser NOS 3
Thunderbolt 10 NOS 5
Thunderbolt 10 NOS 5
Ammo Loc Shots
----------------------------------------
Thunderbolt 10 Ammo NOS 6
Thunderbolt 10 Ammo NOS 6
Thunderbolt 10 Ammo NOS 6
Thunderbolt 10 Ammo NOS 6
Equipment Loc
----------------------------------
Space Mine Dispenser AFT
The most elite aerospace squadrons of the IDF received their upgrades a few months later, as the Despair class Terror Fighter joined the IDF's ranks. Much larger, and consequently more expensive, the Despair carried more firepower than any other fighter the system had seen, outgunning even some gunboat small craft. Not only did it incorporate heavier lasers than the previous Terror Fighters, but the design also incorporated systems which could disable enemy craft, stealth technology that made the ship difficult to strike until it got far to close for comfort, and a fighter sized deflector shield that was one of the few technologies native to the 'Verse that the Tribe was happy to gain for themselves.
Despair class Terror Fighter
Totally-not-a-Tie-Defender
Mixed (Base Clan)
60 tons
Movement: 8/12
Engine: 360 XXL
Heat Sinks: 25 [50]
Cockpit: Small Cockpit
Structural Integrity: 8
Armor: 16 (Vehicular Stealth)
Armor
-----------------------------
Nose 4
Left Wing 4
Right Wing 4
Aft 4
Weapon Loc Heat
----------------------------------------
Improved Heavy Medium Laser NOS 7
Improved Heavy Medium Laser NOS 7
Improved Heavy Medium Laser LWG 7
Improved Heavy Medium Laser RWG 7
TSEMP Cannon LWG 10
TSEMP Cannon RWG 10
iATM 3 NOS 2
Ammo Loc Shots
----------------------------------------
iATM 3 Ammo AFT 20
iATM 3 Ammo AFT 20
iATM 3 Ammo AFT 20
Equipment Loc
----------------------------------
Vehicular Stealth (IS) AFT
Vehicular Stealth (IS) NOS
Angel ECM Suite NOS
CASE II AFT
Nebula California Equipment
---------------------------
Fighter Deflector Shield
-
Totem Class TCS (Theatre Command Ship)
Class/Model/Name: Totem
C-Bills: $84,921,508,000.00
BV2: 235,339
Tech: Clan
Vessel Type: Warship
Mass: 2,500,000 tons
K-F Drive System: Compact
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Lamellor Ferro-Carbide
Armament:
60 SCL-3
32 NL-55
60 Heavy NPPC
------------------------------------------------------------------------------
Class/Model/Name: Totem
Mass: 2,500,000 tons
Equipment: Mass
Engine: 300,000.00
Controls: 6,250.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
K-F Drive: Integrity: 49 1,131,250.00
Jump Sail: Integrity: 9 155.00
Structural Integrity: 90 225,000.00
Total Heat Sinks: 10,420 (20,840) 10,420.00
Fire Control: 10,852.00
Fuel & Fuel Pumps: 20,400.00
Cargo and Consumables: 255,872.50
Armor Type: Lamellor Ferro-Carbide (4950 total armor pts) 4,500.00
Capital Scale Armor Pts
Location: L / R
Fore: 834
Fore-Left/Right: 834/834
Aft-Left/Right: 834/834
Aft: 834
Cargo:
Bay 1: Small Craft (40) 8,000.00
Fighters (72) 10,800.00
Reinforced Unpres. Repair Bay (500,000 ton Capacity) 50,000.00
1 Docking Collar (In Repair Bay) 6,000.00
6 Dropshuttle Bays (12 Dropshuttles) 66,000.00
Cargo (255,872.5 Tons) 255,872.50
Doors (33)
Bay 2: Infantry (10,000 Troopers) 1,000.00
Mechs (50) 7,500.00
Field Kitchen (100) 300.00
MASH (100 Theatres) 102.50
Crew and Passengers:
233 Officers (1st Class Quarters) 2,330.00
1,165 Enlisted, Gunners, Medics, and Cooks (2nd Class Quarters) 8,155.00
10,444 Bay Personel (2nd Class Quarters) 73,108.00
100 Life Boats 700.00
100 Escape Pods 700.00
28 250m Grav Decks 2,800.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4x4 Heavy NPPC Nose 60-C 60-C 60-C 60-C 3,600 48,000.00
20x1 SCL-3 Nose 3-C 3-C -- -- 640 5,000.00
4 Heavy NPPC FR/L 60-C 60-C 60-C 60-C 1,800 24,000.00
2*4 NL-55 FR/L 22-C 22-C 22-C 22-C 680 17,600.00
3x4 Heavy NPPC R/LBS 60-C 60-C 60-C 60-C 5,400 72,000.00
20x1 SCL-3 R/LBS 3-C 3-C -- -- 640 10,000.00
4 Heavy NPPC AR/L 60-C 60-C 60-C 60-C 1,800 24,000.00
2*4 NL-55 AR/L 22-C 22-C 22-C 22-C 680 17,600.00
4x4 Heavy NPPC Aft 60-C 60-C 60-C 60-C 900 1,200.00
------------------------------------------------------------------------------
Other Equipment
------------------------------------------------------------------------------
Large Naval Comm Scanner Suite 500.00
Lithium Fusion Battery 25,000.00
Nebula California Equipment
------------------------------------------------------------------------------
Capital Shield Generator 1000.00
Capital Shield Generator 1000.00
A direct upgrade of the obsolete Imperial Star Destroyer of the Star Empire (pg 69 of Welcome to the Nebula California). The Shiva Drive Yards, originally the creators of the Imperial Star Destroyer as not only a command ship capable of completing a full scale invasion, but also as a projection of the former emperor's power throughout the 'Verse. The Totem TCS is a platform capable of virtually any operation. Part warship headhunter, part carrier, part military transport, the Totem is designed to not only operate independently of a fleet, but to actually be a fleet, all on it's own.
A massive bay capable of housing small ships up even up to destroyers, with multiple bays for a wide variety of shuttles, small craft and fighters, the Totem not only brings with it a sizable force, capable of being transported inside the ship, but it can recover ships, whether defeated enemies, or broken allies, and get them back into working order. It even carries dropshuttle bays capable of holding the local DropShips, all of which are lacking K-F Booms.
In addition to it's sizable aerospace assets, the Totem carries an absolutely massive ground contingent of 'Mechs and infantry. It also carries the medical and support personnel to support this force. The idea is to carry the necessary manpower, to not only conquer or defend any planet it can reach, but to also be able to maintain it's infrastructure through any attack.
It's weapons load-out is a mix of Capital and Sub-capital lasers and Heavy Naval PPCs. The Naval Lasers and PPCs are set in bays capable of bracketing an enemy ship even at extreme capital range. The Sub-capital lasers are actually independently targeted from each other. While unorthodox, this allows the smaller lasers to seek weaknesses and exposed areas to cause crippling damage, while the stronger bay's combined fire punches holes in the Totem's victims.
A Large Naval Comm Scanner Suite rounds out this ship's capabilities, giving it an absolutely massive sensor range, competing even with specialized ships like the ancient Bug-eyes. This allows the ship to almost always be prepared long in advance of any threat.
To maintain the massive number of personnel, the Totem sports at a minimum Second Class Cabins for every single person on board. It has 28 250-meter grav decks, and support to keep the morale of the passenger's up via field kitchens and medical bays. It is one of the roomiest ships to crew aboard, with plenty to keep an individual busy with even during their off hours.
-
In the system now nominally controlled by The Tribe, the factions had come to a conclusion regarding combat that differed pretty far from the Inner Sphere's doctrines. Essentially, this local philosophy was that ground combat's most important unit was the infantry trooper. They are what would capture and hold territory, and bring it into any one faction's domain. Everything else was to support that aim.
As such, the Star Empire only fielded two mechs, though they had tried and phased out several others. Both of them were designed for different supporting roles to the main trooper contingents of the Empire's armies. The Tribe having different opinions on the role of the mech, knew that in order to keep power, they would have to ween them off these ideas slowly. As such, the upgraded versions of these two mechs, while still very able to support infantry, took on whole new roles.
All Terrain Command Mech
All Terrain Command Mech
Totally-not-an-AT-AT
Mixed (Base IS)
200 tons
BV: 4,444
Cost: 12,337,599,500 C-bills
Movement: 2/2
Engine: 400 XXL
Heat Sinks: 24 [48]
Cockpit: Command Console
Gyro: Superheavy Gyro
Internal: 316 (Endo-Composite)
Armor: 636/635 (Hardened)
Internal Armor
--------------------------------------
Center Torso 60 90
Center Torso (rear) 30
Right Torso 42 63
Right Torso (rear) 21
Left Torso 42 63
Left Torso (rear) 21
Front Right Leg 42 84
Front Left Leg 42 84
Rear Right Leg 42 84
Rear Left Leg 42 84
Weapon Loc Heat
----------------------------------------
Improved Heavy Large Laser (Clan) CT 18
Improved Heavy Large Laser (Clan) CT 18
ER Small Pulse Laser (Clan) CT 3
ER Small Pulse Laser (Clan) CT 3
Vehicular Grenade Launcher (Clan) LT 1
Vehicular Grenade Launcher (Clan) RT 1
Ammo Loc Shots
----------------------------------------
VGL Chaff Grenade None 1
VGL Chaff Grenade None 1
Equipment Loc
----------------------------------
Hardened None
Targeting Computer (Clan) RT
Comm. Equipment (15 ton) RT
Ground-Mobile HPG LT
Bloodhound Active Probe LT
Endo-Composite RLL
Endo-Composite RLL
Endo-Composite CT
Endo-Composite RRL
Angel ECM Suite (Clan) LT
When first proposed, The Tribe was wary, not liking the costs invovled in the design, but after consulting local economists, and learning that the labyrinthine economics at play that made even less sense to The Tribe than the Inner Sphere's own economies, but would absolutely support the mass production of these monsters, The Tribe okay's the design.
The original Mech it was replacing filled the ignominious role of armored and heavily armed transport. The Tribe however believed infantry could be moved much more efficiently in other ways, and seeing the command systems already aboard it, decided to discard the transport role, and focus on the command aspects of the design.
When finished the new design had state of the art command and control systems, and heavy enough armor to survive even starship fire. Heavy laser systems capable of burning holes in heavy armor are supported by anti infantry pulse lasers and grenade launchers.
All Terrain Scout Mech
All Terrain Scout Mech
Totally-not-an-AT-ST
Mixed (Base Clan)
25 tons
BV: 1,057
Cost: 8,913,125 C-bills
Movement: 6/9
Engine: 150 XXL
Heat Sinks: 13 [26]
Cockpit: Torso-Mounted Cockpit
Gyro: Standard Gyro
Internal: 43 (Endo-Steel)
Armor: 48/89 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 8 11
Center Torso (rear) 5
Right Torso 6 5
Right Torso (rear) 1
Left Torso 6 5
Left Torso (rear) 1
Right Arm 4 0
Left Arm 4 4
Right Leg 6 6
Left Leg 6 4
Weapon Loc Heat
----------------------------------------
Vehicular Grenade Launcher (R) RT 1
ER Large Laser HD 12
ER Large Laser HD 12
ER Small Pulse Laser LA 3
Ammo Loc Shots
----------------------------------------
VGL Chaff Grenade None 1
Though nominally a scout and recon unit, the Star Empire often used these in an Anti-Armor role as well. Replacing the blasters with ER Large Lasers has brought that out in this design. It also replaced the small anti-infantry blaster on the side with a pulse laser that was much better at the job. Overall very little changed in the design, but the end product left the ground forces of the Star Empire wanting more.
-
Spear Class Escort Frigate
Class/Model/Name: Spear Escort Frigate
Totally-not-a-Lancer-Frigate
Tech: Clan
Vessel Type: WarShip
C-Bill Cost: $9,090,462,000.00
Magazine Cost: $0.00
BV2: 117,305
Mass: 750,000 tons
K-F Drive System: Compact K-F drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
80 Naval Laser 45s
80 Sub Capital Laser 2s
80 ER Large Lasers (clan)
80 Large Pulse Laser (clan)
160 Laser Anti-Missile Systems
------------------------------------------------------------------------------
Class/Model/Name: Spear Escort Frigate
Mass: 750,000 tons
Equipment: Mass
Drive: 135,000.00
Controls: 1,875.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Compact K-F Drive: Integrity 16 339,375.00
Jump Sail: Integrity: 5 68.00
Structural Integrity: 100 75,000.00
Total Heat Sinks: 3614 Double (7228) 4,796.00
Fuel & Fuel Pumps: 2,040.00
Fire Control Computers: 17,760.00
Cargo and Consumables: 78,126.00
Armor Type: Lamellor Ferro-Carbide (1,650 total armor pts) 1,500.00
Capital Scale Armor Pts
Location: L / R
Fore: 285
Fore-Left/Right: 285/285
Aft-Left/Right: 285/285
Aft: 285
Cargo:
Bay 1: Cargo (78,126.00 tons) (2 Doors) 78,126.00
Docking Collars: 2 2,000.00
Escape Pods: 30 Escape Pods, 30 Life Boats (7 tons each) 420.00
Grav Decks: 2 200-meter
Crew and Passengers:
64 Officers-1st Class Quarters 640.00
320 Crew, and Bay Personel-2nd Class Quarters 2,240.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5*4 NL 45 Nose 18 18 18 18 1400 18,000.00
5*4 ER LL (C) Nose 40(4) 40(4) 40(4) 40(4) 240 80.00
5*4 LAMS Nose 20(2)-PDS 28 20.00
5*4 SCL-2 FL/R 8 8 8 8 560 8,000.00
5*4 LPL (C) FL/R 40(4) 40(4) 40(4) 40(4) 200 240.00
5*4 LAMS FL/R 20(2)-PDS 28 40.00
5*4 NL 45 L/RBS 18 18 18 18 1400 36,000.00
5*4 ER LL (C) L/RBS 40(4) 40(4) 40(4) 40(4) 240 160.00
5*4 LAMS L/RBS 20(2)-PDS 28 40.00
5*4 SCL-2 AL/R 8 8 8 8 560 8,000.00
5*4 LPL (C) AL/R 40(4) 40(4) 40(4) 40(4) 200 240.00
5*4 LAMS AL/R 20(2)-PDS 28 40.00
5*4 NL 45 Aft 18 18 18 18 1400 18,000.00
5*4 ER LL (C) Aft 40(4) 40(4) 40(4) 40(4) 240 80.00
5*4 LAMS Aft 20(2)-PDS 28 20.00
------------------------------------------------------------------------------
Nebula California Equipment Reduce Cargo space By:
------------------------------------------------------------------------------
Capital Shield Generator 1000.00
With the experiences against the Black Sun Cartel and other pirate groups, the SDY began plans on a ship designed to shore up the IDF's apparent weakness to fighters.
On searching through Star Empire logs, they came across the Lancer class Frigate. A relatively small ship whose sole purpose was to slaughter fighters. This was to be their starting platform. The design was very simple, it mounted numerous quad laser turrets and would use them to bring down fighters using bracketing fire and anti-fighter firing modes.
The first thing the design team did was strip the blaster technology of any scale of the ship and through it in the same trash bin they had been using for all the other redesigns. Initially they did a simple replace of the blaster tech for class 45 naval lasers. The extreme range of the weapons would allow the crew to begin engaging fighters far outside of return fire range.
Unfortunately the ship still proved vulnerable to massed squadron attacks. While effective when the did hit, the Naval Lasers couldn't destroy small targets quickly enough to prevent the point blank torpedo attacks it was intended to stop. The design team added a second, then a third layer of lasers. The second consisted of Class 2 Sub-Capital Lasers. These hit hard enough and at sufficiently long range while being able to track small targets better than the naval lasers could. It was still found to be not enough. The admiralty wanted the ship to be able to account for 6 12-fighter squadrons before they could do significant damage to anything.
The third layer of weapons was a series of extended ranged and pulse large lasers, like the capital weapons, these too were mounted in quad bays. The result was an impressive light show. It was also considerably dangerous for enemy fighters. Unfortunately, in an impromptu live fire test, it was still shown to not be quite where it needed to be. One of the self styled 'crime barons' had gotten word of the project, and that it was nearing completion. He struck at the prototype ship during it's shakedown cruise. It managed to destroy hundreds of fighters, but ended up falling to barrages of the proton torpedoes that this system is so fond of.
Despite the loss, funding for the project was still in the green, thanks to the seemingly arbitrary vagaries of the system's economy, so it continued. The next step the design team took proved to be the last one needed. They installed a massive array of quad laser antimissile bays.
Since it's deployment, the Spear Escort Frigate has proven to be an able escort to the Totem TCSs. It has been regarded in-system as so effective that most 'fights' end up being chases instead of fights. The Tribe's Star Empire Fighter Corps is especially happy with the ship, since with it there, they can engage large targets that are unable to deal with such maneuverable fighters, as the Spear simply annihilates the enemy fighter screens.
Unfortunately, outside the umbrella of a Totem's guns, the Lancer has proven vulnerable to some of the larger and faster capital ships in the ships in the system. It's broadside, while dangerous if within fighter range, is not the most powerful, and it can be overwhelmed. Especially ships with multiple capital deflector shields can prove more than a match for the frigate.
-
Demagogue Carrier
Totally-not-a-Venator Star Destroyer
Class/Model/Name: Demagogue Carrier
C-Bills: $13,281,494,000.00
Magazine Cost: $2,688,000.00
BV2: 108,276
Vessel Type: Warship
Mass: 1,250,000 tons
K-F Drive System: Compact
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
16 Naval Laser Class-55
4 Naval Laser Class-45
52 Large VSP Lasers
4 AR-10 Launchers
56 Laser Anti-Missile Systems
------------------------------------------------------------------------------
Class/Model/Name: Demagogue Carrier
Mass: 1,250,000 tons
Equipment: Mass
Engine: 225,000.00
Controls: 3,125.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
K-F Drive: Integrity: 26 578,125.00
Jump Sail: Integrity: 6 93.00
Structural Integrity: 150 22,500.00
Total Heat Sinks: Double 1,427 (2,854) 712.00
Fire Control: 0.00
Fuel & Fuel Pumps: 1,020.00
Armor Type: Standard (4,125 total armor pts) 3,750.00
Capital Scale Armor Pts
Location: L / R
Fore: 702
Fore-Left/Right: 702/702
Aft-Left/Right: 701/701
Aft: 701
Cargo:
Bay 1: Small Craft Bays (40) 8,000.00
Fighter Bays (420) 63,000.00
Super Heavy Vehicle Bays (40) 8,000.00
BattleMech Bays (24) 3,600.00
Cargo (80,207 tons) 80,207.00
Doors (21)
Crew and Passengers:
6 Docking Hardpoints 6,000.00
60 Officers (1st Class Quarters) 600.00
235 Enlisted, Gunners, and Other Personnel (2nd Class Quarters) 1,645.00
1,688 Bay Personnel (2nd Class Quarters) 11,816.00
100 Escape Pods 700.00
100 Life Boats 700.00
14 250m Grav Decks 1,400.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 AR-10 Launchers Nose ** ** ** ** ** 1,000.00
8 NL-55 FR/L 44-C 44-C 44-C 44-C 170 17,600.00
10 Large VSP Laser FR/L 100 100 -- -- 100 180.00
14 Laser AMS FR/L 42-PDS 70 28.00
2 NL-45 R/LBS 9-C 9-C 9-C 9-C 170 4,400.00
6 Large VSP Laser R/LBS 60 60 -- -- 60 108.00
10 Large VSP Laser AR/L 100 100 -- -- 100 180.00
14 Laser AMS AR/L 42-PDS 70 28.00
Ammunition Mass
------------------------------------------------------------------------------
Killer Whale Missiles (64) 3,200.00
White Shark Missiles (64) 2,560.00
Barracuda Missiles (64) 1,920.00
Equipment
------------------------------------------------------------------------------
NCSS Large 500.00
Communication Equipment (15 tons) 10.00
Naval C3 12,500.00
Nebula California Equipment
------------------------------------------------------------------------------
2 Capital Shield Generator 2,000.00
By the time the first Totem TCSs were rolling off the line, SDY was already unveiling plans for another capital ship. Revisiting old designs had allowed even their impressive automated processes to design a ship quicker than would otherwise be possible, even for their impressive facilities.
Shiva Drive Yards took the old Venator carrier/destroyers, and upgraded them with the weapon systems and technology that the Tribe provided. Compared to the Totem, the Demagogue is rather under-gunned, however it's massive fleet of aerospace fighters can take down most foes, while allowing the carrier to use it's weapon bays in a surgical manner, taking down targets that are giving the fighters too much trouble.
In addition to this the defense arrays of the ship allow it to be very well defended against most missile attacks, including the short-range-but-dangerous native proton torpedoes. Dual shield generators protect the ship even before the enemy weapons have to deal with it's thick hull and heavily reinforced structure.
A sensor and communications suite tied into the ship's command functions allow ideal battlefield control, and help coordinate the massive number of fighters fielded by the ship.
-
Shaman Class Missile Cruiser
Class/Model/Name: Shaman
Tech: Mixed
Vessel Type: WarShip
Ship Cost: $20,995,320,000.00
Magazine Cost: $33,600,000.00
BV2: 81,376
Mass: 800,000 tons
K-F Drive System: Compact with L-F Battery
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Lamellor Ferro-Carbide
Armament:
68 Subcapital Laser 3
80 Capital Launcher AR-10
40 Naval Laser 35
------------------------------------------------------------------------------
Class/Model/Name: Shaman
Mass: 800,000 tons
Equipment: Mass
Drive: 96,000.00
Control: 2,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
K-F Drive: Integrity: 17 370,000.00
Jump Sail: Integrity: 5 70.00
Structural Integrity: 90 72,000.00
Total Heat Sinks: 2,128(4,256) Double 1,645.00
Fuel & Fuel Pumps: 12,500 points 5,100.00
Fire Control Computers: 1,480.00
Armor Type: (1,584 pts Lamellor Ferro-Carbide) 1,440.00
Capital Scale Armor Pts
Location: L/R
Fore: 273
Fore-Left/Right: 273/273
Aft-Left/Right: 273/273
Aft: 273
Cargo:
Bay 1: Fighter Bays (24) 3,600.00
8 Doors
Bay 2: Mech Bays (4) 600.00
Dropshuttle Bays (2) 11,000.00
4 Doors
Bay 3: Foot Infantry Bays (72) 360.00
Small Craft Bays (6) 1,200.00
Cargo (43,219.75 tons) 43,219.75
4 Doors
Docking Hardpoints:
Escape Pods:
200 Escape Pods 1,400.00
200 Life Boats 1,400.00
Grav Decks:
100-meter (10) 500.00
Crew and Passengers:
71 Officers in 1st Class Quarters 710.00
134 Crew in 2nd Class Quarters 938.00
215 Gunners and Others in 2nd Class Quarters 1,505.00
2102 Bay Personnel-Steerage Quarters 10,510.00
# Weapons Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Subcapital Laser 3 Nose 12 12 -- -- -- 1,000.00
10*2 AR-10 Nose ** ** ** ** ** 5,000.00
4*4 Subcapital Laser 3 FL/R 12 12 -- -- -- 8,000.00
10*2 Naval Laser 35 L/RBS 7 7 7 -- -- 28,000.00
10*2 AR-10 L/RBS ** ** ** ** ** 10,000.00
4*4 Subcapital Laser 3 AL/R 12 12 -- -- -- 8,000.00
10*2 AR-10 Aft ** ** ** ** ** 5,000.00
------------------------------------------------------------------------------
Ammo
Capital Launcher Barracuda Ammo (800 Rounds) 24,000.00
Capital Launcher White Shark Ammo (800 Rounds) 32,000.00
Capital Launcher Killer Whale Ammo (800 Rounds) 40,000.00
------------------------------------------------------------------------------
Equipment
NCSS Large 500.00
Communication Equipment (15 tons) 10.00
------------------------------------------------------------------------------
WttNC Equipment
2 Capital Deflector Shields 2,000.00
------------------------------------------------------------------------------
Rendelli StarDrive began work on the Shaman at nearly the same time as Shiva Drive Yards began working on the Demagogue class carrier's design. The lesser known shipyard in orbit around Rubicon was trying to bid for a military contract. When the Demagogue was completed in record time, Shiva Drive Yards entered into a joint partnership with the smaller corporation and helped them complete the design in what they called the 'Victory Initiative'. In the end merging, and bringing both businesses into the IDF's supply and logistics contracts.
With the lack of PDS defenses in the 'Verse, a missile boat was deemed to be especially dangerous. Capable of crippling ships much larger and generally more powerful than itself, with repeated missile attacks, the Shaman was a welcome addition to the Tribe's ever growing fleets.
It also carried a small invasion force of a few 'Mechs and a large contingent of infantry, with transports for both. Defensively it carries twenty-four fighters and has an array of lasers designed to drive away opponents that get too close, preferring to keep them at range.
The biggest weakness of the design is it's speed, however that is offset by a combination of sensor range and the interstellar capabilities of capital missiles.
-
Juggernaut Mobile Garrison
HAVw A10 Juggernaut Mobile Garrison
Mixed (Base Clan)
200 tons
BV: 3,123
Cost: 174,658,000 C-bills
Movement: 1/2 (Tracked)
Engine: 200 XXL
Internal: 120
Armor: 712 (Vehicular Stealth)
Internal Armor
--------------------------------------
Front 20 144
Front Right 20 118
Front Left 20 118
Rear Right 20 116
Rear Left 20 116
Rear 20 100
Weapon Loc Heat
----------------------------------------
Arrow IV FR 10
AP Gauss Rifle FR 1
LRM 20 (Sponson) FRRS 6
LRM 20 (Sponson) FRLS 6
AP Gauss Rifle (Sponson) FRRS 1
AP Gauss Rifle (Sponson) FRLS 1
Ammo Loc Shots
----------------------------------------
Arrow IV Ammo BD 5
Arrow IV Ammo BD 5
LRM 20 Ammo BD 6
LRM 20 Ammo BD 6
AP Gauss Rifle Ammo BD 40
Equipment Loc
----------------------------------
Bulldozer FR
Vehicular Stealth (IS) BD
Vehicular Stealth (IS) BD
Angel ECM Suite BD
Fully Amphibious BD
Armored Motive System BD
Trailer Hitch RR
Sponson Turret FRRS
Sponson Turret FRLS
Light Active Probe BD
Carrying Capacity:
Troops - 25.0 tons
With the AT-AT being replaced by the AT-CM the Tribe needed a replacement for it's heavy infantry carrier. The designers on Shiva looked through their archives and discovered a super-heavy wheeled vehicle that housed up to 300 troopers at a time. It was decided to bring that back, and update it with weaponry that would be well suited to supporting the infantry it carried. This was the result.
The new design would move to a tracked motive system, and became even more heavily armored than the originals. Capable of operating even on the surface of the water. They incorporated stealth and ECM elements into the design as well, ensuring that it was able to weather nearly any storm of fire. It doesn't carry the full 300 troops the original did, but the amount it does carry is more enough to cover any needs a battlefield might have.
-
All Terrain Tactical Enforcer
Tripod
Mixed (Base IS)
100 tons
Movement: 4/6
Engine: 400 XL (Clan)
Heat Sinks: 16 [32]
Cockpit: Tripod
Gyro: Tripod Gyro
Internal: 173
Armor: 349/349
Internal Armor
--------------------------------------
Center Torso 31 47
Center Torso (rear) 15
Right Torso 21 32
Right Torso (rear) 10
Left Torso 21 32
Left Torso (rear) 10
Right Arm 17 34
Left Arm 17 34
Right Leg 21 42
Left Leg 21 42
Third Leg 21 42
Weapon Loc Heat
----------------------------------------
HAG/20 (Clan) LT 4
Flamer (Clan) HD 3
RISC APDS RA 2
RISC APDS LA 2
Micro Pulse Laser (Clan) LA 1
Micro Pulse Laser (Clan) RA 1
Micro Pulse Laser (Clan) RA 1
Micro Pulse Laser (Clan) LA 1
Ammo Loc Shots
----------------------------------------
APDS Ammo RA 12
APDS Ammo LA 12
HAG/20 Ammo CT 6
HAG/20 Ammo RT 6
Equipment Loc
----------------------------------
Bloodhound Active Probe RT
Angel ECM Suite LT
Null Signature System All
Chameleon LPS All
TSM RT
TSM RT
TSM RT
TSM RT
TSM LA
TSM RA
Shiva Drive Yards debuted this revamp of an old design. A fusion of the stable multi-legged predecessor, with the upright posture of a more traditional BattleMech, the tripod design was able to fill a niche roll in infantry support. Designed to support the massive number of troops the Tribe and the IDF had at it's disposal in the war in the Black Sun system, it offered a mix of long and short range anti infantry capability, anti-air , and defensive and sensor systems that could aid a large force.