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Author Topic: Rylan Star League  (Read 2623 times)

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Cryhavok101

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Rylan Star League
« on: March 17, 2017, 01:08:24 AM »

June 1st, 3100
California Nebula
Unknown Star System

While the Tribe established itself in The 'Verse, the leadership wanted to send an expedition out to check out more of the systems in the nebula that they had not examined yet. The Adean Dulcimer a Bug-eye, along with Excelsior, an Invader, and Intrepid a Scout, were sent, along with a full load of DropShips. Once they had jumped past the edges of the area the original expedition had explored, they came across a curious system.

The much of the system, including the first of it's gas giants, was encased in a celestial superstructure. Upon examination of it, it seemed to be a rather simple array of solar power collectors, sensors, and shield generators identical in function to those produced in The 'Verse. The sensors seemed to be weaker than the Adean Dulcimer's own impressive array, so the ship's crew were able to observe it undetected.

While conducting this survey, at they edge of the ship's sensor range they detected another ship outside the shield. Holding position, they watched as the unknown vessel slowly wore a hole in the shields generated by the strange superstructure. Once the hole was large enough, it fired what was later determined to be a mass driver through it, likely at some fixed target in the system.

Continuing the observation, the other ship eventually broke through the barrier, and destroyed a large swath of it, any of it within range of it's weapons were destroyed. With the barrier breached, the Adean Dulcimer began picking up transmissions. Most were of panic because apparently the main defense base in the system had been destroyed by the mass driver rounds fired earlier. The only defender unaccounted for was a 'Starfighter'.

The transmissions gave away the name of the two factions involved. The first, calling itself the 'Rylan Star League' had apparently been at peace nearly since it had been established. The extreme isolation the superstructure they referred to as 'The Frontier' had turned the system into a safe haven, and as a result the Rylan Star League's military had fallen into disuse. When the second faction, calling itself 'The Ko'Dan Empire' attacked, the locals had begun a desperate bid to rebuild their military. Bringing their local star ships out of mothball, and attempting to recruit people suited to be soldiers.

This had seemed to have failed by the Adean Dulcimer's perspective, but they continued to watch the situation unfold. The Ko'Dan vessel that had entered the system seemed to actually have been intimidated by the 'starfighter' ships of the Rylan Star League, which is why they had staged the mass driver attack before their more conventional invasion. This vessel seemed to be using a system similar to naval C3 and Caspar II technology, acting as a carrier with a large fleet of smaller vessels under it's control.

The Ko'Dan vessel received a confirmation that the last 'starfighter' pilot had been killed on one of the most primitive colonies in the system, and then the ship began it's attack on the seemingly defenseless system. The attack went poorly. The last defender was hiding among asteroids, and sprung an ambush on the aggressors, resulting in not only defeating all of the smaller craft but this 'Starfighter' actually managed to bring down the Ko'Dan Warship as well.

At this point the captain of the Adean Dulcimer contacted the Excelsior and Intrepid and had them approach the Rylans. Discovering they were a highly advanced, but largely pacifistic society, the Tribe, with some negotiation, brought them into it's folds. The offer of protection from such groups as the Ko'Dan, and the eagerness to be part of a larger galactic community again did the trick. The Rylans were more than happy to turn their powerful industrial capabilities towards supplying the tribe with nearly anything they needed.

While those negotiations went on, the Adean Dulcimer investigated the origins of the Ko'Dan, and found that they had a massive military force building up in the oort cloud and kuiper belts of the system. The Rylans would definitely need some help with this.

« Last Edit: July 17, 2017, 04:30:25 PM by Cryhavok101 »
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Cryhavok101

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GNX-1 Gunstar
« Reply #1 on: March 17, 2017, 01:23:30 AM »

Gunstar GNX-1

The GNX-1 Gunstar class 'Starfighter' of the Rylan Star League, is really a spheroid assault DropShip capable of some impressive feats, not the least of which is operation by a single person.

Code: [Select]
Class/Model/Name:  Gunstar GNX-1
Tech:              Mixed / 3150
Vessel Type:       Spheroid DropShip
Mass:              2,500 tons
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Ferro-Aluminum
Armament:         
    5 RISC Hyper Lasers
    7 Light PPCs w/PPC Capacitors
    4 Piranha Sub-capital Missiles
      24 Piranha Missiles
    4 4 ton Internal Bomb Bays
    1 2 ton cargo bay
    7 ton Communications Equipment
    1 DTAC system
    1 Caspar II system

---------------------------------------------------------------------------------
Class/Model/Name:  Gunstar GNX-1
Mass:              2,500 tons
Equipment:                                                              Mass
Engine, Drive, & Control:                                               476.50
      Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 100                                               500.00
Total Heat Sinks:    78 Double                                          23.00
Fuel & Fuel Pumps: 10 tons of fuel                                      10.50
Armor Type:  Ferro-Aluminum  (5040 total armor pts)                     210.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                1360
   Left Side:                           1360
   Right Wings:                         1360
   Aft:                                 1360

Cargo:
   Bay 1:  Internal Bomb Bay 4 tons with 1 door                         4.00
   Bay 2:  Internal Bomb Bay 4 tons with 1 door                         4.00
   Bay 3:  Internal Bomb Bay 4 tons with 1 door                         4.00
   Bay 4:  Internal Bomb Bay 4 tons with 1 door                         4.00
   Bay 5:  Cargo 2 tons with 1 door                                     2.00

Crew and Passengers:
      1 DTAC Operator                                                   225.00
      Caspar II Systems (3/4 skills)                                    300.00
      Robotic Maintenance and Life Support                              15.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 RISC Hyper Laser         Nose       20     20     20     20   24      8.00
7 LPPC w/PPC Capacitors    Nose       70     70     --     --   70      20.00   
1 Piranha Missile Launcher Nose       30     30     30     --   9       100.00
1 Piranha Missile Launcher Nose       30     30     30     --   9       100.00
1 Piranha Missile Launcher Nose       30     30     30     --   9       100.00
1 Piranha Missile Launcher Nose       30     30     30     --   9       100.00
1 RISC Hyper Laser         FL         20     20     20     20   24      8.00
1 RISC Hyper Laser         FR         20     20     20     20   24      8.00
1 RISC Hyper Laser         AL         20     20     20     20   24      8.00
1 RISC Hyper Laser         AR         20     20     20     20   24      8.00
Communication Equipment 7 tons                                          4.00
------------------------------------------------------------------------------
TOTALS:                                                         180     2,500.00
Tons Left:                                                              0.00

A few Notes:

On Size
The Gunstar is always refered to as a fighter, however, the thing is massive, dwarfing the diner it landed next to at the end of the movie by a large margin, so in terms of battletech, it clearly has larger dimensions than our aerospace fighters. In addition it clearly showed the capability of interstellar travel, which is out of the realm of aerospace fighter abilities.

On Spheroid
The Gunstar shows two major indications that it is a spheroid unit, rather than an aerodyne that the name "starfighter" might imply. The first is how it lands. With it's nose pointed up, rather than parallel to the ground, only spheroid units land this way. The second is that it clearly demonstrates more than once the ability to shoot things directly beside it, which aerodyne units cannot do. With it's 360 degree coverage of fire, it had to be a spheroid in battletech terms.

On Armament
I chose RISC Hyper Lasers to represent it's arsenal of powerful lasers simply because in the movie they could destroy enemy fighters in single blasts, so I needed to get the most power in the smallest laser I could. I also needed it to be a credible threat on the Capital scale. With it's 20 point damage value, it not only does 2 points of capital damage, but thresholds many things. Assuming the Kodan Armada used lightly armored fighters, between the thresholding and the raw damage of the things, I feel these lasers are the right choice.

The Gunstar also has a set of four missile launchers, which fire forward, but displayed the ability to turn around and strike a target behind the gunstar. To me this spoke of capital scale weapons in battletech, since only capital missiles can do waypoint launches, changing direction after launch. For this reason the Pirahna missiles were chosen. Originally I was planning on using thunderbolt-20s to represent these, but when I had to increase the size to allow for the control systems I discuss below, I decided to go with sub-capital launchers and meet the waypoint launch capabilities as well.

On The Deathblossom
Fully representing, accurate to the last detail, the Gunstar's deathblossom in battletech is impossible. The rules simply don't support it. I attempted several variations that might approximate it, but the one I settled on was using the Internal bomb bay quirk on each of 4 Cargo bays intended for the purpose of having weapon systems concealed. Theoretically, the original gunstar had figured out a way to mount energy weapons, in a similar way to how the rocket launcher racks can be mounted in place of bombs. I imagine a self contained system like a handheld chemical small laser could be mounted similarly, though that is house rule territory. For now the intention is to use ordnance mountable in bomb bays en-masse from these 4 bays.

On Tracking multiple targets
The Gunstar was clearly designed to engage numerous targets, seemingly uder the assumption that it would always be out numbered. So in addition to it's internal bomb bay quirks, the gunstar sports the multi traker quirk, suffering no penalties to enganging any number of targets simultaneously.

On Armor
The Gunstar, in a single battle, not only sustained fire from dozens of enemy craft, but also survived, intact, a glancing collision with a capital ship. This speaks to the huge amount of armor the gunstar must have had. With 100 Structural integrity and 1360 points of armor in each location, I feel confident this representation will feel that resilient on the battlefield.

On Control Systems
Despite it's size, the gunstar is operated like a heavy fighter, with a pilot and a gunner. It was very difficult to figure out how to represent this in BattleTech, since the crew requirements for even small craft starts above two people. The gunstar seemed to be representing the most state of the art technology possible though, and a great deal of automation to make the crew's job easier. In searching for how to do this on something this size, I found only one way of doing it.

The majority of the ship's functions are entirely automated, with the Caspar II system that is a hybrid of drone and robotic technology. It having drone elements allows for a human to be in control of it. Normally this is done via a command ship with a DTAC computer. So I simply installed a DTAC computer on the Gunstar itself, with the capacity to control a single unit, the ship it itself is on. This leave it a huge ship that is operated by a single crewman, via extremely state of the art technology. This is as close as I could get to the crew of the original gunstar.

This does bring up an interesting capability of the unit in that the crew can allow the drone systems to take over, and use their DTAC system to control another Caspar II unit remotely.

I did pay the full, brutal tonnage cost of mounting all that automation, including the steerage requirement in quarters for a caspar II unit, and there is an extra two ton cargo bay specifically for consumables for the crew, which should be more than enough for the one person to last a long time.

In BattleTech terms, I would expect this to be able to engage any decently sized force, even going toe-to-toe with smaller warships, and make a very strong showing for itself. It's lasers allow it to engage multiple targets, or, in the overlap zones of the fire arcs, to combine fire and seriously hurt a target. It's missiles allow it to be a danger to anything without sufficient point defense, and give it options to engage things far outside of normal ranges, standard capital missile shenanigans.

It's heavy armor and dense structure are where it really shines though, allowing it to survive things that would obliterate most anything else it's size. It's communication equipment allows it to replicate many effects of ECM, and several other options, it is really a toolbox-type piece of equipment.

It has several days of fuel for interplanetary actions, and it has enough space for consumables to last far longer than it's fuel will, enabling a pilot to also bring with them a small amount of personal effects, though cramped conditions would make any long journey uncomfortable.

The Crew control set-up I have worked up, and the representation of the death-blossom in multiple internal bomb bays are somewhat questionable as far as legality goes, so make sure to bring those points up with a group before using this.
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Cryhavok101

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Kodan Command Ship
« Reply #2 on: July 17, 2017, 04:40:07 PM »

Kodan Command Ship

The RSS Necessitas, IES Enterprise, IES Hood were brought in to aid the reconstruction effort within the Rylan Star League. While they did that the RRS Indomitable the remaining Gunstar and the IES Adean Dulcimer coordinated a strike on the Kodan. They brought with them RSS Constitution, RSS Constantinople, RSS Repulse, and RSS Challenger. The Bugeye used it's massive sensor arrays to find the enemies strongholds hidden in the Oort cloud. Then the Fox would provide fire support for the DropShips. The Gunstar performed admirably, but was inevitably overshadowed by the Larger dropships. During the Month of June 3100, 4 Kodan bases were identified and destroyed, along with several more of the Kodan Command Ships.

Code: [Select]
Class/Name: Kodan Command Ship
Tech: Inner Sphere
Ship Cost: $41,426,820,000.00
Magazine Cost: $0.00
BV2: 26,110

Mass: 700,000
K-F Drive: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 1
Maximum Thrust: 2
Armor Type: Standard
Armament:
3 Naval PPC Heavy
8 Naval Laser 35
1 Mass Driver Light
32 Subcapital Laser 1
---------------------------------------------------------------------------------
Class/Model/Name: Kodan Command Ship
Mass: 700,000

Equipment: Mass
Drive: 42,000.00
Thrust
Safe: 1
Maximum: 2
Controls: 1,750.00
K-F Hyperdrive: Compact with L-F Battery (15 Integrity) 323,750.00
Jump Sail: (5 Integrity) 65.00
Structural Integrity: 60 42,000.00
Total Heat Sinks: 1889 Single 1,555.00
Fuel & Fuel Pumps: 5000 points 2,040.00
Fire Control Computers: 4,683.00
Armor: 336 pts Standard 840.00
Fore: 62
Fore-Left/Right: 62/62
Aft-Left/Right: 62/62
Aft: 62
Cargo:
Bay 1: Fighter Bays (48) 7,200.00
Small Craft Bays (6) 1,200.00
Cargo (94155 tons) 94,155.00
Reinforced Unpreassurized Bay (500,000) 50,000.00

Dropship Capacity: 0 0.00
Grav Decks: 1-200 meter 100.00
Escape Pods: 36 252.00
Life Boats: 0 0.00

Crew And Passengers:
43 Officers in 1st Class Quarters 430.00
142 Crew in 2nd Class Quarters 994.00
68 Gunners and Others in 2nd Class Quarters 476.00
126 Bay Personnel 0.00

# Weapons Loc Heat Damage Range Mass
---------------------------------------------------------------------------------
3 Naval PPC Heavy Nose 675 450 (45-C) Extreme-C 9,000.00
4*2 Naval Laser 35 Nose 416 70 (7-C) Long-C 5,600.00
1 Mass Driver Light Nose 30 1000 (100-C) Long-C 30,000.00
4*2 Subcapital Laser 1 FR 48 20 (2-C) Long-C 1,200.00
4*2 Subcapital Laser 1 FL 48 20 (2-C) Long-C 1,200.00
4*2 Subcapital Laser 1 AR 48 20 (2-C) Long-C 1,200.00
4*2 Subcapital Laser 1 AL 48 20 (2-C) Long-C 1,200.00
---------------------------------------------------------------------------------
Ammo Rounds Mass
Mass Driver Light Ammo 20 600.00
---------------------------------------------------------------------------------
Equipment Mass
Communication Equipment (15 tons) 10.00
Naval C3 7,000.00
Naval Tug Adapter 70,100.00

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