OBT Forum
General BattleTech => The Tribe => Universal Exports AU => Alternate Universe => The Takeover => Topic started by: Cryhavok101 on June 06, 2017, 11:55:43 PM
-
With the survivors of lost Toreel having been incorporated into the Tribe, and having seen how The 'Verse was set up, they created their own competing industrial concern, so that the Tribe would not solely be reliant on The 'Verse's industries and population.
Between Data mined from The Verse's vaults about clones and the genecaste, and their own genecaste history, and the information available from the Clan archives about genetic manipulation, genetic research was a major part of it. The Toreelian Genecaste sought weapons that would best suit themselves, so as to make the strongest contribution they could.
The company was dubbed Toreel HyperCorp, as recognition that the world they were born to was destroyed by advanced hyperspace technology. They used technology secured in The 'Verse to create equally impressive manufacturing facilities in the broken pieces of their world. By 3100, their production facilities rivaled even Siva Drive Yards'.
Their largest export was clone soldiers of genecaste species. This allowed The Tribe to fill the ranks of it's forces in The 'Verse faster than anyone could imagine. With the high birthrate among some of the genecaste, and the cloning process, the creches of young warriors swelled.
They also vastly increased the worker population of The Tribe, and this allowed the massive manufacturing facilities being built to come alive.
Contents:
Battlearmor
Wizard Assault Battlearmor (https://www.ourbattletech.com/forum/index.php?topic=3314.msg42041#msg42041)
Warrior Medium Battlearmor (https://www.ourbattletech.com/forum/index.php?topic=3314.msg42053#msg42053)
Rogue Medium Battlearmor (https://www.ourbattletech.com/forum/index.php?topic=3314.msg42669#msg42669)
-
Wizard Assault Battlearmor
Wizard
Assault
Mixed (Base IS)
BV: 349
Cost: 3,340,000 C-bills
Movement: 2/2
Internal: 4
Armor: 28
Internal Armor
--------------------------------------
Trooper 1 1 7
Trooper 2 1 7
Trooper 3 1 7
Trooper 4 1 7
Weapon Loc Heat
----------------------------------------
Heavy Flamer (DWP) Squad 5
Heavy Flamer (DWP) Squad 5
Heavy Flamer (DWP) Squad 5
Heavy Flamer (DWP) Squad 5
Laser Rifle (Mauser IIC IAS) (Inferno Grenades) (APM) Squad 0
Laser Rifle (Mauser IIC IAS) (Inferno Grenades) (APM) Squad 0
Laser Rifle (Mauser IIC IAS) (Inferno Grenades) (APM) Squad 0
Laser Rifle (Mauser IIC IAS) (Inferno Grenades) (APM) Squad 0
Equipment Loc
----------------------------------
BA Fire Resistant (Left arm) Squad
BA Fire Resistant (Body) Squad
BA Fire Resistant (Right arm) Squad
BA Fire Resistant (Left arm) Squad
BA Fire Resistant (Right arm) Squad
Detachable Weapon Pack (Right arm) (Clan) Squad
Detachable Weapon Pack (Left arm) (Clan) Squad
Detachable Weapon Pack (Body) (Clan) Squad
Detachable Weapon Pack (Body) (Clan) Squad
Anti Personnel Weapon Mount (Right arm) Squad
Anti Personnel Weapon Mount (Left arm) Squad
Anti Personnel Weapon Mount (Body) Squad
Anti Personnel Weapon Mount (Body) Squad
Cutting Torch (Body) Squad
In what Toreelians now refer to as "The Dawning Age" before the hyperspace accident destroyed their world, there was a group of studious people found in humans and genecaste alike who studied and dangerously made use of the Toreelian hyperspace artifacts. One of the most common effect able to be produced by these 'Wizards' as they were known was to call forth a roiling wave of fire, commonly referred to as a "Fireball".
The Wizard Class Assault Armor is built to give that familiar bit of history back to Toreelian troops on the battlefield. Capable of producing literal waves of consuming fire that will decimate even the hardiest of troops, and even give 'Mechs a pause, these suits of armor can even stride through those fires unharmed. They are unfortunately slow, cumbersome, and rather fragile. They are however only one component of what the Toreelian war machine is referring to as a balanced party.
In this case a "Party" refers to 4-6 squads of battle armor.
-
Wizard Assault Battlearmor
Call me a Cyberpunk freak but I excepted something able to hack Battlemechs :P
-
Wizard Assault Battlearmor
Call me a Cyberpunk freak but I excepted something able to hack Battlemechs :P
Give me a link and I'll see what I can do.
-
Warrior Medium Battlearmor
Warrior
Medium Armor
Mixed (Base IS)
BV: 415
Cost: 4,041,000 C-bills
Movement: 1/1/3
Internal: 6
Armor: 60
Internal Armor
--------------------------------------
Trooper 1 1 10
Trooper 2 1 10
Trooper 3 1 10
Trooper 4 1 10
Trooper 5 1 10
Trooper 6 1 10
Weapon Loc Heat
----------------------------------------
Pop-up Mine (Body) Squad 0
Firedrake Needler (Right arm) Squad 0
Firedrake Needler (Left arm) Squad 0
Swarm Mek Squad 0
Attack Swarmed Mek Squad 0
Stop Swarm Attack Squad 0
Leg Attack Squad 0
Laser Rifle (Mauser IIC IAS) (APM) Squad 0
Ammo Loc Shots
----------------------------------------
Pop-up Mine Ammo Squad 1
Equipment Loc
----------------------------------
BA Standard None
Heavy Battle Vibro Claw (Left arm) Squad
Heavy Battle Vibro Claw (Right arm) Squad
Anti Personnel Weapon Mount (Body) Squad
One of the greatest strengths of battle armor on the field is it's ability to swarm and rip a target apart. The Warrior is designed for exactly this sort of close in fighting. Capable of doing considerable damage to a 'Mech, and even crippling most 'Mechs rather quickly once it is in range. It relies on transports and fire support elements to close, and until it does is unable to fight back. Toreelian warriors whose instincts drive them to fight such close in engagements prize these suits greatly, and there are thousands entering the Tribes service.
-
Been a while since I posted anything, life has been hectic. I am back now though.
Rogue Medium Battle Armor
Rogue Armor
Mixed (Base Clan)
BV: 422
Cost: 4,186,250 C-bills
Movement: 1 ground, 3 jump
Internal: 5
Armor: 30
Internal Armor
----------------------------------------------------
Trooper 1 1 6
Trooper 2 1 6
Trooper 3 1 6
Trooper 4 1 6
Trooper 5 1 6
Weapon Loc Heat
----------------------------------------------------
AP Gauss Rifle Right arm 1
Laser Rifle Mauser IIC IAS) APM 0
Swarm Mek Point 0
Attack Swarmed Mek Point 0
Stop Swarm Attack Point 0
Leg Attack Point 0
Equipment Loc
----------------------------------------------------
BA Stealth (Improved) Left arm
BA Stealth (Improved) Right arm
BA Stealth (Improved) Body
BA Stealth (Improved) Left arm
BA Stealth (Improved) Right arm
Space Operations Adaptation Body
Cutting Torch Body
Heavy Battle Magnetic Claw Left arm
Heavy Battle Magnetic Claw Right arm
Anti Personnel Weapon Mount Left arm
Toreel HyperCorp designed the Rogue suit as the third in it's series of four battle armors. Designed for infiltration, swarms, and boarding actions. The Rogue is a close in fighter that waits for the enemy to be distracted with something else, and then moves in for the kill. Often a target will run into a Rogue ambush after being herded towards them by Warrior suits.
Early prototypes of the suit had malfunctioning stealth systems, which caused the design team to start referring to them as "The Reds." When asked different team members give different reasons for the nickname, ranging from "because they're just bloody smears without stealth," to "that's what they are on infrared when the systems are down. Even though the problems were worked out, the nickname stuck.