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Author Topic: A Time of War options  (Read 3602 times)

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Cryhavok101

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A Time of War options
« on: March 01, 2017, 06:33:34 PM »

I'll be posting options that exist for players for A Time of War in this thread. Most of it will be character creation options, but probably some equipment will work it's way in as well.
« Last Edit: March 01, 2017, 06:45:02 PM by Cryhavok101 »
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Cryhavok101

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Toreel Affiliations
« Reply #1 on: March 01, 2017, 06:43:47 PM »

With the destruction of Toreel, the survivors who had already left their homeworld with the Tribe had truly become a part of it. Though the event did have some effect. Universally, every single Toreelian developed Transit Disorientation Syndrome. Theories that the strange hyperspace technologies that were all over the planet were also in the genetic manipulations of the genecaste. Because even the human survivors were affected by the TDS, the scientific teams examined them closer and found these 'Humans' were just as modified genetically as the more obvious genecaste.

Affiliation-Toreel
Cost-150 XP
Primary Language: English
Secondary Language: German, Dutch
[Atributes] -200 xp to Edge
[Skills] +30 xp to Protocol-The Tribe, +30 xp to Animal Handling, +30 xp to Navigation-Ground, +30 xp to Melee Weapons-Any, +30 xp to Martial Arts-Any
[Traits] 100xp any trait, Illiterate (-100 xp), In For Life-The Tribe (-300 xp), Transit Disorientation Syndrome (-100 xp)


Sub Affiliations

Human
[Atributes] +100 xp each to any two Attribute
[Traits] Mechwarrior Phenotype, +100 xp any trait, Fast Learner (300 xp)

Elf
[Atributes] +100 xp to DEX, +100 xp to RFL, +100 xp to INT, -100 xp to WIL
[Skills] +40 xp to Perception, +40 xp to Negotiation, +20 xp to MedTech
[Traits] Mechwarrior Phenotype, Sixth Sense (400 xp), Glass Jaw (-300 xp), Attractive (200 xp)

Dwarf
[Atributes] +100 xp to WIL, +100 xp to BOD, +100 xp to INT, -100 xp to CHA
[Skills] +40 xp to Appraisal, -40 xp to Running
[Traits] Poison Resistance (200 xp), Tech Empathy (300 xp), Animal Antipathy (-100 xp)

Gnoll
[Atributes] +200 xp to STR, +100 xp to BOD, +100 xp to WIL, -100 xp to CHA, -100 xp to INT
[Traits] Elemental Phenotype, Good Hearing (100 xp), Good Vision (100 xp), Natural Aptitude-Tactics (500 xp), In For Life-Pack (-300 XP)

Orc
[Atributes] +200 xp to STR, +100 xp to BOD, -100 xp to CHA, -200 xp to INT
[Traits] Elemental Phenotype, Pain Resistance (300 XP), Thick-Skinned (100 xp), Fit (200 xp)

Catfolk
[Atributes] +100 xp to DEX, +100 xp to RFL, +100 xp to CHA, -100 xp to INT
[Skills] +40 xp to Perception, +40 xp to Stealth, +40 xp to Survival, +40 xp to Running, +40 xp to Climbing
[Traits] Fit (200 XP)

Lizardfolk
[Atributes] +100 xp to STR, +100 xp to BOD, +100 xp to WIL
[Skills] +80 XP to Acrobatics, +20 xp to Swimming
[Traits] Elemental Phenotype, Ambidexterous (200 xp)
 


Note: Welcome to the Nebula California has rules for converting characters from that universe to AToW, but I would rather have characters neatly following the same ruleset, rather than relying on messy conversions. Thus I made these.
« Last Edit: March 01, 2017, 06:46:48 PM by Cryhavok101 »
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