OBT Forum
General BattleTech => General Discussion => Vehicle Factory => Topic started by: JPArbiter on September 10, 2012, 10:53:49 PM
-
in my effort to provide designs that fully leverage total warfare tech and make the vehicles more to a style I appreciate, I have done what I did with the mechs and chosen a vehicle from five powers that I woulds take in the post Jihad universe and update for rapid development and deployment to new defensive armies.
First on the list ts the DCMS BARS tank, which I have renamed Kunai to allow Japanses flavor. since Ultra 10s would no longer be rare in DCMS space I have to fall back on traditional combine love for PPCS to justify this update. the base vehicle itself is almost unchanged, just the main gun, and the exchange of one small pulse laser for two machine guns, which are A) Cheaper and B) Easier to fix in the field
Kunai
Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 2,077,625 C-Bills
Battle Value: 731
Power Plant: 225 Fusion Engine
Cruise Speed: 54.0 km/h
Flanking Speed: 86.4 km/h
Armor: Ferro-Fibrous
Armament:
1 Heavy PPC
2 Machine Guns
1 C3 Computer (Slave)
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 25 points 4.50
Engine: Fusion Engine 225 15.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: Single Heat Sink 15 5.00
Control Equipment: 2.50
Lift Equipment: 0.00
Turret: 1.50
Armor: Ferro-Fibrous AV - 71 4.00
Armor
Factor
Front 20
Left/Right 11/11
Turret 20
Rear 9
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Machine Gun FR 0 1 0.50
Heavy PPC T 15 1 10.00
Machine Gun T 0 1 0.50
C3 Computer (Slave) BD 0 1 1.00
@MG (1/2) (100) BD - 0 0.50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 7
5 2 2 2 0 2 0 Structure: 2
Special Abilities: C3S
-
the Stirker for the FWL I envision being developed by the Rim Commonality to fulfill the role that the US Department of Defense developed the Stryker for. a fulfill any role modular support vehicle. in my case I picture an MML Carrier, a Battle armor transport and support vehicle, a Light Gauss Rifle Mobile Gun Carraige, and a handfull of advanced variations. as Solaris Armor works does not like playing with turreted Omni Vehicles though I am limited to a fixed MML Carrier. for now.
Striker Mk III
Mass: 55 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 1,995,125 C-Bills
Battle Value: 768
Power Plant: 200 Fusion Engine
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: Heavy Ferro-Fibrous
Armament:
3 MML-9s
1 Unknown CASE
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 30 points 5.50
Engine: Fusion Engine 200 13.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Turret: 2.00
Armor: Heavy Ferro-Fibrous AV - 138 7.00
Armor
Factor
Front 30
Left/Right 26/26
Turret 30
Rear 26
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
3 MML-9s T 15 3 18.00
CASE BD - 1 0.50
@MML-9 (LRM) (52) BD - 0 4.00
@MML-9 (SRM) (22) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
4 0 0 0 0 2 0 Structure: 3
Special Abilities: CASE, SRM 3/1/0, LRM 0/1/1, IF 1
-
Going advanced tech, and putting that fusion engine and ECM suite to good use. the Guando was the only CCAF vehicle I liked, cause it did a great job. hauling infantry and supporting them. I envision this vehicles being the sneaky lil coup de gras in a city fight bringing out lots of firey plasma doom not only from the vehicle, but from the trinity battle armor it would carry
Guandao
Mass: 70 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F
Production Year: 3132
Cost: 3,865,250 C-Bills
Battle Value: 869
Power Plant: 260 Fusion Engine
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: Vehicle Stealth Armor
Armament:
1 Plasma Rifle
1 Bloodhound Active Probe
1 Guardian ECM Suite
1 Infantry Bay (8.0 tons)
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 35 points 7.00
Engine: Fusion Engine 260 20.50
Cruise MP: 4
Flank MP: 6
Heat Sinks: Single Heat Sink 20 10.00
Control Equipment: 3.50
Lift Equipment: 0.00
Turret: 1.00
Armor: Vehicle Stealth Armor AV - 136 8.50
Armor
Factor
Front 35
Left/Right 30/30
Turret 21
Rear 20
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Plasma Rifle T 10 1 6.00
Bloodhound Active Probe T 0 1 2.00
Guardian ECM Suite BD 0 1 1.50
Infantry Bay (8.0 tons) BD 0 1 8.00
@Plasma Rifle (20) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 9
4 1 1 0 0 3 0 Structure: 3
Special Abilities: ECM, STL, BH, RCN, ENE
-
the Republic of the Sphere took over many a comguard manufacturing plants, and saw the Heirax as an overexpensive mess of a VTOL with good intentions. ROTS Engineers took the concept, reduced the BA compartment to bring it in line with RAF methodology, and used a standard fusion engine, as well as a lighter and equally effective light PPC as the main gun. they even managed to up the speed a little and still cut the cost in half
Hasati
Mass: 30 tons
Tech Base: Inner Sphere
Motive Type: VTOL
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 1,650,000 C-Bills
Battle Value: 659
Power Plant: 130 Fusion Engine
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor: Standard Armor
Armament:
1 Light PPC
4 Rocket Launcher 10s
1 Infantry Bay (4.0 tons)
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 15 points 3.00
Engine: Fusion Engine 130 7.00
Cruise MP: 9
Flank MP: 14
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Armor: Standard Armor AV - 98 6.50
Armor
Factor
Front 30
Left/Right 23/23
Rear 20
Rotor 2
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Light PPC FR 5 1 3.00
4 Rocket Launcher 10s FR 12 4 2.00
Infantry Bay (4.0 tons) BD 0 1 4.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
9 1 1 1 0 1 0 Structure: 1
Special Abilities:
-
The Hessen may have been developed to handle a wide variety of mission roles, but exclusivly short ranged armament limited utility to the extreme. Mercenary contractors also had a keein interest in exploiting the relativly cheap but extremely effective C 3 system as a force multiplier, particularly when coupled with MML systems avaliable on the open market. while armor coverage and energy weapons had to be sacrificed to make the MML hessen a reality, the results are quite pleasing to those looking for even more versatility.
Hessian
Mass: 30 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 1,641,000 C-Bills
Battle Value: 472
Power Plant: 170 Fusion Engine
Cruise Speed: 108.0 km/h
Flanking Speed: 162.0 km/h
Armor: Ferro-Fibrous
Armament:
4 MML-3s
1 C3 Computer (Slave)
1 Unknown CASE
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 15 points 3.00
Engine: Fusion Engine 170 9.00
Cruise MP: 10
Flank MP: 15
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Turret: 1.00
Armor: Ferro-Fibrous AV - 53 3.00
Armor
Factor
Front 12
Left/Right 10/10
Turret 11
Rear 10
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
4 MML-3s T 8 4 6.00
C3 Computer (Slave) BD 0 1 1.00
CASE BD - 1 0.50
@MML-3 (LRM) (40) BD - 0 1.00
@MML-3 (SRM) (33) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
10 2 2 1 0 1 0 Structure: 1
Special Abilities: C3S, CASE, IF 1