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Author Topic: A Proposal for a Quicksilver OmniVehicle  (Read 51598 times)

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Ice Hellion

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #60 on: August 18, 2018, 12:58:04 PM »

Don't forget the old SLDF designs that could be easily retooled/upgraded.

For example, you could add:

Fast Attack Tank: the Lightning (my favourite)

Medium Tank: the Galleon, the Chevalier

Main Battle Tank: the Bulldog, the Demon

Assault Tank: Puma, Von Luckner, Alacorn

Weapon Carrier: the Rhino, the LB-X Carrier
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #61 on: August 18, 2018, 01:49:16 PM »

I was always a fan of the carriers (LRM & SRM)

I clanified them just to see what they would look like. I thought IS ones were lethal jeez

SRM Carrier (Clan)
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3001+
Tech Rating: F/X-F-D-C

Weight: 60 tons
BV: 1,079
Cost: 2,240,000 C-bills
Role: Ambusher

Movement: 4/6 (Tracked)
Engine: 240 ICE

Internal: 24
Armor: 153 (Ferro-Fibrous)
       Internal  Armor   
--------------------------
Front         6     45   
Right         6     39   
Left          6     39   
Rear          6     30   

Weapons  Loc  Heat 
--------------------
Narc      FR    0   
SRM 6     FR    4   
SRM 6     FR    4   
SRM 6     FR    4   
SRM 6     FR    4   
SRM 6     FR    4   
SRM 6     FR    4   
SRM 6     FR    4   
SRM 6     FR    4   

Ammo        Loc  Shots 
------------------------
Narc Pods    BD      12
SRM 6 Ammo   BD     60

LRM Carrier (Clan)
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3001+
Tech Rating: F/X-E-D-D

Weight: 80 tons
BV: 1,975
Cost: 6,144,000 C-bills
Source: Clan Invasion
Role: Missile Boat

Movement: 2/3 (Tracked)
Engine: 160

Internal: 32
Armor: 153 (Ferro-Fibrous)
       Internal  Armor   
--------------------------
Front         8     47   
Right         8     38   
Left          8     38   
Rear          8     30   

Weapons  Loc  Heat 
--------------------
LRM 20    FR    6   
LRM 20    FR    6   
LRM 20    FR    6   
LRM 20    FR    6   
LRM 20    FR    6   
LRM 20    FR    6   
LRM 20    FR    6   

Ammo         Loc  Shots 
-------------------------
LRM 20 Ammo   BD      96


A mixed binary of these two working together in certain settings would wreck havoc on competing mechs
« Last Edit: August 18, 2018, 01:49:58 PM by Bradshaw »
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Ice Hellion

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #62 on: August 18, 2018, 01:57:36 PM »

A mixed binary of these two working together in certain settings would wreck havoc on competing mechs

And if you make an Omni SRM/LRM/Streak Launcher, it would be even more confusing.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

marauder648

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #63 on: August 19, 2018, 05:25:59 AM »

Thinking of IICing the old SLDF era tanks I banged these out

Code: [Select]
Demon IIC Tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 60 tons
BV: 1,343
Cost: 3,741,563 C-bills

Movement: 4/6 (Wheeled)
Engine: 220

Internal: 30
Armor: 160
        Internal  Armor   
---------------------------
Front          6     50   
Right          6     30   
Left           6     30   
Rear           6     20   
Turret         6     30   

Weapons          Loc  Heat  Omni
---------------------------------
Gauss Rifle       TU    1   Fixed
SRM 6             FR    4   Fixed
ER Medium Laser   TU    5   Fixed
ER Medium Laser   TU    5   Fixed
Machine Gun       LS    0   Fixed
Machine Gun       LS    0   Fixed
Machine Gun       RS    0   Fixed
Machine Gun       RS    0   Fixed
Machine Gun       RR    0   Fixed
Machine Gun       RR    0   Fixed
Machine Gun       FR    0   Fixed
Machine Gun       FR    0   Fixed

Ammo                     Loc  Shots  Omni
------------------------------------------
Gauss Rifle Ammo [Clan]   TU      8  Fixed
Gauss Rifle Ammo [Clan]   TU      8  Fixed
SRM 6 Ammo                FR     15  Fixed
SRM 6 Ammo                FR     15  Fixed
Machine Gun Ammo          BD    200  Fixed

Equipment            Loc  Omni
-------------------------------
ECM Suite [Clan]      BD  Fixed
Active Probe [Clan]   TU  Fixed

Carrying Capacity
-----------------
One battle armor squad



Still hard hitting with its Gauss, the Demon IIC has a heavier punch thanks to its ER medium lasers and absolutely bristles with machine guns with pairs mounted on every quadrant of its hull allowing for all round fire against Spheroid or Bandit infantry forces, whilst an active probe seeks the target out.


Code: [Select]
Burke IIC Support Tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 1,305
Cost: 5,209,531 C-bills

Movement: 3/5 (Tracked)
Engine: 225

Internal: 40
Armor: 124 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     32   
Right          8     23   
Left           8     23   
Rear           8     16   
Turret         8     30   

Weapons               Loc  Heat  Omni
--------------------------------------
ER Large Laser        TU    12   Fixed
ER Large Laser        TU    12   Fixed
ER Large Laser        TU    12   Fixed
Anti-Missile System  None    1   Fixed

Ammo  Loc  Shots  Omni
----------------------


Carrying Capacity
-----------------
One battle armor squad



The Burke IIC looses the LRM and gains a more useful cruising speed and the armour is upgraded to 6.5 tons of Ferro fibrous armour. The big change is the weapons, whilst to go for the PPC equivalent, I could just swap out the 'ol Peepers for a trio of large pulse lasers, that would make it an avalanche of cheddar and this is why we can't have nice things.  So out go the PPCs and in go a trio of ER Large lasers, making this thing basically a weapons carrier.
Its got no other weapons save an AMS and an ECM.


Code: [Select]
Rhino IIC Support Tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,128
Cost: 6,994,800 C-bills

Movement: 3/5 (Tracked)
Engine: 240

Internal: 40
Armor: 268 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     62   
Right          8     52   
Left           8     52   
Rear           8     40   
Turret         8     62   

Weapons            Loc  Heat 
------------------------------
LRM 20              TU    6   
LRM 20              TU    6   
ER Medium Laser     FR    5   
LRM 15              TU    5   
LRM 15              TU    5   
Small Pulse Laser   FR    2   

Ammo                                Loc  Shots 
------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   BD      6 
LRM 20 (Clan) Artemis-capable Ammo   BD      6 
LRM 20 (Clan) Artemis-capable Ammo   BD      6 
LRM 20 (Clan) Artemis-capable Ammo   BD      6 
LRM 15 (Clan) Artemis-capable Ammo   BD      8 
LRM 15 (Clan) Artemis-capable Ammo   BD      8 
LRM 15 (Clan) Artemis-capable Ammo   BD      8 
LRM 15 (Clan) Artemis-capable Ammo   BD      8 
LRM 20 (Clan) Artemis-capable Ammo   BD      6 
LRM 20 (Clan) Artemis-capable Ammo   BD      6 

Equipment         Loc 
-----------------------
Artemis IV FCS     TU 
Artemis IV FCS     TU 
Artemis IV FCS     TU 
Artemis IV FCS     TU 
ECM Suite [Clan]   TU 



The Rhino IIC is a Horse design and kicks up a stink because of the 'waste' of using an XL engine AND ferro-fibrous armour on the tank.  But, based on the Royal version of the Rhino from SLDF service the Rhino IIC packs a far greater punch with its pair of LRM-20's and LRM-15's, each fitted with Artemis IV fire control.  For self defence the tank only has a single ER medium laser and a Small pulse laser, both mounted in the hull as well as an ECM suite.  The rest of the Tanks tonnage is devoted to ammunition with 8 tons of LRM-20 ammo and 4 tons of LRM-15 allowing it to maintain its barrage for a long time.  14 tons of Ferro-fibrous armour give it better protection than the original Rhino and make it exceptionally sturdy.

Code: [Select]
Lightning IIC Scout tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 35 tons
BV: 1,363
Cost: 5,101,700 C-bills

Movement: 11/17 (Hover)
Engine: 210 XL

Internal: 20
Armor: 86 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          4     20   
Right          4     18   
Left           4     18   
Rear           4     12   
Turret         4     18   

Weapons             Loc  Heat 
-------------------------------
Medium Pulse Laser   TU    4   
Medium Pulse Laser   TU    4   
TAG (Clan)           TU    0   
Streak SRM 6         TU    4   
Small Pulse Laser    TU    2   
Machine Gun          FR    0   
Machine Gun          FR    0   

Ammo               Loc  Shots 
-------------------------------
Streak SRM 6 Ammo   BD     15 
Machine Gun Ammo    BD    200 

Equipment            Loc 
--------------------------
Active Probe [Clan]   TU 
ECM Suite [Clan]      BD 



The Lightning IIC is also a 'high tech' vehicle, and can operate as both a scout and skirmishing vehicle.  Retaining the huge speed of the SLDF version the IIC features an XL engine and ferro fibrous armour but most surprisingly is the introduction of a turret which mounts nearly all the tanks weapons.  A potent array of electronics including an ECM, Active probe and TAG allow it to spot for other forces whilst a pair of medium pulse lasers, and streak SRM-6 let it threaten hostile scouts.  For anti-infantry or anti-insurgent work the Lightning IIC also features a pair of MGs in the bow and a turret mounted small pulse laser. 

Code: [Select]
Manticore IIC MBT
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 60 tons
BV: 1,497
Cost: 3,800,000 C-bills

Movement: 4/6 (Tracked)
Engine: 240

Internal: 30
Armor: 182 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          6     43   
Right          6     35   
Left           6     35   
Rear           6     26   
Turret         6     43   

Weapons            Loc  Heat 
------------------------------
Large Pulse Laser   TU   10   
LRM 15              TU    5   
Streak SRM 6        TU    4   
Machine Gun         FR    0   
Machine Gun         FR    0   
Streak SRM 6        TU    4   

Ammo                                Loc  Shots 
------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   BD      8 
LRM 15 (Clan) Artemis-capable Ammo   BD      8 
Streak SRM 6 Ammo                    BD     15 
Machine Gun Ammo                     BD    200 

Equipment         Loc 
-----------------------
Artemis IV FCS     TU 
ECM Suite [Clan]   BD 



The Manticore IIC retains the same mobility profile as the old SLDF standby but features heavier yet lighter protection thanks to the inclusion of ferro-fibrous armour.  Like the old SLDF vehicle the Tanks punch comes from an energy weapon, in this case a large pulse laser, and for long range work an Artemis IV enhanced LRM-15.  Mid to short range fire comes from a pair of Streak SRM-6 launchers and anti-infantry defences are provided by a pair of machine guns.


Code: [Select]
Puma IIC Assault Tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 95 tons
BV: 2,342
Cost: 19,349,850 C-bills

Movement: 3/5 (Tracked)
Engine: 285 XL

Internal: 50
Armor: 220 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front         10     54   
Right         10     41   
Left          10     41   
Rear          10     32   
Turret        10     52   

Weapons              Loc  Heat 
--------------------------------
LRM 20                FR    6   
LRM 20                FR    6   
ER PPC                TU   15   
ER Medium Laser       TU    5   
ER Medium Laser       TU    5   
Small Pulse Laser     TU    2   
Small Pulse Laser     TU    2   
Streak SRM 4          LS    3   
Streak SRM 4          RS    3   
Machine Gun           RR    0   
Machine Gun           RR    0   
Anti-Missile System   TU    1   

Ammo                                Loc  Shots 
------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   FR      6 
LRM 20 (Clan) Artemis-capable Ammo   FR      6 
LRM 20 (Clan) Artemis-capable Ammo   FR      6 
LRM 20 (Clan) Artemis-capable Ammo   FR      6 
Streak SRM 4 Ammo                    LS     25 
Streak SRM 4 Ammo                    RS     25 
Half Machine Gun Ammo                RR    100 
Anti-Missile System Ammo [Clan]      BD     24 

Equipment         Loc 
-----------------------
Artemis IV FCS     FR 
Artemis IV FCS     FR 
ECM Suite [Clan]   BD 


Finally the Puma IIC, another Horse design that comes with the influences of their work on the Mars XL, the Puma IIC moves some weapons around and mirrors the Mars's LRM launcher layout with the pair of Artemis equipped LRM-20's mounted to fire over the front of the tank.  The energy weapons are now all mounted in the turret with an ER PPC giving the tank its main punch whilst a pair of ER medium lasers can engage at shorter ranges and for point defence and anti-infantry work a pair of small pulse lasers can engage.

The flanks of the tank are covered by a Streak SRM-4 and the rear is covered by a pair of machine guns.  The use of ferro-fibrous armour also considerably thickens the tanks hide but it still falls below tanks like the Challenger X in terms of protection.


Again here I'm just spitballing some ideas :)  IICing up some ideas is quick and easy and the Clans would probably have some of the original vehicles lingering in Brian Caches or with bottom tier PGCs so they could probably use them as a starting point. 

Any thoughts and comments are most welcome as always :D













« Last Edit: August 19, 2018, 06:01:02 AM by marauder648 »
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marauder648

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #64 on: August 19, 2018, 07:20:22 AM »

Code: [Select]
Adrestia Strike Tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 45 tons
BV: 1,141
Cost: 2,164,850 C-bills

Movement: 5/8 (Tracked)
Engine: 225

Internal: 25
Armor: 115 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          5     28   
Right          5     23   
Left           5     23   
Rear           5     18   
Turret         5     23   

Weapons         Loc  Heat 
---------------------------
ER Large Laser   TU   12   
Streak SRM 6     TU    4   
Streak SRM 6     TU    4   
Machine Gun      FR    0   
Machine Gun      RS    0   
Machine Gun      LS    0   
Machine Gun      RR    0   

Ammo               Loc  Shots 
-------------------------------
Streak SRM 6 Ammo   BD     15 
Streak SRM 6 Ammo   BD     15 
Machine Gun Ammo    BD    200 



Based on the Ares (hence the name) the Adrestia is 5 tons heavier and mirrors its parent design's main armament of an ER large laser and missiles, but instead of a mix of LRM launchers the Adrestia features a pair of Streak SRM-6 launchers mounted in independently elevating mountings on the side of the turret.  The ER laser can punch holes in most targets and the conservative Streak launchers give the tank increased endurance whilst thicker armour allows the Adrestia to take damage unlike the Ares which was notorious amongst Clan crews for its thin protection.  Capable of hitting 86kph the Adrestia is faster than the Ares and a quartet of machine guns, spread around the tanks hull and fired remotely by the gunner can deal with most infantry threats. 

Put forwards to replace the older Ares the Adrestia could be used in a striker role due to its useful speed which allowed it to keep up with Clan Mechs.

Code: [Select]
Iolaus Attacker
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 40 tons
BV: 1,263
Cost: 2,624,700 C-bills

Movement: 8/12 (Hover)
Engine: 145

Internal: 20
Armor: 115 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          4     28   
Right          4     23   
Left           4     23   
Rear           4     18   
Turret         4     23   

Weapons         Loc  Heat 
---------------------------
LRM 10           TU    4   
LRM 10           TU    4   
SRM 6            TU    4   
SRM 6            TU    4   
ER Small Laser   FR    2   
ER Small Laser   FR    2   

Ammo                                Loc  Shots 
------------------------------------------------
LRM 10 (Clan) Artemis-capable Ammo   BD     12 
LRM 10 (Clan) Artemis-capable Ammo   BD     12 
SRM 6 Ammo                           BD     15 
SRM 6 Ammo                           BD     15 

Equipment       Loc 
---------------------
Artemis IV FCS   TU 
Artemis IV FCS   TU 



The Iolaus attacker was a rather large hovercraft that was roughly analogus to the Inner Sphere's Striker and Harasser but on a single platform.  Primarlily armed with missiles the newly developed Iolaus  could engage from long range with its pair of Artemis equipped LRM-10s and at shorter ranges a pair of SRM-6s could also enhance the vehicles barrage capabilities.  Finally two ER small lasers were mounted above the cockpit but the tanks main armament was its missiles.  Capable of hitting 129kph the Iolaus was able to control the range of an engagement and anything fast enough to catch it could find itself quite quickly outgunned.


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Bradshaw

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #65 on: August 19, 2018, 09:32:22 AM »

Yea I'm of the opinion the clans with the way they strayed from Kerensky's standardized cluster formations only a handful at best of Clans would still use vehicles. Omnivehicles make no sense to me as the main benefit of vehicles really is there cheapness. They may have created a few new designs to account for deficiencies after Amaris War and Operation Klondike. But for the most part they would have concentrated on simply upgrading existing SLDF ones.

I was always a fan of the Kanga myself figure upgrade the speed by utilizing the same engine as used on the Bandit Hover Tank to simplify production and repairs.

Kanga Medium Hovertank Clan
Code: [Select]
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2953+
Tech Rating: F/X-F-D-D

Weight: 50 tons
BV: 1,604
Cost: 3,046,333 C-bills

Movement: 9/14/9 (Hover)
Engine: 215

Internal: 20
Armor: 115 (Ferro-Fibrous)
       Internal  Armor   
--------------------------
Front         5     36   
Right         5     28   
Left          5     28   
Rear          5     23   

Weapons              Loc  Heat 
--------------------------------
Large Pulse Laser     FR   10   
Streak SRM 6          FR    4   
Anti-Missile System   FR    1   
Machine Gun           FR    0   
Machine Gun           FR    0   

Ammo                             Loc  Shots 
---------------------------------------------
Half Machine Gun Ammo             BD    100 
Streak SRM 6 Ammo                 BD     15 
Anti-Missile System Ammo [Clan]   BD     24 

Or the old Alacorn III upgraded to LBX makes a great antifighter platform basically a supped up Partisan.

Alacorn Heavy Tank Mk III
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2957+
Tech Rating: F/X-F-D-D

Weight: 95 tons
BV: 1,667
Cost: 7,384,163 C-bills
Role: Juggernaut

Movement: 3/5 (Tracked)
Engine: 285

Internal: 50
Armor: 296 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front         10     83   
Right         10     59   
Left          10     59   
Rear          10     45   
Turret        10     50   

Weapons              Loc  Heat 
--------------------------------
LB 10-X AC            TU    2   
LB 10-X AC            TU    2   
LB 10-X AC            TU    2   
Anti-Missile System   FR    1   
ER Small Laser        RR    2   
ER Small Laser        LS    2   
ER Small Laser        RS    2   

Ammo                             Loc  Shots 
---------------------------------------------
Anti-Missile System Ammo [Clan]   BD     24 
Anti-Missile System Ammo [Clan]   BD     24 
LB 10-X Cluster Ammo              BD     10 
LB 10-X Cluster Ammo              BD     10 
LB 10-X Cluster Ammo              BD     10 
LB 10-X Cluster Ammo              BD     10 
LB 10-X Cluster Ammo              BD     10 
LB 10-X AC Ammo                   BD     10 
LB 10-X AC Ammo                   BD     10 
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Bradshaw

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #66 on: August 19, 2018, 09:35:45 AM »


And if you make an Omni SRM/LRM/Streak Launcher, it would be even more confusing.

Im not a real big fan of Omnivehicles cost and clan philosophy with the dislike of sharing honor amongst crew makes vehicles freebirths and technicians the majority of crews and why would the Clans waste resources on them. With minor exceptions of course.

Possibly Hell's Horses would do this in the future especially with the upgrading of LRMs to Streak LRMs and the invention of the ATM systems.
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marauder648

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #67 on: August 19, 2018, 09:38:54 AM »

The Horses would probably make more omnivehicles if they could honestly get away with it without the rest of the Clans going REEEEEEEEEEEEEEEEEEE!! at them in the Grand Council for being 'unclan like'.

I don't honestly know how often the Horses deployed tanks, was it on an ad-hoc basis as and when needed or did they break them out all the time, but only with Clans who would 'allow' it in Trials, so against the Falcons or Jags you don't break out the tanks, but against the Scorpions or Wolves, go for it.


But I agree that Omnivehicles would probably not be a thing, or would be VERY rare outside the Horses. 

Also I think in canon terms we should utterly ignore the Crew requirements of tanks, the biggest 100 ton assault tank would probably have no more than 5


Commander
Gunner
'Loader' (basically the guy/gal who maintains the weapons systems)
Driver
Comm's operator/Defensive systems operator - lowest ranked member of the crew.

But the Clans would probably try to make their vehicles crews be as small as possible with 2 being seen as preferable

So something like an Odin for example might have

Driver
Commander

But they double up

Driver/comms
Commander/Gunner

And so on. 

« Last Edit: August 19, 2018, 09:47:40 AM by marauder648 »
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Bradshaw

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #68 on: August 19, 2018, 09:49:41 AM »

Bonus AP's for us old enough to remember this names homage lol.

Sky Wolf
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2999+
Standard        - 
Tech Rating: F/X-E-D-D

Weight: 15 tons
BV: 691
Cost: 1,090,500 C-bills

Movement: 7/11 (VTOL)
Engine: 10

Internal: 10
Armor: 76 (Ferro-Fibrous)
       Internal  Armor   
--------------------------
Front         2     26   
Right         2     16   
Left          2     16   
Rear          2     16   
Rotor         2      2   

Weapons             Loc  Heat 
-------------------------------
ER Medium Laser      FR    5   
Medium Pulse Laser   FR    4   


Equipment              Loc 
----------------------------
Recon Camera            FR 
Active Probe [Clan]     BD 
ECM Suite [Clan]        BD 
Searchlight (Mounted)   FR 






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Bradshaw

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #69 on: August 19, 2018, 09:56:59 AM »

I could see less a M1 has 4 crew and weighs 70 tons. So I figure in the future would need less or at least same for anything of similar size or larger. With advanced electronics even how 3050 is still worse than todays in some respects it seems like.

Gunner, Driver. Some would have Commanders but wouldn't think it would be needed for every vehicle and same with Loader especially on those designs that don't utilize ammo. Battlemechs have autoloading devices I would think vehicles would as well. And really why couldn't it be one guy. I think game designers just got lazy and said well it needs it today it will still need it in the future.
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marauder648

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #70 on: August 19, 2018, 10:41:44 AM »

Amen :)


But the problem with overloading a crewman with too much is still a big problem.  I'd say that no tank in B-tech unless their ball achingly primitive has a manual loader any more and any big bore cannon or something that has a big enough round that's not a missile loads automatically either in some kind of Soviet style carosel type a Western autoloader or even belt fed or something.  But there's no bloke or lass feeding rounds into the breech.

But overloading a crewman is something you want to avoid.  In a tiny tank like the odin you might have two crew squashed in side by side, ones the driver and the others the gunner and comms.  The Ares might be set up like an attack helo with the gunner at the front or back and the driver/commander in the other seat.

But as the tanks get bigger and more guns go on them you probably want someone who's job it is to monitor the weapons etc whilst also probably acting as the radio operator or EW controller.  This would be the 'loader' in modern parlance.

Bigger vehicles in Clan use might be seen as more important so in something like a Mars the comander goes away from being the gunner as well to just commanding the Tank and coordinating friendly forces. And this would mean you get a dedicated gunner now needed.  And his or her job is to pick out targets probably indicated by the commander and engage those. 

And sure you can bet that they have systems more akin to a helo, the gun will look where the gunner is looking and you can use eye  movements to designate targets as seen here 39 seconds in

https://youtu.be/nZR_lGjtIHM?t=39

But the more complex a system the more chance for it to go wrong, voice commands might be a bit twitchy if you're rushed or basically panicked or have an accent (which won't be a think in the clans but imagine -  https://www.youtube.com/watch?v=sAz_UvnUeuU if you will :p





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Takiro

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #71 on: August 19, 2018, 10:45:55 AM »

Thanks for the designs marauder648 and Bradshaw. When we came up with the Vehicle concepts and designs in this thread more than two years ago there were many similar ideas. Here are all the Quicksilver links for you guys below.

QS 30: Gunship OmniVehicle
https://www.ourbattletech.com/forum/index.php?topic=2831.0

QS 31: Hover Hellraiser OmniVehicle
https://www.ourbattletech.com/forum/index.php?topic=2840.0

QS 32: Urban Assault OmniVehicle
https://www.ourbattletech.com/forum/index.php?topic=2848.0

QS 33: Universal Weapons Carrier
https://www.ourbattletech.com/forum/index.php?topic=2853.0

QS 34: Strike OmniTank
https://www.ourbattletech.com/forum/index.php?topic=2868.0

QS 35: Main Battle OmniTank
https://www.ourbattletech.com/forum/index.php?topic=2871.0

QS 36: Assault OmniTank
https://www.ourbattletech.com/forum/index.php?topic=2875.0

IIC Design Contest
www.ourbattletech.com/forum/index.php?topic=3095.0

Huey and Zorya Fusion Engine Upgrades
https://www.ourbattletech.com/forum/index.php?topic=3087.0
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Takiro

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #72 on: August 19, 2018, 10:54:52 AM »

I see you guys are also coming to the same crew discussions we had in this thread but have yet to Clanify them? Basically who is the true warrior here was the big question. Vehicle Commander? The Gunner? I mean aren't loaders and drivers non-warrior support staff?

Please look back in the thread for our more details thoughts on this topic which i am vastly over simplifying.

Ultimately it skewed the designs into 15 ton increments and usually toward the lighter side with less crew requirements under existing rules.

This led to a whole nother development of Ultra Light OmniVehicles requiring a single warrior which has yet to be fully adopted.

Tech wise developments have begun to try and reduce crew requirements but those are future tech right now.
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Bradshaw

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #73 on: August 19, 2018, 10:55:45 AM »

An interesting thought is what if a clan used drones for vehicles to just say we need them but dont want to waste warriors on them
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marauder648

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Re: A Proposal for a Quicksilver OmniVehicle
« Reply #74 on: August 19, 2018, 11:03:53 AM »

An interesting thought is what if a clan used drones for vehicles to just say we need them but dont want to waste warriors on them

I think their prejudice against stuff like that stemming from the M5 and The Great Father destroying all such machines would be reason enough.  Even if they were drones a-la remote controlled ones like we have now, I think that would be a no no in the dumb, contradictory nature of the Clans honour system.
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