first thing you need to do is define the vehicles mission. This sucker is a battle armor carrier clearly, but how is it to be deployed? is it primarly a ground vehicle that will ford the occasional river? (in which case this is a great start) or are we looking at an amphibious deployment and beachhead establishment, if that is the case we need a full blown hovercraft, possibly a support vehicle to permit larger carrying capacity.
things I notice, and I am approaching this from a Purchasing Agents perspective.
1) no anti infantry defense. the manufactuer cites the SRMs to be loaded with inferno munitions, however the avaliability and use of such munitions is not always garunteed, either by beurecratic reasons, or the squeamishness of the regimental commander. at least one anti infantry machine gun would be a good addition, and would not over tax the heat exchangers like a small pulse laser would.
2) the XL engine is a massive investment in a vehicle that is designed to fight at short range with no means of quick extraction. with the number of losses a slower APC would be expected to accrue, the viability of these vehicles in large numbers is questionable if one out of every 8 would have to be replaced per year.
3) the trailer hitch is nice, but is mounted way to high
![Wink ;)](https://obtforum.com/forum/Smileys/default/wink.gif)
given the vehicles mission it would not see much use. since cost is minimal and mass is negligable, keep it, but make sure it is unobtrusive to the battle armor bay
my recommendations
1) Get the XL engine off that tank, it's range envelope is too small to justify the expense. examine a fuel cell in its place if you require the weight savings, or use a wheeled motive type if you are married to the ER lasers.
2) Drop one SRM and a ton of ammo and replace with machine guns and a half ton of ammo to provided point defense weapons against conventional infantry. at least one should be in the turret and one on the forward hull. another alternative, though one shot in nature would be vehiclular grenade launchers, which can also be loaded with smoke to block LOS as a defensive measure.
3) as an alternative to the SRMs, I would investigate LRMs to provide bettert covering fire, and allow the squads in question some protection against far off foes.
4) experiment with a single squad infantry bay, since you can only deploy one squad per turn (I BELIEVE, will double check and correct if needed)
4a) Experiment with a 4 ton infantry bay, since you will have to expend 2MP to deploy your Battle armor, slowing your vehicle to a maximum of +1 TMM
for 3067 refits, MMLs are a must for 3070 refits, the use of a single medium variable speed pulse laser would make a cover fire weapon