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Author Topic: Clan Conventional Vehicle Upgrades (The End of ICE)  (Read 18302 times)

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Takiro

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Clan Conventional Vehicle Upgrades (The End of ICE)
« on: February 21, 2016, 09:35:19 PM »

I have been on something of an Ice Hellion kick as I continue to develop the finalized version of the Quicksilver OmniMech. After completing their Rudra Light Assault Tank (an OmniVehicle for Contest 36) I looked again at the 'Huey' and its ICE power plant. With second line forces growing in importance in this setting I decided to refit any Clan Conventional Vehicles with Fusion Power Plants if they lack them. They should be available enough and if such forces are truly second line now (at least for some Clans) it could be done. What do you think? Oh and the Zorya is up next. Please comment and don't hesitate to tell me what you think!

HUITZILOPOCHTLI ASSAULT TANK
Mass: 85 tons
Motive Type: Tracked
Power Plant: Clan Standard 255 Fusion Engine
Cruising Speed: 32 kph
Flank Speed: 54 kph
Armor: Forging ZK11
Armament: 2 Kolibri Omega Series Medium Pulse Lasers
   1 Series 1 Extended Range Small Laser
   1 Type 31 Ultra Autocannon/5
   2 Series IX Machine Guns
   2 Arrow IV Launchers
Manufacturer: Hector Vehicle Works Facility Gamma & Eagle Craft Group
Primary Factory: Hector & Ironhold
Communications System: TJ6 “Bell” Integrated
Targeting and Tracking System: Series VI TTS

OVERVIEW
   The Quicksilver Trails wrought many changes among the Clans especially within their Vehicle Forces. The contentious decision to endorse a new wave of OmniVehicles by the Grand Council bought with it a higher regard for armored designs. Ice Hellion in particular saw the expansion of such units with the promotion of their Flurry Clusters to Second Line status. This touched off a general revaluation of existing conventional assets especially those powered by Internal Combustion Engines (ICE). Such power plants were considered beneath Clan warriors who expected their high technology base to equip them with standard Fusion Engines at worst. While more expensive these devices were plentiful in the Kerensky Cluster and even available as isorla in the InnerSphere. They also tended to increase the operational capability and durability of most war machines.
   The fearsome Huitzilopochtli Assault Tank was one of two ICE Vehicles still in use by the Clans in 3053. This artillery platform had always been fitted with low tech power plants since its construction two hundred years prior. While the Clans considered it too slow to deploy outside a LZ they also deemed this support asset too inconsequential for ritualized combat. Its performance, the invasion, and the subsequent activation of Vehicle Clusters changed all that. The Hellions driven by their artillery spotting tactics were the first to conceive of the refit which was financially backed by their Jade Falcon allies. While this move by the conservative banker Clan surprised many the ‘Huey’ had always been respected even when the Falcons consigned their Vehicles to non-combatant roles.

CAPABILITIES
Technicians began by removing the 170 ICE Engine and the ten Heat Sinks needed to disperse the Assault Tank’s energy weaponry. Early simulations showed a 255 Fusion Power Plant, which also eliminated the need for a half ton power amplifier, would upgrade performance dramatically. Locating these engines would be the key for such an upgrade and luckily an ample supply was found. The Strand 255 proved useful and could be found on Crocketts, Longbows, or Stalkers cached away on the homeworlds or salvaged in battle with the InnerSphere. The mothballed Clan Wakazashi with its Falcon 255 Standard could also be utilized.  These existing stockpiles were added to by manufactured engines from the Thunder Stallion, the new Battlemaster IIC BattleMech, Stone Lion OmniMech (formerly the Blood Kite), and Kubulai OmniFighter.
   These engines radically increased the Huey’s movement and included ten integral Heat Sinks which dealt with its laser arsenal. The newly modified Assault Tanks could now cruise at their former flank speed and its maximum movement rate was now 22 kph faster than before. Such benefits alone would have justified the modification but an additional three tons was still left over after the initial refit. Two of these bonus tons were dedicated to Arrow IV ammunition which along with its new Fusion Power Plant improved its operational endurance dramatically. The remaining ton was dedicated to armor plating which improved the combat vehicle’s front and side protection. Merchants estimated the cost of the enhancement was thirty-seven and a half percent more than the original model which the Khans ultimately deemed acceptable.   

DEPLOYMENT
   Upgraded Huitzilopochtli first began appearing in Ice Hellion Flurry Clusters soon after their promotion to Second Line status. Paired with Icestorm BattleMechs and Asshur Artillery Spotters these units have become infamous for their ability to rain fire down on would be adversaries. Khan Elias Crichell assigned the first newly built Falcon ‘Huey’ to the 1st Raptor Cluster. This armored unit still considered third rate among the conservative Clan is in his words “To set the standard for such commands being deployed to the Periphery and the InnerSphere to maintain order.” Blood Spirit and Hell’s Horses have quickly ordered their existing Huitzilopochtlis upgraded for their Second Line commands which are the Clans’ largest. Of the so-called “Vehicle Clans” only Star Adder followed their example with haste. Wolf and Diamond Shark have been slower to accept large numbers of Combat Vehicles in their Touman. Four Clans (Cloud Cobra, Goliath Scorpion, Snow Raven, and Steel Viper) discontinued Huey production as a consequence of Quicksilver. While interested in such enhancements they seem to have other priorities at the moment. Some Fire Mandrill Kindraa have also begun to plan such upgrades as well as review the ICE equipped Zorya Light Tank which they produce. As with a great many things Ghost Bear has adopted a wait and see approach with the ‘Huey’ modification. This has left only four Clans which have failed to adopt this design improvement whatsoever. Both Coyote and Nova Cat appear too traditional minded to have noticed while Burrock and Smoke Jaguar have “forsaken” the use of vehicles in combat.

Type: Huitzilopochtli Assault Tank
Technology Base: Clan Vehicle
Movement Type: Tracked
Tonnage: 85 tons

Equipment                           Mass
Internal Structure:                         8.5
Engine:            255               19.5
   Type:            Fusion
   Cruising MP:         3
   Flank MP:         5
Heat Sinks:            10               0
Control Equipment:                        4.5
Lift Equipment:                        0
Turret:                            .5
Armor Factor:            104               6.5

               Armor Value   
   Front             30
   Right/Left Side                21/21
   Rear            16
   Turret            16

Weapons and Ammo:      Location         Tonnage
Medium Pulse Laser         Turret            4
Medium Pulse Laser         Turret            4
ER Small Laser         Turret            .5
Ultra AC/5            Front            7
Ammo (Ultra AC) 40         Body            2
Machine Gun            Right            .25
Machine Gun            Left            .25
Ammo (Machine Gun) 100      Body            .5
Arrow IV System         Front            12
Arrow IV System         Front            12
Ammo (Arrow IV) 30         Body            6
ECM Suite            Body            1

Original Model Cost = 3,714,954 (62.5% of the cost of the upgrade)
Upgrade Model Cost = 5,942,663 (only 37.5% more to upgrade)
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Ice Hellion

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #1 on: February 22, 2016, 02:25:37 PM »

I have been on something of an Ice Hellion kick

I don't understand these people being on an Ice Hellion kick  :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #2 on: February 23, 2016, 08:18:41 PM »

Just putting my Quicksilver spin on them bud.

Having trouble upgrading the other Clan ICE Vehicle, the Zorya. I maxed out the turret but only have a ton of ammo for the LRMs. I was thinking of adding ammo carriages to offset this anti-aircraft platform's lack of rounds. Thoughts?

ZORYA LIGHT TANK
Mass: 35 tons
Motive Type: Tracked
Power Plant: Fusion 140 (Odin or Howler)
Cruising Speed: 43 kph
Flank Speed: 65 kph
Armor: Forging OTR17b
Armament: 1 Kolibri Delta Large Pulse Laser (Oro Heavy Tank)
2 Type XV “Crossbow” LRM-15 Launchers with Artemis IV FCS (Ishtar)
Manufacturer: Kraftwerk
Primary Factory: Shadow
Communications System: Consolidated BMR 6c with Electronic Countermeasure Suite
Targeting and Tracking System: TRTTS Mark II

OVERVIEW
As the final ICE combat vehicle produced in Clan space there was tremendous pressure to upgrade this primitive design to acceptable standards
Luckily the Joint Kindraa Engineering Teams (JKET) at Kraftwerk had a plan
The Odin Scout Tank which they also produced used a Fusion 140 Power Plant (7.5 tons)
This produced a savings of two and half tons
Stripping out the original weapons systems from the inefficiently designed turret engineers quickly set about maximizing its potential firepower
Adding a Large Pulse Laser whose weapon fire would be dissipated by the new fusion engine integral heat sinks and two LRM-15 launchers with Artemis IV FCS optimized the Zorya’s turret space
However it left the ammunition for the LRM short (1 ton)

CAPABILITIES

Original Cost = 1,292,175 (65.6% of the cost of the upgrade)
Upgrade Cost = 1,969,875 (only 34.4% more to upgrade)

DEPLOYMENT

Only four Clans have failed to adopt this proposed upgrade.
Burrock and Smoke Jaguar have Forsaken the use of Vehicles in combat
Coyote and Nova Cat appear traditional minded to have noticed

Type: Zorya Light Tank
Technology Base: Clan Vehicle
Movement Type: Tracked
Tonnage: 35 tons

Equipment                           Mass
Internal Structure:                         3.5
Engine:            140               7.5
   Type:            Fusion
   Cruising MP:         4
   Flank MP:         6
Heat Sinks:            10               0
Control Equipment:                        2
Lift Equipment:                        0
Turret:                            1.5
Armor Factor:            56               3.5

               Armor Value   
   Front             15
   Right/Left Side         9/9
   Rear             9
   Turret            14

Weapons and Ammo:      Location         Tonnage
Large Pulse Laser         Turret            6
LRM-15            Turret            3.5
Artemis IV FCS         Turret            1
LRM-15            Turret            3.5
Artemis IV FCS         Turret            1
Ammo (LRM) 8         Body            1
ECM Suite            Body            1
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Ice Hellion

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #3 on: February 25, 2016, 03:19:12 PM »

Or you could drop the Artemis IV?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #4 on: February 26, 2016, 06:31:36 AM »

Well Ice, you hit it. The TRO3060 Zorya has an Artemis FCS that brings its turret mounted weapon and equipment to 11 tons required a 1.5 ton turret. My mod above attempts to keep that 1.5 ton turret with 15 tons of weapons and equipment thus shorting ammo.

So my question to all of you is it a big deal to change the turret to a 1 ton model with 10 tons of weapons and equipment? I'd probably go with 4 LRM-5s and two tons of ammo in that case. That would leave plenty of space (4.5?) for other weapons and equipment and/or a boost in armor.

What do you think??
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Ice Hellion

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #5 on: February 26, 2016, 03:47:03 PM »

Go for it.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #6 on: March 01, 2016, 10:34:37 PM »

Okay folks, how is this? I add some support weaponry and an active probe as well as some armor in addition to shirking the turret.

ZORYA LIGHT TANK
Mass: 35 tons
Motive Type: Tracked
Power Plant: Fusion 140 (Odin or Howler)
Cruising Speed: 43 kph
Flank Speed: 65 kph
Armor: Forging OTR17b
Armament: 1 Kolibri Delta Large Pulse Laser (Oro Heavy Tank)
4 Type V “Longbow” LRM-5 Launchers (Svantovit IFV)
2 Series IX Machine Guns (Svantovit IFV)
Manufacturer: Kraftwerk
Primary Factory: Shadow
Communications System: Consolidated BMR 6c with Electronic Countermeasure Suite
Targeting and Tracking System: TRTTS Mark II with Active Probe



Type: Zorya Light Tank
Technology Base: Clan Vehicle
Movement Type: Tracked
Tonnage: 35 tons

Equipment                           Mass
Internal Structure:                         3.5
Engine:            140               7.5
   Type:            Fusion
   Cruising MP:         4
   Flank MP:         6
Heat Sinks:            10               0
Control Equipment:                        2
Lift Equipment:                        0
Turret:                            1
Armor Factor:            88               5.5

               Armor Value   
   Front             22
   Right/Left Side                15/15
   Rear            15
   Turret            21

Weapons and Ammo:      Location         Tonnage
Large Pulse Laser         Turret            6
4 LRM-5s            Turret            4
Ammo (LRM) 48         Body            2
ECM Suite            Body            1
Active Probe            Body            1
Machine Gun            Right            .25
Machine Gun            Left            .25
Ammo (Machine Gun) 100      Body            .5
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Red Pins

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #7 on: March 02, 2016, 09:47:46 PM »

...Trailers are popular now (finally!) - how about using the Zorya as a tow vehicle?  IIRC, you can tow a 35-ton trailer with it for no cost other than a slot.

Pull those LRMs and ammo for the trailer, and do something different.
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Takiro

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #8 on: March 02, 2016, 11:00:05 PM »

Thanks Red Pins, that is one way to go. My first proposal would essentially add a tow hitch for an ammo trailer. What would the reload time be?
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Ice Hellion

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #9 on: March 03, 2016, 03:02:14 PM »

Thanks Red Pins, that is one way to go. My first proposal would essentially add a tow hitch for an ammo trailer. What would the reload time be?

No idea. There is no automatic reloading item or is there one?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #10 on: March 03, 2016, 04:28:15 PM »

Its all new to me. I'd love to hear more about a Zorya Trailer. Please submit a proposal and/or the place where I can find those construction/game use.
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Red Pins

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #11 on: March 04, 2016, 01:49:38 AM »

I really don't know about a loading system - I mount weapon and ammo on the individual trailer, myself.

Its all new to me. I'd love to hear more about a Zorya Trailer. Please submit a proposal and/or the place where I can find those construction/game use.

Are you asking for a design proposal, like the previous Quicksilver design contests?
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Takiro

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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #12 on: March 04, 2016, 06:28:20 AM »

That is what I am asking for Red Pins. Anyone who wants can enter. Refit the Zorya is the challenge. Good luck!
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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #13 on: March 04, 2016, 03:07:13 PM »

Okay folks, how is this? I add some support weaponry and an active probe as well as some armor in addition to shirking the turret.



personally I think the Zorya loses something in terms of anti armor/anti elemental fighting with the LPL replacing the LB-5.  would rather see an upgrade to an LB 10 if possible and use small pulse lasers
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Re: Clan Conventional Vehicle Upgrades (The End of ICE)
« Reply #14 on: March 04, 2016, 04:11:42 PM »

That is an interesting take on the Zorya. I looked at the design (low speed, long range, low armor) and saw anti-aircraft but I suppose anti-armor/infantry could work.
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