OBT Forum
General BattleTech => General Discussion => Vehicle Factory => Topic started by: ATN082268 on September 16, 2013, 11:29:25 PM
-
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Dreadnought (Wheeled)
Tech: Clan / 3072
Config: Wheeled Vehicle
Rules: Level 3, Custom design
Mass: 70 tons
Power Plant: 260 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Ferro-Fibrous
Armament:
1 LRM 20
3 SRM 6s
3 Light Machine Guns
2 Anti-Missile Systems
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Dreadnought (Wheeled)
Mass: 70 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7.00
Engine: 260 I.C.E. 0 27.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 3.50
Crew: 5 Members 0 .00
Turret Equipment: 0 .68
Sponson Turret Equipment: 0 .45
Armor Factor: 190 pts Ferro-Fibrous 1 9.90
Internal Armor
Structure Value
Front: 7 45
Left / Right Sides: 7 35/35
Rear: 7 35
Turret: 7 40
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LRM 20 Turret 0 20 2 8.33
1 SRM 6 Turret 0 14 2 2.43
1 Light Machine Gun Turret 0 20 2 .35
1 SRM 6 Lf_Spon 0 14 1 2.43
1 Light Machine Gun Lf_Spon 0 20 1 .35
1 Anti-Missile System Lf_Spon 0 20 2 1.33
1 SRM 6 Rt_Spon 0 14 1 2.43
1 Light Machine Gun Rt_Spon 0 20 1 .35
1 Anti-Missile System Rt_Spon 0 20 1 1.33
1 C.A.S.E. Equipment Body 0 .00
1 Bulldozer Front 1 2.00
Cargo Bay Capacity Body 1 .12
--------------------------------------------------------
TOTALS: 0 16 70.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 2,154,083 C-Bills
Battle Value: 902
Cost per BV: 2,388.12
Weapon Value: 1,039 / 1,039 (Ratio = 1.15 / 1.15)
Damage Factors: SRDmg = 32; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 0 / 8
Damage PB/M/L: 5/4/1, Overheat: 0
Class: GH; Point Value: 9
Specials: if
-
why do you have a bulldozer on what is a missile support vehicle?a Bulldozer would be an excellent addition to a tank buster such as an AC 20 or Heavy Gauss Rifle or LTC. multiple MMLs ina turret might be a sweeter deal then the SRMs in the sponsoons. allow for greater versatility.
-
I will confess to not having thought about putting AMS in sponsons. That is interesting.
-
why do you have a bulldozer on what is a missile support vehicle?a Bulldozer would be an excellent addition to a tank buster such as an AC 20 or Heavy Gauss Rifle or LTC. multiple MMLs ina turret might be a sweeter deal then the SRMs in the sponsoons. allow for greater versatility.
I was thinking of the Dreadnought as an urban fighter and the bulldozer can be used for things like pushing junked out cars out of the way. Remember this is a Clan vehicle, so it would be extremely unlikely for it to use newer Inner Sphere ones like a Heavy Gauss Rifle. I think using a heavy hitting weapon has merit though and I'll remember that for my future designs.
-
Urban Combat Vehicle and no ATMs? you can draw on a common ammo pool between multiple launchers that way and be more effective at close range.
-
Urban Combat Vehicle and no ATMs? you can draw on a common ammo pool between multiple launchers that way and be more effective at close range.
ATMs are more versatile for damage if you have to choose between SRMs and LRMs. On the other hand, SRMs and LRMs can fire variable ordnance like smoke, fragmentation ,etc. LRMs can also fire indirectly which can be useful even in a city. And personally I like the way SRMs do damage over the ATMs LRM type damage.