OBT Forum

General BattleTech => General Discussion => Vehicle Factory => Topic started by: ATN082268 on June 02, 2013, 04:12:45 PM

Title: Dreadnought
Post by: ATN082268 on June 02, 2013, 04:12:45 PM
  Here is a Star League era Super Heavy Vehicle which is cheaper than a Alacorn Mk VI Heavy Tank !!! Enjoy :)

BattleTech Vehicle Technical Readout
 VALIDATED

Type/Model: Dreadnought
Tech: Inner Sphere / 2750
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 200 tons
Power Plant: 200 I.C.E.
Cruise Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type: Ferro-Fibrous

Armament:
1 Arrow IV System
1 Gauss Rifle
3 SRM 6s
 3 Machine Guns
 3 Anti-Missile Systems
 2 LRM 20s
 1 Guardian ECM

Manufacturer: (Unknown)
 Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Dreadnought
Mass: 200 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 80 pts Standard 0 40.00
Engine: 200 I.C.E. 0 17.00
 Cruise MP: 1
 Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Sponson Turret Equipment: 0 2.80
Armor Factor: 775 pts Ferro-Fibrous 2 43.25

 Internal Armor
 Structure Value
 Front: 20 150
Front L / R Sides: 20 140/140
Rear L / R Sides: 20 115/115
Rear: 20 115

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Front 0 20 2 19.00
1 Gauss Rifle Front 0 20 2 17.50
1 SRM 6 Front 0 15 2 4.00
1 Machine Gun Front 0 60 2 .80
1 Anti-Missile System Front 0 15 2 1.75
1 LRM 20 Lf_Spon 0 18 2 13.00
1 SRM 6 Lf_Spon 0 15 1 4.00
1 Machine Gun Lf_Spon 0 1 .50
1 Anti-Missile System Lf_Spon 0 15 1 1.75
1 LRM 20 Rt_Spon 0 18 1 13.00
1 SRM 6 Rt_Spon 0 15 1 4.00
1 Machine Gun Rt_Spon 0 1 .50
1 Anti-Missile System Rt_Spon 0 15 1 1.75
1 Guardian ECM Body 0 1 1.50
1 C.A.S.E. Equipment Body 1 .50
1 Minesweeper Front 1 3.00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .40
--------------------------------------------------------
TOTALS: 0 26 200.00
Items & Tons Left: 19 .00

Calculated Factors:
Total Cost: 15,901,111 C-Bills
Battle Value: 1,707
Cost per BV: 9,315.24
Weapon Value: 2,475 / 2,475 (Ratio = 1.45 / 1.45)
Damage Factors: SRDmg = 59; MRDmg = 44; LRDmg = 29
BattleForce2: MP: 1, Armor/Structure: 0 / 29
 Damage PB/M/L: 8/8/6, Overheat: 0
 Class: GA; Point Value: 17
 Specials: ecm
Title: Re: Dreadnought
Post by: Dragon Cat on June 02, 2013, 09:50:54 PM
wow thats slow

wouldnt give you much speed but how about a fuel cell replacing the ICE its not as though this thing would go far at that speed anyway
Title: Re: Dreadnought
Post by: JPArbiter on June 02, 2013, 10:10:16 PM
Far to much spent on closer in weapons, far to immobile.
Title: Re: Dreadnought
Post by: ATN082268 on June 03, 2013, 07:33:32 AM
Far to much spent on closer in weapons, far to immobile.

  Thanks. I'll keep that in mind for my next design. I was kind of pressed for tonnage using the Inner Sphere tech base.
Title: Re: Dreadnought
Post by: JPArbiter on June 03, 2013, 09:50:24 AM
Using IS Tech is challenging if you have always been exposed to clan, but allows you to be much more creative.
Title: Re: Dreadnought
Post by: ATN082268 on June 03, 2013, 01:35:56 PM
Using IS Tech is challenging if you have always been exposed to clan, but allows you to be much more creative.

  For me at least, Super Heavy vehicles provide a challenge in themselves like more armor locations, heavy internal structure, typically slow speed, etc.
Title: Re: Dreadnought
Post by: Dragon Cat on June 03, 2013, 08:42:09 PM
Have a look in TRO3145 House Davion - there's a couple of super heavies there