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Author Topic: Silo  (Read 1463 times)

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ATN082268

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Silo
« on: June 03, 2013, 07:37:47 AM »

Speedy for its size but expensive. On the roads, it should also receive a movement bonus. Enjoy :)

BattleTech Vehicle Technical Readout
 * CUSTOM WEAPONS

Type/Model: Silo
Tech: Clan / 3072
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 200 tons
Power Plant: 400 XXL Fusion Supercharger
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 [43.2] km/h
Armor Type: Ferro-Fibrous

Armament:
6 LRM 20s
 2 SRM 6s
 2 ER Medium Lasers
 2 Light Machine Guns
 2 Grenade Launchers
 2 Anti-Missile Systems
 2 Anti-Personnel Pods
 2 Anti-Battle Armor Pods*

Manufacturer: (Unknown)
 Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Silo
Mass: 200 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 80 pts Standard 0 40.00
Engine: 400 XXL Fusion 2 17.50
Shielding & Transmission Equipment: 0 8.75
Engine Supercharger: 1 1.75
 Cruise MP: 2
 Flank MP: 3 [4]
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Sponson Turret Equipment: 0 4.05
Armor Factor: 735 pts Ferro-Fibrous 1 38.28

 Internal Armor
 Structure Value
 Front: 20 150
Front L / R Sides: 20 130/130
Rear L / R Sides: 20 110/110
Rear: 20 105

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 LRM 20s Lf_Spon 0 48 4 23.00
1 SRM 6 Lf_Spon 0 12 2 2.30
1 ER Medium Laser Lf_Spon 5 1 1.00
1 Light Machine Gun Lf_Spon 0 20 2 .35
1 Grenade Launcher Lf_Spon 0 1 .50
1 Anti-Missile System Lf_Spon 0 15 2 1.13
1 Anti-Personnel Pod Lf_Spon 0 1 .50
1 B-Pod* Lf_Spon 0 1 1.00
3 LRM 20s Rt_Spon 0 48 3 23.00
1 SRM 6 Rt_Spon 0 12 1 2.30
1 ER Medium Laser Rt_Spon 5 1 1.00
1 Light Machine Gun Rt_Spon 0 20 1 .35
1 Grenade Launcher Rt_Spon 0 1 .50
1 Anti-Missile System Rt_Spon 0 15 1 1.13
1 Anti-Personnel Pod Rt_Spon 0 1 .50
1 B-Pod* Rt_Spon 0 1 1.00
1 C.A.S.E. Equipment Body 0 .00
Armored Motive System Body 1 20.00
Cargo Bay Capacity Body 1 .12
--------------------------------------------------------
TOTALS: 10 30 200.00
Items & Tons Left: 15 .00

Calculated Factors:
Total Cost: 424,738,711 C-Bills
Battle Value: 2,678 (armored motive system not factored in)
Cost per BV: 156,611.39
Weapon Value: 6,784 / 6,784 (Ratio = 2.53 / 2.53)
Damage Factors: SRDmg = 95; MRDmg = 65; LRDmg = 33
BattleForce2: MP: 2, Armor/Structure: 0 / 27
 Damage PB/M/L: 13/10/7, Overheat: 0
 Class: GA; Point Value: 27
 Specials: if

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JPArbiter

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Re: Silo
« Reply #1 on: June 03, 2013, 10:00:19 AM »

for the half a Billion C Bills this costs I can deploy an entire battalion of tanks... or a Company of CN9-A Centurion Battlemechs. 

the long range armament is impressive, though I think a main turret would be more valuable then the sponsoons, allowing their firing arc to be unified, maximizing concentration of effort.  Clever use of Grenade launchers and anti infantry firepower otherwise.  I appreciate what you are trying to do with the super heavies, but have you considered starting smaller, say a hovertank, attack helicopter or  MBT?
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Dragon Cat

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Re: Silo
« Reply #2 on: June 03, 2013, 11:45:50 AM »

With that name I expected a cruise missile launcher
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

ATN082268

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Re: Silo
« Reply #3 on: June 03, 2013, 01:37:29 PM »

for the half a Billion C Bills this costs I can deploy an entire battalion of tanks... or a Company of CN9-A Centurion Battlemechs. 

the long range armament is impressive, though I think a main turret would be more valuable then the sponsoons, allowing their firing arc to be unified, maximizing concentration of effort.  Clever use of Grenade launchers and anti infantry firepower otherwise.  I appreciate what you are trying to do with the super heavies, but have you considered starting smaller, say a hovertank, attack helicopter or  MBT?

  I didn't include a main turret because it would just be another location to armor. Both side sponson turrets can centerline all their weapons on a target to the very front and rear hexes of the unit and don't suffer critical hits nearly as much. I think, for now at least, I've done about all I am going to do with Super Heavy vehicles. I'll look towards smaller designs :)
« Last Edit: June 03, 2013, 01:40:25 PM by ATN082268 »
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